Author Topic: The Crazy Hits Thread - Reborn!  (Read 218445 times)

epic

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Re: The Crazy Hits Thread - Reborn!
« Reply #900 on: 07 September 2018, 17:06:16 »
Possibly one of the luckiest pilots ever... here's a drinking story that the surviving pilot will tell to his dying days. 

Ultra AC/10 at Clint IIC (Standard) (Jensen's Renegades); needs 4, rolls 8 :  - Direct Blow -
        Clint IIC (Standard) (Jensen's Renegades) takes 11 damage to HD.
            Armor destroyed.
             1 Internal Structure remaining.
            Critical hit on HD. Roll is (10+3) = 13; 3 locations.
            CRITICAL HIT on Life Support.
            CRITICAL HIT on Life Support.
            CRITICAL HIT on Sensors.
« Last Edit: 07 September 2018, 17:21:38 by epic »
Agent # 703

Obvious

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Re: The Crazy Hits Thread - Reborn!
« Reply #901 on: 07 September 2018, 23:10:54 »
Trace atmo and just crazy luck got this Buccaneer 3 one-shot kills with just 8 plasma rifle shots fired.

Quote
Weapons fire for Buccaneer BCN-5W (Obvious)
    Plasma Rifle at Ostscout OTT-11J (Quantum Polagnus); needs 10, rolls 11 : hits  LT
        Ostscout OTT-11J (Quantum Polagnus) takes 10 damage to LT.
            Armor destroyed.
             6 Internal Structure remaining.
 Ostscout OTT-11J LT BREACHED
*** Ostscout OTT-11J (Quantum Polagnus) DESTROYED by engine destruction! ***
 Ostscout OTT-11J LA BREACHED
            Critical hit on LT. Roll is 7; no effect.
        Target gains 1 more heat during heat phase.


Quote
Weapons fire for Buccaneer BCN-5W (Obvious)
    Plasma Rifle at Rook NH-1B (klaysdnd); needs 3, rolls 8 :  - Direct Blow - hits  HD
        Rook NH-1B (klaysdnd) takes 10 damage to HD.
            Armor destroyed.
             2 Internal Structure remaining.
 Rook NH-1B HD BREACHED
*** Rook NH-1B (klaysdnd) DESTROYED by hull breach! ***
*** Rook NH-1B (klaysdnd) Pilot died to explosive decompression! ***
            Critical hit on HD. Roll is (8+1) = 9; 1 location.
            CRITICAL HIT on Standard Cockpit.

Quote
Weapons fire for Buccaneer BCN-5W (Obvious)
    Plasma Rifle at Awesome AWS-8Q (klaysdnd); needs 6, rolls 7 : hits  CT
        Awesome AWS-8Q (klaysdnd) takes 10 damage to CT.
            20 Armor remaining.
            Possible breach on CT. Roll is 12: Breach! Awesome AWS-8Q CT BREACHED
*** Awesome AWS-8Q (klaysdnd) DESTROYED by hull breach! ***
        Target gains 3 more heat during heat phase.

It is better to be lucky than an idiot.

NickAragua

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Re: The Crazy Hits Thread - Reborn!
« Reply #902 on: 13 September 2018, 12:23:48 »
Sometime, your air support just pushes his aircraft a little too hard, and crashes it into the ground.

The good part? It's a Lucifer, so it can just take off the next turn.

Quote
Lucifer LCF-R20 #2 (1st Octopus Overlords) must make 1 control roll(s) (Thrust spent during turn exceeds SI).
The base target is 7 [5 (Base piloting skill) + 1 (Used more than safe thrust) + 2 (Atmospheric operations) - 1 (fighter/small craft) + 0 (Thrust spent during turn exceeds SI)].
    Roll #1, (Thrust spent during turn exceeds SI); needs 7, rolls 5 : out of control
*Lucifer LCF-R20 #2 (1st Octopus Overlords) loses 4 elevation*   
Lucifer LCF-R20 #2 (1st Octopus Overlords) crashes, suffering 200 damage!
        Lucifer LCF-R20 #2 (1st Octopus Overlords) takes 10 damage to NOS.
            120 Armor remaining.
        Lucifer LCF-R20 #2 (1st Octopus Overlords) takes 10 damage to NOS.
            110 Armor remaining.
        Lucifer LCF-R20 #2 (1st Octopus Overlords) takes 10 damage to LWG.
            70 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.
        Lucifer LCF-R20 #2 (1st Octopus Overlords) takes 10 damage to LWG.
            60 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 4 : no effect.
        Lucifer LCF-R20 #2 (1st Octopus Overlords) takes 10 damage to NOS.
            100 Armor remaining.
        Lucifer LCF-R20 #2 (1st Octopus Overlords) takes 10 damage to NOS.
            90 Armor remaining.
        Lucifer LCF-R20 #2 (1st Octopus Overlords) takes 10 damage to LWG.
            50 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 8 : Heat Sink destroyed!
        Lucifer LCF-R20 #2 (1st Octopus Overlords) takes 10 damage to NOS.
            80 Armor remaining.
        Lucifer LCF-R20 #2 (1st Octopus Overlords) takes 10 damage to NOS.
            70 Armor remaining.
        Lucifer LCF-R20 #2 (1st Octopus Overlords) takes 10 damage to LWG.
            40 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.
        Lucifer LCF-R20 #2 (1st Octopus Overlords) takes 10 damage to NOS.
            60 Armor remaining.
        Lucifer LCF-R20 #2 (1st Octopus Overlords) takes 10 damage to NOS.
            50 Armor remaining.
        Lucifer LCF-R20 #2 (1st Octopus Overlords) takes 10 damage to NOS.
            40 Armor remaining.
        Lucifer LCF-R20 #2 (1st Octopus Overlords) takes 10 damage to NOS.
            30 Armor remaining.
        Lucifer LCF-R20 #2 (1st Octopus Overlords) takes 10 damage to NOS.
            20 Armor remaining.
        Lucifer LCF-R20 #2 (1st Octopus Overlords) takes 10 damage to NOS.
            10 Armor remaining.
        Lucifer LCF-R20 #2 (1st Octopus Overlords) takes 10 damage to LWG.
            30 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 12 : Critical hit on Small Laser.
        Lucifer LCF-R20 #2 (1st Octopus Overlords) takes 10 damage to NOS.
            0 Armor remaining.
        Lucifer LCF-R20 #2 (1st Octopus Overlords) takes 10 damage to RWG.
            70 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.
        Lucifer LCF-R20 #2 (1st Octopus Overlords) takes 10 damage to NOS.
5 damage transfers to the SI. 1 SI remaining.
            Possible critical hit (SI damaged); needs 8, rolls 9 : Possibly out of control!

Vardun Armister

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Re: The Crazy Hits Thread - Reborn!
« Reply #903 on: 17 September 2018, 07:30:17 »
I don't have the copy text, but was on NP 04 working a pirate hunting contract with the Marians, AtB, for my merc unit The Angry Mob.  We encountered weather.....real weather....F1-F3 winds.  After weapons fire, we just kept closing and kicking and because of the pioting skill mods, the OpFor couldn't stand up and kept falling.  Knocked four enemy meks out of commission, two of them killed from five head hits from trying to stand up and falling again, others falling and majorly critting themselves.  Very easy win on that one.  Good thing, it was the first contract.
'The difference between the cowardly and the brave?  The brave just feel the fear a little longer'

BairdEC

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Re: The Crazy Hits Thread - Reborn!
« Reply #904 on: 15 November 2018, 23:15:05 »
Glub, glub....


