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BattleTech Game Universe => Clan Chatterweb => Topic started by: Stormcrow on 27 January 2011, 03:02:20

Title: Clan Fire Mandrill: Monkey Talk
Post by: Stormcrow on 27 January 2011, 03:02:20
(http://www.classicbattletech.com/forums/avatars/Battletech/clan_FireMandrill.gif)




I'm sure there's at least PooFlinger fan out there, so here's their own thread.
Title: Re: Clan Fire Mandrill: Monkey Shines
Post by: ClarkeMarek on 27 January 2011, 03:08:15
I will have you to know, kind sir, that I do not fling "poo."  Unless that is the only weapon I have at my disposal.

Yeah, out of the loop, but Matilla Carrol supporter here.  Mandrills are my second faction.
Title: Re: Clan Fire Mandrill: Monkey Shines
Post by: Marlin on 27 January 2011, 05:13:08
I thought "Monkey Talks" would have been a suiting subtitle.

But some Kindraa are likeable. Example: Sainzes. :)
Title: Re: Clan Fire Mandrill: Monkey Shines
Post by: Deadborder on 27 January 2011, 06:37:57
MUNKYMUNKYMUNKYMUNKY

The Mandrils are one of my favourtiest homeworld clans, possibly because they are completely back-arsed crazy but at the same time manage to make it work. Under-rated and defintely fun, but, being blunt - they're a homeworld clan, and thus are somewhat on the irrelivant side.
Title: Re: Clan Fire Mandrill: Monkey Shines
Post by: ClarkeMarek on 27 January 2011, 12:35:38
I thought "Monkey Talks" would have been a suiting subtitle.

But some Kindraa are likeable. Example: Matilla Carrol. :)

There, fify.   :D

I kid, I kid.  They're a pretty interesting bunch.

Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Johnny 'NKH' Leyland on 27 January 2011, 18:57:16
I played them in a campaign a while back and came to like them. I enjoy their color schemes and their typical units. I had a nice mix of Warhawks, Stormcrows, Cauldron Borns, Summoners, Predators, Crimson Langurs, Blood Kites (courtesy of Spirit allies), Salamander BA and all the Clan general IIC mechs. Plus the Mandrill is OK as a cheap LRM support mech (especially for sneaky indirect fire tactics where the chassis type doesn't really matter, just the launchers).
Title: Re: Clan Fire Mandrill: Monkey Shines
Post by: joechummer on 27 January 2011, 23:00:24
I thought "Monkey Talks" would have been a suiting subtitle.

But some Kindraa are likeable. Example: Sainzes. :)
What exactly makes the Sainzes likable?

Don't get me wrong: I like the idea and concept behind the Mandrills, but each Kindraa seems like a bunch of jerks to every other Kindraa.  None of them strike me as completely neutral.
Title: Re: Clan Fire Mandrill: Monkey Shines
Post by: ClarkeMarek on 27 January 2011, 23:06:51
What exactly makes the Sainzes likable?

Don't get me wrong: I like the idea and concept behind the Mandrills, but each Kindraa seems like a bunch of jerks to every other Kindraa.  None of them strike me as completely neutral.

I think that's kind of the whole idea.  The Clans as a whole, reduced into one Clan.  It's kind of like the family reunion where nobody gets along because they all think their branch of the family's better, and fights usually break out at Christmastime right after the Scrabble game. 
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Johnny 'NKH' Leyland on 27 January 2011, 23:11:51
Kindra Sainze has a bit more badass value than the others. Some slight Kuritan stylings for those that like that too.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: ClarkeMarek on 27 January 2011, 23:13:36
Yeah, that's the one that most people gravitate to.  Although we used to have a representative of the Kindraa Payne, though I haven't seen Brainburner in a while.
Title: Re: Clan Fire Mandrill: Monkey Shines
Post by: joechummer on 27 January 2011, 23:21:26
I think that's kind of the whole idea.  The Clans as a whole, reduced into one Clan.  It's kind of like the family reunion where nobody gets along because they all think their branch of the family's better, and fights usually break out at Christmastime right after the Scrabble game.
Yeah, I've always said the Mandrills are like "the Clans in miniature."  That's what makes them interesting.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: joechummer on 27 January 2011, 23:24:51
Kindra Sainze has a bit more badass value than the others. Some slight Kuritan stylings for those that like that too.
Oddly enough, Sainze in the very first Kindraa mentioned in the Kindraa lists...

