BattleTech - The Board Game of Armored Combat
BattleTech Player Boards => Fan Designs and Rules => Aerospace => Topic started by: marauder648 on 01 January 2019, 04:05:37
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Ark Royal Class heavy fleet carrier.
The Reunification war showed that fighters in large numbers could be a serious threat to warships of all sizes and large enough strikes could overwhelm any defending fighters. And all it took was one strike craft with a nuclear missile to spell the doom for a multi-thousand-ton ship and all its crew.
In the Reunification war, even with their technological advantages this happened far too many times to the House and SLDF forces, especially those engaged on the Taurian front and it was felt that something had to be done.
The ‘quick fix’ was to deploy as many carrier dropships as possible but these came with their own logistics needs and were cramped and uncomfortable to serve on for any period of time. Attaching such vessels to a Warship also imposed a logistics strain on them. Trials with the Monsoon class Battleship Imperio, giving her a full complement of 6 of the newly developed Titan class dropships (these 6 were the initial prototypes) proved to be a huge drain on her logistics as well as imposing a considerable hardship on the crew who now had to find bunks for the 552 crew of the dropships. Converting cargo holds into barracks was not ideal and this decrease in habitability as well as serviceability of the carriers and their crew made the experiment a short lived failure.
Following the Reunification War, the Admiralty sought to redress what was seen as a serious potential flaw and weakness that could be exploited. The obvious solution was to resurrect the old blue water aircraft carrier concept and adopt it for the black water of space and this was then put out to tender.
The contract was won by Krester Ship Construction and they in turn produced two designs one larger ‘heavy fleet carrier’ design and the smaller but visually identical ‘battle carrier’ that was smaller and cheaper to produce.
The Admiralty naturally went for the heavy carrier design,
To carry a suitable number of fighters as well as their ordnance, fuel, stores, spare fighters and crew, as well as being able to defend itself the ship would need to be large and Krester didn’t disappoint on that regard. What emerged was a design capable of carrying an unprecedented 216 fighters, or four full regiments worth. There was also 20 support craft and six dropship collars that would carry assault dropships to provide additional protection.
With such a huge mass of aerospace fighters the carrier was seen as a command ship and was fitted as a flagship with large quarters for any visiting Admiral and his or her staff. A large and powerful communications suite allowed the ship to guide and control other fleet elements whilst batteries of missiles, autocannons and lasers provided protection against fighter strikes.
Anti-shipping firepower was limited though, with lasers and missiles being the order of the day, again mainly as an anti-fighter focused defence. Finally, four large turrets mounting a trio of heavy naval PPCs provided the main anti-ship punch if needed. But the carrier was envisioned to operate at the heart of a battlegroup, surrounded by destroyers, cruisers and battleships so heavy anti-ship firepower was seen as not needed. Protection was not weak and was roughly equal to the Monsoon class battleships. When asked about this Krester replied that the ship was a strategic asset and needed a high level of protection.
To house the ships large crew the carrier was well appointed with large grav-decks whilst fuel and ammunition storage was plentiful allowing the ship to remain in the field for extended periods of time. Krester even spent time talking with ship CAG’s and fighter pilots to try and figure out the best possible launching and landing arrangements. The arrangement that was accepted would see the fighters land on the lower rear flanks of the ships, away from any drive plume. A series of electromagnetic rails would then bring the fighters along the lower interior hull to be repaired and refuelled in the huge hangar bay area forwards of the main grav-deck before having the fighters launched out of the bow section with launch bays being under the ships ‘chin’. There was also an emergency ‘flight deck’ on the upper hull next to the dropship collars. This ‘deck’ was layered with electro-magnets and a damaged fighter could use this if they were worried they could not land safely. The flight decks magnets would slow and stop a damaged fighter. It could then be moved to an elevator to be recovered.
The first ship the SLS Ark Royal entered service and her first tour of duty with the 2nd Fleet was a 12-month long deployment through the Periphery hunting pirates with elements of the 222nd Battlegroup with the Carrier acting as flagship.
During this period the 222nd engaged several pirate bands as well as engaging in convoy escort and two major exercises. The Ark Royal performed well but concerns were raised about the vulnerability of the internal rail system as well as the ship being rather unpleasant to land on whilst underway. It was feared that damage to the ships dorsal area could adversely affect the internal rail system bringing fighters up from their landing bays. Whilst heavily protected concerns about shock damage were taken to heart and alterations were made to all subsequent ships.
Unfortunately the biggest problem with the class was their sheer cost, they were expensive to crew, man and keep supplied and despite large internal stores they still required supply ships and tankers to keep them in the field and this logistics tail was in turn vulnerable. Faced with tightening budgets and competing requirements, the carrier program was severely curtailed with eighteen entering service before production was halted. This was out of a planned 36 to be constructed.
The smaller ‘battle carrier’ and its 108 fighters was looked at but even this was seen as too expensive, and funding was very tight following the Cameron class fiasco, with the navy eventually choosing to purchase the cheaper Black Lion class of battlecruiser. The disasterous mismanagement of the SLS Enterprise Super Carrier also cooled the beauracracy's respect for the Carrier as an operational concept despite protests from the Admiralty.
Because of their huge value all 18 ships were kept in service and were generally popular ships although there was a friendly rivalry between the carrier commanders and their ‘black shoe’ counterparts on the fleets battleships. The Amaris Civil War was hard on the class with only three surviving to see the liberation of Terra, and one of those the SLS Ranger had to be scuttled following the liberation when her battle damage proved uneconomical to repair. The two survivors the SLS Formidable and SLS Yorktown both vanished with the SLDF when it went into exile, their fate since is unknown.
(https://i.imgur.com/sF6lmJf.jpg)
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Ark Royal Class Heavy Carrier v2
Tech: Inner Sphere / 2368
Vessel Type: WarShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 1.400.000 tons
K-F Drive System: (Unknown)
Length: 1.200 meters
Sail Diameter: 1.400 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Improved Ferro-aluminum
Armament:
12 NL45
40 LB 10-X AC
40 LRM 20
32 AMS
12 White Shark
12 Barracuda
12 Heavy NPPC
------------------------------------------------------------------------------
Class/Model/Name: Ark Royal Class Heavy Carrier v2
Mass: 1.400.000 tons
Equipment: Mass
Power Plant, Drive & Control: 252.000,00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Kearny-Fuchida Hyperdrive: Compact (Integrity = 27) 633.500,00
Lithium Fusion Battery 14.000,00
Jump Sail: (Integrity = 6) 100,00
Structural Integrity: 81 113.400,00
Total Heat Sinks: 4.200 Single 3.446,00
Fuel & Fuel Pumps: 10.200,00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 3.500,00
Fire Control Computers: ,00
Armor Type: Improved Ferro-aluminum (1.409 total armor pts) 2.268,00
Capital Scale Armor Pts
Location: L / R
Fore: 204
Fore-Left/Right: 251/251
Aft-Left/Right: 251/251
Aft: 201
Cargo:
Bay 1: Fighters (216) with 8 doors 32.400,00
Bay 2: Small Craft (32) 6.400,00
Cargo (1) with 8 doors 252.193,00
Bay 3: Large Naval Comm-Scanner Suite (1) 500,00
DropShip Capacity: 6 Docking Hardpoints 6.000,00
Grav Decks #1 - 4: (95-meter diameter) 200,00
Life Boats: 80 (7 tons each) 560,00
Escape Pods: 80 (7 tons each) 560,00
Crew and Passengers:
90 Officers (73 minimum) 900,00
300 Crew (235 minimum) 2.100,00
67 Gunners (67 minimum) 469,00
50 1st Class Passengers 500,00
700 2nd Class Passengers 4,900,00
144 Marines 1,008.00
592 Bay Personnel ,00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
6 NL45 Nose 27 27 27 27 420 5.400,00
5 LB 10-X AC(100 rounds) Nose 3(30) 3(30) -- -- 10 65,00
5 LRM 20(120 rounds) Nose 6(60) 6(60) 6(60) -- 30 70,00
4 AMS(120 rounds) Nose -- -- -- -- 4 12,00
3 White Shark(30 msls) FL/R 9 9 9 9 90 3.120,00
3 Barracuda(30 msls) FL/R 6 6 6 6 60 2.340,00
5 LB 10-X AC(100 rounds) FL/R 3(30) 3(30) -- -- 20 130,00
5 LRM 20(120 rounds) FL/R 6(60) 6(60) 6(60) -- 60 140,00
4 AMS(120 rounds) FL/R -- -- -- -- 8 24,00
3 Heavy NPPC L/RBS 45 45 45 45 1350 18.000,00
3 Heavy NPPC L/RBS 45 45 45 45 1350 18.000,00
5 LB 10-X AC(100 rounds) L/RBS 3(30) 3(30) -- -- 20 130,00
5 LRM 20(120 rounds) L/RBS 6(60) 6(60) 6(60) -- 60 140,00
4 AMS(120 rounds) L/RBS -- -- -- -- 8 24,00
3 White Shark(30 msls) AL/R 9 9 9 9 90 3.120,00
3 Barracuda(30 msls) AL/R 6 6 6 6 60 2.340,00
5 LB 10-X AC(100 rounds) AL/R 3(30) 3(30) -- -- 20 130,00
5 LRM 20(120 rounds) AL/R 6(60) 6(60) 6(60) -- 60 140,00
4 AMS(120 rounds) AL/R -- -- -- -- 8 24,00
6 NL45 Aft 27 27 27 27 420 5.400,00
5 LB 10-X AC(100 rounds) Aft 3(30) 3(30) -- -- 10 65,00
5 LRM 20(120 rounds) Aft 6(60) 6(60) 6(60) -- 30 70,00
4 AMS(120 rounds) Aft -- -- -- -- 4 12,00
------------------------------------------------------------------------------
TOTALS: Heat: 4.192 1.400.000,00
Tons Left: ,00
Art by Matt Plog, ship stats by Dragoncat.
