Author Topic: Dedicated Handheld Designs  (Read 1482 times)

Vanadius

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Dedicated Handheld Designs
« on: 04 January 2013, 16:58:19 »
I'll start with a weird IS Omni I'm working on currently.  It's meant to carry a mixture of 5.5 and 11 ton handhelds.  The combination of TSM and a Torso-mounted cockpit is tricky, but necessary I think. 

Almost all of the pod space is  in the head and legs, and it is CRAMPED.  The head is equipped with a turret and 4 free slots, so it is excellent for PPCs et al.


Please feel free to critique and/or post your own.

Code: [Select]
Mousehound  MHD-1

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F
Production Year: 3070
Cost: 9,594,177 C-Bills
Battle Value: 978

Chassis: Unknown Endo-Steel
Power Plant: Unknown 275 Fusion Engine
Walking Speed: 54.0 km/h (64.8 km/h)
Maximum Speed: 86.4 km/h (97.2 km/h)
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    17.0 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    91 points                3.00
    Internal Locations: 7 LT, 5 RT, 2 RA
Engine:             Fusion Engine                275                      15.50
    Walking MP: 5 (6)
    Running MP: 8 (9)
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             11(22)                    1.00
Gyro:               Compact                                                4.50
Cockpit:            Torso-Mounted                                          4.00
    Actuators:      L: SH+UA    R: SH+UA
    TSM Locations: 1 CT, 2 LT, 1 RT, 2 RA
Armor:              Ferro-Fibrous                AV - 179                 10.00
    Armor Locations: 2 RT, 8 LA, 4 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           27       
                                 Center Torso (rear)                  7         
                                           L/R Torso     13           19       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     9            18       
                                             L/R Leg     13           24       



================================================================================
Loadout Name: Prime                                          Cost: 11,784,618
Tech Rating/Era Availability: E/X-X-F                         BV2: 1,783

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 2 LT, 3 RT                                         2.50
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       HD        15        3         7.00
ER Medium Laser                              HD        5         1         1.00
C3 Computer (Slave)                          RL        0         1         1.00
ER Small Laser                               RL        2         1         0.50
ER Large Laser                               LL        12        2         5.00
Mech Head Turret                             CT        -         1         0.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 18
5j         2       2       2       0      2     0   Structure:  5
Special Abilities: TSM, OMNI, C3S, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Alpha                                          Cost: 11,147,665
Tech Rating/Era Availability: E/X-X-F                         BV2: 1,510

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Large Pulse Laser                            HD        10        2         7.00
2 Medium Pulse Lasers                        HD        8         2         4.00
C3 Computer (Slave)                          RT        0         1         1.00
(R) Small Laser                              LT        1         1         0.50
ER Medium Laser                              RL        5         1         1.00
Medium Pulse Laser                           RL        4         1         2.00
ER Medium Laser                              LL        5         1         1.00
ER Small Laser                               LL        2         1         0.50
Mech Head Turret                             CT        -         1         0.00
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 15
5          3       3       0       0      2     1   Structure:  5
Special Abilities: TSM, OMNI, C3S, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Beta                                           Cost: 11,978,368
Tech Rating/Era Availability: E/X-X-F                         BV2: 1,720

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 2 LT, 3 RT                                         2.50
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Snub-Nose PPCs                             HD        20        4        12.00
C3 Computer (Slave)                          RL        0         1         1.00
Small Laser                                  LL        1         1         0.50
ER Medium Laser                              LL        5         1         1.00
Mech Head Turret                             CT        -         1         0.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 17
5j         3       2       0       0      2     0   Structure:  5
Special Abilities: TSM, OMNI, C3S, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Gamma                                          Cost: 12,198,758
Tech Rating/Era Availability: F/X-X-F                         BV2: 1,281

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Light AC/2                                   HD        1         1         4.00
Light AC/5                                   HD        1         2         5.00
ER Medium Laser                              HD        5         1         1.00
Angel ECM                                    RL        0         2         2.00
C3 Computer (Slave)                          LL        0         1         1.00
@Light AC/2 (45)                             RT        -         1         1.00
@Light AC/5 (20)                             RT        -         1         1.00
@Light AC/2 (45)                             LT        -         1         1.00
@Light AC/5 (20)                             LT        -         1         1.00
Mech Head Turret                             CT        -         1         0.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 13
5          2       2       1       0      2     0   Structure:  5
Special Abilities: TSM, OMNI, C3S, AECM, SRCH, ES, SEAL, SOA


The MouseHound is intended to be a deployed in units of 3 MouseHounds per lance, with a 75 ton C3 master taking the 4th slot.  Purely a special operations mech.


