Free Worlds League, Turn 3 (2370)
The luxurious meeting chamber was silent as Captain-General Allan Marik entered the room. It was filled by the Admiralty, who were still nervous from the Irian Disaster.
"Make it good gentlemen, the Army and their supporters have demanded that we spend more on them and less on the navy. They have had public successes, while the Navy allowed the Irian Disaster to occur. I have instructed the Admiralty find ways to prevent this from happening again and I do hope that you now have what I need."
[We understand Captain-General, currently the navy had been primarily tasked with discouraging our neighbors from invading and we like to keep up our production plans. We admit that we can't stand against the Terran Hegemony, but thankfully they don't seem to care. The admiralty has draw up plans in case they ever do invade, but the FWL isn't ready to implement either CASE OLYMPUS or CASE SPARTA, leaving them purely theoretical. And considering how fast the Hegemony is advancing, we might never be able to implement either plan effectively.
However we did find ways to improve our defenses against other nations. We have noticed that the Lyrans have created a network of recharge stations to allow for faster travel between critical areas. We like to propose we do the same, but on a more limited basis. By placing these new Eros class recharge stations at and between our core systems, we will be able to quickly move supplies and forces between them, strengthening both our defense and economy of this core sector. Currently the plan is to assemble these space stations in our yard systems, and between Loyalty-Atrues. Each station will have six recharge batteries, numerous missile launchers, and enough marines to prevent a hostile take over.
Another measure originated from the findings of the investigation committee, which pointed out that the Irian Disaster could have been a lot less worse, if we had more fighters stationed at these vital facilities. So we advice doubling Aerospace Fighter production and stationed more squadrons at vital facilities.
The last measure that we wish to implement is to invest more in training until, the Navy has fully adjusted to fielding WarShips.
"These plans sound agreeable, do you have any other plans?"
Well Sir, the conflict with these Cappellans has shown us that we need faster DropShips, both to take the initiative and to protect themselves from enemy WarShips. The weaponry on the current Atalanta-class DropShip design is only slightly better then then that of a Saturn patrol DropShip, but the armor and thrust levels should give it a definite advantage. Also the design should function as a testbed for the recently acquired ferro-aluminium armor.
"Sounds like a good design, what can it transport?"
[It is designed to be semi-modular and as such the bays can be easily refitted to carry various forces. The carrier option can deploy 12 fighters, while the vehicles options can either transport a company of heavy tanks or a battalion of light vehicles. It has a decent cargo-hold for its size, and with six doors, it can rapidly disembark before lifting off again, perfect for quick operations.]
"Thanks, that is perfect ammunition to keep the army happy, please arrange for a large production run of these DropShips. However, I am still canceling the plans for a maximum production run, the Navy will have to do with seven WarShips.”
And with that the Captain-General left the room, allowing the admiralty to utter a collective sigh of relief.
The Budget
Turn 3, 2370
Available Shipyards
Atreus (3-3)
Irian (3-1)
Loyalty (3-1*)
Current Assets Qty Total
Fighters 935 4.675
Small Craft 174 1.740
Dropships 36 10.800
Jumpships 5 2.500
Phalanx (4631) 4 18.524
Heracles (8874) 12 106.488
(All Costs in Millions)
Banked 7.269
Budget 108.000
Maintenance % = 11
Maintenance Costs = 15.920
Prototype Costs = 795
Shipyard Upgrades* = 1 -> 10.000
Research = 0
Repairs = 5.000
Construction
Fighters x1315 6.575
