And we're back, with what will be the last official post in my A Call To War adventure!
Lets' remind ourselves of where I left off last week (slightly later than the previous last picture). THis week we had a public holiday in my state, so I was able to start on Friday, which was a nice change.
Centre back, we have the Striker (Cavalry) lance. They've been bronzed and gilded, and are waiting to have their gunmetal details added. In front of them are the four Demolishers for the Assault Vehicle aug lance (not technically part of my ACTW force), which are one step further along having been metalled, and now awaiting cleanup & inking. To the left are a pair of reposed plastics - Cyclops, which will be forming part of the Assault Vee aug lance, and Awesome, which is destined for Battalion Command aug lance. TO the right ... well, I needed two vees for the Battalion Command aug lance. Imagine my suprise to discover the Capellans have access to Morningstars! So in the interest of ridiculously high BI scores, I've decided to go with one dual-C3M and one LL version. (Hey, they're both Morningstars ...)
Here's the Cavalry lance based, waiting for inking.
And here they are, inked. The difference is subtle - I'm using 50/50 brown ink & water - but it adds definition to the panelling, and does shade the metallics just a little. Just for fun, here are the Demolishers following their ink encounter:
And here's where I was after a couple of hours on Friday:
As well as the just-based Cavalry aug lance & the Demolishers, you've also got the Fa Shih squads for the 'Mech assault aug lance, the two Morningstars bronzed, the Partisans for the Fire Support vehicle aug lance, and the final 'Mech for the vehicular Assault Aug lance. Needing another Juggernaut, the MUL showed that the stock Sirocco would fit the bill. I had an old one in a disappointing Free Worlds Legionnaire 'do, so one quick strip later it gets sold to the Capellans ...
Saturday - time to varnish! The Cavalry aug Lance and vehicular Assault aug lance are ready for exposure on my patented varnishing array. Note the heavy & tall metal minis go on the inside, the low heavy, or plastic tall, on the outside. All held in place with blutak. And after decalling, and another layer of matt varnish, here we are!
Beauty shots of the individual 'Mechs are available on request, but I think I'm pushing it enough here ;)
And here they are my whole A Call to War force. From left to right,
Recon aug lance, Cavalry aug lance, and Pursuit aug lance
Now I should probably stop there, as I've achieved the goal set out at the beginning. I'd also like to share some things I felt I learned, or whose importance was re-inforced, during the exercise.
1) Before engaging in a big unit build, do proof-of-concepts to see what works, what doesn't work, and whether you feel you can do it reproducably. The Javelin & Clint I showed up at the beginning never made it into the unit, but their contribution was essential in the outcome.
2) Make sure you have enough of the key paints, or can buy more of the same. I've only run out of paint once in the middle of a build; I couldn't source the same paint, and had to blend a mix up myself. It's avoidable pain.
3) Get into your rythm. I find having several things on the go, with several minis at different stages, works really well for me. I can prime some, then base coat others, then drybrush a third lot, then go back and base the first lot, and so on ... particularly in the later stages where you're only applying thin coatings to small areas, you only need to give them 10-15 minutes and you can go ahead with the next operation on that mini, typically on a different part of it.
4) Being able to hold & rotate the mini without touching it is also really important. Some people secure their minis to bottletops & the like; I find that the hex base works for me. For vehicles, I've evolved my clothspeg holders as show. Blutak
is your friend ;)
5) Well lit work areas are important. Using acrylics reduces the need for excellent ventilation, but it's still recommended.
6) Having a child-, pet-, spouse-proof working area is a great boon :)
If anyone has any questions, please feel free to ask them.
You didn't seriously think I was stopping there, did you? ;D
After all, the ACTW force is a detachment from a full augumented battalion. And I just completed the vehicular Assault Lance.
(The original aug battalion consists of:
- Battalion command lance MMMMVV
- Assault company - 'Mech lance MMMMBBBB and vehicular lance VVVVMM
- Battle company - battle lance MMMMVV and fire support lance VVVVMM
- Pursuit company - MMMMVV (done) and VVVVBBBB (done)
- Recon company - MMMMVV (done) and VVVVMM)
And here they are!
In closeup:
Interestingly it's the AC-20 Demolishers, combined with the 'Mechs, which generate the number of Juggernauts required - the Gauss Demolishers count as snipers. The Cyclops is nicknamed Balor (he of the 'dreadful eye') in a nod to the Confederation's Celtic heritage ( :D ) and the Sirocco is nicknamed Claymore ("Why did they call it 'Claymore'??" Tech points to label on the Sirocco's front: "Face towards enemy"). The main battle line is the 'Mechs and Gauss Demolishers, with the standards just waiting for someone foolish enough to try flanking ... Again individual pics available if anyone's interested.
And to finish off, the lot on a map ...
Expect more, as I continue charging down towards the complete battalion.
Cheers,
W.