Author Topic: [OOG] Sword and Dragon  (Read 21726 times)

sentinemodo

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[OOG] Sword and Dragon
« on: 28 April 2015, 04:02:04 »
This thread is for Out of Game posts of a battle played using the official Sword and Dragon starterbook.

All kind of feedback, comment, tactical advise, rules discussion is welcome here.

The players are Sentinemodo and hive_angel. You can watch the game in a sibling threads:[IG] Sword and Dragon - Track 1 and [RS] Sword and Dragon - Track 1

Warchest log can be found in the sibling thread
[IG] Sword and Dragon - Warchest log

EDIT:
For those following the game, we're on holiday break. The game will resume most likely on 01/06/15.
« Last Edit: 01 June 2015, 03:56:31 by sentinemodo »

sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #1 on: 28 April 2015, 07:38:55 »
First question.
you want to play Davion or Kurita?

sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #2 on: 28 April 2015, 07:46:15 »
to help you decide. The ToE for the sides (not including militia and house mechs) is three lances per side.
Davion - has the Fox's Teeths.
Command lance - Black Knight, Cataphract, Hatchetman, Enfrocer
Medium lance - Centurion, Dervish, JagerMech, Javelin
Recon lance - Wolfhound, Assassin, Hornet, Commando

Kuria - Sorenson's Sabres
Command lance - Marauder, Warhammer, Samurai (aerospace fighter), Phoenix Hawk
Fire Lance - Longbow, Rifleman, Trebuchet, Stinger
Pursuit lance - Archer, Phoenix Hawk LAM, Hermes, Wasp

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #3 on: 29 April 2015, 08:39:52 »
I am siding more to the Davion for a few reasons

* There are mechs I have rarely or never used
* I own a lot of Kurita mechs and little Davion mechs

What era are we going to play this in?
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #4 on: 29 April 2015, 15:12:04 »
the campaign takes place in 3048-49.

Okay, so you take Davion I'll take Kurita.

Since it would be easier for the first game to have the book at hand, I suggest, that I'll start with Kurita track.

I have to choose from Recon, Defend or Supply Run missions. without going into warchest debt I can go for Recon (50 WP) or Supply Run (75 WP).
Since I cannot take my command lance in the first game, I'll go for a Recon mission.

details will follow.

two more questions on the game setup.
1. do we use special MechWarrior abilities?
2. do we use Mech quirks?

I vote for both on yes as I think this add some flavor to the game. But it will go on only if we both agree.


hive_angel

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Re: [OOG] Sword and Dragon
« Reply #5 on: 30 April 2015, 09:08:16 »
1. Do we use special Mechwarrior abilities?
Yes
Looking over the abilities in W&B I feel they will add character.

2. Do we use Mech quirks?
Maybe

I haven't had much luck finding official quirks so I assume we won't buy them as per the rules for quirks in SO?

New question

It seems invisible castle died so do you have a preference for dice rolls?
« Last Edit: 30 April 2015, 09:17:41 by hive_angel »
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #6 on: 30 April 2015, 10:04:49 »
1. ok
2. there are specific quirks for mechs. For example the only mech with quirk that I'll be having in my next game (Mongoose) have -1 to hit with the central torso medium laser.

but I have charger have to roll critical hit table if it receive 30 points of damage in single turn.

EDIT: I vote no on that, it seems that your mechs have only negative quirks, while one of mine has positive which is unfair.

http://invisiblecastle.com/ seems to be working for me, try again.

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #7 on: 30 April 2015, 11:12:59 »
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #8 on: 30 April 2015, 13:29:59 »
mighty roll ! :)

going to be tough game :)
you get house forces (gunnery 3, piloting 4)
2 medium mechs
1 heavy mech
1 assault mech

make 4 rolls of 1d6

sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #9 on: 30 April 2015, 14:17:14 »
yikes, I thought my command lance is unavailable, but it is pursuit lance that isn't in the first mission.:/

so I can either take command lance / fire lance (though none of them is really suitable for recon mission) or you let me use pursuit one.

secondary the ToE of the companies changes between pages :/

Davion - Fox's Teeths (no change to mechs, just added variants).
Command lance - BL-6-KNT Black Knight, CTF-2X Cataphract, HCT-3F Hatchetman, ENF-4R Enforcer
Medium lance - CN-9A Centurion, DV-6M Dervish, JM-65 JagerMech, JVN-10N Javelin
Recon lance - WLF-1 Wolfhound, ASN-21 Assassin, HNT-151 Hornet, COM-2D Commando

Kurita - Sorenson's Sabres (mechs changed, no LAMs or aerospace fighters)
Command lance - HTM-27T Hatamoto-chi, JR7-K Jenner Grace, DRG-1G Grand Dragon, HBK-4G Hunchback
Fire Lance - LGB-0W Longbow, CGR-1A9 Charger, TBT-5K Trebuchet, PNT-9R Panther
Pursuit lance - MON-67 Mongoose, HER-4K Hermes III, SDR-5K Spider, WTH-1W Whitworth

if you want to exchange sides, let me know.

