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MegaMek Games / Re: New Development Snapshot 0.49.19 for MegaMek, MegaMekLab, and MekHQ
« Last post by Hammer on Today at 18:32:40 »Holding for Announcements
*Fix 5182 aero space fighter gets engine rating zero in test aero by @Sleet01 in #5183
*Fix MML #1429: MegaMek side of fix for MML NPE in Aero Equipment tab by @Sleet01 in #5176
*Per Issue #5168, implementing lower Arty IDF to-hit for range 17 and under by @Sleet01 in #5184
*SV armor weight and space calculations by @neoancient in #5186
*add null check issue 5177 by @kuronekochomusuke in #5180
*Feature - Black Ice terrain modification by @pheonixstorm in #4521
*Reduce connections between Player/Team and Game/Entity by @SJuliez in #5165
*Adding Clan Personnel Tracking to MegaMek by @SJuliez in #5166
*Fix for 5189: now that the WAA tracks an ammoId, it needs updated when forced to reload by @Sleet01 in #5190
*make emi description constants public for mekhq by @kuronekochomusuke in #5172
*Use full chassis in the OfficialUnitList.txt by @SJuliez in #5201
*Fix 5193: Weapon Bays only work at Short Range by @Sleet01 in #5195
*Unit shadow by @SJuliez in #5188
*Embed Fluff Images in the Unit Files (MM part) by @SJuliez in #5156
*Java LookAndFeels restriction and default by @SJuliez in #5209
*Close loopholes that allow off-board arty to attempt Flak attacks at … by @Sleet01 in #5208
*Fix SH and Tripod crew total calculation (for MHQ Hangar model) by @Sleet01 in #5199
*Update BA armor weight calculations for MML 1439 fix by @Sleet01 in #5196
*Fix parsing of protomech ammo ammounts by @neoancient in #5231
*Check for superheavy when determining IS crits for Clan structure by @neoancient in #5230
*Fix targeting computers being spreadable by @pavelbraginskiy in #5222
*log cleanup by @SJuliez in #5217
*Fix Seabuster (Early) by @pavelbraginskiy in #5212
*Dialog for choosing scenarios by @SJuliez in #5211
*Adding some Fonts by @SJuliez in #5210
*Part of icon chooser (MML) by @SJuliez in #5213
*Unbreak units with targeting computers by @pavelbraginskiy in #5239
*EntityImage: Handle unknown elevation exceptions by @SJuliez in #5216
*Fix for infantry skipping non-ammo-fed infantry weapons during attack phase by @Sleet01 in #5226
*Add test to ensure every unit can load by @pavelbraginskiy in #5241
*Can't pod-mount null-sig system by @pavelbraginskiy in #5244
*checks for enemy hidden units by @kuronekochomusuke in #5236
*copy player when adding to boardPreviewGame by @kuronekochomusuke in #5235
*Prevent drop shadows for multihex units by @SJuliez in #5246
*Fix MML 1365: Sponson Turrets not being included in TechLevel calcs by @Sleet01 in #5240
*add additional zoom levels and font adjustment levels by @kuronekochomusuke in #5218
*Fix 5229: Multi-Trac units not firing energy weapons by @Sleet01 in #5248
*Refactor code to add new units to a C3 network by @pavelbraginskiy in #5259
*Flat darcula skin by @kuronekochomusuke in #5257
*bind escape to the close action on various dialogs by @kuronekochomusuke in #5256
*Show CF Warning over isometric bridges and turrets. Fixes #5219 by @HoneySkull in #5263
*Load data from story arcs by @AaronGullickson in #5266
*nag and turn timer updates by @kuronekochomusuke in #5254
*Read/Write AS/SBF units by @SJuliez in #5249
*Fix 5204: Fighter Squadron weapon crits and group damage application by @Sleet01 in #5251
*fix npe on skip movement by @kuronekochomusuke in #5269
*Add disconnectQuietly flag to ClientGUI by @AaronGullickson in #5277
*Set crew requirements for units with Drone OS to 0 by @pavelbraginskiy in #5262
*Planetary Conditions Enums by @kuronekochomusuke in #5203
*add split pane to weapon panel above to hit text by @kuronekochomusuke in #5270
*Make EntityListFile.writeEntityList public by @AaronGullickson in #5282
*Make SI damage round naturally and have minimum of 1 by @Sleet01 in #5274
*For crew calculations, consider pintle weapons in the same location as in the same pintle by @pavelbraginskiy in #5285
*correct issue when using multiple boards and restricting deploy any t… by @kuronekochomusuke in #5278
*Clan/IS names correction for the RatGenEditor by @SJuliez in #5294
*Output clanperson variable to XML by @AaronGullickson in #5300
*Issue 5298 - check isAero() before casting to IAero by @kuronekochomusuke in #5299
*Fix #5298 Illegal Cast Exception when lowering elevation with a VTO by @kuronekochomusuke in #5304
*Set RISC APDS Alpha Strike damage to 0 by @SJuliez in #5309
*Princess Behaviour Update by @Thom293 in #5305
