I have a custom game which I hope to get off the ground and print before Gencon and well I'm kinda stuck.
I'm using D6 as a standard damage per bullet + or - a number based off range and caliber.
Specifically Body damage transfers.
Base of unkown points modified by use of armor.
Homemade armor: 1/4th damage reducion and a unknown amount of armor factor that reduces per hit. It'll stop 1 point per every 4 points of damage transfered.
Factory armor: 1/2 damage redution and a unknown amount of armor factor that reduces per hit. It'll stop 2 points per every 4 points of damage transfered.
So what I am looking for s a fair amount of human tissue damage factors and armor damage factors that reduce over time. Healing is 1 point day standard first-aid, 1.5 by parametic and 2x by doctor skill. Armor repair is by replacing, Homemade 2 days, Factory 1 day and a tube of ArmorSeal. Each tube has 3 Points and takes a day to harden.
Aimed shots do full damage but at higher rolls needed.
I need stats for Helmet, Body, Arms and Legs for both types. Anyone up to it?
TT