BattleTech - The Board Game of Armored Combat
BattleTech Player Boards => Fan Designs and Rules => Aerospace => Topic started by: Easy on 03 October 2017, 21:49:57
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cleanup
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Stinger STG-G3
IS experimental
30 tons
BV: 864
Cost: 2,239,641 C-bills
Movement: 6/9/6
AirMech: 2/3/18/27
Fighter: 6/9
Engine: 180
Heat Sinks: 10
Gyro: Standard Gyro
Internal: 51
Armor: 80/105
Internal Armor
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Center Torso 10 12
Center Torso (rear) 3
Right Torso 7 9
Right Torso (rear) 2
Left Torso 7 9
Left Torso (rear) 2
Right Arm 5 7
Left Arm 5 7
Right Leg 7 10
Left Leg 7 10
Weapon Loc Heat
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Medium Laser LA 3
Medium Laser RA 3
Equipment Loc
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Bomb Bay LT
Bomb Bay RT
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cleanup
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Djinn DJN-3W
IS TW non-box set
55 tons
BV: 2,534
Cost: 7,362,449 C-bills
Movement: 4/6/6
AirMech: 2/3/18/27
Fighter: 6/9
Engine: 220
Heat Sinks: 10 [20]
Gyro: Standard Gyro
Internal: 91
Armor: 168/185
Internal Armor
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Center Torso 18 25
Center Torso (rear) 8
Right Torso 13 19
Right Torso (rear) 5
Left Torso 13 19
Left Torso (rear) 5
Right Arm 9 16
Left Arm 9 16
Right Leg 13 23
Left Leg 13 23
Weapon Loc Heat
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Light PPC RA 5
Light PPC LA 5
ER Medium Laser LT 5
ER Medium Laser RT 5
Medium Laser LT 3
Medium Laser RT 3
ER Small Laser LT 2
ER Small Laser RT 2
Equipment Loc
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Triple Strength Myomer LA
Triple Strength Myomer LA
Triple Strength Myomer LA
Triple Strength Myomer RA
Triple Strength Myomer RA
Triple Strength Myomer RA
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And just because.
Avenger TBF-2W
IS experimental
55 tons
BV: 1,649
Cost: 5,016,008 C-bills
Movement: 5/8/5
AirMech: 2/3/15/23
Fighter: 5/8
Engine: 275
Heat Sinks: 10 [20]
Gyro: Standard Gyro
Internal: 91
Armor: 136/185
Internal Armor
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Center Torso 18 20
Center Torso (rear) 6
Right Torso 13 15
Right Torso (rear) 4
Left Torso 13 15
Left Torso (rear) 4
Right Arm 9 13
Left Arm 9 13
Right Leg 13 19
Left Leg 13 19
Weapon Loc Heat
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Small Pulse Laser LL 2
Small Pulse Laser RL 2
ER Medium Laser LA 5
ER Medium Laser RA 5
ER Medium Laser LT 5
Equipment Loc
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Bomb Bay RT
Bomb Bay RT
Bomb Bay RT
Bomb Bay RT
Bomb Bay RT
Bomb Bay RT
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cleanup
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The Mara was created by the Word of Blake for use by Manei Domini Phantoms focused on aerospace operations.
Cheap, Fast and filled to the brim with one time use ordinance (usually Arrow variants such as the Anti Air or Anti ship missiles)
The Mara is built for Short duration engagement utilizing its speed to get in and out safety even though the 9.5 tones of armor provide some protection. The LAM is used almost exclusively in flight mode for intercept or strike missions. The mech form is instead being used to allow quicker turn around times as the Mara can literally pick up ordinance and insert it into its own ordinance bays and connect its own refueling clamp.
That being said the speed combined with the flexibility allowed by the bombays and hands, have occasionally been used for more varying missions. Examples include retrieval missions in airmech mode with bays full of fuel, or the desperate defense of their underground production facility, using rocketlaunchers in the torsos together with handheld weapons.
Mara S-MR-3LAM
IS experimental
55 tons
Cost: 6,851,206 C-bills
Movement: 5/8/8
(prototype improved jump jets)
Fighter: 8/12
Engine: 275
Heat Sinks: 10 [20]
Cockpit: Small Cockpit
Gyro: Standard Gyro
Internal: 91 (Composite)
Armor: 152/185
Internal Armor
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Center Torso 18 21
Center Torso (rear) 10
Right Torso 13 16
Right Torso (rear) 10
Left Torso 13 16
Left Torso (rear) 10
Right Arm 9 10
Left Arm 9 10
Right Leg 13 20
Left Leg 13 20
Equipment Loc
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Composite None
Bomb Bay RT
Bomb Bay RT
Bomb Bay RT
Bomb Bay RT
Bomb Bay RT
Bomb Bay RT
Bomb Bay LT
Bomb Bay LT
Bomb Bay LT
Bomb Bay LT
Bomb Bay LT
Bomb Bay LT
Fuel tank CT
Prototype IJJ RT
Prototype IJJ RT
Prototype IJJ RT
Prototype IJJ RT
Prototype IJJ LT
Prototype IJJ LT
Prototype IJJ LT
Prototype IJJ LT
Case RT
Case LT
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cleanup
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cleanup
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+2 for the Recon Camera and RSD... both are perfect additions to any LAM, and should have been on the originals (if only the equipment existed back then...).
