Author Topic: Coming Soon to MegaMek  (Read 267485 times)

FenderSaxbey

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Re: Coming Soon to MegaMek
« Reply #690 on: 20 September 2021, 18:27:10 »
Just going to leave this here.

<pictures of my most fondest of wishes/>

This doesn't mean Alpha Strike or Strategic Battleforce will be playable in MegaMek it's simply a tool for unit conversions we are developing. It's also VERY early in development and months way from being released.

So very very happy about this.

Sartris

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Re: Coming Soon to MegaMek
« Reply #691 on: 20 September 2021, 23:21:33 »
it's been fun watching hammer serve as the runner between the MM team and the AS rules gurus

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Hammer

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Re: Coming Soon to MegaMek
« Reply #692 on: 21 September 2021, 08:41:26 »
it's been fun watching hammer serve as the runner between the MM team and the AS rules gurus
It’s my lot in life   ;D
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rjhancock

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Re: Coming Soon to MegaMek
« Reply #693 on: 21 September 2021, 11:34:52 »
it's been fun watching hammer serve as the runner between the MM team and the AS rules gurus

It’s my lot in life   ;D

Glad it's not mine. lol

Windchild

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Re: Coming Soon to MegaMek
« Reply #694 on: 22 September 2021, 20:15:01 »
Coming soon to MekHQ: Force Icon Piece Rework (Post 4: Force Icon Examples)
Finished getting the building working, so here's a few examples of the new force icons created within MekHQ itself.

Clan Snow Raven Trinary of Light OmniMechs


Raven Alliance Lance of Fully Operational Light Omni VTOL Mechanized Infantry


Taurian Concordat Battalion of Marginally Operational Main Battle Tanks


The operational status indicators are the colours on the edges of the frame, a custom addition that was suggested to us early on.
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Kerfuffin(925)

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Re: Coming Soon to MegaMek
« Reply #695 on: 22 September 2021, 20:18:07 »
I’m excited to see this enter!
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Lisbon

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Re: Coming Soon to MegaMek
« Reply #696 on: 22 September 2021, 20:32:35 »
Looks very nice! And the status indicators are a tiny, very cool addition!

Windchild

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Re: Coming Soon to MegaMek
« Reply #697 on: 17 October 2021, 23:14:57 »
Coming soon to MekHQ: Divorce Module and Random Divorce
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Dr. Banzai

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Re: Coming Soon to MegaMek
« Reply #698 on: 18 October 2021, 07:04:15 »
I know not everyone loves the relationship stuff in MegaMek, but I want to thank you!

I am not the Dr. Banzai from Facebook/Youtube. That person is a hateful person that does not represent the spirit of Buckaroo Banzai nor its fandom.

Sir Chaos

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Re: Coming Soon to MegaMek
« Reply #699 on: 18 October 2021, 07:42:07 »
Looking forward to this.

But the term "Clanner Divorce" conjures up some weird mental images... like the spouses fighting in a Circle of Equals over who gets to keep the kids. Can you elaborate what the term means?
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Windchild

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Re: Coming Soon to MegaMek
« Reply #700 on: 18 October 2021, 09:15:12 »
Looking forward to this.

But the term "Clanner Divorce" conjures up some weird mental images... like the spouses fighting in a Circle of Equals over who gets to keep the kids. Can you elaborate what the term means?
That's a great image, but it merely means that divorce can occur for personnel with the clanner flag (which is our primary way of determining if a person is from clan origins internally). All options in the modules (and I'm pretty sure all personnel options at this point) have descriptive tooltips about their function.

The same type of options will be coming soon for Marriage and Procreation, which is what this was based on.
« Last Edit: 18 October 2021, 10:11:33 by Windchild »
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Hammer

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Re: Coming Soon to MegaMek
« Reply #701 on: 30 October 2021, 15:17:34 »
Just gonna leave this here.



Coming in 0.49.5.
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Daryk

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Re: Coming Soon to MegaMek
« Reply #702 on: 30 October 2021, 15:25:43 »
Excellent news!  :thumbsup:

Hammer

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Re: Coming Soon to MegaMek
« Reply #703 on: 09 November 2021, 11:40:35 »
This coming along nicely - No ETA but getting better.

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BATTLEMASTER

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Re: Coming Soon to MegaMek
« Reply #704 on: 09 November 2021, 13:03:06 »
I like that a ton more than the original proposal for it to be in the game chat.  Looks very slick!
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Bedwyr

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Re: Coming Soon to MegaMek
« Reply #705 on: 09 November 2021, 14:31:24 »
Referring to the phase/state on that sidebar? That could be a world of situational awareness for me, yeah.
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Hammer

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Re: Coming Soon to MegaMek
« Reply #706 on: 09 November 2021, 14:56:14 »
Referring to the phase/state on that sidebar? That could be a world of situational awareness for me, yeah.
Yeah, its a work in progress.
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BairdEC

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Re: Coming Soon to MegaMek
« Reply #707 on: 09 November 2021, 17:42:00 »
I like how that looks.  What's the monitor resolution set to?

Jayof9s

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Re: Coming Soon to MegaMek
« Reply #708 on: 09 November 2021, 17:48:51 »
Could all of that pop out? Unless you've got a super wide screen monitor that looks like it's going to really be crunching the actual game board.

Everyone's setup is different and not everyone has a massive curved monitor with 32:9 aspect ratio.

