Author Topic: Ideas for improved and economical units for lower tech Worlds.  (Read 146 times)

Primus203

  • Corporal
  • *
  • Posts: 78
So after looking at most of the units in battletech and their many variations a very time consuming exercise  I've come to the conclusion that most of the units that lower tech worlds could field aren't that great. But with the tech available to them much better units could be designed in a way to work in concert.

Id be interested in seeing the ideas that some of you guys have for better units for this. If your interested the idea is that the units should be mainly C level tech with a minimum of D and E as that would need to be imported or could only be built on these worlds in small quantities. Engine should not be fusion ICE preferred Fuel Cell allowed. Advanced ammo allowed though costs should be taken into consideration.

Before I post my take I will conclude that the only way I found to equalize the tech and possibly money imbalance for the lower tech world was rockets, rockets, all the rockets. The design philosophy of the force I designed for this is bricks of armor to hold the enemy in place and fast movers with a bunch of rockets to close and unload while the bricks run interference.
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Paladin Heavy Tank- A 75 ton tank with as much armor as its allowed to carry. Its heavy armor allows it to hold the line against most enemies and outlast them. For enemies who outrange it its armor is tough enough to hold until flankers can get in close. Better more expensive counterpart to the Linebacker. For those with extra money.
Code: [Select]
Paladin Heavy Tank Export

Mass: 75 tons
Movement Type: Tracked
Power Plant: 225 ICE
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Standard
Armament:
     2 Light Machine Gun
     3 Vehicular Grenade Launcher
     1 Anti-Missile System
     1 AC/10
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-F-E
Cost: 1,988,000 C-bills

Type: Paladin
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 75
Battle Value: 1,233

Equipment                                          Mass
Internal Structure                                  7.5
Engine                        225 ICE                20
Cruising MP: 3
Flank MP: 5
Heat Sinks:                   0                       0
Control Equipment:                                  4.0
Power Amplifier:                                    0.0
Turret:                                             1.5
Armor Factor                  302                    19

                          Internal   Armor   
                          Structure  Value   
     Front                   8         74   
     R/L Side               8/8      60/60   
     Rear                    8         48   
     Turret                  8         60   


Weapons
and Ammo                        Location    Tonnage   
Vehicular Grenade Launcher        Rear        0.5     
Vehicular Grenade Launcher        Left        0.5     
Anti-Missile System              Front        0.5     
Vehicular Grenade Launcher       Right        0.5     
AC/10                            Turret       12.0   
2 Light Machine Gun              Turret       1.0     
Light Machine Gun Ammo (100)      Body        0.5     
Armor-Piercing AC/10 Ammo (5)     Body        1.0     
CASE                              Body        0.5     
Flak AC/10 Ammo (20)              Body        2.0     
Anti-Missile System Ammo (12)     Body        1.0     
Precision AC/10 Ammo (15)         Body        3.0     

Linebacker Medium Tank- A downscaled Paladin looses machine guns, grenade launchers, AMS, and some ammo. Same speed max armor for weight and half the cost. Same role as the paladin.
Code: [Select]
Linebacker Medium Tank Export

Mass: 50 tons
Movement Type: Tracked
Power Plant: 150 ICE
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Standard
Armament:
     1 AC/10
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-F-E
Cost: 1,046,250 C-bills

Type: Linebacker
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 50
Battle Value: 829

Equipment                                          Mass
Internal Structure                                    5
Engine                        150 ICE                11
Cruising MP: 3
Flank MP: 5
Heat Sinks:                   0                       0
Control Equipment:                                  2.5
Power Amplifier:                                    0.0
Turret:                                             1.5
Armor Factor                  215                  13.5

                          Internal   Armor   
                          Structure  Value   
     Front                   5         52   
     R/L Side               5/5      43/43   
     Rear                    5         34   
     Turret                  5         43   


Weapons
and Ammo                        Location    Tonnage   
AC/10                            Turret       12.0   
Armor-Piercing AC/10 Ammo (5)     Body        1.0     
CASE                              Body        0.5     
Flak AC/10 Ammo (10)              Body        1.0     
Precision AC/10 Ammo (10)         Body        2.0     
Hedgetrimmer- Built on the linebacker chassis exactly the same except weapons are replaced with a pair of AC-2 with three tons of flak and one of flechette. Meant to be the anti air and infantry cover for the Paladin and Linebacker. 822K cost
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That's it for the armored bricks next are the flankers.

Thunderstorm- a 5 cruise 30 ton tank with heavy armor and 11 rocket launcher 10 bolted to the front gets to side or behind and deletes a unit.
Code: [Select]
Thunderstorm Light rocket Tank Export

Mass: 30 tons
Movement Type: Tracked
Power Plant: 150 ICE
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: Standard
Armament:
     11 Rocket Launcher 10
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-C-C
Cost: 487,500 C-bills

Type: Thunderstorm
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 30
Battle Value: 734

Equipment                                          Mass
Internal Structure                                    3
Engine                        150 ICE                11
Cruising MP: 5
Flank MP: 8
Heat Sinks:                   0                       0
Control Equipment:                                  1.5
Power Amplifier:                                    0.0
Armor Factor                  144                     9

                          Internal   Armor   
                          Structure  Value   
     Front                   3         44   
     R/L Side               3/3      36/36   
     Rear                    3         28   


Weapons
and Ammo                Location    Tonnage   
11 Rocket Launcher 10    Front        5.5     
Backstabber Hovertank- A bit pricy okay armor good speed and an AC-20 with four tons of special shells. Meant to do flanking.
Code: [Select]
Backstabber Hovertank AC-20 Variant Export

Mass: 45 tons
Movement Type: Hover
Power Plant: 125 ICE
Cruising Speed: 86.4 kph
Maximum Speed: 129.6 kph
Armor: Standard
Armament:
     1 AC/20
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-E-E
Cost: 1,579,375 C-bills

Type: Backstabber
Technology Base: Inner Sphere (Standard)
Movement Type: Hover
Tonnage: 45
Battle Value: 778

Equipment                                          Mass
Internal Structure                                  4.5
Engine                        125 ICE                 9
Cruising MP: 8
Flank MP: 12
Heat Sinks:                   0                       0
Control Equipment:                                  2.5
Lift Equipment:                                     4.5
Power Amplifier:                                    0.0
Turret:                                             1.5
Armor Factor                  80                      5

