I'll start with a weird IS Omni I'm working on currently. It's meant to carry a mixture of 5.5 and 11 ton handhelds. The combination of TSM and a Torso-mounted cockpit is tricky, but necessary I think.
Almost all of the pod space is in the head and legs, and it is CRAMPED. The head is equipped with a turret and 4 free slots, so it is excellent for PPCs et al.
Please feel free to critique and/or post your own.
Mousehound MHD-1
Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F
Production Year: 3070
Cost: 9,594,177 C-Bills
Battle Value: 978
Chassis: Unknown Endo-Steel
Power Plant: Unknown 275 Fusion Engine
Walking Speed: 54.0 km/h (64.8 km/h)
Maximum Speed: 86.4 km/h (97.2 km/h)
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
17.0 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 91 points 3.00
Internal Locations: 7 LT, 5 RT, 2 RA
Engine: Fusion Engine 275 15.50
Walking MP: 5 (6)
Running MP: 8 (9)
Jumping MP: 0
Heat Sinks: Double Heat Sink 11(22) 1.00
Gyro: Compact 4.50
Cockpit: Torso-Mounted 4.00
Actuators: L: SH+UA R: SH+UA
TSM Locations: 1 CT, 2 LT, 1 RT, 2 RA
Armor: Ferro-Fibrous AV - 179 10.00
Armor Locations: 2 RT, 8 LA, 4 RA
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 27
Center Torso (rear) 7
L/R Torso 13 19
L/R Torso (rear) 7
L/R Arm 9 18
L/R Leg 13 24
================================================================================
Loadout Name: Prime Cost: 11,784,618
Tech Rating/Era Availability: E/X-X-F BV2: 1,783
Equipment Type Rating Mass
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Jumping MP: 5 (Standard)
Jump Jet Locations: 2 LT, 3 RT 2.50
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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ER PPC HD 15 3 7.00
ER Medium Laser HD 5 1 1.00
C3 Computer (Slave) RL 0 1 1.00
ER Small Laser RL 2 1 0.50
ER Large Laser LL 12 2 5.00
Mech Head Turret CT - 1 0.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 18
5j 2 2 2 0 2 0 Structure: 5
Special Abilities: TSM, OMNI, C3S, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Alpha Cost: 11,147,665
Tech Rating/Era Availability: E/X-X-F BV2: 1,510
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Pulse Laser HD 10 2 7.00
2 Medium Pulse Lasers HD 8 2 4.00
C3 Computer (Slave) RT 0 1 1.00
(R) Small Laser LT 1 1 0.50
ER Medium Laser RL 5 1 1.00
Medium Pulse Laser RL 4 1 2.00
ER Medium Laser LL 5 1 1.00
ER Small Laser LL 2 1 0.50
Mech Head Turret CT - 1 0.00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 15
5 3 3 0 0 2 1 Structure: 5
Special Abilities: TSM, OMNI, C3S, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Beta Cost: 11,978,368
Tech Rating/Era Availability: E/X-X-F BV2: 1,720
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 2 LT, 3 RT 2.50
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Snub-Nose PPCs HD 20 4 12.00
C3 Computer (Slave) RL 0 1 1.00
Small Laser LL 1 1 0.50
ER Medium Laser LL 5 1 1.00
Mech Head Turret CT - 1 0.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 17
5j 3 2 0 0 2 0 Structure: 5
Special Abilities: TSM, OMNI, C3S, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Gamma Cost: 12,198,758
Tech Rating/Era Availability: F/X-X-F BV2: 1,281
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Light AC/2 HD 1 1 4.00
Light AC/5 HD 1 2 5.00
ER Medium Laser HD 5 1 1.00
Angel ECM RL 0 2 2.00
C3 Computer (Slave) LL 0 1 1.00
@Light AC/2 (45) RT - 1 1.00
@Light AC/5 (20) RT - 1 1.00
@Light AC/2 (45) LT - 1 1.00
@Light AC/5 (20) LT - 1 1.00
Mech Head Turret CT - 1 0.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 13
5 2 2 1 0 2 0 Structure: 5
Special Abilities: TSM, OMNI, C3S, AECM, SRCH, ES, SEAL, SOA
The MouseHound is intended to be a deployed in units of 3 MouseHounds per lance, with a 75 ton C3 master taking the 4th slot. Purely a special operations mech.