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #10 on: 01 May 2015, 09:35:15 »
mighty roll ! :)

going to be tough game :)
you get house forces (gunnery 3, piloting 4)
2 medium mechs
1 heavy mech
1 assault mech

make 4 rolls of 1d6

4 5 2 3

http://invisiblecastle.com/roller/view/4815888/
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #11 on: 01 May 2015, 14:32:45 »
4 on medium -> ENF-4R Enforcer
5 on medium -> ASN-21 Assassin
2 on heavy -> GHR-5H Grasshopper
3 on assault -> ZEU-6S Zeus

let me know if I can use pursuit lance.
rules say I cannot in the first track. In that case I'll use command lance.

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #12 on: 01 May 2015, 15:17:43 »
Persuit lance is fine. It is a recon mission to scan and leave. I feel if command lance is used it would turn into a fighting match in the end and stray from the original objective.
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #13 on: 01 May 2015, 16:30:22 »
okay, I'll go with pursuit lance.
I've put initial descriptions in warchest and rs threads.
select two maps and their layout and select defender side.

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #14 on: 04 May 2015, 08:47:27 »
Terrain Selection (2 x 1d6 = 6) - Hills

http://invisiblecastle.com/roller/view/4817052/

Mapsheet Selection (1d6 = 3)(1d6 = 4)

Dessert Hills (MS2)
City Ruins (MS2)

http://invisiblecastle.com/roller/view/4817053/

Desert Hills is good map for this scenario. City Ruins is not. I say use Desert Ruins twice.



Mapsheet Arrangement (Assuming short side is north and south.)

Left mapsheet
Desert Hills (Battletech logo is North)
Right Mapsheet
Desert Hills (Battletech logo is South)

Defender will setup on the East edge of the East mapsheet.
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #15 on: 04 May 2015, 10:50:49 »
like this?

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #16 on: 04 May 2015, 11:19:33 »
Yep.

Large mountains in the rear.
Rough terrain in the middle.
Open no man's land in the center.
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #17 on: 04 May 2015, 15:16:02 »
cool,

I'll update the warchest thread.
place two mechs on your edge (the other two will enter on turn 3 from the same edge) and I guess we go for initiative roll of the first turn.

couple of things to rule out before we begin.
1. how do we treat deaths of the named pilots. In the game example they suggested that in such case a pilot is only gravely wounded and is unavailable for next mission, but is otherwise fine and available for the one after next. I am indifferent to that (it can save a few WP points to buy a new pilot), meaning you decide.
2. seeing the map -> the recon rules say "1. ID / Scan all of the Defender’s force. Scanning must be done within 4 hexes of an enemy unit at the end of the Movement phase and in lieu of any attack. (Reward: 75)". I think this also imply I need to have LOS to do the scan.
3. if I select south edge as attacker side, do I have to specify which map, od both of them qualify as my edge?
4. we are playing on forced withdrawal rule in this scenario. Crippled unit must walk full speed (doesn't have to run) toward it's edge. May not engage though might add it's firepower to other attack. It may attack any unit that is within range. (that part is unclear, but I guess the second sentence will be easy to follow). We'll rule this together on what a withdrawing can do.

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #18 on: 05 May 2015, 09:51:49 »
1. You might not want to lose a good "named" pilot so I can see how having to wait one engagement makes sense. What about if you lose a not so good "named" pilot? This might not work well or not. Do forsee an issue?

2. I believe LOS should be needed.

3. I was under the impression we deploy from the short edges, am I mistaken?

4. I have only used forced withdrawal once so far and I have gone by what is stated in TW.
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #19 on: 05 May 2015, 15:47:05 »
1. I guess all named pilots are good. But anyway in case you'll want to buy yourself a better pilot (elite one costs 100 WP) you might and you assign to the game instead of named pilots.
2. clear
3. ok, I'll take west shorter edge, no problem about ti, I was wondering if I can take a  south or north one.
4. I'll paste the entire paragraph into warchest thread, for reference.

sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #20 on: 06 May 2015, 16:10:07 »
I've added all of my forces record sheets, and I've started adding yours.
You might want to copy your sheet in your own post - you'll be able to edit it yourself then.