Hammer

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Re: Coming Soon to MegaMek
« Reply #709 on: 09 November 2021, 19:10:05 »
I like how that looks.  What's the monitor resolution set to?
Running on 3840x1200 with the window using about 1/2 that space.

Could all of that pop out? Unless you've got a super wide screen monitor that looks like it's going to really be crunching the actual game board.

Everyone's setup is different and not everyone has a massive curved monitor with 32:9 aspect ratio.

We are looking at doing a special testing release when it gets to that point. We want and need lots of feedback on this.
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BATTLEMASTER

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Re: Coming Soon to MegaMek
« Reply #710 on: 10 November 2021, 08:37:35 »
Could all of that pop out? Unless you've got a super wide screen monitor that looks like it's going to really be crunching the actual game board.

Everyone's setup is different and not everyone has a massive curved monitor with 32:9 aspect ratio.

It's hard enough to have a 20" screen in bed right now, which is why I play on a Surface Pro 2  ;D

What do you mean by "pop out"?  Do you mean undocking the windows?  The unit display has a dock/undock toggle, which is that little rectangular button in the upper right of the panes.  What I haven't figured out yet is how to get the unit info to dock on the left side and not the right.
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Jayof9s

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Re: Coming Soon to MegaMek
« Reply #711 on: 10 November 2021, 12:38:54 »
It's hard enough to have a 20" screen in bed right now, which is why I play on a Surface Pro 2  ;D

What do you mean by "pop out"?  Do you mean undocking the windows?  The unit display has a dock/undock toggle, which is that little rectangular button in the upper right of the panes.  What I haven't figured out yet is how to get the unit info to dock on the left side and not the right.

Yeah, undocked is what I mean.

I really like having a full screen just for the game board with all the extra stuff off on another monitor because I typically have large maps and a lot of units involved.

Having the central game board too compressed by stuff taking up a lot of the screen is going to be much worse for 'viewability' in my case if they can't be popped out / undocked.
« Last Edit: 10 November 2021, 12:43:20 by Jayof9s »

Hammer

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Re: Coming Soon to MegaMek
« Reply #712 on: 04 December 2021, 20:49:56 »
Some improvements to MegaMekLab Assign Crit tab.





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Daryk

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Re: Coming Soon to MegaMek
« Reply #713 on: 04 December 2021, 21:30:32 »
Cool!  I like the similarity to SSW's interface.

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Re: Coming Soon to MegaMek
« Reply #714 on: 04 December 2021, 22:23:09 »
Has capital weapon ammunition assignment been addressed in the crit assignment tab changes?
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Hammer

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Re: Coming Soon to MegaMek
« Reply #715 on: 04 December 2021, 22:40:13 »
Has capital weapon ammunition assignment been addressed in the crit assignment tab changes?

There have been improvements to large craft bays



But if your referring to the massive long dropdown for ammo nothing yet. But I'll ask Juliez.
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BATTLEMASTER

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Re: Coming Soon to MegaMek
« Reply #716 on: 05 December 2021, 09:38:25 »
There have been improvements to large craft bays

But if your referring to the massive long dropdown for ammo nothing yet. But I'll ask Juliez.

I appreciate that!  Those ammo dropdowns are tough to work with.  I submitted an RFE awhile ago requesting a typed input for ammo distribution on large craft.

I like the improvements made so far and look forward to them  :thumbsup:
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Hammer

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Re: Coming Soon to MegaMek
« Reply #717 on: 17 December 2021, 14:52:38 »
Coming Soon'ish.

We've are happy to say we've started development on Story Arcs for MekHQ.

Loading Screen


Sample dialog choice screen (Alpha version and subject to change)


Sample dialog screen (Alpha version and subject to change)


What are Story Arcs you ask?
The intent of story arcs is to create the ability for users to create and play out "story arcs" within MekHQ that allow for a series of linked missions and scenarios enhanced by narrative components. The basic structure of the story arc system is intended to be flexible enough to handle a variety of possible set-ups, that may include but not be limited to the following:
  • A linear narrative in which the player progresses through a series of scenarios
  • A branching narrative in which the player may be presented with different scenarios and missions depending on the outcome of prior scenarios and missions, as well as other decisions.
  • The track system used in some official battletech products in which players will be able to choose from a list of "next missions" upon the completion of one mission.
  • A heterogenous list of missions that players can decide to accept at any point if they meet certain requirements. Within missions, players may face a branching or linear set of scenarios. This structure could be used to provide players with a set of "mercenary contracts."
In addition, creators should be able to specify a variety of initial conditions for the story arc, such as:

A starting set of units and/or personnel, and even a full TO&E.
  • A set of customized campaign options.
  • Starting supplies and rules about how new supplies are acquired.
  • Some story arcs will need to be started from scratch and will typically provide an initial setup of units and personnel or the resources to acquire them. Other story arcs might be able to be added to an existing campaign. Only one story arc will be able to be loaded at a time.

For a full write up of what Story arcs is see HERE.

We are hoping to have an Alpha version in an upcoming release.
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nckestrel

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Re: Coming Soon to MegaMek
« Reply #718 on: 17 December 2021, 15:08:11 »
That is an awesome development..
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monbvol

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Re: Coming Soon to MegaMek
« Reply #719 on: 17 December 2021, 15:33:33 »
Oh my.

Will have trouble waiting for this one.

 

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