Author Topic: Errata Discussion Thread - Questions HERE, not in Errata Threads  (Read 308297 times)

Paul

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #510 on: 01 April 2015, 12:31:17 »
I suck. We need an errata thread for California.

1 kg = 2.2 lbs.
You'll note I'm off by a factor of 10
on page 27...

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HABeas2

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #511 on: 01 April 2015, 14:24:31 »
I suck. We need an errata thread for California.

1 kg = 2.2 lbs.
You'll note I'm off by a factor of 10
on page 27...

Paul

*sigh* I seem to recall us screwing up AToW character sheets with a similar effect on heights...

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Paul

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #512 on: 01 April 2015, 14:27:25 »
*sigh* I seem to recall us screwing up AToW character sheets with a similar effect on heights...

Us? Oh no, that was 101% you. ;p
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HABeas2

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #513 on: 01 April 2015, 14:30:25 »
Us? Oh no, that was 101% you. ;p

Horse-poopery!

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GreekFire

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #514 on: 08 April 2015, 16:37:50 »
Bumping to say that the Wars of Reaving Supplemental (version 2) never got updated with the Septicemia Prime record sheet. It was first dropped after v.1 got its RATs fixed, so it has to be out there somewhere.

Also asking if this post by Dark ISI: http://bg.battletech.com/forums/errata/the-wars-of-reaving-supplemental/msg572340/#msg572340 concerning the Osteon D can be considered a dev. level fix.
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Paul

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #515 on: 08 April 2015, 18:20:47 »
Sure, give the widdle guy 2 more DHS.
Weird, I wonder how I made some of the errors I did.
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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #516 on: 08 April 2015, 18:25:31 »
Weird, I wonder how I made some of the errors I did.

You didn't get me to do the RS :P
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cavingjan

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #517 on: 08 April 2015, 18:49:48 »
So no hands which means the original mini was correct. (Which means I was right to not put them on since it looked cooler that way.)

GreekFire

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #518 on: 08 April 2015, 18:53:48 »
Cool, thanks. Any ideas if a v.3 of WoRS with the missing record sheet will be possible at some point?
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Paul

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #519 on: 08 April 2015, 19:38:57 »
I'd rather see if they want to put some time in to clean my Protomech mistakes (with or without me)
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wantec

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #520 on: 22 April 2015, 11:52:10 »
I'd rather see if they want to put some time in to clean my Protomech mistakes (with or without me)
Ooo, ooo, ooo! Pick me! Pick me!

Sure, give the widdle guy 2 more DHS.
Weird, I wonder how I made some of the errors I did.
B/c all the stuff with errors wasn't in the draft copies I saw.
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Paul

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #521 on: 22 April 2015, 12:22:38 »
So are you saying you never saw the proto variants I made, or that someone else made the errors?
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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #522 on: 23 April 2015, 12:19:48 »
So are you saying you never saw the proto variants I made, or that someone else made the errors?
Never saw the proto stats, only the rules and the society omnis. And the Osteon D wasn't in the variants file I have.
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Paul

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #523 on: 23 April 2015, 12:26:31 »
Never saw the proto stats, only the rules and the society omnis. And the Osteon D wasn't in the variants file I have.

Good. For a minute there, I was afraid this *wasn't* my fault somehow. Still is, everyone get back to work. ;)

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Scotty

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #524 on: 28 April 2015, 13:51:17 »
p. 37, replace the IATM entry with the following:

Improved ATM (IATM#/#/#)
Improved Inferno: Using this alternate munition attack, the unit’s normal attack is reduced by 1 point at both Short and Medium range. But if this attack hits a target in those range brackets, the target also suffers the effects of a HT#/#/# special attack equal to the numerical value of the unit’s IATM#/#/# special at those ranges (i.e., IATM2/1/- will translate to a HT2/1/- effect).

I have some misgivings about this one.  Reducing the short and medium range damage by one to generate HT for all IATM damage in that bracket does some wacky things like the Septicemia A-Z gaining nearly double damage in the medium range bracket against non-heat tracking units (and an obscene 17 points of short range).

