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BattleTech Player Boards => Fan Designs and Rules => Topic started by: Cryhavok101 on 24 October 2016, 17:51:45

Title: Conversions-Warhammer 40k
Post by: Cryhavok101 on 24 October 2016, 17:51:45
I am putting this here rather than in one of the sub-forums, because I will be posting vehicles, battle armor, and other types of units all in this thread. As some of you may have noticed I enjoy converting material from other scifi universes into battletech units. This thread is going to be where I post all of my Warhammer 40k conversions. I will also be reporting some of the 40k conversions I have already done in this thread, just to consolidate things.

I treat these conversions more as an intuitive freeform process more than a mechanical methodology. As such some might find some of my decisions in the conversions questionable. Sometimes I will draw from specifications, sometimes lore, sometimes from in-game performance to decide how each unit should come together, and I keep messing with it until I am satisfied with how it looks. However, that means that sometimes, some things that represent something on one unit, won't be the same item on another.

While I started this thread as a place to consolidate all my Warhammer 40k conversions, I welcome anyone who wants to post their own versions of them. Also, if you think I should have done something different with a conversion, please, post your own version here.

I will consider requests to work on any unit I have not already done, however I don't promise anything.

Edit: Contents:

Tau:
Crisis Suit (http://bg.battletech.com/forums/index.php?topic=55164.msg1269575#msg1269575)
Stealth Suit (http://bg.battletech.com/forums/index.php?topic=55164.msg1269576#msg1269576)
Boadside Suit (http://bg.battletech.com/forums/index.php?topic=55164.msg1269577#msg1269577)
Gun Drone (http://bg.battletech.com/forums/index.php?topic=55164.msg1269584#msg1269584)
Piranha (http://bg.battletech.com/forums/index.php?topic=55164.msg1272317#msg1272317)
Sky Ray Missile Defense Gunship (http://bg.battletech.com/forums/index.php?topic=55164.msg1270495#msg1270495)
Hammerhead (http://bg.battletech.com/forums/index.php?topic=55164.msg1270826#msg1270826) // Hammerhead Gunship-Alternate (http://bg.battletech.com/forums/index.php?topic=55164.msg1271756#msg1271756)
Remora Drone Fighter (http://bg.battletech.com/forums/index.php?topic=55164.msg1271991#msg1271991)
Fighter Craft (Barracuda, Razorshark, Sunshark) (http://bg.battletech.com/forums/index.php?topic=55164.msg1276431#msg1276431)
XV-104 Riptide (http://bg.battletech.com/forums/index.php?topic=55164.msg1300141#msg1300141)
XV-95 Ghostkeel (http://bg.battletech.com/forums/index.php?topic=55164.msg1319920#msg1319920)
KV-128 Stormsurge (http://bg.battletech.com/forums/index.php?topic=55164.msg1319930#msg1319930)
KX-139 Ta'unar (http://bg.battletech.com/forums/index.php?topic=55164.msg1319936#msg1319936)
Devilfish Transport (http://bg.battletech.com/forums/index.php?topic=55164.msg1310981#msg1310981)
Manta (http://bg.battletech.com/forums/index.php?topic=55164.msg1310999#msg1310999)

Kroot:
Kroot Mercenaries (http://bg.battletech.com/forums/index.php?topic=55164.msg1309964#msg1309964)

Eldar
Light Aspect Warrior Armor (Dire Avenger, Fire Dragon, Howling Banshee, Swooping Hawk) (http://bg.battletech.com/forums/index.php?topic=55164.msg1274586#msg1274586)
Heavy Aspect Warrior Armors (Dark Reaper, Striking Scorpions, Warp Spiders, and Bonus: Wraithguard) (http://bg.battletech.com/forums/index.php?topic=55164.msg1274854#msg1274854)
Militia Infantry (Guardians, Rangers, Guardian Jetbikes, Support Weapon Teams) (http://bg.battletech.com/forums/index.php?topic=55164.msg1280726#msg1280726)
Tanks (Wave Serpent, Falcon, Viper, Fire Prism) (http://bg.battletech.com/forums/index.php?topic=55164.msg1276608#msg1276608)
Wraithlord (http://bg.battletech.com/forums/index.php?topic=55164.msg1320738#msg1320738)
Wraithknight (http://bg.battletech.com/forums/index.php?topic=55164.msg1320997#msg1320997)

Imperial Guard
Baneblade (http://bg.battletech.com/forums/index.php?topic=55164.msg1276451#msg1276451)
Leman Russ and Variants (http://bg.battletech.com/forums/index.php?topic=55164.msg1282389#msg1282389)
Valkyrie and Variants (http://bg.battletech.com/forums/index.php?topic=55164.msg1283739#msg1283739)
Light Tanks (Chimera, Basilisk, Hellhound, Hydra, Manticore, Griffon) (http://bg.battletech.com/forums/index.php?topic=55164.msg1276482#msg1276482)
Infantry Formations(Standard Squad, Various Heavy Weapons Teams, Rough Riders, Storm Troopers) (http://bg.battletech.com/forums/index.php?topic=55164.msg1280603#msg1280603) // alternate Fire Support Squad (http://bg.battletech.com/forums/index.php?topic=55164.msg1280722#msg1280722)

Space Marines
Power Armor (http://bg.battletech.com/forums/index.php?topic=55164.msg1269590#msg1269590)
Assault Armor (http://bg.battletech.com/forums/index.php?topic=55164.msg1269596#msg1269596)
Devastator Armor (http://bg.battletech.com/forums/index.php?topic=55164.msg1269602#msg1269602)
Terminator Armor (http://bg.battletech.com/forums/index.php?topic=55164.msg1269610#msg1269610)
Assault Terminator Armor (http://bg.battletech.com/forums/index.php?topic=55164.msg1269615#msg1269615)
Land Raider (http://bg.battletech.com/forums/index.php?topic=55164.msg1269623#msg1269623) // Land Raider Variants (http://bg.battletech.com/forums/index.php?topic=55164.msg1279100#msg1279100)
Space Marine Bike (http://bg.battletech.com/forums/index.php?topic=55164.msg1269895#msg1269895)
Dreadnought (http://bg.battletech.com/forums/index.php?topic=55164.msg1270069#msg1270069)
Thunderhawk Gunship and Transporter (http://bg.battletech.com/forums/index.php?topic=55164.msg1271954#msg1271954)
Land Speeder and Variants (http://bg.battletech.com/forums/index.php?topic=55164.msg1273088#msg1273088)
Light Vehicles (Rhino, Razorback, Predator Annihilator & Destructor, Vindicator, Whirlwind) (http://bg.battletech.com/forums/index.php?topic=55164.msg1275391#msg1275391)
Scout Squad (http://bg.battletech.com/forums/index.php?topic=55164.msg1285258#msg1285258)

Adeptus Sororitas
Power Armor (http://bg.battletech.com/forums/index.php?topic=55164.msg1271167#msg1271167)
Seraphim Armor (http://bg.battletech.com/forums/index.php?topic=55164.msg1271307#msg1271307)
Penitent Engine  (http://bg.battletech.com/forums/index.php?topic=55164.msg1271595#msg1271595)
Living Saint Armor (http://bg.battletech.com/forums/index.php?topic=55164.msg1272166#msg1272166)
Vehicles (Immolator, Exorcist) (http://bg.battletech.com/forums/index.php?topic=55164.msg1285180#msg1285180)
Arco-Flagellants (http://bg.battletech.com/forums/index.php?topic=55164.msg1320434#msg1320434)

Orks
Looted Leman Russ (bottom of the post) (http://bg.battletech.com/forums/index.php?action=post;msg=1282389;topic=55164.90)
Squiggoths (http://bg.battletech.com/forums/index.php?topic=55164.msg1282741#msg1282741)
Ork Walkers (Killa' Kan, Dreadnought, Stompa', Big Stopma') (http://bg.battletech.com/forums/index.php?topic=55164.msg1284070#msg1284070)
Ork Fighta-Bommer (http://bg.battletech.com/forums/index.php?topic=55164.msg1315257#msg1315257)

Tyranid
Tyranid Tyrant Guard (http://bg.battletech.com/forums/index.php?topic=55164.msg1322125#msg1322125)
Hive Tyrant Omni and LAM (http://bg.battletech.com/forums/index.php?topic=55164.msg1332705#msg1332705)
Termagaunts, Hormagaunts, and Gargoyles (http://bg.battletech.com/forums/index.php?topic=55164.msg1332784#msg1332784)
Genestealer Brood (http://bg.battletech.com/forums/index.php?topic=55164.msg1332789#msg1332789)
Lictor (http://bg.battletech.com/forums/index.php?topic=55164.msg1332814#msg1332814)

Necrons
Necron Warrior (http://bg.battletech.com/forums/index.php?topic=55164.msg1335049#msg1335049)
Necron Immortal (http://bg.battletech.com/forums/index.php?topic=55164.msg1335054#msg1335054)
Necron Lychguard (http://bg.battletech.com/forums/index.php?topic=55164.msg1335058#msg1335058)
Necron Tomb Blade (http://bg.battletech.com/forums/index.php?topic=55164.msg1335061#msg1335061)

Titans
Imperial Emperor (http://bg.battletech.com/forums/index.php?topic=55164.msg1270283#msg1270283)
Imperial Imperator (http://bg.battletech.com/forums/index.php?topic=55164.msg1270808#msg1270808)
Imperial Warhound Scout Titan (http://bg.battletech.com/forums/index.php?topic=55164.msg1287612#msg1287612)
Eldar Revenant (http://bg.battletech.com/forums/index.php?topic=55164.msg1320996#msg1320996)

Imperial Knights
Imperial Knight-Errant class (http://bg.battletech.com/forums/index.php?topic=55164.msg1319580#msg1319580)
Imperial Knight-Paladin class (http://bg.battletech.com/forums/index.php?topic=55164.msg1319781#msg1319781)
Imperial Knight-Warden class (http://bg.battletech.com/forums/index.php?topic=55164.msg1320191#msg1320191)
Imperial Knight-Gallant class (http://bg.battletech.com/forums/index.php?topic=55164.msg1320192#msg1320192)
Imperial Knight-Crusader class (http://bg.battletech.com/forums/index.php?topic=55164.msg1320193#msg1320193)

Affiliation
Imperium, Space Marine Sub (http://bg.battletech.com/forums/index.php?topic=55164.msg1270846#msg1270846)

Space Ships
New Thread (http://bg.battletech.com/forums/index.php?topic=56647.0)
Title: Tau Crisis Suit
Post by: Cryhavok101 on 24 October 2016, 17:58:13
Tau Crisis Suit

Code: [Select]
Tau Crisis Suit
Clan Assault Chassis
Movement: 1/1/3

Internal: 6
Armor: 48
                     Internal    Armor
--------------------------------------
Trooper 1                   1        8
Trooper 2                   1        8
Trooper 3                   1        8
Trooper 4                   1        8
Trooper 5                   1        8
Trooper 6                   1        8

Equipment                      Loc
----------------------------------
Jump Booster                   Body
Modular Weapon Mount           Body
Modular Weapon Mount           Left Arm
Modular Weapon Mount           Right Arm
Squad Support Light TAG        Body
Improved Sensors               Body
386 Pod Space                  Modular

Common Weapons include:
    Plasma Rifles at 300 kg each (Plasma Rifle)
    Advanced SRM 1s at 60 kg and an additional 10kg per missile (Missile Pod)
    Firedrake Support Needlers at 50 kg each (Burst Cannon)
    Flamer (BA) at 150 kg each (Flamer)
    Support PPCs at 240 kg each (Fusion Blaster)
Any Excess weight is used for ammo for the various weapons.


(https://1d4chan.org/images/thumb/2/27/9cc4.jpg/350px-9cc4.jpg)

Crisis Assault Armor

The premier battlesuit of the elite warriors of the  Tau Third Sphere Expansion forces, the Crisis Assault Armor is a deadly combatant. With three modular weapon mounts and 386kg of space, it can be configured for a variety of roles. Despite being a 2 ton assault frame, it is surprisingly agile, outpacing nearly anything it's size thanks to it's jump booster letting it jump a whooping 90 meters, the gold standard of battle armor mobility with clan and inner sphere armors.

The base chassis comes standard with 8 points of armor, enough to survive a large laser blast the same as inner sphere standard, along with improved sensors and a squad support light tag, letting it operate in a search and destroy role quite effectively.

There is no real primary configuration, with a plethora of variations seen regularly in use. Instead it has a standard list of weapons that The Tau Empire makes available to it's warriors for these suits. With 386kg and 3 modular mounts, there is a lot of room for variation, especially if enterprising inner sphere mercenaries got their hands on these.
Title: Tau Stealth Armor
Post by: Cryhavok101 on 24 October 2016, 18:22:31
Tau Stealth Armor

Code: [Select]
Tau Stealth Suit
Clan Medium Chassis
Movement: 1/1/3

Internal: 6
Armor: 48
                     Internal    Armor
--------------------------------------
Trooper 1                   1        8
Trooper 2                   1        8
Trooper 3                   1        8
Trooper 4                   1        8
Trooper 5                   1        8
Trooper 6                   1        8

Equipment                      Loc
----------------------------------
Improved Sensors               Body
Basic Stealth                  Arms
Camo System                    Body
Improved Sensors               Body
Battleclaw                     Right Arm
Machine Gun                    Left Arm


(http://vignette3.wikia.nocookie.net/warhammer40k/images/3/3f/XV25_3.jpg/revision/latest?cb=20121129055544)

The Lone wolfs of the Third Sphere Expansion forces, stealth suits were designed to disrupt enemy supply lines and operate behind enemy lines. It is less modular than the Iconic Crisis suit, but that is appropriate for a specialist system like this.

With the same level of protection as a Crisis suit, 8 points, the basic stealth armor of this medium battle armor, combined with the camo system make this suit very difficult to target at the best of times, and even harder to kill. Those are what allows it to operate behind enemy lines so well.

With it's 90 meter jump range, it can move quickly and unhindered by most terrain. It's improved sensors help ensure it is never surprised and can get away from any traps the enemy might lay unscathed (and jumping 3 gives basically the same to-hit penalty to the enemy as standing still with this setup).

Unfortunately, it's only armament is a fixed standard machine gun on the right arm, which, while very effective against infantry, is not spectacular against anything else. Still, for it's mission of disrupting the enemy's rear lines, it is particularly effective, and many an enemy has been forced to retreat only to find nothing left to retreat to.

They have a secondary role as scouts, and are effective in that role as well, however despite their stealth abilities and relatively decent armor, they are not very good in a stand up fight, and endeavor to avoid such situations.
Title: Tau Broadside Battlesuit
Post by: Cryhavok101 on 24 October 2016, 18:34:55
Tau Broadside Battlesuit

Code: [Select]
Tau Broadside Suit
Clan Assault Chassis
Movement: 2

Internal: 6
Armor: 60
                     Internal    Armor
--------------------------------------
Trooper 1                   1        10
Trooper 2                   1        10
Trooper 3                   1        10
Trooper 4                   1        10
Trooper 5                   1        10
Trooper 6                   1        10

Equipment                      Loc
----------------------------------
Improved Sensors               Body
Detachable Weapon Pack         Body
Detachable Weapon Pack         Body
Detachable Weapon Pack         Right Arm
Detachable Weapon Pack         Left Arm
Modular Weapon Mount           Body
Modular Weapon Mount           Body
Modular Weapon Mount           Right Arm
Modular Weapon Mount           Left Arm
Spotlight                      Body
Basic Manipulators             Right Arm
Basic Manipulators             Left Arm
790 KG of Pod Space

Prime
2 Plasma Rifles
2 AP Gauss Rifles

A
2 Advanced SRM 3s w/6 shots each
2 AP Gauss Rifles

B
2 Plasma Rifles
2 LRM 3 w/3 shots each

C
2 Advanced SRM 3s w/6 shots each
2 LRM 3 w/3 shots each


(https://s-media-cache-ak0.pinimg.com/564x/65/8e/ca/658eca6af78751a677e18c39c668238e.jpg)

The Tau Third Sphere Expansion force's premier fire support battle armor is a dangerous foe to anyone. It's primary weakness being it's slow speed, often only getting up to 10 kph on the ground due to the weight and bulk of the weapons it carries (and the detachable weapon packs), however it can jetison it's weapons to reach 20 kph in an emergency.

It has heavier armor than it's sister armor the crisis suit, at 10 points even er large lasers and PPCs won't take it out immediately. Like all tau battlesuits, this one comes equipped with improved sensors, and builds on that by adding a mounted searchlight as well.

This may all seem underwhelming on an assault armor, until you review it's weapons. It has four modular weapon mounts, with configurations linking them in pairs, the shoulder pair and the arm pair. Each pair has two options a warrior can choose from. The shoulders can mount either a pair of plasma rifles in detachable weapon packs, or it can mount 2 advanced SRM 3s with 6 shots each, also in detachable weapon packs. Meanwhile the arm pair can be equipped with either a pair of devastating AP Gauss weapons, or 2 LRM 3s with 3 salvos each, typically armed with semi guided ammunition.
Title: Tau Gun Drone
Post by: Cryhavok101 on 24 October 2016, 18:45:05
Tau Gun Drone

Code: [Select]
Type: "Enforcer" Drone
Chassis Type: VTOL (small)
Mass: 750 Kg
Equipment Rating: E/X-X-F/E

Equipment
Chassis/Control(Tech Level E): 154 kg (Armored, Omni)
Engine/Trans(Tech Level E): Electric (Fuel Cell) 17 kg
Cruise MP: 3
Flank MP: 5
Fuel: 2000 kilometers, 5 kg
Armor (BAR 10): 6 points Ferro Lamellor (498 kg)
     Rotor-2
     Everywhere Else-1
Advanced Fire Control 2 kg

Weapons and Ammo: 54 kg Pod Space, 4 slots
Nose-2 Mauser 1200 LSS (22 kg) w/ 12 clips (4 kg) TM pg 350 OR aToW pg 267
Nose-2 Grenade Launcher (10 kg), 4 Clips of ammo (40 grenades) (18kg) TM pg 351 OR aToW pg 273

Crew: 0
Cargo: 0

Notes: equipped with Smart Robotic Control System

(http://vignette1.wikia.nocookie.net/warhammer40k/images/1/15/Dronesquadronattack.jpg/revision/latest?cb=20130623112136)

I didn't originally post this as the Tau Gun Drone, but I designed it shortly after the Crisis, Stealth, and Broadside suits, and very much had the Tau Gun drone in mind as I put it together. I think it's performance is actually higher than the original gun drone's though, due to the variety and usefulness of grenades in battletech.

Designed to to accompany battle armored troops into battle, the Enforcer drone is a tiny, slow moving VTOL, with an armored shell that renders it all but immune to small arms fire thanks to it's BAR 10 and the properties of Ferro-Lamellor armor. It's low speed was chosen to match battle armor speeds, since it was intended to accompany those squads, I felt saving the weight would be more useful than a faster engine; and though speed could improve the design, I feel satisfied with it's low speed.

It's designed as an omni so it's weapons can be configured differently. The Mauser 1200 LSS was chosen because I was imagining this strafing infantry, and partly because I needed to use up weight. The Grenades Launchers, and the compact grenade launchers on the Mauser 1200 LSS, are there both as an AoE weapon and as a utility, for smoke munitions (or anything else you can load into them). If I had had more space I would have also put a Searchlight on it as well, but the ferro-lamellor armor used enough space that I couldn't... it is worth it though.

Designed with a combination of "battle armor sized drone" and "make a nasty fight for some A Time of War players" in mind, in my experience it functions wonderfully for it's purpose.

I have never gotten around to calculating it's c-bill cost, or it's battle value, but in a mech fight, I am not so sure it is worth much at all, so /shrug. Approximately 4 mech scale damage, at infantry ranges, and being destroyed by 3-4 or more damage, at slow speeds. Still, I am fairly certain if you matched weight with a swarm of these versus a mech, it would probably be painful for the mech, but most AoE will eat them alive.

The part of the design that amuses me the most: the Mauser 1200 has vibroblades, so this silly thing can even just stab you.
Title: Space Marine Power Armor
Post by: Cryhavok101 on 24 October 2016, 19:14:23
Space Marine Power Armor

Code: [Select]
Space Marine Power Armor
Clan Chassis

Movement: 3/3

Internal: 5
Armor: 40
                     Internal    Armor
--------------------------------------
Trooper 1                   1        8
Trooper 2                   1        8
Trooper 3                   1        8
Trooper 4                   1        8
Trooper 5                   1        8

Equipment                      Loc
----------------------------------
Armored Glove                  Left arm
Armored Glove                  Right arm
Power Pack                     Body
Extended Life Support          Body
Improved Sensors               Body
Mission Equipment (175 kg)     Body
Squad Support Weapon (1000 KG)


(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcS6_WeaDXjKdgO-vtUY1xcz9NP1pMTmNxrMoVetwgbq3CxtJklR)

The Space Marine Power Armor, of the elite warrior commands of the Imperium, is an ancient design, dating back longer than the Imperium has records (they are really bad at records). Primarily a strength Enhancing Armored Suit, it provides a number of support systems, including environmental protections, and sensors, along with the capacity to carry a wide array of kit, allowing the Warrior equipped with the suit to carry whatever they need to for any situation.

Mission Equipment includes many things, ranging from thrown grenades, anti-mech det-packs, remote sensor devices, medical devices, or any other esoteric equipment the soldier might need. It also includes multiple anti-personnel weapons to suit the Warrior.

The Squad Support Weapon is anything from a Heavy Medium Laser on down.
Title: Re: Conversions-Warhammer 40k
Post by: Dragon Cat on 24 October 2016, 19:30:55
Nice designs
Title: Space Marine 'Assault' Armor
Post by: Cryhavok101 on 24 October 2016, 19:31:18
Space Marine 'Assault' Armor (note 'Assault' is a name, not a classification, in this case)

Code: [Select]
Space Marine Assault BattleArmor
Clan Medium Chassis

BV: 196
Cost: 3,905,000 C-bills

Movement: 1/3

Internal: 5
Armor: 40
                     Internal    Armor
--------------------------------------
Trooper 1                   1        8
Trooper 2                   1        8
Trooper 3                   1        8
Trooper 4                   1        8
Trooper 5                   1        8

Weapon                         Loc  Heat
----------------------------------------
Swarm Mek                      Point     0
Attack Swarmed Mek             Point     0
Stop Swarm Attack              Point     0
Leg Attack                     Point     0

Equipment                      Loc
----------------------------------
Power Pack                     Body
Extended Life Support          Body
Improved Sensors               Body
Heavy Battle Vibro Claw        Left arm
Heavy Battle Vibro Claw        Right arm
Cutting Torch                  Left arm
Space Operations Adaptation    Body
Anti Personnel Weapon Mount    Right arm
Mission Equipment (75 kg)     Body


(http://vignette4.wikia.nocookie.net/warhammer40k/images/a/a4/RavenGuardAssaultMarine.jpg/revision/latest?cb=20120916173322)

Adapted from the Space Marine Power Armor, by the Imperium, this suit specializes in close attack, anti-mech attacks, and boarding actions. It is a very dangerous suit for anyone not in power armor of their own. Like the Power Armor, the Assault Armor comes with space to stow equipment needed for the mission, allowing for a great diversity in capabilities.
Title: Space Marine Devastator
Post by: Cryhavok101 on 24 October 2016, 19:50:25
Space Marine Devastator

Code: [Select]
Space Marine Devastator
Clan Medium Chassis

Movement: 2

Internal: 5
Armor: 40
                     Internal    Armor
--------------------------------------
Trooper 1                   1        8
Trooper 2                   1        8
Trooper 3                   1        8
Trooper 4                   1        8
Trooper 5                   1        8

Weapon                         Loc  Heat
----------------------------------------
Swarm Mek                      Point     0
Attack Swarmed Mek             Point     0
Stop Swarm Attack              Point     0
Leg Attack                     Point     0

Equipment                      Loc
----------------------------------
Power Pack                     Body
Extended Life Support          Body
Improved Sensors               Body
Armored Glove                  Left arm
Armored Glove                  Right arm
Mission Equipment (55 kg)      Body
Detachable Weapon Pack         Left arm
Modular Weapon Adaptor         Left arm
*May carry any single Battle Armor weapon whose weight including ammunition is 400 kg or less.


(https://1d4chan.org/images/thumb/f/ff/Death_watch_devastator.png/400px-Death_watch_devastator.png)

Like the Assault Armor, the Devastator Armor is an adaptation of the Imperium's Power Armor. Instead of having one massive squad support weapon, the Devastator Armor carries a single heavy weapon per suit, in a modular, detachable mount. This allows up to 400 KG of weapon and ammo to be carried on each suit. In addition it carries on the tradition of having space for mission equipment, allowing even these heavy weapon squads to be able to meet the variable demands any mission might have.
Title: Space Marine 'Terminator' Tactical Dreadnought Armor
Post by: Cryhavok101 on 24 October 2016, 20:28:33
Space Marine 'Terminator' Tactical Dreadnought Armor

Code: [Select]
Space Marine Terminator
Clan Assault Chassis

Movement: 2/2/1

Internal: 5
Armor: 75
                     Internal    Armor
--------------------------------------
Trooper 1                   1       15
Trooper 2                   1       15
Trooper 3                   1       15
Trooper 4                   1       15
Trooper 5                   1       15

Equipment                      Loc
----------------------------------
Heavy Battle Vibro Claw        Left arm
Basic Manipulator              Right arm
Detachable Weapon Pack         Right arm
Modular Weapon Mount           Right arm
Improved Sensors               Body
BA Myomer Booster              Body


Prime
BA LB-X AC

A
Heavy Flamer with a lot of ammo

B
LRM 5 with 9 Salvos


(http://images6.fanpop.com/image/photos/37200000/Iron-Hands-Terminator-warhammer-40k-37214230-350-500.jpg)

Much Heavier than the Imperium's other designs, the Tactical Dreadnought Armor, commonly referred to as 'Terminator Armor' is the heaviest infantry suit available to the Imperium. The Heavy Vibro Battleclaw, ensures infantry keep their distance, and massed fire from infantry will have little effect on the suit before numerous squads are wiped out due to it's armor. The suit carries a single ranged weapon, most often a BA LB-X AC, a dangerous weapon to nearly anything, ensures that no matter the enemy, the Terminator suits are a serious threat.
Title: Space Marine Assault Terminator Armor
Post by: Cryhavok101 on 24 October 2016, 20:44:02
Space Marine Assault Terminator Armor

Code: [Select]
Space Marine Assault Terminator Armor
Clan Assault Chassis

BV: 332
Cost: 10,767,500 C-bills

Movement: 3/3/1

Internal: 5
Armor: 75
                     Internal    Armor
--------------------------------------
Trooper 1                   1       15
Trooper 2                   1       15
Trooper 3                   1       15
Trooper 4                   1       15
Trooper 5                   1       15

Weapon                         Loc  Heat
----------------------------------------
Swarm Mek                      Point     0
Attack Swarmed Mek             Point     0
Stop Swarm Attack              Point     0
Leg Attack                     Point     0

Equipment                      Loc
----------------------------------
Heavy Battle Vibro Claw        Left arm
Heavy Battle Vibro Claw        Right arm
BA Myomer Booster              Body
BA Myomer Booster              Body
BA Myomer Booster              Body
Improved Sensors               Body
Space Operations Adaptation    Body


(http://vignette2.wikia.nocookie.net/warhammer40k/images/3/3d/HoD_Termis.jpg/revision/latest/scale-to-width-down/310?cb=20100820064340)

The Imperium only made one variation of the Terminator Armor. Dubbed the "Assault Terminator" by it's designers, it was terrifying for the conventional infantry forces it faced, being practically invulnerable. It's primary, and only, mode of attack is to run up to an enemy and destroy them in the most violent and bloody way imaginable. More a weapon of fear than anything else.

The inner sphere has little to fear from this unit, for the most part... unless you are infantry, or a spaceship's crew. Being set up for pure melee combat on an assault class armor means it can't do leg or swarm attacks, and it's lack of jump capability hinders it's ability to close with an enemy. It is little threat to a battlemech, and really requires transport to get around anywhere.

Despite not having jump jets, it is rather agile for an assault battle armor, being able to run at over 30 kph.
Title: Space Marine Landraider
Post by: Cryhavok101 on 24 October 2016, 21:34:31
Space Marine Landraider

Code: [Select]
Space Marine Landraider
100 tons 

Movement: 3/5 (Tracked)
Engine: 300 XXL

Internal: 40
Armor: 280 (Ferro-Lamellor)
                     Internal    Armor
--------------------------------------
Front                      10       84
Right                      10       70
Left                       10       70
Rear                       10       56

Weapon                         Loc  Heat
----------------------------------------
Large Chem Laser (ST) (Clan)    RS     6
Large Chem Laser (ST) (Clan)    RS     6
Large Chem Laser (ST) (Clan)    LS     6
Large Chem Laser (ST) (Clan)    LS     6
Rotary AC/2                     FR     1
Vehicular Grenade Launcher      FR     1
Vehicular Grenade Launcher      RS     1
Vehicular Grenade Launcher      LS     1
Vehicular Grenade Launcher      RR     1

Ammo                           Loc Shots
----------------------------------------
VGL Chaff Grenade              None     1
VGL Chaff Grenade              None     1
VGL Chaff Grenade              None     1
VGL Chaff Grenade              None     1
Large Chemical Laser Ammo       BD    10
Large Chemical Laser Ammo       BD    10
Large Chemical Laser Ammo       BD    10
Large Chemical Laser Ammo       BD    10
Rotary AC/2 Ammo                BD    45
Rotary AC/2 Ammo                BD    45

Equipment                      Loc
----------------------------------
Sponson Turret                  RS
Sponson Turret                  LS
SRCS Robotics                   BD

Carrying Capacity:
Troops - 10.0 tons



(https://1d4chan.org/images/thumb/8/84/LandRaider.jpg/500px-LandRaider.jpg)

The ancient Landraiders of the Imperium's Space Marines are massive tanks built to weather huge punishment while still fighting. Able to carry either 10 medium battle armor, or 5 Assault Suits, it protects it's cargo until it delivers them to any target. It even has a back-up AI that, in an emergency can take control of the vehicle and continue fighting.