Javelin JVN-10N #2 (Metal Magic) must make a piloting skill check (unbalanced).
Needs 4 [3 (Base piloting skill) + 0 (entering Depth 2 Water) + 1 (unbalanced)], rolls 6 : succeeds.
 Javelin JVN-10N #2 CT BREACHED
*** Javelin JVN-10N #2 (Metal Magic) DESTROYED by hull breach! ***
 Javelin JVN-10N #2 RT BREACHED
 Javelin JVN-10N #2 RA BREACHED
 Javelin JVN-10N #2 LT BREACHED
 Javelin JVN-10N #2 LA BREACHED

MoleMan

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Re: The Crazy Hits Thread - Reborn!
« Reply #905 on: 19 December 2018, 11:38:29 »




Oh Jesus Christ!

Warhammer WHM-6R (The Fury) must make a piloting skill check while moving from hex 4336 to hex 4337 (entering Depth 1 Water).
Needs 3 [4 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 2 : falls.
Warhammer WHM-6R (The Fury) falls 0 level(s) into hex 4337
    Warhammer WHM-6R (The Fury) falls on its rear, suffering 3 damage.
        Warhammer WHM-6R (The Fury) takes 3 damage to LTR.
        Needs 7+ to destroy Searchlight, rolls 8.
        Searchlight destroyed!
            5 Armor remaining.
            Possible breach on LT. Roll is 11: Breach! Warhammer WHM-6R LT BREACHED
 Warhammer WHM-6R LA BREACHED

Pilot of Warhammer WHM-6R (The Fury) "Lieutenant SG Kit Bee-Moleman" must roll 3 to avoid damage; rolls 6 : succeeds.


Warhammer WHM-6R (The Fury) must make a piloting skill check (Left Arm hand Actuator missing/destroyed).
Needs 6 [4 (Base piloting skill) + 0 (getting up) + 1 (Right Arm hand Actuator missing/destroyed) + 1 (Left Arm hand Actuator missing/destroyed)], rolls 8 : succeeds.

Cataphract CTF-1X (The Fury) must make a piloting skill check while moving from hex 4435 to hex 4436 (entering Depth 1 Water).
Needs 3 [4 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 9 : succeeds.


Firestarter FS9-H (Pirates) must make a piloting skill check (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 6 : succeeds.

Centurion CN9-A (The Fury) must make a piloting skill check while moving from hex 4737 to hex 4637 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 2 : falls.
Centurion CN9-A (The Fury) falls 0 level(s) into hex 4637
    Centurion CN9-A (The Fury) falls on its left side, suffering 2 damage.
        Centurion CN9-A (The Fury) takes 2 damage to HD.
            7 Armor remaining.
            Possible breach on HD. Roll is 11: Breach! Centurion CN9-A HD BREACHED
*** Centurion CN9-A (The Fury) DESTROYED by hull breach! ***
*** Centurion CN9-A (The Fury) Pilot Drowned! ***

        Pilot of Centurion CN9-A (The Fury) "Private Evonna Ferrand" is already dead, so no damage is dealt!

Pilot of Centurion CN9-A (The Fury) "Private Evonna Ferrand" must roll 4 to avoid damage; rolls 3 : fails.
        Pilot of Centurion CN9-A (The Fury) "Private Evonna Ferrand" is already dead, so no damage is dealt!

Rince Wind

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Re: The Crazy Hits Thread - Reborn!
« Reply #906 on: 09 January 2019, 09:56:45 »
Now THAT is how you use an LRM20:

Weapons fire for Archer ARC-2R (Mins Maulers)
    LRM 20 at Hermes II HER-2S (Draconis Combine); needs 9, rolls 9 : 12 missile(s) hit (using Left Side table).

        Hermes II HER-2S (Draconis Combine) takes 5 damage to HD.
            4 Armor remaining.

        Pilot of Hermes II HER-2S (Draconis Combine) "Junnosuke Stephanopoulos" takes 1 damage (2 total hits).
        Pilot of Hermes II HER-2S (Draconis Combine) "Junnosuke Stephanopoulos" needs a 5 to stay conscious.  Rolls 7 : successful!

        Hermes II HER-2S (Draconis Combine) takes 5 damage to HD.
            Armor destroyed.
             2 Internal Structure remaining.
            Critical hit on HD. Roll is 8; 1 location.
            CRITICAL HIT on Sensors.

        Pilot of Hermes II HER-2S (Draconis Combine) "Junnosuke Stephanopoulos" takes 1 damage (3 total hits).
        Pilot of Hermes II HER-2S (Draconis Combine) "Junnosuke Stephanopoulos" needs a 7 to stay conscious.  Rolls 3 : blacks out.

        Hermes II HER-2S (Draconis Combine) takes 2 damage to HD.
             SECTION DESTROYED.
*** Hermes II HER-2S (Draconis Combine) DESTROYED by damage! ***
       
    

Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #907 on: 12 January 2019, 23:38:57 »
Looks like it was something like this.
I wish i was good at using paint. 
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #908 on: 28 January 2019, 21:43:20 »
This is a case of the Lance Commander in the Orion not having specifically lovely day.
Code: [Select]
Weapon Attack Phase
-------------------

Weapons fire for Thunderbolt TDR-5S (The GM)
    Machine Gun at Orion ON1-K (Nate); needs 4, rolls 6 : hits  RA
        Orion ON1-K (Nate) takes 2 damage to RA.
             10 Internal Structure remaining.
            Critical hit on RA. Roll is 11; 2 locations.
            CRITICAL HIT on Upper Arm.
            CRITICAL HIT on Shoulder.


    Machine Gun at Orion ON1-K (Nate); needs 4, rolls 4 : hits  LT
        Orion ON1-K (Nate) takes 2 damage to LT.
            15 Armor remaining.


    Medium Laser at Orion ON1-K (Nate); needs 4, rolls 8 : hits  RL
        Orion ON1-K (Nate) takes 5 damage to RL.
             11 Internal Structure remaining.
            Critical hit on RL. Roll is 10; 2 locations.
            CRITICAL HIT on Foot.
            CRITICAL HIT on Hip.


    Medium Laser at Orion ON1-K (Nate); needs 4, rolls 6 : hits  RA
        Orion ON1-K (Nate) takes 5 damage to RA.
             5 Internal Structure remaining.
            Critical hit on RA. Roll is 2; no effect.


    Medium Laser at Orion ON1-K (Nate); needs 4, rolls 7 : hits  RA
        Orion ON1-K (Nate) takes 5 damage to RA.
             SECTION DESTROYED.
            Critical hit on RA. Roll is 9; 1 location.
            CRITICAL HIT on Lower Arm.


    SRM 2 at Orion ON1-K (Nate); needs 4, rolls 6 : 1 missile(s) hit.

