Sail Integrity: 4
KF Drive Integrity: 6
Heat Sinks: 1316
Fuel: 30,000 tons (150,000)
Ammunition:
320 rounds of Gauss Rifle [IS] ammunition (40 tons)
Grav Decks: 2 (100 m, 50 m)
Escape Pods: 0
Life Boats: 14
Notes: Mounts 264 tons of standard aerospace armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (100 Heat)
3 Sub-Capital Laser (SCL/3) 96 9(90) 9(90) 0(0) 0(0) Sub-Capital Laser
4 Gauss Rifle 4 6(60) 6(60) 6(60) 0(0) AC
Gauss Rifle Ammo [IS] (2560 shots)
FRS/FLS (215 Heat)
2 Naval Laser 45 140 9(90) 9(90) 9(90) 9(90) Capital Laser
5 Large Laser 40 4(40) 4(40) 0(0) 0(0) Laser
5 Laser AMS 35 2(15) 0(0) 0(0) 0(0) AMS
RBS/LBS (100 Heat)
10 PPC 100 10(100) 10(100) 0(0) 0(0) PPC
ARS/ALS (215 Heat)
2 Naval Laser 45 140 9(90) 9(90) 9(90) 9(90) Capital Laser
5 Large Laser 40 4(40) 4(40) 0(0) 0(0) Laser
5 Laser AMS 35 2(15) 0(0) 0(0) 0(0) AMS
Aft (156 Heat)
3 Sub-Capital Laser (SCL/3) 96 9(90) 9(90) 0(0) 0(0) Sub-Capital Laser
4 Heavy PPC 60 6(60) 6(60) 0(0) 0(0) PPC
Ammunition:
80 rounds of Medium SCC ammunition (20 tons)
Grav Decks: 1 (100 m)
Escape Pods: 0
Life Boats: 40
Sail Integrity: 4
KF Drive Integrity: 7
Fuel: 20,000 tons (100,000)
Notes: Mounts 288 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (974 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
4 Large Laser 32 3(32) 3(32) 0(0) 0(0) Laser
6 Laser AMS 42 2(18) 0(0) 0(0) 0(0) AMS
FRS/FLS (494 Heat)
4 Naval PPC (Light) 420 28(280) 28(280) 28(280) 0(0) Capital PPC
4 Large Laser 32 3(32) 3(32) 0(0) 0(0) Laser
6 Laser AMS 42 2(18) 0(0) 0(0) 0(0) AMS
RBS/LBS (168 Heat)
6 Large Laser 48 5(48) 5(48) 0(0) 0(0) Laser
4 Sub-Capital Cannon (Medium) 120 20(200) 20(200) 0(0) 0(0) Sub-Capital Cannon
Medium SCC Ammo (40 shots)
ARS/ALS (221 Heat)
6 ER Large Laser 72 5(48) 5(48) 5(48) 0(0) Laser
3 Laser AMS 21 1(9) 0(0) 0(0) 0(0) AMS
4 Sub-Capital Laser (SCL/3) 128 12(120) 12(120) 0(0) 0(0) Sub-Capital Laser
Aft (200 Heat)
6 ER Large Laser 72 5(48) 5(48) 5(48) 0(0) Laser
4 Sub-Capital Laser (SCL/3) 128 12(120) 12(120) 0(0) 0(0) Sub-Capital Laser
Ammunition:
192 rounds of Gauss Rifle [IS] ammunition (24 tons),
864 rounds of Anti-Missile System [IS] ammunition (72 tons)
Grav Decks: 1 (100 m)
Escape Pods: 0
Life Boats: 40
Fuel: 20,000 tons (100,000)
Notes: Equipped with
lithium-fusion battery system
264 tons of improved ferro-aluminum armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (67 Heat)
6 PPC 60 6(60) 6(60) 0(0) 0(0) PPC
4 Gauss Rifle 4 6(60) 6(60) 6(60) 0(0) AC
Gauss Rifle Ammo [IS] (768 shots)
3 Anti-Missile System 3 1(9) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (108 shots)
FRS/FLS (61 Heat)
4 PPC 40 4(40) 4(40) 0(0) 0(0) PPC
