The problem with that is that then RL would fall into the same set of difficulties that it did under FASA's aegis in the 90s...it would be a direct competitor to the flagship line (or one of them, since Shadowrun and BattleTech, I presume, hold equal footing in the company's mind).
I think it would be better if a different company took a swing at it for that reason. There is still a lot of love for the system even today (and considering how long the game lasted, that is quite an achievement). The problem is is that there was a strange dichotomy in the system itself: it was a game that wanted to play company-level or better but the mechanics were focused very squarely on individual tanks and infantry squads; it was almost a skirmish game that wanted to play at two levels higher. The paradigm of table-top wargames has shifted squarely away from record sheets and tracking individual systems towards one of less granularity. I feel that, despite nostalgia, RL (particularly Centurion and Interceptor) would have an uphill battle for *new* players because of this.
BattleTech continues to succeed because it has a long history and steady game system; over 25 years at this point. Renegade Legion has about that many years of memories.