                          Internal   Armor   
                          Structure  Value   
     Front                   5         20   
     R/L Side               5/5      16/16   
     Rear                    5         12   
     Turret                  5         16   


Weapons
and Ammo                        Location    Tonnage   
AC/20                            Turret       14.0   
Armor-Piercing AC/20 Ammo (2)     Body        1.0     
Precision AC/20 Ammo (6)          Body        3.0     
Adder Hovertank- Same principle as the Thunderstorm less armor, faster, cheaper, almost as much firepower.
Code: [Select]
Adder Hovertank Rocket Export

Mass: 15 tons
Movement Type: Hover
Power Plant: 50 ICE
Cruising Speed: 97.2 kph
Maximum Speed: 151.2 kph
Armor: Standard
Armament:
     8 Rocket Launcher 10
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-C-C
Cost: 295,750 C-bills

Type: Adder
Technology Base: Inner Sphere (Standard)
Movement Type: Hover
Tonnage: 15
Battle Value: 496

Equipment                                          Mass
Internal Structure                                  1.5
Engine                        50 ICE                  3
Cruising MP: 9
Flank MP: 14
Heat Sinks:                   0                       0
Control Equipment:                                  1.0
Lift Equipment:                                     1.5
Power Amplifier:                                    0.0
Armor Factor                  64                      4

                          Internal   Armor   
                          Structure  Value   
     Front                   2         20   
     R/L Side               2/2      16/16   
     Rear                    2         12   


Weapons
and Ammo               Location    Tonnage   
8 Rocket Launcher 10    Front        4.0     
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Next is IFV's and utility.
Bradley IFV- Good armor cruise 4 speed 3.5 tons of troop space and a light ac-2 with a ton each of flak and flechette.
Code: [Select]
Light IFV Bradley

Mass: 30 tons
Movement Type: Tracked
Power Plant: 120 ICE
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: Standard
Armament:
     1 Light AC/2
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-F-E
Cost: 375,050 C-bills

Type: Light IFV
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 30
Battle Value: 408

Equipment                                          Mass
Internal Structure                                    3
Engine                        120 ICE                 8
Cruising MP: 4
Flank MP: 6
Heat Sinks:                   0                       0
Control Equipment:                                  1.5
Power Amplifier:                                    0.0
Turret:                                             0.5
Armor Factor                  120                   7.5

                          Internal   Armor   
                          Structure  Value   
     Front                   3         29   
     R/L Side               3/3      24/24   
     Rear                    3         19   
     Turret                  3         24   


Weapons
and Ammo                    Location    Tonnage   
Light AC/2                   Turret       4.0     
Flechette LAC/2 Ammo (45)     Body        1.0     
Flak LAC/2 Ammo (45)          Body        1.0     
Infantry                      Body        3.5     
Bradley Minesweeper- Removes turret and weapons for minesweeping gear and active probe has 2 minelayers still has troop capacity for mineclearing infantry. 624K Cost

Mule Prime Mover- A tractor vehicle with a strong motor to pull trailers.
Code: [Select]
Prime Mover Mule Export

Mass: 50 tons
Movement Type: Tracked
Power Plant: 300 ICE
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armor: Standard
Armament:
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-C-C
Cost: 555,000 C-bills

Type: Prime Mover
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 50
Battle Value: 283

Equipment                                          Mass
Internal Structure                                    5
Engine                        300 ICE                38
Cruising MP: 6
Flank MP: 9
Heat Sinks:                   0                       0
Control Equipment:                                  2.5
Power Amplifier:                                    0.0
Armor Factor                  72                    4.5

                          Internal   Armor   
                          Structure  Value   
     Front                   5         22   
     R/L Side               5/5      18/18   
     Rear                    5         14   


Weapons
and Ammo              Location    Tonnage   
Trailer Hitch           Rear        0.0     
Rocket Trailer- a towable rocket trailer meant to be left in ambush positions has a small engine so it can pop out of cover such as an alleyway to fire.
Code: [Select]
Light Trailer Turret Rocket Trailer Export

Mass: 15 tons
Movement Type: Tracked
Power Plant: 15 ICE
Cruising Speed: 10.8 kph
Maximum Speed: 21.6 kph
Armor: Standard
Armament:
     8 Rocket Launcher 10
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-C-C
Cost: 242,937 C-bills

Type: Light Trailer Turret
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 15
Battle Value: 319

Equipment                                          Mass
Internal Structure                                  1.5
Engine                        15 ICE                  1
Cruising MP: 1
Flank MP: 2
Heat Sinks:                   0                       0
Control Equipment:                                  1.0
Power Amplifier:                                    0.0
Turret:                                             0.5
Armor Factor                  92                      7

                          Internal   Armor   
                          Structure  Value   
     Front                   2         24   
     R/L Side               2/2      18/18   
     Rear                    2         14   
     Turret                  2         18   


Weapons
and Ammo               Location    Tonnage   
Trailer Hitch            Rear        0.0     
Trailer Hitch           Front        0.0     
8 Rocket Launcher 10    Turret       4.0     
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Next is the our flagship item the jeep cheap fast and decently armed. All three jeeps are the same except for armament.

Jeep Scouting Vehicle- 4.5 tons, 10 cruise 1000km range. Lightly armored and packing two support machine guns and three recoiless rifles. 300 rounds for machine guns 72 for recoiless split between 48 regular and 24 inferno. Will wipe out elementals with ease. Really Cheap.
Code: [Select]
Jeep Export Jeep Scouting Vehicle
<p>
<b>Mass: </b>4.5 tons<br/>

<b>Movement Type: </b>Wheeled<br/>

<b>Power Plant: </b> ICE<br/>
<b>Cruising Speed: </b>108 kph<br/>
<b>Maximum Speed: </b>162 kph<br/>
<b>Armor: </b>BAR 7</b><br/>
<b>Armament:</b><br/>
  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;2 Machine Gun (Support)<br/>
  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;3 Recoilless Rifle (Heavy)<br/>


<b>Communication System: </b>Unknown<br/>
<b>Targeting & Tracking System: </b>Unknown<br/>
<b>Introduction Year:</b> 3065<br/>
<b>Tech Rating/Availability:</b> D/X-X-D-C<br/>
<b>Cost:</b> 25,988 C-bills<br/>
</p>




 
Type: Jeep Export
Chassis Type: Wheeled (Small)
Technology Base: Inner Sphere (Standard)
Mass: 4,500 kg
Battle Value: 81

