So, let's use one my group tried in a quick playtest last night.
The
Dragon's Fury ForestryMech MODSo, if you go through, you find:
- The primary damage loses the Melee Specialist gear at click 5, 1 point of damage at click six, and goes straight to 0 at click 7.
- The secondary damage loses 1 point of damage at click 3, and drops to 0 at click 4.
- The movement drops by one point practically every 2 points of damage, and the Camouflage gear is lost on click 9
- Attack is reduced at a steady 1 point per click, roughly.
- Defense is also reduced at a steady 1 point per click, roughly.
So, with that, you'd have a crit table like this:
Roll - Stat - Effect (Threshold)
1 - Primary Damage: Gear (5) / -1 (6) / -3 (7)
2 - Secondary Damage: -1 (3) / -3 (4)
3 - Movement Points: -1 (2) / Gear (9)
4 - Attack: -1 (1)
5 - Defense: -1 (1)
6 - No Effect
Of course, if you wanted to be very specific about crit effects:
Movement would look more like -1 (2) / -2 (4) / -3 (6) / -4 (9)
Attack would look more like -1 (1) / -2 (2) / -3 (3) / -4 (5) / -5 (8)
Defense would look more like -1 (1) / -2 (2) / -3 (3) / -4 (4) / -5 (5) / -6 (7) / -7 (9)
I did it the way above so that the crit effect would still only be gradual. But, if you like the idea about potential instant immobilization, or defense or attack loss, then add the full list and go for the closest that applies. (You could also apply it like the heat table, giving each threshold a simple -1, and having each one that applies stack. Eg: Defense would look more like -1 (1)/(2)/(3)/(4)/(5)/(7)/(9) )
Also note that Salvage only takes effect if the unit has neither a primary or secondary damage value above 0, although I did toy with the idea of a 'cripple shot' crit that renders a unit as salvage in spite of its current condition. (Let me know what you think on that regard.)
A hard and fast modification for the Crit Threshold method is to add 2 to the threshold values, to a max of twelve. Since you'll be rolling 2d6 to see what crit, if any, takes effect, I wanted to leave room for failure.
Feed back is always welcome.