DARO-1 Dagger - 45t, TRO3067
Originally posted 24 Aug. 2005. All proposed fan-variants should be posted in the corresponding “FotW Workshop†thread. Davion’s over-focus on upgrading their ground-combat arms (especially fielding any and every foundtech BattleMech they could revive, design or steal) came at the price of neglecting to do the same with their aerospace capabilities - a neglect that would prove disastrous over Zurich during Operation: GUERRERO, when the better-equipped Hell’s Black Aces utterly hammered the First Kestrel Grenadiers. :o Being that we learn best from catastrophic FUBARs, the newly bisected AFFC set about addressing the weaknesses of its starfighter command. One of the firms which stepped up to the plate was Johnston Industries, which chose to develop a radical-for-the-time OmniFighter; with OmniTech still in its infancy, the project ended up running two years over its initial timeline, but when the AFFS Department of the Navy saw the result, they couldn’t take delivery fast enough. And I don’t really blame them.
The TR-13
Transgressor and SL-15
Slayer are heavy fighters which think they’re mediums. The DARO-1
Dagger is a
light fighter which thinks it’s a medium. Developing 7/11 thrust from a 225XLFE and five tons of fuel, the
Dagger cannot turn with true interceptors... but it can dogfight with some of the best, even the S-4
Sai which gave the AFFS so many fits in the days before ‘Davion/Kurita
deténte’ was anything other than an hysterics-inducing punchline. ::) The engine includes only the base ten DHS, but the right application of pod-space can address that - and considering that the
Dagger has
eighteen (
18) tons of pod-space, a full two-fifths of its all-up mass, you have a goodly number of options there. :o
And the armour, you ask? Oh. My. Frakking. God. :o The DARO-1 is another of the “’67 Bricksâ€, the designs which have armour-profiles that would have been considered
insane in earlier years - the
Hydaspes and the
Eisensturm being the most visible of the other ‘offenders’. DARO-1 pilots enjoy the protection of
fourteen tons of ferro-aluminium, 77/62/50; Jesus B. Sikking, when Johnston Industries start building a
Dagger, they don’t start with a spaceframe and add on armour - they start with a solid block of ferro-aluminium and carve it into an aerodynamic shape! :o The
Dagger does not fear thresholding by an IS medium laser from
any angle, and the nose is immune to (ER) large lasers as well. This kind of protection on a fighter this light is near-preposterous by earlier standards, but I don’t imagine that the pilots are complaining even one tiny little bit about their improved chances of coming home alive. ;D
Dagger Prime strikes me as a very nicely multi-purpose configuration. Each wing supports twin ERMLs; the nose houses one of those godawful RAC/5s with three tons of ammo, and another DHS does what it can to address the heat-burden. Not entirely successfully, at that - at +4 on an alpha-strike, I wouldn’t recommend giving a centrelined target
all the good news in two turns running - but for a turning dogfight, where only two of the ERMLs are likely to have clean shots at a given target, it’s good enough. Dogfighting isn’t the
Prime’s sole capability, either: Strafing and Striking will certainly tear big, nasty holes in whatever you hit, and a squadron of
Primes boasts a 12-Capital RAC bay that will do unspeakable things to ’Ships, with two 6-Capital ERML bays for good measure - and all of the guns reach into Medium range. If you’re tracking ammunition, admittedly the small RAC magazine is a little concerning, offering only ten turns at max-rate fire... but what the hell is going to survive ten turns in front of a RAC/5 at maximum ROF anyway? :o Probably Davion’s favourite
Dagger config, and it’s not hard to see why. }:)
(Frankly, until the Cluster Hits ruling turned RACs back into 4x5 instead of 1x20, I was starting to think that the RAC/5 had sounded the final death-knell of the AC/10 and AC/20 for aerospace applications, where special ammunition types cannot be employed. Accounting only for ‘base’ ammo bays (which allow a weapon ten turns of fire), the AC/10 is the same mass and only half as hot, but can only match the RAC’s range and does only half the damage; the AC/20 matches the RAC/5’s damage, but it’s hotter, a good three tons heavier, and can’t hope to match the RAC’s range-performance. :o Only their continued ability to deliver single solid clouts has kept those weapons viable in the modern age.)
Dagger Alpha is a flashbulb, and the only IS fighter I know of which mounts a
targeting computer! :o Twin ERMLs are fared into the nose; each wing packs a large laser; the targeting computer and three extra DHS are housed in the fuselage. Please do the maths: 26 heat built, 26 sinked - and all the guns reach into Medium range. This one’s an alpha-baby, people, and as long as its fuel and armour permit, it can start shooting at Medium range and keep blazing away with everything it’s got. Strafes and Strikes are also to be respected; as an anti-shipping platform, a squadron’s worth of
Dagger Alphas produces ‘only’ a 6-Capital ERML bay and two 5-Capital LL bays, but again, it’s all Medium ranged and it can be sustained for periods that border on the horrific.