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Very well polished, I would definitely use it in a game.
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Very nice write up! Where are the grav decks in the picture, though? ???
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Very nice write up! Where are the grav decks in the picture, though? ???
the big dorsal bulge ahead of the bridge, thats the grav-decks :) There's one of those bulges on the belly too. Its two grav-decks together under armour in the upper and lower section of the ship.
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Ah, so they don't rotate around the axis of the ship... makes sense!
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The Dauntless Class Destroyer Escort.
Designed to be a close escort for capital ships and to engage hostile fighters and dropships using the latest small craft targeting systems to engage fighters and dropships at long range before they became a threat. Most SLDF vessels lacked any appreciative anti-fighter and anti-missile defences, instead relying on numbers and raw firepower to overwhelm a foe in conjunction with their technological and training advantage they had over the House Fleets. But the weak anti-fighter and missile defences were seen as a flaw that could be exploited by a canny opponent as had happened time and again in the Reunification War.
To cover this gap a new escort ship was ordered to act as a close escort. Whilst based originally on the Vincent class corvette the new design was stretched out by another hundred and thirty five meters. Despite this the weight went down to 400,000 tons. The ship whilst longer, is lighter and its engines are based on those on the Lyran Mako class corvette to provide a ferocious amount of thrust, pushing the design to a maximum of 4g of thrust. This allowed it to move round a convoy or fleet to meet a threat coming in.
Unlike the Vincent the new design's cargo was limited to over 17,000 tons of cargo giving the vessel a somewhat limited endurance in terms of supplies and spare parts. A lithium fusion battery was also not installed due to a lack of space. Instead everything went into weapons, batteries of NL-35's in quad mounts and batteries of Barracuda missiles provide the main anti-fighter punch. The heavy anti-shipping punch comes in the form of a pair of light gauss rifles and a quartet of White Shark missiles all mounted in the bow. A layer of AMS are also installed to shield the ship and let her protect her larger charges from hostile missile strikes. This comes at a cost as the heat system is over stressed and can barely control half the weapons load. The ships were also very uncomfortable to serve on, a tiny grav deck, cramped crew quarters and limited space made them unsuitable for patrols or long duration missions and they were to be tied to escorting the battlewagon's of the fleet.
The Dauntless class as it was known was just entering service at the outbreak of the Amaris Civil War and of the 20 in service were destroyed in combat on the march towards Terra.
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Dauntless class Destroyer Escort
Tech: Inner Sphere / 3067
Vessel Type: WarShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 400,000 tons
K-F Drive System: (Unknown)
Length: 537 meters
Sail Diameter: 986 meters
Power Plant: Standard
Safe Thrust: 5
Maximum Thrust: 8
Armor Type: Ferro-carbide
Armament:
4 White Shark
2 Light N-Gauss
28 Large Pulse Laser
14 Large Laser
10 Medium Laser
21 AMS
32 NL35
16 Barracuda
------------------------------------------------------------------------------
Class/Model/Name: Dauntless.
Mass: 400,000 tons
Equipment: Mass
Power Plant, Drive & Control: 120,000.00
Thrust: Safe Thrust: 5
Maximum Thrust: 8
Kearny-Fuchida Hyperdrive: Compact (Integrity = 9) 181,000.00
Jump Sail: (Integrity = 4) 50.00
Structural Integrity: 45 18,000.00
Total Heat Sinks: 1,000 Double 466.00
Fuel & Fuel Pumps: 7,257.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 1,000.00
Fire Control Computers: .00
Armor Type: Ferro-carbide (240 total armor pts) 262.00
Capital Scale Armor Pts
Location: L / R
Fore: 40
Fore-Left/Right: 40/40
Aft-Left/Right: 40/40
Aft: 40
Cargo:
Bay 1: Small Craft (4) 800.00
Grav Decks #1 - 2: (75-meter diameter) 100.00
Life Boats: 19 (7 tons each) 133.00
Escape Pods: 19 (7 tons each) 133.00
Crew and Passengers:
35 Officers (35 minimum) 350.00
90 Crew (90 minimum) 630.00
75 Gunners (67 minimum) 525.00
28 Marines 140.00
20 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
4 White Shark(80 msls) Nose 12 12 12 12 60 3,680.00
2 Light N-Gauss(60 rounds) Nose 30 30 30 30 18 9,012.00
4 Large Pulse Laser Nose 4(36) 4(36) -- -- 40 28.00
4 Large Laser Nose 5(47) 3(32) -- -- 32 20.00
3 Medium Laser 9 3.00
3 AMS(300 rounds) Nose -- -- -- -- 3 26.50
4 NL35 FL/R 14 14 14 -- 416 5,600.00
3 Barracuda(90 msls) FL/R 6 6 6 6 60 5,940.00
5 Large Pulse Laser FL/R 5(45) 5(45) -- -- 100 70.00
3 AMS(300 rounds) FL/R -- -- -- -- 6 53.00
4 NL35 L/RBS 14 14 14 -- 416 5,600.00
4 NL35 L/RBS 14 14 14 -- 416 5,600.00
3 Large Laser L/RBS 3(34) 2(24) -- -- 48 30.00
2 Medium Laser 12 4.00
3 AMS(300 rounds) L/RBS -- -- -- -- 6 53.00
4 NL35 AL/R 14 14 14 -- 416 5,600.00
3 Barracuda(90 msls) AL/R 6 6 6 6 60 5,940.00
5 Large Pulse Laser AL/R 5(45) 5(45) -- -- 100 70.00
3 AMS(300 rounds) AL/R -- -- -- -- 6 53.00
4 Barracuda(120 msls) Aft 8 8 8 8 40 3,960.00
4 Large Pulse Laser Aft 4(36) 4(36) -- -- 40 28.00
4 Large Laser Aft 5(47) 3(32) -- -- 32 20.00
3 Medium Laser 9 3.00
------------------------------------------------------------------------------
TOTALS: Heat: 2,345 382,239.50
Tons Left: 17,760.50
Design by Vition2
Art By Matt Plog
(https://i.imgur.com/NChAgTm.jpg)
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u]Onslaught class Assault Frigate.[/u]
(A ship for possible use in the Dragon Cat universe or if you want to use the tech from it).
When the True Clan's NWP (New Warship Program) started to crystalize from ideas, thought exercises and debates into a more solid series of vessels the need was seen for a smaller ship to be put into service. Whilst the Arbiter class battleship was truly formidable and the still to be named battlecruiser was promising, not every Clan had the resources or yard facilities to produce such large vessels. By the decree of the Council of the Khans the Arbiter class would only be built in the yards over Tukkayid to prevent a run away arms race the option to build a smaller vessel was called for by the Council.
Many of the Clans had a gamut of older Star League era vessels and without significant refits they were simply sliding more and more into obsolesence with their lightly built hulls no longer being suitable for combat against the growing navies of the Successor States. Whilst the Dominion rolled out their Bergen class escort and then promptly refused to share the design (much like the Leviathan series) the Scientists opted for a ship of roughly the same size. It was a Nova Cat Scientist voicing her admiration for a vessel as large as the Congress class that made the design grow, whilst a former Hellion now in Horses service pressed for the ship to be better armed and faster than the old Congress.
