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Topic: Experimental Turret (Read 136 times)
locke
Recruit
Posts: 3
Star Commander - Clan Goliath Scorpion
Experimental Turret
«
on:
20 March 2024, 10:45:01 »
I broke a model Marauder by mistake, so I glued its PPCs to a hex and called it a turret. I made lemons from lemonade. A veteran player scoffed at my turret, but it quickly blasted one of his mechs in the head, killing the pilot. We only had 1 on the battlefield. We placed four markers, and if people came within range they could determine if the marker was the turret, or a false blip. It ended up being the fourth blip.
View the rules and stats here:
https://docs.google.com/document/d/1Ntxz58aIphnaOM33c22X_3W8YSbOktObGKWlAtJSneo/edit?usp=sharing
Feel free to comment directly in the doc, or here... feedback always welcome.
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Starzl Locke
Location: Scorpion Empire
Callsign: Mad Merv
Rank: Star Commander
Branch: Grunt Touman
Recently Piloted Mech: Turkina Prime
Red Pins
Major
Posts: 4003
Inspiration+Creativity=Insanity
Re: Experimental Turret
«
Reply #1 on:
20 March 2024, 11:30:13 »
Cool. I liked the German idea of buried tanks, so I did much the same thing.
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Moonsword
Acutus Gladius
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Posts: 16596
You interrupted me reading TROs for this?
Re: Experimental Turret
«
Reply #2 on:
20 March 2024, 15:13:42 »
Please put all custom-made designs or rules in the appropriate board. Non-Canon Units is for fan-made
formations
, not this.
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