Anyway, I like the idea of the Paynes' Warden views as a foil to the Sainzes' Crusader views, but I do not understand their complete disavowment of aerospace forces.  It's like they don't believe in them to the point that they act like they don't even exist.  Well, an aerial AC/20 might make a pretty big dent in their belief system once it swoops in blasts through their command couch...
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Johnny 'NKH' Leyland on 27 January 2011, 23:32:19
Maybe they stock up on LBX and large pulse lasers to compensate.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: joechummer on 27 January 2011, 23:36:33
I do remember one Fire Mandrill Cluster that specifically trains in anti-air tactics (LB-X munitions and the like), but I can't recall if it's a Payne Cluster or not.  I don't think it was, but I've been wrong before.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: ClarkeMarek on 27 January 2011, 23:38:39
IIRC, they did suck up/got sucked up by the Beyl-Grant Kindraa, so at the least they now have some aerospace forces to fool around with.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: joechummer on 27 January 2011, 23:41:42
BTW, if anyone's interested, here's a rather relevant iPhone wallpaper I made a while back:

http://www.flickr.com/photos/48195482@N00/5034505406/ (http://www.flickr.com/photos/48195482@N00/5034505406/)
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: ShockaTime on 27 January 2011, 23:43:03
any chance you could post it directly on the forums, for some reason I have to be logged in to view it ???
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: joechummer on 27 January 2011, 23:44:10
Hrm.  It's kinda big:

(http://farm5.static.flickr.com/4150/5034505406_0cc4797781_b.jpg)

Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: ShockaTime on 27 January 2011, 23:47:32
sorry for being difficult, but it looks really good O0
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Daishi411 on 27 January 2011, 23:52:02
kindraa  mick kreese kline wil be ilkindraa, you can all be sure of that  [rockon]
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: joechummer on 27 January 2011, 23:53:50
sorry for being difficult, but it looks really good O0
Hey, no problem.

I also made a Snow Raven one, if you're interested (but this is entirely the wrong thread for that, naturally).  Send me a PM or I can post in on the Ravens' thread (so long as they don't mind me hopping in for a bit)
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: joechummer on 27 January 2011, 23:54:43
kindraa  mick kreese kline wil be ilkindraa, you can all be sure of that  [rockon]
So what exactly is this ilKindraa deal?  I glossed over it in FM:U, but I don't think it really said what that actually entails...
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: ShockaTime on 27 January 2011, 23:55:55
Hey, no problem.

I also made a Snow Raven one, if you're interested (but this is entirely the wrong thread for that, naturally).

yeah post it up in the Ravens thread for sure.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Daishi411 on 27 January 2011, 23:59:43
So what exactly is this ilKindraa deal?  I glossed over it in FM:U, but I don't think it really said what that actually entails...

i'm actually a little fuzzy on what it is to, whether it entails conquoring other kindraa and making them bow down like losers, unification with a certain kindraa in the top spot cause they're awesome, just being the best, or being the last ones standing

is ilkindraa even the cannon word for it, i just remember seeing it posted a while back and i liked it, and i don't feel like pulling out CC to check
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: ClarkeMarek on 28 January 2011, 00:01:42
I don't have FM:  U, but my understanding is that, yes, ilKindraa is canon.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: ShockaTime on 28 January 2011, 00:03:24
yeah they talk about it in the little blurb on Kindraa Mick-Kreese-Kline.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Daishi411 on 28 January 2011, 00:04:06
do you have a better idea than mine on what it means to be ilkindraa exactly, if not i think we've stumbled onto an interesting discussion point
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: joechummer on 28 January 2011, 00:14:31
Well, the ilKhan is the supreme, wartime commander-in-chief of the Clans, and the ilClan is the Clan that reaches Terra first.

But the requirements for ilKindraa...?  What special achievement -- akin to being elected ilKhan by majority of the Grand Council or winning the ilClan-ship by conquering Terra -- would a Kindraa need to accomplish to be labeled the ilKindraa?  Be the first Kindraa to completely control all of their capital world of Shadow after kicking out all the other Kindraa, maybe? 

To be 100% honest, I think "ilKindraa" is a B.S. term that one of the Kindraa made up as an excuse to make the other Kindraa feel inferior.  It's like two kids playing:

A:  I'm the boss.
B:  Well then I'm the mega boss!
A:  Nuh uh!  I'm the ultra mega boss!
B:  PSH!  I'M the ultra super mega boss to infinity with no takebacks!
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: ClarkeMarek on 28 January 2011, 00:33:03
Well, the ilKhan is the supreme, wartime commander-in-chief of the Clans, and the ilClan is the Clan that reaches Terra first.

But the requirements for ilKindraa...?  What special achievement -- akin to being elected ilKhan by majority of the Grand Council or winning the ilClan-ship by conquering Terra -- would a Kindraa need to accomplish to be labeled the ilKindraa?  Be the first Kindraa to completely control all of their capital world of Shadow after kicking out all the other Kindraa, maybe? 

To be 100% honest, I think "ilKindraa" is a B.S. term that one of the Kindraa made up as an excuse to make the other Kindraa feel inferior.  It's like two kids playing:

A:  I'm the boss.
B:  Well then I'm the mega boss!
A:  Nuh uh!  I'm the ultra mega boss!
B:  PSH!  I'M the ultra super mega boss to infinity with no takebacks!

Sounds about right to me.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 28 January 2011, 00:37:22
ilKindraa = Uber Kindraa

That's all it means. The existing Kindraa have been on their present state more or less for generations. So when the Kindraa started teaming up, they needed a way to describe how these Kindraa had become "more than one Kindraa" and a new term was born.

