Author Topic: Conversions-Warhammer 40k  (Read 73658 times)

Cryhavok101

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Adeptus Sororitas Living Saint Armor
« Reply #60 on: 05 November 2016, 04:08:42 »
Adeptus Sororitas Living Saint Armor

Code: [Select]
Adeptus Sororitas Living Saint
Clan TW

BV: 319
Cost: 4,865,000 C-bills

Movement: 1/1/5 VTOL

Internal: 5
Armor: 40
                     Internal    Armor
--------------------------------------
Trooper 1                   1        8
Trooper 2                   1        8
Trooper 3                   1        8
Trooper 4                   1        8
Trooper 5                   1        8

Weapon                         Loc  Heat
----------------------------------------
Flamer                   Right arm     3

Equipment                      Loc
----------------------------------
Armored Glove                  Left arm
Armored Glove                  Right arm
Extended Life Support          Body
Power Pack                     Body
BA Fire Resistant              Right arm
BA Fire Resistant              Left arm
BA Fire Resistant              Body
BA Fire Resistant              Body
BA Fire Resistant              Right arm
Cutting Torch                  Left arm
Anti Personnel Weapon Mount    Left arm




When one of the Adeptus Sororitus' most faithful heroes falls in battle, if their body is recovered before they fully die, very rarely, they are restored with a combination of genetic and cybernetic enhancements. So 'resurrected' and given a new purpose, these warriors are given a new suit of Battle Armor, that is as much an Icon of the Ecclesiarchy as it is a weapon of war. Armed with a sword and a flamer, the wearer of this armor is a visceral opponent, who kills her enemies up close. Often leaving raging fires in her wake, she is also completely immune to the heat, and will stride through walls of flame to claim her victims. Capable of full flight, there is little on the field that she can not hunt down.

marauder648

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Re: Conversions-Warhammer 40k
« Reply #61 on: 05 November 2016, 05:00:53 »
Amazing stuff as always :)
Ghost Bears: Cute and cuddly. Until you remember its a BLOODY BEAR!

Project Zhukov Fan AU TRO's and PDFs - https://thezhukovau.wordpress.com/

Cryhavok101

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Re: Conversions-Warhammer 40k
« Reply #62 on: 05 November 2016, 11:45:39 »
Thanks! I just wish it would give the price/BV for a single suit, but the program won't go under 4 (c-bill and bv are the two things I am not willing to do by hand).

Cryhavok101

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Tau Piranha
« Reply #63 on: 05 November 2016, 19:18:42 »
Tau Piranha

Code: [Select]
Type: Tau Piranha
Chassis Type: VTOL (small)
Mass: 2500 kg

Equipment                                             Mass
Chassis/Control(Tech Level F): (Armored)              495 kg
Engine/Trans(Tech Level F): Fusion                    100 kg
Cruise MP: 6
Flank MP: 9
Armor (BAR 10): 5 points Standard                     260 kg
     Rotor-2
     Everywhere Else-1
Advanced Fire Control                                 17.88 kg
Turrets: Sponson Pair                                 1,000 kg

Crew: 3
      3 Pintle Seats                                  75 kg

Weapons and Ammo:
Name                        Loc                       Mass
----------------------------------------------------------
2 Mauser IIC                Right Sponson             24 kg
2 Mauser IIC                Left Sponson              24 kg
Ultra Heavy Support Laser   Front                     250 kg
Mauser IIC Ammo (78)        Body                      3.9 kg
Mauser IIC Grenades (72)    Body                      3.6 kg
UH Support Laser Ammo (40)  Body                      24 kg




Some artwork (link below) depicts this flying high in the atmosphere, with it clearly having the ability to fly, I decided VTOL movement matched it's performance closest to how it works on the ground, where you see it the most. I almost made it fixed-wing, but this vehicle also has the ability to just hover in one spot, so I felt this was more appropriate.

The Tau Empire's primary Scout and Recon vehicle, the piranha also excels at anti-infantry harassment. Though it does suffer from having incredibly light armor and an open crew compartment, these often operate in groups of up to 5, which is enough to cause a considerable amount of damage to even dug in infantry.

For anyone who thinks representing this as something that outright flies isn't quite accurate, I will direct them to the picture on the model's box: http://vignette1.wikia.nocookie.net/warhammer40k/images/1/10/Piranhaspeed.jpg/revision/latest?cb=20130220055358
However, I did make this for you anyway:

WiGE Alternative:

Code: [Select]
Type: Tau Piranha
Chassis Type: WiGE (small)
Mass: 2500 kg

Equipment                                             Mass
Chassis/Control(Tech Level F): (Armored, Convertible) 401.7 kg
Engine/Trans(Tech Level F): Fusion                    198.75 kg
Cruise MP: 7
Flank MP: 11
Armor (BAR 10): 5 points Standard                     260 kg
     Front-2
     Everywhere Else-1
Advanced Fire Control                                 17.88 kg
Turrets: Sponson Pair                                 1,000 kg

Crew: 3
      3 Pintle Seats                                  75 kg

Weapons and Ammo:
Name                        Loc                       Mass
----------------------------------------------------------
2 Mauser IIC                Right Sponson             24 kg
2 Mauser IIC                Left Sponson              24 kg
Ultra Heavy Support Laser   Front                     250 kg
Mauser IIC Ammo (138)       Body                      6.9 kg
Mauser IIC Grenades (132)   Body                      6.6 kg
UH Support Laser Ammo (100)  Body                      60 kg

Cryhavok101

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Space Marine Land Speeder and Variants
« Reply #64 on: 08 November 2016, 21:32:55 »
Space Marine Land Speeder

Code: [Select]
Type: Space Marine Land Speeder
Chassis Type: Hover (small)
Mass: 4900 kg

Equipment                                             Mass
Chassis/Control(Tech Level F):                        646.8 kg
Engine/Trans(Tech Level F): Fusion                    1,794.6 kg
Cruise MP: 17
Flank MP: 26 (34)
Armor (BAR 5): 4 points                               104 kg
          Everywhere-1
Crew: 2
      2 Pintle Seats                                  50 kg
      2 Battle Armor Crew                             2,000 kg

Supercharger                                          179.4 kg



The Imperium's Space Marine's recon vehicle. One of the fastest ground vehicles made by mankind, capable of hitting 350+ kph. It's light weapons can be a danger to infantry and light vehicles, however it's fragility makes it poorly suited to stand up fights, instead relying on evasion.