Small Craft x72 720
Dropships x12 3.600
Jumpships x7 3.500
Phalanx (4631) x1 4.631
Heracles (8874) x6 53.244
Eros Station (595) x8 4.760
Total Spent 110.192
Remaining 5.077
Eros-class Recharge Station:
Class/Model/Name: Eros Station
Mass: 750.000 tons
Equipment: Mass
Power Plant, Drive & Control: 9.000,00
Thrust: Safe Thrust: 0
Maximum Thrust: 0
Energy Collecting Sail: (Integrity = 4) 68,00
Energy Storage Batteries: (Quantity of 6) 600.000,00
Structural Integrity: 1 7.500,00
Total Heat Sinks: 600 Single 421,00
Fuel & Fuel Pumps: 3.060,00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 750,00
Fire Control Computers: ,00
Armor Type: Standard (690 total armor pts) 1.724,00
Capital Scale Armor Pts
Location: L / R
Fore: 115
Fore-Left/Right: 115/115
Aft-Left/Right: 115/115
Aft: 115
Cargo:
Bay 1: Small Craft (6) with 6 doors 1.200,00
Bay 2: Cargo (1) with 2 doors 80.224,00
Grav Decks #1 - 4: (150-meter diameter) 400,00
Escape Pods: 100 (7 tons each) 700,00
Crew and Passengers:
46 Officers (46 minimum) 460,00
149 Crew (149 minimum) 1.043,00
70 Gunners (70 minimum) 490,00
300 Marines 1.500,00
30 Bay Personnel ,00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
10 Barracuda(200 msls) Nose 20 20 20 20 100 6.900,00
10 Machine Gun(1000 rounds)Nose 2(20) -- -- -- 0 10,00
10 Barracuda(200 msls) FL/R 20 20 20 20 200 13.800,00
10 Machine Gun(1000 rounds)FL/R 2(20) -- -- -- 0 20,00
10 Barracuda(200 msls) AL/R 20 20 20 20 200 13.800,00
10 Machine Gun(1000 rounds)AL/R 2(20) -- -- -- 0 20,00
10 Barracuda(200 msls) Aft 20 20 20 20 100 6.900,00
10 Machine Gun(1000 rounds)Aft 2(20) -- -- -- 0 10,00
------------------------------------------------------------------------------
TOTALS: Heat: 600 750.000,00
Tons Left: ,00
Calculated Factors:
Total Cost: 595.005.000 C-Bills
Atalanta-class DropShip
Class/Model/Name: Atalanta DropShip (CV)
Mass: 5.000 tons
Equipment: Mass
Power Plant, Drive & Control: 1.950,00
Thrust: Safe Thrust: 6
Maximum Thrust: 9
Structural Integrity: 12 120,00
Total Heat Sinks: 115 Single ,00
Fuel & Fuel Pumps: 306,00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 38,00
Fire Control Computers: ,00
Armor Type: Ferro-aluminum (818 total armor pts) 43,00
Standard Scale Armor Pts
Location: L / R
Fore: 205
Left/Right Sides: 204/204
Aft: 205
Cargo:
Bay 1: Fighters (12) with 6 doors 1.800,00
Cargo (1) with 2 doors 500,00
Life Boats: 6 (7 tons each) 42,00
Crew and Passengers:
2 Officers (2 minimum) 20,00
3 Crew (3 minimum) 21,00
6 Gunners (6 minimum) 42,00
24 Bay Personnel ,00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
3 Autocannon/5(120 rounds) Nose 2(15) 2(15) -- -- 3 30,00
4 Machine Gun(200 rounds) Nose 1(8) -- -- -- 0 3,00
1 Autocannon/5(40 rounds) FL/R 1(5) 1(5) -- -- 2 20,00
4 Machine Gun(200 rounds) FL/R 1(8) -- -- -- 0 6,00
1 Autocannon/5(40 rounds) AL/R 1(5) 1(5) -- -- 2 20,00
4 Machine Gun(200 rounds) AL/R 1(8) -- -- -- 0 6,00
3 Autocannon/5(120 rounds) Aft 2(15) 2(15) -- -- 3 30,00
4 Machine Gun(200 rounds) Aft 1(8) -- -- -- 0 3,00
------------------------------------------------------------------------------
TOTALS: Heat: 10 5.000,00
Tons Left: ,00
Calculated Factors:
Total Cost: 200.093.600 C-Bills
Naming Conventions:
Phalanx: Ancient weapons
Heracles: Men from Greek mythology
Atalanta-class: Women from Greek mythology
Eros-class: Local FWL cities
Doctrine:
Units are designed and crews trained with the ability to function independently or as a part of a squadron. This allows for strategic flexibility.
The Battlecruisers preferably deployed in groups of three or six, so as to produce a crushing force. Their own fighters are mostly used as a counter to enemy ASFs and Small Craft for extended Point Defense.
Lighter ships are generally fast and will avoid direct conflict if possible, act as raiders when deployed on their own or as scouts when part of a squadron with larger ships. However commerce raiding/deep strikes is only done during armed warfare with the aim of forcing the enemy back to their own territory.