While it's slow speed and medium range weapons will leave it at a disadvantage compared to the Inner Sphere's tanks, regardless of it's firepower, it's armor ensures that no one can ignore it. Over 20 tons of Ferro-Aluminum protect the landraider, not only from damage, but also from excessive critical damage.
Title: Re: Conversions-Warhammer 40k
Post by: marauder648 on 25 October 2016, 01:28:16
I really like these :) Excellent conversions :)
Title: Re: Conversions-Warhammer 40k
Post by: Cryhavok101 on 25 October 2016, 01:37:27
Nice designs

I really like these :) Excellent conversions :)

Thanks, both of you. As someone who is avidly following (or catching up on) material from both of you, your praise actually means something to me  :)
Title: Re: Conversions-Warhammer 40k
Post by: Dragon Cat on 25 October 2016, 02:17:43
They are well done I may even use one or two of them if you don't mind?
Title: Re: Conversions-Warhammer 40k
Post by: Cryhavok101 on 25 October 2016, 02:22:44
Absolutely, feel free.  O0

Anything I post is for other people to use. If I wanted to keep it to myself, it would never go online lol.
Title: Re: Conversions-Warhammer 40k
Post by: HobbesHurlbut on 25 October 2016, 10:36:33
The one "biggest" obstacle is converting the warships of black water to AT2....they're fricking MASSIVE!
Title: Re: Conversions-Warhammer 40k
Post by: Cryhavok101 on 25 October 2016, 11:08:24
The one "biggest" obstacle is converting the warships of black water to AT2....they're fricking MASSIVE!

Actually, I mostly ignore their original size and go with their equivalent positions in battletech. For me, the biggest problem will actually be deciding whether or not I am going to pretend tossing a bunch of armor on the prow is even remotely close to the armored ramming prows of the Imperium's warships.
Title: Re: Conversions-Warhammer 40k
Post by: HobbesHurlbut on 25 October 2016, 12:04:22
Actually, I mostly ignore their original size and go with their equivalent positions in battletech. For me, the biggest problem will actually be deciding whether or not I am going to pretend tossing a bunch of armor on the prow is even remotely close to the armored ramming prows of the Imperium's warships.
and higher SI.
Title: Re: Conversions-Warhammer 40k
Post by: marauder648 on 25 October 2016, 16:08:20
Lots of armour, high SI, but low thrust, think Aegis for most of their cruisers IE 2/3.  Weapons, triple NAC-20's for the macro-cannons, and quad NPPC's for the lances.  for the long ranged plasma weapons on chaos ships go for big clusters of lasers.
Title: Re: Conversions-Warhammer 40k
Post by: HobbesHurlbut on 25 October 2016, 16:34:02
Lots of armour, high SI, but low thrust, think Aegis for most of their cruisers IE 2/3.  Weapons, triple NAC-20's for the macro-cannons, and quad NPPC's for the lances.  for the long ranged plasma weapons on chaos ships go for big clusters of lasers.
Well you can still use NL for the lance. That free up NPPC for Chaos "plasma" macro.
Title: Re: Conversions-Warhammer 40k
Post by: Cryhavok101 on 25 October 2016, 17:02:18
I was actually planning on using the Hull stats from FFG's Rogue Trader game for the most part, which should allow me to give more variable speeds and armors than the BFG tabletop would.
Title: Space Marine Bike
Post by: Cryhavok101 on 25 October 2016, 20:39:18
Space Marine Bike

Code: [Select]
Space Marine Bike
Small Support Vehicle
Bicycle, Off-road, Amphibious, Armored, Tractor
2 tons 

Movement: 7/11 (Wheeled)

Internal: 1
Armor: 4 (Class F BAR 10)

                     Internal    Armor
--------------------------------------
Front                       1        1
Right                       1        1
Left                        1        1
Rear                        1        1

Weapon                         Loc  Heat
----------------------------------------
Plasma Rifle (Man Portable)    FR      -

Ammo                           Loc Shots
----------------------------------------
Plasma Rifle (Man Portable)    BD     30

Equipment                      Loc
----------------------------------
1 Battle Armor (external)      BD
1 Pintle Seat (driver)         BD
Cargo (6 kg)                   BD
Advanced Fire Control          BD

The Battle Armor passenger is actually the driver.


(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTV6kucyEJHv38pgoE-kjmQP1CzACJGF9ZRGFWw1xnGy9TeeIBB6Q)

Note: Quasi-legal. The Pintle seat is the driver's position, and it is external. The battle armor passenger is also external. My story is that the battle armor is the driver. Technically this is not true according to the rules it would require a driver and the passenger. I simply used the weight for the external seat, and the battle armor passenger to represent the external seat and drivers controls reinforced to be operated by a battle armored pilot.

With the slow speed of the Imperium's elite warriors, the Imperium also deploys these small support vehicles as fast attack transports. Each Power Armored warrior drives one of these bikes into battle.

Capable of operating at over 110 kph, but carrying only minimal armor, it performs it's job well. Sometimes even allowing a warrior to take additional incoming fire, by being sacrificed and taking the hit.

A fore mounted infantry plasma rifle with an advanced targeting computer controlled by the pilot also augments the warrior's own damage.
Title: Re: Conversions-Warhammer 40k
Post by: HobbesHurlbut on 26 October 2016, 07:33:57
Well there is Battlefleet Gothic Armada PC game. Adapted for real time gameplay they have a bit more detailed stats.
Title: Re: Conversions-Warhammer 40k
Post by: Cryhavok101 on 26 October 2016, 08:22:49
I was planning on using some information from that, but since they break from lore and Orginal stats for real-time PvP balance, I wasn't planning on letting them be a primary source. Mostly just going to use them to fill in gaps where I see fit.
Title: Re: Conversions-Warhammer 40k
Post by: HobbesHurlbut on 26 October 2016, 11:19:24
I was planning on using some information from that, but since they break from lore and Orginal stats for real-time PvP balance, I wasn't planning on letting them be a primary source. Mostly just going to use them to fill in gaps where I see fit.
What lore did they break away from? THe original stats is tabletop and you know that doesn't work very well for real time. See MWO that did the same thing BFG:A have.
Title: Re: Conversions-Warhammer 40k
Post by: Cryhavok101 on 26 October 2016, 11:39:14
If you go on their forums, there is a major Mod project that not only discusses it, but is working on changing it. It isn't really a discussion I am very interested in. Arguing about what is and isn't the 'right' way to do something for a universe that gets regularly retconed and has conflicting information on almost every area, is frankly, mentally wearying and painful.

People can go on and on about what is and isn't right for it endlessly, so for arguments sake, just assume my reasons for using one over the other amount to "because I want to".

My own headcanon for all the discrepancies in warhammer 40k's information, as far as vehicles and equipment in general, is that one sector over, they make the same thing, by slightly different methods, and as a result there are differences in performance. This is the reason I highly recommend that anyone interested in this stuff should, rather than argue that someone did it wrong, or used the wrong criteria, should post their own version. In this case both versions would be correct versions, just from different era's, built in different places, or different people. The Imperium of man at large, and the administratum in general, are not known for consistency, nor for actually having any idea what other areas are doing, so it all works out.

Quote
THe original stats is tabletop and you know that doesn't work very well for real time. See MWO that did the same thing BFG:A have.

I am not making stats for a real-time game, but a turn based game. I don't actually play MWO and have no interest in doing so. I am not going to be basing anything I do off of either of them.
Title: Space Marine Dreadnought
Post by: Cryhavok101 on 26 October 2016, 20:22:56
Space Marine Dreadnought

Code: [Select]
Space Marine Dreadnought

Type: ProtoMech
Mass: 10 tons

================================================================================
Equipment           Type                         Rating                   Mass
--------------------------------------------------------------------------------
Internal Structure: Standard                      25 points               1000 kg
Engine:             Fusion Engine                 50                      1500 kg
    Walking MP: 3
    Running MP: 5
Cockpit:            Standard                                              750 kg
Armor:              Standard Armor               AV -   51                2550 kg

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head  3              7         
                                               Torso  10             20       
                                             L/R Arm  3/3            6/6         
                                                Legs  6              12   

================================================================================
Equipment                                 Location    Heat     Damage     Mass
--------------------------------------------------------------------------------
Protomech Melee Weapon                     RA          -         +2       500 kg
AP Gauss Rifle                             LA          0         3        500 kg
Vehicular Flamer                           RA          0         3        500 kg
AP Gauss Ammo (40)                         Torso       -         -        1000 kg
Vehicular Flamer Ammo (34)                 Torso       -         -        1700 kg


(http://vignette1.wikia.nocookie.net/warhammer40k/images/4/41/MarkVUltramarinesDreadnought.jpg/revision/latest/scale-to-width-down/250?cb=20131006125145)

When one of the Imperium's hero's fall, they are rebuilt using huge amounts of cybernetics replacing any damaged organs, and additionally equipped with a protomech interface system, and 'interred' in a Dreadnought. This allows these heroes to continue the fight, even after they should have died.

As most of the Imperium's foes use massive amounts of infantry, much of their arsenal excels at said killing infantry. The Dreadnought is no different in this regard. Equipped with not only an AP gauss, but also a vehicular flamer, conventional infantry do not last long against this protomech. In addition to those, it also bears a protomech melee weapon into battle, making it hit vehicles and mechs harder than most other protomechs would.

There are numerous variant, replacing nearly every weapon, and some even being rebuilt heavier, but this is the most common one encountered.
Title: The Emperor Class Titan
Post by: Cryhavok101 on 27 October 2016, 19:31:34
Today's entry is my most ridiculous design since I started designing units for battletech in the 90s. Like the bike, this unit is in a grey area, only quasi legal. This is because it uses the external cargo rules to carry half the unit on it's back, and the way I am intending it, that externally carried portion is still active, fighting from the shoulders of the base unit. Why I did this might make more sense when you see the picture of this monstrosity, so without further ado, I present:

(https://1d4chan.org/images/thumb/2/25/Dies_Irae.jpg/330px-Dies_Irae.jpg)

The Emperor Class Titan

Code: [Select]
Emperor Class Titan
200 tons 
BV: 4,674
Cost: 81,061,000 C-bills

Movement: 2/2
Engine: 400 XL
Heat Sinks: 16 [32]
Cockpit: Superheavy Cockpit
Gyro: Superheavy Gyro

Internal: 298 (Endo-Steel)
Armor: 600/600 (Hardened)
                     Internal    Armor
--------------------------------------
Center Torso               60       90
Center Torso (rear)                 30
Right Torso                42       60
Right Torso (rear)                  24
Left Torso                 42       60
Left Torso (rear)                   24
Right Arm                  33       66
Left Arm                   33       66
Right Leg                  42       84
Left Leg                   42       84

Weapon                         Loc  Heat
---------------------------------------------
'Mech Mortar 8                 RA   10
HAG/40 (Clan)                  RA   8
Arrow IV (Clan)                LA   10
RISC Advanced PDS              RT   2
RISC Advanced PDS              LT   2
Light TAG (Clan)               CT   0

Ammo                           Loc      Shots
---------------------------------------------
Airburst Mortar 8 Ammo         None     4
Airburst Mortar 8 Ammo         None     4
Airburst Mortar 8 Ammo         None     4
Airburst Mortar 8 Ammo         None     4
Fuel Air Arrow IV Ammo         None     5
Fuel Air Arrow IV Ammo         None     5
HAG/40 Ammo                    None     3
HAG/40 Ammo                    None     3
HAG/40 Ammo                    None     3
HAG/40 Ammo                    None     3
APDS Ammo                      None    12
APDS Ammo                      None    12

Equipment                          Loc
---------------------------------------
Lift Hoist                         LT
Lift Hoist                         RT
Blue Shield Particle Field Damper  All


This is the base unit, a 200 ton monstrosity, with the capacity to carry unprotected, 200 more tons. The warhammer 40k version has multiple 'void shields' and with battletech lacking energy shields, I decided to use a combination of Anti-missile, Hardened Armor, and Blue Shield Particle Field Dampener to simulate them. For the Anti-missile capacity, I choose to use the RISC APDS because this 'unit' is technically 2 separate units, and that way the APDS can protect both from incoming attacks.

Sitting squarely on the base unit's shoulders is the Hardened Gun Emplacement:
Code: [Select]
Hardened Gunemplacement Structure
1 Hex
CF: 150
Armor: 150

Generator: 3.5 tons
Turret: 5 tons
Heat Sinks: Double 48(96)

Weapon                         Loc  Heat
---------------------------------------------
4 RISC Hyper Lasers            TR   24
1 Arrow IV                     TR   10

Ammo                           Loc      Shots
---------------------------------------------
Nuclear Type Ib Arrow IV       None     5
Nuclear Type Ib Arrow IV       None     5
Nuclear Type Ib Arrow IV       None     5
Nuclear Type Ib Arrow IV       None     5


Equipment                          Loc
---------------------------------------
4 Steerage Quarters 20 tons                 BD
18 ton infantry compartment        BD

The combined crew of the two units is 12, this has enough quarters (not-required) for the crew to sleep in three shifts, and if more sleep is needed, the infantry compartment can be used to (just kick out the infantry).

The 40k version has troop capacity in it's legs. That is not legal in battletech, so I put the troop capacity in this section instead. I recommend using infantry that doesn't have to climb up and down...

One last note before a bit of fluff: If you are using the rules for fully destructible terrain and terrain displacement, be very, very careful with stacking rules around this guy. Get much more weight in one hex and he will start cratering the landscape. Further be very careful in terrain softer than clear ground, as he may just start sinking into it.



Among the Largest Mechanical Monstrosities to ever stride across a planetary field of battle, the Imperium's Emperor Class 'Titans' are immensely tough units, carries their own arsenal of weapons of mass destruction, troops, and standard scale weaponry. When they are deployed, it is not because the Imperium wants to conquer anything. It is because they want a population to know that their horrific demise is not only to be delivered in person, but it is inevitable, and all consuming.

Title: Re: Conversions-Warhammer 40k
Post by: Dragon Cat on 27 October 2016, 21:47:54
Haha insane

Talk about loose interpretation of the rules
Title: Re: Conversions-Warhammer 40k
Post by: Cryhavok101 on 27 October 2016, 22:02:29
lol, just a bit.  :D
Title: Re: Conversions-Warhammer 40k
Post by: Cryhavok101 on 27 October 2016, 22:05:08
For the record, anything I am labeling as quasi-legal, is actually a legal design. The possibly illegal part is how I am employing them. In the Emperor Titan's case you could use both units separately, as those types of units are generally intended too.
Title: Re: Conversions-Warhammer 40k
Post by: Daemion on 28 October 2016, 15:59:57
For the record, anything I am labeling as quasi-legal, is actually a legal design. The possibly illegal part is how I am employing them. In the Emperor Titan's case you could use both units separately, as those types of units are generally intended too.

Being able to multi-target without the penalty! If that's the case, you might want to make the different shoulders its own emplacement, but still being carried on the back as 'external cargo'. This would allow for more tightly grouped shots taking out portions of the walking dropship without really effecting the rest.

I like this approach. Too bad they didn't do it with dropships and warships or mobile structures.

Title: Re: Conversions-Warhammer 40k
Post by: Cryhavok101 on 28 October 2016, 16:33:10
Too bad they didn't do it with dropships and warships or mobile structures.

Yeah, I am kind of sad about that. I would build cities atop warships if they let me. There are far too many hindrances to it though, like not being able to move with things attached to your docking points without likely causing damage to the ship.

If you want to get really silly though, instead of having a one hex building at 150 CF, you could have a one hex/4 level building at 50 CF per level. Then the structure on the mech's back would be taller than the mech itself, and the whole mess would be 7 levels tall. Then you just sit back and wait for it to fall over and all the rulings handling that will require.  >:D

you might want to make the different shoulders its own emplacement

Can you put 2 structures in the same hex at the same level?
Title: Re: Conversions-Warhammer 40k
Post by: Black_Knyght on 28 October 2016, 19:23:17
I have to say that, whatever the genre may be, I really LOVE seeing your conversions and adaptations !!! I actually look forward to seeing whatever comes up next!
Title: Re: Conversions-Warhammer 40k
Post by: spacewolflord on 28 October 2016, 20:05:56
These are all awesome.  I must ask two things though.  1)  Where did you get that cool Black Templar picture?  2) 200 would fit more a Reaver or a slim Warlord Titan in my mind.  But I can see why you went with the Emperor, at least trying to keep thinks in BT ranges.
Title: Tau Skyray Missile Defense Gunship
Post by: Cryhavok101 on 28 October 2016, 20:09:31
Tau Skyray Missile Defense Gunship

Code: [Select]
Skyray Missile Defense Gunship
Clan experimental
60 tons 
BV: 1,605
Cost: 10,875,000 C-bills

Movement: 4/6 (VTOL)
Engine: 10

Internal: 36
Armor: 250 (Ferro-Lamellor)
                     Internal    Armor
--------------------------------------
Front                       6       62
Right                       6       49
Left                        6       49
Rear                        6       39
Rotor                       6        2
Turret                      6       49

Weapon                         Loc  Heat
----------------------------------------
iATM 12                         TR     8
Clan TAG                        TR     0
Clan TAG                        TR     0

Ammo                           Loc Shots
----------------------------------------
iATM 12 Ammo                    BD     5
iATM 12 Ammo                    BD     5
iATM 12 Ammo                    BD     5
iATM 12 Ammo                    BD     5

Equipment                      Loc
----------------------------------
Chin Turret                     TR
Active Probe                    BD
Armored Motive System           BD
Enviromental Sealed Chassis     BD


(http://www.gamereplays.org/community/uploads/post-48309-1168760277.jpg)

First An explanation:
Normally the tau tanks in 40k are considered hover tanks. Initially I set about trying to build them as such, and to start with I was looking at the skyray. Let me be frank, it is not possible to build the skyray as a hovercraft in battletech, not the way it really is. The culprit is the 6 single shot missiles it carries. They are a defining feature of the unit, and I wanted to include that function, rather than give it several full missile launchers, even if they were one-shot. The only way to carry missiles the way a skyray does is to be a VTOL, LAM, or Fighter. Tau hover tanks have those big turbines on the side, and there is actually artwork of airborne tau vehicles. When I realized all this I finally had the key. Those turbines on the side are it's rotors as a VTOL, and the big rack of missiles you see are 6 Light Anti-Air missiles carried on the external hardpoints that VTOL come with. This factor also decided the weight: in order to carry 6 LAAMs, it would have to have 12 hardpoints, (each one takes the space of 2 hardpoints), and since you get 1 hardpoint per 5 tons, a 60 ton superheavy VTOL was in order.

It is simply a VTOL that operates awfully close to the ground as standard operating procedure. This does however let it simulate the "anti-gravity' abilities of magic scifi hovercraft, and I am satisfied with this. In game of course, it will follow all the rules of being a VTOL, including being very, very vulnerable to melee attacks...

Have I mentioned I consider the skyray to be one of the two worst thought out designs by Tau engineers?



The Tau Empire's premiere anti-aircraft tank, the Skyray Missile Defense Gunship was designed, very simply to knock enemy aircraft out of the sky. It also has the capacity to have anti ground ordnance on it's 'wings', and in general it is built to support the ground troops. It also has 2 TAG units, able to pinpoint multiple targets for other skyray gunships, if they are loaded with laser guided ordnance.

For more lasting attack capability the Skyray carries a "Smart Missile System", an iATM 12 with multiple types of munitions. On top of this, it's Ferro-Lamellor armor gives it the best protection the Tau Empire can produce.
Title: Re: Conversions-Warhammer 40k
Post by: Cryhavok101 on 28 October 2016, 20:19:36
I have to say that, whatever the genre may be, I really LOVE seeing your conversions and adaptations !!! I actually look forward to seeing whatever comes up next!

Thanks! I am glad to see people enjoying them.

These are all awesome.  I must ask two things though.  1)  Where did you get that cool Black Templar picture?  2) 200 would fit more a Reaver or a slim Warlord Titan in my mind.  But I can see why you went with the Emperor, at least trying to keep thinks in BT ranges.

Thanks!
1-All the images I am using are just from the images tab of a google search. The Black Templar one's link was: https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcS6_WeaDXjKdgO-vtUY1xcz9NP1pMTmNxrMoVetwgbq3CxtJklR
2-If you count both pieces together, mech+structure, it is more like 350 tons, which will tower over even the largest super heavy mech in battletech, at 4 levels high. Without both pieces, it isn't really an Emperor Titan. I was planning on doing more Titans eventually, at 200, 150, and 125 tons (without buildings on their shoulders lol). They are ALL smaller in battletech than they would be in warhammer 40k. Much, much smaller. The Emperor is 54 meters high in 40k, for example. Even the Warhound towers well above an Atlas.
Title: Re: Conversions-Warhammer 40k
Post by: Caedis Animus on 28 October 2016, 21:02:21
It's stuff like this that makes me wonder how Battletech's weight works-the Atlas actually isn't that much shorter than the Warhound, but yet weighs 310 tons less. Kind of reinforces the thought that Battletech's weight is abstract, and thus not really 100=100 tons.
Title: Re: Conversions-Warhammer 40k
Post by: Cryhavok101 on 28 October 2016, 21:11:35
Well, there is also material density to consider (magic meta materials with something like 37,000 years of development over battletech), and with it's hunched over posture, and general bulkiness, the greater volume of the warhound, none of which is really reflected in battletech design rules... so yeah, tonnage in battletech is pretty abstract.

Edit: I am pretty sure it is also assigned randomly by what sounds good to the makers in warhammer 40k to, so abstract from all directions.
Title: Re: Conversions-Warhammer 40k
Post by: marauder648 on 29 October 2016, 04:39:37
For the Imperator why not put a quartet of Plasmas in the arm? Two rifles and two cannons?  That way you get the heat and thump of the hit :) And yeah its insane but its great :)
Title: Re: Conversions-Warhammer 40k
Post by: Cryhavok101 on 29 October 2016, 08:16:10
For the Imperator why not put a quartet of Plasmas in the arm? Two rifles and two cannons?  That way you get the heat and thump of the hit :) And yeah its insane but its great :)

Believe it or not I was actually running into space and heat problems. A bunch of plasma weapons was my original plan for the volcano cannon, not for the massive hit, but to simulate decent range on a fiery weapon that I could hit multiple things with (by using multiple targeting to simulate the AoE it had). Unfortunately, between heat constraints, and space issues, I had to tone down the arsenal I was trying to put on there. I was a little stumped on how I should run it, until I remembered the thermobaric (fuel-air) weapons in Interstellar Operations, which absolutely obliterate infantry, explode bigger than normal arrow IV, and do a number on buildings as well. The incendiary effects and over-pressure wave reminded me of the explosive force of some volcanoes, like Kilimanjaro, and the much lower weight and heat constraints let me actually fit it in, so I went with it.

The Mech Mortar and HAG-40 were also originally multiple weapons, but it just wasn't fitting, even on the superheavy critical rules (due to heat and space), so they got reduced to single weapons as well. The mech mortar does hardly any damage compared to the weapon it was representing, but it was choosen because it launches 8 AoE munitions, which maches that weapon, even if there is a discrepancy in the damage. I am okay with that since warhammer 40k is primarily an infantry game, and a mech mortar will actually do a lot of damage to infantry, even if it is the least thing vehicles have to worry about. The HAG-40 was chosen as the giant multi-barreled weapon you can see on most pictures of it. Originally I was looking at fitting on 6 autocannons, but unless I went with AC-2s, it wasn't really going to fit in one arm. When looking at an alternative, I was originally going to go with a single rotary AC-5, but that weapon was supposed to be pretty long range, and I wanted to do that, so I simply went with the biggest single rapid fire weapon I could, which also happened to be long range.

*when I say 'due to heat and space' part of the problem was I couldn't put enough heat sinks on to bring it's alpha strike heat down to a level that it wouldn't shut down instantly on. Since the original has no issues firing it's entire arsenal at the same time, I felt it was important for this to do that as well.

Edit: For the record, this is an Emperor Titan, not an Imperator titan, I just looked them up, and they do seem to have a different armament. Most of my info came from here: http://1.bp.blogspot.com/-JQokNa0YyoY/UX5WmSQehkI/AAAAAAAAOFk/rC__MeMN5x0/s1600/478177_594468603905957_1153639753_o.jpg
Title: Re: Conversions-Warhammer 40k
Post by: spacewolflord on 30 October 2016, 08:23:33
Okay, They are carrying the city on their back a bit more literal here then in 40k.   I didn't think the Carrying capacity was that much but those Host Lifts makes that happens it seems. 
Keep up the fun looking units.
Title: Re: Conversions-Warhammer 40k
Post by: marauder648 on 30 October 2016, 08:58:22
Re making the Imperator - Oh lummy!  Perhaps cut down on the Hyper-lasers?  They are massive heat hogs.
Title: Re: Conversions-Warhammer 40k
Post by: Cryhavok101 on 30 October 2016, 10:50:29
Yeah, the Imperator had less weapons than the Emperor it seems, so probably one arm with HAG-40, the other with plasma weapons, as you suggest, and a single hyper laser in the structure. I would also reduce the structure's CF since it doesn't need to be as big without the other 3 lasers, and their heat sinks.
Title: Imperator Titan
Post by: Cryhavok101 on 30 October 2016, 11:48:47
Imperator Titan

Code: [Select]
Imperator Titan Base
 Mixed (Base IS)
200 tons 
BV: 5,037
Cost: 338,532,500 C-bills

Movement: 2/2
Engine: 400 XXL
Heat Sinks: 21 [42]
Cockpit: Superheavy Cockpit
Gyro: Superheavy Gyro

Internal: 298 (Endo-Steel)
Armor: 596/599 (Hardened)
                     Internal    Armor
--------------------------------------
Center Torso               60       91
Center Torso (rear)                 29
Right Torso                42       64
Right Torso (rear)                  20
Left Torso                 42       64
Left Torso (rear)                   20
Right Arm                  33       65
Left Arm                   33       65
Right Leg                  42       83
Left Leg                   42       83

Weapon                         Loc  Heat
----------------------------------------
HAG/40 (Clan)                  LA/LT     8
RISC Advanced Point Defense System  RT     2
RISC Advanced Point Defense System  LT     2
Plasma Rifle                    RA    10
Plasma Rifle                    RA    10
Plasma Rifle                    RA    10
Plasma Rifle                    RA    10

Ammo                           Loc Shots
----------------------------------------
HAG/40 Ammo                     LA     3
HAG/40 Ammo                     LA     3
HAG/40 Ammo                     LA     3
HAG/40 Ammo                     LA     3
APDS Ammo                       LT    12
APDS Ammo                       RT    12
Plasma Rifle Ammo               RA    10
Plasma Rifle Ammo               RA    10
Plasma Rifle Ammo               RA    10
Plasma Rifle Ammo               RA    10

Equipment                      Loc
----------------------------------
Hardened                       None
Lift Hoist                      CT
Lift Hoist                      CT
Blue Shield Particle Field Damper  CT

I'm not going to do the math for the Structure on top, but I guarantee the one Hyper Laser and it's heat sinks can fit inside a CF 75+ structure, so just run with that. This will overheat on an alphastrike, but not to the point of auto-shutdown. You can fire all 4 plasma rifles without overheating at all as well.
Title: Hammerhead Tank
Post by: Cryhavok101 on 30 October 2016, 12:27:11
Hammerhead Tank

Code: [Select]
Hammerhead Tank
 Mixed (Base Clan)
50 tons 
BV: 1,264
Cost: 6,366,667 C-bills

Movement: 4/6 (VTOL)
Engine: 15 XXL

Internal: 30
Armor: 134 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Front                       5       33
Right                       5       26
Left                        5       26
Rear                        5       21
Rotor                       5        2
Turret                      5       26

Weapon                         Loc  Heat
----------------------------------------
Gauss Rifle                     TU     1
iATM 3                          FR     2
iATM 3                          FR     2
iATM 3                          FR     2
iATM 3                          FR     2

Ammo                           Loc Shots
----------------------------------------
Gauss Ammo                      BD     8
Gauss Ammo                      BD     8
iATM 3 Ammo                     BD    20
iATM 3 Ammo                     BD    20
iATM 3 Ammo                     BD    20


(http://www.kaptingavrin.com/tau/tau-hammerhead-digital.jpg)

This is a VTOL for similar reasons as the Skyray Gunship is. This is the version with the Rail Rifle and Smart Missile System. It isn't terribly fast, but packs a wallop. The Tau Empire uses these as tank hunters, and in their area of space, they are quite effective at that job. However, with the heavy reliance of infantry the powers in that area have, means their vehicles are lacking to some degree, it is not as common a sight as the Battle Armor that can fill a similar role.
Title: Imperium Affiliation
Post by: Cryhavok101 on 30 October 2016, 15:02:31
For anyone interested, this is what I have used for Space Marine characters. I don't actually have material for any none-space marine characters, but will eventually write it up and post it).

Imperium Affiliation
150 XP

Primary Language: English
Secondary: Latin

Fixed XPs:
[Attributes] EDG (+50 XP); [Traits] Compulsion/Xenophobia (-100 XP), In For Life (-300 XPs), Transit Disorientation Syndrome (-100 XPs), Illiterate (-100 XPs); [Skills] Career/Any (30 XPs), Streetwise/Affiliation (30 XPs), Running (30 XPs), Protocol/Affiliation (30 XPs), Interest/Any (30 XPs)

Sub-Affiliations
Space Marine: [Traits] Elemental Phenotype, Belter Infantry Modification (pg 112 Jihad Conspiracies ISP2) (400 XPs), Mutagenic Virotherapy-Choose 1 1-TP option (pg 220 Wars of Reaving) (100 XPs)

Flexible XPs
50 XPs


*Transit Disorientation Syndrome is included to explain why the Imperium has such a violent aversion to Hyperspace. Presumably Navigators don't suffer from this.
Title: Re: Conversions-Warhammer 40k
Post by: Daemion on 31 October 2016, 08:35:20
Can you put 2 structures in the same hex at the same level?

I don't see why not. A lot of buildings are rather small and don't take up an entire hex. Guard houses? Bunkers? I've always made room for that possibility in many of my home games. I've even gone so far as to have ultra-light buildings (modern housing fare) that don't do anything for combat other than impede movement, and maybe provide obstruction of they're big enough, but can be cleared as easily as woods (BMR style).

A Building hex is not a full building unto its own right, so I can envision that the building hexes overall CF and height are an amalgam of all the buildings in it if it happens to be filled with enough.

If you wanted to stat them all out, you probably could, then have the player choose which building they're entering when going into the hex.

Still, this isn't an official thing. It'd be going into unofficial territory.

But, the same reasoning can be applied to your mobile structures.

Title: Re: Conversions-Warhammer 40k
Post by: Cryhavok101 on 31 October 2016, 09:38:26
Still, this isn't an official thing. It'd be going into unofficial territory.

But, the same reasoning can be applied to your mobile structures.

Well the problem for me lies in design. Many of the factors involved in designing a structure is based on the size of the building measured in hexes. All of my designs are legal designs, it is only how I am using them that is not necessarily legal. This means they can be used, in a completely legal manner, outside of the uses I describe here (IE the structure could be placed on the ground and used as it's stats dictate). That is pretty much where my own personal line is drawn, that the designs themselves have to be legal. If you want to stat it out the way you describe and post it here though, feel free  :)
Title: Re: Conversions-Warhammer 40k
Post by: Tymers Realm on 31 October 2016, 10:14:26
@Cryhavok101

For the Skyray & the Hammerhand, why not build them as WiGEs (http://www.sarna.net/wiki/WiGE)?
Considering combat WiGEs (http://www.sarna.net/wiki/Category:WiGE_Combat_Vehicles) can get into the 80 ton range. I would tend to think that they'd be better in flavor to what you want then what you could get w/VTOLs.
Title: Re: Conversions-Warhammer 40k
Post by: Cryhavok101 on 31 October 2016, 10:52:25
@Cryhavok101

For the Skyray & the Hammerhand, why not build them as WiGEs (http://www.sarna.net/wiki/WiGE)?
Considering combat WiGEs (http://www.sarna.net/wiki/Category:WiGE_Combat_Vehicles) can get into the 80 ton range. I would tend to think that they'd be better in flavor to what you want then what you could get w/VTOLs.

