I just picked up IO and I can't wait to get a game going, especially with combined arms. However, artillery just seems....wrong. I can't be understanding this right. For refernce, the rules I'm consulting are IO pgs. 203-204.
How I understand it now is for unguided artillery (let's say Arrow IV), attacking a HEX is skill+4 and attacking an enemy FORMATION is skill+7. A spotter will reduce these by 1 on each. Spotters must be within the same hex or an adjacent hex. Each successive hit on a HEX, NOT a Formation, that has a spotter will award a -1 bonus to the TH.
A failed shot causes a scatter check to see if friendlies are hit. For friendlies in the same hex, roll a d6, a 5-6 hits a friendly. If there are no friendlies in the target hex, roll d6, a 6 hits a friendly.
Now here is my concern: First, that you either target an enemy Formation OR a Hex; second, that you can get bonuses for successful hits on a HEX, NOT on a Formation hit; and finally, that it's automatically a virtual minimum 50% chance to fail a Formation hit, AND that a failed HEX hit CANNOT randomly hit an enemy Formation. Unless you are attacking static targets, it is more dangerous to your own troops.
Is it errata that there should also be a 33% chance to hit enemies? Or am I missing something somewhere?