TBH, water is probably a better environment for landing a DropShip than the ground is. It's a bit more forgiving of small speed and location differences, and the ship is already designed to be watertight, since it needs to be airtight for vacuum travel. Mass distribution won't be a huge problem either, since the ship is already designed to have all of its weight "supported by" its engine while it's thrusting.
Ships sealed against vacuum are designed to keep air
in. That means their seals all face outwards. The pressure of the air in the cabin pushes the hatch
outward, against its frame, maintaining a seal.
Watertight seals are the opposite. Pressure of the water pushing
inward against the frame is what gives you a seal.
Also, just because the habitable space is airtight, doesn't mean the rest of the ship isn't exposed to vacuum. All the volume around the engines, near weapons and sensors, etc. That could be a lot of volume that's not contributing to buoyancy.
An aerodyne will have a minimum landing speed, perhaps, if it can't land on its tail. The materials of the inflatable floatation component, like a floatplane, will need to resist tearing and deflation.
Interior cells inside the floats may help to minimize the risk of flooding a float. This brings up the question of what happens if a floating spheroid has its floats critted out. How fast does it sink like a bathysphere? How far down could a Dropship like a Union go before it reached a crush depth?
For that matter, what is the crush depth of a Union-class Dropship?
Cellular construction is a must, otherwise this thing would be a deathtrap!
I doubt a dropship could go very deep before Bad Things
tm happen. Space ships are designed for a pressure differential of 14.7 psi. Atmospheric pressure versus vacuum. You only need to go down 33 feet for water pressure to equal what we are feeling from 300 miles of atmosphere. Sure, dropships are armored, but armor and pressure hull are two different animals.
If a deck that is normally above the waterline goes below Depth 1, I would consider that deck and everything below it a mission kill. Salvageable, but out of the fight. Even something that goes to the bottom could be recovered because it will take on water and flood, preventing an implosion.
Does TO/SO have a rule for how hard a sinking ship hits the bottom? For context, Titanic was moving at several tens of MPH when she hit the bottom.
Union dropship performs a 4MP charge against the bedrock. Automatic hit. Roll for damage.