Author Topic: HammerCon: Smoke Jaguars vs. Com Guards  (Read 3204 times)

Sagittaire

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HammerCon: Smoke Jaguars vs. Com Guards
« on: 23 November 2011, 20:39:34 »
HammerCon Scenario Game from November 5, 2011

Battle of Tukayyid - Dinju Pass
After easily crushing the green troops of the 50th Division, the warriors of Alpha Galaxy advanced on the city of Dinju Heights. The Jaguar Grenadiers had won the batchall to determine who would lead the assault on the city, and they marched all the way to the Dinju Pass without any major action.

Defender: Com Guards 299th Division (The Battle Smokers)
Attacker: Smoke Jaguars (Jaguars Grenadiers)

Objectives:
Defender - Prevent the attacking units from exiting map
Attacker - Exit all units off the north edge of map only

Special Command Abilities:
Defender receives + 1 to initiative while Commander is active.
Attacker receives - 1 to hit modifier for any weapons attack made at long range.

Deployment:
Defender - Half of force must be deployed on the southern half of the map
Attacker - enter the map from the south edge
                      
Special Conditions:
Defender-   Forced Withdrawal (TW p. 248)
Attacker -   Honor level: 3 (TW p. 274)
      Battle Damage: (ER 3052 p. 143, Focht Table #1)
      May not exit the map at any other edge

Victory Conditions:
Defender - destroy 80% of attacking force for decisive victory; destroy 40% of attacking force for marginal victory
Attacker - exit 80% of force off northern edge of map for decisive victory, exit 40% of force off northern edge of map for marginal victory

BV:
Smoke Jaguars 16,713
Com Guards 16,708











We played through the scenario twice, with Com Guards eking out a marginal victory each time. The first game the Smoke Jaguars got caught up in the glory of combat and never made it past the halfway point of the map. The Com Guards took losses but held out. The second game the Jaguars were more aggressive in making their way across the map but the Com Guards took full advantage of the Clan honor rules and were successful in downing a few clan mechs and heavily damaging others.







We also ran a grinder that was very well attended.





"Never interrupt your enemy when he is making a mistake."

Member of: Southern Ontario Battletech Society Facebook Group

BARNESGN

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Re: HammerCon: Smoke Jaguars vs. Com Guards
« Reply #1 on: 25 November 2011, 14:20:53 »
Heroscape tiles question, what color does each represent, and do the trees mean anything?

Sagittaire

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Re: HammerCon: Smoke Jaguars vs. Com Guards
« Reply #2 on: 25 November 2011, 22:25:24 »
Green tiles for grass, flock has been applied to give them a little more depth. The grayish tiles are rock but had no effect for game play. Small trees for light woods and tall trees for heavy woods.
"Never interrupt your enemy when he is making a mistake."

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markhall

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Re: HammerCon: Smoke Jaguars vs. Com Guards
« Reply #3 on: 26 November 2011, 06:06:16 »
Lovely looking Comstar forces.

Sounds like an entertaining game.


Our Group tends to use the Grey tiles as Concrete so you gotta be cautious when making turns.

Any chance of seeing a closer shot of The Dire Wolf. It's an impressive resculpt.