I had considered that, and if Wiges could carry external hardpoints for ordnance, I would have. Unfortunately they can't. I think they should be able to, but couldn't find any rules allowing it. With the Tau's reliance on seeker missiles, putting them on every vehicle in their arsenal, I felt the external ordnance was an important point.

I was planning on doing Wige for the space marine Landspeeders though.
Title: Adeptus Sororitas Power Armor
Post by: Cryhavok101 on 01 November 2016, 01:01:01
Adeptus Sororitas Power Armor

Code: [Select]
Adeptus Sororitas Power Armor
IS Light Chassis


Movement: 3/3

Internal: 5
Armor: 30
                     Internal    Armor
--------------------------------------
Trooper 1                   1        6
Trooper 2                   1        6
Trooper 3                   1        6
Trooper 4                   1        6
Trooper 5                   1        6

Equipment                      Loc
----------------------------------
Armored Glove                  Left arm
Armored Glove                  Right arm
Extended Life Support          Body
Power Pack                     Body
Mission Equipment (60 kg)      Body
Squad Support Weapon (900 kg)  Body


(https://s-media-cache-ak0.pinimg.com/236x/d1/15/51/d115514f945d163439554c285c9fa265.jpg)

While not as heavy or advanced as the Space Marine Power Armor, the armor of the Militant arm of the Imperium's Ecclesiarchy is still much better than the average soldier ever gets to wear. Capable of withstanding medium laser fire, and with an extended operational life, this battle armor is specially crafted and stylized for each individual user. Like the Space Marine armor, this one also bears considerable room for mission equipment, and a large capacity for a squad support weapon, allowing anything up to 900 KG
Title: Adeptus Sororitas Seraphim Armor
Post by: Cryhavok101 on 01 November 2016, 18:31:46
Adeptus Sororitas Seraphim Armor

Code: [Select]
Adeptus Sororitas Seraphim Armor
IS Light Chassis
BV: 146
Cost: 2,380,000 C-bills

Movement: 1/1/4

Internal: 5
Armor: 30
                     Internal    Armor
--------------------------------------
Trooper 1                   1        6
Trooper 2                   1        6
Trooper 3                   1        6
Trooper 4                   1        6
Trooper 5                   1        6

Equipment                      Loc
----------------------------------
Armored Glove                  Left arm
Armored Glove                  Right arm
Anti Personnel Weapon Mount    Right arm
Anti Personnel Weapon Mount    Left arm
Extended Life Support          Body
Power Pack                     Body
Partial Wing                   Body
Mission Equipment (15 kg)      Body

Design Quirk: Multi-Trac


(https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcQyVMs1OupTq0xyKCjXevRmTUJi9kGeMraTYP6sztPmR31UF0y0)

The Adeptus Sororitas's Seraphim Power Armor is, like the rest of the Sororitas' equipment, custom made for each user. In this case the armor is intended for anti-infantry work, with each soldier able to outmaneuver entire formations of infantry. It wields two anti-personnel weapons, and can engage two separate targets with these weapons as well, thanks to it's advanced tracking and targeting system. It's storage space is most often used up by a variety of explosives that the wearers us to eliminate the threat of enemy tanks.
Title: Adeptus Sororitas Penitent Engine
Post by: Cryhavok101 on 02 November 2016, 20:42:41
Adeptus Sororitas Penitent Engine

Code: [Select]
Aduptus Sororitas Penitent Engine

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped IndustrialMech
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: D/D-E-D-A
Production Year: 2750
Cost: 1,466,300 C-Bills
Battle Value: 64

Chassis: Unknown Industrial
Power Plant: Unknown 120 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Commercial
Armament:
    2  Chainsaws
    2  Vehicle Flamers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Industrial                    51 points                6.00
Engine:             Fusion Engine                120                       4.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 2 CT, 2 LL, 2 RL
Gyro:               Standard                                               2.00
Cockpit:            Industrial                                             3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Commercial (BAR: 5)          AV -   0                  0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            0         
                                        Center Torso     10           0         
                                 Center Torso (rear)                  0         
                                           L/R Torso     7            0         
                                    L/R Torso (rear)                  0         
                                             L/R Arm     5            0         
                                             L/R Leg     7            0         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Vehicle Flamer                               RA        3         1         0.50
Chainsaw                                     RA        -         5         5.00
Vehicle Flamer                               LA        3         1         0.50
Chainsaw                                     LA        -         5         5.00
@Vehicle Flamer (Inferno) (40)               RA        -         2         2.00
@Vehicle Flamer (Inferno) (40)               LA        -         2         2.00
                                            Free Critical Slots: 27

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      0    Points: 1
4          1       0       0       0      1     0   Structure:  3
Special Abilities: MEL, SAW, ENE, SRCH


(https://1d4chan.org/images/thumb/4/4e/PenitentEngine.jpg/250px-PenitentEngine.jpg)

The Aduptus Sororitas promotes redemtion through death in battle, and the Penitent Engine is the ultimate expression of that. With no armor, open to the environment and hostile fire, and armed only with a pair of chainsaws and a pair of flamers, you are almost guaranteed to do exactly that... as is intended.
Title: Hammerhead Gunship-Alternate
Post by: Cryhavok101 on 03 November 2016, 17:31:36
For anyone who doesn't like the VTOL as a platform for the Hammerhead, I decided to make this:

Code: [Select]
Hammerhead Gunship
 Mixed (Base Clan)
50 tons 
BV: 1,615
Cost: 17,617,500 C-bills

Movement: 4/6 (Wing in Ground Effect)
Engine: 60 XXL

Internal: 25
Armor: 140 (Ferro-Lamellor)
                     Internal    Armor
--------------------------------------
Front                       5       34
Right                       5       28
Left                        5       28
Rear                        5       22
Turret                      5       28

Weapon                         Loc  Heat
----------------------------------------
Gauss Rifle                     TU     1
iATM 12                         FR     8

Ammo                           Loc Shots
----------------------------------------
Gauss Ammo                      BD     8
Gauss Ammo                      BD     8
iATM 12 Ammo                    BD     5
iATM 12 Ammo                    BD     5
iATM 12 Ammo                    BD     5
iATM 12 Ammo                    BD     5

Title: Re: Conversions-Warhammer 40k
Post by: marauder648 on 04 November 2016, 08:32:52
Great Sisters stuff :) I'm curious to see what you'll make the Thunderhawk into. Its a BIG shuttle at 175 tons but its also got a titan scale weapon on its back as well as a heavy close in armament.
Title: Re: Conversions-Warhammer 40k
Post by: Cryhavok101 on 04 November 2016, 08:58:19
I am not sure what I'll do with it. The destructor cannon might end up being a big standard scale weapon bay instead of a single weapon, in order to keep it a small craft. If not I'll make it a sub-500 ton dropship.
Title: Space Marine Thunderhawk Gunship and Transporter
Post by: Cryhavok101 on 04 November 2016, 12:38:17
Space Marine Thunderhawk

Gunship:
Code: [Select]
Class/Model/Name:  Space Marine Thunderhawk Gunship
Tech:              Clan
Vessel Type:       Aerodyne Small Craft

Mass:              200 tons
Safe Thrust:       2
Maximum Thrust:    3
Armor Type:        Clan Ferro-Aluminum
Armament:         
    1 RISC Hyper Laser
    2 Improved Heavy Medium Laser
    8 Machine Guns   
------------------------------------------------------------------------------
Class/Model/Name:  Space Marine Thunderhawk Gunship
Mass:              200 tons

Equipment:                                                            Mass
Drive & Control:                                                      26.50
Thrust:  Safe Thrust: 2
      Maximum Thrust: 3
Structural Integrity: 10                                              10.00
Total Heat Sinks: 19 (38) Double                                      19.00
Fuel & Fuel Pumps:                                                    10.50
Cargo and Consumables:                                                15.00
Armor Type:  Clan Ferro Aluminum (676 total armor pts)                28.00
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                 199
   Right:                                199
   Left:                                 199
   Aft:                                  119

Cargo:                                                                 -
   Bay 1: 30 Battle Armor Bay 1 door                                   30.00
          Cargo (15 tons)                                              15.00
   Bay 2: Internal Bomb Bay (Right Wing) 1 Door                        6.00
   Bay 3: Internal Bomb Bay (Left Wing) 1 Door                         6.00

Crew and Passengers:
      5 Crew Quarters-Steerage                                         25.00

Weapons and Equipment          Loc        SRV    MRV    LRV    ERV  Heat   Mass
--------------------------------------------------------------------------------
1 RISC Hyper Laser             Nose       20     20     20     20   24     8.00
1 Improved Heavy Medium Laser  Nose       10                        7      1.00
1 Improved Heavy Medium Laser  Nose       10                        7      1.00
2 Machine Guns                 Nose       4                         0      0.50
2 Machine Guns                 Nose       4                         0      0.50
2 Machine Guns                 RW         4                         0      0.50
2 Machine Guns                 LW         4                         0      0.50
--------------------------------------------------------------------------------


Ammo                                                                       Mass
------------------------------------------------------------------------------
Machine Gun Ammo (2400 rounds)                                             12.00

(https://1d4chan.org/images/thumb/c/cb/Thunderhawk.jpg/350px-Thunderhawk.jpg)

Transporter:
Code: [Select]
Class/Model/Name:  Space Marine Thunderhawk Transporter
Tech:              Clan
Vessel Type:       Aerodyne Small Craft

Mass:              200 tons
Safe Thrust:       2
Maximum Thrust:    3
Armor Type:        Clan Ferro-Aluminum
Armament:         
    8 Machine Guns   
------------------------------------------------------------------------------
Class/Model/Name:  Space Marine Thunderhawk Transporter
Mass:              200 tons

Equipment:                                                            Mass
Drive & Control:                                                      26.50
Thrust:  Safe Thrust: 2
      Maximum Thrust: 3
Structural Integrity: 10                                              10.00
Total Heat Sinks: 0                                                   0.00
Fuel & Fuel Pumps:                                                    10.50
Cargo and Consumables:                                                1.00
Armor Type:  Clan Ferro Aluminum (676 total armor pts)                28.00
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                 199
   Right:                                199
   Left:                                 199
   Aft:                                  119

Cargo:                                                                 -
   Bay 1: Heavy Vehicle Bay 1 door (Variation: 2 light Vehicle Bays)   100.00
          Cargo (1 tons)                                               1.00

Crew and Passengers:
      4 Crew Quarters-Steerage                                         20.00

Weapons and Equipment          Loc        SRV    MRV    LRV    ERV  Heat   Mass
--------------------------------------------------------------------------------
2 Machine Guns                 Nose       4                         0      0.50
2 Machine Guns                 Nose       4                         0      0.50
2 Machine Guns                 RW         4                         0      0.50
2 Machine Guns                 LW         4                         0      0.50
--------------------------------------------------------------------------------


Ammo                                                                       Mass
------------------------------------------------------------------------------
Machine Gun Ammo (500 rounds)                                              2.50


(http://lexcore.weebly.com/uploads/5/5/4/4/55447481/5238420_orig.jpg)

The primary combat transport of the Imperium's elite warriors, the Space Marines. The Gunship serves as both a air-to-ground support platform, and a infantry transport for their Battle Armored soldiers. It also serves as a battletaxi in space combat. It's performance is not even close to many of The inner sphere's equivalent's and can barely operate inside an atmosphere, lacking the maneuverability to be a truly dangerous opponent to most aerospace forces. It's massive weakspot is it's utter lack of coverage in the aft, allowing any opponent that gets there to dominate the ship easily. It's cargo space is often used for either Landspeeders, Bikes, or Dreadnoughts to accompany the deploying force.

The Transporter variants deliver space marine vehicles to the planet rather than infantry. Lightly armed, it's weapons mostly for point defense and anti-infantry work, they are unsuitable for any kind of combat. However this is one of the smallest vessels built by mankind, capably of delivering vehicles to and from a planet's surface. There are two variations of this, one of which is designed to carry the massive 100 ton Landraiders, and the other which can carry any 2 of the standardized chassis's making up the rest of the space marine's vehicular forces.
Title: Tau Remora Drone Fighter
Post by: Cryhavok101 on 04 November 2016, 14:55:03
Tau Remora Drone Fighter

Code: [Select]
Tau Remora Drone Fighter
Mixed
20 tons

Movement: 5/8
Engine: 60
Heat Sinks: 10

Structural Integrity: 5
Armor: 40 (Vehicular Stealth)
                        Armor
-----------------------------
Nose                      10
Left Wing                 10
Right Wing                10
Aft                       10


Weapon                         Loc  Heat
----------------------------------------
4 Heavy Machine Guns w/Array   RW     0
4 Heavy Machine Guns w/Array   LW     0
Target Acquisition Gear        Nose   0
4 external hardpoints

Equipment                      Loc
----------------------------------
Shielded SRCS                  AFT
Vehicular Stealth              AFT
Vehicular Stealth              AFT
Angel ECM Suite                AFT
Fuel 240 pts                   ---

(https://2.bp.blogspot.com/-v13hHZ9HYvk/VvSHZC5YjhI/AAAAAAAADO4/HUcmo0xQlMUMk2c6eOH53ReRL6DZnbn5w/w1200-h630-p-nu/Star%2BWars%2BArmada%2B-%2BTau%2BEmpire%2B-%2BRemora%2BDrone%2BFighter.jpg)

The epitome of the Tau's Gun Drone research and development, the Remora Drone Fighter is an aerospace fighter designed for strikes against infantry and vehicles. Difficult to target even under the best of conditions, thanks to it's exceptionally strong ECM and stealth systems, the Remora can often strike it's target's with impunity. In addition it is able to direct guided munitions with it's TAG systems, allowing the drone fighter to support other Remoras, Skyrays, or any other unit carrying laser guided weapons.

Primarily intended for ground attack, it is poorly suited to dogfights against other fighters, between it's short range, poor maneuverability, and low armor. However it does have a somewhat unique niche it can fill in space combat. With it's exceptionally strong ECM systems, and it's machine gun array, it can fill a defensive role as mobile point defense and ECM/Ghost Target protection for other aerospace forces. On the attack it can work in a similar role as a spotter, switching it's ECM over to ECCM mode it can negate considerable amounts of ECM fields protecting aerospace targets.

*For those that don't know, Shielded SRCS provides the effects of a free Guardian ECM, so alongside the Angel ECM system it carries, depending on whether or not my stealth armor is turned on, and what modes the ECMs are turned to at any given moment, the Electronic Warfare capabilities of this drone are better than most any other fighter.

*For anyone that doesn't know, Machine Gun Arrays do allow machine guns to engage in point defense against capital missiles as if they were a weapon bay on a larger ship, as per this thread in the rules forums: http://bg.battletech.com/forums/index.php?topic=54557.msg1268749#msg1268749
Title: Adeptus Sororitas Living Saint Armor
Post by: Cryhavok101 on 05 November 2016, 04:08:42
Adeptus Sororitas Living Saint Armor

Code: [Select]
Adeptus Sororitas Living Saint
Clan TW

BV: 319
Cost: 4,865,000 C-bills

Movement: 1/1/5 VTOL

Internal: 5
Armor: 40
                     Internal    Armor
--------------------------------------
Trooper 1                   1        8
Trooper 2                   1        8
Trooper 3                   1        8
Trooper 4                   1        8
Trooper 5                   1        8

Weapon                         Loc  Heat
----------------------------------------
Flamer                   Right arm     3

Equipment                      Loc
----------------------------------
Armored Glove                  Left arm
Armored Glove                  Right arm
Extended Life Support          Body
Power Pack                     Body
BA Fire Resistant              Right arm
BA Fire Resistant              Left arm
BA Fire Resistant              Body
BA Fire Resistant              Body
BA Fire Resistant              Right arm
Cutting Torch                  Left arm
Anti Personnel Weapon Mount    Left arm


(http://img4.wikia.nocookie.net/__cb20110820080130/warhammer40k/images/thumb/6/69/The_Saint_Approaches_by_MajesticChicken.jpg/130px-0,713,13,644-The_Saint_Approaches_by_MajesticChicken.jpg)

When one of the Adeptus Sororitus' most faithful heroes falls in battle, if their body is recovered before they fully die, very rarely, they are restored with a combination of genetic and cybernetic enhancements. So 'resurrected' and given a new purpose, these warriors are given a new suit of Battle Armor, that is as much an Icon of the Ecclesiarchy as it is a weapon of war. Armed with a sword and a flamer, the wearer of this armor is a visceral opponent, who kills her enemies up close. Often leaving raging fires in her wake, she is also completely immune to the heat, and will stride through walls of flame to claim her victims. Capable of full flight, there is little on the field that she can not hunt down.
Title: Re: Conversions-Warhammer 40k
Post by: marauder648 on 05 November 2016, 05:00:53
Amazing stuff as always :)
Title: Re: Conversions-Warhammer 40k
Post by: Cryhavok101 on 05 November 2016, 11:45:39
Thanks! I just wish it would give the price/BV for a single suit, but the program won't go under 4 (c-bill and bv are the two things I am not willing to do by hand).
Title: Tau Piranha
Post by: Cryhavok101 on 05 November 2016, 19:18:42
Tau Piranha

Code: [Select]
Type: Tau Piranha
Chassis Type: VTOL (small)
Mass: 2500 kg

Equipment                                             Mass
Chassis/Control(Tech Level F): (Armored)              495 kg
Engine/Trans(Tech Level F): Fusion                    100 kg
Cruise MP: 6
Flank MP: 9
Armor (BAR 10): 5 points Standard                     260 kg
     Rotor-2
     Everywhere Else-1
Advanced Fire Control                                 17.88 kg
Turrets: Sponson Pair                                 1,000 kg

Crew: 3
      3 Pintle Seats                                  75 kg

Weapons and Ammo:
Name                        Loc                       Mass
----------------------------------------------------------
2 Mauser IIC                Right Sponson             24 kg
2 Mauser IIC                Left Sponson              24 kg
Ultra Heavy Support Laser   Front                     250 kg
Mauser IIC Ammo (78)        Body                      3.9 kg
Mauser IIC Grenades (72)    Body                      3.6 kg
UH Support Laser Ammo (40)  Body                      24 kg


(http://vignette1.wikia.nocookie.net/warhammer40k/images/b/b3/Piranha47.jpg/revision/latest?cb=20130416001727)

Some artwork (link below) depicts this flying high in the atmosphere, with it clearly having the ability to fly, I decided VTOL movement matched it's performance closest to how it works on the ground, where you see it the most. I almost made it fixed-wing, but this vehicle also has the ability to just hover in one spot, so I felt this was more appropriate.

The Tau Empire's primary Scout and Recon vehicle, the piranha also excels at anti-infantry harassment. Though it does suffer from having incredibly light armor and an open crew compartment, these often operate in groups of up to 5, which is enough to cause a considerable amount of damage to even dug in infantry.

For anyone who thinks representing this as something that outright flies isn't quite accurate, I will direct them to the picture on the model's box: http://vignette1.wikia.nocookie.net/warhammer40k/images/1/10/Piranhaspeed.jpg/revision/latest?cb=20130220055358
However, I did make this for you anyway:

WiGE Alternative:

Code: [Select]
Type: Tau Piranha
Chassis Type: WiGE (small)
Mass: 2500 kg

Equipment                                             Mass
Chassis/Control(Tech Level F): (Armored, Convertible) 401.7 kg
Engine/Trans(Tech Level F): Fusion                    198.75 kg
Cruise MP: 7
Flank MP: 11
Armor (BAR 10): 5 points Standard                     260 kg
     Front-2
     Everywhere Else-1
Advanced Fire Control                                 17.88 kg
Turrets: Sponson Pair                                 1,000 kg

Crew: 3
      3 Pintle Seats                                  75 kg

Weapons and Ammo:
Name                        Loc                       Mass
----------------------------------------------------------
2 Mauser IIC                Right Sponson             24 kg
2 Mauser IIC                Left Sponson              24 kg
Ultra Heavy Support Laser   Front                     250 kg
Mauser IIC Ammo (138)       Body                      6.9 kg
Mauser IIC Grenades (132)   Body                      6.6 kg
UH Support Laser Ammo (100)  Body                      60 kg
Title: Space Marine Land Speeder and Variants
Post by: Cryhavok101 on 08 November 2016, 21:32:55
Space Marine Land Speeder

Code: [Select]
Type: Space Marine Land Speeder
Chassis Type: Hover (small)
Mass: 4900 kg

Equipment                                             Mass
Chassis/Control(Tech Level F):                        646.8 kg
Engine/Trans(Tech Level F): Fusion                    1,794.6 kg
Cruise MP: 17
Flank MP: 26 (34)
Armor (BAR 5): 4 points                               104 kg
          Everywhere-1
Crew: 2
      2 Pintle Seats                                  50 kg
      2 Battle Armor Crew                             2,000 kg

Supercharger                                          179.4 kg

(https://s-media-cache-ak0.pinimg.com/736x/c5/f2/da/c5f2dadc99770e1baf9b110b96c7b487.jpg)

The Imperium's Space Marine's recon vehicle. One of the fastest ground vehicles made by mankind, capable of hitting 350+ kph. It's light weapons can be a danger to infantry and light vehicles, however it's fragility makes it poorly suited to stand up fights, instead relying on evasion.



Like the space marine bike, this has the quasi-legal addendum that I have it crewed by battle armor, by paying for the space for them and for the normal crew. completely legal table top use of these would actually have a normal crew of 2 and 2 battle armor passengers. As usual, the design is legal, it is how I am proposing it is used that isn't.

The Variants:

Standard:
Code: [Select]
Standard                                    Loc       Mass
----------------------------------------------------------
2 Machine Gun (Support)                     Pintle    88 kg
  600 rounds ammo                                     30 kg
  Pintle                                              4.4 kg
Basic Fire Control                                    2.6 kg


Tornado
Code: [Select]
Tornado                                     Loc       Mass
----------------------------------------------------------
Machine Gun (Support)                       Pintle    44 kg
  500 rounds ammo                                     25 kg
  Pintle                                              2.2 kg
Flamer (heavy)(support)                     Front     25 kg
  27 rounds ammo                                      26.1 kg
Basic Fire Control                                    2 kg


Tempest
Code: [Select]
Tempest                                     Loc       Mass
----------------------------------------------------------
Autocannon (Bearhunter Superheavy)          Front     40 kg
  900 rounds ammo                                     45 kg
2 SRM (light)                               Front     20 kg
  4 Missiles                                          36 kg
Basic Fire Control                                    1.8 kg


Storm
Code: [Select]
Storm                                       Loc       Mass
----------------------------------------------------------
Machine Gun (Support)                       Pintle    44 kg
  600 rounds ammo                                     30 kg
  Pintle                                              2.2 kg
Grenade Launcher (Heavy Auto)               Front     20 kg
  120 Grenades (4 clips)                              48 kg
Advanced Fire Control                                 3.8 kg
Infantry Compartment                        Rear      1,000 kg
* This variant only has a crew of 1 and reinforcement for 1 battle armor operator


Vengeance
Code: [Select]
Vengeance                                   Loc       Mass
----------------------------------------------------------
Autocannon (Bearhunter Superheavy)          Pintle    40 kg
  900 rounds ammo                                     45 kg
  Pintle                                              2 kg
Plasma Rifle (Man Portable)                 Turret    30 kg
  Turret                                              1.5 kg
  BAR 5 Armor for Turret                              26 kg

Title: Re: Conversions-Warhammer 40k
Post by: Caedis Animus on 08 November 2016, 21:59:56
I always loved that picture because I can never figure out why the driver isn't using the main gun and is instead shooting his bolt pistol..
Title: Re: Conversions-Warhammer 40k
Post by: Cryhavok101 on 08 November 2016, 23:31:43
I always loved that picture because I can never figure out why the driver isn't using the main gun and is instead shooting his bolt pistol..

I know right! Half the pictures I was choosing from had the driver shooting his bolt pistol.
Title: Re: Conversions-Warhammer 40k
Post by: Daemion on 11 November 2016, 14:41:37
Well the problem for me lies in design. Many of the factors involved in designing a structure is based on the size of the building measured in hexes.

Y'know, there's your answer right there. Something as large as the Imperator Titan (56 meters give or take according to the wiki) will have a multi-hex footprint, much like a mobile structure or DropShip. I personally would say a 4-hex total area with a 3-wide, 2-deep center set-up. You can have each building hex be a different structure with its own function instead of one single structure.

Then, define which of the center hexes is used to determine facing and movement - like the forward center, and give the appropriate heights for the various elements, and you're good to go.

Besides, I've seen proposals of using a 'leg' motive system for mobile structures more than once in regards to drop-ship sized superheavy Mechs or 'titans'.

Title: Light Aspect Warrior Armor
Post by: Cryhavok101 on 15 November 2016, 23:34:14
Light Aspect Warrior Armor
PA(L)

Dire Avengers
(https://www.frontlinegaming.org/wp-content/uploads/2015/12/Feature-image-for-Dire-Avenger.jpg)
Code: [Select]
Dire Avengers
Mixed (Base IS)
BV: 69
Cost: 1,640,000 C-bills

Movement: 4/4/1
Internal: 5
Armor: 10
                     Internal    Armor
--------------------------------------
Trooper 1-5                 1        2

Weapon                         Loc  Heat
----------------------------------------
Firedrake Needler              Right arm  0
Firedrake Needler (SSWM)       Body       0

Equipment                      Loc
----------------------------------
Mechanical Jump Booster        Body
Armored Glove                  Left arm
Armored Glove                  Right arm
Mission Equipment Storage (95 kg)


Fire Dragons
(https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcQlbt1V42mQqK5C95dnkUnTdnDzG3EcXvG_7tQlpNlV_yOfZHuB)
Code: [Select]
Fire Dragons
Mixed (Base IS)
BV: 135
Cost: 1,890,000 C-bills

Movement: 4/4/1
Internal: 5
Armor: 10
                     Internal    Armor
--------------------------------------
Trooper 1-5                 1        2

Weapon                         Loc  Heat
----------------------------------------
SRM 1 (Right arm) (Clan)       Squad     0

Ammo                           Loc Shots
----------------------------------------
BA SRM 1 Inferno Ammo          Squad     8

Equipment                      Loc
----------------------------------
Mechanical Jump Booster (Body) Squad
Armored Glove (Left arm)       Squad
Armored Glove (Right arm)      Squad
Mine Dispenser (Left arm)      Squad
Cutting Torch (Right arm)      Squad


Howling Banshees
(http://static.comicvine.com/uploads/original/11118/111186802/4310654-howling+banshee.jpg)
Code: [Select]
Howling Banshees
Mixed (Base IS)
BV: 59
Cost: 1,877,000 C-bills

Movement: 4/4/1
Internal: 5
Armor: 10
                     Internal    Armor
--------------------------------------
Trooper 1-5                 1        2

Weapon                         Loc  Heat
----------------------------------------
Sonic Stunner                  APM       0
Sonic Stunner                  APM       0
Sonic Stunner                  APM       0
Sonic Stunner                  APM       0

Equipment                      Loc
----------------------------------
Armored Glove                  Left arm
Armored Glove                  Right arm
Anti Personnel Weapon Mount    Right arm
Anti Personnel Weapon Mount    Body
Anti Personnel Weapon Mount    Body
Anti Personnel Weapon Mount    Left arm
Single-Hex ECM                 Right arm
Mechanical Jump Booster        Body


Swooping Hawks
(http://static.giantbomb.com/uploads/original/1/15846/2439004-eldar_swooping_hawks.jpg)
Code: [Select]
Swooping Hawks
Mixed (Base Clan)
BV: 122
Cost: 3,027,500 C-bills

Movement: 3 Ground
          4 VTOL
Internal: 5
Armor: 10
                     Internal    Armor
--------------------------------------
Trooper 1-5                 1        2

Weapon                         Loc  Heat
----------------------------------------
Micro Bomb                     Body     0
Laser Rifle (Mauser IIC IAS)   APM      0

Equipment                      Loc
----------------------------------
Armored Glove (Left arm)       Point
Armored Glove (Right arm)      Point



The Enigmatic Eldar, a nomadic starfaring race, despised by the Imperium, who make widespread use of numerous stylized battle armors. Called Aspect Warriors, the stylization often indicates how the warrior prefers to fight, with the suits highly specialized for that method of attack. The eldar are known for being able to deploy these specialists rapidly to wherever the most critical place for them to be is at.These are some of the swiftest bipedal battle armors in existence, each capable of reaching a swift 40 kph on foot, and even leaping 30 meters under their own power. This list is the lighter variations the Eldar use
Title: Heavy Aspect Warrior Armors
Post by: Cryhavok101 on 17 November 2016, 07:09:20
Heavy Aspect Warrior Armors
Medium Battle Armors

Dark Reapers
(https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcRZFlhcASbOdkYEJxwhRLoBMUe4VQtferDrR35r9a4JaGr5_MmJzg)
Code: [Select]
Dark Reaper
Mixed (Base Clan)
BV: 464
Cost: 2,695,000 C-bills

Movement: 3/3
Internal: 5
Armor: 50
                     Internal    Armor
--------------------------------------
Trooper 1-5                 1       10

Weapon                         Loc  Heat
----------------------------------------
LRM 3                          Right arm 0
Light TAG                      Body      0

Ammo                           Loc Shots
----------------------------------------
BA LRM 3 Ammo                  Point     4
BA LRM 3 Ammo                  Point     4
BA LRM 3 Ammo                  Point     3

Equipment                      Loc
----------------------------------
Armored Glove                  Left arm
Armored Glove                  Right arm
Handheld Searchlight           Left arm


Striking Scorpions
(https://s-media-cache-ak0.pinimg.com/236x/91/a2/da/91a2dad3940a270162c6adc3f6e7fccf.jpg)
Code: [Select]
Striking Scorpion
Mixed (Base Clan)
BV: 332
Cost: 3,383,750 C-bills

Movement: 3/3
Internal: 5
Armor: 50
                     Internal    Armor
--------------------------------------
Trooper 1-5                 1       10

Weapon                         Loc  Heat
----------------------------------------
Pulse Laser Rifle (Clan)       APM     0
Pulse Laser Rifle (Clan)       APM     0
Bearhunter Superheavy AC       Left arm     0

Equipment                      Loc
----------------------------------
BA Stealth (Improved)          Right arm
BA Stealth (Improved)          Right arm
BA Stealth (Improved)          Right arm
BA Stealth (Improved)          Left arm
BA Stealth (Improved)          Body
Anti Personnel Weapon Mount    Body
Anti Personnel Weapon Mount    Body
Heavy Battle Vibro Claw        Left arm
Armored Glove                  Right arm
Single-Hex ECM                 Body


Warp Spider
(http://vignette2.wikia.nocookie.net/warhammer40k/images/6/63/Warp_Spiders_Aspect_Warriors.jpg/revision/latest?cb=20121119050827)
Code: [Select]
Warp Spider
Mixed (Base Clan)
BV: 170
Cost: 4,307,500 C-bills

Movement: 3/3/4
Internal: 5
Armor: 30
                     Internal    Armor
--------------------------------------
Trooper 1-5                 1        6

Weapon                         Loc  Heat
----------------------------------------
Firedrake Needler              Right arm     0

Equipment                      Loc
----------------------------------
Jump Booster                   Body
Space Operations Adaptation    Body
Fuel Tank                      Body
Heavy Battle Claw              Left arm
Heavy Battle Claw              Right arm
Cutting Torch                  Left arm


Wraithguard
(https://i.ytimg.com/vi/Uabl-h3dQUU/hqdefault.jpg)
Code: [Select]
Wraithguard
Mixed (Base Clan)
BV: 342
Cost: 13,227,500 C-bills

Movement: 1/1
Internal: 15
Armor: 50
                     Internal    Armor
--------------------------------------
Trooper 1-5                 3       10

Weapon                         Loc  Heat
----------------------------------------
Heavy Small Laser              Right arm     3

Equipment                      Loc
----------------------------------
Armored Glove                  Left arm
Armored Glove                  Right arm
Belter Infantry Augmentation
Artificial Pain Shunt
Dermal Armor Myomer Implant


These are the heavier aspect armors. Each of these is a Medium Battle armor. Slower than the light aspect armors, but generally much deadlier, and harder to kill. As the light armors are, so to are these: highly stylized, and specialized for specific roles.