For different reasons and under different circumstances they paired up. I wouldn't be surprised if some of those ilKindraa don't last. They each have been used to being in total command of their own destinies for so long, being subservant to another is likely to be chafing to some. But it really depends on the overall situation. If ilKindraa become the norm, then splitting off makes you appear as a suddenly weaker target of opportunity as a single Kindraa so that might not be a viable idea for some of the weaker ones.

Personally I've always liked Faraday-Tanaga. The Faraday bloodline seems to create excellent far-seeing and forward-thinking leaders. I also like their emphasis on scientific efforts.

On the outside looking in, it's easy to deride the Mandrills as a weak Clan and dismiss them. But from a roleplaying standpoint, playing a Mandrill character, or running a Kindraa, I've always viewed it as a really fun game or roleplaying opportunity.

Plus, they put SOO much emphasis on the bloodlines in this Clan. The bloodnames and bloodname houses are a big part of why I like the Clans. So it's hard for me not to like the Clan that put the most emphasis on the area I find the most fascinating. I loved that the Fire Mandrill section in FM: CC took the time to explain what bloodnames/bloodheritages each Kindraa had and how they used them, which bloodlines were superior at producing warriors of certain phenotypes, and which were the top dog names and so forth. That's the kind of detailed eugenics program/bloodname information I'd like to see on all the Clans.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: joechummer on 28 January 2011, 01:40:01
I was under the impression that, like an ilKhan or an ilClan, there can only be ONE ilKindraa at any given time.

Proclaiming one's Kindraa to be an ilKindraa just because they say so sounds like a complete load of jetwash.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Nibs on 28 January 2011, 03:01:15
Well, the ilKhan is the supreme, wartime commander-in-chief of the Clans, and the ilClan is the Clan that reaches Terra first.

But the requirements for ilKindraa...?  What special achievement -- akin to being elected ilKhan by majority of the Grand Council or winning the ilClan-ship by conquering Terra -- would a Kindraa need to accomplish to be labeled the ilKindraa?  Be the first Kindraa to completely control all of their capital world of Shadow after kicking out all the other Kindraa, maybe? 

To be 100% honest, I think "ilKindraa" is a B.S. term that one of the Kindraa made up as an excuse to make the other Kindraa feel inferior.  It's like two kids playing:

A:  I'm the boss.
B:  Well then I'm the mega boss!
A:  Nuh uh!  I'm the ultra mega boss!
B:  PSH!  I'M the ultra super mega boss to infinity with no takebacks!

By Kerensky, he understands Clan Fire Mandrill perfectly! Joe, you could be... Fire Mandrill Loremaster!
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Shirotora on 28 January 2011, 05:03:18
I agree with the person that said it was an UBer Kindraa. We know from FM Updates that two major Kindraa are formed. One I know for sure is based around the Paynes, but I can't remember what the other one is based around
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 28 January 2011, 10:32:27
I was under the impression that, like an ilKhan or an ilClan, there can only be ONE ilKindraa at any given time.

Proclaiming one's Kindraa to be an ilKindraa just because they say so sounds like a complete load of jetwash.

Some copy and pasting from FM: U

The resulting debacle hurt
Kline badly, with Clan Star Adder destroying more than a Cluster
of Kline’s best troops. With evidence that Clan Star Adder
would come for them next, Kline accepted an ultimatum from
Mick-Kreese to join ranks or end up as Star Adder bondsmen.


Kindraa Mick-Kreese-Kline
Though it stops short of calling itself an ilKindraa, there is
no doubt that the joining of Mick-Kreese and Kline has formed
a second, impressive Fire Mandrill power bloc. With the
enlarged Kindraa’s strong ties to Clan Blood Spirit and recent
promotion of Kindraa Adjutant Samantha Kline to saKhan, Mick-
Kreese-Kline commands impressive military and political
power. Because of its Crusader position and the way it balances
out the newly ascendant Kindraa Payne-Beyl-Grant, even
Kindraa Sainze has welcomed this new juggernaut into the Fire
Mandrills.


Kindraa Payne-Beyl-Grant
The first “ilKindraa,” as it styles itself, is obviously trying
to provoke its long-time rivals in Kindraa Sainze under the leadership
of Laurel Payne. The Sainze Kindraa, however furious it
might be, is not stupid enough to challenge the raw strength of
this three-Kindraa alliance. Yet.


In short, Kline did it because they got the ultimatum "join me or die". Payne did it to piss off Sainze. Sainze was viciously going after Beyl-Grant and it seemed like they might lose. So their military victory was spoiled by a new political alliance.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: joechummer on 28 January 2011, 11:41:28
Joe, you could be... Fire Mandrill Loremaster!
And not for lack of trying...   ;D
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: joechummer on 28 January 2011, 12:06:04
I agree with the person that said it was an UBer Kindraa. We know from FM Updates that two major Kindraa are formed. One I know for sure is based around the Paynes, but I can't remember what the other one is based around
Let me break it down for you:  the "major" Kindraa formed aren't very big.

