Author Topic: Mech of the Week: Canis  (Read 10984 times)

MoneyLovinOgre4Hire

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Re: Mech of the Week: Canis
« Reply #30 on: 23 December 2022, 21:42:55 »
Yes.  It's in TacOps, of course.
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Re: Mech of the Week: Canis
« Reply #31 on: 23 December 2022, 22:29:13 »
What he said. Long story short, before firing you can dial down the power of any energy weapons. Each point of damage you lose also loses a single point of heat. So a Canis can dial down those big lasers to the point that they do 6 damage and 8 heat. Range and everything else is completely unaffected.

For the most obvious usage of the rule, a Black Hawk Prime can tune all of its lasers so that they do 5 damage, only generate 3 heat apiece, and still reach out to 15 hexes.
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Kerfuffin(925)

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Re: Mech of the Week: Canis
« Reply #32 on: 23 December 2022, 22:42:04 »
.. is that actually a rule?

It’s a TacOps rule, you can choose less damage and less heat for energy weapons. Hellbringer can use it well too, with 12 heat 12 damage ERPPCs at heat neutral with a run
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Sabelkatten

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Re: Mech of the Week: Canis
« Reply #33 on: 24 December 2022, 03:08:45 »
Optional rule. Quite horribly broken IMHO.

Caedis Animus

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Re: Mech of the Week: Canis
« Reply #34 on: 29 December 2022, 13:02:39 »
It's a broken one that makes sense, IMO.

Personally I'd only use it in a narrative campaign or something instead of an outright versus.

grimlock1

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Re: Mech of the Week: Canis
« Reply #35 on: 11 January 2023, 11:43:49 »
Optional rule. Quite horribly broken IMHO.

Granted I've never used the rule, but why do you call it broken?  Reduced heat, YAY.  Reduced damage, booo.

The only really abusable point I can see is dialing a Clan PPC down to 12 damage to still have a potential headcapper with slightly less obnoxious heat loads.

On the other hand, Prime versions of Puma, Hellbringer, and Linebacker become a bit more viable. And as Weirdo said, Nova Prime can turn into a running alpha, heat neutral crit seeker, which gets scarier the more I think about it.
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Sabelkatten

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Re: Mech of the Week: Canis
« Reply #36 on: 11 January 2023, 15:47:25 »
Granted I've never used the rule, but why do you call it broken?  Reduced heat, YAY.  Reduced damage, booo.

The only really abusable point I can see is dialing a Clan PPC down to 12 damage to still have a potential headcapper with slightly less obnoxious heat loads.

On the other hand, Prime versions of Puma, Hellbringer, and Linebacker become a bit more viable. And as Weirdo said, Nova Prime can turn into a running alpha, heat neutral crit seeker, which gets scarier the more I think about it.
Damage and heat aren't reduced proportionally. For weapons with heat equal or higher than damage it’s not a problem, but the low-heat weapons can get downright silly.

Wrangler

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Re: Mech of the Week: Canis
« Reply #37 on: 11 January 2023, 19:30:18 »
I personally wish the Canis would get one last variant with Clan RAC/5s so the picture matches the Matt Plog's picture.
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MoneyLovinOgre4Hire

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Re: Mech of the Week: Canis
« Reply #38 on: 11 January 2023, 21:08:14 »
That would be fun.
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glitterboy2098

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Re: Mech of the Week: Canis
« Reply #39 on: 11 January 2023, 22:58:54 »
i still want an ATM version of some sort.

Arkansas Warrior

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Re: Mech of the Week: Canis
« Reply #40 on: 08 February 2023, 15:47:04 »
That has always seemed like a logical upgrade for a Coyote mech.
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