Equipment                                         Mass (kg)
Chassis/Controls                                  1398.0000000000002
Engine/Trans.                                     1755.0
    Cruise MP:10
Flank MP:15
Heat Sinks                    0                     0.0
Fuel                                              175.0
Turret                                             27.0
Armor Factor (BAR 7)          13                  585.0

                          Internal   Armor   
                          Structure  Value   
     Front                   1         3     
     R/L Side               1/1       2/2   
     Rear                    1         3     
     Turret                  1         3     


Weapons
and Ammo                                    Location    Tonnage   
2 Machine Gun (Support)                      Turret       88.0   
2 Machine Gun (Support) Ammo (200 shots)     Turret       10.0   
3 Recoilless Rifle (Heavy)                   Turret      180.0   
3 Recoilless Rifle (Heavy) Ammo (3 shots)    Turret       12.0   
Machine Gun Ammo (300)                        Body        15.0   
Recoilless Rifle Ammo (75)                    Body       300.0   

Cargo
    None

Notes:
Features Off-Road Chassis and Controls Modification
Trailer Hitch
Advanced Fire Control(27 kg)

Jeep anti armor- Mounts 5 two shot SRM instead 15 regular 6 inferno. 1k more expensive.

Jeep AA- Mounts 5 AA weapon MK 2 Instead 20 shots. Most expensive jeep at 48k.

Anti armor jeep trailer
Code: [Select]
Jeep Trailer Export Jeep Anti Armor Trailer
<p>
<b>Mass: </b>3.5 tons<br/>

<b>Movement Type: </b>Wheeled<br/>

<b>Power Plant: </b> None<br/>
<b>Cruising Speed: </b>108 kph<br/>
<b>Maximum Speed: </b>162 kph<br/>
<b>Armor: </b>BAR 7</b><br/>
<b>Armament:</b><br/>
  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5 SRM Launcher (Std, Two-Shot)<br/>


<b>Communication System: </b>Unknown<br/>
<b>Targeting & Tracking System: </b>Unknown<br/>
<b>Introduction Year:</b> 3065<br/>
<b>Tech Rating/Availability:</b> D/X-X-D-D<br/>
<b>Cost:</b> 30,418 C-bills<br/>
</p>




 
Type: Jeep Trailer Export
Chassis Type: Wheeled (Small)
Technology Base: Inner Sphere (Standard)
Mass: 3,500 kg
Battle Value: 89

Equipment                                         Mass (kg)
Chassis/Controls                                  1300.0
Engine/Trans.                                       0.0
    Cruise MP:10
Flank MP:15
Heat Sinks                    0                     0.0
Fuel                                                0.0
Turret                                             15.0
Armor Factor (BAR 7)          5                   280.0

                          Internal   Armor   
                          Structure  Value   
     Front                   1         1     
     R/L Side               1/1       1/1   
     Rear                    1         1     
     Turret                  1         1     


Weapons
and Ammo                                         Location    Tonnage   
5 SRM Launcher (Std, Two-Shot)                    Turret      150.0   
5 SRM Launcher (Std, Two-Shot) Ammo (10 shots)    Turret      100.0   
SRM Launcher Ammo (80)                             Body       800.0   

Cargo
    None

Notes:
Features Off-Road, Trailer, Armored Chassis Chassis and Controls Modifications
Trailer Hitch(2)
Advanced Fire Control(15 kg)
Jeep Mortar Trailer
Code: [Select]
Jeep Trailer Export Jeep Mortar Trailer
<p>
<b>Mass: </b>3.5 tons<br/>

<b>Movement Type: </b>Wheeled<br/>

<b>Power Plant: </b> None<br/>
<b>Cruising Speed: </b>108 kph<br/>
<b>Maximum Speed: </b>162 kph<br/>
<b>Armor: </b>BAR 7</b><br/>
<b>Armament:</b><br/>
  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;3 Mortar (Heavy)<br/>
  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;2 Mortar (Heavy) - Inferno<br/>


<b>Communication System: </b>Unknown<br/>
<b>Targeting & Tracking System: </b>Unknown<br/>
<b>Introduction Year:</b> 3065<br/>
<b>Tech Rating/Availability:</b> D/X-X-D-D<br/>
<b>Cost:</b> 35,430 C-bills<br/>
</p>




 
Type: Jeep Trailer Export
Chassis Type: Wheeled (Small)
Technology Base: Inner Sphere (Standard)
Mass: 3,500 kg
Battle Value: 62

Equipment                                         Mass (kg)
Chassis/Controls                                  1395.0
Engine/Trans.                                       0.0
    Cruise MP:10
Flank MP:15
Heat Sinks                    0                     0.0
Fuel                                                0.0
Turret                                            111.0
Armor Factor (BAR 7)          5                   280.0

                          Internal   Armor   
                          Structure  Value   
     Front                   1         1     
     R/L Side               1/1       1/1   
     Rear                    1         1     
     Turret                  1         1     


Weapons
and Ammo                                    Location    Tonnage   
3 Mortar (Heavy)                             Turret      660.0   
3 Mortar (Heavy) Ammo (3 shots)              Turret       12.0   
2 Mortar (Heavy) - Inferno                   Turret      440.0   
2 Mortar (Heavy) - Inferno Ammo (2 shots)    Turret       8.0     
Mortar Ammo (100)                             Body       400.0   

Cargo
    None

Notes:
Features Off-Road, Trailer, Armored Chassis Chassis and Controls Modifications
Trailer Hitch(2)
Advanced Fire Control(110 kg)
---------------------------------------------------------------------------------------------------------------------------------------------------------------
Artillery

Self Propelled Thumper
Code: [Select]
Self Propelled Thumper Artillery Export

Mass: 40 tons
Movement Type: Tracked
Power Plant: 120 ICE
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Standard
Armament:
     1 Thumper
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-E-E
Cost: 583,800 C-bills

Type: Self Propelled
Technology Base: Inner Sphere (Advanced)
Movement Type: Tracked
Tonnage: 40
Battle Value: 355

Equipment                                          Mass
Internal Structure                                    4
Engine                        120 ICE                 8
Cruising MP: 3
Flank MP: 5
Heat Sinks:                   0                       0
Control Equipment:                                  2.0
Power Amplifier:                                    0.0
Turret:                                             1.5
Armor Factor                  88                    5.5