Maingunnery

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Re: Dedicated Handheld Designs
« Reply #1 on: 04 January 2013, 18:07:42 »

Why not have a config with C3M?
Herb: "Well, now I guess we'll HAVE to print it. Sounds almost like the apocalypse I've been working for...."

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Vanadius

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Re: Dedicated Handheld Designs
« Reply #2 on: 04 January 2013, 18:12:06 »
Simply don't have 5 free crts together. I can shuffle the base design though.  Will do.
« Last Edit: 04 January 2013, 18:16:18 by anusol »

mbear

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Re: Dedicated Handheld Designs
« Reply #3 on: 07 January 2013, 14:30:02 »
Why not put the C3 slave in the torso? It doesn't need to be in the leg to operate and if you're using handheld weapons (HHW) then your torso is blocked anyway. Moving it would let you put in another 2 slot weapon, like an SRM or MML.
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Maingunnery

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Re: Dedicated Handheld Designs
« Reply #4 on: 07 January 2013, 15:10:50 »

Looking to expand into the industrial and security markets at the same time, company X designed the Die-Hard Industrial Mech.

The Die-Hard a 60 ton 'Mech using a cheap 180 rated standard fusion engine, which came primary from upgraded light Mechs. For protection it is covered with 12 tons of standard armor.

The Die-Hard is enhanced with Industrial TSM and an Advanced FCS. The primary trademark of the 'Mech are the cargo bays. Each side torso has a standard cargo bay capable of holding 12 tons. The standard industrial task of the Die-Hard is to function as a flexible cargo transport. When it has to function as a security Mech, the cargo bays can be re-purposed as holsters for hand-held weapons.


Code: [Select]
Die-Hard DHD-1A

Mass: 60 tons
Tech Base: Inner Sphere
Chassis Config: Biped IndustrialMech
Rules Level: Tournament Legal
Era: Dark Ages
Tech Rating/Era Availability: E/X-F-E
Production Year: 3132
Cost: 3.010.240 C-Bills
Battle Value: 770


================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Industrial                    99 points               12,00
Engine:             Fusion Engine                180                       7,00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0,00
    Heat Sink Locations: 1 CT, 1 LL, 1 RL
Gyro:               Standard                                               2,00
Cockpit:            Industrial w/ Adv. Fire Control                        3,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
    TSM Locations: 6 LA, 6 RA
Armor:              Standard Armor               AV - 192                 12,00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     20           29       
                                 Center Torso (rear)                  8         
                                           L/R Torso     14           21       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     10           20       
                                             L/R Leg     14           25       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Cargo, Standard (12.0 tons)                  RT        0         12       12,00
Cargo, Standard (12.0 tons)                  LT        0         12       12,00
                                            Free Critical Slots: 8




Gatling - RAC5 with 1 tons of ammo and protected by 1 ton of armor.  [12 tons]
Shotgun - LGauss with 1 ton of ammo and protected by 1 ton of armor.  [12 tons]
LRM25 - Five LRM5s with 1 ton of ammo and protected by 1 ton of armor.  [12 tons]
MML7P(istol) - MML7 with 1 tons of ammo, and protected by half a ton of armor.   [6 tons]
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truetanker

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Re: Dedicated Handheld Designs
« Reply #5 on: 07 January 2013, 23:39:07 »
That shotgun is wrong, I get 14 tons. LGauss weights in at 12 tons alone. But a better version might be a LB-5 with 2 tons ammo as a Longslide version.

" Ithaca " Sawed-off double barrel LAC/5. ( 2x LAC/5, 1 ton ammo (20) and 1 ton armor.
" Taser gun " 2x Mech Taser with 1 ammo and 1 armor ton. Why 2 and 1 ammo? Standard police tasers have a two-prong taser, so twice the " jerk " ? O:-)

Plus if you assign a half ton as armor and another half ton as a " clip pod "...

Also what about a " Riot Shield "? Complegte with optional searchlight... and a light mace as that all important " Nightstick "?

TT
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Maingunnery

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Re: Dedicated Handheld Designs
« Reply #6 on: 08 January 2013, 12:00:41 »

Now I feel a bit stupid, I had pasted the wrong weapon in that entry. It should have been an LBX5 with some RL10s.
Herb: "Well, now I guess we'll HAVE to print it. Sounds almost like the apocalypse I've been working for...."

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