The Wraithguard, not considered aspect warriors by the eldar, are included here because they are essentially life support systems for their fallen warriors to continue the fight, and often those fallen are aspect warriors. One of their toughest battle armors regularly seen. They are often accompanied by an attendant who is often the squad's leader, though this attendant rarely has battle armor of their own.
Title: Space Marine Light Vehicles
Post by: Cryhavok101 on 20 November 2016, 01:28:59
Space Marine Standard Construction Template: Light Vehicle

The Imperium's space marines use a standard template as the chassis for the majority of the vehicles in their arsenal. Not true omnivehicles, these units never-the-less carry many of the same parts, with often the only differences being the precise loadout. Some have turrets, and some carry troops.

Rhino
(http://thumbs.picclick.com/00/s/MTIwMFgxNjAw/z/n~gAAOSwU-pXrPnM/$/Warhammer-40K-oop-Space-Marine-Rhino-painted-_1.jpg)
Code: [Select]
Rhino
New Tank
Clan experimental
50 tons 
BV: 457
Cost: 1,172,344 C-bills

Movement: 3/5 (Tracked)
Engine: 150 Fuel Cell

Internal: 25
Armor: 128
                     Internal    Armor
--------------------------------------
Front                       5       43
Right                       5       32
Left                        5       32
Rear                        5       21

Weapon                         Loc  Heat
----------------------------------------
2 Light Machine Gun             FR     0
Vehicular Grenade Launcher      FR     1

Ammo                           Loc Shots
----------------------------------------
Half Light Machine Gun Ammo     BD   100
VGL Chaff Grenade              None    1

Equipment                         Loc
-------------------------------------
Bulldozer                          FR
Communications Equipment (14 ton)  BD


Carrying Capacity:
Troops - 10.0 tons

Razorback
(http://www.frontlinegaming.org/wp-content/uploads/2016/08/m1252443_99120101020_SMrazorbackmian_445x319-1.jpg)
Code: [Select]
Razerback
Clan experimental
50 tons
BV: 755
Cost: 1,500,000 C-bills

Movement: 3/5 (Tracked)
Engine: 150 Fuel Cell

Internal: 25
Armor: 160
                     Internal    Armor
--------------------------------------
Front                       5       42
Right                       5       31
Left                        5       31
Rear                        5       20
Turret                      5       36

Weapon                         Loc  Heat
----------------------------------------
Large Chem Laser                TU     6
Large Chem Laser                TU     6
Vehicular Grenade Launcher      FR     1

Ammo                           Loc Shots
----------------------------------------
Large Chemical Laser Ammo       BD    10
Large Chemical Laser Ammo       BD    10
VGL Chaff Grenade              None    1

Equipment                      Loc
----------------------------------
Cargo (6 Battle Armor (6 tons)) RR
Bulldozer                       FR

Predator Annihilator
(https://s-media-cache-ak0.pinimg.com/originals/1a/8b/69/1a8b693fe12b6abd273b5b1738c299eb.jpg)
Code: [Select]
Predator Annihilator
Clan experimental
50 tons
BV: 839
Cost: 1,776,563 C-bills

Movement: 3/5 (Tracked)
Engine: 150 Fuel Cell

Internal: 25
Armor: 160
                     Internal    Armor
--------------------------------------
Front                       5       42
Right                       5       31
Left                        5       31
Rear                        5       20
Turret                      5       36

Weapon                         Loc  Heat
----------------------------------------
2 Large Chem Laser              TU     6
4 Light Machine Gun (ST)        LS     0
Light Machine Gun Array (ST)    RS     0
4 Light Machine Gun (ST)        RS     0
Light Machine Gun Array (ST)    LS     0

Ammo                           Loc Shots
----------------------------------------
Large Chemical Laser Ammo       BD    60
Light Machine Gun Ammo          BD   400

Equipment                      Loc
----------------------------------
Sponson Turret                  RS
Sponson Turret                  LS
Modular Armor                   FR

Predator Destructor
(https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcT1397aNGv7jPzmSrlsbhHxnjdEG4jEURAX1V1XpDRf4q6TmIOkEw)
Code: [Select]
Predator Destructor
Clan experimental
50 tons
BV: 907
Cost: 1,960,313 C-bills

Movement: 3/5 (Tracked)
Engine: 150 Fuel Cell

Internal: 25
Armor: 160
                     Internal    Armor
--------------------------------------
Front                       5       42
Right                       5       31
Left                        5       31
Rear                        5       20
Turret                      5       36

Weapon                         Loc  Heat
----------------------------------------
4 Light Machine Gun (ST)        LS     0
Light Machine Gun Array (ST)    RS     0
4 Light Machine Gun (ST)        RS     0
Light Machine Gun Array (ST)    LS     0
Ultra AC/10                     TU     3

Ammo                           Loc Shots
----------------------------------------
Ultra AC/10 Ammo                BD    60
Light Machine Gun Ammo          BD   400

Equipment                      Loc
----------------------------------
Sponson Turret                  RS
Sponson Turret                  LS
Modular Armor                   FR


Whirlwind
(https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcRKXVaSFGhdC5eYg5TehwPIhieYHifA77yptoFhIotGCks0yOQ_)
Code: [Select]
Whirlwind
Clan experimental
50 tons
BV: 998
Cost: 2,089,688 C-bills

Movement: 3/5 (Tracked)
Engine: 150 Fuel Cell

Internal: 25
Armor: 160
                     Internal    Armor
--------------------------------------
Front                       5       42
Right                       5       31
Left                        5       31
Rear                        5       20
Turret                      5       36

Weapon                         Loc  Heat
----------------------------------------
Arrow IV                        TU    10

Ammo                           Loc Shots
----------------------------------------
Arrow IV Ammo                   BD     40

Equipment                      Loc
----------------------------------
Mounted Searchlight             TU
Bulldozer                       FR

Vindicator
(https://www.games-workshop.com/resources/catalog/product/289x298/99120101058_SpaceMarinesVindicatorNEW01.jpg)
Code: [Select]
Vindicator
Clan experimental
50 tons 
BV: 936
Cost: 2,691,094 C-bills

Movement: 2/3 (Tracked)
Engine: 150 Fuel Cell

Internal: 25
Armor: 128
                     Internal    Armor
--------------------------------------
Front                       5       43
Right                       5       32
Left                        5       32
Rear                        5       21

Weapon                         Loc  Heat
----------------------------------------
2 Light Machine Gun             FR     0
Vehicular Grenade Launcher      FR     1
Long Tom Cannon                 FR    20

Ammo                           Loc Shots
----------------------------------------
Half Light Machine Gun Ammo     BD   100
VGL Chaff Grenade              None    1
Long Tom Cannon Ammo            BD    15

Equipment                      Loc
----------------------------------
Modular Armor                   FR
Bulldozer                       FR

Title: Re: Conversions-Warhammer 40k
Post by: spacewolflord on 21 November 2016, 14:28:22
So much awesome with doing all those troops along with the Vehicles.  Pax Imperius!
Title: Tau Fighter Craft
Post by: Cryhavok101 on 24 November 2016, 16:40:01
Tau Fighter Craft

The Tau use a Caste system, like the clans, only they are divided very differently. In the Tau's case, the Air Caste covers the same role that Clan Aerospace Phenotypes would. Meanwhile the Fire Caste covers the equivalent of Mechwarrior and Elemental Phenotypes, filling the ground troops, battlesuit pilots, vehicle crews and even marines. Below are some of the smallest vehicles used by the Air Caste to defend the Tau Empire and push it's boundaries ever further.

Barracuda
(http://vignette1.wikia.nocookie.net/warhammer40k/images/4/4d/Barra_5.jpg/revision/latest?cb=20121008074822)
Code: [Select]
Barracuda Air Superiority
Clan experimental
60 tons 
BV: 2,396
Cost: 6,994,780 C-bills

Movement: 5/8
Engine: 180 XL
Heat Sinks: 15 [30]

Structural Integrity: 6
Armor: 182 (Ferro-Aluminum)
                        Armor
-----------------------------
Nose                       46
Left Wing                  45
Right Wing                 45
Aft                        46


Weapon                         Loc  Heat
----------------------------------------
ER PPC                         NOS    15
HAG/20                         LWG     4
HAG/20                         RWG     4
ATM 6                          NOS     4
ATM 6                          NOS     4

Ammo                           Loc Shots
----------------------------------------
HAG/20 Ammo                    LWG    12
HAG/20 Ammo                    RWG    12
ATM 6 Ammo                     NOS    20

Equipment                      Loc
----------------------------------
Ferro-Aluminum                 AFT


Razorshark
(http://vignette1.wikia.nocookie.net/warhammer40k/images/0/0f/Razorshark1.jpg/revision/latest/scale-to-width-down/250?cb=20130416032222)
Code: [Select]
Razorshark Strike Fighter
Mixed (Base Clan)
20 tons 
BV: 674
Cost: 1,741,520 C-bills

Movement: 5/8
Engine: 60 XL
Heat Sinks: 10 [20]

Structural Integrity: 5
Armor: 57 (Ferro-Aluminum)
                        Armor
-----------------------------
Nose                       15
Left Wing                  14
Right Wing                 14
Aft                        14


Weapon                         Loc  Heat
----------------------------------------
Light PPC                      NOS     5
Light PPC                      NOS     5
Light PPC                      NOS     5
Light PPC                      NOS     5
Heavy Machine Gun              NOS     0

Ammo                           Loc Shots
----------------------------------------
Half Heavy Machine Gun Ammo    NOS    50

Equipment                      Loc
----------------------------------
Ferro-Aluminum                 AFT


Sunshark
(http://vignette3.wikia.nocookie.net/warhammer40k/images/7/71/Sunshark_bomber1.jpg/revision/latest/scale-to-width-down/250?cb=20130417203441)
Code: [Select]
Sun Shark Bomber
Mixed (Base Clan)
20 tons 
BV: 305
Cost: 1,270,720 C-bills

Movement: 5/8
Engine: 60 XL
Heat Sinks: 10 [20]

Structural Integrity: 5
Armor: 67 (Ferro-Aluminum)
                        Armor
-----------------------------
Nose                       17
Left Wing                  17
Right Wing                 16
Aft                        17


Weapon                         Loc  Heat
----------------------------------------
ATM 3                          NOS     2
Clan TAG                       NOS     0

Ammo                           Loc Shots
----------------------------------------
ATM 3 Ammo                     NOS    20

Equipment                      Loc
----------------------------------
Ferro-Aluminum                 AFT
Cargo (1 ton) (1 Tau Drone)    RWG
Cargo (1 ton) (1 Tau Drone)    LWG
Internal Bomb Bay(7 tons)      AFT

Title: Imperial Guard Baneblade
Post by: Cryhavok101 on 24 November 2016, 17:14:26
Imperial Guard Baneblade
(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcR-Mu09g0bThRsJ9T3jFw1NprGT2vsTYyFnG1wZh8vHRYPORh-V)
Code: [Select]
Baneblade
Mixed (Base IS)
200 tons 
BV: 2,885
Cost: 41,228,000 C-bills

Movement: 1/2 (Tracked)
Engine: 200 XL

Internal: 140
Armor: 740 (Heavy Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Front                      20      131
Front Right                20      105
Front Left                 20      105
Rear Right                 20      105
Rear Left                  20      105
Rear                       20       84
Turret                     20      105

Weapon                         Loc  Heat
----------------------------------------
Arrow IV                        TU    10
HVAC/2                          TU    1
Long Tom Cannon                 FR    20
2 Light Machine Gun             FR    0
 Light Machine Gun Array        FR    0
Large Chem Laser (ST) (Clan)    FRRS  6
2 Light Machine Gun (ST)        FRRS  0
 Light Machine Gun Array (ST)   FRRS  0
Large Chem Laser (ST) (Clan)    FRLS  6
2 Light Machine Gun (ST)        FRLS  0
 Light Machine Gun Array (ST)   FRLS  0
Vehicular Grenade Launcher      FRRS  1
Vehicular Grenade Launcher      FRLS  1
Vehicular Grenade Launcher      RR    1
Vehicular Grenade Launcher      FR    1

Ammo                           Loc Shots
----------------------------------------
VGL Chaff Grenade              None    1
VGL Chaff Grenade              None    1
VGL Chaff Grenade              None    1
VGL Chaff Grenade              None    1
Arrow IV Ammo                   BD     35
Long Tom Cannon Ammo            BD     35
Light Machine Gun Ammo          BD     900
Large Chemical Laser Ammo       BD     40
HVAC/2 Ammo                     BD     60

Equipment                      Loc
----------------------------------
Mounted Searchlight             TU
Comms Equipment (15 ton)        BD
Sponson Turret                  FRRS
Sponson Turret                  FRLS
CASE                            BD


The most powerful tank available to the standard army of the Imperium, the Baneblade is a weapons platform even mechs are wary of.

It's Turret Artillery is accompanied by a coaxial HVAC used to aid in targeting with tracer rounds. On the front is a devastating Long Tom Cannon and a dual light machine gun array for tank and infantry hunting. The sides mount a large chemical laser and another dual light machine gun array in sponsons. Vehicular Smoke Grenade Launchers and over 700 points of armor provide all around protection. Comm equipment allow it to act as a command vehicle. It's largest weakness is it's lack of speed, going only 25 kph.
Title: Imperial Guard Light Tanks
Post by: Cryhavok101 on 24 November 2016, 23:45:01
Imperial Guard Light Tanks

The Imperial Guard, the Imperiums regular army, make use of large numbers of a wide variety of tanks. These are the light ones. Each is specialized to a certain role, and deployed singly or in groups up to a company in size.

Chimera
(https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcQdjwQ5Uq43N6qq9Z2fKYfVw2pG1wT_8-_UebCKxlSNxZMC4pMs)
Code: [Select]
Chimera Transport Tank
IS experimental
50 tons 
BV: 641
Cost: 6,743,750 C-bills

Movement: 5/8 (Tracked)
Engine: 250 XL

Internal: 25
Armor: 119 (Heavy Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Front                       5       31
Right                       5       23
Left                        5       23
Rear                        5       19
Turret                      5       23

Weapon                         Loc  Heat
----------------------------------------
Large Pulse Laser               TU    10
Flamer                          FR     3

Equipment                      Loc
----------------------------------
Fully Amphibious                BD
Armored Motive System           BD

Carrying Capacity:
Troops - 2.0 tons



Basilisk
(https://s-media-cache-ak0.pinimg.com/236x/57/7f/a9/577fa9ca18f40cf464674ca4e7062750.jpg)
Code: [Select]
Basilisk Artillery Tank
IS experimental
50 tons 
BV: 494
Cost: 1,406,000 C-bills

Movement: 2/3 (Tracked)
Engine: 100

Internal: 25
Armor: 119 (Heavy Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Front                       5       31
Right                       5       23
Left                        5       23
Rear                        5       19
Turret                      5       23

Weapon                         Loc  Heat
----------------------------------------
Sniper                          TU    10
ER Flamer                       FR     4

Ammo                           Loc Shots
----------------------------------------
Sniper Ammo                     BD    90



Hellhound
(https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcS_x7SIuDJijrhYFHiqBRj54KnAsFOpa2YuJ6elUkykGkgSywpU)
Code: [Select]
Hellhound Flame Tank
IS experimental
50 tons 
BV: 625
Cost: 9,803,750 C-bills

Movement: 4/6(8) (Tracked)
Engine: 250 XL

Internal: 25
Armor: 120
                     Internal    Armor
--------------------------------------
Front                       5       29
Right                       5       24
Left                        5       24
Rear                        5       19
Turret                      5       24

Weapon                         Loc  Heat
----------------------------------------
Vehicle Flamer                  FR     3
Fluid Gun                       TU     0

Ammo                           Loc Shots
----------------------------------------
Vehicle Flamer Ammo             BD    60
Fluid Gun Ammo                  BD    180

Equipment                      Loc
----------------------------------
Booby Trap                      BD
Supercharger                    BD
Modular Armor                   FR
Modular Armor                   RS
Modular Armor                   LS
Modular Armor                   RR



Hydra
(https://tse4.mm.bing.net/th?id=OIP.Ma6a8a92c9c70ee8dda087e709bfb8722o0&pid=15.1&P=0&w=300&h=300)
Code: [Select]
Hydra Flak Tank
IS experimental
50 tons 
BV: 753
Cost: 3,987,750 C-bills

Movement: 3/5 (Tracked)
Engine: 150 XL

Internal: 25
Armor: 128
                     Internal    Armor
--------------------------------------
Front                       5       33
Right                       5       25
Left                        5       25
Rear                        5       20
Turret                      5       25

Weapon                         Loc  Heat
----------------------------------------
Flamer                          FR     3
Ultra AC/5                      TU     1
Ultra AC/5                      TU     1

Ammo                           Loc Shots
----------------------------------------
Ultra AC/5 Ammo                 BD    80

Equipment                      Loc
----------------------------------
Targeting Computer              BD



Manticore
(https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcQP38M6eghnwuPMtNqKJ7L-yCG8lPLXseECfXHE3LSN56kq2Gga)
Code: [Select]
Manticore Rocket Tank
IS experimental
50 tons 
BV: 723
Cost: 4,945,000 C-bills

Movement: 4/6 (Tracked)
Engine: 200 XL

Internal: 25
Armor: 128
                     Internal    Armor
--------------------------------------
Front                       5       33
Right                       5       25
Left                        5       25
Rear                        5       20
Turret                      5       25

Weapon                         Loc  Heat
----------------------------------------
Arrow IV                        TU    10
Flamer                          FR     3

Ammo                           Loc Shots
----------------------------------------
Arrow IV Ammo                   BD     5

Equipment                      Loc
----------------------------------
Communications Equipment (9 ton)  BD



Griffon
(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcToN6slqiuk56niKgvxJKcnStpwPuj1ghF8axiQwRM8SbWm2AO2Rg)
Code: [Select]
Griffon Mortar Tank
IS experimental
50 tons 
BV: 607
Cost: 5,822,375 C-bills

Movement: 5/8 (Tracked)
Engine: 250 XL

Internal: 20
Armor: 128
                     Internal    Armor
--------------------------------------
Front                       5       39
Right                       5       32
Left                        5       32
Rear                        5       25

Weapon                         Loc  Heat
----------------------------------------
'Mech Mortar 8                  FR    10
Heavy Flamer                    FR     5

Ammo                           Loc Shots
----------------------------------------
Heavy Flamer Ammo               BD    20
Airburst Mortar 8 Ammo          BD    16
Semi-Guided Mortar 8 Ammo       BD    12
Shaped Charge Mortar 8 Ammo     BD    16


Title: Re: Conversions-Warhammer 40k
Post by: HobbesHurlbut on 25 November 2016, 08:40:05
*cough* this is the Hydra flak tank (https://tse4.mm.bing.net/th?id=OIP.Ma6a8a92c9c70ee8dda087e709bfb8722o0&pid=15.1&P=0&w=300&h=300)
Title: Re: Conversions-Warhammer 40k
Post by: marauder648 on 25 November 2016, 09:18:25
These really are superb you know that right?
Title: Re: Conversions-Warhammer 40k
Post by: Cryhavok101 on 25 November 2016, 09:45:25
*cough* this is the Hydra flak tank (https://tse4.mm.bing.net/th?id=OIP.Ma6a8a92c9c70ee8dda087e709bfb8722o0&pid=15.1&P=0&w=300&h=300)

I know. I think the one I posted is a kitbash, but it fits the UAC's I was using to represent the Twin linked cannons better, so I ran with it... but I will change to that image, because you are right.
Title: Re: Conversions-Warhammer 40k
Post by: Cryhavok101 on 25 November 2016, 09:45:42
These really are superb you know that right?

Thanks!
Title: Eldar Tanks
Post by: Cryhavok101 on 25 November 2016, 22:01:00
Eldar Tanks
The Eldar combat doctrine is all about using mobility to apply the right tool to fix any problem. They use undecipherable methods to predict when, where, and how they will be attacked and prepare for it ahead of time, but also prepare to react to the circumstances of a changing battlefield. This has led their military to utilize the highly mobile Wing in Ground Effect vehicles over traditional tracked armor. Their vehicles are also universally much lighter than their contemporary enemy's, however this sometimes allows them to replace losses much easier. There is a joke in the Imperium, despite their own overwhelming numbers of armor, that goes, "Do Eldar vehicles grow on trees?"

Wave Serpent
(https://s-media-cache-ak0.pinimg.com/236x/3d/8c/b9/3d8cb9b19d16653f390b9a9ab3d29acf.jpg)
Code: [Select]
Wave Serpent Transport
Mixed (Base Clan)
20 tons 
BV: 498
Cost: 2,280,900 C-bills

Movement: 5/8 (Wing in Ground Effect)
Engine: 20

Internal: 10
Armor: 86 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Front                       2       22
Right                       2       17
Left                        2       17
Rear                        2       13
Turret                      2       17

Weapon                         Loc  Heat
----------------------------------------
AP Gauss Rifle                  FR     1
AP Gauss Rifle                  FR     1
Medium Pulse Laser              TU     4

Ammo                           Loc Shots
----------------------------------------
AP Gauss Rifle Ammo             BD    40

Equipment                      Loc
----------------------------------
Blue Shield Particle Field Damper  BD

Carrying Capacity:
Troops - 2.0 tons



Falcon
(http://2.bp.blogspot.com/-GGuqkHNaOt0/UevwvDoAfPI/AAAAAAAAATQ/JIUGjkn5qcw/s1600/EldarFalcon.jpg)
Code: [Select]
Falcon Gravtank
Clan
30 tons 
BV: 859
Cost: 3,154,800 C-bills

Movement: 5/8 (Wing in Ground Effect)
Engine: 70 XL

Internal: 15
Armor: 86 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Front                       3       22
Right                       3       17
Left                        3       17
Rear                        3       13
Turret                      3       17

Weapon                         Loc  Heat
----------------------------------------
AP Gauss Rifle                  FR     1
AP Gauss Rifle                  FR     1
ER Large Pulse Laser            TU    13
iATM 3                          TU     2

Ammo                           Loc Shots
----------------------------------------
iATM 3 Ammo                     BD    20
iATM 3 Ammo                     BD    20
AP Gauss Rifle Ammo             BD    40

Carrying Capacity:
Troops - 1.0 tons



Vyper
(http://static.giantbomb.com/uploads/scale_small/1/15846/2439013-eldar_vyper.jpg)
Code: [Select]
Vyper
Clan
10 tons 
BV: 287
Cost: 374,033 C-bills

Movement: 5/8 (Wing in Ground Effect)
Engine: 10

Internal: 5
Armor: 28 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Front                       1        9
Right                       1        5
Left                        1        5
Rear                        1        4
Turret                      1        5

Weapon                         Loc  Heat
----------------------------------------
AP Gauss Rifle                  FR     1
AP Gauss Rifle                  FR     1
iATM 3                          TU     2

Ammo                           Loc Shots
----------------------------------------
AP Gauss Rifle Ammo             BD    40
iATM 3 Ammo                     BD    20



Fire Prism
(https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcT_fQlkcjVZHcCLcw1mqYA7iGLBXgdlDhIw5VUDrWSORi6i4bwN)
Code: [Select]
Fire Prism
Mixed (Base Clan)
30 tons 
BV: 714
Cost: 3,320,900 C-bills

Movement: 5/8 (Wing in Ground Effect)
Engine: 70

Internal: 15
Armor: 86 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Front                       3       22
Right                       3       17
Left                        3       17
Rear                        3       13
Turret                      3       17

Weapon                         Loc  Heat
----------------------------------------
AP Gauss Rifle                  FR     1
AP Gauss Rifle                  FR     1
ER Large Laser                  TU    12

Ammo                           Loc Shots
----------------------------------------
AP Gauss Rifle Ammo             BD    40

Equipment                      Loc
----------------------------------
RISC Laser Pulse Module (IS)    TU
C3i Computer (IS)               BD
ECM Suite                       BD

While I think the rest of these are self explanatory, I wanted to point out what I was thinking with the Fire Prism. The Laser Pulse module lets the ER Large Laser choose between firing as a pulse laser, which is better for groups of infantry than a normal laser, and it's standard firing mode. That allows it to simulate the alternate modes of the Prism Cannon. The C3i computer allows fire prisms to link up and "combine fire", which works differently in battletech than how prism cannons normally work, but is the only way I could think of to get it so they could combine fire at all.
Title: Re: Conversions-Warhammer 40k
Post by: marauder648 on 26 November 2016, 10:18:05
I'd probably give the Eldar some form of Stealth armour on their tanks as well for their advanced holofields etc.
Title: Re: Conversions-Warhammer 40k
Post by: Cryhavok101 on 26 November 2016, 10:57:33
The holofields are options, not standard, in the latest codex I have (it's old, very old), any my application of optional gear on vehicles in this thread has been, and will probably continue to be limited to filling extra space on designs that need to use up tonnage.

That being said, I gave the Fire Prism an ECM suite specifically for that, intending it to be used to produce Sensor Ghosts, which seems like something similar to what holofields do, if not quite the same.
Title: Re: Conversions-Warhammer 40k
Post by: Daemion on 28 November 2016, 15:23:57
It's stuff like this that makes me wonder how Battletech's weight works-the Atlas actually isn't that much shorter than the Warhound, but yet weighs 310 tons less. Kind of reinforces the thought that Battletech's weight is abstract, and thus not really 100=100 tons.

Um, the Warhound is practically half-stooped, with a long side profile, putting a lot of its mass in regions the Atlas just doesn't occupy. For that matter, most sculpts of atlases I've seen put it back into the 12 meter range, rather than the 15 to 20 most people want. (I'm one who likes the shorter, squatter version.)


Now, back to conversions - a question: I'm sure you're not too concerned with how things perform in the 40k games, but, a lot of the heavy weaponry the infantry carry in the 40k setting is quite capable of of OSKing any single tank. With BattleTech's form of HP tracking, this is generally not possible unless someone hits the lucky crit location and roll's high enough to do the trick.

Do you have anything in mind to address this? Like, is the transition of performance something that comes with whatever universe properties come from misjumping to the BTu from the 40ku? Or is it really a non-issue?

Title: Re: Conversions-Warhammer 40k
Post by: Cryhavok101 on 28 November 2016, 18:00:40
That is something I considered at first, but with the differences in how the games work, it just isn't feasible without sacrificing everything else that makes those vehicles 'feel' right. Also I have to point out that the only place I recall many of the weapons that can one shot kill a tank, is on the table top. It doesn't happen often in the lore, or in any of the video games. All in all, I am not terribly concerned over that discrepancy.
Title: Re: Conversions-Warhammer 40k
Post by: Daemion on 29 November 2016, 18:01:35
Cool. That works for me. It doesn't help that in BT very few weapons can OSK a lot of weapons without getting lucky, anyway. Although, if you want to get the tabletop feel, I can think of simply reverting back to the BMR and older rule-sets vehicle crit table. In fact that crit table matches the glancing hit table for TableTop 40k tanks, anyway.