Like the space marine bike, this has the quasi-legal addendum that I have it crewed by battle armor, by paying for the space for them and for the normal crew. completely legal table top use of these would actually have a normal crew of 2 and 2 battle armor passengers. As usual, the design is legal, it is how I am proposing it is used that isn't.

The Variants:

Standard:
Code: [Select]
Standard                                    Loc       Mass
----------------------------------------------------------
2 Machine Gun (Support)                     Pintle    88 kg
  600 rounds ammo                                     30 kg
  Pintle                                              4.4 kg
Basic Fire Control                                    2.6 kg


Tornado
Code: [Select]
Tornado                                     Loc       Mass
----------------------------------------------------------
Machine Gun (Support)                       Pintle    44 kg
  500 rounds ammo                                     25 kg
  Pintle                                              2.2 kg
Flamer (heavy)(support)                     Front     25 kg
  27 rounds ammo                                      26.1 kg
Basic Fire Control                                    2 kg


Tempest
Code: [Select]
Tempest                                     Loc       Mass
----------------------------------------------------------
Autocannon (Bearhunter Superheavy)          Front     40 kg
  900 rounds ammo                                     45 kg
2 SRM (light)                               Front     20 kg
  4 Missiles                                          36 kg
Basic Fire Control                                    1.8 kg


Storm
Code: [Select]
Storm                                       Loc       Mass
----------------------------------------------------------
Machine Gun (Support)                       Pintle    44 kg
  600 rounds ammo                                     30 kg
  Pintle                                              2.2 kg
Grenade Launcher (Heavy Auto)               Front     20 kg
  120 Grenades (4 clips)                              48 kg
Advanced Fire Control                                 3.8 kg
Infantry Compartment                        Rear      1,000 kg
* This variant only has a crew of 1 and reinforcement for 1 battle armor operator


Vengeance
Code: [Select]
Vengeance                                   Loc       Mass
----------------------------------------------------------
Autocannon (Bearhunter Superheavy)          Pintle    40 kg
  900 rounds ammo                                     45 kg
  Pintle                                              2 kg
Plasma Rifle (Man Portable)                 Turret    30 kg
  Turret                                              1.5 kg
  BAR 5 Armor for Turret                              26 kg


Caedis Animus

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Re: Conversions-Warhammer 40k
« Reply #65 on: 08 November 2016, 21:59:56 »
I always loved that picture because I can never figure out why the driver isn't using the main gun and is instead shooting his bolt pistol..

Cryhavok101

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Re: Conversions-Warhammer 40k
« Reply #66 on: 08 November 2016, 23:31:43 »
I always loved that picture because I can never figure out why the driver isn't using the main gun and is instead shooting his bolt pistol..

I know right! Half the pictures I was choosing from had the driver shooting his bolt pistol.

Daemion

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Re: Conversions-Warhammer 40k
« Reply #67 on: 11 November 2016, 14:41:37 »
Well the problem for me lies in design. Many of the factors involved in designing a structure is based on the size of the building measured in hexes.

Y'know, there's your answer right there. Something as large as the Imperator Titan (56 meters give or take according to the wiki) will have a multi-hex footprint, much like a mobile structure or DropShip. I personally would say a 4-hex total area with a 3-wide, 2-deep center set-up. You can have each building hex be a different structure with its own function instead of one single structure.

Then, define which of the center hexes is used to determine facing and movement - like the forward center, and give the appropriate heights for the various elements, and you're good to go.

Besides, I've seen proposals of using a 'leg' motive system for mobile structures more than once in regards to drop-ship sized superheavy Mechs or 'titans'.

It's your world. You can do anything you want in it. - Bob Ross

Every thought and device conceived by Satan and man must be explored and found wanting. - Donald Grey Barnhouse on the purpose of history and time.

I helped make a game! ^_^  - Forge Of War: Tactics

Cryhavok101

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Light Aspect Warrior Armor
« Reply #68 on: 15 November 2016, 23:34:14 »
Light Aspect Warrior Armor
PA(L)

Dire Avengers

Code: [Select]
Dire Avengers
Mixed (Base IS)
BV: 69
Cost: 1,640,000 C-bills

Movement: 4/4/1
Internal: 5
Armor: 10
                     Internal    Armor
--------------------------------------
Trooper 1-5                 1        2

Weapon                         Loc  Heat
----------------------------------------
Firedrake Needler              Right arm  0
Firedrake Needler (SSWM)       Body       0

Equipment                      Loc
----------------------------------
Mechanical Jump Booster        Body
Armored Glove                  Left arm
Armored Glove                  Right arm
Mission Equipment Storage (95 kg)


Fire Dragons

Code: [Select]
Fire Dragons
Mixed (Base IS)
BV: 135
Cost: 1,890,000 C-bills

Movement: 4/4/1
Internal: 5
Armor: 10
                     Internal    Armor
--------------------------------------
Trooper 1-5                 1        2

Weapon                         Loc  Heat
----------------------------------------
SRM 1 (Right arm) (Clan)       Squad     0

Ammo                           Loc Shots
----------------------------------------
BA SRM 1 Inferno Ammo          Squad     8

Equipment                      Loc
----------------------------------
Mechanical Jump Booster (Body) Squad
Armored Glove (Left arm)       Squad
Armored Glove (Right arm)      Squad
Mine Dispenser (Left arm)      Squad
Cutting Torch (Right arm)      Squad


Howling Banshees

Code: [Select]
Howling Banshees
Mixed (Base IS)
BV: 59
Cost: 1,877,000 C-bills

Movement: 4/4/1
Internal: 5
Armor: 10
                     Internal    Armor
--------------------------------------
Trooper 1-5                 1        2

Weapon                         Loc  Heat
----------------------------------------
Sonic Stunner                  APM       0
Sonic Stunner                  APM       0
Sonic Stunner                  APM       0
Sonic Stunner                  APM       0

Equipment                      Loc
----------------------------------
Armored Glove                  Left arm
Armored Glove                  Right arm
Anti Personnel Weapon Mount    Right arm
Anti Personnel Weapon Mount    Body
Anti Personnel Weapon Mount    Body
Anti Personnel Weapon Mount    Left arm
Single-Hex ECM                 Right arm
Mechanical Jump Booster        Body