As of FM:U, here's the scoop:

Sainze has 5 Clusters -- 3 frontline, 2 second line.
Payne-Beyl-Grant, the first so-called ilKindraa, fields only 4 Clusters -- 2 frontline, 2 second line.
Faraday-Tanaga has 4 Clusters, 3 of them frontline.
Mick-Kreese-Kline, the other ilKindraa candidate has 6 Clusters, but only two of them are frontline, and one Cluster (mostly Elementals) is on permanent station in a WarShip (as marines, I wonder?).

Now, if the only requirement for ilKindraa is Touman size, then Payne-Beyl Grant has no place calling themselves an ilKindraa.

However, if the requirement is not just Touman size but also Touman quality, the Sainzes have everyone beat, followed by the Faraday-Tanagas, and yet neither of these Kindraa have started calling themselves an ilKindraa.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 28 January 2011, 12:50:50
To revisit my own analogy, perhaps "Kindraa Coalition" would be a more accurate way of putting it. Other than "Uber Kindraa".

Joe is right, it's not about size. It's about two Kindraa coming together. In both cases it's happened when one Kindraa seemed on the verge of falling.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Stormcrow on 28 January 2011, 13:39:46
Let me break it down for you:  the "major" Kindraa formed aren't very big.

As of FM:U, here's the scoop:

Sainze has 5 Clusters -- 3 frontline, 2 second line.
Payne-Beyl-Grant, the first so-called ilKindraa, fields only 4 Clusters -- 2 frontline, 2 second line.
Faraday-Tanaga has 4 Clusters, 3 of them frontline.
Mick-Kreese-Kline, the other ilKindraa candidate has 6 Clusters, but only two of them are frontline, and one Cluster (mostly Elementals) is on permanent station in a WarShip (as marines, I wonder?).

Now, if the only requirement for ilKindraa is Touman size, then Payne-Beyl Grant has no place calling themselves an ilKindraa.

However, if the requirement is not just Touman size but also Touman quality, the Sainzes have everyone beat, followed by the Faraday-Tanagas, and yet neither of these Kindraa have started calling themselves an ilKindraa.
You forgot the Mattila-Carrol kindraa at 3 frontline clusters and two 2nd line.

Also you are in error regard the Mick-Kreese-Klie, it's four frontline and two 2nd line
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Daishi411 on 28 January 2011, 15:12:07
don't forget warship strength either, regardless of clan fighting, the homeworlds situation is odd, and on top of that it seems like the mandrils may have been screwed badly, you never know what they may (have) to do to keep themselves afloat
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: joechummer on 28 January 2011, 18:49:16
Also you are in error regard the Mick-Kreese-Kline, it's four frontline and two 2nd line
How do you figure?

According to the surviving elements from the combining of the Klines and the Mick-Kreeses, the Klines only had 1 frontline Cluster that survived into the merger, and the Mick-Kreeses likewise had only 1 frontline Cluster that made it into their combined Kindraa. Unless a second line Cluster was promoted to frontline status, this leaves them with only 2.  And even if a second line Cluster WAS promoted, it would still be staffed by lesser/untried warriors and/or freeborns.  A rose by any other name...
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Daishi411 on 28 January 2011, 18:57:11
simple solution, fm updates says 2 frintline and 5 secondline.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: E. Icaza on 28 January 2011, 22:55:38
While CJF is my first love, I hate the Fire Mandrills less than I hate the other weak Clans.   ;)

My tastes run towards the Sainzes, Faraday-Tanaga and the Klines.  I'll also second what an earlier poster said about liking the emphasis the Mandrills put on Bloodnames over the interest of their Clan.  I think the Clans as a whole would be much more interesting if their was more obvious politicking between the Bloodname Houses. 
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Stormcrow on 29 January 2011, 09:13:50
Mattila-Carrols for me
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 30 January 2011, 23:32:06
I love how Faraday-Tanaga engages in selective breeding with the scientists.

In that Kindraa...Einsteins get used as studs. So stay in school kids.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: joechummer on 31 January 2011, 19:05:26
I don't remember that.  Doesn't that sorta go against the eugenics program rules?  I'm sure there are a lot of freeborns in the scientist caste.

At any rate, it would make some sense as to why the Faraday-Tanagas seem to be a bit more reasonable than some other Kindraa: they've got some nerd genes mixed in with the jock genes.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: joechummer on 01 February 2011, 00:30:03
I love how Faraday-Tanaga engages in selective breeding with the scientists.

In that Kindraa...Einsteins get used as studs. So stay in school kids.

Okay, I looked this up and didn't find any mention of this in either FM:CC or FM:U.  It said the F-Ts attribute the quality of their warriors to their scientist caste, but won't say WHY.  Also, it says their scientists are all freeborns rather than washed-out trueborn cadets.