Two weeks of discussion, debate, argument and counter argument eventually gave rise to a sleek ship that was quite unlike any preceeding frigate type ship. In the past the frigate served as a patrol ship and convoy escort, the new design was built to engage warships and dropships at high speed and disable or destroy them before they could respond.
And unlike other SLDF era vessels the new design was built to engage targets from the front and thats where the majority of its firepower would be mounted. The core of the ships firepower would be a pair of Repeating Naval Gauss Rifles or 'reapers' as they were sometimes known. Supporting this would be two clusters of three naval pulse laser 55's from Clan Snow Raven. Whilst mounted in the front left and right quarters of the ship the hull was shaped in such a way to allow all six lasers to fire over the bow, but only on limited arcs, the ships Captain would have to 'centerline' a target to allow all the lasers to engage.
Two turrets mounting medium naval PPC's would be mounted on each broadside but the ships other weapons would be clusters of newly developed Sub Capital lasers. Whilst they had been in use by the House Lords for decades, the Clans had avoided the weapons but faced with the reality of large, tough and well armed assault dropships that could threaten a Warship, the sub capital weapons were seen as a viable alternative vs heavy capital ship weapons and their potency against dropships could not be denied.
Anti-fighter defences were stressed by a Dominion representative and a mixture of HAG and laser's would cover the ships firing arcs whilst a strong AMS would protect the vessel against missiles.
Like the Congress the craft carried a pair of dropship collars as well as having berths for 20 aerospace fighters and ten small craft. The ship also had room for a large compliment of Marines or Elementals for boarding actions and self defence. Whilst cargo space was a bit light, the ship was built as an attack ship, not a patrol craft and this was not seen as a drawback. The trio of huge GRB-2000 thrusters gave the considerable speed for a craft its size, being able to sustain a 4g burn that matched the ancient Kimagure class. Although such bursts were brutal on the crew they gave the ship the speed and agility it needed to control the engagement and bring its guns to bare.
Clan AeroTech 2 Vessel Technical Readout
* CUSTOM WEAPONS
Class/Model/Name: Onslaught Assault Frigate
Tech: Mixed Tech / 3067
Vessel Type: WarShip
Rules: Level 3, Custom design
Rules Set: AeroTech2
Mass: 760,000 tons
K-F Drive System: (Unknown)
Length: 767 meters
Sail Diameter: 1,119 meters
Power Plant: Standard
Safe Thrust: 5
Maximum Thrust: 8
Armor Type: Lamellor Ferro-carbide
Armament:
2 Light RN-Gauss
32 Laser AMS
54 SCL/2
40 ER Large Laser
24 HAG 40
6 NP-55
8 Medium NPPC
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Class/Model/Name: Onslaught
Mass: 760,000 tons
Equipment: Mass
Power Plant, Drive & Control: 228,000.00
Thrust: Safe Thrust: 5
Maximum Thrust: 8
Kearny-Fuchida Hyperdrive: Compact (Integrity = 16) 343,900.00
Lithium Fusion Battery 15,200.00
Jump Sail: (Integrity = 4) 68.00
Structural Integrity: 75 57,000.00
Total Heat Sinks: 2,250 Double 1,530.00
Fuel & Fuel Pumps: 2,420.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 1,900.00
Fire Control Computers: 3,168.00
Armor Type: Clan Lamellor Ferro-carbide (618 total armor pts) 518.00
Capital Scale Armor Pts
Location: L / R
Fore: 113
Fore-Left/Right: 103/103
Aft-Left/Right: 103/103
Aft: 93
Cargo:
Bay 1: Fighters (20) 3,000.00
Bay 2: Small Craft (10) 2,000.00
Bay 3: Cargo (46,477.00 tons) 47,487.00
DropShip Capacity: 2 Docking Hardpoints 2,000.00
Grav Decks #1 - 3: (100-meter diameter) 300.00
Life Boats: 45 (7 tons each) 315.00
Escape Pods: 45 (7 tons each) 315.00
Crew and Passengers:
56 Officers (56 minimum) 560.00
141 Crew (141 minimum) 987.00
118 Gunners (86 minimum) 826.00
150 Marine Battle Armor Troopers/Elementals 1,050.00
90 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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1 Light RN-Gauss (60 rounds) Nose 45 45 45 45 27 7,012.00
1 Light RN-Gauss (60 rounds) Nose 45 45 45 45 27 7,012.00
3 SCL/2 Nose 6 6 -- -- 84 600.00
3 SCL/2 Nose 6 6 -- -- 84 600.00
5 ER Large Laser Nose 5(50) 5(50) 5(50) 5(50) 60 20.00
2 HAG 40 (60 rounds) Nose 5(48) 5(48) 5(48) -- 16 52.00
4 Laser AMS Nose -- -- -- -- 48 6.00
3 NP-55 FL/R 17 17 17 -- 558 8,400.00
5 SCL/2 FL/R 10 10 -- -- 280 2,000.00
5 ER Large Laser FL/R 5(50) 5(50) 5(50) 5(50) 120 40.00
2 HAG 40 (60 rounds) FL/R 5(48) 5(48) 5(48) -- 32 104.00
2 HAG 40 (60 rounds) FL/R 5(48) 5(48) 5(48) -- 32 104.00
4 Laser AMS FL/R -- -- -- -- 96 12.00
2 Medium NPPC L/RBS 18 18 18 18 540 7,200.00
2 Medium NPPC L/RBS 18 18 18 18 540 7,200.00
3 SCL/2 L/RBS 6 6 -- -- 168 1,200.00
3 SCL/2 L/RBS 6 6 -- -- 168 1,200.00
5 ER Large Laser L/RBS 5(50) 5(50) 5(50) 5(50) 120 40.00
2 HAG 40 (60 rounds) L/RBS 5(48) 5(48) 5(48) -- 32 104.00
4 Laser AMS L/RBS -- -- -- -- 96 12.00
5 SCL/2 AL/R 10 10 -- -- 280 2,000.00
5 SCL/2 AL/R 10 10 -- -- 280 2,000.00
5 ER Large Laser AL/R 5(50) 5(50) 5(50) 5(50) 120 40.00
2 HAG 40 (60 rounds) AL/R 5(48) 5(48) 5(48) -- 32 104.00
2 HAG 40 (60 rounds) AL/R 5(48) 5(48) 5(48) -- 32 104.00
4 Laser AMS AL/R -- -- -- -- 96 12.00
3 SCL/2 Aft 6 6 -- -- 84 600.00
3 SCL/2 Aft 6 6 -- -- 84 600.00
5 ER Large Laser Aft 5(50) 5(50) 5(50) 5(50) 60 20.00
2 HAG 40 (60 rounds) Aft 5(48) 5(48) 5(48) -- 16 52.00
4 Laser AMS Aft -- -- -- -- 48 6.00
--------------------------------------------------------------------------------
TOTALS: Heat: 4,260 760,000.00
Tons Left: .00
Designed by Vition2
Art by Matt Plog
(https://i.imgur.com/uV3NlOU.jpg)
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Endeavour Class Long Range Explorer
The Endeavour was designed to be the ultimate exploration vessel, capable of carrying out long range missions into deep space well beyond the Periphery, as well as carrying out scientific missions at objects of interest within the Inner Sphere. It also served as a spyship for the SLDF who partially funded the design and who ensured that some of the 'Scientists' aboard were Military Intelligence personnel. With its huge gravdeck the Endeavour has a large amount of internal space for a fairly short vessel and this was loaded with some of the most advanced electronics the Star League could produce.