Swooping Hawks

Code: [Select]
Swooping Hawks
Mixed (Base Clan)
BV: 122
Cost: 3,027,500 C-bills

Movement: 3 Ground
          4 VTOL
Internal: 5
Armor: 10
                     Internal    Armor
--------------------------------------
Trooper 1-5                 1        2

Weapon                         Loc  Heat
----------------------------------------
Micro Bomb                     Body     0
Laser Rifle (Mauser IIC IAS)   APM      0

Equipment                      Loc
----------------------------------
Armored Glove (Left arm)       Point
Armored Glove (Right arm)      Point


  • Dire Avengers use the Firedrake Support Needlers to simulate their avenger shuriken catapults, with the squad leader having 2.
  • Fire Dragons use inferno SRMs to simulate the fusion blasters. I was going for performance over imagery with this one, as infernos are some of the best tank killers out there for this kind of weight, and battletech doesn't really have much that is even close to the melta weapons in 40k, so this seemed appropriate to me.
  • Howling Banshees are basically useless against Armored targets, but their quad sonic stunners simulating their signature banshee howl allow them to be devastating close quarters combatants in the RPG
  • Swooping hawks seem self explanatory to me, with everything on them fitting nicely into analogue roles.

The Enigmatic Eldar, a nomadic starfaring race, despised by the Imperium, who make widespread use of numerous stylized battle armors. Called Aspect Warriors, the stylization often indicates how the warrior prefers to fight, with the suits highly specialized for that method of attack. The eldar are known for being able to deploy these specialists rapidly to wherever the most critical place for them to be is at.These are some of the swiftest bipedal battle armors in existence, each capable of reaching a swift 40 kph on foot, and even leaping 30 meters under their own power. This list is the lighter variations the Eldar use

Cryhavok101

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Heavy Aspect Warrior Armors
« Reply #69 on: 17 November 2016, 07:09:20 »
Heavy Aspect Warrior Armors
Medium Battle Armors

Dark Reapers

Code: [Select]
Dark Reaper
Mixed (Base Clan)
BV: 464
Cost: 2,695,000 C-bills

Movement: 3/3
Internal: 5
Armor: 50
                     Internal    Armor
--------------------------------------
Trooper 1-5                 1       10

Weapon                         Loc  Heat
----------------------------------------
LRM 3                          Right arm 0
Light TAG                      Body      0

Ammo                           Loc Shots
----------------------------------------
BA LRM 3 Ammo                  Point     4
BA LRM 3 Ammo                  Point     4
BA LRM 3 Ammo                  Point     3

Equipment                      Loc
----------------------------------
Armored Glove                  Left arm
Armored Glove                  Right arm
Handheld Searchlight           Left arm


Striking Scorpions

Code: [Select]
Striking Scorpion
Mixed (Base Clan)
BV: 332
Cost: 3,383,750 C-bills

Movement: 3/3
Internal: 5
Armor: 50
                     Internal    Armor
--------------------------------------
Trooper 1-5                 1       10

Weapon                         Loc  Heat
----------------------------------------
Pulse Laser Rifle (Clan)       APM     0
Pulse Laser Rifle (Clan)       APM     0
Bearhunter Superheavy AC       Left arm     0

Equipment                      Loc
----------------------------------
BA Stealth (Improved)          Right arm
BA Stealth (Improved)          Right arm
BA Stealth (Improved)          Right arm
BA Stealth (Improved)          Left arm
BA Stealth (Improved)          Body
Anti Personnel Weapon Mount    Body
Anti Personnel Weapon Mount    Body
Heavy Battle Vibro Claw        Left arm
Armored Glove                  Right arm
Single-Hex ECM                 Body


Warp Spider

Code: [Select]
Warp Spider
Mixed (Base Clan)
BV: 170
Cost: 4,307,500 C-bills

Movement: 3/3/4
Internal: 5
Armor: 30
                     Internal    Armor
--------------------------------------
Trooper 1-5                 1        6

Weapon                         Loc  Heat
----------------------------------------
Firedrake Needler              Right arm     0

Equipment                      Loc
----------------------------------
Jump Booster                   Body
Space Operations Adaptation    Body
Fuel Tank                      Body
Heavy Battle Claw              Left arm
Heavy Battle Claw              Right arm
Cutting Torch                  Left arm


Wraithguard

Code: [Select]
Wraithguard
Mixed (Base Clan)
BV: 342
Cost: 13,227,500 C-bills

Movement: 1/1
Internal: 15
Armor: 50
                     Internal    Armor
--------------------------------------
Trooper 1-5                 3       10

Weapon                         Loc  Heat
----------------------------------------
Heavy Small Laser              Right arm     3

Equipment                      Loc
----------------------------------
Armored Glove                  Left arm
Armored Glove                  Right arm
Belter Infantry Augmentation
Artificial Pain Shunt
Dermal Armor Myomer Implant

  • Added Light TAG and searchlight to Dark Reaper to fill space and make LRM a bit more effective
  • Heavy Vibro Claw and Superheavy bearhunter AC representing the Scorpion's Claw, and the AP mounts represent the mandiblasters
  • Jumpjets, space ops adaptation, and cutting torch representing warp jump pack
  • Cybernetic Augmentations representing the not-really-alive-ness of the wraithguard

These are the heavier aspect armors. Each of these is a Medium Battle armor. Slower than the light aspect armors, but generally much deadlier, and harder to kill. As the light armors are, so to are these: highly stylized, and specialized for specific roles.

The Wraithguard, not considered aspect warriors by the eldar, are included here because they are essentially life support systems for their fallen warriors to continue the fight, and often those fallen are aspect warriors. One of their toughest battle armors regularly seen. They are often accompanied by an attendant who is often the squad's leader, though this attendant rarely has battle armor of their own.

Cryhavok101

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Space Marine Light Vehicles
« Reply #70 on: 20 November 2016, 01:28:59 »
Space Marine Standard Construction Template: Light Vehicle

The Imperium's space marines use a standard template as the chassis for the majority of the vehicles in their arsenal. Not true omnivehicles, these units never-the-less carry many of the same parts, with often the only differences being the precise loadout. Some have turrets, and some carry troops.