Mixing freeborn genes into the eugenics program would be anathema to a trueborn Clansman.  If this is actually what the F-Ts are doing, then if someone outside of the F-Ts found out, another Kindraa would immediately call for their Annihilation or Absorption.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Istal_Devalis on 01 February 2011, 09:31:11
Anathema is overstating it.  Mixing 'outside' genes is part of the entire reason they keep Freeborns around and let them me warriors. It allows them to mix fresh material into the vats, avoid inbreeding, and get beneficial traits from other sources. However, these need to be WARRIOR genes.  If they're caught mixing in any old Freebirth they like, then they'd be in trouble.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Daishi411 on 01 February 2011, 11:51:10
istal said it, also remember the sainze's have had to mix freeborn genes for breeding, so it gets done if necessary
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: joechummer on 01 February 2011, 21:08:45
istal said it, also remember the sainze's have had to mix freeborn genes for breeding, so it gets done if necessary
That was just so they wouldn't have any inbreeding problems.

The Mandrills REALLY need to get out more.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: jklantern on 01 February 2011, 21:11:36
Much like the Ravens and the Sharks make me wish I hadn't loaned out the Warden Clans FM years ago, the Fire Mandrills are one of the main forces that make me wish I hadn't loaned out the Crusader Clans book (to the same person).  I kinda think of them as the Battletech equivalent to the Warhammer 40K Orks.  And I say that as a fan of the greeniez.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 01 February 2011, 21:19:35
Faraday-Tanaga isn't mixing scientists with the warriors. They are mixing scientists with scientists.

FM: CC, page 43, about 4 paragraphs down.

"The Kindraa Faraday-Tanaga also has the best-developed scientist caste of any Kindraa. They indulge in selective breeding, using prime specimens taken from the other Clans in Trials of Possession. However, the scientists are not trueborn from iron wombs as the warriors are."

It's not that difficult from what the Clans do in general, with arranged marriages. It's just clear that this Kindraa puts more emphasis on it in regards to their scientists. I suspect great scientific success means an edict from the Clan ordering you to have more freeborn offspring (and who you'll be having them with).
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: joechummer on 01 February 2011, 21:37:47
Much like the Ravens and the Sharks make me wish I hadn't loaned out the Warden Clans FM years ago, the Fire Mandrills are one of the main forces that make me wish I hadn't loaned out the Crusader Clans book (to the same person).  I kinda think of them as the Battletech equivalent to the Warhammer 40K Orks.  And I say that as a fan of the greeniez.
I'm guessing the person you loaned them to either moved away or lost touch?

I didn't get my copies of FM:WC/CC until last year.  Found them both in near-perfect condition from amazon.com sellers for about $30 apiece, which is what, $8 more than original cover price?  You shouldn't have too terribly much trouble trying to find replacement copies if you go down that road.

The one book that seems harder to find is The Clans: Warriors of Kerensky.  That goes for upwards of $80 or more, which is a shame cos a lot of info there isn't presented anywhere else, and there isn't an official PDF available.  Now, SOME info is rehashed in MechWarrior's Guide to the Clans (which is much easier to obtain), but not all.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: jklantern on 01 February 2011, 21:44:52
I'm guessing the person you loaned them to either moved away or lost touch?


Yep.  He also has a good chunk of my PS2 games, as well, if that gives you any hint on how long it's been since I loaned 'em out.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Daishi411 on 01 February 2011, 22:11:37
That was just so they wouldn't have any inbreeding problems.

The Mandrills REALLY need to get out more.

yup, i know that
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Akalabeth on 08 March 2011, 05:27:42
Are there any canon random assignment tables for the Fire Mandrills besides those found in FM:U and FM:CC?
I'm guessing that's all there is, but doesn't hurt to ask.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Stormcrow on 08 March 2011, 05:46:08
The only other books I can think of would be Operation: Klondike and Era Report: Golden Century. Neither of those is psot 3067.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Iron Mongoose on 08 March 2011, 12:20:24
Well, there was a whole fan article about Mandrill mech choices, though its yet to be reposted (and I don't expect it will be, given the author's view on the matter).  Just use a bunch of Crimson Languars and Warhawks and call it good.  Back em with Salamanders if you want to be a bit more two dimensional, and Scythas if you want to be three dimensional (Trace will probably repost the Clan fighter articles before too long, which did have a Mandrill entry).

On the whole, the Mandrills are a Clan I enjoy.  I think in a lot of ways, their over emphasis on fighting all the time over every little thing is the essance of what the Clans are about.  Warden or Crusader?  Some Clans vote, some Clans have a civil war and break up about it, but the Mandrills are able to fight it out and still stay as one Clan... sort of.  Who's to be Khan?  Fight it out.  Who's to represent the Clan in a trial?  Fight it out.  The answer to everything is always fighting all the time, and that's great.

When you talk about FM:U though, its something of a cluster fornication for the Mandrills, and I don't prefer to lean on it too much, canon though it may be.

Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Shin_Fenris on 08 March 2011, 17:31:52
Joe is right, it's not about size. It's about two Kindraa coming together. In both cases it's happened when one Kindraa seemed on the verge of falling.