6 Medium Laser 18 3(30) 0(0) 0(0) 0(0) Laser
3 Anti-Missile System 3 1(9) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (108 shots)
RBS/LBS (61 Heat)
4 PPC 40 4(40) 4(40) 0(0) 0(0) PPC
6 Medium Laser 18 3(30) 0(0) 0(0) 0(0) Laser
3 Anti-Missile System 3 1(9) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (108 shots)
ARS/ALS (61 Heat)
4 PPC 40 4(40) 4(40) 0(0) 0(0) PPC
6 Medium Laser 18 3(30) 0(0) 0(0) 0(0) Laser
3 Anti-Missile System 3 1(9) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (108 shots)
Aft (67 Heat)
6 PPC 60 6(60) 6(60) 0(0) 0(0) PPC
4 Gauss Rifle 4 6(60) 6(60) 6(60) 0(0) AC
Gauss Rifle Ammo [IS] (768 shots)
3 Anti-Missile System 3 1(9) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (108 shots)
Ammunition:
40 rounds of White Shark ammunition (800 tons),
60 rounds of NAC/20 ammunition (60 tons),
40 rounds of NAC/35 ammunition (40 tons),
180 rounds of AC/20 ammunition (30 tons),
80 rounds of Heavy SCC ammunition (80 tons)
Fuel: 10,000 tons (50,000)
Sail Integrity: 4
KF Drive Integrity: 7
Grav Decks: 0
Escape Pods: 0
Life Boats: 40
Notes: Mounts 288 tons of ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (438 Heat)
8 Sub-Capital Cannon (Heavy) 336 56(560) 56(560) 0(0) 0(0) Sub-Capital Cannon
Heavy SCC Ammo (80 shots)
6 Laser AMS 42 2(18) 0(0) 0(0) 0(0) AMS
4 Heavy PPC 60 6(60) 6(60) 0(0) 0(0) PPC
FRS/FLS (301 Heat)
2 Naval Autocannon (NAC/35) 240 70(700) 70(700) 0(0) 0(0) Capital AC
NAC/35 Ammo (20 shots)
3 Laser AMS 21 1(9) 0(0) 0(0) 0(0) AMS
4 Large Pulse Laser 40 4(36) 4(36) 0(0) 0(0) Pulse Laser
RBS/LBS (132 Heat)
6 AC/20 42 12(120) 0(0) 0(0) 0(0) AC
AC/20 Ammo (450 shots)
4 Heavy PPC 60 6(60) 6(60) 0(0) 0(0) PPC
2 Capital Missile Launcher (White Shark) 30 6(60) 6(60) 6(60) 6(60) Capital Missile
White Shark Ammo (20 shots)
ARS/ALS (241 Heat)
3 Naval Autocannon (NAC/20) 180 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/20 Ammo (30 shots)
3 Laser AMS 21 1(9) 0(0) 0(0) 0(0) AMS
4 Large Pulse Laser 40 4(36) 4(36) 0(0) 0(0) Pulse Laser
Aft (120 Heat)
4 Heavy PPC 60 6(60) 6(60) 0(0) 0(0) PPC
6 Large Pulse Laser 60 5(54) 5(54) 0(0) 0(0) Pulse Laser
Ammunition:
380 rounds of Ultra AC/20 ammunition (76 tons),
648 rounds of Anti-Missile System [IS] ammunition (54 tons),
60 rounds of Medium SCC ammunition (60 tons),
120 rounds of Barracuda ammunition (120 tons)
Grav Decks: 1 (100 m)
Escape Pods: 0
Life Boats: 30
Fuel: 10,000 tons (50,000)
Sail Integrity: 4
KF Drive Integrity: 7
Notes: Mounts 288 tons of improved ferro-aluminum armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (591 Heat)
4 Naval Laser 45 280 18(180) 18(180) 18(180) 18(180) Capital Laser
