Author Topic: Bio-Mimetic Armor and Internal Structure.  (Read 141 times)

Izzy193

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Bio-Mimetic Armor and Internal Structure.
« on: 19 March 2024, 13:55:37 »
Lore: Developed in the early half of the 32nd century the objective of Bio-mimetic Armor and Internal structure was to provide less bulk then endo-steel and ferro-fibro's Armor while increasing the overall mobility of a unit equipped with it to make them swifter of foot while retaining good enough protection and durability. the result was a 10% increase in movement in both walking and running for a mech/battle armour or cruising and flanking for other unit types. While it also retained similar protection and durability as both ferro and endo-steel without being as bulky. but Bio-mimetic structure however only provides the same weight savings as endo-composite or a light fusion engine.


Gameplay Rules:

Bio-mimetic internal structure provides 75% of the total weight of standard internals, but takes up six critical slots. while also providing due to the internals mimicking biology provide a +1 MP to both walking and flanking.

Bio-mimetic armour is similar to standard armour in terms of protection, but for six critical slots provides +1 MP to both walking/cruising and running/flanking. When used in conjunction with Bio-mimetic structure, the total MP bonus is +2 instead of +1.

Construction Rules:
Bio-mimetic Armor provides 17 points of Armor per ton on mechs, Fighters and Vehicles and takes up six critical slots. this Armor provides +1 MP to both Cruising/walking and Flanking/Running MP. when used in addition to Bio-mimetic structure, this bonus stacks for a Total of +2 MP in both categories.

Bio-Mimetic Internal Structure Provides 75% of the weight of standard and provides +1 MP to both walking and running. This structure type takes up six critical slots. the MP bonus stacks with Bio-mimetic armour.

Costs pending.

Meta: Right so the idea basically boils down to armor and internal structure types that instead of providing better protection than standard types trade that damage reduction for increased mobility ton for ton. which is why when the two are used together they provide a flat +2 MP bonus to both walking and running on applicable units or +1 if the unit's only equipped with just one. Not as good as say MASC or a supercharger in that department but sometime some MP bonuses are better than none.

Edit: I also want to point out this not inner sphere nor is it Clan tech, but part of a WiP tech base and is meant to make up for the tech base's lack of MASC,TSM and superchargers. thus is not compatible with current mixed tech rules.
« Last Edit: 19 March 2024, 20:47:20 by Izzy193 »

Retry

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Re: Bio-Mimetic Armor and Internal Structure.
« Reply #1 on: 19 March 2024, 17:22:50 »
Not as good as MASC?  They're way better.  A bit better weight efficiency than standard armor and structure and a free +1 MP each, while also lacking the possibility of sudden failure bricking the 'Mech.

Unless you think a 5/7 Daishi with even more free weight is perfectly fine.

Izzy193

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Re: Bio-Mimetic Armor and Internal Structure.
« Reply #2 on: 19 March 2024, 20:39:02 »
Not as good as MASC?  They're way better.  A bit better weight efficiency than standard armor and structure and a free +1 MP each, while also lacking the possibility of sudden failure bricking the 'Mech.

Unless you think a 5/7 Daishi with even more free weight is perfectly fine.

Counterpoint: these are neither Inner sphere nor clan technology but part of a WIP technology base I am working on. As such cannot be used on inner sphere or clan designs. and it meant to make up for the lack of MASC and Superchargers in the tech base itself.

Kerfuffin(925)

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Re: Bio-Mimetic Armor and Internal Structure.
« Reply #3 on: 19 March 2024, 21:56:02 »
I would trade the small armor bonus from LFF/clan spec FF or Endo-composite/clan endo for that in a heart beat.

Armor atleast there is a trade off, you lose out on the extra points per ton. Structure is just a raw upgrade compared to IS Endo-Composite and against IS endo it’s a trade off to open up more crits, plus you still get the free always on speed. Against clan it’s space vs speed the other way.

Even if you can’t refit a dire wolf with it you can make a dire wolf approximation that goes 5/7 or even 6/8
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Cannonshop

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Re: Bio-Mimetic Armor and Internal Structure.
« Reply #4 on: 19 March 2024, 22:05:37 »
Lore: Developed in the early half of the 32nd century the objective of Bio-mimetic Armor and Internal structure was to provide less bulk then endo-steel and ferro-fibro's Armor while increasing the overall mobility of a unit equipped with it to make them swifter of foot while retaining good enough protection and durability. the result was a 10% increase in movement in both walking and running for a mech/battle armour or cruising and flanking for other unit types. While it also retained similar protection and durability as both ferro and endo-steel without being as bulky. but Bio-mimetic structure however only provides the same weight savings as endo-composite or a light fusion engine.


Gameplay Rules:

Bio-mimetic internal structure provides 75% of the total weight of standard internals, but takes up six critical slots. while also providing due to the internals mimicking biology provide a +1 MP to both walking and flanking.

Bio-mimetic armour is similar to standard armour in terms of protection, but for six critical slots provides +1 MP to both walking/cruising and running/flanking. When used in conjunction with Bio-mimetic structure, the total MP bonus is +2 instead of +1.

Construction Rules:
Bio-mimetic Armor provides 17 points of Armor per ton on mechs, Fighters and Vehicles and takes up six critical slots. this Armor provides +1 MP to both Cruising/walking and Flanking/Running MP. when used in addition to Bio-mimetic structure, this bonus stacks for a Total of +2 MP in both categories.

Bio-Mimetic Internal Structure Provides 75% of the weight of standard and provides +1 MP to both walking and running. This structure type takes up six critical slots. the MP bonus stacks with Bio-mimetic armour.

Costs pending.

Meta: Right so the idea basically boils down to armor and internal structure types that instead of providing better protection than standard types trade that damage reduction for increased mobility ton for ton. which is why when the two are used together they provide a flat +2 MP bonus to both walking and running on applicable units or +1 if the unit's only equipped with just one. Not as good as say MASC or a supercharger in that department but sometime some MP bonuses are better than none.

Edit: I also want to point out this not inner sphere nor is it Clan tech, but part of a WiP tech base and is meant to make up for the tech base's lack of MASC,TSM and superchargers. thus is not compatible with current mixed tech rules.

Needs more side-effects/restrictions.

Maybe give it a vulnerability that requires addtional shielding on energy weapons or your bio-chassis starts getting sick or something, or make it more flammable (Flamers doing actual damage in addition to heat might be good).

"If you have to ask permission, then it's no longer a Right, it has been turned into a Privilege-something that can be and will be taken from you when convenient."

Izzy193

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Re: Bio-Mimetic Armor and Internal Structure.
« Reply #5 on: 20 March 2024, 01:22:21 »
I actually like the idea of making this Armor type and internal structure type more vulnerable to plasma, flamer and inferno weapons and munitions, but this is BAR10 Armor and structure. How about this instead for a side effect(s)?


Instead of taking up 6 crits each system takes up 12. Maybe make it so that the internal structure take more damage from weapons like composite internals?
« Last Edit: 20 March 2024, 06:02:51 by Izzy193 »

 

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