                          Internal   Armor   
                          Structure  Value   
     Front                   4         20   
     R/L Side               4/4      17/17   
     Rear                    4         17   
     Turret                  4         17   


Weapons
and Ammo                     Location    Tonnage   
Thumper                       Turret       15.0   
Thumper Ammo (20)              Body        1.0     
Fuel-Air Thumper Ammo (20)     Body        1.0     
Cluster Thumper Ammo (20)      Body        1.0     
Smoke Thumper Ammo (20)        Body        1.0     

Tortuga Lrm
Code: [Select]
Tortuga Lrm Tank Export

Mass: 50 tons
Movement Type: Tracked
Power Plant: 150 ICE
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Standard
Armament:
     7 LRM 5
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-D-D
Cost: 1,132,500 C-bills

Type: Tortuga
Technology Base: Inner Sphere (Advanced)
Movement Type: Tracked
Tonnage: 50
Battle Value: 846

Equipment                                          Mass
Internal Structure                                    5
Engine                        150 ICE                11
Cruising MP: 3
Flank MP: 5
Heat Sinks:                   0                       0
Control Equipment:                                  2.5
Power Amplifier:                                    0.0
Armor Factor                  160                    10

                          Internal   Armor   
                          Structure  Value   
     Front                   5         48   
     R/L Side               5/5      40/40   
     Rear                    5         32   


Weapons
and Ammo                Location    Tonnage   
7 LRM 5                  Front        14.0   
LRM 5 Ammo (144)          Body        6.0     
CASE                      Body        0.5     
LRM 5 Smoke Ammo (24)     Body        1.0     
---------------------------------------------------------------------------------------------------------------------------------------------------------------
Continued Next Post

Primus203

  • Corporal
  • *
  • Posts: 78
Re: Ideas for improved and economical units for lower tech Worlds.
« Reply #1 on: 31 March 2024, 01:38:58 »
Continued

Next are 4 VTOL for combat operations. All four are built on the same frame and only differ in armament or equipment to improve parts commonality.

Rocket Heli- A fast rocket carrier uses its speed to close in the delete one to two units and then retreat for ressupply.
Code: [Select]
Attack Heli Budget Rocket Export Varriant

Mass: 25 tons
Movement Type: VTOL
Power Plant: 110 ICE
Cruising Speed: 108 kph
Maximum Speed: 162 kph
Armor: Standard
Armament:
     5 Rocket Launcher 15
     4 Rocket Launcher 10
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-C-C
Cost: 808,194 C-bills

Type: Attack Heli
Technology Base: Inner Sphere (Standard)
Movement Type: VTOL
Tonnage: 25
Battle Value: 671

Equipment                                          Mass
Internal Structure                                  2.5
Engine                        110 ICE                 7
Cruising MP: 10
Flank MP: 15
Heat Sinks:                   0                       0
Control Equipment:                                  1.5
Lift Equipment:                                     2.5
Power Amplifier:                                    0.0
Armor Factor                  72                    4.5

                          Internal   Armor   
                          Structure  Value   
     Front                   3         18   
     R/L Side               3/3      17/17   
     Rear                    3         18   
     Rotor                   3         2     


Weapons
and Ammo               Location    Tonnage   
5 Rocket Launcher 15    Front        5.0     
4 Rocket Launcher 10    Front        2.0     
Flak Heli- Luckily VTOL are considered combat vehicles instead of aerospace meaning they can use special AC ammo mounts an AC-2 and a single ton of flak ammo for fast mobile air defense.
Code: [Select]
Attack Heli Budget Flak Export Varriant

Mass: 25 tons
Movement Type: VTOL
Power Plant: 110 ICE
Cruising Speed: 108 kph
Maximum Speed: 162 kph
Armor: Standard
Armament:
     1 AC/2
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-F-E
Cost: 563,444 C-bills

Type: Attack Heli
Technology Base: Inner Sphere (Standard)
Movement Type: VTOL
Tonnage: 25
Battle Value: 338

Equipment                                          Mass
Internal Structure                                  2.5
Engine                        110 ICE                 7
Cruising MP: 10
Flank MP: 15
Heat Sinks:                   0                       0
Control Equipment:                                  1.5
Lift Equipment:                                     2.5
Power Amplifier:                                    0.0
Armor Factor                  72                    4.5

                          Internal   Armor   
                          Structure  Value   
     Front                   3         18   
     R/L Side               3/3      17/17   
     Rear                    3         18   
     Rotor                   3         2     


Weapons
and Ammo              Location    Tonnage   
AC/2                   Front        6.0     
Flak AC/2 Ammo (45)     Body        1.0     
Scout Heli- Mounts a generous amount of remote sensor dispensers as well as a recon camera free tonnage was used for a pair of vehicle flamers.
Code: [Select]
Attack Heli Budget Scout Export Varriant

Mass: 25 tons
Movement Type: VTOL
Power Plant: 110 ICE
Cruising Speed: 108 kph
Maximum Speed: 162 kph
Armor: Standard
Armament:
     2 Flamer (Vehicle)
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-D-D
Cost: 956,694 C-bills

Type: Attack Heli
Technology Base: Inner Sphere (Standard)
Movement Type: VTOL
Tonnage: 25
Battle Value: 269

Equipment                                          Mass
Internal Structure                                  2.5
Engine                        110 ICE                 7
Cruising MP: 10
Flank MP: 15
Heat Sinks:                   0                       0
Control Equipment:                                  1.5
Lift Equipment:                                     2.5
Power Amplifier:                                    0.0
Armor Factor                  72                    4.5

                          Internal   Armor   
                          Structure  Value   
     Front                   3         18   
     R/L Side               3/3      17/17   
     Rear                    3         18   
     Rotor                   3         2     


Weapons
and Ammo                           Location    Tonnage   
2 Flamer                            Front        1.0     
4 Remote Sensors/Dispenser           Body        2.0     
Vehicle Flamer Ammo (40)             Body        2.0     
CASE                                 Body        0.5     
Communications Equipment (1 ton)     Body        1.0     
Recon Camera                         Body        0.5     
Transport Heli- Transports 5 tons of infantry has a single machine gun for support.
Code: [Select]
Attack Heli Budget Transport Export Varriant

Mass: 25 tons
Movement Type: VTOL
Power Plant: 110 ICE
Cruising Speed: 108 kph
Maximum Speed: 162 kph
Armor: Standard
Armament:
     1 Light Machine Gun
     2 Vehicular Grenade Launcher
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-F-E
Cost: 469,486 C-bills

