Author Topic: Reven's Battle Armor catalog  (Read 4423 times)

RevenVrake

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Reven's Battle Armor catalog
« on: 03 October 2019, 00:44:33 »
Since I have a habit now of coming up with ideas, might as well do one big thread than cluttering up the forum.

-----

So Clan Wolf looks at the Ironhold battle armor and goes "That's Nice, but I wanna carry it on my mechs..."

Code: [Select]
Iron Wolf Heavy Battle Armor
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced      3142+
Standard        - 
Tech Rating: F/X-X-X-E

BV: 762
Cost: 2,160,000 C-bills

Movement: 1/1

Internal: 5
Armor: 70 BA Fire Resistant
           Internal  Armor   
------------------------------
Trooper 1         1     14   
Trooper 2         1     14   
Trooper 3         1     14   
Trooper 4         1     14   
Trooper 5         1     14   

Weapons                                                Loc   Heat 
-------------------------------------------------------------------
Gauss Rifle [Anti-personnel Gauss Rifle] (Left arm)   Point    1   
Gauss Rifle [Anti-personnel Gauss Rifle] (Right arm)  Point    1   
Gauss Rifle [Anti-personnel Gauss Rifle] (Body)       Point    1   
SRM 4 (OS) (Body)                                     Point    3   

Ammo  Loc  Shots 
------------------

Equipment                       Loc   
--------------------------------------
Magnetic Clamps System (Body)  Point 

Its a Heavy Suit, not an Assault. This is to allow the Wolf Empire to employ Magnetic Clamps to allow the suit to attach to pretty much anything it wants to. The suit comes armed to the teeth, with no less than three AP Gauss Rifles and a SRM-4 OS system for that surprise barrage of death. The suit is armored with 14 points of armor, as much as the suit can carry.

RevenVrake

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Re: Reven's Battle Armor catalog
« Reply #1 on: 03 October 2019, 23:51:07 »
Up in the sky! It's a bird! It's a Plane!

It's...five dudes air-surfing?

Code: [Select]
Sylph Battle Armor Mk II Upgrade
Base Tech Level: Advanced (Clan)
Level          Era
-------------------
Experimental    - 
Advanced      3140+
Standard        - 
Tech Rating: F/X-X-X-E

BV: 639
Cost: 3,592,500 C-bills

Movement: 1/1/5

Internal: 5
Armor: 40 BA Laser Reflective (Reflec/Glazed)
           Internal  Armor   
------------------------------
Trooper 1         1      8   
Trooper 2         1      8   
Trooper 3         1      8   
Trooper 4         1      8   
Trooper 5         1      8   

Weapons                                                Loc   Heat 
-------------------------------------------------------------------
Gauss Rifle [Anti-personnel Gauss Rifle] (Right arm)  Point    1   
Swarm Mek                                             Point    0   
Attack Swarmed Mek                                    Point    0   
Stop Swarm Attack                                     Point    0   
Leg Attack                                            Point    0   
Laser Rifle (Mauser IIC IAS) (APM)                    Point    0   

Equipment                                           Loc   
----------------------------------------------------------
BA Manipulators [Manipulator (Basic)] (Left arm)   Point 
BA Manipulators [Manipulator (Basic)] (Right arm)  Point 
Anti Personnel Weapon Mount (Left arm)             Point 
Searchlight [BA] (Body)                            Point 

The Mk II upgrade for the Cloud Cobra's Sylph has upgraded armor with Glazed Armor to protect it from the most common threat, Pulse Lasers with Targeting Computers. It has the superb AP-Gauss Rifle as a primary weapon with an AP-Weapon Mount on the other arm for protection from infantry that the AP-Gauss Rifle doesn't slaughter.

Fitted in the chest is a search-light, as the Sylph is often used to search for targets with its high speed.

Sabelkatten

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Re: Reven's Battle Armor catalog
« Reply #2 on: 04 October 2019, 01:44:15 »
Doesn't VTOL BA suffer an AMM as if jumping? That makes the APGR rather less attractive...