        Orion ON1-K (Nate) takes 2 damage to CT.
            21 Armor remaining.


Weapons fire for Rifleman RFL-3N (The GM)
    AC/5 at Orion ON1-K (Nate); needs 7, rolls 9 : hits  CT
        Orion ON1-K (Nate) takes 5 damage to CT.
            16 Armor remaining.


    AC/5 at Orion ON1-K (Nate); needs 7, rolls 8 : hits  RL
        Orion ON1-K (Nate) takes 5 damage to RL.
             6 Internal Structure remaining.
            Critical hit on RL. Roll is 9; 1 location.
            CRITICAL HIT on Upper Leg.


    Medium Laser at Orion ON1-K (Nate); needs 4, rolls 9 : hits  RA
        Orion ON1-K (Nate) takes 5 damage to RA.
        5 damage transfers to RT.
        Orion ON1-K (Nate) takes 5 damage to RT.
            Armor destroyed.
             15 Internal Structure remaining.
            Critical hit on RT. Roll is 11; 2 locations.
            CRITICAL HIT on AC/10 Ammo (10).
            *** AC/10 Ammo EXPLODES!  100 DAMAGE! ***
                >Orion ON1-K (Nate) suffers catastrophic damage, but the autoeject system was engaged.
            
Orion ON1-K (Nate) must make a piloting skill check (landing in clear terrain).
            Needs 3 [4 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 9 : succeeds.
                    The pilot ejects safely!
        *** Orion ON1-K (Nate) DESTROYED by ejection! ***
                Orion ON1-K (Nate) takes 100 damage to RT.
                     SECTION DESTROYED.
                85 damage transfers to CT.
                    Critical hit on RT.         Roll is 8;         1 location.
                    CRITICAL HIT on +AC/10.
                Orion ON1-K (Nate) takes 85 damage to CT.
                     SECTION DESTROYED.
                Orion ON1-K (Nate) has taken 6 engine hits this phase.
                Checking for engine explosion on 10, roll is 4.
                Engine safety systems remain in place.
                    Critical hit on CT.         Roll is 7;         no effect.

        Pilot of Orion ON1-K (Nate) "Tristan Trinkl" has ejected, so no damage is dealt!

            Location has no more hittable critical slots.


    Medium Laser at Orion ON1-K (Nate); needs 4, rolls 4 : hits  CT
        Orion ON1-K (Nate) takes 5 damage to CT.
Weapons fire for JagerMech JM6-S (The GM)
    AC/5 at Orion ON1-K (Nate); needs 8, rolls 8 : hits  (using Left Side table) LA
        Orion ON1-K (Nate) takes 5 damage to LA.
        5 damage transfers to LT.
        Orion ON1-K (Nate) takes 5 damage to LT.
            10 Armor remaining.


    AC/2 at Orion ON1-K (Nate); needs 9, rolls 9 : hits  (using Left Side table) RL
        Orion ON1-K (Nate) takes 2 damage to RL.
             4 Internal Structure remaining.
            Critical hit on RL. Roll is 9; 1 location.
            CRITICAL HIT on Lower Leg.


    AC/5 at Orion ON1-K (Nate); needs 8, rolls 11 : hits  (using Left Side table) RT (critical)
        Orion ON1-K (Nate) takes 5 damage to RT (critical).
        5 damage transfers to CT (critical).
        Orion ON1-K (Nate) takes 5 damage to CT (critical).


    AC/2 at Orion ON1-K (Nate); needs 9, rolls 6 : misses


    Medium Laser at Orion ON1-K (Nate); needs 5, rolls 7 : hits  (using Left Side table) RT
        Orion ON1-K (Nate) takes 5 damage to RT.
        5 damage transfers to CT.
        Orion ON1-K (Nate) takes 5 damage to CT.


    Medium Laser at Orion ON1-K (Nate); needs 5, rolls 6 : hits  (using Left Side table) CT
        Orion ON1-K (Nate) takes 5 damage to CT.


Weapons fire for Orion ON1-K (Nate)
    Medium Laser at Thunderbolt TDR-5S (The GM); needs 5, rolls 5 : hits  CT
        Thunderbolt TDR-5S (The GM) takes 5 damage to CT.
             12 Internal Structure remaining.
            Critical hit on CT. Roll is 5; no effect.


    AC/10 at Thunderbolt TDR-5S (The GM); needs 5, rolls 7 : hits  LT
        Thunderbolt TDR-5S (The GM) takes 10 damage to LT.
            0 Armor remaining.
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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Drewbacca

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Re: The Crazy Hits Thread - Reborn!
« Reply #909 on: 24 February 2019, 15:04:34 »
Some dezgra surat spheroid decided to ignore Zell, so my Crossbows had to annihilate him.

Weapons fire for Crossbow C (Andrew)
    ATM 6 (HE ammo) at Ostwar OWR-3M (Princess1); needs 7, rolls 11 :  (ECM prevents bonus)4 high-explosive missile(s) hit.

        Ostwar OWR-3M (Princess1) takes 5 damage to LL.
            19 Armor remaining.

        Ostwar OWR-3M (Princess1) takes 5 damage to RA.
            12 Armor remaining.

        Ostwar OWR-3M (Princess1) takes 2 damage to LT.
            14 Armor remaining.


    ATM 6 (HE ammo) at Ostwar OWR-3M (Princess1); needs 7, rolls 11 :  (ECM prevents bonus)4 high-explosive missile(s) hit.

        Ostwar OWR-3M (Princess1) takes 5 damage to LL.
            14 Armor remaining.

        Ostwar OWR-3M (Princess1) takes 5 damage to HD.
            4 Armor remaining.

        Pilot of Ostwar OWR-3M (Princess1) "Carmo Godin" takes 1 damage (1 total hits).
        Pilot of Ostwar OWR-3M (Princess1) "Carmo Godin" needs a 3 to stay conscious.  Rolls 2 : blacks out.

        Ostwar OWR-3M (Princess1) takes 2 damage to RA.
            10 Armor remaining.


    Heavy Machine Gun at Ostwar OWR-3M (Princess1); needs 10, rolls 3 : misses

    Heavy Machine Gun at Ostwar OWR-3M (Princess1); needs 10, rolls 7 : misses

Weapons fire for Crossbow E (Andrew)
    AP Gauss Rifle at Ostwar OWR-3M (Princess1); needs 6, rolls 10 : hits  HD
        Ostwar OWR-3M (Princess1) takes 3 damage to HD.
            1 Armor remaining.

        Pilot of Ostwar OWR-3M (Princess1) "Carmo Godin" takes 1 damage (2 total hits).


    AP Gauss Rifle at Ostwar OWR-3M (Princess1); needs 6, rolls 9 : hits  LA
        Ostwar OWR-3M (Princess1) takes 3 damage to LA.
            17 Armor remaining.


    AP Gauss Rifle at Ostwar OWR-3M (Princess1); needs 6, rolls 7 : hits  LA
        Ostwar OWR-3M (Princess1) takes 3 damage to LA.
            14 Armor remaining.


