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Data found. Now presenting the Eisenfaust Battlemech.
Weight: 45t
Number of Variants: 3
History: Was first produced during the early days of Battlemech production. Meant as a siege unit. It failed and production was canceled. Renewed interest in modern times, due availability of new weapon types.
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Eisenfaust data listing.
Variant data:
Eisenfaust EFT-4J
Original version, few remain active. Used mostly for testing concept versions.
Technical data:Maximum speed: 54 kph
Armor: 99.34% maximum coverage.
Armament: Single class 10 autocannon, two medium class lasers, one small class laser, one large class laser.
Recommended weapon usage: use autocannon and large laser at medium range. Use autocannon and other lasers at short range. No long range armament exists.
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Eisenfaust data listing.
Tactical analysis: Useful in urban areas, useless anywhere else.
Can withstand punishment, but slow speed makes it a weapon magnet.
Recommendation: avoid piloting at all costs.
Eisenfaust EFT-7X
Modern standard version.
Technical data:Maximum speed: 64 kph
Armor: 99.34% maximum coverage.
Armament: Single plasma rifle, two medium class pulse lasers, one small class extended range laser, one large class extended range laser.
Recommended weapon usage: use large class laser at long range. Use plasma rifle and large class laser at medium range. Use everything at short range, minimal overheating possible.
Tactical analysis: Useful in urban areas and for defending a position. Should fight at short or medium range, but unable to reach optimum range by itself. Needs the enemy to make mistakes.
Can withstand punishment, but slow speed makes it a weapon magnet. XL Engine is fragile.
Recommendation: avoid piloting at all costs.
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Eisenfaust EFT-8X
Experimental proof of concept version
Technical data:Maximum speed: 64 kph
Armor: 99.34% maximum coverage.
Armament: Single binary laser cannon, two medium class pulse lasers, one small class extended range laser, one medium class variable speed pulse laser.
Recommended weapon usage: use binary laser cannon at medium range. Use everything at short range, minimal overheating possible.
Tactical analysis: Useful in urban areas and for defending a position. Should fight at short or medium range, but unable to reach optimum range by itself. Needs the enemy to make mistakes.
Can withstand punishment, but slow speed makes it a weapon magnet. XL Engine is fragile.
Recommendation: avoid piloting at all costs.
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References: The Master Unit List has everything there is to see
here.
Camospecs offers two
painted units.
Yes, I know the format is strange (even for me ;)), but I had an unstoppable urge to try it. :)