RevenVrake

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Re: Reven's Battle Armor catalog
« Reply #3 on: 04 October 2019, 02:56:29 »
That is true, but I was judging the scale between range, damage and most importantly weight. The APGR is only 200kgs, does 3 damage and most importantly has that nine hex range. I also didn't want to give up the armor I had slapped on it.

EDIT: It seems Total Warframe did away with that penalty actually, ya!  ;D
« Last Edit: 04 October 2019, 03:01:43 by RevenVrake »

Sabelkatten

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Re: Reven's Battle Armor catalog
« Reply #4 on: 04 October 2019, 09:14:15 »
Ah, I had expected it to be removed at some point, just hadn't noticed it was!

RevenVrake

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Re: Reven's Battle Armor catalog
« Reply #5 on: 05 October 2019, 17:01:39 »
Hell's Horses have always been the odd ducks with their thing for Tanks, Infantry, Quads mechs that turn into Tanks...

So the idea of a quad BA to serve in a similar role to the Elemental but doing it far faster could hold some appeal.

Code: [Select]
Meteor Quad Battle Armor
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced      3145+
Standard        - 
Tech Rating: F/X-X-X-E

BV: 594
Cost: 1,792,500 C-bills

Movement: 5/5

Internal: 5
Armor: 50 BA Standard (Basic)
           Internal  Armor   
------------------------------
Trooper 1         1     10   
Trooper 2         1     10   
Trooper 3         1     10   
Trooper 4         1     10   
Trooper 5         1     10   

Weapons                                             Loc   Heat 
----------------------------------------------------------------
Gauss Rifle [Anti-personnel Gauss Rifle] (Turret)  Point    1   
Advanced SRM 2 (Body)                              Point    0   
Laser Rifle (Mauser IIC IAS) (APM)                 Point    0   

Ammo                  Loc   Shots 
-----------------------------------
Advanced SRM 2 Ammo  Point      2 

Equipment                            Loc   
-------------------------------------------
Anti Personnel Weapon Mount (Body)  Point 
Searchlight [BA] (Body)             Point 

So, the Meteor. Its weaponry is distinctly Elemental-ish, with a AP Gauss Rifle and twin SRM rack (But this time its an Advanced SRM, for greater range) with two reloads. An APWM is attached to the 'head' of the suit. It uses standard plate, which it needs for the extra weight of the weapons and mobility.

---

Speaking of running through doors and hallways making a nuisance of yourself..

Code: [Select]
-Salamander- Armored Anti-Infantry
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-E

BV: 448
Cost: 1,450,000 C-bills

Movement: 3/3

Internal: 5
Armor: 50 BA Fire Resistant
           Internal  Armor   
------------------------------
Trooper 1         1     10   
Trooper 2         1     10   
Trooper 3         1     10   
Trooper 4         1     10   
Trooper 5         1     10   

Weapons                           Loc   Heat 
----------------------------------------------
Swarm Mek                        Point    0   
Attack Swarmed Mek               Point    0   
Stop Swarm Attack                Point    0   
Leg Attack                       Point    0   
Machine Gun (Heavy) (Left arm)   Point    0   
Machine Gun (Heavy) (Right arm)  Point    0   

Equipment                                                      Loc   
---------------------------------------------------------------------
BA Manipulator Adaptation [Magnetic Battle Claw] (Left arm)   Point 
BA Manipulator Adaptation [Magnetic Battle Claw] (Right arm)  Point 

Now this I expect to not go over well. I stripped the jumpjets from a Salamander Point, but beefed up their legs so they run incredibly fast to match the speed of the original. The suits are rocking the dual heavy machineguns, which means they're strictly in your face attackers.

