One of the interesting things from HBS is the upgrade/repairs you can do to the Argo to get some more capabilities. Lounge, sim pods, gym, hydroponics bay, med bay, library and others are all options the game offers
Since it is more RPG oriented I was wondering if any of this already was covered in AToW or if anyone knew anything similar. One of the common ones, and I will say it holds up, is that having fresh food is a definite bonus for morale- which would also increase your chances of retaining troops & techs, or attracting them to your employ. So having a hydroponics bay in your dropship offering up limited crops of tomatoes, lettuce, potatoes, beans, or other appropriate plants would be good. Also growing things like spider plants as aeroponics to help clean your canned air- several stories treat DS air like the nasty air WWI & II subs had when they surfaced after being down for a while.
A lounge, either on the DS or one to set up in the garrison post or field base is a definite rec facility and can improve the QoL for your troops and techs though you might run into discipline problems from drunk & disorderly. I mentally come up with a cross between 10 Forward's clean refined atmosphere and MASH's Rosie's slapped together from left over crates with re-purposed decoration. A place for the troops & techs to play cards or other games, watch Tri-Ds on movie night, maybe entertain folks from allied units.
But then it gets into Supply making local beer runs, importing & stocking the troopers preferred beverages when on the hiring hall worlds, things that may be frowned on by the latest employers (do the Dracs approve of you importing FedSuns beer? is it on the proscribed list?) or imagine landing on Quaker Planet where its strictly verbotten.
Gym/workout room, day rooms, libraries, rec facilities w/pool tables & ping pong- check out sport gear, CQ w/sign out vehicles, and liquor stores can all be for morale. Maybe even a room that can link to ComStar facilities to record messages without having to go to ComStar.
Fully stocked/supplied machine shop, simulator space, med bays, firing ranges (and set up), test ranges (did we really get that AC/5 repaired to fire true?) and a education/improvement space all can have a impact on a unit's overall performance of the job.
And the costs can be covered on the contract by the overhead portion.