    AP Gauss Rifle at Ostwar OWR-3M (Princess1); needs 6, rolls 3 : misses


    AP Gauss Rifle at Ostwar OWR-3M (Princess1); needs 6, rolls 9 : hits  RT
        Ostwar OWR-3M (Princess1) takes 3 damage to RT.
            19 Armor remaining.


    AP Gauss Rifle at Ostwar OWR-3M (Princess1); needs 6, rolls 6 : hits  RL
        Ostwar OWR-3M (Princess1) takes 3 damage to RL.
            18 Armor remaining.


    AP Gauss Rifle at Ostwar OWR-3M (Princess1); needs 6, rolls 4 : misses


    AP Gauss Rifle at Ostwar OWR-3M (Princess1); needs 6, rolls 2 : misses


    AP Gauss Rifle at Ostwar OWR-3M (Princess1); needs 6, rolls 8 : hits  RA
        Ostwar OWR-3M (Princess1) takes 3 damage to RA.
            7 Armor remaining.


    AP Gauss Rifle at Ostwar OWR-3M (Princess1); needs 6, rolls 5 : misses


    AP Gauss Rifle at Ostwar OWR-3M (Princess1); needs 6, rolls 10 : hits  RA
        Ostwar OWR-3M (Princess1) takes 3 damage to RA.
            4 Armor remaining.


    AP Gauss Rifle at Ostwar OWR-3M (Princess1); needs 6, rolls 6 : hits  RT
        Ostwar OWR-3M (Princess1) takes 3 damage to RT.
            16 Armor remaining.


    AP Gauss Rifle at Ostwar OWR-3M (Princess1); needs 6, rolls 9 : hits  HD
        Ostwar OWR-3M (Princess1) takes 3 damage to HD.
            Armor destroyed.
             1 Internal Structure remaining.
            Critical hit on HD. Roll is 5; no effect.

        Pilot of Ostwar OWR-3M (Princess1) "Carmo Godin" takes 1 damage (3 total hits).


    AP Gauss Rifle at Ostwar OWR-3M (Princess1); needs 6, rolls 7 : hits  RT
        Ostwar OWR-3M (Princess1) takes 3 damage to RT.
            13 Armor remaining.


    AP Gauss Rifle at Ostwar OWR-3M (Princess1); needs 6, rolls 7 : hits  CT
        Ostwar OWR-3M (Princess1) takes 3 damage to CT.
            24 Armor remaining.


    AP Gauss Rifle at Ostwar OWR-3M (Princess1); needs 6, rolls 6 : hits  HD
        Ostwar OWR-3M (Princess1) takes 3 damage to HD.
             SECTION DESTROYED.
*** Ostwar OWR-3M (Princess1) DESTROYED by damage! ***
            Critical hit on HD. Roll is 7; no effect.

        Pilot of Ostwar OWR-3M (Princess1) "Carmo Godin" is already dead, so no damage is dealt!


Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #910 on: 25 February 2019, 21:37:17 »
When things get crazy with physical Phase.
Code: [Select]

Physical Attack Phase
-------------------

Physical attacks for Grand Dragon DRG-1G (The GM)
    Kick (Left leg) at Awesome AWS-8Q (Sevastian); needs 5, rolls 11 : hits (using Kick table) RL
        Awesome AWS-8Q (Sevastian) takes 12 damage to RL.
            Armor destroyed.
             13 Internal Structure remaining.
            Critical hit on RL. Roll is 7; no effect.


Physical attacks for Firestarter FS9-M 'Mirage' (The GM)
    Kick (Left leg) at Awesome AWS-8Q (Sevastian); needs 5, rolls 9 : hits (using Rear Kick table) RL
        Awesome AWS-8Q (Sevastian) takes 7 damage to RL.
             6 Internal Structure remaining.
            Critical hit on RL. Roll is 6; no effect.


Physical attacks for Awesome AWS-8Q (Sevastian)
    Kick (Left leg) at Grand Dragon DRG-1G (The GM); needs 5, rolls 7 : hits (using Kick table) RL
        Grand Dragon DRG-1G (The GM) takes 16 damage to RL.
            Armor destroyed.
             11 Internal Structure remaining.
            Critical hit on RL. Roll is 12;LIMB BLOWN OFF Right Leg blown off.


Physical attacks for Grasshopper GHR-5H (Wrangler)
    Attempting death from above on Firestarter FS9-M 'Mirage' (The GM); needs 5, rolls 7 : hits.
        Defender takes 21 damage  (using Left Side Punch table).
        
Firestarter FS9-M 'Mirage' (The GM) takes hit at HD, but it is rerolled with edge.
        
Firestarter FS9-M 'Mirage' (The GM) has 0 edge remaining.
        Firestarter FS9-M 'Mirage' (The GM) takes 5 damage to CT.
            11 Armor remaining.
        Firestarter FS9-M 'Mirage' (The GM) takes 5 damage to LT.
            7 Armor remaining.
        Firestarter FS9-M 'Mirage' (The GM) takes 5 damage to HD.
            4 Armor remaining.

        Pilot of Firestarter FS9-M 'Mirage' (The GM) "Xian Kha'Tuum" takes 1 damage (1 total hits).
        Pilot of Firestarter FS9-M 'Mirage' (The GM) "Xian Kha'Tuum" needs a 3 to stay conscious.  Rolls 11 : successful!
        Firestarter FS9-M 'Mirage' (The GM) takes 5 damage to CT.
            6 Armor remaining.
        Firestarter FS9-M 'Mirage' (The GM) takes 1 damage to LA.
            6 Armor remaining.
    Firestarter FS9-M 'Mirage' (The GM) is displaced into hex 1706.
        Attacker takes 14 damage.
        Grasshopper GHR-5H (Wrangler) takes 5 damage to RL.
            Armor destroyed.
             12 Internal Structure remaining.
            Critical hit on RL. Roll is 9; 1 location.
            CRITICAL HIT on Foot.
        Grasshopper GHR-5H (Wrangler) takes 5 damage to LL.
            11 Armor remaining.
        Grasshopper GHR-5H (Wrangler) takes 4 damage to LL.
            7 Armor remaining.

    Grasshopper GHR-5H (Wrangler) is displaced into hex 1806.

Awesome AWS-8Q (Sevastian) must make 2 piloting skill roll(s) (was kicked; was kicked).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 0 (was kicked) + 0 (was kicked)); needs 5, rolls 3 : falls.
    Awesome AWS-8Q (Sevastian) falls on its right side, suffering 8 damage.
        Awesome AWS-8Q (Sevastian) takes 5 damage to LT.
            19 Armor remaining.
        Awesome AWS-8Q (Sevastian) takes 3 damage to RL.
             3 Internal Structure remaining.
            Critical hit on RL. Roll is 8; 1 location.
            CRITICAL HIT on Foot.

Pilot of Awesome AWS-8Q (Sevastian) "Sigismund Flater" must roll 5 to avoid damage; rolls 11 : succeeds.