Rhino

Code: [Select]
Rhino
New Tank
Clan experimental
50 tons 
BV: 457
Cost: 1,172,344 C-bills

Movement: 3/5 (Tracked)
Engine: 150 Fuel Cell

Internal: 25
Armor: 128
                     Internal    Armor
--------------------------------------
Front                       5       43
Right                       5       32
Left                        5       32
Rear                        5       21

Weapon                         Loc  Heat
----------------------------------------
2 Light Machine Gun             FR     0
Vehicular Grenade Launcher      FR     1

Ammo                           Loc Shots
----------------------------------------
Half Light Machine Gun Ammo     BD   100
VGL Chaff Grenade              None    1

Equipment                         Loc
-------------------------------------
Bulldozer                          FR
Communications Equipment (14 ton)  BD


Carrying Capacity:
Troops - 10.0 tons

Razorback

Code: [Select]
Razerback
Clan experimental
50 tons
BV: 755
Cost: 1,500,000 C-bills

Movement: 3/5 (Tracked)
Engine: 150 Fuel Cell

Internal: 25
Armor: 160
                     Internal    Armor
--------------------------------------
Front                       5       42
Right                       5       31
Left                        5       31
Rear                        5       20
Turret                      5       36

Weapon                         Loc  Heat
----------------------------------------
Large Chem Laser                TU     6
Large Chem Laser                TU     6
Vehicular Grenade Launcher      FR     1

Ammo                           Loc Shots
----------------------------------------
Large Chemical Laser Ammo       BD    10
Large Chemical Laser Ammo       BD    10
VGL Chaff Grenade              None    1

Equipment                      Loc
----------------------------------
Cargo (6 Battle Armor (6 tons)) RR
Bulldozer                       FR

Predator Annihilator

Code: [Select]
Predator Annihilator
Clan experimental
50 tons
BV: 839
Cost: 1,776,563 C-bills

Movement: 3/5 (Tracked)
Engine: 150 Fuel Cell

Internal: 25
Armor: 160
                     Internal    Armor
--------------------------------------
Front                       5       42
Right                       5       31
Left                        5       31
Rear                        5       20
Turret                      5       36

Weapon                         Loc  Heat
----------------------------------------
2 Large Chem Laser              TU     6
4 Light Machine Gun (ST)        LS     0
Light Machine Gun Array (ST)    RS     0
4 Light Machine Gun (ST)        RS     0
Light Machine Gun Array (ST)    LS     0

Ammo                           Loc Shots
----------------------------------------
Large Chemical Laser Ammo       BD    60
Light Machine Gun Ammo          BD   400

Equipment                      Loc
----------------------------------
Sponson Turret                  RS
Sponson Turret                  LS
Modular Armor                   FR

Predator Destructor

Code: [Select]
Predator Destructor
Clan experimental
50 tons
BV: 907
Cost: 1,960,313 C-bills

Movement: 3/5 (Tracked)
Engine: 150 Fuel Cell

Internal: 25
Armor: 160
                     Internal    Armor
--------------------------------------
Front                       5       42
Right                       5       31
Left                        5       31
Rear                        5       20
Turret                      5       36

Weapon                         Loc  Heat
----------------------------------------
4 Light Machine Gun (ST)        LS     0
Light Machine Gun Array (ST)    RS     0
4 Light Machine Gun (ST)        RS     0
Light Machine Gun Array (ST)    LS     0
Ultra AC/10                     TU     3

Ammo                           Loc Shots
----------------------------------------
Ultra AC/10 Ammo                BD    60
Light Machine Gun Ammo          BD   400

Equipment                      Loc
----------------------------------
Sponson Turret                  RS
Sponson Turret                  LS
Modular Armor                   FR


Whirlwind

Code: [Select]
Whirlwind
Clan experimental
50 tons
BV: 998
Cost: 2,089,688 C-bills

Movement: 3/5 (Tracked)
Engine: 150 Fuel Cell

Internal: 25
Armor: 160
                     Internal    Armor
--------------------------------------
Front                       5       42
Right                       5       31
Left                        5       31
Rear                        5       20
Turret                      5       36

Weapon                         Loc  Heat
----------------------------------------
Arrow IV                        TU    10

Ammo                           Loc Shots
----------------------------------------
Arrow IV Ammo                   BD     40

Equipment                      Loc
----------------------------------
Mounted Searchlight             TU
Bulldozer                       FR

Vindicator

Code: [Select]
Vindicator
Clan experimental
50 tons 
BV: 936
Cost: 2,691,094 C-bills

Movement: 2/3 (Tracked)
Engine: 150 Fuel Cell

Internal: 25
Armor: 128
                     Internal    Armor
--------------------------------------
Front                       5       43
Right                       5       32
Left                        5       32
Rear                        5       21

Weapon                         Loc  Heat
----------------------------------------
2 Light Machine Gun             FR     0
Vehicular Grenade Launcher      FR     1
Long Tom Cannon                 FR    20

Ammo                           Loc Shots
----------------------------------------
Half Light Machine Gun Ammo     BD   100
VGL Chaff Grenade              None    1
Long Tom Cannon Ammo            BD    15

Equipment                      Loc
----------------------------------
Modular Armor                   FR
Bulldozer                       FR


spacewolflord

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Re: Conversions-Warhammer 40k
« Reply #71 on: 21 November 2016, 14:28:22 »
So much awesome with doing all those troops along with the Vehicles.  Pax Imperius!
The Intuitive Mind is a sacred gift, the Rational mind, a loyal servant. Our society has honored the servant and forgotten the gift.
- Albert Einstein

Cryhavok101

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Tau Fighter Craft
« Reply #72 on: 24 November 2016, 16:40:01 »
Tau Fighter Craft

The Tau use a Caste system, like the clans, only they are divided very differently. In the Tau's case, the Air Caste covers the same role that Clan Aerospace Phenotypes would. Meanwhile the Fire Caste covers the equivalent of Mechwarrior and Elemental Phenotypes, filling the ground troops, battlesuit pilots, vehicle crews and even marines. Below are some of the smallest vehicles used by the Air Caste to defend the Tau Empire and push it's boundaries ever further.