AeroTech 2 Vessel Technical Readout
* CUSTOM WEAPONS
Class/Model/Name: Endeavour
Tech: Inner Sphere / 2505
Vessel Type: WarShip
Rules: Level 3, Custom design
Rules Set: AeroTech2
Mass: 500,000 tons
K-F Drive System: (Unknown)
Length: 610 meters
Sail Diameter: 1,024 meters
Power Plant: Standard
Safe Thrust: 2
Maximum Thrust: 3
Armor Type: Improved Ferro-aluminum
Armament:
2 NL55
16 Autocannon/5
16 PPC
16 Medium Laser
1 Large Naval CSS*
1 Hi-Res Imager*
1 Hyperspectral Imager*
1 Infrared Imager*
8 White Shark
Manufacturer: Blue Nose Clipperships
Location: Mars
------------------------------------------------------------------------------
Class/Model/Name: Endeavour
Mass: 500,000 tons
Equipment: Mass
Power Plant, Drive & Control: 60,000.00
Thrust: Safe Thrust: 2
Maximum Thrust: 3
Kearny-Fuchida Hyperdrive: Compact (Integrity = 11) 226,250.00
Jump Sail: (Integrity = 4) 55.00
Structural Integrity: 35 17,500.00
Total Heat Sinks: 391 Single .00
Fuel & Fuel Pumps: 10,200.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 1,250.00
Fire Control Computers: .00
Food & Water: (366 days supply) 775.00
Armor Type: Improved Ferro-aluminum (148 total armor pts) 206.00
Capital Scale Armor Pts
Location: L / R
Fore: 28
Fore-Left/Right: 24/24
Aft-Left/Right: 24/24
Aft: 24
Cargo:
Bay 1: Small Craft (6) with 2 doors 1,200.00
Cargo (1) 6,000.00
Bay 2: Small Craft (6) with 2 doors 1,200.00
Cargo (1) 6,000.00
Bay 3: Cargo (1) with 2 doors 66,173.00
Bay 4: Cargo (1) with 2 doors 62,035.00
DropShip Capacity: 2 Docking Hardpoints 2,000.00
Grav Decks #1 - 4: (175-meter diameter) 400.00
Grav Deck #5: (96-meter diameter) 50.00
Life Boats: 27 (7 tons each) 189.00
Escape Pods: 54 (7 tons each) 378.00
Crew and Passengers:
33 Officers (28 minimum) 330.00
121 Crew (112 minimum) 847.00
19 Gunners (19 minimum) 133.00
40 1st Class Passengers 400.00
100 2nd Class Passengers 700.00
50 Marines 350.00
60 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 NL55 Nose 11 11 11 11 170 2,200.00
2 Autocannon/5(120 rounds) Nose 1(10) 1(10) -- -- 2 22.00
2 PPC Nose 2(20) 2(20) -- -- 20 14.00
2 Medium Laser Nose 1(10) -- -- -- 6 2.00
1 Large Naval CSS* Nose -- -- -- -- 0 500.00
1 Hi-Res Imager* Nose -- -- -- -- 0 2.50
1 Hyperspectral Imager* Nose -- -- -- -- 0 7.50
1 Infrared Imager* Nose -- -- -- -- 0 5.00
2 White Shark(40 msls) FL/R 6 6 6 6 60 3,680.00
2 Autocannon/5(120 rounds) FL/R 1(10) 1(10) -- -- 4 44.00
2 PPC FL/R 2(20) 2(20) -- -- 40 28.00
2 Medium Laser FL/R 1(10) -- -- -- 12 4.00
2 Autocannon/5(120 rounds) L/RBS 1(10) 1(10) -- -- 4 44.00
2 PPC L/RBS 2(20) 2(20) -- -- 40 28.00
2 Medium Laser L/RBS 1(10) -- -- -- 12 4.00
2 White Shark(40 msls) AL/R 6 6 6 6 60 3,680.00
2 Autocannon/5(120 rounds) AL/R 1(10) 1(10) -- -- 4 44.00
2 PPC AL/R 2(20) 2(20) -- -- 40 28.00
2 Medium Laser AL/R 1(10) -- -- -- 12 4.00
2 Autocannon/5(120 rounds) Aft 1(10) 1(10) -- -- 2 22.00
2 PPC Aft 2(20) 2(20) -- -- 20 14.00
2 Medium Laser Aft 1(10) -- -- -- 6 2.00
1 Lot Spare Parts (5.00%) 25,000.00
------------------------------------------------------------------------------
TOTALS: Heat: 514 500,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 3,298,124,000 C-Bills
Battle Value: 21,689
Cost per BV: 152,064.36
Weapon Value: 11,724 (Ratio = .54)
Damage Factors: SRV = 467; MRV = 376; LRV = 192; ERV = 77
Maintenance: Maintenance Point Value (MPV) = 169,085
(45,508 Structure, 103,775 Life Support, 19,802 Weapons)
Support Points (SP) = 206,845 (122% of MPV)
BattleForce2: Not applicable
Design by Sharpnel
Please note that the White Shark launchers are not for missiles but probes and drones and cannot be used as an offensive weapon system.
(https://i.imgur.com/RwyDte9.jpg)
-
Fearless Class Assault ship.
Length; 1,110 meters
Displacement 1,310.000 tonnes
During the Reunification War the nascent SLDF found to its cost that jumpships were vulnerable and little more than barely mobile targets and the loss of a large jumpship and its dropship cargo could adversely affect a whole campaign.
Whilst Warships did carry dropships these were mostly assault dropships for their own defence and space superiority leaving the job of hauling troops to jumpships which in turn required heavy escorting, taking units away from the fleet and front lines.
The Admiralty put forwards tenders for a large ‘troop carrier warship’ that would be able to carry a large number of dropships as well as be able to defend itself from hostile ships that usually went jumpship hunting, normally destroyers, frigates and corvettes.
Blue Nosed Clipperships put forwards a design for what they called an ASDC (Assault Ship Docking Collar) design. Based on the Monsoon class battleship’s hull the design featured 14 dropships collars in two groups of seven, running in a row along the ships spine and belly.
The interior was also heavily reconfigured to replace the Monsoon’s trio of grav-decks with a pair of 85 meter grav-decks filling out the majority of the interior. The aerospace compliment was also altered, reduced to 12 fighters but also capable of carrying 12 small craft or shuttles. The weapons fit was also radically altered with the majority of the autocannon based weapons being removed save the bow and fore/aft quarter autocannons all be it with the weapons being reduced in calibre to NAC-20’s.
The missile launchers were also altered and replaced with Barracuda launchers to deal with smaller and more agile targets with eight launchers being carried (two on each fore and aft quarter). The broadside NAC-35 turrets and associated ammunition were replaced with four turrets, each mounting a quartet of NL45’s. The bow and stern quarter Medium Naval PPC’s were also retained. The lasers increased the ships heat load significantly and extensive improvements were made to the weapons cooling systems allowing for the ship to fire roughly 75% of its armament without heat issues.
It had been planned to fit the ships with a Lithium-Fusion battery but the expense of this very new piece of equipment and tightening budgets meant that it could not be fitted, although space was set aside for it to be added.
Deployment
Completed after the Reunification War the first Fearless class ASD left her slip at Titan to begin trials with the fleet. The odd number of docking collars was initially seen as strange but instead the ship was permanently assigned two dropships for self-defence purposes whilst the other twelve would be used to carry troop and Mech carrying vessels. Although slow and ponderous to answer the helm the class was not meant to take part in the battle line unless something had gone very wrong, and war-games found that the ship could handily defend itself against destroyer’s or other smaller faster craft attacking it.
Unfortunately the computer systems required repeated overhauls to fix targeting issues with the new programmes that would allow the mountings to engage small craft. Electrical gremlins also were common with the class having to run their reactors at 105% which meant more common trips to the yards for overhauls. Because the ships were yard queens they were also not often deployed but often spent long times laid up in reserve.
Despite these faults, twenty of the class were built and were eventually displaced by the larger, more modern Potemkin class. Relegated to second line squadrons the surviving Fearless class ships would see service in the Amaris crisis when they were pulled from mothballs. Two were salvaged by Rim World Forces and were destroyed in battle, the four survivors joined General Kerensky on Operation EXODUS and have not been seen since.