3 Anti-Missile System 3 1(9) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (108 shots)
4 Sub-Capital Laser (SCL/3) 128 12(120) 12(120) 0(0) 0(0) Sub-Capital Laser
6 Sub-Capital Cannon (Medium) 180 30(300) 30(300) 0(0) 0(0) Sub-Capital Cannon
Medium SCC Ammo (60 shots)
FRS/FLS (447 Heat)
4 Sub-Capital Laser (SCL/1) 96 4(40) 4(40) 4(40) 0(0) Sub-Capital Laser
2 Capital Missile Launcher (Barracuda) 20 4(40) 4(40) 4(40) 4(40) Capital Missile
Barracuda Ammo (30 shots)
4 Naval Laser 45 280 18(180) 18(180) 18(180) 18(180) Capital Laser
6 Large Laser 48 5(48) 5(48) 0(0) 0(0) Laser
3 Anti-Missile System 3 1(9) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (108 shots)
RBS/LBS (304 Heat)
8 Sub-Capital Laser (SCL/3) 256 24(240) 24(240) 0(0) 0(0) Sub-Capital Laser
6 Ultra AC/20 48 18(180) 18(180) 0(0) 0(0) AC
Ultra AC/20 Ammo (140 shots)
ARS/ALS (447 Heat)
4 Sub-Capital Laser (SCL/1) 96 4(40) 4(40) 4(40) 0(0) Sub-Capital Laser
2 Capital Missile Launcher (Barracuda) 20 4(40) 4(40) 4(40) 4(40) Capital Missile
Barracuda Ammo (30 shots)
4 Naval Laser 45 280 18(180) 18(180) 18(180) 18(180) Capital Laser
6 Large Laser 48 5(48) 5(48) 0(0) 0(0) Laser
3 Anti-Missile System 3 1(9) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (108 shots)
Aft (411 Heat)
4 Naval Laser 45 280 18(180) 18(180) 18(180) 18(180) Capital Laser
3 Anti-Missile System 3 1(9) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (108 shots)
4 Sub-Capital Laser (SCL/3) 128 12(120) 12(120) 0(0) 0(0) Sub-Capital Laser
CRV-2000 Flower Class-Alternate
Mass: 100,000 tons
Use: Escort and Patrol
Technology Base: Inner Sphere (Experimental)
Introduced: 3137
Mass: 100,000
Battle Value: 16,507
Tech Rating/Availability: E/X-X-X-F
Cost: 8,154,216,000 C-bills
Dimensions
Length: 104
Width: 22
Height: 23
Fuel: 8,000 tons (80,000)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 3
KF Drive Integrity: 4
Heat Sinks: 289 (578)
Structural Integrity: 60
Armor
Nose: 30
Fore Sides: 30/30
Aft Sides: 30/30
Aft: 30
Cargo
Bay 1: Small Craft (4) 2 Doors
Bay 2: Fighter (6) 3 Doors
Bay 3: Cargo (1829.0 tons) 1 Door
Ammunition:
720 rounds of Anti-Missile System [IS] ammunition (60 tons),
20 rounds of AR10 Barracuda ammunition (600 tons),
20 rounds of AR10 Peacemaker ammunition (1,000 tons),
80 rounds of Barracuda ammunition (2,400 tons)
Dropship Capacity: 2
Grav Decks: 0
Escape Pods: 15
Life Boats: 15
Crew: 19 officers, 68 enlisted/non-rated, 27 gunners, 32 bay personnel, 16 marines
Notes: Equipped with
1 Mobile Hyperpulse Generators (Mobile HPG)
1 Naval Comm-Scanner Suite (Large)
1 Lithium-Fusion Battery
120 tons of ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (82 Heat)