Barracuda

Code: [Select]
Barracuda Air Superiority
Clan experimental
60 tons 
BV: 2,396
Cost: 6,994,780 C-bills

Movement: 5/8
Engine: 180 XL
Heat Sinks: 15 [30]

Structural Integrity: 6
Armor: 182 (Ferro-Aluminum)
                        Armor
-----------------------------
Nose                       46
Left Wing                  45
Right Wing                 45
Aft                        46


Weapon                         Loc  Heat
----------------------------------------
ER PPC                         NOS    15
HAG/20                         LWG     4
HAG/20                         RWG     4
ATM 6                          NOS     4
ATM 6                          NOS     4

Ammo                           Loc Shots
----------------------------------------
HAG/20 Ammo                    LWG    12
HAG/20 Ammo                    RWG    12
ATM 6 Ammo                     NOS    20

Equipment                      Loc
----------------------------------
Ferro-Aluminum                 AFT


Razorshark

Code: [Select]
Razorshark Strike Fighter
Mixed (Base Clan)
20 tons 
BV: 674
Cost: 1,741,520 C-bills

Movement: 5/8
Engine: 60 XL
Heat Sinks: 10 [20]

Structural Integrity: 5
Armor: 57 (Ferro-Aluminum)
                        Armor
-----------------------------
Nose                       15
Left Wing                  14
Right Wing                 14
Aft                        14


Weapon                         Loc  Heat
----------------------------------------
Light PPC                      NOS     5
Light PPC                      NOS     5
Light PPC                      NOS     5
Light PPC                      NOS     5
Heavy Machine Gun              NOS     0

Ammo                           Loc Shots
----------------------------------------
Half Heavy Machine Gun Ammo    NOS    50

Equipment                      Loc
----------------------------------
Ferro-Aluminum                 AFT


Sunshark

Code: [Select]
Sun Shark Bomber
Mixed (Base Clan)
20 tons 
BV: 305
Cost: 1,270,720 C-bills

Movement: 5/8
Engine: 60 XL
Heat Sinks: 10 [20]

Structural Integrity: 5
Armor: 67 (Ferro-Aluminum)
                        Armor
-----------------------------
Nose                       17
Left Wing                  17
Right Wing                 16
Aft                        17


Weapon                         Loc  Heat
----------------------------------------
ATM 3                          NOS     2
Clan TAG                       NOS     0

Ammo                           Loc Shots
----------------------------------------
ATM 3 Ammo                     NOS    20

Equipment                      Loc
----------------------------------
Ferro-Aluminum                 AFT
Cargo (1 ton) (1 Tau Drone)    RWG
Cargo (1 ton) (1 Tau Drone)    LWG
Internal Bomb Bay(7 tons)      AFT


Cryhavok101

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Imperial Guard Baneblade
« Reply #73 on: 24 November 2016, 17:14:26 »
Imperial Guard Baneblade

Code: [Select]
Baneblade
Mixed (Base IS)
200 tons 
BV: 2,885
Cost: 41,228,000 C-bills

Movement: 1/2 (Tracked)
Engine: 200 XL

Internal: 140
Armor: 740 (Heavy Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Front                      20      131
Front Right                20      105
Front Left                 20      105
Rear Right                 20      105
Rear Left                  20      105
Rear                       20       84
Turret                     20      105

Weapon                         Loc  Heat
----------------------------------------
Arrow IV                        TU    10
HVAC/2                          TU    1
Long Tom Cannon                 FR    20
2 Light Machine Gun             FR    0
 Light Machine Gun Array        FR    0
Large Chem Laser (ST) (Clan)    FRRS  6
2 Light Machine Gun (ST)        FRRS  0
 Light Machine Gun Array (ST)   FRRS  0
Large Chem Laser (ST) (Clan)    FRLS  6
2 Light Machine Gun (ST)        FRLS  0
 Light Machine Gun Array (ST)   FRLS  0
Vehicular Grenade Launcher      FRRS  1
Vehicular Grenade Launcher      FRLS  1
Vehicular Grenade Launcher      RR    1
Vehicular Grenade Launcher      FR    1

Ammo                           Loc Shots
----------------------------------------
VGL Chaff Grenade              None    1
VGL Chaff Grenade              None    1
VGL Chaff Grenade              None    1
VGL Chaff Grenade              None    1
Arrow IV Ammo                   BD     35
Long Tom Cannon Ammo            BD     35
Light Machine Gun Ammo          BD     900
Large Chemical Laser Ammo       BD     40
HVAC/2 Ammo                     BD     60

Equipment                      Loc
----------------------------------
Mounted Searchlight             TU
Comms Equipment (15 ton)        BD
Sponson Turret                  FRRS
Sponson Turret                  FRLS
CASE                            BD


The most powerful tank available to the standard army of the Imperium, the Baneblade is a weapons platform even mechs are wary of.

It's Turret Artillery is accompanied by a coaxial HVAC used to aid in targeting with tracer rounds. On the front is a devastating Long Tom Cannon and a dual light machine gun array for tank and infantry hunting. The sides mount a large chemical laser and another dual light machine gun array in sponsons. Vehicular Smoke Grenade Launchers and over 700 points of armor provide all around protection. Comm equipment allow it to act as a command vehicle. It's largest weakness is it's lack of speed, going only 25 kph.

Cryhavok101

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Imperial Guard Light Tanks
« Reply #74 on: 24 November 2016, 23:45:01 »
Imperial Guard Light Tanks

The Imperial Guard, the Imperiums regular army, make use of large numbers of a wide variety of tanks. These are the light ones. Each is specialized to a certain role, and deployed singly or in groups up to a company in size.

