After some careful consideration I decided to change this design up. First, 5 points are armor. Yes this is a light design, but the problem:
1) the clans are already fielding multiple designs with 5 points or armor (slyth, afreet, void).
2) mlas
I really wanted to keep two armored gloves for the "feeling of being able to work on equipment in space." I did some digging and the vibro-blades are often described as retractable or used in combination with another actuator type. Looking at the Afreet you can see distinct hands. It is hard to tell if they are 4 fingered or 5 fingered. I decided to go with a single Vibro Claw. There is some argument that dexterity could be lower, but hey you should not be touching electronics with two hands anyway.
We moved the armor up to 7 points basic stealth. Now from a naval standpoint this unit is pretty awesome.
Space Ops Adaption +1
Vibro Claw +1
Burst weapon +1
Cutting Torch +1 .25
The only drawback is that the Unit has to squad mount the light mgun.
Classic BattleTech Battle Armor Technical Readout
VALIDATED
Type/Model: Enki-ea medium light mgun
Tech/Era: Clan / 3067 / CBT Rules
Chassis Type: Humanoid
Weight Class: Medium Battle Armor (751 - 1,000 kg)
Rules: Level 2, Standard design
Ground Speed: 21.6 km/h
Jump Capacity: 90 meters
Armor Type: Basic Stealth
------------------------------------------------------------------
Type/Model: Enki-ea medium light mgun
Equipment: Slots Mass
Chassis Type: Medium Class Humanoid with HarJel 0 250
Motive System: Ground Movement (2 MP) 0 40
Jump Jets (3 MP) 0 150
Armor Type: 7 Points Basic Stealth 3 210
Manipulators:
Left Arm: Battle Vibro-Claw 0 50
Right Arm: Armored Glove 0 0
Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Micro Pulse Laser RA 17 1 160
Space Ops Adaptation LA 1 100
Cutting Torch Body 1 5
Squad Support Weapon Mount LA 1 0
Light Machine Gun @ LA 50 1 30
@ Trooper #1, other 4 troopers have: Sub-Machine Gun
Searchlight Body 1 5
Sub-Machine Gun Rt Hand 50 0 0
------------------------------------------------------------------
TOTALS: 9 1,000
Slots & Mass Left: 1 0
Calculated Factors:
Total Cost: 766,915 C-Bills, Including Trooper
Training Costs of 200,000 C-bills
Battle Value: 42 (210 for 5) Weapon Value: 22 (Ratio=.52)
Cost per BV: 13,497.98 (w/o Trooper Training costs)
Damage Factors: SRDmg = 2 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 1/-/- Overheat: 0
Point Value: 2 Specials: mec, soa, car5
CBT:RPG Data: Armor Value (M/B/E/X): 8/7/7/7 Coverage: Full
IR: +6, ECM: +6, Camo: 0
Melee AP: 2, Target Size Modifier: -2
Movement Modifiers:
Walking: +1, Running: +2, Sprinting: +3
Jump: 90 m/turn
Attribute Modifiers: STR: +4, DEX: -1, RFL: -1
Equipment Rating: F/D/E
Created by HeavyMetal Battle Armor
This version carries a truckload of laser ammo. Also uses the light tag, this one is the most well rounded to me. Nasty swarmer, good support unit.
Classic BattleTech Battle Armor Technical Readout
* CUSTOM EQUIPMENT
Type/Model: Enki-ea medium
Tech/Era: Clan / 3067 / CBT Rules
Chassis Type: Humanoid
Weight Class: Medium Battle Armor (751 - 1,000 kg)
Rules: Level 2, Standard design
Ground Speed: 21.6 km/h
Jump Capacity: 90 meters
Armor Type: Basic Stealth
------------------------------------------------------------------
Type/Model: Enki-ea medium
Equipment: Slots Mass
Chassis Type: Medium Class Humanoid with HarJel 0 250
Motive System: Ground Movement (2 MP) 0 40
Jump Jets (3 MP) 0 150
Armor Type: 7 Points Basic Stealth 3 210
Manipulators:
Left Arm: Battle Vibro-Claw 0 50
Right Arm: Armored Glove 0 0
Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Micro Pulse Laser RA 68 2 175
Space Ops Adaptation Body 1 100
Cutting Torch Body 1 5
Squad Support Weapon Mount LA 1 0
Light TAG* @ LA 60 1 14
@ Trooper #1, other 4 troopers have: Sub-Machine Gun
Searchlight Body 1 5
Sub-Machine Gun Rt Hand 50 0 0
------------------------------------------------------------------
TOTALS: 10 999
Slots & Mass Left: 0 1
Calculated Factors:
Total Cost: 773,815 C-Bills, Including Trooper
Training Costs of 200,000 C-bills
Battle Value: 41 (205 for 5) Weapon Value: 17 (Ratio=.41)
Cost per BV: 13,995.49 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 1/-/- Overheat: 0
Point Value: 2 Specials: mec, soa, car5
CBT:RPG Data: Armor Value (M/B/E/X): 8/7/7/7 Coverage: Full
IR: +6, ECM: +6, Camo: 0
Melee AP: 2, Target Size Modifier: -2
Movement Modifiers:
Walking: +1, Running: +2, Sprinting: +3
Jump: 90 m/turn
Attribute Modifiers: STR: +4, DEX: -1, RFL: -1
Equipment Rating: F/D/E
Created by HeavyMetal Battle Armor
This version uses SRM. Pepper targets from range where stealth protects, then close.