But man if they latch onto a mech, that's 30 points of damage in a swarm attack. And oh yeah...the armor? The armor is maxed out. Now, I admit that's not much more, but it does mean you gotta do better than 10 points of damage to one-shot any of these suits. The Single SRM had to go however, to fit it all.
« Last Edit: 05 October 2019, 17:20:56 by RevenVrake »

RevenVrake

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Re: Reven's Battle Armor catalog
« Reply #6 on: 06 October 2019, 18:26:52 »
Let's make a Combine Battle Armor more Combine!  :D

Code: [Select]
Kanazuchi Assault Battle Armor (Barrage)
Base Tech Level: Standard (IS)
Level            Era   
-----------------------
Experimental      -   
Advanced      3061-3066
Standard        3067+ 
Tech Rating: E/X-X-F-E

BV: 401
Cost: 2,574,000 C-bills

Movement: 1/1
Burdened by unjettisoned body-mounted missile launchers

Internal: 4
Armor: 60 BA Advanced
           Internal  Armor   
------------------------------
Trooper 1         1     15   
Trooper 2         1     15   
Trooper 3         1     15   
Trooper 4         1     15   

Weapons                                Loc   Heat 
---------------------------------------------------
Recoilless Rifle (Heavy) (Right arm)  Squad    0   
MRM 5 (Body)                          Squad    0   

Ammo         Loc   Shots 
--------------------------
MRM 5 Ammo  Squad      4 
MRM 5 Ammo  Squad      4 

Equipment                                        Loc   
-------------------------------------------------------
BA Manipulators [Heavy Battle Claw] (Left arm)  Squad 
Cutting Torch (Left arm)                        Squad 

Swap those single short SRMs for a big MRM launcher with no less than five tubes and eight reloads! Sure the MRM launcher is not that accurate but BA don't have movement penalties. So a single squad is a MRM 20 that walks around.

RevenVrake

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Re: Reven's Battle Armor catalog
« Reply #7 on: 24 November 2019, 20:03:33 »
Well, since my last BA went over like a lead balloon, let's see what we can do with the Combine's 2 ton brick.

Code: [Select]
Kanazuchi Assault Battle Armor "Stealth"
Type: Kanazuchi Assault Battle Armor
Manufacturer: Unknown
    Primary Factory: Unknown

Tech Base: Inner Sphere (Standard)
Chassis Type:  Biped
Weight Class: Assault
Maximum Weight: 2,000 kg
Battle Value: 403
Swarm/Leg Attack/Mechanized/AP: No/No/No/No
</p>

Equipment                                     Slots      Mass
Chassis:                                               550 kg
Motive System:                                               
     Ground MP:          1                               0 kg
     Jump MP:            0                               0 kg
Manipulators:                                                 
    Left Arm:            None                            0 kg
    Right Arm:           None                            0 kg
Armor:                   Advanced               5      600 kg
    Armor Value:         16 (Trooper)                         

                                         Slots           
Weapons and Equipment         Location (Capacity)   Mass 
BA Manipulator Adaptation     Left Arm     2       10 kg 
Camo System                     Body       2       200 kg
Medium Laser                  Right Arm     3       500 kg
TAG                             Body       1       35 kg 
Machine Gun                   Left Arm     1       100 kg

Now, any assault weight humanoid BA has always had the problem of defense. It just can't move fast enough to protect itself at that weight. But the Combine took a stab at making their infamous 'zuchi' even more of a pain to deal with. The Camo System makes the suit harder to target if it has not moved, so at the very least if the suit moves it will still have a +1 targeting modifier, and if it keeps still a +2. That's as good as a jumping Elemental. But this machine has 50% more armor than the Elemental and a much bigger gun. The Medium Laser returns, still in the right arm and still threatening anything out to a range of nine hexes and the Manipulator mount returns as well . However, the rest of the suit has been changed. The armor is now advanced compound, which gives the suit a bit of weight to play with. The dual OS-SRM2s are gone. In their place a machinegun for anti-infantry work as been added to the left arm and finally a Light TAG unit lets the suit call down Arrow IVs and Semi-Guided LRMs, which can make the suit a deadly opponent if such weapons are available.

----

So yeah, another attempt at updating the 'zuchi' for the Dark Age, but dang its hard to improve on it >.<

Sabelkatten

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Re: Reven's Battle Armor catalog
« Reply #8 on: 25 November 2019, 17:01:44 »
Why not just mimetic armor? Better, lighter, and you have the slots for it.

RevenVrake

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Re: Reven's Battle Armor catalog
« Reply #9 on: 25 November 2019, 18:20:58 »
Why not just mimetic armor? Better, lighter, and you have the slots for it.

Huh, I didn't think that would work but man, actually looking at it...