The names of the mechs are hyperlinked for easier lookup in the second post.

sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #21 on: 08 May 2015, 08:16:10 »
in case inviscastle is down, let's use alternative

http://rolz.org

just join lobby, you make rolls by typing into the chat the roll preceded with # like #2d6
the roll is made, and you can click on the small icon to the left of the roll
a new webpage opens, where you can the copy the third link and paste it here

sentinemodo:2D6 → 5( 1 +4)

sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #22 on: 08 May 2015, 13:58:58 »
we forgot about the special modifiers
it's raining (+1 to hit) and mushy ground +1 to piloting.

problem is that this is not matching very well to the maps we've selected.

I guess it's fairly easy to change the story to sand storm situation retaining all the modifiers

sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #23 on: 08 May 2015, 14:42:51 »
just for kicks, I've started adding some blurb story near the turn beginings

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #24 on: 08 May 2015, 19:13:04 »
Are we counting the Rough hexes as Rubble? Rough does not require a piloting skill roll.
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #25 on: 10 May 2015, 08:27:26 »
no, it just shows how rusty I am on battletech rules

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #26 on: 10 May 2015, 15:51:27 »
Okay cool. I'll adjust movement. Then you can move and then we can begin selecting targets.
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #27 on: 11 May 2015, 07:08:19 »
interesting, knowing that reloading ton of LRM ammo costs 7 WP, changes my trigger happiness sharply....

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #28 on: 11 May 2015, 08:01:37 »
The rest of my friends enter the game on turn 3 correct?
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #29 on: 11 May 2015, 08:08:02 »
yep

sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #30 on: 11 May 2015, 08:12:40 »
you might want to roll the attack on spider anyway.
the wp costs are relevant only for the main units (like mine in this scenario) - your random house forces aren't restricted in ammo, so reloading them is not an issue in terms of WP cost.

sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #31 on: 11 May 2015, 08:19:24 »
do you deploy first, or do we treat deploy as a move? (hence I move 1 unit now)

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #32 on: 11 May 2015, 08:56:08 »
I figure when they deploy they will simply move on the map according to their movement profile.
Might as well go 1 and 1 or 1 and 2 if you wish to conserve time, but the 2 and 2 might be back for your side. 1 and 1 is easy to move.

I'll go ahead and roll the Zeus weapons. Your spider got hit in the right arm.
« Last Edit: 11 May 2015, 09:03:00 by hive_angel »
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #33 on: 11 May 2015, 09:09:36 »
didn't understand you :)
I'll move one unit

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #34 on: 11 May 2015, 09:20:21 »
Monday morning.
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #35 on: 11 May 2015, 09:40:48 »
I am already at 5 pm, so it's hardly morning.
Anyway. I've finished your recordsheets, so the setup is complete :)
back to destroying my lance

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Re: [OOG] Sword and Dragon
« Reply #36 on: 12 May 2015, 16:42:49 »
good moves, no real way to pass around that Grasshopper :)

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #37 on: 13 May 2015, 08:18:25 »
My Grasshopper and Zeus are acting like rooks trying to protect the flanks. Your spider is going to have a ton of stuff thrown at it, lol.
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #38 on: 13 May 2015, 08:34:55 »
yep :/

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #39 on: 13 May 2015, 08:48:03 »
yep :/

I have a bunch of high rolls to pass, but a few may slip through and PC will negate some to the legs from the Zeus. Still the Spider is tough to catch and even worse were it the 8/12/8 version.

I believe you have some targets you can declare and fire as well.
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hive_angel

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Re: [OOG] Sword and Dragon
« Reply #40 on: 13 May 2015, 12:12:17 »
Not to rain on your missile parade, but isn't the Whitworth behind a level 2 hill blocking LOS to the Zeus.
Let me know if my map may be messed up.
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #41 on: 13 May 2015, 16:26:03 »
you probably missed that:

Whitworth

Movement
Jumping: 1210 - 1213 (3 H)
Facing: NE

Defense
+1 sandstorm +1 movement (3 hexes) +1 jumping

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #42 on: 13 May 2015, 16:50:37 »
Examine this image of my map. Your Whitworth is on lvl 0 drawing LOS through lvl 2 to the Zeus.

Is my map wrong?



This won't stop initiative so I'll get my roll done.
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #43 on: 14 May 2015, 09:36:07 »
Nah, your map is fine.

I haven't spot the level 2 - just looked at the colors and they seemed similar to level 1.

you're right, Whitworth isn't seeing a thing :(
I'll edit out the shoots and ammo usage

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Re: [OOG] Sword and Dragon
« Reply #44 on: 18 May 2015, 04:09:46 »
sorry for the lag - we're gettin' ready for few days family trip, and my available time has been cut sharply

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Re: [OOG] Sword and Dragon
« Reply #45 on: 19 May 2015, 08:58:30 »
hmm, I was going to ask on the first turn, but forgot.
Can I scan two units at once if I am in range?

