As you know, Homing/Copperhead rounds are hits the TAGged target by 4+ and all other unit in the same hex suffers 5 points of damage, and if you rolled a 2 or 3 it missed and all units in the hex are suffers 5 points of damage.
The problem is, although the damage on a hit is depend on the artillery, but the area effect damage is not related with the class of the gun at all. So, whatever it is an Arrow IV Homing Missile, a Long Tom Copperhead Round, a Sniper Copperhead Round, a Thumper Copperhead Round, if you failed 4+ all the units in the area are suffers fixed 5 points of damage.
And on a hit, a Thumper Copperhead Round cause 5 points of damage.
Then, what about to have a battery of Thumpers, then aim the TAGs to the ground? whatever it rolled 4+ or not, it always cause 5 points of damage. Also you can put the TAG pointer to the ground, which means you don't need to hit the enemy with evasive maneuver. TAG is not considered as the area-effect weapon, so if you aim for the ground you are surely get a -4 modifier and it rarely fails.
Is there anyone tried it out? I have tested out in some games and it was deadly, for it never miss your target unless the enemy is too far from your designated area, and you can knocks down the enemy before your weapon phase.