2 Capital Missile Launcher (Barracuda) 20 4(40) 4(40) 4(40) 4(40) Capital Missile
Barracuda Ammo (40 shots)
4 ER PPC 60 4(40) 4(40) 4(40) 0(0) PPC
2 Anti-Missile System 2 1(6) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (240 shots)
FRS/FLS (96 Heat)
4 Sub-Capital Laser /1 96 4(40) 4(40) 4(40) 0(0) Sub-Capital Laser
RBS/LBS (102 Heat)
4 ER PPC 60 4(40) 4(40) 4(40) 0(0) PPC
2 Anti-Missile System 2 1(6) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (120 shots)
2 Capital Missile Launcher (AR10 Launcher) 40 4(40) 4(40) 4(40) 4(40) AR10
AR10 Barracuda Ammo (10 shots)
AR10 Peacemaker Ammo (10 shots)
ARS/ALS (96 Heat)
4 Sub-Capital Laser /1 96 4(40) 4(40) 4(40) 0(0) Sub-Capital Laser
Aft (82 Heat)
4 ER PPC 60 4(40) 4(40) 4(40) 0(0) PPC
2 Anti-Missile System 2 1(6) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (240 shots)
2 Capital Missile Launcher (Barracuda) 20 4(40) 4(40) 4(40) 4(40) Capital Missile
Barracuda Ammo (40 shots)
Laramie Patrol Corvette
Novastar NPPC Corvette
Hornet Light Carrier
Darkstar Assault Corvette
Gaucho Point Defense Corvette
A favorite of mine for a little bit of everything Corvette.Aw, it's a little cutie! And yea, a bit of everything, probably a reasonablish patrol corvette. Not quit well suited to any assault role when any capital laser can threshold it from any angle but the nukes are a bit of bite and keep the old SL vessels honest.CRV-2000 Flower Class-Alternate
Mass: 100,000 tons
Use: Escort and Patrol
I'm glad you are pleased Vehrec, these posts are good for the occasional burst of MegaMek inspiration. I too was pretty proud of how much firepower the Darkstar could generate in such a small package (for a short time at least).Like I said, immunity to it's own guns is my goal with the concept-and I include Threshold Crits in that. Since the forward HNPPC bay can generate a 24 point capital hit when fully bracketed down, that's the goal to be immune to thresholds from. And since the original design it's inspired by is such a weirdo, only the nose facing need be so armored-if you point any other part of the ship at the enemy, the idea goes, you deserve the results.
I don't know where you are getting 251, even up close the NovaStar can only do 116 cap max with its NPPCs (or 46 at full bracket). Up close that's a lot to expect a Corvette to endure as it makes even my larger Frigates worry at the more likely medium to long ranges the nose can take it but the quarterdecks will suffer. Although I supposed you could reshape the armor to add 36 to the nose and some more to the forward quarterdecks at the cost of the aft ones.