That sounds so romantic.

Warriors of Kerensky goes for upwards of $80?? Yikes. I found a near mint (little dusty) copy sitting lonely on a back shelf in a local store a few years back for $5. It's one of the few times the relative unpopularity of a wonderful game has ever benefited me.

As a Blood Spirit player, I gotta respect the Mandrills at least a bit. I think they're pretty unique, but I've never actually played them or spent a significant amount of time reading up on 'em. Love the paint schemes though.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Akalabeth on 08 March 2011, 19:22:01
Well, there was a whole fan article about Mandrill mech choices, though its yet to be reposted (and I don't expect it will be, given the author's view on the matter).  Just use a bunch of Crimson Languars and Warhawks and call it good.  Back em with Salamanders if you want to be a bit more two dimensional, and Scythas if you want to be three dimensional (Trace will probably repost the Clan fighter articles before too long, which did have a Mandrill entry).

Well it's going to be a pre-clan invasion campaign, 3040ish so I'll have a look at the TROs and the tables anyway. The PCs are going to be in Kline which uses only Adders, Summoners and Warhawks plus a bunch of second line or SL stuff.

Also I noticed the Fire Falcon figures somewhat prominently on the random tables, and the Turkina is listed under them for Combat Ops as well. They must have some dealings with the Falcons, perhaps through the Sharks.

EDIT - either way if those fire mandrill tables are available somewhere I'd be interested in at least having a gander.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: joechummer on 08 March 2011, 21:38:43
Warriors of Kerensky goes for upwards of $80?? Yikes.
Yeah, I don't understand that.  I currently see 2 copies on amazon for about $15 (and two for ~$75), but they are marked as "acceptable," which means they're probably on the verge of falling apart.

I am so glad I managed to get my hands on a copy back when it first came out, when I was at my FLGS, happened to peruse the BT section and went, "Ooh.  New Clan sourcebook?"  Back then I had no idea when a new BT or Shadowrun product was coming out until it hit stores AND my FLGS happened to have one still in stock when I went.

But still, if there's any classic FASA product still in need of a PDF release, it's this book.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Akalabeth on 13 March 2011, 02:11:54
Amazon is a  bit weird in my opinion. Some crappy old novels go on there for absurd amounts of money. I'd be surprised if anyone pays it.


Anyway. On the subject of Fire Mandrill, it states that some or all of the clan and its kindraa do not rigidly observe zellbriggen. Does anyone have thoughts as to how this goes? Also there seems to be the sense that, often inter-kindraa conflict degrades into more of an all out war sort of conflict rather than trial conflict. Any thoughts?

I'm going to be running a Fire mandrill campaign with some fellow players so thought I would soak up as much info as I can from the veterans. The players will be in Kindraa Kline.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: joechummer on 13 March 2011, 19:27:23
If you consider the disparate Kindraa and how much they hate each other, I think that their discarding of zellbrigen would end up being more along the lines of sinking to physical attacks (e.g. a Payne MechWarrior to a Sainze: "I am going to BEAT the inbred stupidity out of you!") or shooting another 'Mech in the back (e.g. ANY Mandrill: "You cannot cover your six all the time, you stupid freebirth!") rather than ganging up and massing fire on a single target.  I'd like to think that even in their breaking of zell, a Mandrill would still break it in an honorable way, if that makes any sense.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Iron Mongoose on 14 March 2011, 17:14:39
I think there's a respect element.  In general, Clan Warriors have at least a minimal amount of respect for one another; they are after all all warriors.  But, I think if a Payne and a Sainze crossed paths, that would hold less.  Who cares if you disrecpect a Sainze by punking them in the back or double teaming one, he or she is just a Sainze, after all.  Sort of like how armor and infantry units get disrespected by mechs and excempted from zell.  Conversly, if a Sainze crossed paths with a Mick Kreese or a Mattila-Carrol, zell would probably be observed.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Daishi411 on 20 March 2011, 20:21:14
quick question: does anyone know what the fire mandrill leaders pilot (at any point in time)? the mandrills are one of my fav factions but i've never known the answer to this questions

thanks for any help
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: joechummer on 21 March 2011, 20:05:43
Honestly?  No idea.  I'd say the best way to determine that is to look at a Mandrills RAT and look at the discussions of tactics for various Kindraa or Clusters as delineated in FM:CC and then extrapolate from there.  For example, if a given Cluster favors quick strikes, their Star Colonel and Star Captains probably aren't going to be piloting assault 'Mechs (and probably not heavies, either, but that's a matter of preference).
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Daishi411 on 21 March 2011, 21:06:19
Honestly?  No idea.  I'd say the best way to determine that is to look at a Mandrills RAT and look at the discussions of tactics for various Kindraa or Clusters as delineated in FM:CC and then extrapolate from there.  For example, if a given Cluster favors quick strikes, their Star Colonel and Star Captains probably aren't going to be piloting assault 'Mechs (and probably not heavies, either, but that's a matter of preference).

i already did that and i have an idea of what some would use. the reason i asked though was to see if the info is anywhere out there specifically so i don't have to do that.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: joechummer on 21 March 2011, 21:26:13
As far as canon information about what Mandrill leaders pilot, I don't think there is any.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Daishi411 on 21 March 2011, 21:29:57
i thought it might be in the same place as where people found what the blood spirits leaders piloted or the adder leaders piloted. i don't have either of those however so i thought the info might be out there somewhere, and for some reason i think it is
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: joechummer on 21 March 2011, 22:27:29
Honestly, aside from maybe a reference in BC fiction, I'd have no idea where they got that kind of information for the Spirits or Adders.

