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Off Topic / Re: What Are We Listening To: This List Goes Up To Eleven!
« Last post by ColBosch on Today at 01:49:27 »The Fall of Malevelon Creek – Johnathan Young and RichaadEB
Checking this out immediately.
The Fall of Malevelon Creek – Johnathan Young and RichaadEB
If the Urbie LAMs ever come out, will there be record sheets for them??
I know there are 2 different models for them so it would be nice to have.
Exo-humanism is a bit advanced for Battltech. That's more of a Millennium-concept; the people in Battletech are from the '80's; the have a natural-aptitude for glam-rock and heavy-metal, the get an extra-die to resist drugs and alcohol and they can smoke, a lot.
So as a design program I use megamek which as far as i know doesn't have structures rules where would i find the structure rules. Second the turrets are considered to be deployed permanently around the base before battle being covered in concrete effectively a reinforced building over it.The building structure construction rules are in tac ops. I have the old tac ops, so its page 128 there. If you have the new/split books the page number will likely be different. Its pretty easy. You select a CF, add armor which is like extra CF to destroy, and you get 1 ton of equipment/armor per CF. A gun emplacement is 1 hex of 1 level in height, can have a turret, armor up to the CF, and takes half damage from attacks for being reinforced (and deals 2x damage to a unit crashing into it, again cause its reinforced). So a Light gun emplacement with CF 15 can have 15 points of armor, leaving 14 tons for equipment. At CF 15, it will take 60 damage to destroy, 30 for the armor (cause damage/2 for military weapon emplacements compared to civilian buildings) and 30 for the CF (cause damage /2).
The ones deployed in just dirt were intended for the hole to be excavated by a engineering vehicle with bulldozer backhoe and lift hoist to get the job done.