OK, so this isn't a serious design by any means. The design sequence went something like "LB5s and LLs in the arms... can't fit an ERPPC... wait, LGR doesn't take up so much space... oh, needs more weight savings... WTH, it's shooty!". ;D
Marauder MAD-NS
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 16,159,500 C-Bills
Battle Value: 1,508
Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
2 ER Large Lasers
1 Light Gauss Rifle
2 LB 5-X ACs
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 114 points 4.00
Internal Locations: 6 LT, 2 LA, 2 RA, 2 LL, 2 RL
Engine: XL Fusion Engine 300 9.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 14(28) 4.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: XL 1.50
Cockpit: Small 2.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 208 13.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 35
Center Torso (rear) 10
L/R Torso 16 24
L/R Torso (rear) 8
L/R Arm 12 21
L/R Leg 16 24
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Light Gauss Rifle RT 1 5 12.00
LB 5-X AC RA 1 5 8.00
ER Large Laser RA 12 2 5.00
LB 5-X AC LA 1 5 8.00
ER Large Laser LA 12 2 5.00
@LB 5-X (Cluster) (20) HD - 1 1.00
@LB 5-X (Slug) (20) HD - 1 1.00
@Light Gauss Rifle (16) RT - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 15
4 3 3 3 0 3 0 Structure: 3
Special Abilities: SRCH, ES, SEAL, SOA, FLK 0/1/1