The WoB Lightray, I haven't messed with this machine much but my interest was spiked by its use in a recent game.
I'm particularly curious about some of the pros/cons of its different variants...
I quite like the 'Mech. It's very similar to
Wraith, but it lacks Jump Jets, so it's not as good. However, the protection is better, that's true.
I don't like the first model
LGH-4Y, since SRM ammo is less than ideal thing on otherwise all-energy 'Mech. You can load some alternative loads such as Inferno or Acid missiles. Yes, you may hit with one or two missiles, but I doubt it would be worth it.
LGH-4W is pretty good. It lost those SRM-2 racks, but it gained Targeting Computer; I would call it a good trade-off.
LGH-5W is a refit analogic to TR2. Simple swap of Large Pulse laser for ER PPC. The 'Mech gained range, but there may be some heat problems ...
Especially important is the fact that this is not a
Wraith, it can't jump away to cool down ...
LGH-6W lost the TC, but it gained C
3I computer. C
3 is effective when it works, so it makes sense for Blakists, but if we consider how many 'Mechs and vehicles with ECM emerged in the latter half of Jihad ...
LGH-7W is a return to LGH-4Y in a way. Snubbie was probably an attempt to find some compromise between the original LPL and ER PPC and missile armament is back again.
Lightrays are good 'Mechs, should I choose one, I would take LGH-4W. I don't like missiles here, and ER PPC may run too hot sometimes. I don't like C
3 networks too much too. Or, in case no old LGH-4W is available, LGH-7W.