Author Topic: [OOG] Sword and Dragon  (Read 21724 times)

sentinemodo

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[OOG] Sword and Dragon
« on: 28 April 2015, 04:02:04 »
This thread is for Out of Game posts of a battle played using the official Sword and Dragon starterbook.

All kind of feedback, comment, tactical advise, rules discussion is welcome here.

The players are Sentinemodo and hive_angel. You can watch the game in a sibling threads:[IG] Sword and Dragon - Track 1 and [RS] Sword and Dragon - Track 1

Warchest log can be found in the sibling thread
[IG] Sword and Dragon - Warchest log

EDIT:
For those following the game, we're on holiday break. The game will resume most likely on 01/06/15.
« Last Edit: 01 June 2015, 03:56:31 by sentinemodo »

sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #1 on: 28 April 2015, 07:38:55 »
First question.
you want to play Davion or Kurita?

sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #2 on: 28 April 2015, 07:46:15 »
to help you decide. The ToE for the sides (not including militia and house mechs) is three lances per side.
Davion - has the Fox's Teeths.
Command lance - Black Knight, Cataphract, Hatchetman, Enfrocer
Medium lance - Centurion, Dervish, JagerMech, Javelin
Recon lance - Wolfhound, Assassin, Hornet, Commando

Kuria - Sorenson's Sabres
Command lance - Marauder, Warhammer, Samurai (aerospace fighter), Phoenix Hawk
Fire Lance - Longbow, Rifleman, Trebuchet, Stinger
Pursuit lance - Archer, Phoenix Hawk LAM, Hermes, Wasp

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #3 on: 29 April 2015, 08:39:52 »
I am siding more to the Davion for a few reasons

* There are mechs I have rarely or never used
* I own a lot of Kurita mechs and little Davion mechs

What era are we going to play this in?
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #4 on: 29 April 2015, 15:12:04 »
the campaign takes place in 3048-49.

Okay, so you take Davion I'll take Kurita.

Since it would be easier for the first game to have the book at hand, I suggest, that I'll start with Kurita track.

I have to choose from Recon, Defend or Supply Run missions. without going into warchest debt I can go for Recon (50 WP) or Supply Run (75 WP).
Since I cannot take my command lance in the first game, I'll go for a Recon mission.

details will follow.

two more questions on the game setup.
1. do we use special MechWarrior abilities?
2. do we use Mech quirks?

I vote for both on yes as I think this add some flavor to the game. But it will go on only if we both agree.


hive_angel

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Re: [OOG] Sword and Dragon
« Reply #5 on: 30 April 2015, 09:08:16 »
1. Do we use special Mechwarrior abilities?
Yes
Looking over the abilities in W&B I feel they will add character.

2. Do we use Mech quirks?
Maybe

I haven't had much luck finding official quirks so I assume we won't buy them as per the rules for quirks in SO?

New question

It seems invisible castle died so do you have a preference for dice rolls?
« Last Edit: 30 April 2015, 09:17:41 by hive_angel »
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #6 on: 30 April 2015, 10:04:49 »
1. ok
2. there are specific quirks for mechs. For example the only mech with quirk that I'll be having in my next game (Mongoose) have -1 to hit with the central torso medium laser.

but I have charger have to roll critical hit table if it receive 30 points of damage in single turn.

EDIT: I vote no on that, it seems that your mechs have only negative quirks, while one of mine has positive which is unfair.

http://invisiblecastle.com/ seems to be working for me, try again.

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #7 on: 30 April 2015, 11:12:59 »
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #8 on: 30 April 2015, 13:29:59 »
mighty roll ! :)

going to be tough game :)
you get house forces (gunnery 3, piloting 4)
2 medium mechs
1 heavy mech
1 assault mech

make 4 rolls of 1d6

sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #9 on: 30 April 2015, 14:17:14 »
yikes, I thought my command lance is unavailable, but it is pursuit lance that isn't in the first mission.:/

so I can either take command lance / fire lance (though none of them is really suitable for recon mission) or you let me use pursuit one.

secondary the ToE of the companies changes between pages :/

Davion - Fox's Teeths (no change to mechs, just added variants).
Command lance - BL-6-KNT Black Knight, CTF-2X Cataphract, HCT-3F Hatchetman, ENF-4R Enforcer
Medium lance - CN-9A Centurion, DV-6M Dervish, JM-65 JagerMech, JVN-10N Javelin
Recon lance - WLF-1 Wolfhound, ASN-21 Assassin, HNT-151 Hornet, COM-2D Commando

Kurita - Sorenson's Sabres (mechs changed, no LAMs or aerospace fighters)
Command lance - HTM-27T Hatamoto-chi, JR7-K Jenner Grace, DRG-1G Grand Dragon, HBK-4G Hunchback
Fire Lance - LGB-0W Longbow, CGR-1A9 Charger, TBT-5K Trebuchet, PNT-9R Panther
Pursuit lance - MON-67 Mongoose, HER-4K Hermes III, SDR-5K Spider, WTH-1W Whitworth

if you want to exchange sides, let me know.