Class/Model/Name: Fearless Class Assault Ship
Mass: 1,310,000 tons
Equipment: Mass
Power Plant, Drive & Control: 157,200.00
Thrust: Safe Thrust: 2
Maximum Thrust: 3
Kearny-Fuchida Hyperdrive: Compact (Integrity = 26) 592,775.00
Jump Sail: (Integrity = 6) 96.00
Structural Integrity: 90 117,900.00
Total Heat Sinks: 3,900 Single 3,295.00
Fuel & Fuel Pumps: 15,300.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 3,275.00
Fire Control Computers: .00
Food & Water: (300 days supply) 829.50
Armor Type: Improved Ferro-aluminum (1,469 total armor pts) 2,358.00
Capital Scale Armor Pts
Location: L / R
Fore: 273
Fore-Left/Right: 244/244
Aft-Left/Right: 244/244
Aft: 220
Cargo:
Bay 1: Fighters (12) with 2 doors 1,800.00
Bay 2: Small Craft (12) with 2 doors 2,400.00
Bay 3: Cargo (1) with 2 doors 281,980.50
DropShip Capacity: 14 Docking Hardpoints 14,000.00
Grav Decks #1 - 2: (95-meter diameter) 100.00
Escape Pods: 95 (7 tons each) 665.00
Crew and Passengers:
75 Officers (65 minimum) 750.00
235 Crew (232 minimum) 1,645.00
74 Gunners (74 minimum) 518.00
85 Steerage Passengers 425.00
84 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
1 NAC/20(30 rounds) Nose 20 20 20 -- 60 2,512.00
4 Medium NPPC Nose 36 36 36 36 540 7,200.00
2 NAC/10(60 rounds) FL/R 20 20 20 -- 120 8,024.00
3 Medium NPPC FL/R 27 27 27 27 810 10,800.00
4 Barracuda(60 msls) FL/R 8 8 8 8 80 4,320.00
4 NL45 L/RBS 18 18 18 18 560 7,200.00
4 NL45 L/RBS 18 18 18 18 560 7,200.00
4 NL45 L/RBS 18 18 18 18 560 7,200.00
4 NL45 L/RBS 18 18 18 18 560 7,200.00
3 Medium NPPC AL/R 27 27 27 27 810 10,800.00
4 Barracuda(60 msls) AL/R 8 8 8 8 80 4,320.00
1 NAC/20(30 rounds) Aft 20 20 20 -- 60 2,512.00
4 Medium NPPC Aft 36 36 36 36 540 7,200.00
1 Lot Spare Parts (2.00%) 26,200.00
------------------------------------------------------------------------------
TOTALS: Heat: 5,340 1,310,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 13,549,384,000 C-Bills
Battle Value: 96,099
Cost per BV: 140,994.02
Weapon Value: 74,255 (Ratio = .77)
Damage Factors: SRV = 2,938; MRV = 2,938; LRV = 2,345; ERV = 976
Maintenance: Maintenance Point Value (MPV) = 535,381
(133,913 Structure, 244,128 Life Support, 157,340 Weapons)
Support Points (SP) = 861,975 (161% of MPV)
BattleForce2: Not applicable
Design by Kalthud
Art by Matt Plog
(https://i.imgur.com/rY35Yl2.jpg)
-
Arbitration Class Battleship
Designed to be capable of taking on and destroying any known Spheroid vessel or Clan Warship, the Arbitration also demonstrates the latest advances in naval warfare and weapons with its repeating naval gauss rifles and naval pulse lasers as well as its AR-15 sub-capital missile launchers. Currently only built at Tukkayid and deep within the Raven Alliance's territory the Arbitration class represents a dire threat to any WarShip that challenges it.
Class/Model/Name: Arbitration-class Battleship
Mass: 1,900,000 tons
Equipment: Mass
Power Plant, Drive & Control: 456,000.00
Thrust: Safe Thrust: 4
Maximum Thrust: 6
Kearny-Fuchida Hyperdrive: Compact (Integrity = 36) 859,750.00
Lithium Fusion Battery Mk II 38,000.00
Jump Sail (Detachable): (Integrity = 7) 125.00
Structural Integrity: 100 190,000.00
Total Heat Sinks: 6,000 Double 5,001.00
Fuel & Fuel Pumps: 3,570.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 4,750.00
Fire Control Computers: .00
Hyperpulse Generator: 50.00
Armour Type: Clan Lamellor Ferro-carbide (2,810 total armour points) 2,500.00
Capital Scale Armour Pts
Location: L / R
Fore: 473
Fore-Left/Right: 473/473
Aft-Left/Right: 473/473
Aft: 445
Cargo:
Bay 1: Fighters (30) 4,500.00
Small Craft (10) 2,000.00
Bay 2: Fighters (30) 4,500.00
Small Craft (10) 2,000.00
Bay 3: Cargo 110,539.00
DropShip Capacity: 5 Docking Hardpoints 5,000.00
Grav Decks #1 - 3: (120-meter diameter) 300.00
Grav Deck #4: (80-meter diameter) 50.00
Life Boats: 65 (7 tons each) 455.00
Escape Pods: 65 (7 tons each) 455.00
Crew and Passengers:
98 Officers (98 minimum) 980.00
365 Crew (327 minimum) 2,555.00
127 Gunners (115 minimum) 889.00
75 Marine Battle Armor Troopers/Elementals 525.00
160 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
----------------------------------------------------------------------------------
1 Light RN-Gauss (60 rounds) Nose 45 45 45 45 27 7,012.00
1 Light RN-Gauss (60 rounds) Nose 45 45 45 45 27 7,012.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 NL-55 Nose 22 22 22 22 340 4,400.00
2 Large Pulse Laser Nose 2(20) 2(20) 2(20) -- 20 12.00
2 Large Pulse Laser Nose 2(20) 2(20) 2(20) -- 20 12.00
6 Laser AMS Nose -- -- -- -- 72 9.00
1 Light RN-Gauss (60 rounds) FL/R 45 45 45 45 54 14,024.00
1 Light RN-Gauss (60 rounds) FL/R 45 45 45 45 54 14,024.00
2 NAC/35 (150 Rounds) FL/R 70 70 -- -- 540 8,150.00
2 NAC/35 (150 Rounds) FL/R 70 70 -- -- 540 8,150.00
4 NL-55 FL/R 22 22 22 22 680 8,800.00
1 AR15 (15 P, 15 SR, 10 MR) FL/R * * * -- 200 1,460.00
1 AR15 (15 P, 15 SR, 10 MR) FL/R * * * -- 200 1,460.00
1 Screen Launcher (20 screens) FL/R -- -- -- -- 20 480.00
6 Laser AMS FL/R -- -- -- -- 144 18.00
2 NAC/35 (150 Rounds) L/RBS 70 70 -- -- 540 8,150.00
2 NAC/35 (150 Rounds) L/RBS 70 70 -- -- 540 8,150.00
2 NAC/35 (150 Rounds) L/RBS 70 70 -- -- 540 8,150.00
6 NL-55 L/RBS 33 33 33 33 1020 13,200.00
4 Heavy NPPC L/RBS 60 60 60 60 1800 24,000.00
2 Large Pulse Laser L/RBS 2(20) 2(20) 2(20) -- 40 24.00
2 Large Pulse Laser L/RBS 2(20) 2(20) 2(20) -- 40 24.00
2 NAC/35 (150 Rounds) AL/R 70 70 -- -- 540 8,150.00
6 NL-55 AL/R 33 33 33 33 1020 13,200.00
1 AR15 (15 P, 15 SR, 10 MR) AL/R * * * -- 200 1,460.00
1 AR15 (15 P, 15 SR, 10 MR) AL/R * * * -- 200 1,460.00
3 Large Pulse Laser AL/R 3(30) 3(30) 3(30) -- 60 36.00
1 Screen Launcher (20 screens) AL/R -- -- -- -- 20 480.00
6 Laser AMS AL/R -- -- -- -- 144 18.00
1 Light RN-Gauss (60 rounds) Aft 45 45 45 45 27 7,012.00
1 Light RN-Gauss (60 rounds) Aft 45 45 45 45 27 7,012.00
4 Heavy NPPC Aft 60 60 60 60 900 12,000.00
4 NL-55 Aft 22 22 22 22 340 4,400.00
2 Large Pulse Laser Aft 2(20) 2(20) 2(20) -- 20 12.00
2 Large Pulse Laser Aft 2(20) 2(20) 2(20) -- 20 12.00
6 Laser AMS Aft -- -- -- -- 72 9.00
1 Large NCSS 500.00
----------------------------------------------------------------------------------
TOTALS: Heat: 12,008 1,900,000.00
Tons Left: .00
Design by Dragon Cat
(https://i.imgur.com/udTuOKh.jpg)
-
Liparius Class Mobile Repair Yard.
With a massive number of repair yards within Hegemony space, if a warship or jumpship needed to have repairs carried out then they could easily move a jump or two and would find themselves usually in a system with a fully established repair facility. This wealth of facilities made the nascent SLDF seem to forget that not everywhere else had the same level of resources and when the Reunification War came along the SLDF was in for a huge shock to the system.
If a ship was damaged in battle ‘in the wilds’ then it meant one of two things. Carrying out ad-hoc repairs with the crew doing most of the work, or risking a jump back to an established facility. The problem was that there were no major facilities, at least none captured intact. This could mean a journey of weeks or even months back to a yard for a ship, which came with its own dangers depending on how bad the damage was.
The other option was to simply wait whilst Logistics Command built a temporary yard. Even with their muscle and resources this could take months to build and bring on line, thus taking the damaged ships out of the line for anywhere from 2 – 6 months before repairs could even begin.