*Fix 3882 (MM part): ASFs not tracked correctly in MHQ by @Sleet01 in #5293
*Fix 5205: Handle ConcurrentModification and NPE from opening dialogs while Roun… by @Sleet01 in #5302
*MM portion of fix for MHQ 3803: WOB.pm/.PM mismatch and missing parent faction check by @Sleet01 in #5306
*Build blocker: Fix ambiguous LogManager import introduced by IDE auto-import by @Sleet01 in #5311
*Fixes #5307 build warning, missing deprecation annotation. by @HoneySkull in #5315
*Improved MissionRole Switch Cases & Role List by @IllianiCBT in #5289
*Industrial tripod cockpit by @neoancient in #5291
*Fix #3306: Vehicle Lance Movement prevents full deployment of turrets by @AaronGullickson in #5317
*add client settings for report colors by @kuronekochomusuke in #5303
*Restoring shaded icons by @SJuliez in #5324
*Fix #3978 [MekHQ]: NPE When Attempting to Save (Manual or Auto) by @AaronGullickson in #5331
*Fix reading player names from savegames by @SJuliez in #5322
*Fixes #5280 NPE updating 'convert mode button' by @HoneySkull in #5335
*Fix MekHQ #3986: MHQ wont save, sometimes by @AaronGullickson in #5338
*#5348 stop adding jump start step when deleting movement by @Lu9us in #5352
*Util update and small icon error correction by @SJuliez in #5353
*Fix null pointer when turning with shortcut keys in movement phase. by @HoneySkull in #5351
*Implements #5261: Simple rotating per-round save file system. by @Sleet01 in #5359
*FIX: NPE when attacking a unit on a building when Blood Stalking another unit. by @HoneySkull in #5354
*correct issue when using multiple boards and restricting deployment a… by @kuronekochomusuke in #5367
*Added Faction Logos from UCC (With Permission) by @rjhancock in #5366
*Fixes #5215 - Secondary turret firing arc display to reflect turret rotation. (tanks) by @HoneySkull in #5368
*Image name fixes by @rjhancock in #5372
*Fix #5343: damage display not showing damage color when multiples used by @Sleet01 in #5371
*Fix: #2659 - Mek Quad turret firing arc reflects turret rotation changes. by @HoneySkull in #5373
*Correct mek arc facing when mek is turned. by @HoneySkull in #5377
*Fix #5375: quirks and SPAs applying twice to ADA missiles only by @Sleet01 in #5376
*Fix 1429: mounted.getLinked() is null by @Sleet01 in #1433
*Dependency cleanup by @neoancient in #1435
*Fix integer overflow in determining maximum number of bay doors by @neoancient in #1436
*Revert to use ETYPE_AERO in MML by @SJuliez in #1437
*Embed Fluff Images in the Unit Files by @SJuliez in #1423
*Add columns to cluster hits table on record sheet for MGA and streak weapons by @neoancient in #1443
*Fix NPE in armor type lookup for industrial. by @neoancient in #1442
*Java LookAndFeels restriction and default by @SJuliez in #1441
*Fix infantry weapon resetting on year change by @pavelbraginskiy in #1448
*Pagebreaks by @pavelbraginskiy in #1447
*Icon chooser in MML by @SJuliez in #1444
*Add icons to MML by @SJuliez in #1450
*Add a button to the fluff tab to remove an embedded fluff image by @SJuliez in #1451
*Show unit icon in the Unit Selector by @SJuliez in #1455
*Print queue interface improvements by @pavelbraginskiy in #1457
*When printing from MUL, calculate BV from C3/Tag by @pavelbraginskiy in #1462
*Print mul through print queue dialog by @pavelbraginskiy in #1460
*Fix BA manipulator assignments by @neoancient in #1463
*If 'Use game year' enabled, use that year for unit search by @pavelbraginskiy in #1465
*Use configured game year in both cases of unit search by @pavelbraginskiy in #1469
*Reset CI field guns when setting tech level to Standard by @pavelbraginskiy in #1467
*Match critical slot sort order to specification by @pavelbraginskiy in #1471
*MML portion of fix for MHQ 3803: Fixed WOB.pm/PM mismatch by @Sleet01 in #1473
*Industrial tripod cockpit by @neoancient in #1472
*Fix #5252: critical assignment tab eq list missing keywords like "Ammo" and "[Half]" or "[Full]" by @Sleet01 in #1484
*Show a warning when attempting to print the invalid current unit by @pavelbraginskiy in #1478
*Adding Clan Personnel Tracking to MegaMek by @SJuliez in #3845
*Partial fix for failing refit tests by @Sleet01 in #3853
*Bump GitHub action versions by @sixlettervariables in #3859
*Fix 3775: unable to assign nonsuperheavy crew by @Sleet01 in #3855
*Fix 3848: Unit bays not accepting Aeros for transport, with unit test by @Sleet01 in #3851
*Fix 3856: aeros dont appear in basic unit information by @Sleet01 in #3857
*BadEvent Modifier Fix by @Thom293 in #3875
*StratCon Mapgen Fix by @Thom293 in #3874
*[Enhancement] 499 new callsigns by @IllianiCBT in #3865