Otherwise, it's a different 40k universe, which works for me.
Title: Re: Conversions-Warhammer 40k
Post by: Cryhavok101 on 29 November 2016, 19:56:32
Well, if you want to get 100% technical, any weapon could potentially cause a one hit kill, if it got a certain to-hit result giving them a crit check, followed by certain critical results, like crew killed. It's just a much, much lower chance of happening than the relatively easy kills in the 40k tabletop, and there are some things that can prevent it (like ferro-lamellor armor).
Title: Land Raider Variants
Post by: Cryhavok101 on 05 December 2016, 01:33:54
I finally got around to doing all of the Land Raider Variants. I won't repost the Standard Land Raider, just the new ones. I hope you all enjoy:

Crusader
(http://vignette3.wikia.nocookie.net/warhammer40k/images/d/d1/Land_Raider_Crusader.jpg/revision/latest?cb=20100202153719)
Code: [Select]
Space Marine Landraider Crusader
100 tons

Movement: 3/5 (Tracked)
Engine: 300 XXL

Internal: 40
Armor: 280 (Ferro-Lamellor)
                     Internal    Armor
--------------------------------------
Front                      10       84
Right                      10       70
Left                       10       70
Rear                       10       56

Weapon                         Loc  Heat
----------------------------------------
3 Light Machine Gun (ST)        RS     0
Light Machine Gun Array (ST)    RS     0
3 Light Machine Gun (ST)        LS     0
Light Machine Gun Array (ST)    LS     0
Rotary AC/5                     FR     2
ER PPC                          FR    15
6 A-Pods                        FR     0

Ammo                           Loc Shots
----------------------------------------
Light Machine Gun Ammo          BD   200
Rotary AC/5 Ammo                BD   100

Equipment                      Loc
----------------------------------
Sponson Turret                  RS
Sponson Turret                  LS
SRCS Robotics                   BD

Carrying Capacity:
Battle Armor - 16.0 tons


Helios
(http://t15.deviantart.net/zIhUda_n1IkCFaSKc8hG6DiUESA=/fit-in/700x350/filters:fixed_height(100,100):origin()/pre06/b310/th/pre/f/2011/007/1/c/land_raider_helios_by_unleasheddesigns-d36m7i9.jpg)
Code: [Select]
Space Marine Landraider Helios
100 tons

Movement: 3/5 (Tracked)
Engine: 300 XXL

Internal: 40
Armor: 280 (Ferro-Lamellor)
                     Internal    Armor
--------------------------------------
Front                      10       84
Right                      10       70
Left                       10       70
Rear                       10       56

Weapon                         Loc  Heat
----------------------------------------
Large Chem Laser (ST)           RS     6
Large Chem Laser (ST)           RS     6
Large Chem Laser (ST)           LS     6
Large Chem Laser (ST)           LS     6
Arrow IV                        FR    10
Vehicular Grenade Launcher      FR     1
Vehicular Grenade Launcher      RS     1
Vehicular Grenade Launcher      LS     1
Vehicular Grenade Launcher      RR     1

Ammo                           Loc Shots
----------------------------------------
VGL Chaff Grenade              None    1
VGL Chaff Grenade              None    1
VGL Chaff Grenade              None    1
VGL Chaff Grenade              None    1
Large Chemical Laser Ammo        BD   40
Arrow IV Ammo                    BD   20

Equipment                      Loc
----------------------------------
Sponson Turret                  RS
Sponson Turret                  LS
SRCS Robotics                   BD

Carrying Capacity:
Battle Armor - 6.0 tons



Promethius
(http://vignette2.wikia.nocookie.net/warhammer40k/images/c/c0/Land_Raider_Prometheus000.jpg/revision/latest/scale-to-width-down/250?cb=20120523211739)
Code: [Select]
Space Marine Landraider Prometheus
100 tons

Movement: 3/5 (Tracked)
Engine: 300 XXL

Internal: 40
Armor: 280 (Ferro-Lamellor)
                     Internal    Armor
--------------------------------------
Front                      10       84
Right                      10       70
Left                       10       70
Rear                       10       56

Weapon                         Loc  Heat
----------------------------------------
Rotary AC/2 (ST)                RS     1
Rotary AC/2 (ST)                LS     1
Vehicular Grenade Launcher      FR     1
Vehicular Grenade Launcher      RS     1
Vehicular Grenade Launcher      LS     1
Vehicular Grenade Launcher      RR     1

Ammo                           Loc Shots
----------------------------------------
VGL Chaff Grenade              None    1
VGL Chaff Grenade              None    1
VGL Chaff Grenade              None    1
VGL Chaff Grenade              None    1
Rotary AC/2                     BD    90

Equipment                      Loc
----------------------------------
Sponson Turret                  RS
Sponson Turret                  LS
SRCS Robotics                   BD
Communications Equipment (2)    BD
Cockpit Command Console         BD

Carrying Capacity:
Battle Armor - 10.0 tons



Redeemer
(http://store.miniwargaming.com/images/D/space-marine-land-raider-crusaderredeemer.jpg)
Code: [Select]
Space Marine Landraider Redeemer
100 tons

Movement: 3/5 (Tracked)
Engine: 300 XXL

Internal: 50
Armor: 350 (Ferro-Lamellor)
                     Internal    Armor
--------------------------------------
Front                      10       84
Right                      10       70
Left                       10       70
Rear                       10       56
Turret                     10       70

Weapon                         Loc  Heat
----------------------------------------
Rotary AC/5                     TU     1
Plasma Cannon (ST)              RS     7
Plasma Cannon (ST)              LS     7
4 A-Pods                        FR     0

Ammo                           Loc Shots
----------------------------------------
Rotary AC/5                     BD    40
Plasma Cannon Ammo              BD    20

Equipment                      Loc
----------------------------------
Sponson Turret                  RS
Sponson Turret                  LS
SRCS Robotics                   BD


Carrying Capacity:
Battle Armor - 16.0 tons



Terminus Ultra
(http://vignette3.wikia.nocookie.net/warhammer40k/images/3/30/Terminus.jpg/revision/latest?cb=20100101181653)
Code: [Select]
Space Marine Landraider Terminus Ultra
100 tons

Movement: 3/5 (Tracked)
Engine: 300 XXL

Internal: 50
Armor: 350 (Ferro-Lamellor)
                     Internal    Armor
--------------------------------------
Front                      10       84
Right                      10       70
Left                       10       70
Rear                       10       56
Turret                     10       70

Weapon                         Loc  Heat
----------------------------------------
2 Large Chem Laser              FR     6
2 Large Chem Laser (ST1)        RS     6
Large Chem Laser   (ST2)        RS     6
2 Large Chem Laser (ST1)        LS     6
Large Chem Laser   (ST2)        LS     6

Ammo                           Loc Shots
----------------------------------------
Large Chemical Laser Ammo       BD    30

Equipment                      Loc
----------------------------------
Sponson Turret                  RS
Sponson Turret                  RS
Sponson Turret                  LS
Sponson Turret                  LS
SRCS Robotics                   BD
Title: Re: Conversions-Warhammer 40k
Post by: Dragon Cat on 05 December 2016, 09:58:03
Nice vehicles
Title: Re: Conversions-Warhammer 40k
Post by: Black_Knyght on 05 December 2016, 11:11:52
I suddenly have a desire to get my hands on some Epic Warhammer 40K mini's.

Wonder what happened with those, or where you'd get them now?
Title: Re: Conversions-Warhammer 40k
Post by: Black_Knyght on 05 December 2016, 11:18:34
(I'm one who likes the shorter, squatter version.)

Yeah, for all the futzing around they've done with the various versions of the Atlas, the stocky, squat original sculpt is still BY FAR THE BEST too, in MY opinion.
Title: Re: Conversions-Warhammer 40k
Post by: Daemion on 06 December 2016, 09:08:15
I suddenly have a desire to get my hands on some Epic Warhammer 40K mini's.

Wonder what happened with those, or where you'd get them now?

Ebay. You used to be able to order them from Games Workshop, but they discontinued the line, and the minis sold out fast.

I guess it's still popular. I only managed to get a couple titans and a bunch of Orks and IG. However, I missed out on IG tanks, and ork commanders.

I had hoped for just a tactical squad of marines for comparison, but, no such luck, yet.
Title: Imperial Guard Infantry Formations
Post by: Cryhavok101 on 10 December 2016, 04:38:09
Imperial Guard Infantry Formations

The Standard Squad:
The Basic unit comprising the majority of the vast numbers of the Imperium's Imperial Guard.

Code: [Select]
Type: Foot
Weight: 1 Ton
BV: 32
Cost: $693,082.31 C-bills 

Movement: 1 
Troopers: 10 
Armor: Flak Standard
Divisor: 1 

Primary Weapon: Laser Rifle (Ebony Assault Rifle)
Secondary Weapon: Grenade Launcher Automatic
Damage per trooper: 1=0, 2-4=1, 5-8=2, 9-10=3
Base Range: 2


Heavy Weapons Teams:
The Imperium's regular army employs small teams of heavy weapons crews in key areas, rather than deploying them in large formations. This allows them much greater flexibility on deployment.

Rules wise, each of these heavy weapons teams is actually a platoon in battle tech. 3 squads of 2 men each, with one support secondary weapon per squad. This means each of these six man groups gets deployed separately on the field. As was pointed out earlier, infantry support weapons in battletech are not up to the same performance as the same items in 40k, so these heavy weapons teams are not going to be anywhere near as good as their 40k counterparts, though these ones are correspondingly much cheaper as well.

Fire Support
Code: [Select]
Type: Foot
Weight: 0.6 Tons
BV: 21
Cost: $534,293.72 C-bills 

Movement: 1
Troopers: 6 (2/3)
Armor: Flak, Standard
Divisor: 1

Primary Weapon: Laser Rifle (Ebony Assault Rifle)
Secondary Weapon: Autocannon (Semi-Portable)
Damage per trooper: 1-2=1, 3-4=2, 5-6=3
Base Range: 2



Anti-Tank
Code: [Select]
Type: Foot
Weight: 0.6 Tons
BV: 47
Cost: $746,797.85 C-bills 

Movement: 1
Troopers: 6 (2/3)
Armor: Flak, Standard
Divisor: 1

Primary Weapon: Laser Rifle (Ebony Assault Rifle)
Secondary Weapon: Support Laser (ER Clan)
Damage per trooper: 1-2=1, 3=2, 4-5=3, 6=4
Base Range: 2


Mortar
Code: [Select]
Type: Foot
Weight: 0.6 Tons
BV: 19
Cost: $508,989.20 C-bills 

Movement: 1
Troopers: 6 (2/3)
Armor: Flak, Standard
Divisor: 1

Primary Weapon: Laser Rifle (Ebony Assault Rifle)
Secondary Weapon: Mortar (Light)
Damage per trooper: 1=0, 2-4=1, 5-6=2
Base Range: 2

Special Weapon
Code: [Select]
Type: Foot
Weight: 0.6 Tons
BV: 15
Cost: $414,015.40 C-bills 

Movement: 1 
Troopers: 6 (2/3)
Armor: Flak, Standard
Divisor: 1

Primary Weapon: Laser Rifle (Ebony Assault Rifle)
Secondary Weapon: Flamer (Man-Portable)
Damage per trooper: 1=0, 2-4=1, 5-6=2
Base Range: 2


Imperial Guard Storm Troopers
The most elite units in the regular army. No augmented like the Imperium's Space Marines, these troops are instead heavily trained to operate in any environment imaginable. Equipped for space and ground operations as a standard, equipment for specific environments is issued on an as-needed basis. These troops also use a much more dangerous laser rifle than the imperial guard's standard weapon, and coupled with their heavier armor and ability to operate anywhere, these troops are some of the most dangerous conventional infantry in their region of space.

Code: [Select]
Storm Trooper Squad
Type: Foot
Weight: 1 Ton
BV: 195
Cost: $7,304,061.63 C-bills 

Movement: 1 
Troopers: 10
Armor: Environmental Suit, Marine
Divisor: 2

Primary Weapon: Laser Rifle (Mauser IIC IAS)
Damage per trooper: 1=1, 2=3, 3=4, 4=6, 5=7, 6=8, 7=10, 8=11, 9=13, 10=14
Base Range: 3

Training:
XCT
Marine


Rough Rider Squad
Even in the far future, warriors still ride into battle mounted on trusty warhorses, only now they are armed with laser guns.

Code: [Select]
Rough Rider Squad
Type: Horse
Weight: 7.15 Tons
BV: 50
Cost: $666,382.33 C-bills 

Movement: 3
Troopers: 10
Armor: Flak, Standard
Divisor: 2

Primary Weapon: Laser Rifle (Ebony Assault Rifle)
Damage per trooper: 1-2=0, 3-7=1, 8-10=2
Base Range: 2

Title: Re: Conversions-Warhammer 40k
Post by: Black_Knyght on 10 December 2016, 14:10:16
Ebay. You used to be able to order them from Games Workshop, but they discontinued the line, and the minis sold out fast.

I guess it's still popular. I only managed to get a couple titans and a bunch of Orks and IG. However, I missed out on IG tanks, and ork commanders.

I had hoped for just a tactical squad of marines for comparison, but, no such luck, yet.

I'm less interested in the Titans ( they are waaaaaaaaaaay "yuge"  >:D ), but I REALLY REALLY REALLY want the Marine, IG, and Ork vehicles!
Title: Re: Conversions-Warhammer 40k
Post by: Daryk on 10 December 2016, 14:45:43
One possible way to "fix" the Imperial Guard heavy weapon teams is to use Automatic Grenade Launchers instead of Semi-Portable Autocannon.  They do about twice the damage, and are reasonably fluffed as "grenade machine guns".
Title: alternate Fire Support Squad
Post by: Cryhavok101 on 10 December 2016, 17:31:10
Nothing is really going to fix them completely. It's a rules issue that is caused by the abstract-ness of infantry in battletech.

There is basically two main issues:
-If there is only 1 secondary weapon (IE support weapons) per squad, the whole squad uses the special effects and range of the primary weapon (IE the Lasgun analogues). If there is 2 secondary weapons per squad, you use the range and specials of the secondary weapons.
-You can only have a maximum of 2 secondary weapons in a squad. This forced me to use the 3 2-man squads in a 6-man platoon for the heavy weapons teams in order to get the 3 support weapons.

That means each squad has 1 secondary weapon, which means no matter what support weapon I put in there it gets the range and specials of the Lasgun analogues. Flamers don't flame, Machine guns don't heavy burst fire, etc.

It's not as big an issue for the majority of 40k infantry, but for these 6-man groups of heavy weapons it certainly is.

It also means I can't do much with the close combat troops, because you can't give multiple primary weapons to a squad. This also effects things like the rough riders, not being able to give them their hunting lances and the other weapons options they have.

Still, I have no problem substituting weapons for performance, so here is the requested alternate Fire Support Squad:

Code: [Select]
Type: Foot
Weight: 0.6 Tons
BV: 33
Cost: $611,753.39 C-bills 

Movement: 1
Troopers: 6 (2/3)
Armor: Flak, Standard
Divisor: 1

Primary Weapon: Laser Rifle (Ebony Assault Rifle)
Secondary Weapon: Grenade Launcher (Heavy Auto, Non-Inferno Ammo)
Damage per trooper: 1=1, 2=2, 3=3, 4=4, 5=5, 6=6
Base Range: 2

Title: Re: Conversions-Warhammer 40k
Post by: Cryhavok101 on 10 December 2016, 17:34:48
Update: Fixed an error in the IG infantry c-bill costs, affecting the heavy weapons teams.
Title: Eldar Militia Infantry
Post by: Cryhavok101 on 10 December 2016, 17:46:36
Eldar Regular Infantry

Guardians
The militia of the Eldar Nomads. Many Eldar will pick up arms to defend their homes in an emergency. Many serve for a time in this militia before pursuing other paths, often as they feel the need to do so.

Code: [Select]
Guardians
Type: Foot
Weight: 1 Ton
BV: 25
Cost: $275,568.32 C-bills 

Movement: 1
Troopers: 10
Armor: Ablative/Flak (Standard)
Divisor: 1

Primary Weapon: Needler Rifle
Secondary Weapon: Needler, Support (Firedrake)
Damage per trooper: 1=0, 2-4=1, 5-7=2, 8-10=3, 11-12=4
Base Range: 0


Rangers
Even for a Nomadic group, the rangers have an unquenchable wanderlust. Explorers who will venture anywhere, the Rangers also act as scouts, bringing word and warning to the kin they leave behind in their travels. When threatened, rangers will engage in brutal guerilla warfare, attacking and fading away before anyone can react, often decapitating an enemy's leadership in the process.

Code: [Select]
Rangers
Type: Foot
Weight: 1 Ton
BV: 50
Cost: $2,512,112.89 C-bills 

Movement: 1
Troopers: 10
Armor: Sneak Suit (Camo, IR, ECM)
Divisor: 1

Primary Weapon: Rifle (Radium Sniper)
Damage per trooper: 1=0, 2-3=1, 4-6=2, 7-8=3, 9-10=4
Base Range: 3

Training:
XCT


Support Weapon Teams
These serve the same function for the Eldar that the Imperial Guard's heavy weapons teams do for the Imperium's regular army... and in battletech, have the same troubles.

Code: [Select]
Support Weapon Formations
Type: Foot
Weight: .6
BV: 23
Cost: $470,818.01 C-bills 

Movement: 1
Troopers: 6 (2/3)
Armor: Ablative/Flak (Standard)
Divisor: 1

Primary Weapon: Needler Rifle
Secondary Weapon: Particle Cannon (Semiportable)
Damage per trooper: 1-2=1, 3-4=2, 5-6=3
Base Range: 0


Guardian Jetbikes
Some Eldar Nomad groups have the means to equip their militia with hover craft, creating a deadly fast striking force.

Note: This is organized into 4 squads of 3 people, so in battletech terms, this is a full platoon of 12 people.

Code: [Select]
Guardian Jetbike Squad
Type: Mechanized (Hover)
Weight: 12
BV: 33
Cost: $1,134,988.58 C-bills 

Movement: 5
Troopers: 12 (3/4)
Armor: Ablative/Flak (standard)
Divisor: 1

Primary Weapon: Needler Rifle (Shredder, Heavy)
Secondary Weapon: Needler, Support (Firedrake)
Damage per trooper: 1-2=1, 3=2, 4-5=3, 6=4, 7-8=5, 9=6, 10-11=7, 12=8
Base Range: 0

Title: Re: Conversions-Warhammer 40k
Post by: Cryhavok101 on 10 December 2016, 17:52:03
the Marine, IG, and Ork vehicles!

Some day I will get around to putting together the Ork stuff. I have a few ideas, but no real plans for them yet. I'm not really going by any kind of list, just making what I feel like at any given time. Orks are probably my least favorite group in 40k though, so my motivation to work on their stuff is a bit lacking. Someday it'll happen though. If you want to make some and post it though, feel free.

Leman Russ' and variants are going to come soon though.
Title: Re: Conversions-Warhammer 40k
Post by: Daryk on 10 December 2016, 18:03:19
The advantage of the support weapon rules as they are gives the secondary weapon the range of the primary if there's only one per squad, so the Auto Grenade Launcher (or Heavy, which you used to boost the damage a bit) gets the range of the lasgun.
Title: Re: Conversions-Warhammer 40k
Post by: Cryhavok101 on 10 December 2016, 19:02:15
The disadvantage is also that the support weapon gets the range of the lasgun, for example the Anti-Tank squad's ER clan support lasers have their range cut in half. In the eldar guardian squad, it's firedrake support needler also looses range. As does the eldar support weapon squad. Meanwhile, the special weapons squad does get the lasgun's range, but loses the reason you would take a flamer in the first place: the flame quality.

Were the rules less abstract, you could have the secondary weapons' damage cutting in at the appropriate range, and the special effects of the weapons taking effect at the ranges the weapon is active at.
Title: Re: Conversions-Warhammer 40k
Post by: Daryk on 10 December 2016, 19:04:26
I totally agree the lower end of the rules needs a re-write.  I'm working on power packs right now, and I posted a thread about machine guns a little while ago.
Title: Re: Conversions-Warhammer 40k
Post by: Cryhavok101 on 10 December 2016, 19:47:43
I'm actually following the one on machine guns. I find some of their comments in that thread a bit annoying.
Title: Re: Conversions-Warhammer 40k
Post by: Daryk on 10 December 2016, 20:10:55
Which thread is that?  Mine has no replies (http://bg.battletech.com/forums/index.php?topic=55497.0).
Title: Re: Conversions-Warhammer 40k
Post by: Cryhavok101 on 10 December 2016, 20:19:30
I was talking about the one in the rules questions area. Might have been someone else's though.
Title: Re: Conversions-Warhammer 40k
Post by: Daryk on 10 December 2016, 20:23:48
If you're talking about the Machine Gun Array threads, yes, they belong to other people.  Also, I just posted my thread on Power Packs if you're interested.
Title: Re: Conversions-Warhammer 40k
Post by: Cryhavok101 on 11 December 2016, 14:58:36
Made corrections to all those infantry based on errors Daryk helped me figure out.
Title: Re: Conversions-Warhammer 40k
Post by: cornmoggler on 14 December 2016, 21:55:14
Been lurking on this thread for a hot minute- super late to reply.
One thing you might look at vis a vis infantry heavy weapons lack of distinction is expanding your use of field guns. Autocannon subs as CLmg, lascannon subs to MedChemlaser, melta subs to vehicular flamer packing inferno ammo, etc.

Also, I question the use of a short Tom on your vindicator. A 45 meter blast radius is extravagantly larger than the wh40k large blast template, think a snub sniper might be more appropriate.

All around great stuff, I'll be watching with interest.
Title: Re: Conversions-Warhammer 40k
Post by: Cryhavok101 on 15 December 2016, 01:10:21
Been lurking on this thread for a hot minute- super late to reply.

Awesome, the more the merrier. Welcome.

One thing you might look at vis a vis infantry heavy weapons lack of distinction is expanding your use of field guns. Autocannon subs as CLmg, lascannon subs to MedChemlaser, melta subs to vehicular flamer packing inferno ammo, etc.

From TO pg 310:
Code: [Select]
Any vehicular-scale autocannon (including light, standard, Ultra, LB-X, rotary, and ProtoMech), Gauss weapon (excluding heavy and Hyper-Assault
types), or Rifl e (Cannon, see p. 338) may be used as a Field Gun
And on the next page:
Code: [Select]
Only motorized conventional infantry platoons or mechanized conventional infantry platoons with a Wheeled or Tracked motive type may
be equipped with Field Guns.

So not only are the choices of what to use as a field gun restrictive (machine guns, chem lasers, and vehicular flamers aren't allowed), but you have to be a motorized or mechanized platoon as well. I did think about using larger field guns (UAC-5 for autocannon) but decided I wanted to preserve the size of the heavy weapons teams as 6 man teams instead of the much larger numbers it would have taken for field-gun teams. I also preferred to keep them as foot infantry.

Using any ammo dependent weapon as a field gun is something I have considered as a house rule for my own games though, so I certainly wouldn't discourage anyone from doing that if they want, however I prefer to have all my designs legal, and putting those field guns on them wouldn't be.

Also, I question the use of a short Tom on your vindicator. A 45 meter blast radius is extravagantly larger than the wh40k large blast template, think a snub sniper might be more appropriate.


The vindicator is a tank hunter, with the most powerful cannon it can mount. A cannon that is the most powerful a cannon can get right up until you get to autokill effects on titan weapons. One that is AoE, but much shorter range than true artillery like a basilisk or whirlwind. I have no regrets using the Long Tom Cannon on it. Also I feel I must point out that all of the artillery cannons have the same blast radius, so using the sniper cannon would just reduce the damage, not the blast radius.

All around great stuff, I'll be watching with interest.

Thanks! If you ever feel like it you are welcome to post your own versions of things here to, whether it is something I haven't gotten to yet or something you want a little different, it's all welcome here. As I said earlier in the thread, different forge worlds make different patterns of the same stuff, so differences in caliber and other things are just the same vehicle made by a different forge world (or sept/craftworld/etc).
Title: Leman Russ Tanks
Post by: Cryhavok101 on 17 December 2016, 17:02:06
Leman Russ Tanks

For these I got most of my information from Lexicanum (http://wh40k.lexicanum.com/wiki/Leman_Russ_Battle_Tank) which also has links to all of the variants, and a decent picture of each. I am being lazy and just going to let you follow those links to see the pictures, if you need one.

Some notes before I get on with it:

Now for the tanks:

Battle Tank
Code: [Select]
Battle Tank
Mixed (Base IS)
100 tons 
BV: 1,141
Cost: 3,475,667 C-bills

Movement: 2/3 (Tracked)
Engine: 200 ICE

Internal: 50
Armor: 248
                     Internal    Armor
--------------------------------------
Front                      10       62
Right                      10       49
Left                       10       49
Rear                       10       39
Turret                     10       49

Weapon                         Loc  Heat
----------------------------------------
Vehicle Flamer                  FR     3
Plasma Cannon (ST) (Clan)       RS     7
Plasma Cannon (ST) (Clan)       LS     7
Sniper                          TU    10

Ammo                           Loc Shots
----------------------------------------
Vehicle Flamer Ammo             BD    20
Vehicle Flamer Ammo             BD    20
Sniper Ammo                     BD    10
Sniper Ammo                     BD    10
Plasma Cannon Ammo              BD    10
Plasma Cannon Ammo              BD    10
Plasma Cannon Ammo              BD    10
Plasma Cannon Ammo              BD    10

Equipment                      Loc
----------------------------------
Sponson Turret                  RS
Sponson Turret                  LS


Demolisher
Code: [Select]
Demolisher
Mixed (Base IS)
100 tons 
BV: 1,578
Cost: 4,158,333 C-bills

Movement: 1/2 (Tracked)
Engine: 100 ICE

Internal: 50
Armor: 390
                     Internal    Armor
--------------------------------------
Front                      10       94
Right                      10       78
Left                       10       78
Rear                       10       62
Turret                     10       78

Weapon                         Loc  Heat
----------------------------------------
Vehicle Flamer                  FR     3
Plasma Cannon (ST) (Clan)       RS     7
Plasma Cannon (ST) (Clan)       LS     7
Long Tom Cannon                 TU    20

Ammo                           Loc Shots
----------------------------------------
Vehicle Flamer Ammo             BD    20
Vehicle Flamer Ammo             BD    20
Plasma Cannon Ammo              BD    10
Plasma Cannon Ammo              BD    10
Plasma Cannon Ammo              BD    10
Plasma Cannon Ammo              BD    10
Long Tom Cannon Ammo            BD     5
Long Tom Cannon Ammo            BD     5
Long Tom Cannon Ammo            BD     5
Long Tom Cannon Ammo            BD     5

Equipment                      Loc
----------------------------------
Sponson Turret                  RS
Sponson Turret                  LS


Vanquisher
Code: [Select]
Vanquisher
Mixed (Base IS)
100 tons 
BV: 1,561
Cost: 5,826,667 C-bills

Movement: 2/3 (Tracked)
Engine: 200 ICE

Internal: 50
Armor: 248
                     Internal    Armor
--------------------------------------
Front                      10       62
Right                      10       49
Left                       10       49
Rear                       10       39
Turret                     10       49

Weapon                         Loc  Heat
----------------------------------------
Vehicle Flamer                  FR     3
Plasma Cannon (ST) (Clan)       RS     7
Plasma Cannon (ST) (Clan)       LS     7
Gauss Rifle (Clan)              TU     1

Ammo                           Loc Shots
----------------------------------------
Vehicle Flamer Ammo             BD    20
Vehicle Flamer Ammo             BD    20
Plasma Cannon Ammo              BD    10
Plasma Cannon Ammo              BD    10
Plasma Cannon Ammo              BD    10
Plasma Cannon Ammo              BD    10
Gauss Ammo                      BD     8
Gauss Ammo                      BD     8

Equipment                      Loc
----------------------------------
Sponson Turret                  RS
Sponson Turret                  LS
Targeting Computer              BD
Nova CEWS                       BD
Communications Equipment (2 ton)  BD


Exterminator
Code: [Select]
Exterminator
Mixed (Base IS)
100 tons 
BV: 1,304
Cost: 3,675,667 C-bills

Movement: 2/3 (Tracked)
Engine: 200 ICE

Internal: 50
Armor: 248
                     Internal    Armor
--------------------------------------
Front                      10       62
Right                      10       49
Left                       10       49
Rear                       10       39
Turret                     10       49

Weapon                         Loc  Heat
----------------------------------------
Plasma Cannon (ST) (Clan)       RS     7
Plasma Cannon (ST) (Clan)       LS     7
Rotary AC/2                     TU     1
Rotary AC/2                     TU     1
Vehicle Flamer                  FR     3

Ammo                           Loc Shots
----------------------------------------
Plasma Cannon Ammo              BD    10
Plasma Cannon Ammo              BD    10
Plasma Cannon Ammo              BD    10
Plasma Cannon Ammo              BD    10
Rotary AC/2 Ammo                BD    45
Rotary AC/2 Ammo                BD    45
Vehicle Flamer Ammo             BD    20
Vehicle Flamer Ammo             BD    20
Rotary AC/2 Ammo                BD    45
Rotary AC/2 Ammo                BD    45

Equipment                      Loc
----------------------------------
Sponson Turret                  RS
Sponson Turret                  LS
Bulldozer                       FR


Annihilator
Code: [Select]
Annihilator
Mixed (Base IS)
100 tons 
BV: 1,395
Cost: 3,816,667 C-bills

Movement: 2/3 (Tracked)
Engine: 200 ICE

Internal: 50
Armor: 248
                     Internal    Armor
--------------------------------------
Front                      10       62
Right                      10       49
Left                       10       49
Rear                       10       39
Turret                     10       49

Weapon                         Loc  Heat
----------------------------------------
Plasma Cannon (ST) (Clan)       RS     7
Plasma Cannon (ST) (Clan)       LS     7
Large Chem Laser (Clan)         FR     6
Large Chem Laser (Clan)         TU     6
Large Chem Laser (Clan)         TU     6
Vehicular Grenade Launcher      FR     1
Vehicular Grenade Launcher      RR     1
Vehicular Grenade Launcher      LS     1
Vehicular Grenade Launcher      RS     1

Ammo                           Loc Shots
----------------------------------------
Plasma Cannon Ammo              BD    10
Plasma Cannon Ammo              BD    10
Plasma Cannon Ammo              BD    10
Plasma Cannon Ammo              BD    10
Large Chemical Laser Ammo       BD    10
Large Chemical Laser Ammo       BD    10
Large Chemical Laser Ammo       BD    10
Large Chemical Laser Ammo       BD    10
Large Chemical Laser Ammo       BD    10
Large Chemical Laser Ammo       BD    10
VGL Chaff Grenade              None     1
VGL Chaff Grenade              None     1
VGL Chaff Grenade              None     1
VGL Chaff Grenade              None     1

Equipment                      Loc
----------------------------------
Sponson Turret                  RS
Sponson Turret                  LS
Mounted Searchlight             FR
Bulldozer                       FR


Executioner
Code: [Select]
Executioner
Mixed (Base IS)
100 tons 
BV: 1,406
Cost: 3,661,667 C-bills

Movement: 2/3 (Tracked)
Engine: 200 ICE

Internal: 50
Armor: 248
                     Internal    Armor
--------------------------------------
Front                      10       62
Right                      10       49
Left                       10       49
Rear                       10       39
Turret                     10       49

Weapon                         Loc  Heat
----------------------------------------
Plasma Cannon (ST) (Clan)       RS     7
Plasma Cannon (ST) (Clan)       LS     7
Vehicle Flamer                  FR     3
Plasma Rifle                    TU    10

Ammo                           Loc Shots
----------------------------------------
Plasma Cannon Ammo              BD    10
Plasma Cannon Ammo              BD    10
Plasma Cannon Ammo              BD    10
Plasma Cannon Ammo              BD    10
Vehicle Flamer Ammo             BD    20
Vehicle Flamer Ammo             BD    20
Plasma Rifle Ammo               BD    10
Plasma Rifle Ammo               BD    10
Plasma Rifle Ammo               BD    10
Plasma Rifle Ammo               BD    10

Equipment                      Loc
----------------------------------
Sponson Turret                  RS
Sponson Turret                  LS
Targeting Computer              BD


Punisher
Code: [Select]
Punisher
Mixed (Base IS)
100 tons 
BV: 1,219
Cost: 6,323,667 C-bills

Movement: 2/3 (Tracked)
Engine: 200 ICE

Internal: 50
Armor: 248
                     Internal    Armor
--------------------------------------
Front                      10       62
Right                      10       49
Left                       10       49
Rear                       10       39
Turret                     10       49

Weapon                         Loc  Heat
----------------------------------------
Plasma Cannon (ST) (Clan)       RS     7
Plasma Cannon (ST) (Clan)       LS     7
Vehicle Flamer                  FR     3
Light Machine Gun               TU     0
Light Machine Gun               TU     0
Light Machine Gun               TU     0
Light Machine Gun               TU     0
Light Machine Gun               TU     0
Light Machine Gun               TU     0
Light Machine Gun               TU     0
Light Machine Gun               TU     0
Light Machine Gun Array         TU     0
Light Machine Gun Array         TU     0

Ammo                           Loc Shots
----------------------------------------
Plasma Cannon Ammo              BD    10
Plasma Cannon Ammo              BD    10
Plasma Cannon Ammo              BD    10
Plasma Cannon Ammo              BD    10
Vehicle Flamer Ammo             BD    20
Vehicle Flamer Ammo             BD    20
Light Machine Gun Ammo          BD   200
Light Machine Gun Ammo          BD   200

Equipment                      Loc
----------------------------------
Sponson Turret                  RS
Sponson Turret                  LS
Armored Motive System           BD
Beagle Active Probe             BD



Eradicator
Code: [Select]
Eradicator
Mixed (Base IS)
100 tons 
BV: 1,176
Cost: 4,416,667 C-bills

Movement: 2/3 (Tracked)
Engine: 200 ICE

Internal: 50
Armor: 248
                     Internal    Armor
--------------------------------------
Front                      10       62
Right                      10       49
Left                       10       49
Rear                       10       39
Turret                     10       49

Weapon                         Loc  Heat
----------------------------------------
Vehicle Flamer                  FR     3
Plasma Cannon (ST) (Clan)       RS     7
Plasma Cannon (ST) (Clan)       LS     7
Sniper Cannon                   TU    10

Ammo                           Loc Shots
----------------------------------------
Vehicle Flamer Ammo             BD    20
Vehicle Flamer Ammo             BD    20
Plasma Cannon Ammo              BD    10
Plasma Cannon Ammo              BD    10
Plasma Cannon Ammo              BD    10
Plasma Cannon Ammo              BD    10
Sniper Cannon Ammo              BD    10
Sniper Cannon Ammo              BD    10
Sniper Cannon Ammo              BD    10
Sniper Cannon Ammo              BD    10

Equipment                      Loc
----------------------------------
Sponson Turret                  RS
Sponson Turret                  LS
Beagle Active Probe             BD
Bulldozer                       FR



Conqueror
Code: [Select]
Conqueror
Mixed (Base IS)
100 tons 
BV: 1,341
Cost: 2,755,000 C-bills

Movement: 3/5 (Tracked)
Engine: 300 ICE

Internal: 50
Armor: 248
                     Internal    Armor
--------------------------------------
Front                      10       62
Right                      10       49
Left                       10       49
Rear                       10       39
Turret                     10       49

Weapon                         Loc  Heat
----------------------------------------
Ultra AC/10                     TU     4
Large Chem Laser (Clan)         FR     6

Ammo                           Loc Shots
----------------------------------------
Ultra AC/10 Ammo                BD    10
Ultra AC/10 Ammo                BD    10
Ultra AC/10 Ammo                BD    10
Ultra AC/10 Ammo                BD    10
Ultra AC/10 Ammo                BD    10
Large Chemical Laser Ammo       BD    10
Large Chemical Laser Ammo       BD    10

Equipment                      Loc
----------------------------------
Targeting Computer              BD


There are also some other vehicles based on the Leman Russ Hull as well, I decided to include them:

Atlas Recovery Vehicle
Code: [Select]
Atlas Recovery Vehicle
Mixed (Base IS)
100 tons 
BV: 659
Cost: 2,274,500 C-bills

Movement: 3/5 (Tracked)
Engine: 300 ICE

Internal: 40
Armor: 192
                     Internal    Armor
--------------------------------------
Front                      10       58
Right                      10       48
Left                       10       48
Rear                       10       38

Weapon                         Loc  Heat
----------------------------------------
Machine Gun                     FR     0
Machine Gun                     FR     0
Machine Gun                     FR     0
Machine Gun Array               FR     0

Ammo                           Loc Shots
----------------------------------------
Machine Gun Ammo                BD   200

Equipment                      Loc
----------------------------------
Lift Hoist                      RR
Lift Hoist                      RR
Lift Hoist                      RR
Lift Hoist                      RR
Trailer Hitch                   RR
Mobile Field Base               BD


My version of the atlas goes far beyond what the 40k one can do, mostly because I can. I put the maximum number of lift hoists on this, and interpretted it's "may repair some motive damaged vehicles in the field" to giving it a full on modile field base.