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #10 on: 01 May 2015, 09:35:15 »
mighty roll ! :)

going to be tough game :)
you get house forces (gunnery 3, piloting 4)
2 medium mechs
1 heavy mech
1 assault mech

make 4 rolls of 1d6

4 5 2 3

http://invisiblecastle.com/roller/view/4815888/
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #11 on: 01 May 2015, 14:32:45 »
4 on medium -> ENF-4R Enforcer
5 on medium -> ASN-21 Assassin
2 on heavy -> GHR-5H Grasshopper
3 on assault -> ZEU-6S Zeus

let me know if I can use pursuit lance.
rules say I cannot in the first track. In that case I'll use command lance.

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #12 on: 01 May 2015, 15:17:43 »
Persuit lance is fine. It is a recon mission to scan and leave. I feel if command lance is used it would turn into a fighting match in the end and stray from the original objective.
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #13 on: 01 May 2015, 16:30:22 »
okay, I'll go with pursuit lance.
I've put initial descriptions in warchest and rs threads.
select two maps and their layout and select defender side.

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #14 on: 04 May 2015, 08:47:27 »
Terrain Selection (2 x 1d6 = 6) - Hills

http://invisiblecastle.com/roller/view/4817052/

Mapsheet Selection (1d6 = 3)(1d6 = 4)

Dessert Hills (MS2)
City Ruins (MS2)

http://invisiblecastle.com/roller/view/4817053/

Desert Hills is good map for this scenario. City Ruins is not. I say use Desert Ruins twice.



Mapsheet Arrangement (Assuming short side is north and south.)

Left mapsheet
Desert Hills (Battletech logo is North)
Right Mapsheet
Desert Hills (Battletech logo is South)

Defender will setup on the East edge of the East mapsheet.
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #15 on: 04 May 2015, 10:50:49 »
like this?

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #16 on: 04 May 2015, 11:19:33 »
Yep.

Large mountains in the rear.
Rough terrain in the middle.
Open no man's land in the center.
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #17 on: 04 May 2015, 15:16:02 »
cool,

I'll update the warchest thread.
place two mechs on your edge (the other two will enter on turn 3 from the same edge) and I guess we go for initiative roll of the first turn.

couple of things to rule out before we begin.
1. how do we treat deaths of the named pilots. In the game example they suggested that in such case a pilot is only gravely wounded and is unavailable for next mission, but is otherwise fine and available for the one after next. I am indifferent to that (it can save a few WP points to buy a new pilot), meaning you decide.
2. seeing the map -> the recon rules say "1. ID / Scan all of the Defender’s force. Scanning must be done within 4 hexes of an enemy unit at the end of the Movement phase and in lieu of any attack. (Reward: 75)". I think this also imply I need to have LOS to do the scan.
3. if I select south edge as attacker side, do I have to specify which map, od both of them qualify as my edge?
4. we are playing on forced withdrawal rule in this scenario. Crippled unit must walk full speed (doesn't have to run) toward it's edge. May not engage though might add it's firepower to other attack. It may attack any unit that is within range. (that part is unclear, but I guess the second sentence will be easy to follow). We'll rule this together on what a withdrawing can do.

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #18 on: 05 May 2015, 09:51:49 »
1. You might not want to lose a good "named" pilot so I can see how having to wait one engagement makes sense. What about if you lose a not so good "named" pilot? This might not work well or not. Do forsee an issue?

2. I believe LOS should be needed.

3. I was under the impression we deploy from the short edges, am I mistaken?

4. I have only used forced withdrawal once so far and I have gone by what is stated in TW.
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #19 on: 05 May 2015, 15:47:05 »
1. I guess all named pilots are good. But anyway in case you'll want to buy yourself a better pilot (elite one costs 100 WP) you might and you assign to the game instead of named pilots.
2. clear
3. ok, I'll take west shorter edge, no problem about ti, I was wondering if I can take a  south or north one.
4. I'll paste the entire paragraph into warchest thread, for reference.

sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #20 on: 06 May 2015, 16:10:07 »
I've added all of my forces record sheets, and I've started adding yours.
You might want to copy your sheet in your own post - you'll be able to edit it yourself then.

The names of the mechs are hyperlinked for easier lookup in the second post.

sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #21 on: 08 May 2015, 08:16:10 »
in case inviscastle is down, let's use alternative

http://rolz.org

just join lobby, you make rolls by typing into the chat the roll preceded with # like #2d6
the roll is made, and you can click on the small icon to the left of the roll
a new webpage opens, where you can the copy the third link and paste it here

sentinemodo:2D6 → 5( 1 +4)

sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #22 on: 08 May 2015, 13:58:58 »
we forgot about the special modifiers
it's raining (+1 to hit) and mushy ground +1 to piloting.

problem is that this is not matching very well to the maps we've selected.

I guess it's fairly easy to change the story to sand storm situation retaining all the modifiers

sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #23 on: 08 May 2015, 14:42:51 »
just for kicks, I've started adding some blurb story near the turn beginings

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #24 on: 08 May 2015, 19:13:04 »
Are we counting the Rough hexes as Rubble? Rough does not require a piloting skill roll.
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #25 on: 10 May 2015, 08:27:26 »
no, it just shows how rusty I am on battletech rules

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #26 on: 10 May 2015, 15:51:27 »
Okay cool. I'll adjust movement. Then you can move and then we can begin selecting targets.
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #27 on: 11 May 2015, 07:08:19 »
interesting, knowing that reloading ton of LRM ammo costs 7 WP, changes my trigger happiness sharply....

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #28 on: 11 May 2015, 08:01:37 »
The rest of my friends enter the game on turn 3 correct?
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #29 on: 11 May 2015, 08:08:02 »
yep