Fuel: 10,000 tons (50,000)
Sail Integrity: 4
KF Drive Integrity: 7
Heat Sinks: 1461 (2922)
Ammunition:
20 rounds of Killer Whale ammunition (1000 tons),
200 rounds of AC/20 ammunition (40 tons),
120 rounds of Heavy SCC ammunition (120 tons)
Dropship Capacity: 2
Grav Decks: 1 (100 m)
Escape Pods: 0
Life Boats: 0
Notes: Mounts 576 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (1,068 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
4 Sub-Capital Laser (SCL/3) 128 12(120) 12(120) 0(0) 0(0) Sub-Capital Laser
2 Capital Missile Launcher (Killer Whale) 40 8(80) 8(80) 8(80) 8(80) Capital Missile
Killer Whale Ammo (20 shots)
FRS/FLS (230 Heat)
4 Sub-Capital Laser (SCL/3) 128 12(120) 12(120) 0(0) 0(0) Sub-Capital Laser
6 Large Pulse Laser 60 5(54) 5(54) 0(0) 0(0) Pulse Laser
6 Laser AMS 42 2(18) 0(0) 0(0) 0(0) AMS
RBS/LBS (322 Heat)
6 Sub-Capital Cannon (Heavy) 252 42(420) 42(420) 0(0) 0(0) Sub-Capital Cannon
Heavy SCC Ammo (60 shots)
10 AC/20 70 20(200) 0(0) 0(0) 0(0) AC
AC/20 Ammo (100 shots)
ARS/ALS (230 Heat)
4 Sub-Capital Laser (SCL/3) 128 12(120) 12(120) 0(0) 0(0) Sub-Capital Laser
6 Large Pulse Laser 60 5(54) 5(54) 0(0) 0(0) Pulse Laser
6 Laser AMS 42 2(18) 0(0) 0(0) 0(0) AMS
Aft (230 Heat)
4 Sub-Capital Laser (SCL/3) 128 12(120) 12(120) 0(0) 0(0) Sub-Capital Laser
6 Large Pulse Laser 60 5(54) 5(54) 0(0) 0(0) Pulse Laser
6 Laser AMS 42 2(18) 0(0) 0(0) 0(0) AMS
- Patrol Corvette: Long duration patrols, low ammo consumption, Search and Rescue capability, and ample crew quarters and recreation spaces for those six-month patrols for smugglers or pirates. [/b]
[/b]
- Point Defense Corvette: Do you see that fighter squadron? That inbound missile wave? No, you don't. Anti-capital weapons can take a break, we're here to swat flies.
- Strike Corvette: Heavily armed, reasonably fast, ready to make any opponent a drifting wreck bleeding air. Very little space for anything else. Skews short-ranged. Prefer kinetic or nuclear weapons for this role.
- Assault Carrier: A carrier that is designed to follow it's fighters in and keep close to them, offering the umbrella of it's ECM and it's weapons to protect them as long as possible, then recover them quickly. High speed is a must-have.
- Options for light industrial or asteroid mining equipment are appreciated.
- BEAMbt: Enough armor plate on the nose to tank it's own firepower without thresholding, and a potent NPPC battery in the nose. Enough engines to get to and from the battlespace, emphasis on long-range bracketed fire as support.
Romanova Escort (Republic)
Mass: 300,000 tons
Technology Base: Inner Sphere (Experimental)
Introduced: 3128
Mass: 300,000
Battle Value: 52,952
Tech Rating/Availability: F/X-X-F-F
Cost: 13,238,856,000 C-bills
Fuel: 5,000 tons (12,500)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 4
KF Drive Integrity: 8
Heat Sinks: 3373 (6746)
Structural Integrity: 60
Armor
Nose: 66
Fore Sides: 66/66
Aft Sides: 66/66
Aft: 66
Cargo
Bay 1: Small Craft (4) 2 Doors
Bay 2: ARTS Fighter (54) 6 Doors
Bay 3: Cargo (18646.0 tons) 1 Door
Ammunition:
None
Dropship Capacity: 2
Grav Decks: 2 (95 m, 95 m)
Escape Pods: 40
Life Boats: 30
Crew: 34 officers, 71 enlisted/non-rated, 78 gunners, 20 bay personnel
Notes: Equipped with
lithium-fusion battery system
1 Naval C3
360 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (495 Heat)