Recognising that this was simply unacceptable the SLDF put out an emergency tender for a mobile repair yard that could service, repair and maintain ships in the field without having to bring them home to a fixed (and thus vulnerable) position.
The designers of the Farragut class battleship the mainstay of the SLDF’s battle line accepted the challenge and began working with a design based on the Farragut’s hull.
Removing all but a few weapons for self-defence whilst also reducing the power to the four massive Hispano-Rawlings engines reduced the ships thrust somewhat but this was not needed for a support unit. Some of the weight saved was applied to the hull and the ships beam was increased whilst armour was also thinned out somewhat. This freed up a considerable amount of tonnage but more was needed. The forwards hull was extended by 550 meters (a total length of 1955 meters), this was then combined with the forwards hull to create a 650-meter-long pressurised repair bay accessed by a pair of huge doors in the bow. Whilst not long enough to fully accommodate a cruiser it was enough to allow work crews to work in an assisted environment even if it did look like a ship being serviced would have its bow or stern ‘hanging out’ of the front of the ship through the huge open doors of the repair bay.
To assist in repairs of larger vessels that could not fit in the forwards repair bay a massive extending gantry system was fitted to the starboard side. Capable of deploying in 45 minutes with a full array of cranes, jibs and retracting servo arms and cutting devices with access to the massive cargo holds inventory to allow the ship to help repair external hull plating as well as carrying out other major structural repairs.
The Farragut’s fearsome fighter compliment was utterly eliminated whilst another two dropship collars were added bringing the total to 4, these would be dedicated tugs and maintenance vessels. The small craft compliment was also increased to 14 up from 10.
The large central 150 meter grav-deck was retained whilst the smaller 45 meter one was enlarged to a 75-meter deck. Additional berths were fitted for other ships crews and the marine compliment was reduced a 50-man security detachment. With next to no weaponry save AMS systems fitted and a pair of NL-45’s in the front and stern quarters and with no aerospace fighters aboard the crew compliment went down, but these were replaced with engineers and yard personnel. The cargo bays carried anything from hull armour plating to miles of wiring, spare NAC barrels and laser focusing arrays, deck plating, banks of computers and tonnes of food and other supplies for when a ship just needed to replenish its stocks. The final piece of the puzzle was a very new, very expensive (and somewhat temperamental) Lithium Fusion battery that gave the huge ships considerable strategic mobility, letting them move to ships in need of repair quickly.
The first ship the SLS Liparius was rushed into completion and managed to take part in the closing 9 months of the Reunification War where she was able to provide support for the fleets advancing on Taurus, dramatically shortening the supply chain.
By no means a combat vessel the Liparius was always accompanied by at least two destroyers, often a full group of four would guard her and due to her important strategic nature she would often lurk in a systems Oort cloud, well off the beaten path. Despite her sluggishness in manoeuvring and the ship being all but defenceless she performed well enough in her role under the command of Commodore Karl Stromberg. This performance was enough to have the SLDF press for more orders for the class with another 9 being ordered. The ’10 Greeks’ as the class were known due to their naming convention being that of Greek/Classical deities and figures were assigned to major fleet elements and kept in constant service.
One ship the SLS Prometheus was lost due to an asteroid impact from a rogue rock which impacted on her bow, causing significant structural damage and starting several on-board fires that quickly got out of control. Abandoned and aflame the ship was scuttled by her escorting destroyers.
The SLS Hecate was crippled over the Titan Yards in the Sol System by forces loyal to Stefan Amaris but the ship’s captain refused to surrender and overloaded the main reactor, destroying the vessel and two Rim World Pinto class vessels in the blast.
The surviving vessels (four in total) at the end of the Amaris Civil War departed with General Kerensky. It is believed that along with a Newgrange class vessel that they helped form a major part of the Lum shipyards.
(http://i.imgur.com/c4ACfqS.jpg)
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Liparius Class Mobile Repair Yard
Tech: Inner Sphere / 2750
Vessel Type: WarShip
Rules: Level 3, Standard design
Rules Set: AeroTech2
Mass: 1,680,000 tons
K-F Drive System: (Unknown)
Length: 1,955 meters
Sail Diameter: 1,700 meters
Power Plant: Standard
Safe Thrust: 2
Maximum Thrust: 3
Armor Type: Standard
Armament:
4 NL45
32 Large Pulse Laser
32 AMS
8 Barracuda
32 Medium Pulse Laser
32 ER PPC
------------------------------------------------------------------------------
Class/Model/Name: Liparius Class Mobile Repair Yard
Mass: 1,680,000 tons
Equipment: Mass
Power Plant, Drive & Control: 201,600.00
Thrust: Safe Thrust: 2
Maximum Thrust: 3
Kearny-Fuchida Hyperdrive: Compact (Integrity = 32) 760,200.00
Lithium Fusion Battery 16,800.00
Jump Sail: (Integrity = 7) 114.00
Structural Integrity: 45 75,600.00
Total Heat Sinks: 679 Double .00
Fuel & Fuel Pumps: 10,200.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 4,200.00
Fire Control Computers: 446.00
Food & Water: (228 days supply) 7,500.00
Hyperpulse Generator: 50.00
Armor Type: Standard (635 total armor pts) 1,511.50
Capital Scale Armor Pts
Location: L / R
Fore: 115
Fore-Left/Right: 105/105
Aft-Left/Right: 105/105
Aft: 100
Cargo:
Bay 1: Small Craft (14) with 2 doors 2,800.00
Bay 2: Press Repair Facil. (1,400,000 T Capy, 1 door) 105,000.00
Bay 3: UnPress Repair Facil. (2,400,000 T Capy, 1 door) 60,000.00
Bay 4: Cargo (1) with 2 doors 200,000.00
Bay 5: Cargo (1) with 2 doors 181,185.50
DropShip Capacity: 4 Docking Hardpoints 4,000.00
Grav Deck #1: (150-meter diameter) 100.00
Grav Deck #2: (75-meter diameter) 50.00
Life Boats: 550 (7 tons each) 3,850.00
Escape Pods: 550 (7 tons each) 3,850.00
Crew and Passengers:
70 Officers (70 minimum) 700.00
311 Crew (311 minimum) 2,177.00
34 Gunners (34 minimum) 238.00
6,000 Steerage Passengers 30,000.00
84 Marines 420.00
70 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 NL45 Nose 9 9 9 9 140 1,800.00
4 Large Pulse Laser Nose 4(36) 4(36) -- -- 40 28.00
4 AMS(240 rounds) Nose -- -- -- -- 4 22.00
4 Barracuda(40 msls) Nose 8 8 8 8 40 1,560.00
4 Medium Pulse Laser Nose 2(24) -- -- -- 16 8.00
4 ER PPC Nose 4(40) 4(40) 4(40) -- 60 28.00
4 Large Pulse Laser FL/R 4(36) 4(36) -- -- 80 56.00
4 AMS(240 rounds) FL/R -- -- -- -- 8 44.00
4 Medium Pulse Laser FL/R 2(24) -- -- -- 32 16.00
4 ER PPC FL/R 4(40) 4(40) 4(40) -- 120 56.00
4 Large Pulse Laser L/RBS 4(36) 4(36) -- -- 80 56.00
4 AMS(240 rounds) L/RBS -- -- -- -- 8 44.00
4 Medium Pulse Laser L/RBS 2(24) -- -- -- 32 16.00
4 ER PPC L/RBS 4(40) 4(40) 4(40) -- 120 56.00
4 Large Pulse Laser AL/R 4(36) 4(36) -- -- 80 56.00
4 AMS(240 rounds) AL/R -- -- -- -- 8 44.00
4 Medium Pulse Laser AL/R 2(24) -- -- -- 32 16.00
4 ER PPC AL/R 4(40) 4(40) 4(40) -- 120 56.00
2 NL45 Aft 9 9 9 9 140 1,800.00
4 Large Pulse Laser Aft 4(36) 4(36) -- -- 40 28.00
4 AMS(240 rounds) Aft -- -- -- -- 4 22.00
4 Barracuda(40 msls) Aft 8 8 8 8 40 1,560.00
4 Medium Pulse Laser Aft 2(24) -- -- -- 16 8.00
4 ER PPC Aft 4(40) 4(40) 4(40) -- 60 28.00
------------------------------------------------------------------------------
TOTALS: Heat: 1,320 1,680,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 68,590,096,000 C-Bills
Battle Value: 40,214
Cost per BV: 1,705,627.29
Weapon Value: 33,079 (Ratio = .82)
Damage Factors: SRV = 1,186; MRV = 820; LRV = 366; ERV = 140
Maintenance: Maintenance Point Value (MPV) = 723,108
(90,964 Structure, 606,070 Life Support, 26,074 Weapons)
Support Points (SP) = 476,610 (66% of MPV)
BattleForce2: Not applicable
[/quote]
-
Antares class Fleet Support Vessel.