Code: [Select]
Kanazuchi Assault Battle Armor "Ghost"
Type: Kanazuchi Assault Battle Armor
Manufacturer: Unknown
    Primary Factory: Unknown

Tech Base: Inner Sphere (Standard)
Chassis Type:  Biped
Weight Class: Assault
Maximum Weight: 2,000 kg
Battle Value: 442
Swarm/Leg Attack/Mechanized/AP: No/No/No/No
</p>

Equipment                                     Slots      Mass
Chassis:                                               550 kg
Motive System:                                               
     Ground MP:          1                               0 kg
     Jump MP:            0                               0 kg
Manipulators:                                                 
    Left Arm:            None                            0 kg
    Right Arm:           None                            0 kg
Armor:                   Mimetic                7      800 kg
    Armor Value:         17 (Trooper)                         

                                         Slots           
Weapons and Equipment         Location (Capacity)   Mass 
Medium Laser                  Right Arm     3       500 kg
TAG                             Body       1       35 kg 
Machine Gun                   Left Arm     1       100 kg
BA Manipulator Adaptation     Left Arm     2       10 kg 

She pretty much stays the same, except I can squeeze one more armor point out of this cheesecake. This thing is nasty to contemplate.

RevenVrake

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Re: Reven's Battle Armor catalog
« Reply #10 on: 30 April 2020, 14:59:40 »
So...would anyone like a semi-mobile LRM-50 pillbox?  >:D

Code: [Select]
Vampire Support Battle Armor
Type: Vampire

Tech Base: Clan (Standard)
Chassis Type:  Biped
Weight Class: Assault
Maximum Weight: 2,000 kg
Battle Value: 307
Swarm/Leg Attack/Mechanized/AP: No/No/No/No
</p>

Equipment                                     Slots      Mass
Chassis:                                               700 kg
Motive System:                                               
     Ground MP:          1                               0 kg
     Jump MP:            0                               0 kg
Manipulators:                                                 
    Left Arm:            None                            0 kg
    Right Arm:           None                            0 kg
Armor:                   Standard (Basic)       0      375 kg
    Armor Value:         16 (Trooper)                         

                                         Slots           
Weapons and Equipment         Location (Capacity)   Mass 
LRM 5                         Right Arm     4       175 kg
LRM 5                         Left Arm     4       175 kg
LRM 5 Ammo (4)                  Body       1      166 kg 
LRM 5 Ammo (4)                  Body       1      166 kg 
LRM 5 Ammo (4)                  Body       1      166 kg 
Single-Hex ECM                  Body       1       75 kg 

Based on the Ironhold Assault Battle Armor, this variant trades the AP-GRs for a pair of LRM-5s and 12 reloads! To help the thing hide it is also fitted with a Battle Armor ECM system for ghost targets to make it harder to hit. And even if it does take a strike, it has enough armor to withstand a Gauss Rifle Slug!

Sabelkatten

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Re: Reven's Battle Armor catalog
« Reply #11 on: 30 April 2020, 16:49:27 »
Unfortunately ammo has to go in the same location as the weapon, so the last design isn't very practical... :(

If you want massed LRMs you should use a quad chassis. Thought you can mount LRM5+2xLRM2 on a biped.

RevenVrake

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Re: Reven's Battle Armor catalog
« Reply #12 on: 19 September 2021, 22:46:42 »
I've had this idea kicking around for quite and while and I like using this custom take on the Shedu in my own games where I run Word of Blake.

Code: [Select]
Shedu Assault Battlearmor (Medium Laser)
Type: Shedu Assault Battlearmor
Manufacturer: Unknown
    Primary Factory: Unknown

Tech Base: Inner Sphere (Standard)
Chassis Type:  Quad
Weight Class: Assault
Maximum Weight: 2,000 kg
Battle Value: 769
Swarm/Leg Attack/Mechanized/AP: No/No/No/No
</p>

Equipment                                     Slots      Mass
Chassis:                                               550 kg
Motive System:                                               
     Ground MP:          3                             160 kg
     Jump MP:            0                               0 kg
Manipulators:                                                 
    Left Arm:            None                            0 kg
    Right Arm:           None                            0 kg
Armor:                   Advanced               5      600 kg
    Armor Value:         16 (Trooper)                         

                                         Slots           
Weapons and Equipment         Location (Capacity)   Mass 
Configurable Turret Mount      Turret    6 (4)     90 kg 
    Medium Laser                 -         3       500kg 
    Machine Gun                  -         1       100kg 

The big thing about the standard Shedu was that the dual Heavy MGs meant to you wanted to get right up close for them to go to work. The problem of this is that it invites the target to murder the Shedus.