Type: Attack Heli
Technology Base: Inner Sphere (Standard)
Movement Type: VTOL
Tonnage: 25
Battle Value: 323

Equipment                                          Mass
Internal Structure                                  2.5
Engine                        110 ICE                 7
Cruising MP: 10
Flank MP: 15
Heat Sinks:                   0                       0
Control Equipment:                                  1.5
Lift Equipment:                                     2.5
Power Amplifier:                                    0.0
Armor Factor                  72                    4.5

                          Internal   Armor   
                          Structure  Value   
     Front                   3         18   
     R/L Side               3/3      17/17   
     Rear                    3         18   
     Rotor                   3         2     


Weapons
and Ammo                       Location    Tonnage   
Vehicular Grenade Launcher       Left        0.5     
Light Machine Gun               Front        0.5     
Vehicular Grenade Launcher      Right        0.5     
Light Machine Gun Ammo (100)     Body        0.5     
Infantry                         Body        5.0     
---------------------------------------------------------------------------------------------------------------------------------------------------------------
Conventional Aircraft

Conventional Conventional Fighters- Yes I know I said that twice the reasons will become apparent later.

Achilles Fighter- A higher budget version of the switchblade below. Mounts two LB-X 2 AC but only because of the silly rule that aerospace cant use special ammo. Otherwise it would use standard AC 2 with flak.
Code: [Select]
Achilles Hi-Budget Aero

Mass: 45 tons
Frame: Unknown
Power Plant: 225 ICE
Armor: Standard
Armament:
     2 LB 2-X AC
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-E-D
Cost: 758,765 C-bills

Type: Achilles
Technology Base: Inner Sphere (Standard)
Tonnage: 45
Battle Value: 264

Equipment                                          Mass
Engine                        225 ICE                20
Safe Thrust: 5
Max Thrust: 8
Structural Integrity:         0                       
Heat Sinks:                   10                      0
Fuel:                         480                   3.0
Cockpit                                             4.5
Armor Factor                  45                      3

                           Armor   
                           Value   
     Nose                    14   
     Wings                 11/11   
     Aft                     9     


Weapons
and Ammo                   Location   Tonnage  Heat   SRV  MRV  LRV  ERV
2 LB 2-X AC                  NOS       12.0     1      2    2    2    2 
CASE                         FSLG      0.5      -      -    -    -    - 
LB 2-X Cluster Ammo (90)     FSLG      2.0      -      -    -    -    - 
Switchblade Fighter- Same as the Achilles replaces LB-X 2 with a pair of medium lasers and 4 small lasers.
Code: [Select]
Switchblade Low-Budget Aero

Mass: 45 tons
Frame: Unknown
Power Plant: 225 ICE
Armor: Standard
Armament:
     4 Small Laser
     2 Medium Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: D/X-X-C-C
Cost: 597,555 C-bills

Type: Switchblade
Technology Base: Inner Sphere (Standard)
Tonnage: 45
Battle Value: 304

Equipment                                          Mass
Engine                        225 ICE                20
Safe Thrust: 5
Max Thrust: 8
Structural Integrity:         0                       
Heat Sinks:                   10                     10
Fuel:                         480                   3.0
Cockpit                                             4.5
Armor Factor                  45                      3

                           Armor   
                           Value   
     Nose                    14   
     Wings                 11/11   
     Aft                     9     


Weapons
and Ammo              Location   Tonnage  Heat   SRV  MRV  LRV  ERV
2 Medium Laser          NOS       2.0      3      5    0    0    0 
3 Small Laser           NOS       1.5      1      3    0    0    0 
Small Laser             AFT       0.5      1      3    0    0    0 

Unconventional Conventional Fighters- These have been built for one reason the two fighters above while seemingly solid have one crucial weakness that conventional fighters are slower than most aerospace fighters except for the slowest. As such their ability to engage was limited though they could still be used defensively a solution was needed. The solution was a tiny 20 ton fighter with that was more engine than anything else. Minimal fuel and ammo that would need a tanker to reach and return from the battlezone. This fighter also had only 3.5 tons for weapons.

The Thousand Needles fighter- Built on the above chassis has 8 cruise and engines that are 60 percent of the design weight after the one and a half tons of ammo that will block a single med laser on any facing and the single ton of fuel there was only 3.5 tons for weapons. Small lasers were considered but the heat sink costs were the killer. In the end the decision was to mount 5 machine guns that matched the small lasers range with a ton of ammo for them. While cheap chances for this fighter were not considered great and was jokingly referred to as the forlorn hope.
Code: [Select]
Ultra Budget Fast Fighter Export Thousand Needles

Mass: 20 tons
Frame: Unknown
Power Plant: 160 ICE
Armor: Standard
Armament:
     5 Machine Gun
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: D/X-X-C-C
Cost: 175,707 C-bills

Type: Ultra Budget Fast Fighter Export
Technology Base: Inner Sphere (Standard)
Tonnage: 20
Battle Value: 105

Equipment                                          Mass
Engine                        160 ICE                12
Safe Thrust: 8
Max Thrust: 12
Structural Integrity:         8                       
Heat Sinks:                   0                       0
Fuel:                         160                   1.0
Cockpit                                               2
Armor Factor                  20                    1.5

                           Armor   
                           Value   
     Nose                    5     
     Wings                  5/5   
     Aft                     5     


Weapons
and Ammo                 Location   Tonnage  Heat   SRV  MRV  LRV  ERV
5 Machine Gun              NOS       2.5      0      2    0    0    0 
Machine Gun Ammo (200)     FSLG      1.0      -      -    -    -    - 
The Hundred Rockets fighter- Soon after the Thousand Needles was completed the project manager for several other projects came in and slapped the design staff berating them for forgetting our solution to many other solutions rockets and more rockets. The hundred rockets swaps the machine guns and ammo for 7 Rocket Launcher 10. This fighter is meant to do a boom and zoom and empty all rockets into a fighter than run away. Any survivors would hopefully be damaged enough that the needles could finish the job.
Code: [Select]
Ultra Budget Fast Fighter Export Hundred Rockets

Mass: 20 tons
Frame: Unknown
Power Plant: 160 ICE
Armor: Standard
Armament:
     7 Rocket Launcher 10
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: D/X-X-C-C
Cost: 262,607 C-bills

