Author Topic: (Answered) CO - Spare parts and Tech E Infantry weapons  (Read 4097 times)

pheonixstorm

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(Answered) CO - Spare parts and Tech E Infantry weapons
« on: 22 August 2016, 14:09:36 »
PDF pg 24 & 14

When calculating the cost of spare parts for infantry there are several weapon types that are Tech Rating E such as the Mauser 960, Support PPC, and Vibro Blades. On pg24 the rules only state
Quote
This cost is multiplied by the cost multipliers listed on the Equipment Availability & Cost Table (see p. 14).
Players operating more advanced equipment will generally find their spare parts to be more expensive.

For Tech E items on pg 14 the multiplier is 5 accounting for extinct items. As far as I can tell only Infantry have this issue.
Quote
Tech E and F Equipment for non-Clan, non-ComStar Force between 2860 and 3040

IO p57 shows the Particle Cannon (Support) as being Tech E with an availability rating of CDCD
IO p55 shows the Mauser 960 as being Tech E with an availability rating of CFDE

So does the cost for spare parts only account for the tech rating of the infantry type or based on the highest value of the infantry units equipment?

Example.
Jump Infantry platoon Tech D (regardless of weapons used)
Jump Infantry platoon Tech E (loaded with Mauser 960 laser rifles)
« Last Edit: 24 August 2021, 19:41:09 by Xotl »

pheonixstorm

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Re: CO - Spare parts and Tech E Infantry weapons
« Reply #1 on: 21 September 2016, 22:36:58 »
Monthly bump

Hurry cray, we need your wisdom!

Welshman

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Re: CO - Spare parts and Tech E Infantry weapons
« Reply #2 on: 30 September 2016, 12:25:17 »
I'm really not sure I understand the question. It sounds like you've answered it yourself.

Can you clarify and give more specific examples?

Thanks,
Joel BC
-Joel BC-
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pheonixstorm

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Re: (Waiting) CO - Spare parts and Tech E Infantry weapons
« Reply #3 on: 30 September 2016, 14:47:15 »
When constructing a BattleMech or Combat Vehicle the Tech Rating is based off the highest rated item.
If you were to have a Mongoose MON-66 during 3025 play with its rating of E it would be subject to the 5.0 modifier for spare parts cost.

When using infantry is the Tech Rating based off the highest rated item or just the tech rating of the unit itself.
Jump Infantry are normally a tech D unit. Some weapons used by infantry such as those I posted above have a Tech Rating of E.

Quote from: Tech Manual p145
Technology Rating
In the Infantry Weapons and Equipment Tables used for
creating conventional infantry, all items receive a Technology
Rating in addition to a tech base. This rating (expressed as a
series of letter grades that define the level of technology and
its availability through the major eras of Classic BattleTech
history) helps to define the item’s level of sophistication and
may be used to standardize the level of advancement the
unit demonstrates for purposes of era-based campaigning.
Beyond this, however, an item’s Tech Rating has no bearing
on conventional infantry design. See Costs and Availability (p.
274) for more on Tech Rating.

So you have the Mongoose at tech E
You have an Jump Platoon(Rifle) at tech D
You have a Jump Platoon(Support PPC) at tech E

The rules are clear about the BattleMech, between 2860 and 3040 the parts for the Mongoose are extinct or just coming back into circulation so the cost modifier for parts would be 5. The infantry unit however does not contain anything that has gone extinct. Even though the Support PPC has a tech rating of E it never goes extinct. Based on that I would think infantry would be based on the motive rating in this instance rather than the overall tech rating.

I hope this clears this up a bit.

Welshman

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Re: (Waiting) CO - Spare parts and Tech E Infantry weapons
« Reply #4 on: 30 September 2016, 16:23:20 »
Yes, researching now.
-Joel BC-
Catalyst Freelancer (Inactive)

"Some closets will never contain Narnia, no matter how many times we open the door." - Weirdo, in relation to the power of hope.

Welshman

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Re: (Research) CO - Spare parts and Tech E Infantry weapons
« Reply #5 on: 18 October 2016, 15:28:45 »
The highest Tech Rating of any component always determines the rating for a Unit.