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Re: [OOG] Sword and Dragon
« Reply #46 on: 19 May 2015, 09:19:52 »
Always taking advantage of my early moves lol.

I am not sure to be honest. I know you have to forgo all weapon attacks in order to scan at least one mech. Scanning two should placea your mech within close range to losing it.

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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #47 on: 19 May 2015, 09:46:07 »
thats sure I would need to be within 4 hexes from both of the mechs to scan it.

The issue is whether forgoe'ing (how the hell should I spell it) is enough to scan both of them.
I am kind of undecided. I am not sure I'm gonna do this even If I could. I don't know how to escape that cauldron of death if I jump between three mechs.

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Re: [OOG] Sword and Dragon
« Reply #48 on: 19 May 2015, 10:10:22 »
It is a risk, but is it a risk you are willing to take.

To scan two mechs I assume you are going to try and scan the Assassin and the Zeus. I thought to bait one mech with a good move, but the flaw you have taken advantage of. This will put the Spider in a dangerous position exposing it to a large amount of firepower as you shouldn't have much defense in my opinion. If you have a low defense meaning use the least amount of movement possible you should be able to focus on scanning two mechs. If you run in a circle to get a high defense then you shouldn't be able to focus on two. I am thinking about this from an RPG perspective as I let players use sensors skill to scan an enemy mech.

If your Spider chooses to risk scanning two mechs and falls and can't retreat isn't he the pilot essentially captured/lost. This would be the high risk. Dangerous, but might be to big of a scope for the game.
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #49 on: 19 May 2015, 10:53:27 »
I am not going to run in circles, rather jump into 0514.
How about allowing multiple scans if all targets are within single arc of fire (front, side or rear).
that means that the spider in 0514 cannot scan two mechs, if it would land in 0414 it would be able to do so, if facing NE.

either way jumping between three mechs in short to medium range is suicidal despite sandstorm. IC move in progress

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Re: [OOG] Sword and Dragon
« Reply #50 on: 19 May 2015, 11:02:48 »
Compromise has been made.  :)

Hex 0414 would work, Hex 0314 would work to as you would be in front arcs of both and partial cover a bit. Still wise strategy.

Now time for some shooting!
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #51 on: 19 May 2015, 17:08:46 »
Ouch ! :)
that spider is more and more looking like a jumping pile of scrap metal rather then a mech.

but I got a second mech scanned :)

anyway. That right torso was hit for 4 last turn, and it has only 6 armor, so that first pack of missiles hit 3 point of internal structure rather than 1. (doesn't change anything, except it is more damaged)

one question, I can't find it. does MechWarrior get a damage point when the internal structure is hit?
I think he gets damaged, during headshot, ammo explosion as a result of heat and failing PSR when falling.

I wonder if I should roll consciousness roll for Spider... jeez I am rusty with rules

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #52 on: 19 May 2015, 19:46:19 »
No damage to mechwarrior when internal structure is hit.

You got a mech scanned. I thought your spider had to start retreating due to forced withdrawal now. However it is badly damaged. It is one tough mech to put down. Althought I did clip one of its wings.
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #53 on: 20 May 2015, 03:46:52 »
He would have to withdraw if he was crippled.

Quote
A BattleMech is considered crippled when a side torso location is destroyed; the ’Mech takes two engine critical hits; the ’Mech takes one gyro and one engine critical hit; or it loses the use of its sensors. Internal structure damage in three or more limbs or two or more torso locations (the torso internal structure damage does not count towards crippling damage if that location still has front armor), or four or more pilot hits, also renders a ’Mech crippled, as do the loss of all the ’Mech’s weapons to damage or ammunition depletion. If all of a ’Mech’s weapons are destroyed and it can no longer move, the ’Mech is considered destroyed.

after this turn:
His RT still holds (though he has only 2 points of internal structure left there after this turn)
He hadn't had any engine hits yet nor gyro hits nor sensor hits
He has internal damage in two limbs out of three to consider crippled and in one out of two torso location
He has no pilot hits
He still has weapons (total 6 possible damage with less than 5 being trigger to crippling damage)

So no, albeit critically damaged, he is still not crippled yet :)



sentinemodo

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Re: [OOG] Sword and Dragon- holiday break
« Reply #54 on: 01 June 2015, 03:55:16 »
I'm back.

@all_reading_this: can you speak up? I wonder if there is anybody outside of us two who follows that threads.

