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Challenges and Gatherings / Re: Atlantic City Open June 14-16 2024
« Last post by AlphaMirage on Today at 05:31:45 »Sounds good, stormlion and I are interested in attending and we should bring some of our crew with us.
“Their mysterious FTL comms,” Wei murmured. “The First Circuit will go spare. I suppose it is possible that we are misunderstanding and jumpships carried the news…”
“We have not confirmed that they have their own HPGs or an alternative, but it is increasingly suspicious,” Focht agreed. “DRUM will have to make a report soon.”
Heavy, wet snow covered the head and shoulders of every
BattieMech in Star Commander Tomas's command. Hours ago,
he and his MechWarriors had used their energy weapons to
chisel waist-deep holes into the ice, in which their 'Mechs could
hide. The blizzard had done the rest of the work, concealing the
Falcon BattleMechs from even the sharpest eyes.
VICTORY CONDITIONS
As in most battles fought during the Refusal War, the goal
of both sides is to destroy the enemy. The winner is the first
side to destroy or drive all opposing forces off the map. (+2 points for winning, +1 if fought with honor)
SPECIAL RULES
Weather conditions on Evciler play a considerable role in
this scenario. The temperature is -50C and the entire battlefield is coated with ice
Star Captain Matthew Von Jankmon stared into the swirling
sandstorm. It was true that the Wolves had lost many
BattleMechs to the Falcons' Charlie Trinary. But something felt
wrong. The fighting had been fierce at first; then the Wolves
seemed to lose their taste for comba!. Some of their 'Mechs
actually ran from the field. Yes, something was definitely wrong.
"Star Commander Trevor, you will take your Star to the
northwest quadrant and post a watch for any enemy 'Mechs.
Alert me before engaging any opposition," Von Jankmon
ordered.
"I will follow your orders, Star Captain, but you are overestimating the danger here. I am certain that our other units have
achieved similar successes."
SPECIAL RULESWolf Forces: 2 Assault stars and 1 Battle Star, skill 2/3. 75% the Falcon Force with Falcons at 3/4 (96% blended)
The Wolf player will be at an extreme disadvantage in this
scenario. He has no Elemental support, and any of his 'Mechs
that use ballistic ammunition are limited to half their normal
ammo loads. Before the combat begins, the Wolf player should
divide all his ammo by 2 to calculate the correct total (for example, 200 rounds of machine gun ammo divided by 2 = 100).
The lightning and blowing sands of the O'Tsung Plain
wreak havoc with all types of sensors. At the beginning of every
Reaction Phase, the Falcon player determines the effects of the
storm for that turn by rolling 1 D6 and subtracting 1 from the
result. The figure is the to-hit modifier added to all weapon
attacks for that turn. For example, on a die roll result of 4, all
weapon attacks would suffer a +3 modifier for that turn (4 - 1 =
3). The storm has no effect on physical attacks.
I'm sure it'll get revised art eventually. And honesty, I don't think it's that bad. The art in 3060 was in general a big step up from 3058.