Chimera

Code: [Select]
Chimera Transport Tank
IS experimental
50 tons 
BV: 641
Cost: 6,743,750 C-bills

Movement: 5/8 (Tracked)
Engine: 250 XL

Internal: 25
Armor: 119 (Heavy Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Front                       5       31
Right                       5       23
Left                        5       23
Rear                        5       19
Turret                      5       23

Weapon                         Loc  Heat
----------------------------------------
Large Pulse Laser               TU    10
Flamer                          FR     3

Equipment                      Loc
----------------------------------
Fully Amphibious                BD
Armored Motive System           BD

Carrying Capacity:
Troops - 2.0 tons



Basilisk

Code: [Select]
Basilisk Artillery Tank
IS experimental
50 tons 
BV: 494
Cost: 1,406,000 C-bills

Movement: 2/3 (Tracked)
Engine: 100

Internal: 25
Armor: 119 (Heavy Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Front                       5       31
Right                       5       23
Left                        5       23
Rear                        5       19
Turret                      5       23

Weapon                         Loc  Heat
----------------------------------------
Sniper                          TU    10
ER Flamer                       FR     4

Ammo                           Loc Shots
----------------------------------------
Sniper Ammo                     BD    90



Hellhound

Code: [Select]
Hellhound Flame Tank
IS experimental
50 tons 
BV: 625
Cost: 9,803,750 C-bills

Movement: 4/6(8) (Tracked)
Engine: 250 XL

Internal: 25
Armor: 120
                     Internal    Armor
--------------------------------------
Front                       5       29
Right                       5       24
Left                        5       24
Rear                        5       19
Turret                      5       24

Weapon                         Loc  Heat
----------------------------------------
Vehicle Flamer                  FR     3
Fluid Gun                       TU     0

Ammo                           Loc Shots
----------------------------------------
Vehicle Flamer Ammo             BD    60
Fluid Gun Ammo                  BD    180

Equipment                      Loc
----------------------------------
Booby Trap                      BD
Supercharger                    BD
Modular Armor                   FR
Modular Armor                   RS
Modular Armor                   LS
Modular Armor                   RR



Hydra

Code: [Select]
Hydra Flak Tank
IS experimental
50 tons 
BV: 753
Cost: 3,987,750 C-bills

Movement: 3/5 (Tracked)
Engine: 150 XL

Internal: 25
Armor: 128
                     Internal    Armor
--------------------------------------
Front                       5       33
Right                       5       25
Left                        5       25
Rear                        5       20
Turret                      5       25

Weapon                         Loc  Heat
----------------------------------------
Flamer                          FR     3
Ultra AC/5                      TU     1
Ultra AC/5                      TU     1

Ammo                           Loc Shots
----------------------------------------
Ultra AC/5 Ammo                 BD    80

Equipment                      Loc
----------------------------------
Targeting Computer              BD



Manticore

Code: [Select]
Manticore Rocket Tank
IS experimental
50 tons 
BV: 723
Cost: 4,945,000 C-bills

Movement: 4/6 (Tracked)
Engine: 200 XL

Internal: 25
Armor: 128
                     Internal    Armor
--------------------------------------
Front                       5       33
Right                       5       25
Left                        5       25
Rear                        5       20
Turret                      5       25

Weapon                         Loc  Heat
----------------------------------------
Arrow IV                        TU    10
Flamer                          FR     3

Ammo                           Loc Shots
----------------------------------------
Arrow IV Ammo                   BD     5

Equipment                      Loc
----------------------------------
Communications Equipment (9 ton)  BD



Griffon

Code: [Select]
Griffon Mortar Tank
IS experimental
50 tons 
BV: 607
Cost: 5,822,375 C-bills

Movement: 5/8 (Tracked)
Engine: 250 XL

Internal: 20
Armor: 128
                     Internal    Armor
--------------------------------------
Front                       5       39
Right                       5       32
Left                        5       32
Rear                        5       25

Weapon                         Loc  Heat
----------------------------------------
'Mech Mortar 8                  FR    10
Heavy Flamer                    FR     5

Ammo                           Loc Shots
----------------------------------------
Heavy Flamer Ammo               BD    20
Airburst Mortar 8 Ammo          BD    16
Semi-Guided Mortar 8 Ammo       BD    12
Shaped Charge Mortar 8 Ammo     BD    16



HobbesHurlbut

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Re: Conversions-Warhammer 40k
« Reply #75 on: 25 November 2016, 08:40:05 »
*cough* this is the Hydra flak tank
Clan Blood Spirit - So Bad Ass as to require Orbital Bombardments to wipe us out....it is the only way to be sure!

marauder648

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Re: Conversions-Warhammer 40k
« Reply #76 on: 25 November 2016, 09:18:25 »
These really are superb you know that right?
Ghost Bears: Cute and cuddly. Until you remember its a BLOODY BEAR!

Project Zhukov Fan AU TRO's and PDFs - https://thezhukovau.wordpress.com/

Cryhavok101

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Re: Conversions-Warhammer 40k
« Reply #77 on: 25 November 2016, 09:45:25 »
*cough* this is the Hydra flak tank

I know. I think the one I posted is a kitbash, but it fits the UAC's I was using to represent the Twin linked cannons better, so I ran with it... but I will change to that image, because you are right.


Cryhavok101

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Eldar Tanks
« Reply #79 on: 25 November 2016, 22:01:00 »
Eldar Tanks
The Eldar combat doctrine is all about using mobility to apply the right tool to fix any problem. They use undecipherable methods to predict when, where, and how they will be attacked and prepare for it ahead of time, but also prepare to react to the circumstances of a changing battlefield. This has led their military to utilize the highly mobile Wing in Ground Effect vehicles over traditional tracked armor. Their vehicles are also universally much lighter than their contemporary enemy's, however this sometimes allows them to replace losses much easier. There is a joke in the Imperium, despite their own overwhelming numbers of armor, that goes, "Do Eldar vehicles grow on trees?"

Wave Serpent

Code: [Select]
Wave Serpent Transport
Mixed (Base Clan)
20 tons 
BV: 498
Cost: 2,280,900 C-bills

Movement: 5/8 (Wing in Ground Effect)
Engine: 20

Internal: 10
Armor: 86 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Front                       2       22
Right                       2       17
Left                        2       17
Rear                        2       13
Turret                      2       17

Weapon                         Loc  Heat
----------------------------------------
AP Gauss Rifle                  FR     1
AP Gauss Rifle                  FR     1
Medium Pulse Laser              TU     4

Ammo                           Loc Shots
----------------------------------------
AP Gauss Rifle Ammo             BD    40

Equipment                      Loc
----------------------------------
Blue Shield Particle Field Damper  BD