Type: Ultra Budget Fast Fighter Export
Technology Base: Inner Sphere (Standard)
Tonnage: 20
Battle Value: 311

Equipment                                          Mass
Engine                        160 ICE                12
Safe Thrust: 8
Max Thrust: 12
Structural Integrity:         8                       
Heat Sinks:                   0                       0
Fuel:                         160                   1.0
Cockpit                                               2
Armor Factor                  20                    1.5

                           Armor   
                           Value   
     Nose                    5     
     Wings                  5/5   
     Aft                     5     


Weapons
and Ammo               Location   Tonnage  Heat   SRV  MRV  LRV  ERV
5 Rocket Launcher 10     NOS       2.5      3      6    6    0    0 
Rocket Launcher 10       RWG       0.5      3      6    6    0    0 
Rocket Launcher 10       LWG       0.5      3      6    6    0    0 

Conventional ground attack fighters- both are built on the same frame as the Achilles and Switchblade.

Groundpounder Rocket Variant- Mounts an obscene amount of rockets 11 rocket launcher 10's and 9 rocket launcher 15's.
Code: [Select]
Groundpounder Budget Aero Rocket Variant

Mass: 45 tons
Frame: Unknown
Power Plant: 225 ICE
Armor: Standard
Armament:
     9 Rocket Launcher 15
     11 Rocket Launcher 10
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: D/X-X-C-C
Cost: 854,805 C-bills

Type: Groundpounder
Technology Base: Inner Sphere (Standard)
Tonnage: 45
Battle Value: 628

Equipment                                          Mass
Engine                        225 ICE                20
Safe Thrust: 5
Max Thrust: 8
Structural Integrity:         5                       
Heat Sinks:                   0                       0
Fuel:                         480                   3.0
Cockpit                                             4.5
Armor Factor                  45                      3

                           Armor   
                           Value   
     Nose                    14   
     Wings                 11/11   
     Aft                     9     


Weapons
and Ammo               Location   Tonnage  Heat   SRV  MRV  LRV  ERV
2 Rocket Launcher 15     RWG       2.0      4      9    9    0    0 
3 Rocket Launcher 10     RWG       1.5      3      6    6    0    0 
5 Rocket Launcher 15     NOS       5.0      4      9    9    0    0 
2 Rocket Launcher 15     LWG       2.0      4      9    9    0    0 
3 Rocket Launcher 10     LWG       1.5      3      6    6    0    0 
5 Rocket Launcher 10     AFT       2.5      3      6    6    0    0 
Groundpounder Bomber Variant- Replaces rockets with bomb bay for fourteen tons available for bombs and bomb slots. Had a free half ton used for recon camera.
Code: [Select]
Groundpounder Budget Aero Bomber Variant

Mass: 45 tons
Frame: Unknown
Power Plant: 225 ICE
Armor: Standard
Armament:
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: D/X-X-C-C
Cost: 334,180 C-bills

Type: Groundpounder
Technology Base: Inner Sphere (Standard)
Tonnage: 45
Battle Value: 135

Equipment                                          Mass
Engine                        225 ICE                20
Safe Thrust: 5
Max Thrust: 8
Structural Integrity:         5                       
Heat Sinks:                   0                       0
Fuel:                         480                   3.0
Cockpit                                             4.5
Armor Factor                  45                      3

                           Armor   
                           Value   
     Nose                    14   
     Wings                 11/11   
     Aft                     9     


Weapons
and Ammo              Location   Tonnage  Heat   SRV  MRV  LRV  ERV
Recon Camera            FSLG      0.5      -      -    -    -    - 
---------------------------------------------------------------------------------------------------------------------------------------------------------------
Finally comes an important but often overlooked thing for these planetary forces logistics.

Mule Three Ton Truck- A basic low tech truck has 3.5 tons of cargo space and can tow a trailer that can give it eight more if necessary. Can also be configured for troop transport. Lower tech requirements compared to Flatbed Truck. Which is actually E rated as it uses combat vehicle level engine and frame apparently.
Code: [Select]
Three Ton Truck Export Mule
<p>
<b>Mass: </b>10 tons<br/>

<b>Movement Type: </b>Wheeled<br/>

<b>Power Plant: </b> ICE<br/>
<b>Cruising Speed: </b>54 kph<br/>
<b>Maximum Speed: </b>86.4 kph<br/>
<b>Armor: </b>BAR 2</b><br/>
<b>Armament:</b><br/>


<b>Communication System: </b>Unknown<br/>
<b>Targeting & Tracking System: </b>Unknown<br/>
<b>Introduction Year:</b> 3065<br/>
<b>Tech Rating/Availability:</b> D/X-X-C-B<br/>
<b>Cost:</b> 12,863 C-bills<br/>
</p>




 
Type: Three Ton Truck Export
Chassis Type: Wheeled (Medium)
Technology Base: Inner Sphere (Standard)
Mass: 10 tons
Battle Value: 13

Equipment                                         Mass (tons)
Chassis/Controls                                    2.5
Engine/Trans.                                       3.5
    Cruise MP:5
Flank MP:8
Heat Sinks                    0                     0.0
Fuel                                                0.5
Armor Factor (BAR 2)          0                     0.0

                          Internal   Armor   
                          Structure  Value   
     Front                   1         0     
     R/L Side               1/1       0/0   
     Rear                    1         0     


Weapons
and Ammo              Location    Tonnage   
None

Cargo
    Bay 1:  Cargo (3.5 tons)        1 Door   

Notes:
Trailer Hitch

Mule Minelayer- Carries 6 vehicle minelayers and a half ton of BAR 6 armor cost 139k.

Mule Machine Gun- Carries a single machine gun and a half ton of ammo. Mounts 1.5 tons of BAR 6 ammo cost 23.6k.

Mule Rocket- Mounts five rocket launcher 10 in a turret no armor. Cost 101k.