10 ER Large Laser 120 8(80) 8(80) 8(80) 0(0) Laser
5 Laser AMS 35 2(15) 0(0) 0(0) 0(0) AMS
4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital Laser
FRS/FLS (855 Heat)
4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital Laser
40 ER Large Laser 480 32(320) 32(320) 32(320) 0(0) Laser
5 Laser AMS 35 2(15) 0(0) 0(0) 0(0) AMS
RBS/LBS (855 Heat)
4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital Laser
40 ER Large Laser 480 32(320) 32(320) 32(320) 0(0) Laser
5 Laser AMS 35 2(15) 0(0) 0(0) 0(0) AMS
ARS/ALS (855 Heat)
4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital Laser
40 ER Large Laser 480 32(320) 32(320) 32(320) 0(0) Laser
5 Laser AMS 35 2(15) 0(0) 0(0) 0(0) AMS
Aft (515 Heat)
40 ER Large Laser 480 32(320) 32(320) 32(320) 0(0) Laser
5 Laser AMS 35 2(15) 0(0) 0(0) 0(0) AMS
Toucan Patrol Corvette
Mass: 160,000 tons
Technology Base: Inner Sphere (Advanced)
Mass: 160,000
Battle Value: 19,880
Tech Rating/Availability: F/X-X-X-F
Cost: 6,601,111,600 C-bills
Fuel: 8,000 tons (40,000)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 3
KF Drive Integrity: 5
Heat Sinks: 1097 (2194)
Structural Integrity: 40
Armor
Nose: 35
Fore Sides: 31/31
Aft Sides: 30/30
Aft: 20
Cargo
Bay 1: Small Craft (6) 2 Doors
Bay 2: Cargo (Refrigerated) (529.83 tons) 1 Door
Bay 3: Cargo (Liquid) (546.0 tons) 0 Doors [Swimming Pool]
Bay 4: Standard Repair Facility (Pressurized) (12,000) 1 Door
Bay 5: Fighter (12) 4 Doors
Bay 6: Cargo (17564.5 tons) 1 Door
Ammunition:
30 rounds of White Shark ammunition (40 tons),
80 rounds of Barracuda ammunition (60 tons)
Dropship Capacity: 2
Grav Decks: 2 (250 m, 250 m)
Escape Pods: 30
Life Boats: 20
Crew: 28 officers, 100 enlisted/non-rated, 35 gunners, 54 bay personnel, 60 passengers, 28 marines
Notes: Equipped with
3 Field Kitchen
1 MASH Equipment (6 theaters)
1 Naval Comm-Scanner Suite (Large)
128 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (200 Heat)
8 Large Pulse Laser 80 7(72) 7(72) 0(0) 0(0) Pulse Laser
15 Laser AMS 105 5(45) 0(0) 0(0) 0(0) AMS
1 Capital Missile Launcher (White Shark) 15 3(30) 3(30) 3(30) 3(30) Capital Missile
White Shark Ammo (30 shots)
FRS/FLS (281 Heat)
4 Sub-Capital Laser /1 96 4(40) 4(40) 4(40) 0(0) Sub-Capital Laser
8 Large Pulse Laser 80 7(72) 7(72) 0(0) 0(0) Pulse Laser
15 Laser AMS 105 5(45) 0(0) 0(0) 0(0) AMS
RBS/LBS (290 Heat)
4 Naval Laser 45 280 18(180) 18(180) 18(180) 18(180) Capital Laser
1 Capital Missile Launcher (Barracuda) 10 2(20) 2(20) 2(20) 2(20) Capital Missile
Barracuda Ammo (40 shots)
ARS/ALS (281 Heat)
4 Sub-Capital Laser /1 96 4(40) 4(40) 4(40) 0(0) Sub-Capital Laser
8 Large Pulse Laser 80 7(72) 7(72) 0(0) 0(0) Pulse Laser
15 Laser AMS 105 5(45) 0(0) 0(0) 0(0) AMS
Aft (185 Heat)
8 Large Pulse Laser 80 7(72) 7(72) 0(0) 0(0) Pulse Laser
15 Laser AMS 105 5(45) 0(0) 0(0) 0(0) AMS
Sooo, I feel like that is a LOT of different corvettesAn Optomized Carrier/Patrol/Strike/PD corvette would be quite impressive, if you can do all four jobs on one hull. I do think the patrol characteristics (ammo-free weapons, long patrol times, etc) will conflict with the other three a bit more heavily than you think, but good luck with making one!
More than any single faction would likely have. LOL.
That said.....
For the most part, these 4, can probably be combined into a single platform "generalist" w/ optimized features.