Colossus Bombard
Code: [Select]
Colossus Bombard
Mixed (Base IS)
100 tons 
BV: 1,279
Cost: 4,613,333 C-bills

Movement: 1/2 (Tracked)
Engine: 100 ICE

Internal: 40
Armor: 192
                     Internal    Armor
--------------------------------------
Front                      10       58
Right                      10       48
Left                       10       48
Rear                       10       38

Weapon                         Loc  Heat
----------------------------------------
Arrow IV                        FR    10
Arrow IV                        FR    10
Arrow IV                        FR    10
Arrow IV                        FR    10

Ammo                           Loc Shots
----------------------------------------
Fuel/Air Arrow IV Ammo          BD     5
Fuel/Air Arrow IV Ammo          BD     5
Fuel/Air Arrow IV Ammo          BD     5
Fuel/Air Arrow IV Ammo          BD     5
Fuel/Air Arrow IV Ammo          BD     5
Fuel/Air Arrow IV Ammo          BD     5
Fuel/Air Arrow IV Ammo          BD     5

Again I didn't stick with exactness on this. I took a weapon that can fire fuel air rounds, and was shorter range than the weapon I gave the basilisk, and still brought similar damage, then I put as many as I could on this, where the 40k version has a single massive, gigantic mortar. I feel like having a cluster of arrow IV launchers will be an okay approximation to the huge shells the original fired.

Destroyer Tank Hunter
Code: [Select]
Destoyer Tank Hunter
Mixed (Base IS)
100 tons 
BV: 1,362
Cost: 8,482,667 C-bills

Movement: 2/3 (Tracked)
Engine: 200 ICE

Internal: 40
Armor: 192
                     Internal    Armor
--------------------------------------
Front                      10       58
Right                      10       48
Left                       10       48
Rear                       10       38

Weapon                         Loc  Heat
----------------------------------------
RISC Hyper Laser                FR    24

Equipment                      Loc
----------------------------------
Bulldozer                       FR
Targeting Computer              BD
Armored Motive System           BD
Angel ECM Suite                 BD
Bloodhound Active Probe         BD

These seems pretty self explanatory. The Hyper Laser is analogue to the Laser Destroyer, giving it a long range punch it has in 40k.

Arachnos QuadVee
Code: [Select]
Arachnos QuadVee
Mixed (Base Clan)
100 tons 

Movement: 2/3
Engine: 200 Compact
Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 160
Armor: 280/323
                     Internal    Armor
--------------------------------------
Center Torso               31       41
Center Torso (rear)                 13
Right Torso                21       28
Right Torso (rear)                   9
Left Torso                 21       28
Left Torso (rear)                    9
Front Right Leg            21       36
Front Left Leg             21       36
Rear Right Leg             21       36
Rear Left Leg              21       35

Weapon                         Loc  Heat
----------------------------------------
Plasma Cannon                   LT     7
Plasma Cannon                   RT     7
Vehicle Flamer                  CT     3
Long Tom Cannon                LT/CT   20

Ammo                           Loc Shots
----------------------------------------
Plasma Cannon Ammo              RT    10
Plasma Cannon Ammo              RT    10
Plasma Cannon Ammo              RT    10
Plasma Cannon Ammo              RT    10
Vehicle Flamer Ammo             RT    20
Long Tom Cannon Ammo            RT     5
Long Tom Cannon Ammo            RT     5

Equipment                      Loc
----------------------------------
Standard                       None
Conversion Equipment           Legs
Tracks                         Legs
QuadVee Cockpit                Head


I never realized 40k had a quadvee until I saw the brief description of this. Technically it still doesn't, but this just screamed "QuadVee" to me, so here it is. It is the only one with a non-ICE engine, but this thing really needed crit space, so I went with a compact. In 40k this is a one-of-a-kind unit, rather than a production model.




Finally, a bonus for the Ork fans in the thread:

Ork Looted Leman Russ
Code: [Select]
Looted Leman Russ
IS experimental
100 tons 
BV: 907
Cost: 2,716,667 C-bills

Movement: 2/3 (Tracked)
Engine: 200 ICE

Internal: 50
Armor: 248
                     Internal    Armor
--------------------------------------
Front                      10       62
Right                      10       49
Left                       10       49
Rear                       10       39
Turret                     10       49

Weapon                         Loc  Heat
----------------------------------------
Vehicle Flamer (ST)             RS     3
Vehicle Flamer (ST)             LS     3
Vehicle Flamer                  FR     3
Sniper                          TU    10
Vehicular Grenade Launcher      RR     1
Vehicular Grenade Launcher (ST) RS     1
Vehicular Grenade Launcher      FR     1
Vehicular Grenade Launcher (ST) LS     1
Vehicular Grenade Launcher      TU     1

Ammo                           Loc Shots
----------------------------------------
Vehicle Flamer Ammo             BD    20
Vehicle Flamer Ammo             BD    20
Vehicle Flamer Ammo             BD    20
Sniper Ammo                     BD    10
Sniper Ammo                     BD    10
Sniper Ammo                     BD    10
VGL Chaff Grenade              None    1
VGL Chaff Grenade              None    1
VGL Chaff Grenade              None    1
VGL Chaff Grenade              None    1
VGL Chaff Grenade              None    1

Equipment                      Loc
----------------------------------
Bulldozer                       FR
Wrecking Ball                   TU
Sponson Turret                  RS
Sponson Turret                  LS
Salvage Arm                     RR
Booby Trap                      BD


Make sure to paint it red, and be careful, it might explode.
Title: Squiggoths
Post by: Cryhavok101 on 19 December 2016, 01:40:25
After some changes to my Infantry Calculator, I have a couple more entries:

Squiggoths
(http://i123.photobucket.com/albums/o285/MrChaos_album/IMG_1073.jpg)

Big Squiggoth Squad
Code: [Select]
Big Squiggoth Squad
Type: Squiggoth
Weight: 7.5 Tons
BV: 196
Cost: $803,419.08 C-bills

Movement: 5
Troopers: 10
Armor: Ballistic Plate, Standard
Divisor: 8

Primary Weapon: Gyroslug Carbine
Secondary Weapon: Mortar (Heavy, Non-Inferno Ammo)
Damage per trooper: 1=0, 2-3=1, 4-6=2, 7-8=3, 9-10=4
Base Range: 3

Disposable Weapon: Rocket Launcher (LAW)
Damage per trooper: 1-2=1, 3-4=2, 5-6=3, 7-8=4, 9-10=5
Base Range: 2

Bonus Melee Damage: 7D6 (2)


Gargantuan Squiggoth Squad
Code: [Select]
Gargantuan Squiggoth Platoon
Type: Gargantuan Squiggoth
Weight: 100 Tons
BV: 647
Cost: $1,292,735.66 C-bills

Movement: 6
Troopers: 20
Armor: Ballistic Plate, Standard
Divisor: 14

Primary Weapon: Gyroslug Carbine
Secondary Weapon: Machine Gun (Support)
Damage per trooper: 1=1, 2=2, 3=3, 4=3, 5=4, 6=5, 7=6, 8=7, 9=8, 10=9, 11=9, 12=10, 13=11, 14=12, 15=13, 16=14, 17=14, 18=15, 19=16, 20=17
Base Range: 2

Bonus Melee Damage: 10D6 (3)

Title: Valkyrie and Variants
Post by: Cryhavok101 on 24 December 2016, 10:25:54
Valkyrie and Variants
While the Valkyrie is listed as a 13 ton 'orbital flier' I decided to up it to 30 tons, in order to fit everything I wanted onto it, including enough bomb mounts to get the option of having the same amount of ordnance on the Valkyrie itself. I used ASF as the base type, since they can leave the atmosphere, and have VSTOL capability, I felt they were the closest I could get.

Dedicated Ground Support fighters, the Valkyrie series is actually flown by the Imperial Navy. They just don't do much other than support the imperial guard, and are often attached on a permanent basis to Imperial Guard units.

Valkyrie Infantry Carrier
(https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcSTfspn3dn6_icuaaT_unge2nELSeCo-LZbESy20zuNuvmGqo9s)
Code: [Select]
Valkyrie Infantry Carrier
IS experimental
30 tons 
BV: 224
Cost: 933,340 C-bills

Movement: 3/5
Engine: 30
Heat Sinks: 10

Structural Integrity: 3
Armor: 56
                        Armor
-----------------------------
Nose                       14
Left Wing                  14
Right Wing                 14
Aft                        14


Weapon                         Loc  Heat
----------------------------------------
Machine Gun                    RWG     0
Machine Gun                    LWG     0
Medium VSP Laser               NOS     7

Ammo                           Loc Shots
----------------------------------------
Half Machine Gun Ammo          AFT   100

Equipment                      Loc
----------------------------------
Foot Infantry (3 tons)         AFT
Cargo (10 tons)                AFT



Vulture Gunship
(https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcSymHPca5RIcNRCKsWwnGX7pNIRUqcIJnjmLW8tfzyAPQ9hehzzfg)
Code: [Select]
Vulture Gunship
IS experimental
30 tons 
BV: 567
Cost: 1,102,678 C-bills

Movement: 3/5
Engine: 30
Heat Sinks: 10

Structural Integrity: 3
Armor: 56
                        Armor
-----------------------------
Nose                       14
Left Wing                  14
Right Wing                 14
Aft                        14


Weapon                         Loc  Heat
----------------------------------------
Rotary AC/5                    NOS     1
Machine Gun                    NOS     0
Machine Gun                    NOS     0
Machine Gun                    NOS     0
Machine Gun Array              NOS     0

Ammo                           Loc Shots
----------------------------------------
Rotary AC/5 Ammo               AFT    20
Rotary AC/5 Ammo               AFT    20
Rotary AC/5 Ammo               AFT    20
Half Machine Gun Ammo          AFT   100


Equipment                      Loc
----------------------------------
Targeting Computer             NOS



Vendetta Heavy Gunship
(https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcS5UcV0vHkaY0FoLKQEuRYxd-tH7BTmbUugRGSTue8TBvU8Ev_O)
Code: [Select]
Vendetta Heavy Gunship
Mixed (Base IS)
30 tons 
BV: 750
Cost: 1,611,265 C-bills

Movement: 3/5
Engine: 30
Heat Sinks: 10 [20]

Structural Integrity: 3
Armor: 56
                        Armor
-----------------------------
Nose                       14
Left Wing                  14
Right Wing                 14
Aft                        14


Weapon                         Loc  Heat
----------------------------------------
Large Chem Laser (Clan)        NOS     6
Large Chem Laser (Clan)        NOS     6
ER Medium Laser (Clan)         RWG     5
ER Medium Laser (Clan)         RWG     5
ER Medium Laser (Clan)         LWG     5
ER Medium Laser (Clan)         LWG     5

Ammo                           Loc Shots
----------------------------------------
Large Chemical Laser Ammo      AFT    10
Large Chemical Laser Ammo      AFT    10
Large Chemical Laser Ammo      AFT    10

Equipment                      Loc
----------------------------------
Beagle Active Probe            NOS



Valkyrie Sky Talon
(https://www.forgeworld.co.uk/resources/catalog/product/600x620/99590108082_ValkyrieSkyTalon01.jpg)
Code: [Select]
Valkyrie Sky Talon
IS experimental
30 tons 
BV: 164
Cost: 2,037,685 C-bills

Movement: 3/5
Engine: 30 XXL
Heat Sinks: 10
Cockpit: Small Cockpit

Structural Integrity: 3
Armor: 59 (Heavy Ferro-Aluminum)
                        Armor
-----------------------------
Nose                       15
Left Wing                  15
Right Wing                 14
Aft                        15


Weapon                         Loc  Heat
----------------------------------------
Machine Gun                    NOS     0

Ammo                           Loc Shots
----------------------------------------
Machine Gun Ammo               NOS   200

Equipment                      Loc
----------------------------------
Heavy Ferro-Aluminum           AFT
Cargo (10 tons)                LWG
Cargo (10 tons)                RWG

Title: Re: Conversions-Warhammer 40k
Post by: Cryhavok101 on 24 December 2016, 11:54:06
Added Table of Contents Links to first post in thread.
Title: Ork Walkers
Post by: Cryhavok101 on 26 December 2016, 01:24:07
Ork Walkers

The savage hordes of the Orks value only one thing: battle. Every part of their society is based on preparing for the next battle. Even their technicians only ply their trade in order to create greater and deadlier machines of death.

Ork  Killa' Kan
(http://www.braintyrefire.com/personal/w40k/Bad-Moonz-Killa-Kan-2a.jpg)
Code: [Select]
Ork Killa' Kan
IS experimental
10 tons 
BV: 173
Cost: 704,110 C-bills

Movement: 3/5
Engine: 30
Heat Sinks: 10
Cockpit: Small Cockpit
Gyro: Standard Gyro

Internal: 19
Armor: 41/41
                     Internal    Armor
--------------------------------------
Center Torso                4        6
Center Torso (rear)                  2
Right Torso                 3        5
Right Torso (rear)                   1
Left Torso                  3        5
Left Torso (rear)                    1
Right Arm                   1        2
Left Arm                    1        2
Right Leg                   2        4
Left Leg                    2        4

Weapon                         Loc  Heat
----------------------------------------
Flamer                          RA     3

Equipment                      Loc
----------------------------------
Claw                            LA
Standard                       None


Ork Dreadnought
(http://vignette1.wikia.nocookie.net/warhammer40k/images/7/7f/Deff_Dread_5th_ed.jpg/revision/latest?cb=20130503015633)
Code: [Select]
Ork Dreadnought
IS experimental
15 tons 
BV: 309
Cost: 978,247 C-bills

Movement: 3/5
Engine: 45
Heat Sinks: 10
Cockpit: Small Cockpit
Gyro: Standard Gyro

Internal: 26
Armor: 48/55
                     Internal    Armor
--------------------------------------
Center Torso                5        7
Center Torso (rear)                  2
Right Torso                 4        6
Right Torso (rear)                   1
Left Torso                  4        6
Left Torso (rear)                    1
Right Arm                   2        3
Left Arm                    2        3
Right Leg                   3        5
Left Leg                    3        5

Weapon                         Loc  Heat
----------------------------------------
Light PPC                       LT     5
Heavy Flamer                    RT     5

Equipment                      Loc
----------------------------------
Claw                            RA
Claw                            LA


Stompa'
(http://vignette1.wikia.nocookie.net/warhammer40k/images/3/32/Ork_Stompa_Goffs.jpg/revision/latest?cb=20120214213040)
Code: [Select]
Stompa
IS experimental
100 tons 
BV: 1,591
Cost: 9,631,500 C-bills

Movement: 3/5
Engine: 300
Heat Sinks: 11 [22]
Gyro: Standard Gyro

Internal: 152
Armor: 209/307 Industrial
                     Internal    Armor
--------------------------------------
Center Torso               31       32
Center Torso (rear)                 10
Right Torso                21       22
Right Torso (rear)                   7
Left Torso                 21       22
Left Torso (rear)                    7
Right Arm                  17       23
Left Arm                   17       23
Right Leg                  21       28
Left Leg                   21       26

Weapon                         Loc  Heat
----------------------------------------
Fluid Gun                       CT     0
Long Tom Cannon                RA/RT    20
Rotary AC/2                     RA     1
Light Machine Gun               LA     0
Light Machine Gun               LT     0
Light Machine Gun               LT     0
Light Machine Gun               HD     0

Ammo                           Loc Shots
----------------------------------------
Fluid Gun Ammo                  LL    20
Fluid Gun Ammo                  RL    20
Rotary AC/2 Ammo                RA    45
Long Tom Cannon Ammo            RA     5
Long Tom Cannon Ammo            RA     5
Half Light Machine Gun Ammo     LL   100

Equipment                      Loc
----------------------------------
Hatchet                         LA


Big Stompa'
(http://www.the-waaagh.com/forums/uploads//monthly_10_2007/post-3958-1192558774.jpg)
Code: [Select]
Big Stompa
IS experimental
150 tons 
BV: 2,223
Cost: 37,461,875 C-bills

Movement: 2/3
Engine: 300 XL
Heat Sinks: 21 [42]
Cockpit: Superheavy Cockpit
Gyro: Superheavy Gyro

Internal: 227
Armor: 458/457
                     Internal    Armor
--------------------------------------
Center Torso               45       68
Center Torso (rear)                 22
Right Torso                32       48
Right Torso (rear)                  16
Left Torso                 32       48
Left Torso (rear)                   16
Right Arm                  25       50
Left Arm                   25       50
Right Leg                  32       64
Left Leg                   32       64

Weapon                         Loc  Heat
----------------------------------------
Fluid Gun                       CT     0
Long Tom Cannon                RA/RT    20
Light Machine Gun               LT     0
Light Machine Gun (R)           LT     0
Rotary AC/2                     RA     1
Rotary AC/2                     RA     1
Narc                            LA     0
Medium VSP Laser                HD     7

Ammo                           Loc Shots
----------------------------------------
Fluid Gun Ammo                  LT    20
Fluid Gun Ammo                  RL    20
Long Tom Cannon Ammo            RT     5
Long Tom Cannon Ammo            RT     5
Half Light Machine Gun Ammo     LT   100
Rotary AC/2 Ammo                RT    45
Rotary AC/2 Ammo                RT    45
Narc Bola Pods                  LA     6
Narc Bola Pods                  LA     6

Equipment                     
----------------------------------
2 Lift Hoist                     



For this last one, the Lifta' Dropa' is being represented by a combination of Narc with Bola Pods and the lift hoists that give it the power to pick up any normal sized mech. Unfortunately that is as close as I think I can get to the magic tractor beams, even though it is something of a far cry from it.

In addition, like the imperium, the Ork clans tend to build structures around their largest walkers (both types of Stompas), though in the Ork's case, it is primarily to hold infantry and doesn't add anything more than that. It is generally a low CF structure able to house a squad or two of conventional troops, and not really worth writing the stats for.
Title: Adeptus Sororitas Vehicles
Post by: Cryhavok101 on 31 December 2016, 23:20:43
Adeptus Sororitas Vehicles

Immolator Tank
(http://vignette3.wikia.nocookie.net/warhammer40k/images/5/53/Immolator04.png/revision/latest?cb=20120409210638)
Code: [Select]
Immolator
Clan experimental
50 tons 
BV: 588
Cost: 1,386,750 C-bills

Movement: 3/5 (Tracked)
Engine: 150 ICE

Internal: 25
Armor: 160
                     Internal    Armor
--------------------------------------
Front                       5       42
Right                       5       31
Left                        5       31
Rear                        5       20
Turret                      5       36

Weapon                         Loc  Heat
----------------------------------------
Fluid Gun                       TU     0
Fluid Gun                       TU     0

Ammo                           Loc Shots
----------------------------------------
Fluid Gun Ammo                  BD    20
Fluid Gun Ammo                  BD    20
Fluid Gun Ammo                  BD    20
Fluid Gun Ammo                  BD    20

Equipment                      Loc
----------------------------------
Bulldozer                       FR
Armored Motive System           BD


Carrying Capacity:
Troops - 6.0 tons


The Ecclesiarchy's military arm's unique tank is a combination squad transport and mobile inferno source. The fluid guns are supplied with several tons of inferno fuel as a standard, and generally make short work on any tanks or vehicles that come within their reach. The ecclesiarchy of the Imperium is not allowed to have their own main battletank, so this is one of the most common vehicles in their ranks, alongside the same Rhino transports that the space marines use.


Exorcist Tank
(http://www.coolminiornot.com/pics/pics11/img4514c7f9c0dfd.jpg)
Code: [Select]
Excorcist
Base Clan
75 tons 
BV: 928
Cost: 9,649,500 C-bills

Movement: 3/5 (Tracked)
Engine: 225 XL

Internal: 40
Armor: 160
                     Internal    Armor
--------------------------------------
Front                       8       42
Right                       8       31
Left                        8       31
Rear                        8       20
Turret                      8       36

Weapon                         Loc  Heat
----------------------------------------
'Mech Mortar 8                  TU    10
'Mech Mortar 8                  TU    10
'Mech Mortar 8                  TU    10
'Mech Mortar 8                  TU    10
'Mech Mortar 8                  TU    10
'Mech Mortar 8                  TU    10

Ammo                           Loc Shots
----------------------------------------
Airburst Mortar 8 Ammo          BD    52



This is what passes for artillery for the ecclesiarchy's militant branch. A huge cluster of mortars. While not true artillery, it's airburst munitions can be just as dangerous as traditional artillery. Designed more as an Icon than a combat tank, the Exocist is still a decently effective weapon.
Title: Space Marine Scout Squad
Post by: Cryhavok101 on 01 January 2017, 11:56:21
Space Marine Scout Squad

Code: [Select]
Scout Squad
Type: Foot
Weight: .85 Tons
BV: 40
Cost: $1,743,042.95 C-bills 

Movement: 1
Troopers: 10
Armor: DEST Infiltration Suit
Divisor: 1

Primary Weapon: Rifle (Minolta 9000)
Secondary Weapon: SRM Launcher (Heavy, Non-Inferno Ammo)
Damage per trooper: 1=0, 2-3=1, 4-6=2, 7-8=3, 9-10=4
Base Range: 2

Disposable Weapon: Grenade (Non-Inferno)
Damage per trooper: 1-2=1, 3-4=2, 5-6=3, 7-8=4, 9-10=5

Before you can join the Elite ranks of the Space Marine, you must first serve time in their scout squads. These warriors infiltrate an objective to preform recon, assassination, and sabotage.
Title: Re: Conversions-Warhammer 40k
Post by: HobbesHurlbut on 03 January 2017, 11:07:35
Hm? 24 tubes on that "organ", isn't that right? Two mortar per tube, interesting fire rate  ;D
Title: Re: Conversions-Warhammer 40k
Post by: Cryhavok101 on 03 January 2017, 11:22:20
Well, the fire rate from the table top is random, so I just picked a number I liked mostly lol.
Title: Warhound Scout Titan
Post by: Cryhavok101 on 11 January 2017, 22:43:15
Warhound Scout Titan
https://1d4chan.org/images/thumb/6/63/Warhound9.jpg/300px-Warhound9.jpg (https://1d4chan.org/images/thumb/6/63/Warhound9.jpg/300px-Warhound9.jpg)
Code: [Select]
Warhound Scout Titan
IS experimental
125 tons 
BV: 2,632
Cost: 149,100,188 C-bills

Movement: 3/5
Engine: 375 XXL
Heat Sinks: 19 [38]
Cockpit: Command Console
Gyro: Superheavy Gyro

Internal: 188 (Endo-Steel)
Armor: 380/379
                     Internal    Armor
--------------------------------------
Center Torso               38       57
Center Torso (rear)                 19
Right Torso                26       39
Right Torso (rear)                  13
Left Torso                 26       39
Left Torso (rear)                   13
Right Arm                  21       42
Left Arm                   21       42
Right Leg                  26       52
Left Leg                   26       52

Weapon                         Loc  Heat
----------------------------------------
Plasma Rifle                    LA    10
Plasma Rifle                    LA    10
Rotary AC/5                     RA     1
Rotary AC/5                     RA     1
AMS                             CT     1

Ammo                           Loc Shots
----------------------------------------
Plasma Rifle Ammo               LA    10
Plasma Rifle Ammo               LA    10
Plasma Rifle Ammo               LA    10
Plasma Rifle Ammo               LA    10
Rotary AC/5 Ammo                RA    20
Rotary AC/5 Ammo                RA    20
Rotary AC/5 Ammo                RA    20
Rotary AC/5 Ammo                RA    20
AMS Ammo                        LT    12
AMS Ammo                        LT    12
AMS Ammo                        LT    12

Equipment                      Loc
----------------------------------
Bloodhound Active Probe         CT
Communications Equipment (7 ton)  RT

We joke about Lyran Scout Lances, but the Imperium designates these "Titans" that tower over even the mighty Atlas as "Scout". Compared to the other units in the Imperium's Titan Legions, the Warhound is fairly fast. It does also come with sensors and comm systems that would be a boon to any scout force... or command force if you need to use something like this to lead the lesser Gaurdsmen into battle.
Title: Re: Conversions-Warhammer 40k
Post by: imperator on 12 January 2017, 22:43:39
Now I'm waiting for something that should be easy to do.......... IMPERIAL KNIGHTS!!!!!  And maybe the Eldar Wraith knight as well...  Hmm... give me a few days and I might do them myself.  I think that would be fun!! >:D
Title: Re: Conversions-Warhammer 40k
Post by: Cryhavok101 on 12 January 2017, 23:13:24
It might be best to do those ones yourself. I stopped picking up new codexes a little while before those were introduced. I do have info for the Tau Riptide suit, but the other similar scale units I am not familiar with at all, I only know they exist. You'd probably do them better justice than I would. once you post them though, I'll add them to the Links of my OP.
Title: Re: Conversions-Warhammer 40k
Post by: imperator on 25 January 2017, 20:25:07
It might be best to do those ones yourself. I stopped picking up new codexes a little while before those were introduced. I do have info for the Tau Riptide suit, but the other similar scale units I am not familiar with at all, I only know they exist. You'd probably do them better justice than I would. once you post them though, I'll add them to the Links of my OP.

OKdoki.  Real life came out and bit me but I'm still going to do it!!!! 
Title: XV-104 Riptide
Post by: Cryhavok101 on 28 February 2017, 01:23:43
XV-104 Riptide
(http://www.frontlinegaming.org/wp-content/uploads/2016/10/1cca7d0ecf4151c02b9edb3a23e7b1d9.jpg)

The Tau Empire's heavy use of cybernetics lead to their developement before they developed a neurohelmet for combat use. Their first BattleMech to see combat was the Riptide, an omnimech that had at least two versions and used the Interface Cockpits.

Riptide Prime
Code: [Select]
XV-104 Riptide Prime
Mixed Tech
Omnimech
25 tons 
BV: 845
Cost: 2,755,859 C-bills

Movement: 3/5/3
Engine: 75 XL
Heat Sinks: 10 [20]
Cockpit: Interface Cockpit
Gyro: None

Internal: 43 (Endo-Steel)
Armor: 89/89 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso                8       12
Center Torso (rear)                  4
Right Torso                 6        9
Right Torso (rear)                   3
Left Torso                  6        9
Left Torso (rear)                    3
Right Arm                   4        8
Left Arm                    4        8
Right Leg                   6       12
Left Leg                    6       12

Weapon                         Loc  Heat
----------------------------------------
iATM 3 (Clan)                   LT     2
iATM 3 (Clan)                   LT     2
iATM 3 (Clan)                   RT     2
iATM 3 (Clan)                   RT     2
AP Gauss Rifle (Clan)           LA     1
AP Gauss Rifle (Clan)           LA     1

Ammo                           Loc Shots
----------------------------------------
AP Gauss Rifle Ammo             LT    40
iATM 3 ER Ammo                  RT    20
iATM 3 HE Ammo                  LT    20
iATM 3 Ammo                     RT    20


Designed primarily to counter the heavy infantry deployed by the Imperium and the Orks, the much thicker armor and heavy firepower, allowed it to be as effective and overwhelming as a tank. As one would expect of a BattleMech.