Carrying Capacity:
Troops - 2.0 tons



Falcon

Code: [Select]
Falcon Gravtank
Clan
30 tons 
BV: 859
Cost: 3,154,800 C-bills

Movement: 5/8 (Wing in Ground Effect)
Engine: 70 XL

Internal: 15
Armor: 86 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Front                       3       22
Right                       3       17
Left                        3       17
Rear                        3       13
Turret                      3       17

Weapon                         Loc  Heat
----------------------------------------
AP Gauss Rifle                  FR     1
AP Gauss Rifle                  FR     1
ER Large Pulse Laser            TU    13
iATM 3                          TU     2

Ammo                           Loc Shots
----------------------------------------
iATM 3 Ammo                     BD    20
iATM 3 Ammo                     BD    20
AP Gauss Rifle Ammo             BD    40

Carrying Capacity:
Troops - 1.0 tons



Vyper

Code: [Select]
Vyper
Clan
10 tons 
BV: 287
Cost: 374,033 C-bills

Movement: 5/8 (Wing in Ground Effect)
Engine: 10

Internal: 5
Armor: 28 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Front                       1        9
Right                       1        5
Left                        1        5
Rear                        1        4
Turret                      1        5

Weapon                         Loc  Heat
----------------------------------------
AP Gauss Rifle                  FR     1
AP Gauss Rifle                  FR     1
iATM 3                          TU     2

Ammo                           Loc Shots
----------------------------------------
AP Gauss Rifle Ammo             BD    40
iATM 3 Ammo                     BD    20



Fire Prism

Code: [Select]
Fire Prism
Mixed (Base Clan)
30 tons 
BV: 714
Cost: 3,320,900 C-bills

Movement: 5/8 (Wing in Ground Effect)
Engine: 70

Internal: 15
Armor: 86 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Front                       3       22
Right                       3       17
Left                        3       17
Rear                        3       13
Turret                      3       17

Weapon                         Loc  Heat
----------------------------------------
AP Gauss Rifle                  FR     1
AP Gauss Rifle                  FR     1
ER Large Laser                  TU    12

Ammo                           Loc Shots
----------------------------------------
AP Gauss Rifle Ammo             BD    40

Equipment                      Loc
----------------------------------
RISC Laser Pulse Module (IS)    TU
C3i Computer (IS)               BD
ECM Suite                       BD

While I think the rest of these are self explanatory, I wanted to point out what I was thinking with the Fire Prism. The Laser Pulse module lets the ER Large Laser choose between firing as a pulse laser, which is better for groups of infantry than a normal laser, and it's standard firing mode. That allows it to simulate the alternate modes of the Prism Cannon. The C3i computer allows fire prisms to link up and "combine fire", which works differently in battletech than how prism cannons normally work, but is the only way I could think of to get it so they could combine fire at all.

marauder648

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Re: Conversions-Warhammer 40k
« Reply #80 on: 26 November 2016, 10:18:05 »
I'd probably give the Eldar some form of Stealth armour on their tanks as well for their advanced holofields etc.
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Cryhavok101

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Re: Conversions-Warhammer 40k
« Reply #81 on: 26 November 2016, 10:57:33 »
The holofields are options, not standard, in the latest codex I have (it's old, very old), any my application of optional gear on vehicles in this thread has been, and will probably continue to be limited to filling extra space on designs that need to use up tonnage.

That being said, I gave the Fire Prism an ECM suite specifically for that, intending it to be used to produce Sensor Ghosts, which seems like something similar to what holofields do, if not quite the same.

Daemion

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Re: Conversions-Warhammer 40k
« Reply #82 on: 28 November 2016, 15:23:57 »
It's stuff like this that makes me wonder how Battletech's weight works-the Atlas actually isn't that much shorter than the Warhound, but yet weighs 310 tons less. Kind of reinforces the thought that Battletech's weight is abstract, and thus not really 100=100 tons.

Um, the Warhound is practically half-stooped, with a long side profile, putting a lot of its mass in regions the Atlas just doesn't occupy. For that matter, most sculpts of atlases I've seen put it back into the 12 meter range, rather than the 15 to 20 most people want. (I'm one who likes the shorter, squatter version.)


Now, back to conversions - a question: I'm sure you're not too concerned with how things perform in the 40k games, but, a lot of the heavy weaponry the infantry carry in the 40k setting is quite capable of of OSKing any single tank. With BattleTech's form of HP tracking, this is generally not possible unless someone hits the lucky crit location and roll's high enough to do the trick.

Do you have anything in mind to address this? Like, is the transition of performance something that comes with whatever universe properties come from misjumping to the BTu from the 40ku? Or is it really a non-issue?

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Cryhavok101

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Re: Conversions-Warhammer 40k
« Reply #83 on: 28 November 2016, 18:00:40 »
That is something I considered at first, but with the differences in how the games work, it just isn't feasible without sacrificing everything else that makes those vehicles 'feel' right. Also I have to point out that the only place I recall many of the weapons that can one shot kill a tank, is on the table top. It doesn't happen often in the lore, or in any of the video games. All in all, I am not terribly concerned over that discrepancy.

Daemion

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Re: Conversions-Warhammer 40k
« Reply #84 on: 29 November 2016, 18:01:35 »
Cool. That works for me. It doesn't help that in BT very few weapons can OSK a lot of weapons without getting lucky, anyway. Although, if you want to get the tabletop feel, I can think of simply reverting back to the BMR and older rule-sets vehicle crit table. In fact that crit table matches the glancing hit table for TableTop 40k tanks, anyway.

Otherwise, it's a different 40k universe, which works for me.
It's your world. You can do anything you want in it. - Bob Ross

Every thought and device conceived by Satan and man must be explored and found wanting. - Donald Grey Barnhouse on the purpose of history and time.

I helped make a game! ^_^  - Forge Of War: Tactics

Cryhavok101

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Re: Conversions-Warhammer 40k
« Reply #85 on: 29 November 2016, 19:56:32 »
Well, if you want to get 100% technical, any weapon could potentially cause a one hit kill, if it got a certain to-hit result giving them a crit check, followed by certain critical results, like crew killed. It's just a much, much lower chance of happening than the relatively easy kills in the 40k tabletop, and there are some things that can prevent it (like ferro-lamellor armor).