Classic BattleTech Battle Armor Technical Readout
VALIDATED
Type/Model: Enki-ea medium SRM Assault
Tech/Era: Clan / 3067 / CBT Rules
Chassis Type: Humanoid
Weight Class: Medium Battle Armor (751 - 1,000 kg)
Rules: Level 2, Standard design
Ground Speed: 21.6 km/h
Jump Capacity: 90 meters
Armor Type: Basic Stealth
------------------------------------------------------------------
Type/Model: Enki-ea medium SRM Assault
Equipment: Slots Mass
Chassis Type: Medium Class Humanoid with HarJel 0 250
Motive System: Ground Movement (2 MP) 0 40
Jump Jets (3 MP) 0 150
Armor Type: 7 Points Basic Stealth 3 210
Manipulators:
Left Arm: Battle Claw 0 15
Right Arm: Armored Glove 0 0
Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Space Ops Adaptation LA 1 100
ER Micro Laser RA 30 1 150
Searchlight Body 1 5
Cutting Torch Body 1 5
SRM 1 LA 4 2 75
------------------------------------------------------------------
TOTALS: 9 1,000
Slots & Mass Left: 1 0
Calculated Factors:
Total Cost: 758,730 C-Bills, Including Trooper
Training Costs of 200,000 C-bills
Battle Value: 44 (220 for 5) Weapon Value: 28 (Ratio=.64)
Cost per BV: 12,698.41 (w/o Trooper Training costs)
Damage Factors: SRDmg = 2 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 1/1/- Overheat: 0
Point Value: 2 Specials: mec, soa, car5
CBT:RPG Data: Armor Value (M/B/E/X): 8/7/7/7 Coverage: Full
IR: +6, ECM: +6, Camo: 0
Melee AP: 2, Target Size Modifier: -2
Movement Modifiers:
Walking: 0, Running: 0, Sprinting: 0
Jump: 90 m/turn
Attribute Modifiers: STR: +4, DEX: -1, RFL: -1
Equipment Rating: F/D/E
Created by HeavyMetal Battle Armor
This "ranged assault" model we be best for armor-armor combat. Try to hand in the basic stealth medium range and trade.
Classic BattleTech Battle Armor Technical Readout
VALIDATED
Type/Model: Enki-ea medium Ranged Assault
Tech/Era: Clan / 3067 / CBT Rules
Chassis Type: Humanoid
Weight Class: Medium Battle Armor (751 - 1,000 kg)
Rules: Level 2, Standard design
Ground Speed: 21.6 km/h
Jump Capacity: 90 meters
Armor Type: Basic Stealth
------------------------------------------------------------------
Type/Model: Enki-ea medium Ranged Assault
Equipment: Slots Mass
Chassis Type: Medium Class Humanoid with HarJel 0 250
Motive System: Ground Movement (2 MP) 0 40
Jump Jets (3 MP) 0 150
Armor Type: 7 Points Basic Stealth 3 210
Manipulators:
Left Arm: Battle Claw 0 15
Right Arm: Armored Glove 0 0
Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Space Ops Adaptation LA 1 100
Light Machine Gun RA 50 1 75
ER Micro Laser LA 30 1 150
Searchlight Body 1 5
Cutting Torch Body 1 5
------------------------------------------------------------------
TOTALS: 8 1,000
Slots & Mass Left: 2 0
Calculated Factors:
Total Cost: 758,150 C-Bills, Including Trooper
Training Costs of 200,000 C-bills
Battle Value: 40 (200 for 5) Weapon Value: 17 (Ratio=.43)
Cost per BV: 13,953.75 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 1/1/- Overheat: 0
Point Value: 2 Specials: mec, soa, car5
CBT:RPG Data: Armor Value (M/B/E/X): 8/7/7/7 Coverage: Full
IR: +6, ECM: +6, Camo: 0
Melee AP: 2, Target Size Modifier: -2
Movement Modifiers:
Walking: +1, Running: +2, Sprinting: +3
Jump: 90 m/turn
Attribute Modifiers: STR: +4, DEX: -1, RFL: -1
Equipment Rating: F/D/E
Created by HeavyMetal Battle Armor