The Reunification War showed that the SLDF was not prepared for long distance and long term deployments. With repair facilities, stockpiles of material far away in Hegemony space the SLDF was forced to either build facilities to support offensives or rely on inferior House yards with an increased risk of espionage and sabotage.
Whilst fixed facilities like orbital docks were the most effective means of repairing a ship, they were also the most vulnerable, and building one took months, which meant that damaged vessels were without proper facilities until it was completed.
To cure this the SLDF developed the first Yardships with the Liparius class but whilst these ships were capable something more was needed. Instead of a dedicated mobile repair yard a new design emerged that would act as a support vessel with a large grav-deck for crews to be able to relax in, as well as carrying a huge amount of supplies from crated fighters to Mech’s, rifles, ammunition, food, water, fuel and spare parts for anything from portable toilets to warships autocannon barrels.
Of course to carry this the ship had to be large and the cruiser sized Antares would easily rival the Avatar class in terms of length and displacement with the Antares being 60 meters longer.
On the port and starboard hull a large array of arms and linkages could allow the ship to hard dock with another vessel to transfer supplies over as well as allowing her to operate like a tug to tow a disabled vessel if needs be. There was also an extensive hosing system to allow the transfer of fuel or water from huge liquid storage tanks.
The ship enjoyed a single large grav-deck much like that of the later Potemkin class and this was also used as a hospital with multiple surgery theaters with beds for hundreds of injured. In times of peace the ship could also act as a disaster relief ship, replacing Mech’s and fighters with rescue vehicles and construction equipment.
The ship was rather lightly armed in terms of capital weaponry but it was heavily protected against fighter attacks as well as having a layered anti-missile system to protect against ship and fighter launched missiles.
Whilst extremely specialised the design was approved alongside the Liparius class and both would be seen as welcome additions to the fleet. But the sheer specialised nature of the Antares class limited its usefulness in the eyes of those who controlled the budget. The ship was expensive to build and maintain and was not a Warship in most beauracrats eyes but an over large transport who’s role outside of wartime did not justify their cost. With other wrangling over the budget this cut short the Antares programme after only 21 ships had been completed out of a planned 50.
Deployed when large scale exercises were carried out the Antares class spent most of their time in and out of orbit round Hegemony worlds or in orbit over developing worlds acting as a mobile command center until ground facilities were completed.
The ‘tag-team’ of the Antares and Liparius class with each ship performing a specific role was at its core, inefficient but it did highlight the usefulness of such craft that could repair ships and maintain their crews and assist other ships. This lead to studies into making a single hull that could do both, that would eventually result in the huge Newgrange class.
Deployed when large scale exercises were carried out the Antares class spent most of their time in and out of orbit round Hegemony worlds or in orbit over developing worlds acting as a mobile command center until ground facilities were completed.
Because of their rear echelon role many of the class were spared having to fight the CASPAR drones but those that were caught were classed as priority targets due to their strategic nature, despite this 11 survived the War to help with the reconstruction efforts but when it was obvious that the House Lords would not listen to the SLDF and Operation EXODUS was ordered the class, bar the SLS Aquitania who remained in the Sol system, deactivated as part of the Titan yards, left with General Kerensky.
The Aquitania served as a maintenance vessel and helped with cleaning up the Sol system of wreckage and debris the ship was still active when Jerome Blake seized the Sol system. She would continue to service ComStar's hidden fleet but was finally retired to an undisclosed location when the first Faslane class entered service.
Tech: Inner Sphere
Vessel Type: WarShip
Rules Set: Strategic Operations
C-bills: $34,655,942,000.00
Full Magazine: $15,520,000.00
BV2: 38,378
Mass: 830,000 tons
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Ferro-carbide
Armament:
8 Barracuda Launchers
80 Barracuda Missiles
24 Anti-missile Systems
24 Gauss Rifles
16 LRM-20 with Artemis IV
48 Medium lasers
------------------------------------------------------------------------------
Mass: 830,000 tons
Equipment: Mass
Power Plant, Drive & Control: 151,475.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Kearny-Fuchida Hyperdrive: Compact (Integrity = 18) 375,575.00
Jump Sail: (Integrity = 5) 72.00
Structural Integrity: 75 62,250.00
Total Heat Sinks: 500 Single 0.00
Fuel & Fuel Pumps: 1,200.00
Fire Control Computers: 0.00
Armor Type: Ferro-carbide (996 total armor pts) 1,245.00
Capital Scale Armor Pts
Location: L / R
Fore: 166
Fore-Left/Right: 166/166
Aft-Left/Right: 166/166
Aft: 166
Cargo:
Bay 1: Small Craft (25) with 8 doors 5,000.00
Bay 2: Liquid Cargo (10,010 ton capacity) with 1 Door 11,000.00
8 Fluid Suction Systems 8.00
8 Sprayers 4.00
25 Refueling Drogues 25.00
Bay 3: Cargo (165,712.5 tons) with 8 Doors 174,712.50
DropShip Capacity: 6 Docking Hardpoints 6,000.00
Grav Decks #1 - 4: (200-meter diameter) 400.00
Life Boats: 100 (7 tons each) 700.00
Escape Pods: 0 (7 tons each) 0.00
Unpressurized Repair Facility (1,000,000 ton capacity) 25,000.00
Lithium Fusion Battery 8,300.00
Crew and Passengers:
73 Officers 730.00
365 Crew 2,555.00
220 2nd Class Passengers 1,540.00
280 Marines 1,990.00
125 Bay Personnel 0.00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 Barracudas (10 Missiles) Nose 4 4 4 4 20 180.00
3 Gauss Rifles (240 rounds)Nose 5(45) 5(45) 5(45) -- 3 45.00
2 LRM 20 w/Artemis (120) Nose 3(32) 3(32) 3(32) -- 12 22.00
6 Medium Lasers Nose 3(30) 3(30) -- -- 30 6.00
6 AMS (720 rounds) Nose 2(18) -- -- -- 6 3.00
3 Gauss Rifles (240 rounds)FR/L 5(45) 5(45) 5(45) -- 3 45.00
2 LRM 20 w/Artemis (120) FR/L 3(32) 3(32) 3(32) -- 12 22.00
6 Medium Lasers FR/L 3(30) 3(30) -- -- 30 6.00
2 Barracudas (10 Missiles) R/LBS 4 4 4 4 20 180.00
3 Gauss Rifles (240 rounds)R/LBS 5(45) 5(45) 5(45) -- 3 45.00
2 LRM 20 w/Artemis (120) R/LBS 3(32) 3(32) 3(32) -- 12 22.00
6 Medium Lasers R/LBS 3(30) 3(30) -- -- 30 6.00
6 AMS (720 rounds) R/LBS 2(18) -- -- -- 6 3.00
3 Gauss Rifles (240 rounds)AR/L 5(45) 5(45) 5(45) -- 3 45.00
2 LRM 20 w/Artemis (120) AR/L 3(32) 3(32) 3(32) -- 12 22.00
6 Medium Lasers AR/L 3(30) 3(30) -- -- 30 6.00
2 Barracudas (10 Missiles) Aft 4 4 4 4 20 180.00
3 Gauss Rifles (240 rounds)Aft 5(45) 5(45) 5(45) -- 3 45.00
2 LRM 20 w/Artemis (120) Aft 3(32) 3(32) 3(32) -- 12 22.00
6 Medium Lasers Aft 3(30) 3(30) -- -- 30 6.00
6 AMS (720 rounds) Aft 2(18) -- -- -- 6 3.00
------------------------------------------------------------------------------
TOTALS: Heat: 440 830,000.00
(https://i.imgur.com/M5fQDBI.jpg)
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Thresher Class Heavy Cruiser
Designed during the reign of Gregory Amaris, albeit in secret, the design was meant to equal any Hegemony cruiser in existence and during that period, it meant the Aegis class cruiser as well as the common and popular Dart class light cruiser. But to appear compliant with the Star League’s wishes and not wanting to provoke them during the aftermath of the Reunification War the cruiser was never laid down and instead the design languished until Stefan Amaris came to power.
