Yeah, 500 capital ships, typo :)
While I was thinking each warship would be its own counter, which is feasible in 3050-3100 or during Klondike, during these time frames there were far more warships. I think in any timeframe before the 2nd Succession War warships would have to be grouped into squadrons of 4-8, as there are just so many. In this case the SLDF would have about 80 of the warship squadrons, the Taurian Concordat maybe 30. This is in addition to jumpship squadrons (3-6 JS each) and dropship flotillas (10-15 DS each).
I really don't see how the SLDF could have spent 20 years, with 108 regiments (vs probably around 20), aerospace superiority, AND reserves, conquering 55 worlds. Heck, 4+ years attacking Flannagan's Nebulae to make it through "rings of defenses" seems pretty long, especially when my game would have weekly turns. That is 100 turns of battle on a single hex, granted each turn may just be 1-2 die rolls, it would make the game pretty non-fun.
I am beginning to think the reunification war just isn't very realistic to model, at least not compared to later wars when entire planets were conquered in days, not years. Heck, the SLDF even used nukes and it took that long!
So I went through the Klondike book. I am having a rough time seeing how a mere 15-16 battalions of mechs, with 4-5 battalions of vehicles/infantry/aerospace fighters could possibly have taken on 134 battalions of defenders. That is a 1:7 ratio! 45 of those battalions were veterans and only 11 green, the other 77 battalions were regular. Granted, those defensive battalions weren't 100% mech, and may be possibly 33% mech, but even that is a 1:3 ratio, which is pretty poor considering all the defenses the pentagon worlds had. That would have been offset by the clan infighting and lack of working together in many cases. However in my game the worlds would have been conquered in 22-43 turns, much more reasonable. The one thing that could "fix" this is the numerous mentions of "reserves", but no clue as to how many were actually available. If a battalion of 40 mechs had a reserve of equal or greater size, the ratio could be accepted, as the pentagon worlds had no way to replace losses.
Any game built for Operation Klondike I think would just have a full map of each world, without much in the way of interstellar combat. Clans would be broken down into stars, for a total of 160 clan counters, vs 403 company level counters for the pentagon worlds (or 32 and 81 per planet). Warships would always be available, and orbital bombardment could be used at well for a victory point cost, as could nuclear weapons. Good news is with this scale turns could still be a week, we actually have maps and characteristics on all 5 planets, a pretty good breakdown of clan formations (7 mech stars + 1 fighter star per clan unless otherwise stated (8 of 20 clans don't match that), we know almost all clanners are elite (a few vets in there) and the quality and size of all the pentagon military formations. What we don't have is the composition of the pentagon forces, or their regions on the planet. However since I'm pretty sure nothing will ever be published on Klondike again, I could freely "fill in the gaps" without worrying about conflicting any future canon :) Also, since there is no necessity for espionage, economy, politics, and really even supplies, all those rules could be left out to make for a simpler game.
As for the whole atrocities off-topic part of the thread, I never said our enemies didn't commit atrocities, but they never did it against the USA, yet we felt it totally righteous to commit atrocities against them. It is not necessary for an unconditional surrender when your enemy no longer has the ability to make war, and you control their logistical base and can destroy their production and resources at will. War is stupid, nobody in their right mind who knows or has experienced it would say anything otherwise, and no matter how you spin it war is never justified based on the lives lost on either side. Start up a new thread for comments on this ;)
So, anybody interested in my continuing development of a game for Klondike since I had to give up on the Reunification war?
Or should I just stop wasting time and work on the computer version?
Or should I get a new hobby? :)