Meanwhile there are these 2 that I have concerns about.Well, light industrial and mining equipment is pretty vauge, but I'm willing to accept anything that is sensible. Mining mechs, cargo bays for ore or machinery, extra crew quarters for work-gangs to shovel gravel-pile asteroids apart...
1. What defines "Light Idustrial & Mining Equipment" exactly?
Cargo space? Docking Collars? Mech Bays? Shuttle Bays?
2. A Potent NPPC Battery & Enough Armor to tank it's own firepower w/o thresholding are..... Impossible?
I could be wrong, maybe its possible, but I feel like the math is impossible. 10% can threshold right?
A pair of Heavy NPPC is 30 points cap damage so 300 cap armor on a corvette?
And that seems fairly light for "Potent NPPC Battery". Even for a Corvette.
2 is a tall order, but I'm willing to let you sacrifice virtually anything and I'm only judging the nose arc-nothing else matters for armor, you can have a tinfoil shell over all five other facings. Getting 601 points of armor on the nose is also overkill (though appreciated), since I'm willing to offer points for reaching the other Mckenna-dueling breakpoints of 24, 36, and 48 capital damage, so all the bracketing settings can be represented.
I did post the White Dwarf above for the Beambt that can beat a threashold of 24 but only in the nose and it cost that ship dearly.You're right, I forgot to commentate on the White Dwarf. It's probably a good implementation of the concept, if not a pure one in terms of armor distribution, since only a third of it's armor is laid into the nose-arc :P. It might also cost less or have some spare weight budget if it dropped some speed-which, yes, is bad for a corvette, but if you really wanted to...
Armor
Nose: 91
Fore Sides: 64/64
Aft Sides: 61/61
Aft: 40
Cargo
Bay 1: Fighter (36) 6 Doors
Bay 2: Small Craft (6) 2 Doors
Bay 3: Cargo (6632.5 tons) 1 Door
Ammunition:
240 rounds of NAC/25 ammunition (144 tons),
6,400 rounds of Rotary AC/5 ammunition (320 tons),
1,920 rounds of LRM 20 ammunition (320 tons)
Dropship Capacity: 2
Grav Decks: 1 (96 m)
Escape Pods: 20
Life Boats: 20
Crew: 21 officers, 72 enlisted/non-rated, 32 gunners, 102 bay personnel, 16 BA marines
Notes: Mounts 287.5 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (375 Heat)
5 Laser AMS 35 2(15) 0(0) 0(0) 0(0) AMS
2 Naval Autocannon (NAC/25) 170 50(500) 50(500) 50(500) 0(0) Capital AC
NAC/25 Ammo (120 shots)
2 Naval Autocannon (NAC/25) 170 50(500) 50(500) 50(500) 0(0) Capital AC
NAC/25 Ammo (120 shots)
FRS/FLS (179 Heat)5 Laser AMS 35 2(15) 0(0) 0(0) 0(0) AMS
4 Sub-Capital Laser /1 96 4(40) 4(40) 4(40) 0(0) Sub-Capital Laser
8 LRM 20 48 10(96) 10(96) 10(96) 0(0) LRM
LRM 20 Ammo (480 shots)
RBS/LBS (104 Heat)
8 Rotary AC/5 8 16(160) 16(160) 0(0) 0(0) AC
Rotary AC/5 Ammo (3200 shots)
4 Sub-Capital Laser /1 96 4(40) 4(40) 4(40) 0(0) Sub-Capital Laser
ARS/ALS (83 Heat)
5 Laser AMS 35 2(15) 0(0) 0(0) 0(0) AMS
8 LRM 20 48 10(96) 10(96) 10(96) 0(0) LRM
LRM 20 Ammo (480 shots)
Aft (131 Heat)
4 Sub-Capital Laser /1 96 4(40) 4(40) 4(40) 0(0) Sub-Capital Laser
5 Laser AMS 35 2(15) 0(0) 0(0) 0(0) AMS