Grasshopper GHR-5H (Wrangler) must make 2 piloting skill roll(s) (leg/foot actuator hit; executed death from above).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 1 (leg/foot actuator hit) + 4 (executed death from above)); needs 9, rolls 6 : falls.
    Grasshopper GHR-5H (Wrangler) falls on its left side, suffering 7 damage.
        Grasshopper GHR-5H (Wrangler) takes 5 damage to LA (critical).
            Armor destroyed.
             8 Internal Structure remaining.
            Critical hit on LA. Roll is 4; no effect.
            Critical hit on LA. Roll is 9; 1 location.
            CRITICAL HIT on Heat Sink.
        Grasshopper GHR-5H (Wrangler) takes 2 damage to LL.
            5 Armor remaining.

Pilot of Grasshopper GHR-5H (Wrangler) "Rodney "Roddy" Rodriguez" must roll 9 to avoid damage; rolls 7 : fails.
        Pilot of Grasshopper GHR-5H (Wrangler) "Rodney "Roddy" Rodriguez" takes 1 damage (1 total hits).
        Pilot of Grasshopper GHR-5H (Wrangler) "Rodney "Roddy" Rodriguez" needs a 3 to stay conscious.  Rolls 5 : successful!


Grand Dragon DRG-1G (The GM) must make 2 piloting skill roll(s) (leg destroyed; was kicked).
The base target is 7 [5 (Base piloting skill) + 2 (Right Leg Hip Actuator destroyed)].
    Roll #1, (leg destroyed); automatically fails.
    Grand Dragon DRG-1G (The GM) falls on its left side, suffering 6 damage.
        Grand Dragon DRG-1G (The GM) takes 5 damage to RL.
        5 damage transfers to RT.
        Grand Dragon DRG-1G (The GM) takes 5 damage to RT.
            11 Armor remaining.
        Grand Dragon DRG-1G (The GM) takes 1 damage to LL.
            17 Armor remaining.

Pilot of Grand Dragon DRG-1G (The GM) "Wendy Testeberger" must roll 12 to avoid damage; rolls 6 : fails.
        Pilot of Grand Dragon DRG-1G (The GM) "Wendy Testeberger" takes 1 damage (1 total hits).
        Pilot of Grand Dragon DRG-1G (The GM) "Wendy Testeberger" needs a 3 to stay conscious.  Rolls 5 : successful!


Firestarter FS9-M 'Mirage' (The GM) must make 2 piloting skill roll(s) (hit by death from above; 20+ damage).
The base target is 6 [6 (Base piloting skill)].
    Roll #1, (6 (Base piloting skill) + 2 (hit by death from above) + 1 (20+ damage)); needs 9, rolls 12 : succeeds.
    Roll #2, (6 (Base piloting skill) + 1 (20+ damage) + 2 (hit by death from above)); needs 9, rolls 9 : succeeds.

Heat Phase
-------------------
Awesome AWS-8Q (Sevastian) gains 12 heat, sinks 12 heat and is now at 0 heat.
Grasshopper GHR-5H (Wrangler) gains 3 heat, sinks 3 heat and is now at 0 heat.
Quickdraw QKD-4G (Sevastian) gains 0 heat, sinks 0 heat and is now at 0 heat.
Trebuchet TBT-5N (Lunaya) gains 13 heat, sinks 10 heat and is now at 3 heat.
Grand Dragon DRG-1G (The GM) gains 2 heat, sinks 12 heat and is now at 0 heat.
Firestarter FS9-M 'Mirage' (The GM) gains 5 heat, sinks 5 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------

Pilot of Quickdraw QKD-4G (Sevastian) "Mihoko Yokota" needs a 10 to wake up.  Rolls 9 : stays unconscious.
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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pfarland

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Re: The Crazy Hits Thread - Reborn!
« Reply #911 on: 09 March 2019, 00:00:55 »
Not so much a "Crazy Hit" but...

Quote
"Annie Pak has given birth to Annie Pak a baby girl!"
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Southernskies

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Re: The Crazy Hits Thread - Reborn!
« Reply #912 on: 17 March 2019, 07:32:30 »
Not so much a "Crazy Hit" but...
Definitely meets the 'crazy' definition. 
Single or married?
Random name file not corrupted?

Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #913 on: 18 March 2019, 20:38:58 »
Reasons why not to eject while on the ground, with Edge.

Code: [Select]
Movement Phase
-------------------

Gina Ramirez ejects from a Trebuchet TBT-5N #2 (The GM).
   
Trebuchet TBT-5N #2 (The GM) must make a piloting skill check (landing in light woods).
    Needs 11 [4 (ejecting) + 5 (Mech is prone) + 2 (landing in light woods)], rolls 4 : fails.

        Pilot of Trebuchet TBT-5N #2 (The GM) "Gina Ramirez" takes 3 damage (4 total hits).
        Pilot of Trebuchet TBT-5N #2 (The GM) "Gina Ramirez" needs a 5 to stay conscious.  Rolls 10 : successful!
        Pilot of Trebuchet TBT-5N #2 (The GM) "Gina Ramirez" needs a 7 to stay conscious.  Rolls 10 : successful!
        Pilot of Trebuchet TBT-5N #2 (The GM) "Gina Ramirez" needs a 10 to stay conscious.  Rolls 5 : blacks out.

Pilot of Trebuchet TBT-5N #2 (The GM) "Gina Ramirez" used edge for a reroll. 3 edge remaining.
        Pilot of Trebuchet TBT-5N #2 (The GM) "Gina Ramirez" needs a 10 to stay conscious.  Rolls 6 : blacks out.

Pilot of Trebuchet TBT-5N #2 (The GM) "Gina Ramirez" used edge for a reroll. 2 edge remaining.
        Pilot of Trebuchet TBT-5N #2 (The GM) "Gina Ramirez" needs a 10 to stay conscious.  Rolls 5 : blacks out.

Pilot of Trebuchet TBT-5N #2 (The GM) "Gina Ramirez" used edge for a reroll. 1 edge remaining.
        Pilot of Trebuchet TBT-5N #2 (The GM) "Gina Ramirez" needs a 10 to stay conscious.  Rolls 8 : blacks out.
            The pilot ejects safely!
*** Trebuchet TBT-5N #2 (The GM) DESTROYED by ejection! ***

Chantay Vincent ejects from a Orion ON1-K (Sigismund).
   
Orion ON1-K (Sigismund) must make a piloting skill check (landing in clear terrain).
    Needs 9 [6 (ejecting) + 5 (Mech is prone) - 2 (landing in clear terrain)], rolls 9 : succeeds.
            The pilot ejects safely!
*** Orion ON1-K (Sigismund) DESTROYED by ejection! ***

I think she been edged out....
« Last Edit: 17 May 2019, 13:49:08 by Wrangler »
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #914 on: 18 March 2019, 21:24:52 »
Meanwhile...later in this match....Atlas meet it's match.
However it's destruction on it's way out!
Code: [Select]

Weapons fire for Atlas AS7-D (The GM)
    SRM 6 at Grasshopper GHR-5H #2 (Wrangler); needs 10, rolls 5 : misses


    Medium Laser at Trebuchet TBT-5N (Lunaya); needs 9, rolls 12 : hits  (using Right Side table) CT
        Trebuchet TBT-5N (Lunaya) takes 5 damage to CT.
             8 Internal Structure remaining.
            Critical hit on CT. Roll is 7; no effect.