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This is my Spider Wasp LAM. Don't feel like posting the one with the armored components right now. Anyway, I designed this to hunt down those pesky light drone 'Mechs by outspeeding them and surrounding them in ECM bubbles to break LOS to the controlling unit. No BV or cost done, sorry.
SPW-1 Spider Wasp (30 tons)
IS (Composite) 1.5
LAM Conversion Gear 3
Engine 150 5.5
Walk 5 (2/3)
Run 8
Jump 8
Air Cruise 24
Air Max 36
Safe Thrust 8
Max Thrust 12
Gyro 2
Cockpit (Small) 2
Fuel 160
SI 10
Armor 64 4
Head 3 8
Center T 10 9
R 3
R/L Torso 7 8
R 2
Arms 5 5
Legs 7 7
Weapons and Ammo Loc Cri Mass
ER Md. Laser RA 1 1
Angel ECM LT 2 2
Fuel Tank CT 1 1
Imp. Jump Jet RL 2 1
Imp. Jump Jet LL 2 2
3 Imp. Jump Jets RT 6 3
3 Imp. Jump Jets LT 6 3
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cleanup
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Intrigued by your HK3, and Agreeing with Daryk, I made a couple versions of possible Star League "Recon Hawks" from the original HK1 and HK2.
PHX-RH1 - Removed 2 HK1 DHS for AP and ECM, 2 LT Medium Lasers for the Recon Camera and Sensor Dispenser.
Phoenix Hawk LAM PHX-RH1
Mass: 50 tons
Chassis: Standard LAM
Power Plant: 250 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
Jump Capacity: 150 meters
Armor: Standard
Armament:
2 Medium Laser
1 ER Large Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2692
Tech Rating/Availability: E/E-F(F*)-F-F
Cost: 5,944,625 C-bills
Type: Phoenix Hawk LAM
Technology Base: Inner Sphere (Experimental)
Tonnage: 50
Battle Value: 1,780
Equipment Mass
Internal Structure 5
LAM Conversion Equipment 5.0
Engine 250 Fusion 12.5
Walking MP: 5
Running MP: 8
Jumping MP: 5
AirMech Cruising MP: 15
AirMech Flanking MP: 23
Safe Thrust: 5
Max Thrust: 8
Double Heat Sink 10 [20] 0
Gyro 3
Cockpit 3
Armor Factor 128 8
Internal Armor
Structure Value
Head 3 6
Center Torso 16 23
Center Torso (rear) 5
R/L Torso 12 18
R/L Torso (rear) 4
R/L Arm 8 10
R/L Leg 12 15
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
Jump Jet CT 1 - 0.5
ER Large Laser RT 2 12 5.0
ECM Suite RT 2 - 1.5
2 Jump Jets RT 2 - 1.0
Medium Laser LA 1 3 1.0
Active Probe LT 2 - 1.5
Remote Sensors/Dispenser LT 1 - 0.5
2 Jump Jets LT 2 - 1.0
Recon Camera LT 1 - 0.5
Medium Laser RA 1 3 1.0
PHX-RH2 - Replaced HK2 Machine Guns for Recon Camera and Sensor Dispenser. Ammo for a Bomb Bay that can be used for Bombs, a Rocket/10 pod, TAG, or Fuel. Basically a copy of your HK3, but with the new equipment replacing the removed.
Phoenix Hawk LAM PHX-RH2
Mass: 50 tons
Chassis: Standard LAM
Power Plant: 250 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
Jump Capacity: 150 meters
Armor: Standard
Armament:
2 Medium Laser
1 Large Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2701
Tech Rating/Availability: D/F-F-F-F
Cost: 4,548,125 C-bills
Type: Phoenix Hawk LAM
Technology Base: Inner Sphere (Experimental)
Tonnage: 50
Battle Value: 1,522
Equipment Mass
Internal Structure 5
LAM Conversion Equipment 5.0
Engine 250 Fusion 12.5
Walking MP: 5
Running MP: 8
Jumping MP: 5
AirMech Cruising MP: 15
AirMech Flanking MP: 23
Safe Thrust: 5
Max Thrust: 8
Heat Sink 12 2
Gyro 3
Cockpit 3
Armor Factor 128 8
Internal Armor
Structure Value
Head 3 6
Center Torso 16 23
Center Torso (rear) 5
R/L Torso 12 18
R/L Torso (rear) 4
R/L Arm 8 10
R/L Leg 12 15
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
Jump Jet CT 1 - 0.5
2 Jump Jets RT 2 - 1.0
Heat Sink RT 1 - 1.0
Large Laser RT 2 8 5.0
Medium Laser LA 1 3 1.0
Remote Sensors/Dispenser LA 1 - 0.5
Bomb Bay LT 1 - 1.0
2 Jump Jets LT 2 - 1.0
Heat Sink LT 1 - 1.0
Medium Laser RA 1 3 1.0
Recon Camera RA 1 - 0.5
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cleanup
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cleanup
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cleanup
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cleanup