Author Topic: Development of my first campaign.  (Read 8351 times)

Archer_Wirth

  • Master Sergeant
  • *
  • Posts: 273
Development of my first campaign.
« on: 29 March 2016, 21:47:59 »
Hey folks, my buddy and I are trying to play a campaign together over MegaMek. It will be our very first campaign, so we're trying to keep it somewhat simple for now. We'd like to know what are some of the major things we should concern ourselves to play a 'proper' campaign. Funds, units, salvage, hiring staff and mechwarriors after losing some in combat etc?

What would you say are the most vital things to add to a campaign. We plan to use MekHQ.

Col. Archer Wirth
25th Whiskey Rangers
Mercenary Wizards

McSlayer

  • Master Sergeant
  • *
  • Posts: 303
Re: Development of my first campaign.
« Reply #1 on: 31 January 2017, 21:14:10 »
Mechs.
You might not live more than once, better make it good.

 I was born 6-gun in my hand, Behind a gun I'll make my final stand, That's why they call me... Bad Company...

PurpleDragon

  • Captain
  • *
  • Posts: 1667
Re: Development of my first campaign.
« Reply #2 on: 13 March 2017, 10:09:11 »
Will you also be planning to fight the battles in MegaMek?
give a man a fire, keep him warm for a night. 
Set him on fire, keep him warm for the rest of his life!

The secret to winning the land/air battle is that you must always remain rigidly flexible.

I like tabletop more anyway, computer games are for nerds!  -  Knallogfall

 

Register