The LB-toting
Dagger Bravo is fluffed as a crit-seeker, which strikes me as a little odd from a gameplay standpoint but makes sense from an in-universe perspective. Retaining the
Prime’s wing-mounted ERMLs, the
Bravo sets twin ERSLs in the tail for token self-defence and replaces the nose-mounted RAC/5 with an LB-10X autocannon and two tons of ammo. Without added freezers, an alpha-strike of all the forward guns generates a +2 overheat, which is sustainable for two turns at a time, but again, once a turning engagement develops you’re unlikely to need
all of your forward guns at the same time. Despite the fluff about trying to TAC another fighter’s cockpit or engines, this one is perhaps best-served in an air-to-ground role, following Strikes and Strafes from other
Dagger configs to Strike itself and crit-seek with its lasers and the autocannon’s proximity-fused cluster rounds. }:)
Note well, folks: if you choose to load a
Dagger with external stores, its maximum nine-ton external load enforces only a 5/8 thrust-curve... meaning that if you want to escort a squadron of
Stukas to their target, you can pile on external fuel, stay with the heavies until trouble shows up, then punch off the tanks and go get the bad guys with your internal reserves still untouched. }:) Not that nine tons of bombs or rocket-launchers would make the other guy any more happy to see
Daggers in his airspace. :o
On the offensive side of things, the
Dagger adds a much-welcome ‘fast dogfighter’ to the AFFS’ order of battle - though as an OmniFighter it can do most things quite well (especially in its
Prime loadout) - and would greatly ease the burden of the much-put-upon
Corsair jocks. Foundtech CSR-V14s could easily provide the Long-range fire-support the
Daggers need as they try to get to grips with the enemy, then dive in and mix it up themselves.
Against the Combine, well, it’s still not an easy life - the Dragon has never been reluctant to mix it up in the air, and with his tactical mix of
Slayer,
Samurai and SL-17
Shilone now enhanced by the S-4/S-7
Sai and ON-1
Oni, I don’t see why he’d be any less keen now. ::) But that said, most of the older fighters were not significantly upgraded in the foundtech era (for some weird reason ::)), and the
Dagger is durable enough to weather their lighter throw-weights with a little more equanimity than the DCA’s pilots are used to. As I say, a mix of foundtech
Corsairs and
Daggers is recommended, preferably in
Prime or
Alpha configs: the
Corsairs ‘shoot in’ the
Daggers, which do their best to take the Combine’s fast dogfighters out of the picture (the faster
Sai cannot stand up to much punishment, the
Oni has shorter legs, and the slightly more durable
Samurai can only match the
Dagger’s turning performance) while the
Corsairs themselves take on the
Shilones and/or
Slayers.
Cushions of equipment superiority aren’t especially easy to come by on the Capellan border, either. While the TR-7
Thrush is no real threat, the TR-10
Transit and TR-13
Transgressor are eminently capable, and with the addition of the DFC-O
Defiance OmniFighter and the CMT-3T
Troika to the Capellan order of battle, from a planner’s point of view “the fun just keeps on leavin’!†;D On the other hand, you can still make the other guy sing for his supper. The
Troikas would be the Cappies’ primary fire-support platforms, so while the
Corsairs mix it up with the
Transgressors and any
Defiances which show up, you sic the
Daggers on the CMT-3Ts and watch their battle-plan go down in flames. }:)
In all phases of battle, of course, one must remember
The Mantras. ;D
Defensively, you’re looking at a pretty fair job of work to counter
Daggers. Combine players have perhaps the best array of options, being that no fewer than three DCA dogfighters can match the type’s agility. The S-4
Sai can actually threshold the
Dagger with its PPC and can out-turn it to boot, but is desperately fragile; one good alpha from a
Dagger and a
Sai is gonna be
hurtin’. The SL-25
Samurai can match the
Dagger’s turning performance and has it beat cold in terms of fuel endurance, but its medium and small lasers cannot generate threshold TACs unless dynamic thresholding is in play, and again it’s rather too fragile to hope to stand up to a RAC/5. The ON-1
Oni has the agility, the reach
and the throw-weight, but is even short-legged than the
Dagger and again its armour protection is not overly impressive. My suggestion would be to use a combination of these platforms and
Shilones: the SL-17s and S-4s stand back and plink at/pound the
Daggers from Long range, holding their attention while
Onis and
Samurais try to stern-convert on the DARO-1s, where the ON-1s’ heavy firepower should grind enough chunks off of the Davion machine that the SL-25s’ guns can actually punch through and do some internal damage; the
Onis will have to go home for gas early, but the
Daggers will be leaving the fight just after them and the
Samurais will still have sufficient reserves to chase them a goodly bit of the way home. }:)
The Capellans completely lack any fighter in the ‘fast dogfighter’ role, so if they want to fend off DARO-1s, they’ll need to look to their old standby the TR-13A
Transgressor and/or their foundtech machines, the DFC-O
Defiance and the CMT-3T
Troika, along with several swarms of cheap/expendable TR-7s. The idea is to TAC the hell out of the
Daggers from Long range, then send in the
Thrushes to finish off the cripples while the heavies keep providing fire-support. The heavier fighters certainly give you tools adequate to that latter task: the IS2-tech -13A
Trangressor mounts three ERLLs; the CMT-3T packs twin ERPPCs and an LRM-20; all of the canon
Defiance configs mount the proper kind of weaponry, though for myself I’d use
Defiance Primes or
Alphas for the fire-support stuff and throw some
Bravos or
Charlies onto the board to bodyguard the other fire-support types. Be advised that if the
Daggers ignore the
Thrushes and blow through to go after your heavier platforms, you
are going to have A Bad Day
TM, so remember the mantras and stiff-arm the bastards if you can.
[VARIANT PROPOSAL(S) REDACTED] All proposed fan-variants - including my own - belong in the corresponding “FotW Workshop†thread: http://www.classicbattletech.com/forums/index.php/topic,3157.0.html Both of the
Dagger threads I had saved ran to over 130kB(!) when re-saved as raw text, so I've had to hand-edit them and will post them below. (Guess you jokers really have a lot to say about this little terror, eh? ;D) Some of the attachments mentioned may take a little time to find, though, so please bear with me until I can edit them in. :-\