So I give the Shedu the 'big gun' of the IS BA. Give it the Medium Laser. Even better, using the modular turret you can spend an extra 10kg and then slap 100kg worth of extra weapons on it. So I gave it a regular MG to keep infantry away.

The Shedu was always begging for a single BIG gun to take advantage of its frame and I think this might be the best option.

RevenVrake

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Re: Reven's Battle Armor catalog
« Reply #13 on: 30 June 2023, 11:16:26 »
One thing that bugs me is the Sloth Battle Armor. Apparently developed as, and I quote Sarna here, "For the second design, a team at the New Avalon Institute of Science, consisting mostly of Lyran nationals, set to work on a heavily-armored and well-armed suit that could stand and fight against other battle armor."

But there is a problem with that statement. The Sloth is...well...First off its not well armored. It has five points of armor, plus the 1 for the pilot. So an IS medium pulse laser (to say nothing about Clanner ER Mediums or Medium Pulses) kill it outright in one shot. Well Armed? Okay, it has two small lasers. That's six points of damage. The single shot pop-up mine does 4 points of damage. That's 10 points of damage. Just 1 short needed to kill a single Elemental.

So, we have a battle armor that is under armored (half the armor the Elemental has), arguably under gunned for its role (It can't kill a single elemental in a single round) and its got a top speed of 32kph. So if there is any terrain in the way, the Elemental can boost over the terrain and get away.

So what can you do with the Sloth in the early 3050s?

Code: [Select]
Sloth Heavy BattleArmor Prototype
Type: Sloth Heavy BattleArmor


Tech Base: Inner Sphere (Standard)
Chassis Type:  Quad
Weight Class: Heavy
Maximum Weight: 1,500 kg
Battle Value: 364
Swarm/Leg Attack/Mechanized/AP: No/No/No/No
</p>

Equipment                                     Slots      Mass
Chassis:                                               300 kg
Motive System:                                               
     Ground MP:          4                             160 kg
     Jump MP:            0                               0 kg
Manipulators:                                                 
    Left Arm:            None                            0 kg
    Right Arm:           None                            0 kg
Armor:                   Standard (Basic)       0      500 kg
    Armor Value:         11 (Trooper)                         

                                         Slots           
Weapons and Equipment         Location (Capacity)   Mass 
SRM 4                           Body       2       240 kg
SRM 4 Inferno Ammo (4)          Body       1       160 kg
Standard Turret                Turret    1 (1)     40 kg 
    Machine Gun                  -         1       100kg 


Give it the ability to drown an Elemental in arguably what is the most effective anti-BA weapon, the Inferno Missile! Fitted with an SRM-4 (with 4 reloads), this Sloth is just as heavily armored as the Elemental (Doubling its protection), moves 42kph instead (so it can chase down elementals), and it has a turret mounted MG to slaughter infantry with.

Since you need only 3 Inferno hits to kill a BA, I figured a SRM-4 with standard luck should hit with 3 missiles most of the time!

killfr3nzy

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Re: Reven's Battle Armor catalog
« Reply #14 on: 04 July 2023, 20:04:39 »
Sarna's a dubious source; I'd check to see where they got that line about the Sloth's purpose.

Other than that, I see two problems:

1, the Sloth was originally designed with what is effectively  Primitive technology, so in addition to different, superior weapon choices, you are for example, getting 10 pts of armour for the same weight it could get 5.

2, the Sloth was designed when there were no other BA suits in existence (known to the Inner Sphere), other than the Infiltrator Mk 1, being made at the same time by the same faction.
Not only does that bring further doubt onto the stated purpose of the Sloth, but it also justifies it somewhat, as 6 pts of concentrated damage from the Small Lasers would kill both suits.