Laid down in the yards that had once produced the Pinto class corvette the Thresher design was altered quite radically. In addition to Mech scale weapons being added for anti-fighter defences, the Cruisers armament was completely revised. Unlike the Republic during the period leading up to the Reunification War, the Rim Worlds Republic now lacked the capacity to build the large number of focusing arrays and lenses needed for the original planned armament of large numbers of naval lasers. Instead these were replaced with a greater number of hard hitting naval autocannons. Cheaper to produce and easier to maintain, the autocannons were a natural fit.
Long range firepower was provided by sixteen Killer Whale missiles, eight on each broadside and these missiles were often armed with nuclear warheads, making a barrage from a Thresher a threat to any vessel or station.
The Olympus MG-2000 engines were bulky but powerful units, and could propel the Thresher in short sprints of up to 2.5g making them faster than the Aegis the ship was meant to equal. Unfortunately, these engines were also exceptionally maintenance intensive and consumed fuel at a far higher rate than was expected. The fuel tanks for the Thresher were also poorly placed making refuelling them a slow and drawn out process.
Like the Aegis class the Thresher had four dropship collars and berths for eighteen fighters as well as half a dozen small craft.
The hangers were placed well towards the stern of the ship, adjoining the engine section but this also made the Threshers exceptionally difficult to land fighters on. Standard procedure was to bring the cruiser to a complete stop and let craft coming in to land come in backwards onto their waiting launch racks.
This was far from ideal and could not be done in combat and incidences of aerospace fighters crashing or suffering damage on landing were uncommonly high on the Thresher class. The Threshers usually carried a full group of Vulcan fighters and this had its own problems. The large amount of ammunition needed to ‘bomb up’ the Vulcan’s was stored in an armoured magazine near the hangar decks, which in turn was adjacent to one of the poorly placed fuel tanks for the thirsty engines and the area around the hangar magazines became a primary target and weak-point for the class.
Over a thousand tons of Ferro-Carbide armour gave the Threshers a sturdy hide equal to many SLDF Battlecruiser designs whilst heavy structural bracing made the hull capable of taking heavy damage, but also limited the grav-decks size and cargo capacity. But this was not seen as a negative. The Thresher was ostensibly designed to patrol and protect the Rim Worlds Republic and there was no need for a large cargo capacity for long range missions. With the growing friendship between Stefan Amaris and First Lord Richard Cameron expanded and the ‘country bumpkin’ from the Periphery got more power and influence within the Terran Hegemony, Amaris used this to allow for a sub-class of the Thresher to be constructed.
With access to the vast industrial strength of the Hegemony and Corporate and Political leaders despairing of the mismanagement by Lord Richard, Amaris called in favours with Krupp’s to allow the purchase, at cost, of enough lasers to arm six Thresher class ships under construction with enough lasers to complete the class as was originally designed. Labelled the Tiger Shark class Battlecruiser they were seen as command ships, and until the completion of the first Stefan Amaris class battleships, these ships were the pride and joy of the Rim Worlds Navy, acting as flagships despite the addition of several old Monsoon class ships from the Hegemony reserves, courtesy of the First Lord.
Twenty Threshers and four Tiger Sharks were complete by the start of the coup, the two part finished Tiger Shark’s formed part of the orbital defences around Apollo whilst the Threshers helped secure the Hegemony during the coup. The battles for the Sol System were hard on the class, and four Threshers and one Tiger Shark were destroyed in the space battles for the Hegemony.
One ship the RWS Perdition’s Flame was captured by the SLDF during the drive on Terra and the ship was repaired and took part in the final battles for the Hegemony, being lost to a nuclear missile strike in the battles over New Earth. The last ship of the class the Tiger Shark RWS Stefan’s Audacity was in orbit over Terra herself and was thought to be a possible evacuation craft for ‘Emperor’ Amaris, her engines crippled the ship fell into the atmosphere and partially burned up, the ruined hulk splashing down in the Indian Ocean.
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Stefie Cruiser II
Tech: Inner Sphere / 2750
Vessel Type: WarShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 760.000 tons
K-F Drive System: (Unknown)
Length: 767 meters
Sail Diameter: 1.119 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Ferro-carbide
Armament:
8 Barracuda
32 LRM 20
16 PPC
32 Small Laser
24 NAC/25
12 NAC/20
16 Killer Whale
6 NL45
------------------------------------------------------------------------------
Class/Model/Name: Stefie Cruiser II
Mass: 760.000 tons
Equipment: Mass
Power Plant, Drive & Control: 136.800,00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Kearny-Fuchida Hyperdrive: Compact (Integrity = 16) 343.900,00
Jump Sail: (Integrity = 4) 68,00
Structural Integrity: 70 53.200,00
Total Heat Sinks: 3.964 Single 3.396,00
Fuel & Fuel Pumps: 10.200,00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 1.900,00
Fire Control Computers: ,00
Armor Type: Ferro-carbide (880 total armor pts) 1.047,00
Capital Scale Armor Pts
Location: L / R
Fore: 140
Fore-Left/Right: 150/150
Aft-Left/Right: 150/150
Aft: 140
Cargo:
Bay 1: Fighters (18) with 6 doors 2.700,00
Bay 2: Small Craft (6) with 2 doors 1.200,00
Cargo (1) with 2 doors 76.988,00
DropShip Capacity: 4 Docking Hardpoints 4.000,00
Grav Decks #1 - 2: (100-meter diameter) 200,00
Life Boats: 58 (7 tons each) 406,00
Crew and Passengers:
48 Officers (48 minimum) 480,00
149 Crew (149 minimum) 1.043,00
80 Gunners (80 minimum) 560,00
66 Bay Personnel ,00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
8 Barracuda(80 msls) Nose 16 16 16 16 80 3.120,00
4 LRM 20(120 rounds) Nose 5(48) 5(48) 5(48) -- 24 60,00
4 PPC Nose 4(40) 4(40) -- -- 40 28,00
4 Small Laser Nose 1(12) -- -- -- 4 2,00
2 NAC/25(40 rounds) FL/R 70 70 70 -- 340 12.048,00
1 NAC/20(20 rounds) 120 5.016,00
2 NAC/25(40 rounds) FL/R 70 70 70 -- 340 12.048,00
1 NAC/20(20 rounds) 120 5.016,00
2 NAC/25(40 rounds) FL/R 70 70 70 -- 340 12.048,00
1 NAC/20(20 rounds) 120 5.016,00
4 LRM 20(120 rounds) FL/R 5(48) 5(48) 5(48) -- 48 120,00
4 Small Laser FL/R 1(12) -- -- -- 8 4,00
8 Killer Whale(80 msls) L/RBS 32 32 32 32 320 10.400,00
4 LRM 20(120 rounds) L/RBS 5(48) 5(48) 5(48) -- 48 120,00
4 PPC L/RBS 4(40) 4(40) -- -- 80 56,00
4 Small Laser L/RBS 1(12) -- -- -- 8 4,00
2 NAC/25(40 rounds) AL/R 70 70 70 -- 340 12.048,00
1 NAC/20(20 rounds) 120 5.016,00
2 NAC/25(40 rounds) AL/R 70 70 70 -- 340 12.048,00
1 NAC/20(20 rounds) 120 5.016,00
2 NAC/25(40 rounds) AL/R 70 70 70 -- 340 12.048,00
1 NAC/20(20 rounds) 120 5.016,00
4 LRM 20(120 rounds) AL/R 5(48) 5(48) 5(48) -- 48 120,00
4 Small Laser AL/R 1(12) -- -- -- 8 4,00
6 NL45 Aft 27 27 27 27 420 5.400,00
4 LRM 20(120 rounds) Aft 5(48) 5(48) 5(48) -- 24 60,00
4 PPC Aft 4(40) 4(40) -- -- 40 28,00
4 Small Laser Aft 1(12) -- -- -- 4 2,00
------------------------------------------------------------------------------
TOTALS: Heat: 3.964 760.000,00
Tons Left: ,00
Calculated Factors:
Total Cost: 5.746.308.000 C-Bills
Battle Value: 239.303
Cost per BV: 24.012,69
Weapon Value: 82.366 (Ratio = ,34)
Damage Factors: SRV = 9.281; MRV = 9.087; LRV = 6.977; ERV = 2.685
Maintenance: Maintenance Point Value (MPV) = 533.843
(63.897 Structure, 188.340 Life Support, 281.606 Weapons)
Support Points (SP) = 320.852 (60% of MPV)
BattleForce2: Not applicable
(https://i.imgur.com/HuoO6oi.jpg)
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These ships and more can be found here;
https://drive.google.com/file/d/1OZtBQwQt3XBG4jdU752U4n82Z9oshHYZ/view
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Always like the Onslaught frigate.
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I like all of them, and the artwork is spectacular.