Riptide A

Code: [Select]
XV-104 Riptide A
Mixed Tech
Omnimech
25 tons 
BV: 939
Cost: 3,079,297 C-bills

Movement: 3/5/3
Engine: 75 XL
Heat Sinks: 10 [20]
Cockpit: Interface Cockpit
Gyro: None

Internal: 43 (Endo-Steel)
Armor: 89/89 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso                8       12
Center Torso (rear)                  4
Right Torso                 6        9
Right Torso (rear)                   3
Left Torso                  6        9
Left Torso (rear)                    3
Right Arm                   4        8
Left Arm                    4        8
Right Leg                   6       12
Left Leg                    6       12

Weapon                         Loc  Heat
----------------------------------------
Light PPC                       LA     5
Plasma Cannon (Clan)            LT     7
Plasma Cannon (Clan)            RT     7

Ammo                           Loc Shots
----------------------------------------
Plasma Cannon Ammo              RT    10
Plasma Cannon Ammo              LT    10


A common variation on the Prime, Riptide A focuses on anti-armor. It uses plasma weaponry that can inflict serious damage on it's targets, and a light PPC which can sustain damage at longer range than most things on it's native battlefields.
Title: Re: Conversions-Warhammer 40k
Post by: Cryhavok101 on 07 March 2017, 02:02:30
I decided to put the Space Ship conversions in their own thread, and keep the rest of this to smaller scale stuff. You can find that thread here: http://bg.battletech.com/forums/index.php?topic=56647.0

I do still plan on adding more to this thread, like fighters for each faction, and possibly getting into Necron and other stuff.
Title: Kroot Mercenaries
Post by: Cryhavok101 on 28 March 2017, 23:34:10
It's been a while since I posted anything in here, so here is something new:

Kroot Mercenaries
(http://redelf.narod.ru/pi/w40k/ark_kroot.jpg) (http://wh40kart.im/_images/2e90d7cddb1e06f4f660b03126654cff.jpg)

Longtime allies of the Tau, the Kroot also send vast armies of infantry and beasts out into the universe to serve other forces as well. Talented with genetic manipulation in ways even the clans would be jealous of, these forces goal is to gather samples of a larger diversity of genetic material, however they can. The simplest way is to have people pay them to kill other people.

Carnivore Kindred
Code: [Select]
Kroot Carnivore Kindred
Type: Foot (Mountain Troop)
Weight: 2 tons
BV: 73
Cost: $446,398.79 C-bills 

Movement: 1 
Troopers: 20 (2 squads of 10) 
Armor: Leathers
Divisor: 1

Primary Weapon: Rifle (Federated Long)
Secondary Weapon: None
Damage per trooper: 1-4=1, 5-7=2, 8-9=3, 10-12=4, 13-15=5,16-18=6, 19-20=7
Base Range: 1

Disposable Weapon: Grenade (Non-Inferno)
Damage per trooper: 1-2=1, 3-4=2, 5-6=3, 7-8=4, 9-10=5, 11-12=6, 13-14=7, 15-16=8, 17-18=9, 19-20=10

Training: Mountain Troops


Hound Pack
Code: [Select]
Kroot Hound Pack
Type: Foot (Mountain Troop)
Weight: 2.9 tons
BV: 73
Cost: $1,547,350.68 C-bills 

Movement: 1 
Troopers: 20 (10 squads of 2) 
Armor: Leathers
Divisor: 1

Primary Weapon: Rifle (Federated Long)
Secondary Weapon: K-9 Kroot Hound
Damage per trooper: 1-4=1, 5-7=2, 8-9=3, 10-12=4, 13-15=5,16-18=6, 19-20=7
Base Range: 1

Disposable Weapon: Grenade (Non-Inferno)
Damage per trooper: 1-2=1, 3-4=2, 5-6=3, 7-8=4, 9-10=5, 11-12=6, 13-14=7, 15-16=8, 17-18=9, 19-20=10

Bonus melee damage: 20d6 (0)

Training: Mountain Troops


Krootox Herd
Code: [Select]
Kroot Krootox Herd
Type: Beast Mounted (Mountain Troop)
Weight: 2.9 tons
BV: 49
Cost: $445,309.06 C-bills 

Movement: 3 
Troopers: 5 (5 squads of 1)
Mounts: Krootox-Large
Armor: Leathers
Divisor: 2

Primary Weapon: Rifle (Federated-Barrett M42B)
Secondary Weapon: None
Damage per trooper: 1-4=1, 5-7=2, 8-9=3, 10-12=4, 13-15=5,16-18=6, 19-20=7
Base Range: 1

Bonus melee damage: 3d6 (1)

Training: Mountain Troops


Tracker Kindred
Code: [Select]
Kroot Tracker Kindred
Type: Foot (Mountain Troop)
Weight: 1 ton
BV: 32
Cost: $1,294,943.72 C-bills 

Movement: 1 
Troopers: 10 (1 squad of 10) 
Armor: Sneak Suit (Camo)
Divisor: 1

Primary Weapon: Rifle (Federated Long)
Secondary Weapon: None
Damage per trooper: 1-2=0, 3-7=1, 8-10=2
Base Range: 2

Training: Mountain Troops


Vulture Kindred
Code: [Select]
Kroot Vulture Kindred
Type: Jump (Mountain Troop)
Weight: 4.2 tons
BV: 88
Cost: $1,160,636.86 C-bills 

Movement: 3 
Troopers: 20 (2 squads of 10) 
Armor: Leathers
Divisor: 1

Primary Weapon: Rifle (Federated Long)
Secondary Weapon: None
Damage per trooper: 1-4=1, 5-7=2, 8-9=3, 10-12=4, 13-15=5,16-18=6, 19-20=7
Base Range: 1

Disposable Weapon: Grenade (Non-Inferno)
Damage per trooper: 1-2=1, 3-4=2, 5-6=3, 7-8=4, 9-10=5, 11-12=6, 13-14=7, 15-16=8, 17-18=9, 19-20=10

Training: Mountain Troops


Knarloc Rider Herd
Code: [Select]
Kroot Knarloc Rider Herd
Type: Beast Mounted (Mountain Troop)
Weight: 2.3 tons
BV: 38
Cost: $225,710.85 C-bills 

Movement: 4 
Troopers: 6 (6 squads of 1)
Mounts: Knarloc-Large
Armor: Leathers
Divisor: 2

Primary Weapon: Rifle (Federated Long)
Secondary Weapon: None
Damage per trooper: 1-4=1, 5-6=2
Base Range: 1

Bonus melee damage: 3d6 (1)

Training: Mountain Troops


Greater Knarloc Mounted Herd
Code: [Select]
Kroot Greater Knarloc Mounted Herd
Type: Beast Mounted (Mountain Troop)
Weight: 11.76 tons
BV: 86
Cost: $756,232.26 C-bills 

Movement: 5 
Troopers: 6 (3 squads of 2)
Mounts: Greater Knarloc-Very Large
Armor: Leathers
Divisor: 3

Primary Weapon: Rifle (Federated-Long)
Secondary Weapon: Grenade Launcher (Heavy Auto, Non-Inferno Ammo)
Damage per trooper: 1=1, 2=2, 3=4, 4=5, 5=6, 6=7
Base Range: 1

Bonus melee damage: 7d6 (2)

Training: Mountain Troops


(http://4.bp.blogspot.com/-UfrXc0UGNo4/UPnJ9NzJziI/AAAAAAAAA74/roiSTTKYlfY/s1600/Knarloc4.jpg)
Title: Tau Devilfish Troop Transport
Post by: Cryhavok101 on 01 April 2017, 22:48:25
Devilfish Troop Transport
(https://images.dakkadakka.com/gallery/2010/3/2/87061-Tau%20Devilfish%20with%20Smart%20Missiles.jpg)
Code: [Select]
Devilfish Troop Transport
 Mixed (Base Clan)
40 tons 
BV: 1,076
Cost: 5,821,400 C-bills

Movement: 4/6 (Wing in Ground Effect)
Engine: 45

Internal: 16
Armor: 112 (Vehicular Stealth)
                     Internal    Armor
--------------------------------------
Front                       4       34
Right                       4       28
Left                        4       28
Rear                        4       22

Weapon                         Loc  Heat
----------------------------------------
iATM 3 (Sponson)                RS     2
iATM 3 (Sponson)                RS     2
iATM 3 (Sponson)                LS     2
iATM 3 (Sponson)                LS     2
Medium Pulse Laser              FR     4

Ammo                           Loc Shots
----------------------------------------
iATM 3 Ammo                     BD    20
iATM 3 Ammo                     BD    20

Equipment                      Loc
----------------------------------
Vehicular Stealth (IS)          BD
Vehicular Stealth (IS)          BD
Sponson Turret                  RS
Sponson Turret                  LS
Angel ECM Suite                 BD
Bloodhound Active Probe BD
3 Chaff Pods (IS)               BD


Carrying Capacity:
Troops - 2.5 tons


The primary troop tranpost for firewarrior squads. I included enough room for a 10 man squad and a pair of the gun drones I have previously posted, even though it isn't technically legal to carry the gun drones in an infantry bay. If that legality is a problem, then you simply have room for extra gear in with your squad.

The stealth armor was based on the Dawn of War Devilfish, which had stealth capabilities.


Title: Tau Manta
Post by: Cryhavok101 on 01 April 2017, 23:45:09
Tau Manta
(https://www.forgeworld.co.uk/resources/catalog/product/600x620/99590113031_TauManta04.jpg)
Code: [Select]
Class/Model/Name:  Tau Manta
Tech:              Clan
Vessel Type:       Aerodyne DropShip

Mass:              499 tons
Safe Thrust:       2
Maximum Thrust:    3
Armor Type:        Clan Ferro-Aluminum
Armament:         
    2 Gauss Rifles
    6 Light PPCs
    2 iATM-3s
   16 AP Gauss Rifles   
------------------------------------------------------------------------------
Class/Model/Name:  Tau Manta
Mass:              499 tons

Equipment:                                                            Mass
Drive & Control:                                                      61.00
Controls:       4.00
Thrust:  Safe Thrust: 2
      Maximum Thrust: 3
Structural Integrity: 10                                              25.00
Total Heat Sinks: 22 (44) Double                                      19.00
Fuel & Fuel Pumps:                                                    4.00
Cargo and Consumables:                                                3.00
Armor Type:  Clan Ferro Aluminum (960 total armor pts)                40.00
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                 250
   Right:                                250
   Left:                                 250
   Aft:                                  250

Cargo:                                                                 -
   Bay 1: Infantry Compartment (10 tons)                               10.00
          Cargo (3 ton)                                                3.00
  Doors (1)
   Bay 2: Battle Armor Bays (4 Man) (2)                                12.00
  Light Vehicle Bays (4)        200.00
  Doors (2)

Crew and Passengers:
      10 Crew Quarters-Steerage                                        50.00

Weapons and Equipment          Loc        SRV    MRV    LRV    ERV  Heat   Mass
--------------------------------------------------------------------------------
2 Gauss Rifles (C)             Nose       30     30     30     --   2      24.00
2 iATM-3s        Nose       12     12     --     --   4      3.00
4 AP Gauss Rifles              Nose       12     --     --     --   4      2.00
1 TAG (C)        Nose       --     --     --     --   -      1.00
3 Light PPCs                   R/LW       15     --     --     --   7      24.00
2 AP Gauss Rifles              R/LW       6      --     --     --   2      2.00
4 AP Gauss Rifles              R/LW(r)    12     --     --     --   2      4.00
--------------------------------------------------------------------------------


Ammo                                                                       Mass
------------------------------------------------------------------------------
AP Gauss Rifle Ammo (160 rounds)                                           12.00
Gauss Rifle Ammo (16 Rounds)    2.00
iATM-3 Ammo (20 Salvos)    1.00

*This Dropship does not have the components to connect to a K-F Boom equipped Docking Hardpoint, and needs a Dropshuttle Bay in order to be transported.

A DropShuttle used by the Tau Empire for many uses. Small enough to be difficult to target with warship weapons, but big enough to deploy a sizable force. It carries heavy enough fire power to do small amounts of damage to a warship, but not be a credible threat to one on it's own. This DropShuttle is small enough to be carried internally by a warship and launched through DropShuttle Bays, but bigger than a small craft. It is small enough that cargo vehicles can move it about, allowing a warship to carry many and refill DropShuttle Bays as Mantas launch, in order to prep the next for launch, allowing a Tau Warship to carry surprising numbers of these vessels.

This DropShuttle can deploy a sizable combined arms force of battle armor, conventional infantry, and tanks, escpecially for how small it is. It can deploy it's whole force in a single turn. Some Mantas have been known to pull the vehicle bays out in favor of increased conventional infantry and battle armor space. Those variants use some of that space to install sizable bomb bays as well, often outfitted with anti-ship missiles. These are used as combination bomber/battle-taxi in anti-warship actions.

DESIGNER's NOTE: I had to redesign the Hammerhead as a 50 ton unit instead of 60 tons, for this, so that it could fit in a light vehicle bay. The Hammerhead's post is updated with the new stats to reflect that.
Title: Re: Tau Gun Drone
Post by: mbear on 14 April 2017, 07:20:26
Tau Gun Drone

Code: [Select]
Type: "Enforcer" Drone
Chassis Type: VTOL (small)
Mass: 750 Kg
Equipment Rating: E/X-X-F/E

Equipment
Chassis/Control(Tech Level E): 154 kg (Armored, Omni)
Engine/Trans(Tech Level E): Electric (Fuel Cell) 17 kg
Cruise MP: 3
Flank MP: 5
Fuel: 2000 kilometers, 5 kg
Armor (BAR 10): 6 points Ferro Lamellor (498 kg)
     Rotor-2
     Everywhere Else-1
Advanced Fire Control 2 kg

Weapons and Ammo: 54 kg Pod Space, 4 slots
Nose-2 Mauser 1200 LSS (22 kg) w/ 12 clips (4 kg) TM pg 350 OR aToW pg 267
Nose-2 Grenade Launcher (10 kg), 4 Clips of ammo (40 grenades) (18kg) TM pg 351 OR aToW pg 273

Crew: 0
Cargo: 0

Notes: equipped with Smart Robotic Control System

(http://vignette1.wikia.nocookie.net/warhammer40k/images/1/15/Dronesquadronattack.jpg/revision/latest?cb=20130623112136)

I didn't originally post this as the Tau Gun Drone, but I designed it shortly after the Crisis, Stealth, and Broadside suits, and very much had the Tau Gun drone in mind as I put it together. I think it's performance is actually higher than the original gun drone's though, due to the variety and usefulness of grenades in battletech.

Designed to to accompany battle armored troops into battle, the Enforcer drone is a tiny, slow moving VTOL, with an armored shell that renders it all but immune to small arms fire thanks to it's BAR 10 and the properties of Ferro-Lamellor armor. It's low speed was chosen to match battle armor speeds, since it was intended to accompany those squads, I felt saving the weight would be more useful than a faster engine; and though speed could improve the design, I feel satisfied with it's low speed.

It's designed as an omni so it's weapons can be configured differently. The Mauser 1200 LSS was chosen because I was imagining this strafing infantry, and partly because I needed to use up weight. The Grenades Launchers, and the compact grenade launchers on the Mauser 1200 LSS, are there both as an AoE weapon and as a utility, for smoke munitions (or anything else you can load into them). If I had had more space I would have also put a Searchlight on it as well, but the ferro-lamellor armor used enough space that I couldn't... it is worth it though.

Designed with a combination of "battle armor sized drone" and "make a nasty fight for some A Time of War players" in mind, in my experience it functions wonderfully for it's purpose.

I have never gotten around to calculating it's c-bill cost, or it's battle value, but in a mech fight, I am not so sure it is worth much at all, so /shrug. Approximately 4 mech scale damage, at infantry ranges, and being destroyed by 3-4 or more damage, at slow speeds. Still, I am fairly certain if you matched weight with a swarm of these versus a mech, it would probably be painful for the mech, but most AoE will eat them alive.

The part of the design that amuses me the most: the Mauser 1200 has vibroblades, so this silly thing can even just stab you.

I like this thing. It reminds me of the Gossamer surveillance drone from Handbook: House Kurita if the Gossamer was used by SWAT teams.
Title: Ork Fighta-Bommer
Post by: Cryhavok101 on 15 April 2017, 23:21:22
Ork Fighta-Bommer
(https://1d4chan.org/images/3/3b/Fighta-Bommer.jpg)
Code: [Select]
Fighta-Bommer
Inner Sphere tech
90 tons 
BV: 1,086
Cost: 6,242,830 C-bills

Movement: 3/5
Engine: 90 XL
Heat Sinks: 18 [36]

Structural Integrity: 9
Armor: 134 (Primitive)
                        Armor
-----------------------------
Nose                       35
Left Wing                  33
Right Wing                 33
Aft                        33


Weapon                         Loc  Heat
----------------------------------------
Rotary AC/2                    NOS     1
Rotary AC/2                    NOS     1
Rotary AC/2                    RWG     1
Rotary AC/2                    LWG     1
Rotary AC/2                    AFT     1
Rotary AC/2                    AFT     1

Ammo                           Loc Shots
----------------------------------------
Rotary AC/2 Ammo               NOS    45
Rotary AC/2 Ammo               NOS    45
Rotary AC/2 Ammo               RWG    45
Rotary AC/2 Ammo               LWG    45
Rotary AC/2 Ammo               AFT    45
Rotary AC/2 Ammo               AFT    45

Equipment                      Loc
----------------------------------
Primitive                      NOS
Internal Bomb Bay (6 tons)     AFT


A relatively simple and primitive, but effective, aerospace fighter used by the Waagh. Filling the twin roles of dogfighter and bomber, it is somewhat effective in both, but generally outperformed by more dedicated craft in each role.

It carries a single payload of six bombs internally, and additional, heavier ordnance on wing pylons. The Waagh's technical crews are often heard complaining that they can't fit even more ordnance on the wings that they already can, and a common phrase heard when the ordnance is being loaded is "Not enough pylons."

It's biggest weakness, beyond even the possibly open bomb bay doors, or the thin primitive armor, is the slow speed. It would be outpaced and out maneuvered by almost any Inner Sphere fighter, and many of the more local factions can do so as well.




Title: Imperial Knight-Errant class
Post by: Cryhavok101 on 01 May 2017, 08:18:26
Imperial Knight-Errant class
(http://wh40k.lexicanum.com/mediawiki/images/3/3f/KnightErrantNew.jpg)
Code: [Select]
Imperial Knight-Errant Class
Mixed (Base IS)
75 tons 
BV: 2,441
Cost: 18,502,313 C-bills

Movement: 5/8
Engine: 375 XL
Heat Sinks: 10 [20]
Cockpit: Interface Cockpit
Gyro: None

Internal: 114 (Endo-Steel)
Armor: 228/231 (Ballistic-Reinforced)
                     Internal    Armor
--------------------------------------
Center Torso               23       34
Center Torso (rear)                 11
Right Torso                16       25
Right Torso (rear)                   7
Left Torso                 16       25
Left Torso (rear)                    7
Right Arm                  12       23
Left Arm                   12       23
Right Leg                  16       32
Left Leg                   16       32

Weapon                         Loc  Heat
----------------------------------------
Plasma Rifle                    LA    10
Plasma Rifle                    LA    10
Machine Gun                     RT     0
ATM 6 (Clan)                    LT     4

Ammo                           Loc Shots
----------------------------------------
Half Machine Gun Ammo           RT   100
Plasma Rifle Ammo               LA    10
Plasma Rifle Ammo               LA    10
Plasma Rifle Ammo               LA    10
Plasma Rifle Ammo               LA    10
ATM 6 Ammo                      LT    10

Equipment                      Loc
----------------------------------
Ballistic-Reinforced            CT
Ballistic-Reinforced            CT
Ballistic-Reinforced            CT
Ballistic-Reinforced            RT
Ballistic-Reinforced            RT
Ballistic-Reinforced            RT
Ballistic-Reinforced            RL
Ballistic-Reinforced            CT
Ballistic-Reinforced            CT
Ballistic-Reinforced            LT
Blue Shield Particle Field Damper  CT
Sword                           RA


Someone gave me a copy of the Imperial Knight's codex, so here is the first one. The ion shield is represented by the combination of Blue Shield and Ballistic Reinforced armor. 
Title: Imperial Knight-Paladin class
Post by: Cryhavok101 on 01 May 2017, 20:08:57
Imperial Knight-Paladin class
(https://vignette2.wikia.nocookie.net/warhammer40k/images/1/1a/Questoris_Knight_Paladin_Sorrowful_Dawn.jpg/revision/latest/scale-to-width-down/250?cb=20150327174203)
Code: [Select]
Paladin class Knight
Mixed (Base IS)
105 tons 
BV: 2,222
Cost: 104,323,782 C-bills

Movement: 3/5(6)
Engine: 315 XXL
Heat Sinks: 13 [26]
Cockpit: Superheavy Cockpit
Gyro: Superheavy Gyro

Internal: 158 (Endo-Steel)
Armor: 320/319 (Ballistic-Reinforced)
                     Internal    Armor
--------------------------------------
Center Torso               32       48
Center Torso (rear)                 16
Right Torso                22       33
Right Torso (rear)                  11
Left Torso                 22       33
Left Torso (rear)                   11
Right Arm                  17       34
Left Arm                   17       34
Right Leg                  22       44
Left Leg                   22       44

Weapon                         Loc  Heat
----------------------------------------
Machine Gun                     LA     0
Machine Gun                     RT     0
Sniper Cannon (Clan)           LA/LT    10
Sniper Cannon (Clan)           LA/LT    10

Ammo                           Loc Shots
----------------------------------------
Sniper Cannon Ammo              LT    10
Sniper Cannon Ammo              LT    10
Sniper Cannon Ammo              LT    10
Sniper Cannon Ammo              LT    10
Half Machine Gun Ammo           LT   100

Equipment                      Loc
----------------------------------
Sword                           RA
Ballistic-Reinforced            RT
Ballistic-Reinforced            RT
Ballistic-Reinforced            RT
Ballistic-Reinforced            RT
Ballistic-Reinforced            RT
Blue Shield Particle Field Damper  CT
Supercharger (Clan)             CT


I figured since I used the sniper as the battle cannon on the leman russ I would use it again on the Knights, but theirs is rapid fire, so I used two of them. Used sniper cannons instead of sniper artillery. Had to go super-heavy just to fit them both in the arm they go in, but stayed as low as possible in the super-heavy category.
Title: Tau Ghostkeel Suit
Post by: Cryhavok101 on 02 May 2017, 07:38:10
Tau Ghostkeel Suit
(https://images.dakkadakka.com/gallery/2015/12/3/761637_md-Ghostkeel%2C%20Tau%2C%20Tau%20Empire%2C%20Tau%20Empire%20Ghostkeel.jpg)
Code: [Select]
Ghostkeel Battlsuit
Mixed (Base IS)
45 tons 
BV: 2,047
Cost: 10,976,790 C-bills

Movement: 5/8/5
Engine: 225 XL (C)
Heat Sinks: 15 [30]
Cockpit: Interface Cockpit
Gyro: None

Internal: 75
Armor: 144/153
                     Internal    Armor
--------------------------------------
Center Torso               14       21
Center Torso (rear)                  6
Right Torso                11       16
Right Torso (rear)                   5
Left Torso                 11       16
Left Torso (rear)                    5
Right Arm                   7       13
Left Arm                    7       13
Right Leg                  11       20
Left Leg                   11       20

Weapon                         Loc  Heat
----------------------------------------
Flamer (Clan)                   LT     3
Flamer (Clan)                   RT     3
Light PPC                       LA     5
TSEMP Cannon                    RA    10

Ammo                           Loc Shots
----------------------------------------
Coolant Pod                     LT     1
Coolant Pod                     RT     1

Equipment                      Loc
----------------------------------
Angel ECM Suite (Clan)          RT
PPC Capacitor (Clan)            LA
Null Signature System           CT
Chameleon Light Polarization Shield  RT

Title: Tau Stormsurge
Post by: Cryhavok101 on 02 May 2017, 08:04:20
Tau Stormsurge
(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRIKsqig3TBS5-TXVkUPOP0uvETQwMub-TKp4C0wAdykiCg2gTr)
Code: [Select]
KV-128 Stormsurge
Mixed (Base IS)
90 tons 
BV: 2,504
Cost: 22,613,800 C-bills

Movement: 4/6
Engine: 360 XL
Heat Sinks: 17 [34]
Cockpit: Interface Cockpit
Gyro: None

Internal: 138 (Endo-Steel)
Armor: 279/279 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               29       44
Center Torso (rear)                 14
Right Torso                19       29
Right Torso (rear)                   9
Left Torso                 19       29
Left Torso (rear)                    9
Right Arm                  15       30
Left Arm                   15       30
Right Leg                  19       38
Left Leg                   19       38

Weapon                         Loc  Heat
----------------------------------------
ER Large Pulse Laser (Clan)     CT    13
Flamer (Clan)                   RA     3
Flamer (Clan)                   RA     3
ATM 6 (Clan)                    LT     4
ATM 6 (Clan)                    RT     4
LRM 20 (Clan)                   LT     6
LRM 20 (Clan)                   RT     6
Thunderbolt 5                   RA     3
Thunderbolt 5                   RA     3
Thunderbolt 5                   LA     3
Thunderbolt 5                   LA     3

Ammo                           Loc Shots
----------------------------------------
ATM 6 Ammo                      LT    10
ATM 6 Ammo                      RT    10
LRM 20 Ammo                     LT     6
LRM 20 Ammo                     RT     6
Thunderbolt 5 Ammo              LT    12

Equipment                      Loc
----------------------------------
ECM Suite (Clan)                CT
Active Probe (Clan)             RT

Title: Tau KX-139 Ta'unar
Post by: Cryhavok101 on 02 May 2017, 08:28:55
Tau KX-139 Ta'unar
(http://www.brueckenkopf-online.com/wp-content/uploads/2016/08/Forge-World_Warhammer-40.000-TAU-KX139-TA%E2%80%99UNAR-SUPREMACY-ARMOUR-WITH-NEXUS-MISSILE-SYSTEM-1.jpg)
Code: [Select]
KX-139 Ta'unar
Mixed (Base IS)
150 tons 
BV: 3,218
Cost: 43,113,750 C-bills

Movement: 2/3
Engine: 300 XL
Heat Sinks: 30 [60]
Cockpit: Superheavy Cockpit
Gyro: Superheavy Gyro

Internal: 227
Armor: 414/457 (Ballistic-Reinforced)
                     Internal    Armor
--------------------------------------
Center Torso               45       62
Center Torso (rear)                 20
Right Torso                32       44
Right Torso (rear)                  14
Left Torso                 32       44
Left Torso (rear)                   14
Right Arm                  25       45
Left Arm                   25       45
Right Leg                  32       57
Left Leg                   32       57

Weapon                         Loc  Heat
----------------------------------------
Light PPC                       RA     5
Light PPC                       RA     5
Light PPC                       RA     5
Light PPC                       LA     5
Light PPC                       LA     5
Light PPC                       LA     5
ATM 6 (Clan)                    LT     4
ATM 6 (Clan)                    RT     4
Machine Gun (Clan)              RT     0
Machine Gun (Clan)              LT     0
'Mech Mortar 4                  LT     5
'Mech Mortar 4                  RT     5

Ammo                           Loc Shots
----------------------------------------
ATM 6 Ammo                      LT    10
ATM 6 Ammo                      LT    10
Half Machine Gun Ammo           RT   100
Airburst Mortar 4 Ammo          LT     6
Airburst Mortar 4 Ammo          RT     6

Equipment                      Loc
----------------------------------
PPC Capacitor                   RA
PPC Capacitor                   RA
PPC Capacitor                   RA
PPC Capacitor                   LA
PPC Capacitor                   LA
PPC Capacitor                   LA
Ballistic-Reinforced            RT
Ballistic-Reinforced            LT
Ballistic-Reinforced            LT
Ballistic-Reinforced            RT
Ballistic-Reinforced            RT
Blue Shield Particle Field Damper  CT
Standard                       None

Title: Re: Conversions-Warhammer 40k
Post by: imperator on 02 May 2017, 19:44:45
I like what you did.  Its better than what I had planned.  I was trying to get all the knights as 75ton Omni's.  Great Job.
Title: Re: Conversions-Warhammer 40k
Post by: Cryhavok101 on 02 May 2017, 23:13:37
I was trying to get all the knights as 75ton Omni's.  Great Job.

Thanks! As soon as I saw the 'rapid fire' battle cannon I decided to toss any weight restrictions out the window and just do it as light as I could get the weapons load-out I wanted on it.

