Everyone, thank you for the opportunity to join up here. As a total newcomer, I've been scanning through through the forum topics, and this one was the first to wholeheartedly catch my eye and attention.
When I first got into BattleTech the table-top game, in summer '87, I had (and still do, really) a tremendously negative approach toward mercenaries, and that attitude carried over into this game. My personal opinion is that mercenaries, as a growth profession, thrive in two main circumstances: the first, during the time of a nation-state's formation, when there is not the financial capital, infrastructure, material capital resources (e.g., weapons manufacturing) or raw population numbers to sustain a prolonged conflict. Thus, mercenaries are hired to fill in the empty military spots, and told that, as payment, they can pretty much take as much booty as they want and perhaps even earn a permanent property reward at the (hopefully successful) conclusion.
The second is during a nation-state's decline: bureaucracy, by this time, has become so overloaded with career-builders, incompetents, me-me-me cyclops and sociopathic back-stabbers (see the end of the Roman Republic as an example) that mercenaries are hired to do the things that the nation-state's regular military are not, by national and military law, allowed to do. This so that the national-cannibal types listed above can score some kind of quick "victory" that they can crow about to the citizenry (who are often so consumed with self-satisfaction or a daily battle for sustenance and survival that they simply don't care how such things are achieved) without criticism, and perhaps plant the seeds and traps that will lead to crippling rivals/competitors/targets of opportunity. A perfect example of this were the (fill in expletive here) Blackwater operatives in Iraq back in '04: they couldn't be charged with breaking U.S. criminal law in another country; yet at the same time, as U.S. operatives, they were immune to prosecution under any other country's laws.
Apologies for going into such depths with that, but my point being that the Inner Sphere in 3025 is well into the second-example phase - and it was this consideration that led to a change of opinion on the whole mercenaries-as-story concept. No, I don't think that a thriving mercenary economy is a healthy thing in real life, but it can definitely lead to some great game-playing scenarios, especially in a 3025 BattleTech world. As we move slowly out of our current keep-it-virtual communication norm, I'm looking forward to starting up a table-top tactical/RPG game where the guys can have a trio of characters each, be they MechWarriors, Techs or Scouts, assigned to different companies in a battalion-sized mercenary unit in the Aurigan Coalition, 3025. I'm really looking forward to going through these forums and picking up points and material that will help to fill things out as we move forward.
Again, all greetings to the population here, and looking forward to being in contact soon.