    Medium Laser at Trebuchet TBT-5N (Lunaya); needs 9, rolls 7 : misses


Weapons fire for Grasshopper GHR-5H #2 (Wrangler)
    Medium Laser at Atlas AS7-D (The GM); needs 8, rolls 7 : misses


    Medium Laser at Atlas AS7-D (The GM); needs 8, rolls 12 : hits  RA
        Atlas AS7-D (The GM) takes 5 damage to RA.
        5 damage transfers to RT.
        Atlas AS7-D (The GM) takes 5 damage to RT.
             SECTION DESTROYED.
        3 damage transfers to CT.
            Critical hit on RT. Roll is 10; 2 locations.
            CRITICAL HIT on AC/20 Ammo (2).
            *** AC/20 Ammo EXPLODES!  40 DAMAGE! ***
                >Atlas AS7-D (The GM) suffers catastrophic damage, but the autoeject system was engaged.
           
Atlas AS7-D (The GM) must make a piloting skill check (landing in clear terrain).
            Needs 3 [4 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 5 : succeeds.
                    The pilot ejects safely!
        *** Atlas AS7-D (The GM) DESTROYED by ejection! ***
                Atlas AS7-D (The GM) takes 40 damage to RT.
                40 damage transfers to CT.
                Atlas AS7-D (The GM) takes 40 damage to CT.
                     SECTION DESTROYED.
                Atlas AS7-D (The GM) has taken 6 engine hits this phase.
                Checking for engine explosion on 10, roll is 10.
                ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!

                Start Secondary Damage Report.
                Fire at 1110 was started due to an engine explosion!
                    Current game options do not allow fires.
                Hex 1209: terrain takes 30 damage.
                Hex 1210: terrain takes 30 damage.
                Hex 1108: terrain takes 15 damage.
                Hex 1309: terrain takes 15 damage.
                Hex 1310: terrain takes 15 damage.
                     Heavy Woods converted to Light Woods!
                Hex 1211: terrain takes 15 damage.
                Hex 1112: terrain takes 15 damage.
                Hex 1011: terrain takes 15 damage.
                Hex 0911: terrain takes 15 damage.
                Hex 0909: terrain takes 15 damage.
                Hex 1008: terrain takes 15 damage.
                Hex 1308: terrain takes 7 damage.
                Hex 1409: terrain takes 7 damage.
                Hex 0811: terrain takes 7 damage.
                Hex 0809: terrain takes 7 damage.
                Hex 0808: terrain takes 7 damage.
                Quickdraw QKD-4G (Wrangler) is hit for 15 damage!
                Quickdraw QKD-4G (Wrangler) takes 5 damage to RT (critical).
                    2 Armor remaining.
                    Critical hit on RT.         Roll is 6;         no effect.
                Quickdraw QKD-4G (Wrangler) takes 5 damage to RT.
                    Armor destroyed.
                     9 Internal Structure remaining.
                    Critical hit on RT.         Roll is 10;         2 locations.
                    CRITICAL HIT on Medium Laser (R).
                    CRITICAL HIT on Jump Jet.
                Quickdraw QKD-4G (Wrangler) takes 5 damage to RT.
                     4 Internal Structure remaining.
                    Critical hit on RT.         Roll is 7;         no effect.

                Trebuchet TBT-5N (Lunaya) is hit for 15 damage!
                Trebuchet TBT-5N (Lunaya) takes 5 damage to CT.
                     3 Internal Structure remaining.
                    Critical hit on CT.         Roll is 7;         no effect.
                Trebuchet TBT-5N (Lunaya) takes 5 damage to RT.
                    6 Armor remaining.
                Trebuchet TBT-5N (Lunaya) takes 5 damage to LL.
                    3 Armor remaining.

                Grasshopper GHR-5H #2 (Wrangler) is hit for 30 damage!
                Grasshopper GHR-5H #2 (Wrangler) takes 5 damage to RT.
                    6 Armor remaining.
                Grasshopper GHR-5H #2 (Wrangler) takes 5 damage to LT.
                    7 Armor remaining.
                Grasshopper GHR-5H #2 (Wrangler) takes 5 damage to RA.
                    15 Armor remaining.
                Grasshopper GHR-5H #2 (Wrangler) takes 5 damage to RL.
                    21 Armor remaining.
                Grasshopper GHR-5H #2 (Wrangler) takes 5 damage to HD.
                    2 Armor remaining.

                Pilot of Grasshopper GHR-5H #2 (Wrangler) "Rodney "Roddy" Rodriguez" takes 1 damage (2 total hits).
                Pilot of Grasshopper GHR-5H #2 (Wrangler) "Rodney "Roddy" Rodriguez" needs a 5 to stay conscious.  Rolls 7 : successful!
                Grasshopper GHR-5H #2 (Wrangler) takes 5 damage to LL.
                    Armor destroyed.
                     12 Internal Structure remaining.
                    Critical hit on LL.         Roll is 5;         no effect.


                End Secondary Damage Report.
                    Critical hit on CT.         Roll is 7;         no effect.

        Pilot of Atlas AS7-D (The GM) "Robert Safka" has ejected, so no damage is dealt!

            Location has no more hittable critical slots.
        Atlas AS7-D (The GM) takes 3 damage to CT.


    Medium Laser at Atlas AS7-D (The GM); needs 8, rolls 12 : hits  RL
        Atlas AS7-D (The GM) takes 5 damage to RL.
            Armor destroyed.
             20 Internal Structure remaining.
            Critical hit on RL. Roll is 11; 2 locations.
            CRITICAL HIT on Heat Sink.
            CRITICAL HIT on Foot.


    Medium Laser at Atlas AS7-D (The GM); needs 8, rolls 5 : misses


    Large Laser at Atlas AS7-D (The GM); needs 8, rolls 3 : misses


Weapons fire for Trebuchet TBT-5N (Lunaya)
    Medium Laser at Atlas AS7-D (The GM); needs 7, rolls 9 : hits  (using Left Side table) LL
        Atlas AS7-D (The GM) takes 5 damage to LL.
            23 Armor remaining.


    Medium Laser at Atlas AS7-D (The GM); needs 7, rolls 8 : hits  (using Left Side table) LA
        Atlas AS7-D (The GM) takes 5 damage to LA.
             SECTION DESTROYED.
        2 damage transfers to LT.
            Critical hit on LA. Roll is 2; no effect.
        Atlas AS7-D (The GM) takes 2 damage to LT.
            16 Armor remaining.


Weapons fire for Mercury MCY-98 (Lunaya)
    Medium Laser at Atlas AS7-D (The GM); needs 10, rolls 3 : misses


    Medium Laser at Atlas AS7-D (The GM); needs 10, rolls 7 : misses


Weapons fire for JagerMech JM6-A (The GM)
    AC/2 at Awesome AWS-8Q (Sigismund); needs 7, rolls 7 : hits  RL
        Awesome AWS-8Q (Sigismund) takes 2 damage to RL.
            27 Armor remaining.


    AC/2 at Awesome AWS-8Q (Sigismund); needs 7, rolls 6 : misses




Trebuchet TBT-5N (Lunaya) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds.