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #55 on: 01 June 2015, 10:54:17 »
I am back as well.
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #56 on: 03 June 2015, 02:48:15 »
sorry for lag, I though I've clicked post

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Re: [OOG] Sword and Dragon
« Reply #57 on: 03 June 2015, 08:31:35 »
No worries. I updated the record sheets and named the Zeus.  8)
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Re: [OOG] Sword and Dragon
« Reply #58 on: 16 June 2015, 13:20:56 »
Lucky me. Five rolls @8? That grasshopper left his glasses at the Base

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Re: [OOG] Sword and Dragon
« Reply #59 on: 16 June 2015, 13:33:43 »
Yeah really. Those roles were garbage, but the Sheriff knocked some damage into the Mongoose.
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Re: [OOG] Sword and Dragon
« Reply #60 on: 17 June 2015, 02:15:23 »
Still, I am impressed the little one is still moving. 20 tons against 80 with another 40 behind his back :)
Okay one last to go. It's turn 8 so I can start retreating.

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Re: [OOG] Sword and Dragon
« Reply #61 on: 17 June 2015, 08:01:29 »
I believe you can retreat after eight turns have passed so tht would mean turn nine you start retreating correct?
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Re: [OOG] Sword and Dragon
« Reply #62 on: 17 June 2015, 08:18:02 »
Ehh, that's like 4th turn in row with loosing init :/ I guess that lucks goes around and around

and you're right, I need to wait one more turn before escaping

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Re: [OOG] Sword and Dragon
« Reply #63 on: 17 June 2015, 08:27:47 »
Not to bad, as I am down a mech and you still have the cheap spider move. :)
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Re: [OOG] Sword and Dragon
« Reply #64 on: 17 June 2015, 08:33:06 »
Just to be sure I am on same page of throught. Are we proceeding to turn eight with (A You will try to scan last mech going from turn eight+ and retreating 50% damaged mechs from turn 9+ (B You will try to scan last mech, but ultimately retreat 100% all mechs starting turn nine.

I feel the impression the game was only allowing you the attacker eight turns to scan and after that you retreat or continue to scan at own risk.
« Last Edit: 17 June 2015, 08:58:36 by hive_angel »
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #65 on: 17 June 2015, 09:52:53 »
I'll accomplish first goal if I scan/destroy all your mechs.
I'll accomplish the secondary goal if I retreat two of my mechs.

I'll try to retreat 100% of my mechs starting from 9th turn, but there is no forced retreat (this one apply only to crippled mechs)
I'll try to scan or destroy all your mechs before retreating last mech.

So this is A.

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Re: [OOG] Sword and Dragon
« Reply #66 on: 17 June 2015, 14:25:47 »
Sorry for delay. Debated probably to much on what and where to move. Despite winning initiative.
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Re: [OOG] Sword and Dragon
« Reply #67 on: 17 June 2015, 15:23:45 »
you try DFA?

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Re: [OOG] Sword and Dragon
« Reply #68 on: 17 June 2015, 15:54:13 »
DFA (Death from above) wouldn't be helpful as your mechs haven't moved yet. Plus that would be only one mech and the other could scan away.
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Re: [OOG] Sword and Dragon
« Reply #69 on: 18 June 2015, 15:43:30 »
Sorry for delay. I am in no shape to make moves today. My daughter sold me her disease. I guess I feel much worse than she.

I'll try to move tomorrow.

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Re: [OOG] Sword and Dragon
« Reply #70 on: 18 June 2015, 15:52:22 »
Haha I did all my moves sick last week. Must have been the demise of the Enforcer.
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #71 on: 20 June 2015, 15:27:52 »
ouch.

for the future, when changing maps, please note in the move (I am noting it by designating Wxxxx and Eyyyy).

I'd like to change mongoose and whitworth move.

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Re: [OOG] Sword and Dragon
« Reply #72 on: 20 June 2015, 15:29:40 »
Fair enough. Zeus will do the same. I figured you would have thought jumping to you would have been a useless move.
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #73 on: 20 June 2015, 15:32:04 »
Nah, since you moved it first as mech, I suspected you wanted to lure that mongoose into triple fire spot. Guess, I was looking for a second bottom instead of for obvious moves ;)

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Re: [OOG] Sword and Dragon
« Reply #74 on: 20 June 2015, 15:50:04 »
okay, moves redone. mongoose can only shoot at zeus if it appear in sight.

question regarding rolls.
I've already made combat rolls.

1. I can reroll all of them
2. I can keep them, possibly adjusting targets (since whitworth feel alone enough now), and make new ones for mongoose (if he'll be shooting)

I am okay with both. I suggest 2, since the rolls were pretty rubbish.

lesson learnt - don't jump ahead ;)

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Re: [OOG] Sword and Dragon
« Reply #75 on: 21 June 2015, 12:15:20 »
Zeus has been adjusted.