The only sourcebooks that make any in-depth mentions of the Mandrills are FM:CC, WoK, MWGttC, and FM:U.  There's also Klondike, but that won't help for modern eras.  And to my knowledge they haven't been featured in any novels or BC stories (but don't quote me on that).
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Daishi411 on 21 March 2011, 22:45:19
that stuff, i'm pretty sure, is from wherever info on the great refusal would be, or at least scenarios, but i'm not sure since i don't have all the clan books
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: joechummer on 22 March 2011, 00:22:26
Within the past 6 months, I've read through all of the Mandrill stuff in all the books I mentioned, and there wasn't a single reference to preferred 'Mechs anywhere.  One Kindraa was mentioned as having manufacturing capabilities for 3 or 4 different 'Mech chasses, but that's all I remember.

I can't tell if the scenario book Twilight of the Clans (http://www.sarna.net/wiki/Twilight_of_the_Clans) depicts the Great Refusal or not, but it might be a place to start.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Daishi411 on 22 March 2011, 00:24:47
that's kindraa kline you're thinking of.

personally i'm going to wait for a few more responses before i pack my hopes up
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: joechummer on 22 March 2011, 00:32:09
Just out of curiosity, are there any particular Mandrill characters you're concerned with?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Daishi411 on 22 March 2011, 00:45:22
mostly khan carrol (though i can make a decent guess with her) and (sa)khan sainze, sakhan kline would also be pretty easy but i would like to know other kindraa leaders as a bonus
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Iron Mongoose on 22 March 2011, 09:37:46
Amanda Carrol prefers 'fast mediums' and her command unit is entirely such mechs.  Pre-Crimson Languar, it leaves us with something like a Shadow Cat, or maybe a Stormcrow, as leading contenders, though it could be anything, or even change from time to time.  Samantha Kline almost surely pilots a Warhawk or Summoner, or just very possibly an Adder, since thouse are the only three omnis her Kindraa makes (or made) and the warriors are noted to have a lot of familiarity with them, leading to PSR bonuses, indicating that typical Klines don't tend to take other omnis even if they have the chance.  Garett Sainze pilots a mech with MASC, at least as of FM:CC, because the entire command star is thus equiped.  That would tend to indicate a Shadow Cat or an Executioner, but its not out of the qustion that the Kindraa leader of the largest Kindraa has been able to pull some strings to have MASC put on some other mech, since he know that the Hellions did it for some lowly bondsman's Pouncer (see TRO55U).  The Beyl-Grant second in command Dora Beyl pilots a Scytha fighter, so its not a bad pick for Bodee Beyl, either, since it shows that its a respected enough ride in the Kindraa, but its the most of a guess of any of these. 

There was a canon senerio that pitted the Mandrills against the Scorpions and depected many of the Clan leadership (in as much as such a thing exists) but I have almost no information about it, having not been there.  Someone who was may be able to answer as to the verious Mandrills' rides.  You may want to start a new thread to attract attention if you care enough about it.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Daishi411 on 22 March 2011, 11:08:56
Amanda Carrol prefers 'fast mediums' and her command unit is entirely such mechs.  Pre-Crimson Languar, it leaves us with something like a Shadow Cat, or maybe a Stormcrow, as leading contenders, though it could be anything, or even change from time to time.  Samantha Kline almost surely pilots a Warhawk or Summoner, or just very possibly an Adder, since thouse are the only three omnis her Kindraa makes (or made) and the warriors are noted to have a lot of familiarity with them, leading to PSR bonuses, indicating that typical Klines don't tend to take other omnis even if they have the chance.  Garett Sainze pilots a mech with MASC, at least as of FM:CC, because the entire command star is thus equiped.  That would tend to indicate a Shadow Cat or an Executioner, but its not out of the qustion that the Kindraa leader of the largest Kindraa has been able to pull some strings to have MASC put on some other mech, since he know that the Hellions did it for some lowly bondsman's Pouncer (see TRO55U).  The Beyl-Grant second in command Dora Beyl pilots a Scytha fighter, so its not a bad pick for Bodee Beyl, either, since it shows that its a respected enough ride in the Kindraa, but its the most of a guess of any of these. 