Grasshopper GHR-5H #2 (Wrangler) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 1 (20+ damage)); needs 5, rolls 9 : succeeds.

Grasshopper was still standing!
« Last Edit: 17 May 2019, 13:48:50 by Wrangler »
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
-Editor on Battletech Fanon Wiki

MoleMan

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Re: The Crazy Hits Thread - Reborn!
« Reply #915 on: 24 March 2019, 17:45:28 »
Not a crazy hit either, but I got swarmed by infantry at the start of the round, and when it came to my move I jumped into a 2 depth water as an experiment. Most effective method of de-infestation I've ever seen!

NickAragua

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Re: The Crazy Hits Thread - Reborn!
« Reply #916 on: 17 May 2019, 12:24:38 »
Pristine Katapult. *plink* BOOM

Quote
Weapons fire for Grasshopper GHR-5H (1st Octopus Overlords)
    Large Laser at Catapult CPLT-K2 (Draconis Combine Opfor Mech Garrison); needs 7, rolls 9 : hits  LL
        Catapult CPLT-K2 (Draconis Combine Opfor Mech Garrison) takes 8 damage to LL.
            12 Armor remaining.


    LRM 5 at Catapult CPLT-K2 (Draconis Combine Opfor Mech Garrison); needs 6, rolls 11 : 3 missile(s) hit.

        Catapult CPLT-K2 (Draconis Combine Opfor Mech Garrison) takes 3 damage to CT (critical).
            21 Armor remaining.
            Critical hit on CT. Roll is 12; 3 locations.
            CRITICAL HIT on Machine Gun Ammo (200).
            *** Machine Gun Ammo EXPLODES!  400 DAMAGE! ***
                >Catapult CPLT-K2 (Draconis Combine Opfor Mech Garrison) suffers catastrophic damage, but the autoeject system was engaged.
            
Catapult CPLT-K2 (Draconis Combine Opfor Mech Garrison) must make a piloting skill check (landing in clear terrain).
            Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 7 : succeeds.
                    The pilot ejects safely!
        *** Catapult CPLT-K2 (Draconis Combine Opfor Mech Garrison) DESTROYED by ejection! ***
                Catapult CPLT-K2 (Draconis Combine Opfor Mech Garrison) takes 400 damage to CT.
                     SECTION DESTROYED.
                    Critical hit on CT.         Roll is 5;         no effect.

        Pilot of Catapult CPLT-K2 (Draconis Combine Opfor Mech Garrison) "Tomoe Ishikawa" has ejected, so no damage is dealt!

            Location has no more hittable critical slots.

Easy

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Re: The Crazy Hits Thread - Reborn!
« Reply #917 on: 17 May 2019, 13:27:29 »
cleanup
« Last Edit: 29 May 2019, 13:40:15 by Easy »

Sir Chaos

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Re: The Crazy Hits Thread - Reborn!
« Reply #918 on: 17 May 2019, 14:10:11 »
Not a crazy hit either, but I got swarmed by infantry at the start of the round, and when it came to my move I jumped into a 2 depth water as an experiment. Most effective method of de-infestation I've ever seen!

A while ago, playing against Princess, the bot´s infantry swarmed a ´Mech of mine that was prone... only for several other infantry platoons in the vicinity to also target that ´Mech. The ´Mech didn´t look very good afterwards, but the swarming infantry was gone.
"Artillery adds dignity to what would otherwise be a vulgar brawl."
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NickAragua

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Re: The Crazy Hits Thread - Reborn!
« Reply #919 on: 31 May 2019, 12:06:48 »
The poor guy is never going to live this down.

Quote
Sentinel STN-3K (Draconis Combine Primary Opfor) must make 1 piloting skill roll(s) (missed a kick).
The base target is 7 [7 (Base piloting skill)].
    Roll #1, (7 (Base piloting skill) + 0 (missed a kick)); needs 7, rolls 5 : falls.
    Sentinel STN-3K (Draconis Combine Primary Opfor) falls on its left side, suffering 4 damage.
        Sentinel STN-3K (Draconis Combine Primary Opfor) takes 4 damage to CT (critical).
            8 Armor remaining.
            Critical hit on CT. Roll is 12; 3 locations.
            CRITICAL HIT on Standard Gyro.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.

Rince Wind

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Re: The Crazy Hits Thread - Reborn!
« Reply #920 on: 01 June 2019, 09:34:01 »
He, I just lost a Javelin that missed a kick and fell on its back. But at least the pilot had the decency to try and make it look like an ammo explosion...

Battleclad

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Re: The Crazy Hits Thread - Reborn!
« Reply #921 on: 01 June 2019, 22:55:28 »
Things got a little MAD...

Code: [Select]
Weapons fire for Manticore Heavy Tank (Standard) (Rim Collection (Reinforcements))
    PPC at Wolverine WVR-6R (Threshold Strikers); needs 10, rolls 3 : misses

    SRM 6 at Wolverine WVR-6R (Threshold Strikers); needs 7, rolls 8 : 4 missile(s) hit (w/ +1 bonus).

        Wolverine WVR-6R (Threshold Strikers) takes 2 damage to RL.
            14 Armor remaining.

        Wolverine WVR-6R (Threshold Strikers) takes 2 damage to CT.
            16 Armor remaining.

        Wolverine WVR-6R (Threshold Strikers) takes 2 damage to RA (critical).
            9 Armor remaining.
            Critical hit on RA. Roll is 11; 2 locations.
            CRITICAL HIT on Lower Arm.
            CRITICAL HIT on AC/5 Ammo (14).
            *** AC/5 Ammo EXPLODES!  70 DAMAGE! ***
                >Wolverine WVR-6R (Threshold Strikers) suffers catastrophic damage, but the autoeject system was engaged.
           
Wolverine WVR-6R (Threshold Strikers) must make a piloting skill check (landing in clear terrain).
            Needs 3 [4 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 8 : succeeds.
                    The pilot ejects safely!
        *** Wolverine WVR-6R (Threshold Strikers) DESTROYED by ejection! ***
                Wolverine WVR-6R (Threshold Strikers) takes 70 damage to RA.
                     SECTION DESTROYED.
                61 damage transfers to RT.
                    Critical hit on RA.         Roll is (7+4) = 11;         2 locations.
                    CRITICAL HIT on +AC/5.
                    CRITICAL HIT on Upper Arm.
                Wolverine WVR-6R (Threshold Strikers) takes 61 damage to RT.
                     SECTION DESTROYED.
                48 damage transfers to CT.
                    Critical hit on RT.         Roll is (7+4) = 11;         2 locations.
                    CRITICAL HIT on Heat Sink.
                    Location has no more hittable critical slots.
                Wolverine WVR-6R (Threshold Strikers) takes 48 damage to CT.
                     SECTION DESTROYED.
                Wolverine WVR-6R (Threshold Strikers) has taken 6 engine hits this phase.
                Checking for engine explosion on 10, roll is 7.
                Engine safety systems remain in place.
                    Critical hit on CT.         Roll is (9+4) = 13;         3 locations.
                    CRITICAL HIT on Engine.
                    CRITICAL HIT on Standard Gyro.
                    CRITICAL HIT on Engine.