I believe the Mongoose has a ML shot chance to the Zeus with possible PC.
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Re: [OOG] Sword and Dragon
« Reply #76 on: 21 June 2015, 13:31:56 »
I still a little iffy for the Whitworth do to having a second shot at the rolls plus he has a better shot as well. Damage I am not caring for, but some lucky critical would be kind of meh.
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #77 on: 21 June 2015, 13:51:51 »
No problem. I Reuse the rolls I had. The new ones will be for mongoose.


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Re: [OOG] Sword and Dragon
« Reply #78 on: 21 June 2015, 14:03:05 »
Add 2 for medium range for the Mongoose laser. Should be an 11 if correct.
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Re: [OOG] Sword and Dragon
« Reply #79 on: 22 June 2015, 10:10:29 »
grasshopper is at 8 heat after this turn (he was jumping four hexes with a starting temp of 4) - taht +1 toHit might be important

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Re: [OOG] Sword and Dragon
« Reply #80 on: 24 June 2015, 13:57:00 »
Adjusted RCs, Grasshopper is at 6 heat. I didn't use the LRM5 last turn so that saved 2 heat.
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #81 on: 26 June 2015, 10:30:39 »
I don't know....

by math, you have 16,5% to roll a hit on 10+ with each roll.
so with 8 rolls you should have at least one hit, but this is not guaranteed.

on the other hand, you win initiative 6 times on 9 rounds I think.

I can run a several hundred rolls test to see the probabilities en masse, or we can just switch rolz for something else

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Re: [OOG] Sword and Dragon
« Reply #82 on: 26 June 2015, 10:42:30 »
I switched to rolling a seperate room to see if the lobby is a shared room or not, not sure if I can determine.

The roller seems to favor lower numbers, repeat numbers often, and give small pockets or rare high numbers.

It is not a big deal I suppose, but some of the later scenarios can make gunnery skills go high.




Some turns I feel we only trade movement. Either way initiative it is.
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #83 on: 26 June 2015, 10:50:09 »
sentinemodo:100D6 → 357(6 +2 +1 +2 +4 +6 +5 +6 +6 +4 +6 +2 +3 +2 +3 +3 +1 +4 +3 +5 +1 +3 +4 +1 +3 +3 +3 +3 +2 +4 +3 +6 +2 +6 +4 +4 +2 +2 +1 +5 +5 +6 +2 +1 +6 +6 +5 +5 +4 +6 +6 +3 +4 +1 +5 +1 +6 +3 +2 +5 +6 +2 +2 +2 +1 +1 +1 +3 +2 +1 +6 +5 +4 +1 +6 +3 +5 +5 +3 +3 +4 +5 +1 +5 +1 +5 +1 +6 +6 +4 +5 +5 +1 +1 +4 +1 +5 +5 +6 +6)

rolling 100 dices, the result is 357, which is very close to ideal 3.5
there is: 20 - 6; 18 - 5; 13 - 4; 16 - 3; 14 - 2; 19 - 1

so there are more 6,5,1 then then should be in average and by opposite less 4,3,2.
looking at the stream of numbers, there are 2 patches of large numbers (5,6) in consecutive rolls, but that is to be expected as well.

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Re: [OOG] Sword and Dragon
« Reply #84 on: 26 June 2015, 10:55:43 »
Try it with 2d6 for kicks see what it does.
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #85 on: 29 June 2015, 07:39:30 »
I need to win two consecutive rounds on initiative to lock on that assassin :(, no chance in hell in other words. missed a move a couple of rounds ago, but that one would have probably cost me the spider.

you don't make rookie mistakes, so this can either drag on for a couple of rounds with you trying to snipe my mechs with a massive fire or I can I cut my losses and try to escape.

question:
to qualify for secondary goal the mech had to escape through the attacker side - if I escape through the north or south sides, will this destroy the mech for the repairing purposes?
 

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Re: [OOG] Sword and Dragon
« Reply #86 on: 29 June 2015, 07:52:47 »
I have the book now so I am reviewing the scenario notes to answer your question.

I believe you are correct in this and it would be the same for me. Force withdrawal would pull my forces to the defender side. Plus if one of my mechs went off the map north or south they would be destroyed. I wondered post eight turns if that would be okay-ish to do that with the Assassin since it is the last to be scanned.

If you were to do this, I think of it as trying to save the named pilot. Replacing a pilot is one thing, but you don't regain the ability so I can understand the sacrifice if made.

I figure if one of my mechs met it's doom over an ammo explosion prior to being scanned it would have cost you the objective, lol.