DOC_Agren

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Re: Reven's Battle Armor catalog
« Reply #15 on: 07 July 2023, 17:50:30 »
Other than that, I see two problems:

1, the Sloth was originally designed with what is effectively  Primitive technology, so in addition to different, superior weapon choices, you are for example, getting 10 pts of armour for the same weight it could get 5.

2, the Sloth was designed when there were no other BA suits in existence (known to the Inner Sphere), other than the Infiltrator Mk 1, being made at the same time by the same faction.
Not only does that bring further doubt onto the stated purpose of the Sloth, but it also justifies it somewhat, as 6 pts of concentrated damage from the Small Lasers would kill both suits.
I agree on the 1st point, but the second it was designed to fight against Elementals so it should have had better weapons
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

killfr3nzy

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Re: Reven's Battle Armor catalog
« Reply #16 on: 10 July 2023, 03:43:22 »
I agree on the 1st point, but the second it was designed to fight against Elementals so it should have had better weapons

Got a source for that? It'd be the first I've heard of it.

Because again, the Sloth was designed before there were any other PA/BA around in the IS.
Given the touch-range land mine, I think we can get an idea of the use they were experimenting with.

As an aside, while the pop-up mine is indeed a fairly silly weapon, it's actual stats reek of the IRL designer's lack of attention, care, and/or respect; even the equivalent weight in SRMs would do 40 damage at a range of several hundred metres. Dead-Fire missiles would do 150% at ~66% range.

So even including a very large mass fraction for a launching and magnetic attachment mechanism, each Sloth should have what is effectively a touch-range, one-shot, double-barrel AC-20!

DOC_Agren

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Re: Reven's Battle Armor catalog
« Reply #17 on: 10 July 2023, 18:36:49 »
Got a source for that? It'd be the first I've heard of it.

Because again, the Sloth was designed before there were any other PA/BA around in the IS.
Given the touch-range land mine, I think we can get an idea of the use they were experimenting with.

As an aside, while the pop-up mine is indeed a fairly silly weapon, it's actual stats reek of the IRL designer's lack of attention, care, and/or respect; even the equivalent weight in SRMs would do 40 damage at a range of several hundred metres. Dead-Fire missiles would do 150% at ~66% range.

So even including a very large mass fraction for a launching and magnetic attachment mechanism, each Sloth should have what is effectively a touch-range, one-shot, double-barrel AC-20!

So the fact it was designed based on data taken from the Clans, by those famous 1st Somerset Strikers.   So at that time there is only 1 other BA suit in the Inner Sphere that was functioning in the Elemental during the design phase.  Unless you think they designed it to fight the Infiltrator.  We are still 2 years from the Inner Sphere Standard Battle Armor hitting the field.

And yes the Popup mine is part of the issue..
like you said turn that to SRMs and swap the SL to Md Laser and now this design can do it's job.
And yes they were experimenting with the what was possible, and while I love the Lyran state, we make some really odd design choices at times.  Like never fixing the Lucifer issues including no ejection seat even though they are a large part of our Aerospace Assets.
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

killfr3nzy

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Re: Reven's Battle Armor catalog
« Reply #18 on: 10 July 2023, 19:26:32 »
Again, do you have a source for that?
Because Sarna is great in a lot of ways, but also has a lot of unsupported and incorrect information. To be fair, I think there's a lot of sources that do state or at least imply the same, that the loot from the 3050 Somerset Striker's action is what started the FedSuns PA/BA programs.
It's just that there are several problems with that narrative.


For one, does that make sense?
I don't know when in 3050 that combat action took place, but even assuming it was January 1st, that means that people had to gather the loot, get off planet, travel multiple jumps to a research centre, cautiously disassemble the tech, study and reverse-engineer it, invent multiple new forms of technology, create and test new designs, settle on them, and create at least one factory capable of mass manufacturing them.
All in the space of a single year, at Battletech speeds.

That's pretty wild, even ignoring the differences between the Elemental and the Sloth (weight, cockpit, Quad, increased ground speed, no jump jets). It would also further increase my disbelief at the ridiculously long time it took the IS to get Clan tech, if they could do this so fast.