Cryhavok101

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Land Raider Variants
« Reply #86 on: 05 December 2016, 01:33:54 »
I finally got around to doing all of the Land Raider Variants. I won't repost the Standard Land Raider, just the new ones. I hope you all enjoy:

Crusader

Code: [Select]
Space Marine Landraider Crusader
100 tons

Movement: 3/5 (Tracked)
Engine: 300 XXL

Internal: 40
Armor: 280 (Ferro-Lamellor)
                     Internal    Armor
--------------------------------------
Front                      10       84
Right                      10       70
Left                       10       70
Rear                       10       56

Weapon                         Loc  Heat
----------------------------------------
3 Light Machine Gun (ST)        RS     0
Light Machine Gun Array (ST)    RS     0
3 Light Machine Gun (ST)        LS     0
Light Machine Gun Array (ST)    LS     0
Rotary AC/5                     FR     2
ER PPC                          FR    15
6 A-Pods                        FR     0

Ammo                           Loc Shots
----------------------------------------
Light Machine Gun Ammo          BD   200
Rotary AC/5 Ammo                BD   100

Equipment                      Loc
----------------------------------
Sponson Turret                  RS
Sponson Turret                  LS
SRCS Robotics                   BD

Carrying Capacity:
Battle Armor - 16.0 tons


Helios

Code: [Select]
Space Marine Landraider Helios
100 tons

Movement: 3/5 (Tracked)
Engine: 300 XXL

Internal: 40
Armor: 280 (Ferro-Lamellor)
                     Internal    Armor
--------------------------------------
Front                      10       84
Right                      10       70
Left                       10       70
Rear                       10       56

Weapon                         Loc  Heat
----------------------------------------
Large Chem Laser (ST)           RS     6
Large Chem Laser (ST)           RS     6
Large Chem Laser (ST)           LS     6
Large Chem Laser (ST)           LS     6
Arrow IV                        FR    10
Vehicular Grenade Launcher      FR     1
Vehicular Grenade Launcher      RS     1
Vehicular Grenade Launcher      LS     1
Vehicular Grenade Launcher      RR     1

Ammo                           Loc Shots
----------------------------------------
VGL Chaff Grenade              None    1
VGL Chaff Grenade              None    1
VGL Chaff Grenade              None    1
VGL Chaff Grenade              None    1
Large Chemical Laser Ammo        BD   40
Arrow IV Ammo                    BD   20

Equipment                      Loc
----------------------------------
Sponson Turret                  RS
Sponson Turret                  LS
SRCS Robotics                   BD

Carrying Capacity:
Battle Armor - 6.0 tons



Promethius

Code: [Select]
Space Marine Landraider Prometheus
100 tons

Movement: 3/5 (Tracked)
Engine: 300 XXL

Internal: 40
Armor: 280 (Ferro-Lamellor)
                     Internal    Armor
--------------------------------------
Front                      10       84
Right                      10       70
Left                       10       70
Rear                       10       56

Weapon                         Loc  Heat
----------------------------------------
Rotary AC/2 (ST)                RS     1
Rotary AC/2 (ST)                LS     1
Vehicular Grenade Launcher      FR     1
Vehicular Grenade Launcher      RS     1
Vehicular Grenade Launcher      LS     1
Vehicular Grenade Launcher      RR     1

Ammo                           Loc Shots
----------------------------------------
VGL Chaff Grenade              None    1
VGL Chaff Grenade              None    1
VGL Chaff Grenade              None    1
VGL Chaff Grenade              None    1
Rotary AC/2                     BD    90

Equipment                      Loc
----------------------------------
Sponson Turret                  RS
Sponson Turret                  LS
SRCS Robotics                   BD
Communications Equipment (2)    BD
Cockpit Command Console         BD

Carrying Capacity:
Battle Armor - 10.0 tons



Redeemer

Code: [Select]
Space Marine Landraider Redeemer
100 tons

Movement: 3/5 (Tracked)
Engine: 300 XXL

Internal: 50
Armor: 350 (Ferro-Lamellor)
                     Internal    Armor
--------------------------------------
Front                      10       84
Right                      10       70
Left                       10       70
Rear                       10       56
Turret                     10       70

Weapon                         Loc  Heat
----------------------------------------
Rotary AC/5                     TU     1
Plasma Cannon (ST)              RS     7
Plasma Cannon (ST)              LS     7
4 A-Pods                        FR     0

Ammo                           Loc Shots
----------------------------------------
Rotary AC/5                     BD    40
Plasma Cannon Ammo              BD    20

Equipment                      Loc
----------------------------------
Sponson Turret                  RS
Sponson Turret                  LS
SRCS Robotics                   BD


Carrying Capacity:
Battle Armor - 16.0 tons



Terminus Ultra

Code: [Select]
Space Marine Landraider Terminus Ultra
100 tons

Movement: 3/5 (Tracked)
Engine: 300 XXL

Internal: 50
Armor: 350 (Ferro-Lamellor)
                     Internal    Armor
--------------------------------------
Front                      10       84
Right                      10       70
Left                       10       70
Rear                       10       56
Turret                     10       70

Weapon                         Loc  Heat
----------------------------------------
2 Large Chem Laser              FR     6
2 Large Chem Laser (ST1)        RS     6
Large Chem Laser   (ST2)        RS     6
2 Large Chem Laser (ST1)        LS     6
Large Chem Laser   (ST2)        LS     6

Ammo                           Loc Shots
----------------------------------------
Large Chemical Laser Ammo       BD    30

Equipment                      Loc
----------------------------------
Sponson Turret                  RS
Sponson Turret                  RS
Sponson Turret                  LS
Sponson Turret                  LS
SRCS Robotics                   BD

Dragon Cat

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Re: Conversions-Warhammer 40k
« Reply #87 on: 05 December 2016, 09:58:03 »
Nice vehicles
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

Black_Knyght

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Re: Conversions-Warhammer 40k
« Reply #88 on: 05 December 2016, 11:11:52 »
I suddenly have a desire to get my hands on some Epic Warhammer 40K mini's.

Wonder what happened with those, or where you'd get them now?

Black_Knyght

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Re: Conversions-Warhammer 40k
« Reply #89 on: 05 December 2016, 11:18:34 »
(I'm one who likes the shorter, squatter version.)

Yeah, for all the futzing around they've done with the various versions of the Atlas, the stocky, squat original sculpt is still BY FAR THE BEST too, in MY opinion.