I believe you are correct on the Assassin, you are going on borrowed time as I try to get into the Mongoose's exposed internal armor or surgically remove one of the legs. Your Whitworth hasn't been damaged either so it hanging around and getting damaged will cost you repair and reload points.
« Last Edit: 29 June 2015, 08:06:53 by hive_angel »
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #87 on: 29 June 2015, 08:05:23 »
there is nothing IMO on this, it's rather GM/common decision.
This scenario doesn't follow off the map movement rule.

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Re: [OOG] Sword and Dragon
« Reply #88 on: 29 June 2015, 09:34:28 »
check out the off-map movement section, there is something like this:

Quote
In a campaign setting, these
“destroyed” units may be brought back into play in a later battle,
since they are actually lost rather than destroyed.

it applies to the situation where the mech is "destroyed" due to invalid move.
I'd assume, that mech pushed out of the map or deliberately moving out of the map is destroyed in the same sense - ie lost, but available.
Since there is nothing about bringing tchem back - maybe, we could attach to such move a penalty of "unavailable for the next track".

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Re: [OOG] Sword and Dragon
« Reply #89 on: 29 June 2015, 10:13:34 »
I see so the rules state they are destroyed for that game, but otherwise okay and out of action for a bit of time.

Here is a thought. For example suppose you move the Whitworth off map next turn as it can assuming all goes right and it can jump off the map.

I am thinking something like this

A) Whitworth is unavailable for the next track. The next track you probably won't use the pursuit lance anyway so this has no negative consequence for the action.

B) Whitworth is unavailable for the next track the pursuit lance will be activated. This would give you a negative consequence for the action.

Side note. I think I need to move two units correct? I think I do, just trying to decide on which to move.

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Re: [OOG] Sword and Dragon
« Reply #90 on: 29 June 2015, 10:27:55 »
I am not sure that there should be negative consequences. In this case, it ends the track, but in case of other game, jumping off takes out the mech from rest of the game.

like in my secondary goal there are instructions that define which side is important for the goal.

one more thing, while the scenario suggest using lance cohesion (meaning using full lances) there are situation where they ask for more or less then four mechs. in that case there is no strict rule on which mechs can be mixed. (unless I read it wrong)

re side note:
I've checked the rules on that, and IMO, since you hadn't double the numer of my mechs, you move one mech. You'll move two in the last round.

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Re: [OOG] Sword and Dragon
« Reply #91 on: 29 June 2015, 11:55:58 »
I am not sure that there should be negative consequences. In this case, it ends the track, but in case of other game, jumping off takes out the mech from rest of the game.

like in my secondary goal there are instructions that define which side is important for the goal.

I guess I am looking at it from different perspective or way out of scope.

If you jump off map you place the Whitworth safely out of game. This is a benefit to you in my opinion as you don't lose the mech or the pilot. You would still have to pay for the repairs though.

If you don't jump off map, you can try to linger on till you can get an initiative edge and scan the Assassin. This is also a benefit to you. I guess you could wager in possible severe mech damage or destruction so this could cost more than its worth. This is more of luck of the draw for both parties here.

re side note:
I've checked the rules on that, and IMO, since you hadn't double the numer of my mechs, you move one mech. You'll move two in the last round.

So you mean move order is

A - 1, D - 1, A - 1, D - 2

or

A - 1, D - 2, A -1

I thought in the end turn both opponents only ever move one mech each. I might be learning someting here.
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Re: [OOG] Sword and Dragon
« Reply #92 on: 30 June 2015, 03:31:44 »
easier part first:
Quote
TW. pg. 39

If, prior to any pair of movement or attack declarations, one
team has at least twice as many units left to declare for as the
other team, the team with twice as many units declares for
two units rather than one.

meaning, in our case
RoundAttacker UnitsDefender UnitsAttacker MovesDefender Moves
123 - doesn't have double the units11
212 - does have double the units12
In each round we move as dictated by initiative, so:
A 1 D 1 -> A 1 D2

that means I move now, but the move depend on our discussion.

now the other part
Whitworth is undamaged (that can change, but it's not going to be crippled barring some lucky shots) if he gets damaged (most probable outcome) I'll need to pay 30 WP to repair him, if you cripple him it'll be 45 WP. I need three round to escape via attacker side with +3/+4 defense.
Mongoose can escape in two rounds with even higher defense. It already need 15 WP repair, and quite possibly can get into 30 WP for crippled status. though it usually have some +4/+5 defense.

I'll get 75 WP for achieving the primary goal. So it is worthy to roll around even at the cost of 60 WP.

catching that assassin is unlikely, but possible. chasing him however when all depend more on a roll than on tactic is not very interesting. So I'll opt for retreat and we can play next track.