                Ammo explosion damages nearby units.

                Start Secondary Damage Report.
                Hex 0607: terrain takes 7 damage.
                Manticore Heavy Tank (Standard) (Rim Collection (Reinforcements)) is hit for 3 damage!
                Manticore Heavy Tank (Standard) (Rim Collection (Reinforcements)) takes 3 damage to RS.
                    30 Armor remaining.

                End Secondary Damage Report.

        Pilot of Wolverine WVR-6R (Threshold Strikers) "Candidate Sophie Dempsey" has ejected, so no damage is dealt!

        Wolverine WVR-6R (Threshold Strikers) takes 2 damage to HD.
            6 Armor remaining.

        Pilot of Wolverine WVR-6R (Threshold Strikers) "Candidate Sophie Dempsey" has ejected, so no damage is dealt!
     
Weapons fire for Wolverine WVR-6R (Threshold Strikers)
    AC/5 at Manticore Heavy Tank (Standard) (Rim Collection (Reinforcements)); needs 8, rolls 2 : misses

    SRM 6 at Manticore Heavy Tank (Standard) (Rim Collection (Reinforcements)); needs 5, rolls 6 : 5 missile(s) hit (using Rear table) (w/ +1 bonus).

        Manticore Heavy Tank (Standard) (Rim Collection (Reinforcements)) takes 2 damage to RR.
            7 Armor remaining.

        Manticore Heavy Tank (Standard) (Rim Collection (Reinforcements)) takes 2 damage to RR.
            5 Armor remaining.

        Manticore Heavy Tank (Standard) (Rim Collection (Reinforcements)) takes 2 damage to RS.
            28 Armor remaining.

        Manticore Heavy Tank (Standard) (Rim Collection (Reinforcements)) takes 2 damage to RR.
            3 Armor remaining.
            Critical hit on RR. Roll is 5; no effect.

        Manticore Heavy Tank (Standard) (Rim Collection (Reinforcements)) takes 2 damage to RR.
            1 Armor remaining.

    Medium Laser at Manticore Heavy Tank (Standard) (Rim Collection (Reinforcements)); needs 5, rolls 9 :  - Direct Blow - hits  (using Rear table) RR
        Manticore Heavy Tank (Standard) (Rim Collection (Reinforcements)) takes 7 damage to RR.
            Armor destroyed.
             SECTION DESTROYED.
*** Manticore Heavy Tank (Standard) (Rim Collection (Reinforcements)) DESTROYED by damage! ***
            Critical hit on RR. Roll is (8+1) = 9; Engine destroyed.  Immobile.
« Last Edit: 01 June 2019, 22:57:43 by Battleclad »

Rince Wind

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Re: The Crazy Hits Thread - Reborn!
« Reply #922 on: 03 June 2019, 12:10:09 »
Shouldn't have failed the sideslip...



Physical attacks for Lineholder KW2-LHW (Artemis' Hunters)
    Kick (Left leg) at Warrior Attack Helicopter H-7C (Word of Blake); needs 8, rolls 10 : hits (using Rear table) LS
        Warrior Attack Helicopter H-7C (Word of Blake) takes 11 damage to LS.
            Armor destroyed.
             SECTION DESTROYED.
*** Warrior Attack Helicopter H-7C (Word of Blake) DESTROYED by damage! ***
            Critical hit on LS. Roll is 2; no effect.
 Rotor blown off!
Warrior Attack Helicopter H-7C (Word of Blake) has lost its movement and crashes.  However, it's already on the ground, so no harm done.

Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #923 on: 04 June 2019, 06:01:10 »
Failed to go up couple half dozen levels! That's almost a meme!
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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MoleMan

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Re: The Crazy Hits Thread - Reborn!
« Reply #924 on: 17 June 2019, 05:27:16 »
In mekhq, i feel like my edge points never decrease when I use them, does anyone else have this problem?

BairdEC

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Re: The Crazy Hits Thread - Reborn!
« Reply #925 on: 17 June 2019, 18:18:19 »
Do you mean when edge is used on a mission?  It should regenerate after the mission is complete.  I think the techs' and admins' edge regenerates daily.

MoleMan

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Re: The Crazy Hits Thread - Reborn!
« Reply #926 on: 30 June 2019, 17:20:48 »
Oh ok, seems I misunderstood what edge was, I thought when a pilot used it on a mission it was completely used up, burnt in effect, like a get out of jail free card, didn't realize they regenerated

Rince Wind

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Re: The Crazy Hits Thread - Reborn!
« Reply #927 on: 08 July 2019, 19:44:28 »
Well damn!

Quote
Lightning LTN-G15 (Artemis' Hunters) must make 1 control roll(s) (6 damage +0).
The base target is 6 [4 (Base piloting skill) + 1 (Avionics Damage) + 2 (Atmospheric operations) - 1 (fighter/small craft) + 0 (6 damage +0)].
    Roll #1, (6 damage +0); needs 6, rolls 4 : out of control
 *Lightning LTN-G15 (Artemis' Hunters) loses 6 elevation*    
Lightning LTN-G15 (Artemis' Hunters) crashes, suffering 180 damage!


...
long damage report
...


Ok, it is not all bad!

Quote
Cronus CNS-3M (Magistracy of Canopus Force #2) must roll a 2 or lower to avoid 90 damage, rolls a 3: hit by crash!
        Cronus CNS-3M (Magistracy of Canopus Force #2) takes 5 damage to LT.
            3 Armor remaining.
        Cronus CNS-3M (Magistracy of Canopus Force #2) takes 5 damage to RA.
            11 Armor remaining.
        Cronus CNS-3M (Magistracy of Canopus Force #2) takes 5 damage to HD.
            4 Armor remaining.

        Pilot of Cronus CNS-3M (Magistracy of Canopus Force #2) "Naoise Melliyal" takes 1 damage (1 total hits).
        Pilot of Cronus CNS-3M (Magistracy of Canopus Force #2) "Naoise Melliyal" needs a 3 to stay conscious.  Rolls 3 : successful!
        Cronus CNS-3M (Magistracy of Canopus Force #2) takes 5 damage to RT.
            11 Armor remaining.
        Cronus CNS-3M (Magistracy of Canopus Force #2) takes 5 damage to RA.
            6 Armor remaining.
        Cronus CNS-3M (Magistracy of Canopus Force #2) takes 5 damage to HD.
            Armor destroyed.
             2 Internal Structure remaining.
            Critical hit on HD. Roll is 12;HEAD BLOWN OFF Head blown off.

*** Cronus CNS-3M (Magistracy of Canopus Force #2) DESTROYED by pilot death! ***

...
long damage report
...


And it even has 1 point of structure left on the CT!

MoleMan

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Re: The Crazy Hits Thread - Reborn!
« Reply #928 on: 11 July 2019, 08:47:12 »
Oh wow, that's a delightful chain of events

Rince Wind

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Re: The Crazy Hits Thread - Reborn!
« Reply #929 on: 14 July 2019, 09:23:28 »
And I should have remembered the lesson - my Archer just decapited itself bei shooting down an ASF directly above.  :bang: