I was going through some old designs and found part of some of my old work on Streak LRMs for the Inner Sphere. I wanted to finish and ship it for another project, but I figured it had to be well-worn territory by now and I should look at and credit some of that work. However, it's difficult to find posts on Inner Sphere Streak LRMs through search engines because that specific grouping of words isn't very unique.
Izzy193's work last year was helpful:
https://bg.battletech.com/forums/index.php?topic=81820.0, but I couldn't find much else.
I only had a Streak LRM 15 (IS) that weighed 11 tons, but had the same heat and crits as its non-streak counterpart.
Assumptions:
-They should operate as well or worse as their Clan counterparts.
-They should be less efficient than their Clan counterparts.
-The relationships between Clan/IS missiles and Streak/non-streak system should be included.
-Larger missile racks should be more efficient than lighter racks. This is a personal one. There are some niche advantages of larger non-streak LRM racks over banked smaller ones, but those diminish when adding Streak abilities.
The derived ISS LRMs:
Name Heat Min Range SR MR LR Ammo/ton Tons Crits
ISS LRM 5 2 6 7 14 21 24 4.0 1
ISS LRM 10 4 6 7 14 21 12 7.5 2
ISS LRM 15 5 6 7 14 21 8 11.0 3
ISS LRM 20 6 6 7 14 21 6 14.5 5
- The ISS LRM 5 is just a better AC/5 and LAC 5 and probably LAC/2 and LPPC as well. LPPC has the longevity, LAC/2 has ammo, and the generic/light ACs can use precision ammunitions, but if you're just looking for consistent damage at range, it's your guy.
- The ISS LRM 10 is very competitive with a PPC. Half the heat, same total damage, but a better range. The PPC has longevity and damage focus, which aren't too shabby. The LB 5-X can still rip off more clusters at a -1 to-hit. It was never very good, but it's not the ISS LRM 10 putting it into the dustbin of history.
- The ISS LRM 15 is putting more damage on target than I'd like, but it's competing with weapons that actually focus damage, like the AC/10 or the UAC/10 or the Heavy PPC. The comparison between PPCs and ACs from the first two parts still apply.
- Most of the weapon systems the ISS LRM 20 are competing with have more focused damage or far more clusters of damage.
Ultimately, I think giving streak abilities this kind of range is very strong. Strong enough, in my humble opinion, that it outweighs a lot of factors. Cluster weapons like the LB 10-X and Silver Bullet Gauss certainly have a place, but one round of good clusters has to compete with being able to take the shot every turn--even on 12's--and hitting on the to-hit curve every time and paying no cost for a miss. I feel like that's a lot more clusters over time, with only a little bit of moderation by AMS and Angel ECM.
I'd rather pare the functioning back, and I'd do it by letting the more-common Guardian ECM cancel the streak abilities of the system.
Anyway, I posted this in the hopes that I get some of the ways other players have implemented this in the past few years.