Now. I truly think, that we should follow the rules I quoted - there are no penalty for illegal moves to mechs regarding further tracks. Becoming lost is an issue for current track, without further consequences. I might agree on disabling the mech for next track limiting my options for next track on choosing the mechs, but anything above that is unnecessarily harsh IMO.

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Re: [OOG] Sword and Dragon
« Reply #93 on: 30 June 2015, 13:38:19 »
Good on moving explanation.

I think you are okay on Whitworth jumping off map as long as you are true in abandoning the primary objective correct. This would mean Whitworth and Mongoose escape off map with minimal damage bare luck rolls.

I agree I do like strategy over luck rolls. Sometimes these optional objectives are making it feel like all I am doing is waiting for the lucky roll. Or the roller hates me, lol.
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Re: [OOG] Sword and Dragon
« Reply #94 on: 30 June 2015, 14:01:04 »
ok, that settles it.
we agree on whitworth and mongoose unavailable for next mission due to being lost.
I'll gather our agreements for future reference in the warchest thread.

as for abandoning the goal, if you move within four hexes to whitworth, that would make me exceptionally happy. :)

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Re: [OOG] Sword and Dragon
« Reply #95 on: 30 June 2015, 14:44:39 »
Note I don't have my map files with me so I'll make my moves later today. Now that the Mongoose is removed I may just walk the Grasshopper to you and keep the Assassin far away with defense so you don't get some lucky leg removing hits.

Combat will be something or nothing depending if I miss you, damage you, or damage you and knock you down. Highly doubt it will amount to anything useful for me at this point.
« Last Edit: 30 June 2015, 17:57:49 by hive_angel »
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Re: [OOG] Sword and Dragon
« Reply #96 on: 03 July 2015, 15:53:54 »
I guess, that's it.
14 damage on the exit, but the Worthless will jump off next turn, so no point in rolling further.

I'll make summary in the warchest thread, along with some intermission repairs.

Next track will be from your perspective. Which one you're gonna play?

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #97 on: 06 July 2015, 08:17:20 »
Next track will be from your perspective. Which one you're gonna play?

Are you saying we should swap forces and tracks? Example I play as the Fox's Teeth and and start a new track with 100 points as you started with?
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #98 on: 07 July 2015, 03:31:47 »
Yes

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #99 on: 07 July 2015, 08:17:42 »
Examining the first two missions it is far better to attempt the Recon mission first prior to the Supply Run mission for the -2 defender force modifier. To go with the idea of switching view points I feel it is best to conduct a Recon mission and I'll command the Fox's Teeth using the recon lance.

One question concerning the Supply Run mission. To apply the -2 defender force modifier, it states a successful Recon mission just have been completed prior to this mission. Is it refering to A) just running through the scenario or B) actually achieving the primary objective, I would assume the latter.
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #100 on: 13 July 2015, 09:30:34 »
Sorry for the delay. Had some RL issues that had been sorter out and planning of vaction that had been done, but the vacation is incoming so there I'll be on and off during next six weeks.

anyway, referring to your question, yes I think that achieving secondary goal should not be sufficient for success in Supply Run.

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #101 on: 13 July 2015, 10:36:01 »
Then lets go with the Fox's Teeth point of view. I believe you will need to make a roll terrain type, a roll for mapsheets, and for forces. I need to choose forces, but the Recon lance is pretty obvious.
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hive_angel

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Re: [OOG] Sword and Dragon
« Reply #102 on: 13 July 2015, 10:37:17 »
Do we use same RS thread for new game or new thread so the other one goes away to avoid confusion and less scroll down. I can help create them as I can copy the formatting and fill in the rest.
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #103 on: 13 July 2015, 10:51:13 »
we stay with the same OOG and Warschest threads. We create new IG, RS threads.

creating the warchest right now

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #104 on: 13 July 2015, 11:48:29 »
I figure turn both options on. Giving you 6/6 to work with is kind of lol. Then again the next scenario or two can make one player have 7/7 which is kind of silly. I feel all one side will do is move and look for lame lucky shots, but lets see how it goes. This might change after you read second and third thought.

We should go by order of the book it says to drop the mapsheets first, then attacker generates forces and then defender generates forces. Then it mentions to turn on the options or not. This makes sense if we generate a city map, mehcs will be falling a lot.

The first game I randomly generated the maps using page 263 on TW, look at first page of this thread for the rolls. I kicked out the city map and used desert hills twice so you can do the same. Say randomize the first two rolls for terrain 2d6 and terrain type 1d6, and then pick one yourself from the last roll in case one sucks.

Since the book randomizes all the forces might as well randomize the terrain. At least for this scenario.
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