BattleTech - The Board Game of Armored Combat
BattleTech Miniatures and Terrain => BattleTech Miniatures => Topic started by: Hayden. on 06 August 2017, 20:16:47
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Not sure how many of these I'll end up doing. The coloration is based on the Marauder in Combat Manual: Kurita. I normally play Amphigean LAG, but as they say "variety is the spice of battle" and I like the added build flexibility offered by the Night Stalkers.
(http://img09.deviantart.net/1035/i/2017/218/8/3/1st_night_stalkers_phoenix_hawk_by_viereth-dbj4j1h.jpg)
This is another old Phoenix Hawk I acquired without the jump jet pylons. I replaced them with newer parts from the PHX-4L sculpt. I've always had a special place in my heart for the Night Stalkers paint scheme, as depicted in the old Camospecs booklet and this seemed like a fun segue into other paint schemes.
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O0
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That looks really good.
Just one hint from me - give the base some more love.
The edge could be flattened. Currently the mold line is an eye-catcher of the wrong type.
And take care of the gap between the base and the gras.
Lastly take a time and paint over the gras to give it more live. I usually do one or two drybrushes with earth tones or different greens.
All that are minor adjustments, but with a great effect. When i look at your skills in painting and terrain making, that shouldn't be any problem for you. ;)
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That looks really good.
Just one hint from me - give the base some more love.
The edge could be flattened. Currently the mold line is an eye-catcher of the wrong type.
And take care of the gap between the base and the gras.
Lastly take a time and paint over the gras to give it more live. I usually do one or two drybrushes with earth tones or different greens.
All that are minor adjustments, but with a great effect. When i look at your skills in painting and terrain making, that shouldn't be any problem for you. ;)
Yeah, bases have always been a weak point for me, I thought the mold lines here (and on a few other projects I just posted up) would be lighter than they were. I think at least part of it is light and proximity, but you're right, it's defiantly a place I need some improvement. I don't think I'll revise the work that's already done, but I'll try to do a better job moving forward.