More importantly, the source books of the time do not agree with this narrative, making it at best a retcon.
Here I will copy over the text from a different site, where I checked and quoted from sourcebooks. Apologies if it comes accross as somewhat exasperated or hostile, as it is from a debate;

As per MUL, Inner Sphere Standard and Gray Death varieties are introduced 3052, Sloth and Infiltrator Mk I 'Waddle' are introduced 3050. Somerset Strikers have their first operation in 3050, with their famous salvage described in Sarna as "providing solutions to overcome development problems plaguing the Bushwacker BattleMech, as well as the Infiltrator and Sloth battle armor programs."

The introduction of battlearmour in Lostech provides the quotes - from the Infiltrator Mk I and Sloth, respectively - "This remarkable design was based on technology acquired during operations by the First Somerset Strikers, as well as prototype battle-armour research being conducted at the NAIS. Although much of the technology required to construct the light reconnaissance unit had existed for some time prior to its development, it took the Clan invasion to make tactical planners appreciate the advantages of fielding such complicated and well-integrated systems in such a small package."
and
"The technical data on the Toad battle armour also helped us surmount a technological barrier in our IFR-X and SLH-X battlesuit programs. The myomers we used to drive the legs were too short to generate the power necessary for the suits to maneuver effectively on the battlefield. As you know, the longer the myomer, the greater its contraction when exposed to an electrical current. A review of the Clan technical data showed that the Clan designers solved this problem by giving their myomers a pseudolength twice their actual length."

Sooo... The production design came out the same year as the Somerset raid, before the Standard and Gray Death designs; they were expressly described as consisting of almost entirely already-existing technology - in the design that used Stealth Armour at all, let alone on the infantry-scale; were noted to be based on designs created by NAIS existing before they received the Clan tech; the only improvement noted as based on study of Clan tech was myomer design used to improve speed; the designs, unlike the later IS Standard and Gray Death and unlike the Elemental, do not encase the wearer like an armour suit but are built around a cockpit.

TLDR; Getting Clan salvage to look at helped improve the designs in small ways, but neither the Infiltrator I nor Sloth were based on it. They're far too different and came out far too early for that to be the case.
« Last Edit: 10 July 2023, 19:28:27 by killfr3nzy »

DOC_Agren

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Re: Reven's Battle Armor catalog
« Reply #19 on: 10 July 2023, 21:27:53 »
They were experimental units to be fair at the time deployed even according to 1st Somerset Strikers sourcebook which I went back to open tonight.  But even then they were talked about being "end result" borrowed clan data, so at some point the info has hit a "retcon", and you  :o 8) ::) talk about travel time in FASA Battletech, how many times did travel times not match up.  >:D :thumbsup: 8)   And yes PAL suits should have been in use long before this but for some reason "FASA" never built them, but gee those of us with 3026, I wonder how many looked at idea of "armored support exoskeletons". 

I think the Waddle suit not bad.. for a prototype Infantry Recon Suit.  The GL shows that they are thinking indirect fire vrs unarmored infantry, but they could redesigned to swap in a MG for direct fire option.   

The Sloth suit has never been "great" design.. so much "missed" ability that was never fixed well until 3075 or later.  It might have been the "armored support exoskeleton" some of us had ideas about, that FASA built for us.  It is a very stable mobile weapon platform (so look at a mini-Quad mech) that blew too much weight on a weapon system that is basicly useless - The Mine.  Now it was designed as mobile fire platform the only threat suit is Elemental, so it should have been tweaked to fight it. 

Even 1st Somerset Strikers source book talk about how great it did vrs Vehicles and Elementals. Something I have serious questions about and always have.  I feel the Sloth should have been fixed before it got into full production, when they understood how useless that mine is in combat.  And knowing the Elementals Suit exist, when they put it into full production this is just another screwy Lyran/Fed Com design choice, instead of redesign with a missile load or better weapons choices or cancelling the program.  Instead they believed the PR from the "popular but poorly reviewed holovid series" about 1st Somerset Strikers how good the suit was
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

 

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