However, we will be issuing an errata for the Support PPC to reduce its Tech Rating from E to D
-Joel BC-
Catalyst Freelancer (Inactive)

"Some closets will never contain Narnia, no matter how many times we open the door." - Weirdo, in relation to the power of hope.

pheonixstorm

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Re: (Answered) (Errata) CO - Spare parts and Tech E Infantry weapons
« Reply #6 on: 20 October 2016, 18:56:52 »
There are actually several infantry weapons that will need an errata then. Those marked with a * do not have a common date prior to 3050 but are in production to a specific faction. Reference pages are in IO p53-58

Listed are all the ones I could find with a tech rating of E. None of them are listed as having an extinction date.

Club (Vibro-Mace)*                        Prototype intro 3000, production 3050, common 3100
Blade (Vibro-Axe)                         Common 2600
Blade (Vibro-Katana)                     Production 2450(DC)
Whip (Monowire)                           Production (ES)
Laser Rifle (Mauser 960)                Common 2710
Particle Cannon (Semi-Portable)      Common 2450
Particle Cannon (Support)              Common 2450 (Confirmed Errata)
Support Pulse Laser                      Common 2650
Support Pulse Laser (Heavy)           Common 2675

Infantry are a real pain  ;D

Welshman

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Re: (Answered) (Errata) CO - Spare parts and Tech E Infantry weapons
« Reply #7 on: 21 October 2016, 10:02:23 »
Only the two particle cannons will get an errata. This due to them featuring highly in many fiction novels pre-Clan invasion. The rest remain at Tech Level E.
-Joel BC-
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"Some closets will never contain Narnia, no matter how many times we open the door." - Weirdo, in relation to the power of hope.

pheonixstorm

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Re: (Answered) (Errata) CO - Spare parts and Tech E Infantry weapons
« Reply #8 on: 22 October 2016, 06:50:06 »
That's fine. Now back to the main part of my question then.

pg 14.
Quote
Tech E and F Equipment for non-Clan, non-ComStar Force between 2860 and 3040
and
Quote
Tech Rating E equipment
The first quote is a multiplier of 5.0 and would cover all extinct equipment (assumed) while the second quote covers the base multiplier (1.1).

With the remaining Tech E items I listed would they only need the second multiplier for being Tech E? The only infantry equipment that showed as being Tech E and extinct was the Light Tag (IO p58) which went extinct in 2770. As I said, only infantry have this issue with having equipment still being produced during the above time frame and being Tech E.

Example set in 3025. Spare Parts pg 24.
Light TAG Foot Platoon - 3 (Unit weight) X .01 (Parts percentage) X 1.1 (Tech E) X 5.0 (Tech E in 3025)
Support Pulse Laser Foot Platoon - 3 (Unit weight) X .01 (Parts percentage) X 1.1 (Tech E)

Would this be a correct assumption on calculating spare parts or would both use the X 5.0 for Tech E in 3025?

Welshman

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Re: (Answered) (Errata) CO - Spare parts and Tech E Infantry weapons
« Reply #9 on: 23 October 2016, 00:13:44 »
That is correct. When in doubt, for costs and BV always take the path that leads to the higher value.
-Joel BC-
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"Some closets will never contain Narnia, no matter how many times we open the door." - Weirdo, in relation to the power of hope.

cray

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Re: (Answered) (Errata) CO - Spare parts and Tech E Infantry weapons
« Reply #10 on: 24 August 2021, 19:34:58 »


PDF pg 24 & 14

When calculating the cost of spare parts for infantry there are several weapon types that are Tech Rating E such as the Mauser 960, Support PPC, and Vibro Blades. On pg24 the rules only state

Quote
This cost is multiplied by the cost multipliers listed on the Equipment Availability & Cost Table (see p. 14).
Players operating more advanced equipment will generally find their spare parts to be more expensive.

Alright, I see what you're getting at. However, the second sentence was referring to things like XL engines or the Tech E/F lines on p. 14 that don't have the era modifier.

If you're playing 2780 infantry with Tech E Mausers, then you'd apply just x1.1 multiplier for Tech E items from p. 14 to spare parts calculations on p. 24.

If you're playing 3025 non-ComStar, non-Clan infantry with Tech E Mausers, then you'd apply the x1.1 multiplier for Tech E items, and x5 for Tech E/F items between 2860-3040 to spare parts calculations, a total of x5.5.

Quote
For Tech E items on pg 14 the multiplier is 5 accounting for extinct items. As far as I can tell only Infantry have this issue.

Tech Manual's master gear charts show quite a bit of Tech E SLDF gear, like 'Mech-scale pulse lasers. Wouldn't the x5 modifier apply to those?
Mike Miller, Materials Engineer

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Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.

 

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