A variation of the oiginal ENF-6NAIS, the ENF-7NAIS aims for mobility. The targeting computer, ECM and C3 slave unit are dropped, as is the light ferro fibrous armor. In order to save even more weight an XL Gyro is installed. The mechs mobility is increased drasticaly with a total of 8 improved jump jets. The ER small laser is swapped for a medium pulse laser on the left arm. The rest of the already very accurate armament suite is retained.
The ENF-7NAIS can still fight more or less as the 6NAIS, though being less accurate. Instead of relying on maximum accuracy, the C3 System and the ECM to overcome the opponent, the 7NAIS aims to excell by outmanouvering the enemy by delivering crippling fire on the targets back.
The mech stays heat neutral while jumping by using the MPL and the Large VSPL. On the horizontal you can shoot and run and remain heat neutral by firing the SNPPC and Large VSPL. Even when alpha striking up close you retain a good amount of accuracy with the weapons you have and can disingage by using the iJJs when needed.
Enforcer III ENF-7NAIS
Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Advanced Rules
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F-E
Production Year: 3074
Dry Cost: 11.451.500 C-Bills
Total Cost: 11.451.500 C-Bills
Battle Value: 1.440
Chassis: Endo-Steel
Power Plant: 250 Fusion XL Engine
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: Improved
Jump Capacity: 240 meters
Armor: Standard Armor
Armament:
1 Snub-Nose PPC
1 Large VSPL
1 Medium Pulse Laser
Communications System: Unknown
Targeting and Tracking System: Unknown
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 83 points 2,50
Internal Locations: 1 HD, 3 RT, 5 LA, 5 RA
Engine: XL Fusion Engine 250 6,50
Walking MP: 5
Running MP: 8
Jumping MP: 8 Improved
Jump Jet Locations: 3 LT, 3 RT, 1 LL, 1 RL 8,00
Heat Sinks: Double Heat Sink 11(22) 1,00
Heat Sink Locations: 1 LT
Gyro: XL 1,50
Cockpit: Standard 3,00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 168 10,50
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 24
Center Torso (rear) 7
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 16
L/R Leg 12 24
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Equipment Location Heat Critical Mass
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Large VSPL RA 10 4 9,00
Snub-Nose PPC LA 10 2 6,00
Medium Pulse Laser LA 4 1 2,00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 14
5/8j 3 3 0 0 2 0 Structure: 2
Special Abilities: ENE, SRCH, ES, SEAL, SOA