Edit: Also you are still free to post your own here. Nothing wrong with more than one interpretation of it for people to choose from.
Title: Imperial Knight-Warden Class
Post by: Cryhavok101 on 03 May 2017, 00:28:43
Imperial Knight-Warden Class
(https://vignette3.wikia.nocookie.net/warhammer40k/images/6/65/Cadmus_Knight_Warden.png/revision/latest/scale-to-width-down/180?cb=20150509185251)
Code: [Select]
Warden class Knight
Mixed (Base IS)
85 tons 
BV: 2,540
Cost: 10,823,888 C-bills

Movement: 3/5
Engine: 255
Heat Sinks: 10 [20]
Cockpit: Interface Cockpit
Gyro: None

Internal: 130
Armor: 263/263 (Ballistic-Reinforced)
                     Internal    Armor
--------------------------------------
Center Torso               27       41
Center Torso (rear)                 13
Right Torso                18       27
Right Torso (rear)                   9
Left Torso                 18       27
Left Torso (rear)                    9
Right Arm                  14       28
Left Arm                   14       28
Right Leg                  18       36
Left Leg                   18       36

Weapon                         Loc  Heat
----------------------------------------
Machine Gun                     RT     0
Flamer (Clan)                   RA     3
ATM 9 (Clan)                    LT     6
ATM 9 (Clan)                    RT     6
Rotary AC/5                     LA     1

Ammo                           Loc Shots
----------------------------------------
Half Machine Gun Ammo           RT   100
ATM 9 Ammo                      LT     7
ATM 9 Ammo                      RT     7
Rotary AC/5 Ammo                LA    20
Rotary AC/5 Ammo                LA    20
Rotary AC/5 Ammo                LA    20

Equipment                      Loc
----------------------------------
Ballistic-Reinforced            CT
Ballistic-Reinforced            CT
Ballistic-Reinforced            CT
Ballistic-Reinforced            CT
Ballistic-Reinforced            CT
Ballistic-Reinforced            RT
Ballistic-Reinforced            RA
Ballistic-Reinforced            LL
Ballistic-Reinforced            RL
Ballistic-Reinforced            LT
Claw                            RA
Blue Shield Particle Field Damp CT
TSM                             RT
TSM                             RT
TSM                             RT
TSM                             LT
TSM                             LT
TSM                             LT
Targeting Computer (Clan)       LT
CASE (Clan)                    None

Title: Imperial Knight-Gallant class
Post by: Cryhavok101 on 03 May 2017, 00:43:36
Imperial Knight-Gallant class
(http://4.bp.blogspot.com/-CCIFIYit4Zw/VcQExvk7zkI/AAAAAAAAWvs/QMEeigjKwzw/s320/knight.gallant.jpg)
Code: [Select]
Gallant class Knight
Mixed (Base IS)
75 tons 
BV: 2,082
Cost: 26,987,625 C-bills

Movement: 5/8(10)
Engine: 375 XL
Heat Sinks: 10 [20]
Cockpit: Interface Cockpit
Gyro: None

Internal: 114 (Reinforced)
Armor: 231/231 (Ballistic-Reinforced)
                     Internal    Armor
--------------------------------------
Center Torso               23       35
Center Torso (rear)                 11
Right Torso                16       24
Right Torso (rear)                   8
Left Torso                 16       24
Left Torso (rear)                    8
Right Arm                  12       24
Left Arm                   12       24
Right Leg                  16       32
Left Leg                   16       32

Weapon                         Loc  Heat
----------------------------------------
Machine Gun                     RT     0

Ammo                           Loc Shots
----------------------------------------
Half Machine Gun Ammo           RT   100

Equipment                      Loc
----------------------------------
TSM                             RT
TSM                             RL
TSM                             LT
TSM                             LL
TSM                             LT
TSM                             LT
Ballistic-Reinforced            LT
Ballistic-Reinforced            RT
Ballistic-Reinforced            LT
Ballistic-Reinforced            RT
Ballistic-Reinforced            CT
Ballistic-Reinforced            LA
Ballistic-Reinforced            LA
Ballistic-Reinforced            RA
Ballistic-Reinforced            RA
Ballistic-Reinforced            RA
Sword                           LA
Claw (Clan)                     RA
Blue Shield Particle Field Damper  CT
Supercharger (Clan)             CT
Reinforced                     None
Bloodhound Active Probe         CT


Title: Imperial Knight-Crusader class
Post by: Cryhavok101 on 03 May 2017, 00:54:58
Imperial Knight-Crusader class
(http://2.bp.blogspot.com/-k8Ac0stYeug/VXUHnXXhYNI/AAAAAAAALt0/1qrwYAyqujg/s1600/goatboy.knights.04.jpg)
Code: [Select]
Crusader class Knight
Mixed (Base IS)
100 tons 
BV: 3,281
Cost: 31,081,333 C-bills

Movement: 4/6
Engine: 400 XL
Heat Sinks: 15 [30]
Cockpit: Interface Cockpit
Gyro: None

Internal: 152 (Endo-Steel)
Armor: 307/307 (Ballistic-Reinforced)
                     Internal    Armor
--------------------------------------
Center Torso               31       47
Center Torso (rear)                 15
Right Torso                21       32
Right Torso (rear)                  10
Left Torso                 21       32
Left Torso (rear)                   10
Right Arm                  17       34
Left Arm                   17       34
Right Leg                  21       42
Left Leg                   21       42

Weapon                         Loc  Heat
----------------------------------------
Plasma Rifle                    LA    10
Plasma Rifle                    LA    10
Rotary AC/5                     RA     1
Machine Gun                     RT     0
Flamer (Clan)                   CT     3

Ammo                           Loc Shots
----------------------------------------
Rotary AC/5 Ammo                RA    20
Rotary AC/5 Ammo                RA    20
Rotary AC/5 Ammo                RA    20
Plasma Rifle Ammo               LA    10
Plasma Rifle Ammo               LA    10
Plasma Rifle Ammo               LA    10
Plasma Rifle Ammo               LA    10
Half Machine Gun Ammo           RT   100

Equipment                      Loc
----------------------------------
Ballistic-Reinforced            LT
Ballistic-Reinforced            LT
Ballistic-Reinforced            LL
Ballistic-Reinforced            RL
Ballistic-Reinforced            LT
Blue Shield Particle Field Damp CT
TSM                             RT
TSM                             RT
TSM                             RT
TSM                             LT
TSM                             LT
TSM                             LT

Title: Adeptus Sororitas Arco-Flagellants
Post by: Cryhavok101 on 03 May 2017, 21:21:20
Adeptus Sororitas Arco-Flagellants
(http://vignette3.wikia.nocookie.net/warhammer40k/images/0/05/Arco-Flagellants.jpg/revision/latest?cb=20121018195913)
Code: [Select]
Arco-Flagellants Squad
Type: Foot
Weight: 1
BV: 50
Cost: $52,631,436.33 C-bills 

Movement: 1
Troopers: 10
Armor: None
Divisor: 1

Primary Weapon: Whip (Neural Whip)
Secondary Weapon: Whip (Neural Lash)
Damage per trooper: 1-4=0, 5-10=1
Base Range: 0

Augmentations: TSM Implants, Belter Infantry Package, Belter Vacuum Package, Gas Effuser Implant-Toxin, Gas Effuser Implant-Pheromone, Artificial Pain Shunt, Explosive Suicide Implant, Filtration Implants, Tail-Enhanced Prosthetic, Limb-Improved Enhanced Dual Vibroblades, Limb-Improved Enhanced Dual Vibroblades, Extraneous Limb Pair-Vibroblades, Extraneous Limb Pair-Vibroblades
Damage per trooper: 1=2, 2=5, 3=7, 4=9, 5=11, 6=14, 7=16, 8=18, 9=21, 10=23


Sometimes when a person's crime's are serious enough the Imperium will implant the criminal with a ton of cyberware and turn them into engines of destruction, awating a chance to redeem themselves by destroying the enemies of the Imperium. Barely self aware and operating with kill-switches in place to prevent them from turning on their masters, these shock troops are some of the most dangerous close quarters infantry mankind can produce. Bristling with vibroblades, along with neural whips and lashes, a squad of these can potentially wipe out over 20 opposing infantrymen in seconds. Often these are used to clear buildings and fortifications deemed too dangerous for normal troops.
Title: Eldar Wraithlord
Post by: Cryhavok101 on 04 May 2017, 23:31:19
Eldar Wraithlord
(http://orig01.deviantart.net/363f/f/2010/187/8/8/885824a128f84479688da7f2d513b3dc.png)
Code: [Select]
Wraithlord

Type: ProtoMech
Mass: 15 tons
Tech Base: Clan
Chassis Config: Biped

Chassis: Proto
Power Plant: 75 Fusion Engine
Walking Speed: 30 km/h
Maximum Speed: 50 km/h
Armor: Standard
Armament:
    2 Vehicle Flamers
    2 Fusilade Launchers
    1 ProtoMech Melee Weapon

================================================================================
Equipment           Type                         Rating                   Mass
--------------------------------------------------------------------------------
Internal Structure: Standard                     35 points                1400 kg
Engine:             Fusion Engine                75                       2000 kg
    Walking MP: 3
    Running MP: 5    
Heat Sinks:         Single Heat Sink             0                         
Cockpit:            Ultra-Heavy                                           750 kg
Armor:              Standard Armor               AV -   67                3350 kg

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head  4              9         
                                               Torso  15             30       
                                             L/R Arm  4/4            6/6         
                                                Legs  8              16         

================================================================================
Equipment                                 Location    Heat     Damage     Mass
--------------------------------------------------------------------------------
Vehicular Flamer   LA          0        2          500 kg
Vehicular Flamer   Torso       0        2          500 kg
Flamer Ammo (40)   Torso       -        -          2000 kg
Fusilade Launcher                         Torso       0        2/m        1500 kg
Fusilade Launcher                         Torso       0        2/m        1500 kg
Protomech Melee Weapon                    RA       -        -          500 kg
Wasted Space/Cargo (900 kg)               Torso       -        -          900 kg

Title: Eldar Revenant Titan
Post by: Cryhavok101 on 06 May 2017, 00:27:22
Eldar Revenant Titan
(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTqFdxizFhYExGBQuDH5MysypeTol7J5Udf2d6W7yxO7-UNFNgs)
Code: [Select]
Revenant Titan
Mixed (Base IS)
75 tons 
BV: 2,344
Cost: 30,816,625 C-bills

Movement: 5/8(10)/8
Engine: 375 XL
Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 114 (Endo-Steel)
Armor: 231/231 (Stealth)
                     Internal    Armor
--------------------------------------
Center Torso               23       35
Center Torso (rear)                 11
Right Torso                16       24
Right Torso (rear)                   8
Left Torso                 16       24
Left Torso (rear)                    8
Right Arm                  12       24
Left Arm                   12       24
Right Leg                  16       32
Left Leg                   16       32

Weapon                         Loc  Heat
----------------------------------------
ER Large Laser (Clan)           RA    12
ER Large Laser (Clan)           LA    12
SRM 4 (Clan)                    HD     3

Ammo                           Loc Shots
----------------------------------------
SRM 4 Ammo                      RA    25

Equipment                      Loc
----------------------------------
Stealth                         LL
Supercharger (Clan)             CT
Angel ECM Suite (Clan)          RA


Stealth armor and ghost targets from the angel ecm represent the holofields.
Title: Eldar Wraithknight
Post by: Cryhavok101 on 06 May 2017, 00:30:06
Eldar Wraithknight
(http://4.bp.blogspot.com/-Myt_W8o2c30/VS6ityA7k2I/AAAAAAAAyiU/iQ8cWSUUP6k/s1600/wraithknight.PNG)
Code: [Select]
Waithknight
Mixed (Base Clan)
45 tons 
BV: 1,178
Cost: 24,812,690 C-bills

Movement: 4/6
Engine: 225 XXL
Heat Sinks: 10 [20]
Cockpit: Command Console
Gyro: Standard Gyro

Internal: 75 (Endo-Steel)
Armor: 134/153 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               14       18
Center Torso (rear)                  5
Right Torso                11       16
Right Torso (rear)                   4
Left Torso                 11       16
Left Torso (rear)                    4
Right Arm                   7       11
Left Arm                    7       11
Right Leg                  11       20
Left Leg                   11       20

Weapon                         Loc  Heat
----------------------------------------
ER Medium Pulse Laser           LT     6
ER Medium Pulse Laser           RT     6

Equipment                      Loc
----------------------------------
Large Vibroblade (IS)           LA
Large Shield (IS)               RA
AES                             RL
AES                             LL
AES                             RA
AES                             LA

Title: Tyrant Guard
Post by: Cryhavok101 on 10 May 2017, 13:19:56
Tyrant Guard
(http://pre05.deviantart.net/d3d9/th/pre/i/2013/276/0/e/tyranid_tyrant_guard_by_dfdoodles-d6p32l5.jpg)
Credit for artwork: http://dfdoodles.deviantart.com/art/Tyranid-Tyrant-Guard-404930777
Code: [Select]
Tyrant Guard
Heavy Battle Armor
Mixed (Base IS)

BV: 382
Cost: 8,284,800 C-bills

Movement: 3/3

Internal: 6
Armor: 84
                     Internal    Armor
--------------------------------------
Trooper 1                   1       14
Trooper 2                   1       14
Trooper 3                   1       14
Trooper 4                   1       14
Trooper 5                   1       14
Trooper 6                   1       14

Weapon                          Loc Heat
--------------------------------------------
Gel Gun (Buccaneer) (APM) 0
Gel Gun (Buccaneer) (APM) 0
Gel Gun (Buccaneer) (APM) 0
Gel Gun (Buccaneer) (APM) 0

Equipment                      Loc
----------------------------------
BA Myomer Booster Body
BA Myomer Booster Right arm
BA Myomer Booster Left arm
BC3i Body
Single-Hex ECM Body
Heavy Battle Magnetic Claw Left arm
Heavy Battle Magnetic Claw Right arm
Magnetic Clamps Body
Improved Sensors Body
Anti Personnel Weapon Mount Right arm
Anti Personnel Weapon Mount Right arm
Anti Personnel Weapon Mount Left arm
Anti Personnel Weapon Mount Left arm

Designed to Mechanize and take hits for the Hive Tyrant OmniMech.

This bears some explanations:
Title: Re: Conversions-Warhammer 40k
Post by: Ice Hellion on 10 May 2017, 14:45:39
I think some Tyranids were bigger. How would you deal with them?
Title: Re: Conversions-Warhammer 40k
Post by: Cryhavok101 on 10 May 2017, 15:00:01
If I stick with this scale for the tyranid, I was planning on having the hive tyrant and carnifex be superheavies. The things significantly bigger than that I wasn't going to do. The trygon for example does a lot of burrowing and tunneling and I don't really have any way to do that.

However, if I do the tyrant guard smaller, I would drop down to an assault quad battle armor for it. Then I would do a hive tyrant as an protomech, and stuff bigger as mechs. The Carnifex I can only really do as a mech, since the harjel 2 or 3 are the only ways I can make anything even sort of regenerate.
Title: Re: Conversions-Warhammer 40k
Post by: Cryhavok101 on 10 May 2017, 15:23:02
Deleted
Title: Hive Tyrant LAM and OmniMechs
Post by: Cryhavok101 on 20 June 2017, 08:47:02
Hive Tyrant Omni
(http://1.bp.blogspot.com/-coe2nIVUKLA/UX-AIJowKBI/AAAAAAAAzm8/iSc7XgJagAM/s1600/warhammer_40k_tyranids_hive_tyrant_desktop_1600x727_hd-wallpaper-845844.jpg)
Code: [Select]
Hive Tyrant Omni Base
Mixed (Base IS)
55 tons 
BV: 902
Cost: 5,856,675 C-bills

Movement: 3/5
Engine: 165
Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 91
Armor: 185/185
                     Internal    Armor
--------------------------------------
Center Torso               18       27
Center Torso (rear)                  9
Right Torso                13       20
Right Torso (rear)                   6
Left Torso                 13       20
Left Torso (rear)                    6
Right Arm                   9       18
Left Arm                    9       18
Right Leg                  13       26
Left Leg                   13       26

Equipment                      Loc
----------------------------------
Standard                       None
AES (Clan)                      RA
AES (Clan)                      LA
AES (Clan)                      LL
AES (Clan)                      RL
ECM Suite (Clan)                HD
C3i Computer                    CT
15 Tons Pod Space


Carrying Capacity:
One battle armor squad


Prime
Code: [Select]
Hive Tyrant-Prime
 Mixed (Base IS)
55 tons 
BV: 1,034
Cost: 7,956,925 C-bills

Movement: 3/5
Engine: 165
Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 91
Armor: 185/185
                     Internal    Armor
--------------------------------------
Center Torso               18       27
Center Torso (rear)                  9
Right Torso                13       20
Right Torso (rear)                   6
Left Torso                 13       20
Left Torso (rear)                    6
Right Arm                   9       18
Left Arm                    9       18
Right Leg                  13       26
Left Leg                   13       26

Weapon                         Loc  Heat
----------------------------------------
SRM 6 (Clan)                    LT     4
SRM 6 (Clan)                    RT     4

Ammo                           Loc Shots
----------------------------------------
SRM 6 Ammo                      LT    15
SRM 6 Ammo                      RT    15

Equipment                      Loc
----------------------------------
Standard                       None
AES (Clan)                      RA
AES (Clan)                      LA
AES (Clan)                      LL
AES (Clan)                      RL
ECM Suite (Clan)                HD
C3i Computer                    CT
Large Vibroblade                RA
Chain Whip                      LA


Carrying Capacity:
One battle armor squad

Swarmlord
Code: [Select]
Hive Tyrant-Swarmlord
Mixed (Base IS)
55 tons 
BV: 923
Cost: 7,406,675 C-bills

Movement: 3/5
Engine: 165
Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 91
Armor: 185/185
                     Internal    Armor
--------------------------------------
Center Torso               18       27
Center Torso (rear)                  9
Right Torso                13       20
Right Torso (rear)                   6
Left Torso                 13       20
Left Torso (rear)                    6
Right Arm                   9       18
Left Arm                    9       18
Right Leg                  13       26
Left Leg                   13       26

Equipment                      Loc
----------------------------------
Standard                       None
AES (Clan)                      RA
AES (Clan)                      LA
AES (Clan)                      LL
AES (Clan)                      RL
ECM Suite (Clan)                HD
C3i Computer                    CT
Retractable Blade               LA
Retractable Blade               RA
HarJel III Self-Repair System   RA
HarJel III Self-Repair System   LA
Communications Equipment (2 ton)  LT


Carrying Capacity:
One battle armor squad

Hive Tyrant LAM
Code: [Select]
Hive Tyrant LAM
Mixed (Base IS)
55 tons 
BV: 1,409
Cost: 5,454,915 C-bills

Movement
BattleMech: 3/5/3
AirMech Ground: 1/2
AirMech WiGE: 9/14
Fighter: 3/5

Engine: 165
Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 91
Armor: 185/185
                     Internal    Armor
--------------------------------------
Center Torso               18       27
Center Torso (rear)                  9
Right Torso                13       20
Right Torso (rear)                   6
Left Torso                 13       20
Left Torso (rear)                    6
Right Arm                   9       18
Left Arm                    9       18
Right Leg                  13       26
Left Leg                   13       26

Weapon                         Loc  Heat
----------------------------------------
AP Gauss Rifle (Clan)           LA     1
HAG/20 (Clan)                   RA     4

Ammo                           Loc Shots
----------------------------------------
AP Gauss Rifle Ammo             LA    40
HAG/20 Ammo                     RA     6
HAG/20 Ammo                     RA     6
HAG/20 Ammo                     RT     6
HAG/20 Ammo                     RT     6

Equipment                      Loc
----------------------------------
C3i Computer                    LT
Standard                       None
ECM Suite (Clan)                RT

Title: Gaunt Broods
Post by: Cryhavok101 on 21 June 2017, 17:57:59
Gaunt Broods

Termagaunt Platoon
(http://orig05.deviantart.net/990d/f/2014/056/d/e/tyranid_termagant_artwork_by_zergwing-d78025b.jpg)
Code: [Select]
Termagaunt Brood
Type: Foot (Marine)
Weight: 2.1 tons
BV: 97
Cost: $101,555,703.71 C-bills 

Movement: 2
Troopers: 21 (3 squads of 7)
Armor: Clothing, Leather/Synthetic Hide
Divisor: 1

Primary Weapon: Needler Rifle (Shredder Heavy)
Prosthetics:
Enhanced M-M Sensory Implants
Boosted Communications Implant
Secondary Weapon: Needler, Support (Firedrake)
Secondary Weapons per Squad: 1

Training: Marine

Damage per trooper
Base Range: 0
Troopers Damage
21 10
20 10
19 9
18 9
17 8
16 8
15 7
14 7
13 6
12 6
11 5
10 5
9 4
8 4
7 3
6 3
5 2
4 2
3 1
2 1
1 0


Hormagaunt Platoon
(http://store.miniwargaming.com/images/P/tyranid-hormagaunt-brood-356i5.jpg)
Code: [Select]
Hormagaunt Brood
Type: Beast Mounted (Mountain Troop)
Weight: 6.3 tons
BV: 189
Cost: $181,586,802.47 C-bills 

Movement: 3 
Troopers: 21 (3 squads of 7)
Mounts: Hormagaunt-Large
Armor: Clothing, Leather/Synthetic Hide
Divisor: 2

Primary Weapon: Blade (Vibro-axe)
Prosthetics:
Limb-Enhanced-Vibroblade
Limb-Enhanced-Vibroblade
Triple-Strength Myomer Implants
Enhanced M-M Sensory Implants
Boosted Communications Implant
Gas Effuser Implant-Toxin
Secondary Weapon: None

Training: Mountain Troops

Damage per trooper
Base Range: Melee
Bonus melee damage: 3d6 (1)
Troopers Damage
21 14
20 13
19 13
18 12
17 11
16 11
15 10
14 9
13 9
12 8
11 7
10 7
9 6
8 5
7 5
6 4
5 3
4 3
3 2
2 1
1 1


Gargoyle Platoon
(https://www.frontlinegaming.org/wp-content/uploads/2017/04/gargoylesattack.jpg)
Code: [Select]
Gargoyle Brood
Type: Mechanized VTOL Microlight
Weight: 11.2 tons
BV: 23
Cost: $51,686,233.35 C-bills 

Movement: 6
Troopers: 8 (4 squads of 2)
Armor: Clothing, Leather/Synthetic Hide
Divisor: 1

Primary Weapon: Needler Rifle (Shredder Heavy)
Prosthetics:
Enhanced M-M Sensory Implants
Boosted Communications Implant
Secondary Weapon: None
Secondary Weapons per Squad: 0

Training: None

Damage per trooper
Base Range: 0
Troopers Damage
8 1
7 1
6 1
5 1
4 1
3 0
2 0
1 0

Title: Genestealer Brood
Post by: Cryhavok101 on 21 June 2017, 18:02:20
Genestealer Squad
(http://orig06.deviantart.net/d795/f/2014/056/5/d/tyranid_genestealer_artwork_by_zergwing-d7800zz.jpg)
Code: [Select]
Genestealer Brood
Type: Foot (Xenoplanetary Marine Mountain Troop Combat Engineers)
Weight: 2 tons
BV: 208
Cost: $2,459,239,208.61 C-bills 

Movement: 2
Troopers: 10 (1 squads of 10)
Armor: Sneak Suit (CAMO, ECM, IR)
Divisor: 3

Primary Weapon: Blade (Vibro-axe)
Enhancements:
Belter Infantry Package
Belter Vacuum-Resistance Package
Dermal Armor Implants
Enhanced M-M Sensory Implants
Boosted Communications Implant
Limb-Improved Enhanced-Vibroblade x2
Limb-Improved Enhanced-Vibroblade x2
Limb Pair-Extraneous-Climbing Claws
Limb Pair-Extraneous-Grappler Line
Gas Effuser Implant-Toxin
Leg MASC
Artificial Pain Shunt
Filtration Implants

Training: Xenoplanetary, Marine, Mountain Troop, Combat Engineers

Damage per trooper
Base Range: Melee
Troopers Augmented
10 9
9 8
8 7
7 6
6 5
5 4
4 3
3 3
2 2
1 1


Yes that c-bill cost is correct. A genestealer squad is theoretically at a comparable price as warships are.
Title: Lictor
Post by: Cryhavok101 on 21 June 2017, 18:38:30
Lictor
(http://www.evilkipper.com/wp-content/gallery/dawn-of-war-ii-tyranids/tyranid_lictor.jpg)
Code: [Select]
Lictor
Mixed (Base IS)

BV: 246
Cost: 5,136,000 C-bills

Movement: 2/2

Internal: 4
Armor: 40
                     Internal    Armor
--------------------------------------
Trooper 1                   1       10
Trooper 2                   1       10
Trooper 3                   1       10
Trooper 4                   1       10

Weapon                         Loc  Heat
----------------------------------------------------
Light TAG Body 0
Firedrake Needler Right arm 0
Firedrake Needler Left arm 0

Equipment Loc
----------------------------------
Heavy Battle Magnetic Claw Left arm
Heavy Battle Magnetic Claw Right arm
Camo System Body
BC3i Body
Single-Hex ECM Left arm
Remote Sensor Dispenser Body
Improved Sensors Body
BA Stealth (Improved) Right arm
BA Stealth (Improved) Left arm
BA Stealth (Improved) Right arm
BA Stealth (Improved) Left arm
BA Stealth (Improved) Right arm
Title: Re: Conversions-Warhammer 40k
Post by: Cryhavok101 on 21 June 2017, 18:42:38
Posted new Tyrant Guard on the link in the OP.
Title: Necron Warrior
Post by: Cryhavok101 on 13 July 2017, 21:31:14
Necron Warrior
(https://i.stack.imgur.com/zu8R7.jpg)
Code: [Select]
Necron Warrior
Medium BattleArmor
Mixed (Base Clan)

BV: 365
Cost: 3,051,250 C-bills

Movement: 3/3

Internal: 5
Armor: 35
                     Internal    Armor
--------------------------------------
Trooper 1                   1        7
Trooper 2                   1        7
Trooper 3                   1        7
Trooper 4                   1        7
Trooper 5                   1        7

Weapon                         Loc  Heat
----------------------------------------
Swarm Mek                      Point     0
Attack Swarmed Mek             Point     0
Stop Swarm Attack              Point     0
Leg Attack                     Point     0
Plasma Rifle (DWP) (IS)        Point     0

Equipment                      Loc
----------------------------------
BA Fire Resistant (Body)       Point
BA Fire Resistant (Right arm)  Point
BA Fire Resistant (Body)       Point
BA Fire Resistant (Left arm)   Point
BA Fire Resistant (Body)       Point
Magnetic Clamps (Left arm)     Point
Space Operations Adaptation (Body) Point
Heavy Battle Magnetic Claw (Left arm) Point
Heavy Battle Magnetic Claw (Right arm) Point
Detachable Weapon Pack (Right arm) Point
Power Pack (Right arm)         Point


For the Necron Infantry I am using Fire Resistant Battle Armor, since they don't have any flesh to burn. The people inside would be some of the most cyber'd up people you'd find anywhere. None of the designers have cybernetic enhancements for battle armor pilots though, so they aren't listed here. I decided I was going to use Plasma for the Gauss stuff and PPC for the Tesla stuff. Magnetic clamps and magnetic claws are partly to represent early editions of the necrons with Gauss fields on their claws (I know they were called disruption fields, but they did the exact same effect as the ranged Gauss weapons of the necrons)), which are magnetic. Also to represent the ease with which necrons get around, since I can't do teleportation. Further since they don't breath, I felt space ops adaptation was appropriate.
Title: Re: Conversions-Warhammer 40k
Post by: Cryhavok101 on 13 July 2017, 21:36:03
Necron Immortal
(https://s-media-cache-ak0.pinimg.com/236x/f6/54/6b/f6546bbeb5b8aa1d8cc570a0274eca92--chaos--necron.jpg)
Code: [Select]
Necron Immortal
Heavy BattleArmor
Mixed (Base Clan)

BV: 344
Cost: 3,713,750 C-bills

Movement: 2/2

Internal: 5
Armor: 50
                     Internal    Armor
--------------------------------------
Trooper 1                   1       10
Trooper 2                   1       10
Trooper 3                   1       10
Trooper 4                   1       10
Trooper 5                   1       10

Weapon                         Loc  Heat
----------------------------------------
Swarm Mek                      Point     0
Attack Swarmed Mek             Point     0
Stop Swarm Attack              Point     0
Leg Attack                     Point     0
Support PPC (Right arm) (IS)   Point     0

Equipment                      Loc
----------------------------------
BA Fire Resistant (Body)       Point
BA Fire Resistant (Right arm)  Point
BA Fire Resistant (Body)       Point
BA Fire Resistant (Left arm)   Point
BA Fire Resistant (Body)       Point
Magnetic Clamps (Left arm)     Point
Heavy Battle Magnetic Claw (Left arm) Point
Heavy Battle Magnetic Claw (Right arm) Point
Space Operations Adaptation (Body) Point
Light Active Probe (Body) (IS) Point


Tougher, Heavier, and more aware than the Necron Warriors, but otherwise very similar.
Title: Necron Lychguard
Post by: Cryhavok101 on 13 July 2017, 21:48:20
Necron Lychguard
(https://vignette3.wikia.nocookie.net/warhammer40k/images/1/11/Lychguard.jpg/revision/latest?cb=20130321100132)
Code: [Select]
Necron Lychguard
Assault BattleArmor
Mixed (Base Clan)

BV: 431
Cost: 8,650,000 C-bills

Movement: 3/3

Internal: 5
Armor: 65
                     Internal    Armor
--------------------------------------
Trooper 1                   1       13
Trooper 2                   1       13
Trooper 3                   1       13
Trooper 4                   1       13
Trooper 5                   1       13

Weapon                         Loc  Heat
----------------------------------------
Swarm Mek                      Point     0
Attack Swarmed Mek             Point     0
Stop Swarm Attack              Point     0
Leg Attack                     Point     0
Pop-up Mine (Right arm)        Point     0

Ammo                           Loc Shots
----------------------------------------
Pop-up Mine Ammo               Point     1
Pop-up Mine Ammo               Point     1
Pop-up Mine Ammo               Point     1
Pop-up Mine Ammo               Point     1
Pop-up Mine Ammo               Point     1

Equipment                      Loc
----------------------------------
BA Fire Resistant (Body)       Point
BA Fire Resistant (Right arm)  Point
BA Fire Resistant (Body)       Point
BA Fire Resistant (Left arm)   Point
BA Fire Resistant (Body)       Point
Space Operations Adaptation (Body) Point
BA Myomer Booster (Left arm)   Point
BA Myomer Booster (Right arm)  Point
BA Myomer Booster (Body)       Point
Heavy Battle Vibro Claw (Left arm) Point
Heavy Battle Vibro Claw (Right arm) Point
Single-Hex ECM (Body)          Point
Anti Personnel Weapon Mount (Left arm) Point
Cutting Torch (Left arm)       Point


Similar to the Warrior and Immortal, The even Heavier Lychguard is a powerful melee combatant. Since battle armor sized shields aren't a thing in BattleTech I put an ECM in it's place. To represent how dangerous these units can be in melee, I gave them all the best melee things. In BattleTech I think they would be most dangerous in a boarding action, but like assault terminators, and any other infantry that can't swam and can't shoot, they are severely limited against traditional BattleTech units. Still, their primary purpose is to absorb fire and protect other things. They do have a popup mine since they can't really hurt 'Mechs any other way, and I wanted them to be able to, as was appropriate for the Warscythes they are supposed to be able to wield. It's no where near a perfect representation, but I think it is as close as I can get. The only improvement I can think of is getting it back down to a heavy frame so it can still act in a protective roll by mechanizing and absorbing hits that way, but the necrons don't exactly have many mechs for that to be used on so I didn't bother.
Title: Necron Tomb Blade
Post by: Cryhavok101 on 13 July 2017, 21:53:46
Necron Tomb Blade
(https://s-media-cache-ak0.pinimg.com/236x/00/fd/59/00fd5998abb61a53c1072a40e7e8a6a8.jpg)
Code: [Select]
Necron Tomb Blade
Mixed (Base Clan)
10 tons 

Movement: 12/18
Engine: 100 XXL
Heat Sinks: 10
Cockpit: Small Cockpit with Shielded SRCS

Structural Integrity: 12
Armor: 28 (Ferro-Lamellor)
                        Armor
-----------------------------
Nose                        7
Left Wing                   7
Right Wing                  7
Aft                         7


Weapon                         Loc  Heat
----------------------------------------
ER Small Laser                 NOS     2
ER Small Laser                 NOS     2

Equipment                      Loc
----------------------------------
Cargo (1 medium Battle Armor)  NOS


The fluff indicated these were used not only as ground units, but as fighter craft to attack enemy space ships. That meant with how small they were there was only one choice in how to build it: an aerospace fighter. The fluff also says most of the work of piloting it isn't actually coming from the warrior, but from automated systems on the vehicle itself. So I used an shielded SRCS, and had the warrior "pilot" just be a single carried battle armor suit. I am satisfied with the way it turned out.