Mule Rocket Trailer- A 5 ton trailer mounting the same turret as the Mule Rocket. Cost 87k


Heli Jeep Resupply- A VTOL with enough fuel and ammo to resupply multiple jeeps no special equipment should be needed as all of the gear is infantry scale. Has paramedic gear.
Code: [Select]
Attack Heli Budget Jeep Resupply Export Varriant

Mass: 25 tons
Movement Type: VTOL
Power Plant: 110 ICE
Cruising Speed: 108 kph
Maximum Speed: 162 kph
Armor: Standard
Armament:
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-C-C
Cost: 454,728 C-bills

Type: Attack Heli
Technology Base: Inner Sphere (Standard)
Movement Type: VTOL
Tonnage: 25
Battle Value: 241

Equipment                                          Mass
Internal Structure                                  2.5
Engine                        110 ICE                 7
Cruising MP: 10
Flank MP: 15
Heat Sinks:                   0                       0
Control Equipment:                                  1.5
Lift Equipment:                                     2.5
Power Amplifier:                                    0.0
Armor Factor                  72                    4.5

                          Internal   Armor   
                          Structure  Value   
     Front                   3         18   
     R/L Side               3/3      17/17   
     Rear                    3         18   
     Rotor                   3         2     


Weapons
and Ammo                Location    Tonnage   
2 Paramedic Equipment     Body        0.5     
Cargo (Liquid)            Body    1.9999999999999998
Cargo                     Body        4.5     
---------------------------------------------------------------------------------------------------------------------------------------------------------------
Movement of force and supplies long distance is still logistics and still important.

Long distance transport aircraft

The Skytrain- A series of transport aircraft and the lighter of two frames can be set up to move one light vehicle or 50 tons of cargo or infantry.

Skytrain light Vehicle
Code: [Select]
Skytrain Light Vehicle Transport

Mass: 112.5 tons
Frame: Unknown
Power Plant:  ICE
Armor: BAR 7
Armament:
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: D/X-X-D-D
Cost: 940,672 C-bills

Type: Skytrain
Technology Base: Inner Sphere (Standard)
Tonnage: 112.5
Battle Value: 96

Equipment                                          Mass
Engine                         ICE                   33
Safe Thrust: 3
Max Thrust: 5
Structural Integrity:         0                       
Heat Sinks:                   0                       0
Fuel:                         357                  10.0
Cockpit                                            11.5
Armor Factor (BAR 7)          55                    2.5

                           Armor   
                           Value   
     Nose                    18   
     Wings                 13/13   
     Aft                     11   


Weapons
and Ammo              Location   Tonnage  Heat   SRV  MRV  LRV  ERV
Skytrain Cargo and infantry cost 908k - 904k

Skytrain Aerial Refueling tanker- has three fuel hoses two on the sides on folding extendable booms and one in the rear to allow resupply of three aircraft at a time. A nessecity for the effective utilization of the Thousand Needles and Hundred Rockets.
Code: [Select]
Skytrain Aerial Refuling Tanker

Mass: 112.5 tons
Frame: Unknown
Power Plant:  ICE
Armor: BAR 7
Armament:
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: D/X-X-D-D
Cost: 1,240,566 C-bills

Type: Skytrain
Technology Base: Inner Sphere (Standard)
Tonnage: 112.5
Battle Value: 209

Equipment                                          Mass
Engine                         ICE                   33
Safe Thrust: 3
Max Thrust: 5
Structural Integrity:         3                       
Heat Sinks:                   0                       0
Fuel:                         357                  10.0
Cockpit                                            11.5
Armor Factor (BAR 7)          116                   5.5

                           Armor   
                           Value   
     Nose                    29   
     Wings                 29/29   
     Aft                     29   


Weapons
and Ammo                                Location   Tonnage  Heat   SRV  MRV  LRV  ERV
Refueling Drogue/Fluid Suction System     RWG       1.0      -      -    -    -    - 
Refueling Drogue/Fluid Suction System     LWG       1.0      -      -    -    -    - 
Refueling Drogue/Fluid Suction System     AFT       1.0      -      -    -    -    - 

Globemaster Heavy Transport- Serves the same purpose as the Skytrain light vehicle but for a single heavy vehicle.
Code: [Select]
Globemaster Heavy Transport

Mass: 200 tons
Frame: Unknown
Power Plant:  ICE
Armor: BAR 7
Armament:
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: F/X-X-D-D
Cost: 2,691,719 C-bills

Type: Globemaster
Technology Base: Inner Sphere (Standard)
Tonnage: 200
Battle Value: 350

Equipment                                          Mass
Engine                         ICE                   39
Safe Thrust: 3
Max Thrust: 5
Structural Integrity:         0                       
Heat Sinks:                   0                       0
Fuel:                         350                   7.0
Cockpit                                              20
Armor Factor (BAR 7)          200                     9

                           Armor   
                           Value   
     Nose                    60   
     Wings                 50/50   
     Aft                     40   


Weapons
and Ammo              Location   Tonnage  Heat   SRV  MRV  LRV  ERV
SV Chassis Mod          BOD       0.0      -      -    -    -    - 

For lower budget and in bulk faster movement of supplies and forces we have to go back to the old ways trains and railroads.

Heavy Train car cargo- All of the train cars carying cargo have their own propulsion they are just traveling connected for safety. All of the carrying cars have the same stats with different cargo.
Code: [Select]
Heavy Train Car Cargo Mover
<p>
<b>Mass: </b>200 tons<br/>

<b>Movement Type: </b>Rail<br/>

<b>Power Plant: </b> ICE<br/>
<b>Cruising Speed: </b>97.2 kph<br/>
<b>Maximum Speed: </b>151.2 kph<br/>
<b>Armor: </b>BAR 7</b><br/>
<b>Armament:</b><br/>


<b>Communication System: </b>Unknown<br/>
<b>Targeting & Tracking System: </b>Unknown<br/>
<b>Introduction Year:</b> 3065<br/>
<b>Tech Rating/Availability:</b> F/X-X-C-C<br/>
<b>Cost:</b> 550,125 C-bills<br/>
</p>




 
Type: Heavy Train Car
Chassis Type: Rail (Medium)
Technology Base: Inner Sphere (Advanced)
Mass: 200 tons
Battle Value: 404

Equipment                                         Mass (tons)
Chassis/Controls                                   40.0
Engine/Trans.                                      42.5
    Cruise MP:9
Flank MP:14
Heat Sinks                    0                     0.0
Fuel                                               12.5
Armor Factor (BAR 7)          104                   5.0

                          Internal   Armor   
                          Structure  Value   
     Front                   20        26   
     R/L Side              20/20     26/26   
     Rear                    20        26   


Weapons
and Ammo              Location    Tonnage   
None

Cargo
    Bay 1:  Cargo (100.0 tons)      1 Door   

Notes:
Trailer Hitch(2)

