Author Topic: 3057 Rules compatibility  (Read 4877 times)

Weirdo

  • Painter of Borth the Magic Puma
  • Catalyst Demo Team
  • Major General
  • *
  • Posts: 40758
  • We can do it. We have to.
    • Christina Dickinson Writes
Re: 3057 Rules compatibility
« Reply #30 on: 24 May 2020, 00:56:41 »
Makes you wonder how often escape pods are used as short range shuttles for transfer of very small numbers of personnel or light cargo.
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

Giovanni Blasini

  • Lieutenant Colonel
  • *
  • Posts: 7103
  • And I think it's gonna be a long, long time...
Re: 3057 Rules compatibility
« Reply #31 on: 24 May 2020, 01:30:52 »
According to DropShips & JumpShips, which has the most detailed writeups of the Escape Pod and Lifeboat, very frequently, usually in the form of one's with larger-than-usual viewports.

Escape pods almost strike me, based on their price, as being the civilian commuter car of the orbital habitat.
"Does anyone know where the love of God goes / When the waves turn the minutes to hours?"
-- Gordon Lightfoot, "The Wreck of the Edmund Fitzgerald"

Daryk

  • Lieutenant General
  • *
  • Posts: 37058
  • The Double Deuce II/II-σ
Re: 3057 Rules compatibility
« Reply #32 on: 24 May 2020, 03:28:51 »
If Fiat makes them, that would be hilarious!  Cinque Cento FTW!  :thumbsup:

Maingunnery

  • Lieutenant Colonel
  • *
  • Posts: 7154
  • Pirates and C3 masters are on the hitlist
Re: 3057 Rules compatibility
« Reply #33 on: 24 May 2020, 04:08:45 »

I can imagine an internal transport system (of a SS/DS/WS) using lifeboats as passenger compartments.
During an evacuation it would be easy to get people in, and it would be possible to route them towards the safest exit point. 
Herb: "Well, now I guess we'll HAVE to print it. Sounds almost like the apocalypse I've been working for...."

The Society:Fan XTRO & Field Manual
Nebula California: HyperTube Xtreme
Nebula Confederation Ships

Hellraiser

  • Colonel
  • *
  • Posts: 13011
  • Cry Havoc and Unleash the Gods of Fiat.
Re: 3057 Rules compatibility
« Reply #34 on: 24 May 2020, 15:31:09 »
This might be an oversimplification, but IIRC per the fluff from DS&JS.....

The Life Boat was sort of like a Jump Ship in that it didn't move much & was basically just a floating oxygen container waiting to be picked up.

The Escape pod was similar to what you saw in Starwars where it had boosters & could maneuver or descend to the planetary surface.

I don't recall for sure but I want to say maybe the crew space was different too,  5-7 or 7-10 or something like that.  Or maybe it was nicer on board the life boat since it didn't have engines.

From an RPG perspective they made sense, from an AT1/2 perspective they were just fluffed as "Sending out units to capture them"
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

Daryk

  • Lieutenant General
  • *
  • Posts: 37058
  • The Double Deuce II/II-σ
Re: 3057 Rules compatibility
« Reply #35 on: 24 May 2020, 18:52:04 »
Tech Manual pages 216 (Escape Pod) and 227 (Lifeboat) says 7 personnel for both, though the Escape Pod says both 6 and 7 maximum (personally, I take that to mean there are six SEATS, and a seventh can be crammed in on the floor, likely to be injured when landing).  Maritime lifeboats and escape pods can support 10, but they don't have to provide an atmosphere.  StratOps page 27 also has this line that seems to be at odds with Tech Manual:
Quote
Parachutes allow lifeboats and escape pods to land if they enter a ground hex with at least 1 point of standard-scale armor remaining.

kindalas

  • Warrant Officer
  • *
  • Posts: 463
Re: 3057 Rules compatibility
« Reply #36 on: 13 June 2020, 23:15:44 »
This gave me a dumb idea for a house rules weapon system.

I feel like that was done in one of the Northwind Highlander books where they fought the Smoke Jaguars for the Draconis Combine.