Suggest making the tradeoff greater, possibly by making the tradeoff a fraction (round up) of the IATM damage value instead of just one point regardless.
« Last Edit: 28 April 2015, 14:33:13 by Scotty »
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nckestrel

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #525 on: 28 April 2015, 14:00:21 »
HT is limited to 2 points.
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Xotl

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #526 on: 28 April 2015, 14:03:18 »
I'll make the text clearer to ensure that people don't assume this allows you to break the normal HT rules.
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If this is in the wrong place, please correct me, but I've noticed in my copy of XTRO: Succession Wars the Flea has no internal structure dots on the record sheet. I didn't see this in any other errata threads (and, in fact, I could not find an XTRO: SW errata thread). I thought you might want to be informed.
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Xotl

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All current products should have threads, even the April Fools ones.  There's an index stickied at the top of this forum with alphabetical links to all errata threads.
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Doing research for a ASMOTW article, I stumbled across the fact that LECM has a phenomenal range of 2 whole inches.  Is it really that gimpy?  That feels really low (or maybe it's just because the Raven -1X is upset that it loses 2/3rds of the range for the only reason to ever use the 'Mech ever anyway).
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Xotl

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #532 on: 07 June 2015, 12:41:14 »
The new 6th of June Alpha Strike, TacOps, and TW errata has been uploaded to the main webpage.  If you've downloaded from the forums before now, please download them again (either from the forums or the webpage), as slight tweaks were made in response to feedback.

Thanks.
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BirdofPrey

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #533 on: 07 June 2015, 12:59:49 »
Wait, infantry can dismount without burning MP from the carrying unit now?

On a side note, is there a reason battle armor can hang onto a jumping mech but not a flying unit (or jumping vehicle)?
« Last Edit: 07 June 2015, 13:06:34 by BirdofPrey »

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #534 on: 07 June 2015, 13:05:00 »
For the infantry, that's been true since the last errata.  I just missed a couple of leftover references to the old wya that still had to be excised.
Stacking limits still apply.

As for the wheres and whys of battle armour mechanization, there were a variety of fluff and rules issues (mostly the first).  Broadly, mechs are more versatile, and strictly flying/swimming units rely on good dynamics to move around, which clumps of BA disrupt, and one or two other thigns.  We decided on a blanket ruling to avoid making it an annoying list of per-unit and per-environmental exceptions.
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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #535 on: 07 June 2015, 13:07:47 »
For the infantry, that's been true since the last errata.  I just missed a couple of leftover references to the old wya that still had to be excised.
Stacking limits still apply.
Oh, guess I missed the ones where it WAS excised.  Whoops, been playing wrong for a while then.

Quote
As for the wheres and whys of battle armour mechanization, there were a variety of fluff and rules issues (mostly the first).  Broadly, mechs are more versatile, and strictly flying/swimming units rely on good dynamics to move around, which clumps of BA disrupt, and one or two other thigns.  We decided on a blanket ruling to avoid making it an annoying list of per-unit and per-environmental exceptions.
Fair enough.



Also
Quote
Change to:
Airborne aerospace units make strafing and striking attacks against airborne non-aerospace units (WiGE and VTOL
vehicles, or other units expending VTOL MP, such as battle armor) just like any other ground target. Such units cannot be
subject to dive-bombing or level bombing attacks, however, with the exception of bombs that strike a building or water
hex
I'm confused how a bomb hitting a building or water affects airborne units.

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #536 on: 07 June 2015, 13:14:27 »
Also I'm confused how a bomb hitting a building or water affects airborne units.

Go to the original quote on p. 243: the text that I left out to keep the errata size down explains it.  Essentially, area effect weapons can do so.
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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #537 on: 16 June 2015, 15:14:08 »
quick (and potentially stupid) question about the arrow-iv errata - when targeting a hex with homing rounds, is it treated as a normal artillery attack in terms of calculating the TN?

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Xotl

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #538 on: 16 June 2015, 23:44:13 »
quick (and potentially stupid) question about the arrow-iv errata - when targeting a hex with homing rounds, is it treated as a normal artillery attack in terms of calculating the TN?

Yes.  It may be made either directly or indirectly.
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HABeas2

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #539 on: 17 June 2015, 00:27:29 »
This may or may not be errata; it was proposed to me outside of forum channels, but it does have me thinking:

Field Guns. At present, they cover ballistic, direct-fire weapons only. But, considering the only requirement is the tonnage for the gun and ammo, and the requisite number of people to fire said monstrosity (equal to the gun's weight), why can it not cover energy weapons and missile weapons as well? The essential rules would work like those for handheld weapons: Energy guns need to add the tonnage of their requisite single-type sinks, plus perhaps energy capacitors to reflect their battlefield batteries, to the total weight, while missiles just use the same weapon tonnage + ammo tonnage rules mechanic as their ballistic versions? Would also include the likes of rocket launchers and Mech mortars, of course.

Anyway, tossing it in as a thought grenade.

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