*[Refactoring] Fixed Typo and Removed Indents by @IllianiCBT in #3866
*Interstellar Map Hiring Hall Highlight by @Thom293 in #3878
*Fix 3839: load last save loads clientsettings.xml instead by @Sleet01 in #3869
*[#3730] Victory Point Terminology Changes by @IllianiCBT in #3891
*[Balance] Adjusted Retirement TN and Payout Values by @IllianiCBT in #3867
*update clearGameData by @kuronekochomusuke in #3877
*[Balance] [AtB/StratCon] Base Attack (Defender) Objective Changes by @IllianiCBT in #3889
*[Typo] Corrected Typo in Mass Repair Dialog by @IllianiCBT in #3892
*[Bug Fix] #2990 - Fixed Victory Point Allocation on Draw by @IllianiCBT in #3888
*[Bug] [Company Generator] Correct Starting Cash Dice Count by @IllianiCBT in #3895
*Disconnect quietly from GameThread for MekHQ by @AaronGullickson in #3900
*update planetary conditions chance logic by @kuronekochomusuke in #3834
*[Enhancement] Added 255 New Callsigns (redux) by @IllianiCBT in #3902
*Correct writing to XML of EMI and Blowing Sand conditions by @AaronGullickson in #3903
*Write BotForce entities to XML with EntityListFile by @AaronGullickson in #3906
*Fix 3880 cannot refit clan mechs due to renames by @Sleet01 in #3899
*[Typo] Corrected Typo in testIsTechBA by @IllianiCBT in #3917
*Capitalize deadborder directory for MM consistency by @AaronGullickson in #3948
*Added Nag Dialog for Prisoners of War Outside of Contracts by @IllianiCBT in #3942
*Change ransomed unit buttons to sold unit button in scenario resolve dialog by @AaronGullickson in #3956
*MekHQ fix for WOB.pm/.PM mismatch and missing parent faction check by @Sleet01 in #3945
*Add Tech/Vessel Column to Tech Skills View by @IllianiCBT in #3916
*StratCon Air & Arty Modifiers by @Thom293 in #3947
*Add disabled option for Personnel Market by @AaronGullickson in #3953
*Fix #3949: Custom ScenarioObjectives do not change ScenarioStatus in ResolveScenarioWizardDialog by @AaronGullickson in #3950
*No selling units in scenario resolution if campaign disallows selling by @AaronGullickson in #3958
*Variable OperationalVP Added to CommonObjectiveFactory.java by @IllianiCBT in #3951
*Fix 3882: update Aerospace handling and reporting in MHQ by @Sleet01 in #3925
*Prevent advancing day with pending vanilla scenarios by @AaronGullickson in #3930
*Added Nag for Wounded Personnel without Doctor by @IllianiCBT in #3937
*add lances to the force string when sending data to megamek by @kuronekochomusuke in #3901
*3901: add lances to the force string when sending data to megamek for… by @kuronekochomusuke in #3962
*Add missing cockpit costs and weights by @neoancient in #3922
*Added Nag Dialog for Pregnant Combatants by @IllianiCBT in #3944
*Unmaintained Unit Nag Dialog Suppressed for Units set to Salvage by @IllianiCBT in #3943
*Clamped Unit Rating Mod for CamOps (redux) by @IllianiCBT in #3933
*Hide Toughness When 0 by @IllianiCBT in #3923
*Added Dialog to Confirm New Campaign (redux) by @IllianiCBT in #3915
*Adjusted Default Tech Counts by @IllianiCBT in #3908
*Adjusted Zoom Speed on Interstellar Map Panel by @IllianiCBT in #3967
*Move new lance creation to AtBGameThread by @AaronGullickson in #3973
*add missing folder to build files by @kuronekochomusuke in #3987
*Load bot entities in the chat lounge by @AaronGullickson in #3983
*Add all deployment variables to BotForce by @AaronGullickson in #3991
*Fix #3767: NPE while scouting if AtB tries to generate enemy with SPAs not found in MM by @Sleet01 in #3994
*Implements RFE #3995: Set default theme to overall suite default at startup... by @Sleet01 in #3997
*Added Ability to Collapse/Expand Logs, Missions and Kills in Personnel Unit Screen by @IllianiCBT in #3968
*Reduced Personnel Table Right-Click Menu Clutter by @IllianiCBT in #3970
*Removed Unnecessary Error Log by @IllianiCBT in #3985
*Added Scenario & Mission Tracking to Kills, Added Ability to Assign Kills to Scenario and/or Mission by @IllianiCBT in #3988
*Fixed Ship Search Overvaluing Ultra-Green Personnel by @IllianiCBT in #3990
*Add new player deployment variables to Scenario by @AaronGullickson in #3996
*Fix MHQ #4002: prevent infinite loop while assigning SPAs by removing unusable entries by @Sleet01 in #4009
*Fixed Untreated Personnel Nag Triggering for Prisoners. by @IllianiCBT in #4003
It is. Know what else spent a lot of time on the art, in fact, was the default silhouette on the 'Mech record sheet, making it an Iconic 'Mech we didn't even know the name of? The VP-* Viper 'Mech series.
Glad you're still going, Red Pins.
I have figure out how to insert these pictures into the book.