Full Metal PressCOLMAR MYOMICS SCRAP FACILITY HH-2, TRACHEN PLAINS
MINNACORA, CAPELLAN CONFEDERATION
The Griffin stood between the buildings. It was a motionless protector for those who worked in the facility. Surrounding the mech the heavy fog made it look like it was ready to spring to life like a Golem if required. Inside the cockpit Brian studied his screen intently.
“Hmm! Hmm! Gotha!” He triggered his mic.
“F7!” he said!
“Ah Sod ya!” came the reply. “You sunk my battleship!” Reported Vinny Ireton from across the compound .
Who was currently standing in a similar pose hoping for anther quite night. Much like the other forty seven nights they had been protecting the production centre. Reports of Davion forces having made planetfall in the last week had everyone on edge. Not enough to stop the games once boredom set in. They had advance sensors and the other Cavaliers on duty where currently patrolling the area in search of any hostiles. Brian had faith they’d find any problems before it made it to them.
On their fifth game at four –one to Brian. The call came in. The mixed Lance Keith was leading had run into hostiles. They had stalled the slower forces. But a trio of fast units had made a break for it.
The Cappellans where sending assistance to deal with them. On route ASAP.
“Right Vin! We’ll continue this later! For now I’m gona hit the south side for a better firing solution. Would you care to join me?”
Vinny replied with “Sure thing!” And they both set off to Join the rest of the lace on the south fence.
So this week we played out Full metal Press.
Using the Following options:
Track Cost: 800
Options
+250 Better Troops: Increase the skill level for the AFFS and
CCAF troops by one after forces have been selected.+200 Weapon Malfunction: On any failed weapon roll result of
2, consider that weapon jammed/damaged for the rest of the track. I would have played with this one. But I was outranked.
+100 Pea Soup: Use the Heavy Fog rules (see p. 57, TO).
Our forces consisted of the Mechs
Knightsky
Griffin
Wolverine
Cicada
The forces where
Capellans:
Po (LB-10-X) x2
Bulldog (Standard) x2
Vindicator-1R
Mechanised Hover laser platoon x2
Mechanised Hover SRM platoon x2
all 5/6
Fedsuns:
Enforcer III-6M 3/4
Wolfhound WLF-2 3/4
Hollander-F3 3/4
Turn 1The Davions advance with intent on mischief. The Hollander goes through the trees with plans to target one of the lone buildings nearest him. The guass easily hits home on it's intended target.
The rest of the Davions advance using the trees as cover.
While the defenders move for position on them.
Turn 2Under the cover of the cool fog we close on the Davions closest flank with the Knightsky and Wolverine connecting with the Wolfhound and Enforcer through the soup. The only fire that connects is the Hollander on the Building.
Turn 3The cappies enter the map. Unfortuantly we are between them and the Davions. And since they are having a small IFF issue. They open up on the Cavaliers Cicada. Between the Pea soup and Cappellan training they thankfully miss. In my Knightsky I chase down the Wolfhound. A small bit of me feels bad. But hey I open up its rear torsos. For my efforts the Enforcer rewards me with an AC round to the chest.
The Hollander finishes off the building.
Turn 4The cappies again focus on the cavaliers intent on defeating the "Davion!" threat. They prove as effective as last round. But seem determined to have a blue on blue incident.
This turn the Hollander changes its target to aggressive game. Slamming its guass into the Wolverines leg. Seriously Steves Legs have suffered all campaign.
Continuing to chase the Wolfhound the Knightskys fire strips away armour and it's TSM Kick goes through on the left leg. But the determined little bugger stays standing.
Turn 5The Cicada justs down the roadway in an effort to deny the davions that access route. It's chased by the Enforcer and a large laser for it's choices.
A change of targets see the Cappies miss Wolfhound this turn. Since he was an easier target than the mercs
Hollanders suffers an TAC engine hit.
The Knightsky continues the pressure on the Wolfhound who looses armor on 3rd location. Now under forced withdrawal. The Hollander and Wolfhound both punch the Griffin. With one fist connecting with the head.
The knightsky misses with it's axe. But the Griffin lands the kick and manages to stay awake sending the Hollander into the ranks of forced withdrawal.
And since the numbers are bad on merc targets the Hollander hits a po tank.
Turn 6Attempting some careful movement the Cicada falls and cuts it's run short by hiding down the ally.
A lot of fire misses it's intended targets as the Wolfhound moves back towards it's homebase.
The Knightsky manages one abysmal Large pulse on the Enforcer. (Starting to regret using the Fog now)But does manage to connect with the Axe.
The Hollander start to follow the Wolfhound. And even manages to connect with the enemy Vindicator firing and hitting the Wolfhound. I think Liao hitting surprised everyone to be honest.
And the infantry throw in some shots for sport on the wolfhound.
Turn7 The Griffin and Cicada try for long range shots to stop the Wolfhound escaping. But all shots fly wide.
The Davions fair no better. With the Enforcer moving to join it's fleeing comrades.
The Wolverine hits with some small firepower on the Hollander.
Both mechs kick each other and both stay standing.
The Cappellans continue to close. But to be honest they could have stayed at home.
Turn 8The Wolfhound gets off the table. And with no chance of gaining the (OBJECTIVE) We call off the pursuit.
And manouver in an effort to talk down the Cappellan forces. Who still don't seem to think we're on their side.
Despite all signs to the contrary
Game over. With over 5/6 of the building still standing. We think it was a job well done. We even manged to avoid firing on our employers forces.
Aftermath:
The fog rules are a pain. But careful movement is a nice counter to it. Ok we mostly jumped to avoid the risk of that roll. But it's paid off for the Davions who didn't have that option. A bit disappointed we didn’t drop any of the Davion units. But we just could not connect with our shots. And loosing initiative over the last 3 turns meant we could not chase them effectively.
A nice scenario even if the Davions and Lioa attempted to work together during it. Looking you you Nagle.