Heavy Train Car Fuel- 100 tons fuel 568k cost

Heavy Train Car Infantry- 100 tons infantry 548k cost

Heavy Train Car Heavy Tank Mover- one heavy vehicle bay 568k cost

Heavy Train Car Medium Tank Mover- 2 medium vehicle bays 586k cost

Combat Train Car AA- AC-2 with flak everywhere on chassis to make air attacks suicide.
Code: [Select]
Combat Train Car AA Train
<p>
<b>Mass: </b>170 tons<br/>

<b>Movement Type: </b>Rail<br/>

<b>Power Plant: </b> ICE<br/>
<b>Cruising Speed: </b>97.2 kph<br/>
<b>Maximum Speed: </b>151.2 kph<br/>
<b>Armor: </b>BAR 7</b><br/>
<b>Armament:</b><br/>
  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;10 AC/2<br/>


<b>Communication System: </b>Unknown<br/>
<b>Targeting & Tracking System: </b>Unknown<br/>
<b>Introduction Year:</b> 3065<br/>
<b>Tech Rating/Availability:</b> F/X-X-F-E<br/>
<b>Cost:</b> 1,973,160 C-bills<br/>
</p>




 
Type: Combat Train Car
Chassis Type: Rail (Medium)
Technology Base: Inner Sphere (Advanced)
Mass: 170 tons
Battle Value: 1,027

Equipment                                         Mass (tons)
Chassis/Controls                                   40.0
Engine/Trans.                                      36.5
    Cruise MP:9
Flank MP:14
Heat Sinks                    0                     0.0
Fuel                                               12.5
Rear Turret                                         2.0
Front Turret                                        2.0
Armor Factor (BAR 7)          89                    4.5

                          Internal   Armor   
                          Structure  Value   
     Front                   20        15   
     R/L Side              20/20     14/14   
     Rear                    20        14   
     Rear Turret             20        16   
     Front Turret            20        16   


Weapons
and Ammo                   Location    Tonnage   
3 AC/2                   Front Turret    18.0   
AC/2                         Rear        6.0     
AC/2                         Left        6.0     
AC/2                        Front        6.0     
AC/2                        Right        6.0     
Flechette AC/2 Ammo (90)     Body        2.0     
Flak AC/2 Ammo (450)         Body        10.0   
3 AC/2                    Rear Turret    18.0   

Cargo
    None

Notes:
Trailer Hitch(2)
CASE(0.5 tons)
Advanced Fire Control(6 tons)

The Purpose of these units is to give lower tech worlds economic and easy to maintain designs that can be mostly produced from local resources. But would still give them the ability to punch well above their weight if used properly together.

The basic tenets of this force strategy is that the bricks hold the enemy in place. Whatever flanking units that were chose use this opportunity to flank and then empty rockets and disengage for resupply. Conventional conventional fighters try to protect units from air attack. Unconventional fighters try to eliminate enemy aerospace forces. Ground based AA tries to knock down anything unfriendly. Ground attack aircraft hit targets of opportunity same with VTOL. Jeeps are deployed en masse to hunt down units. For the cost of the cheapest mech I can have 35 replaceable jeeps who will win against that mech most of the time.

DevianID

  • Captain
  • *
  • Posts: 1712
Re: Ideas for improved and economical units for lower tech Worlds.
« Reply #2 on: 31 March 2024, 18:19:01 »
So I did something like this under the 'battletech 2300' heading.  More or less, I combed through interstellar ops for intro dates and tech levels, and made rough guesses to what a tech B, tech C, and tech D support vehicles, infantry, and spacecraft could look like.  It was a fun exercise, and it forms my core idea of the 'non-house' militaries on all those lower tech worlds.

Like, if you have a tech B world, in addition to the very expensive in terms of shipping tech D imports like the Hetzer combat vehicle, you can also produce your own tech B vehicles and weapons for everyone else.  Low speed, BAR 5 armor, with a Rifle or collection of one use rockets/missiles, and machine gun backup weapons.  They are surprisingly fun as 'goons' for player mercenaries in fancy mechs to roll over, but in numbers will still bomb the players to dust if they get encircled.

Below is the planetary year tech equivalent medium tank at 50 tons, chosen as it leads up to the canonical Korvin tank used by Capella.  It doesnt have 'armored chassis' like other support tanks with BAR, because as a medium tank speed was prioritized.

Quote
50 ton Medium Tank.  Max armor, Advanced Fire Control
   Year 2100: 3/5, BAR3 Mgun, RL10, Medium Rifle, 12 shots
   Year 2200: 4/6, BAR5 Mgun, RL10, Medium Rifle, 12 shots
   Year 2300: 5/8 (Fuel Cell), BAR6, Mgun, RL10, Prototype MLAS, (KVN-1)
   Year 2367: Korvin KVN-2, 5/8 (Fusion), BAR6, Mgun, LRM-5, Large Laser

Then there is the 'Main Battle Tank', roughly comparable to a greatly up-gunned Abrams.  Notably the AC5, when compared to the Heavy Rifle at the same weight, is an anti-air cannon on lower tech support units, as it cant pen armor like the Rifle can but can mount flak and other ammos.  The tech C AC10 on more advanced tanks would take over anti-tank duty, as it has LOS range capability with less damage falloff compared to the Heavy Rifle, but if the TechB worlds had a stead supply of AC10s they wouldnt be building these tanks to begin with!

Quote
65 ton Main Battle Tank.  Armored Chassis, max armor, advanced fire control
   Year 2100: 2/3, BAR5, 3 VGL, Mgun, Heavy Rifle, 18 shots
   Year 2200: 3/5, BAR6, 3 VGL, Mgun, Heavy Rifle, 24 shots
   Year 2240: 3/5, BAR7, 3 VGL, Mgun, Prototype AC5, 30 shots
   Year 2396: Marsden I, 3/5, BAR7, SRM-6, Mgun, AC5, 3 tons ammo total
   Year 2384: Merkava VI, 75 tons, 80 points BAR7 armor, AC5/SRM4/LRM10/Mgun

DOC_Agren

  • Major
  • *
  • Posts: 4936
I like this because these are family of vehicles designs.  :grin:
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

Daryk

  • Lieutenant General
  • *
  • Posts: 37384
  • The Double Deuce II/II-σ
Through this lens, the secret sauce of TL D is BAR 10 armor.  And that makes ALL kinds of sense! :)