There was a canon senerio that pitted the Mandrills against the Scorpions and depected many of the Clan leadership (in as much as such a thing exists) but I have almost no information about it, having not been there.  Someone who was may be able to answer as to the verious Mandrills' rides.  You may want to start a new thread to attract attention if you care enough about it.

apart from the scytha, those are the exact things i had assumed from the info i had
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: ShockaTime on 22 March 2011, 11:14:51
haha, so no one actually knows the answer then :P

I just don't think there are any definite answers in the canon material, you do get close though and IM's list is as close as you're going to get, but i assume you already had that info.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Iron Mongoose on 22 March 2011, 13:17:01
There is an answer out there.  You just would have had to have been at GenCon or which ever one it was at the right time to know it, or else have talked to someone who was, since that was a canon event and the cherictors in qustion were there.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: rebs on 05 April 2019, 13:01:17
Thread necromancy in full flux...   Someone has to do it, so why not me.  Careful; I may have flung some poo once or thrice.   >:D :o 8) :o

I'm a fan of the doomed Kindraa Mick-Krease-Kline-Sainze.  Technically, the whole Clan is doomed, but MKKS doesn't even get to have its remnants absorbed by the merciful Blood Spirits.  Poof, they just die...   
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 05 April 2019, 17:09:11
Thread necromancy in full flux...   Someone has to do it, so why not me.  Careful; I may have flung some poo once or thrice.   >:D :o 8) :o

I'm a fan of the doomed Kindraa Mick-Krease-Kline-Sainze.  Technically, the whole Clan is doomed, but MKKS doesn't even get to have its remnants absorbed by the merciful Blood Spirits.  Poof, they just die...


Thanks for raising the dead!
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: pat_hdx on 05 April 2019, 19:04:37
I always though they had the best names for Naval Units:

1. Jungle Heat/Fire Eater -Sovetskii Soyuz-class Heavy Cruiser
2. Reaver Potemkin-class Troop Cruiser
3. Rage Lola III-class Destroyer
4. Anathma Lola III-class Destroyer
5. Rancor Lola III-class Destroyer
6. Firetender Vincent Mk. 42-class Corvette
7. Firehold Carrack-class Transport
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 05 April 2019, 19:05:32
I always though they had the best names for Naval Units:

1. Jungle Heat/Fire Eater -Sovetskii Soyuz-class Heavy Cruiser
2. Reaver Potemkin-class Troop Cruiser
3. Rage Lola III-class Destroyer
4. Anathma Lola III-class Destroyer
5. Rancor Lola III-class Destroyer
6. Firetender Vincent Mk. 42-class Corvette
7. Firehold Carrack-class Transport

I enjoy them as well!
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sharpnel on 05 April 2019, 19:11:06
Just when you thought the poop flingers were dead and forgotten, they're back. all my fault, though as I linked this in another thread to help someone out.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 05 April 2019, 19:19:56
I am putting together a Kindraa Mick kreese force and I need aero fighter suggestions: the kindraa is noted for its expertise in naval and upper atomsophere fighting. What aero fighters do you all suggest from the front line Omni fighter bench?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: pat_hdx on 05 April 2019, 19:35:55
Quote
Just when you thought the poop flingers were dead and forgotten

More than a few if them were scooped up by the Goliath Scorpions. There are some real fun remnants scattered through out the Imperio.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: rebs on 06 April 2019, 06:23:46
I am putting together a Kindraa Mick kreese force and I need aero fighter suggestions: the kindraa is noted for its expertise in naval and upper atomsophere fighting. What aero fighters do you all suggest from the front line Omni fighter bench?

You can't go wrong with Turks and Visigoths.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 06 April 2019, 22:26:16
You can't go wrong with Turks and Visigoths.

Thanks I am having a hard time with camp specs lately does any one have aero or warship Picts of mick kreese you can share?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: rebs on 07 April 2019, 04:30:53
Thanks I am having a hard time with camp specs lately does any one have aero or warship Picts of mick kreese you can share?

I think it might be down, I know there were several complaints about it from users here.

The more I look into it, the Hydaspes looks like a Mandrill style fighter. That, and the Kirghiz is also listed as having various manufacturers.  I think these are up your alley.  Check them out yourself.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 07 April 2019, 15:53:54
I think it might be down, I know there were several complaints about it from users here.

The more I look into it, the Hydaspes looks like a Mandrill style fighter. That, and the Kirghiz is also listed as having various manufacturers.  I think these are up your alley.  Check them out yourself.

Thanks both are great designs. Much appreciated
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: marauder648 on 08 April 2019, 01:14:55
The poor 'ol Mandrils needed one of those 'This is our Get along T-shirts' they self sabotaged more than the Greek Gods.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 08 April 2019, 05:12:26
Something that I reread recently was that their economy was very underdeveloped and or inefficient. Would that be because the various kindraa due to feuds etc would not trade with each other and would then have to seek what should have been accessible from an outside Clan?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: rebs on 08 April 2019, 08:18:22
That's exactly what stifled their growth.  What other Clans easily accomplished between their lower castes, the Mandrills made a struggle of due to inter-kindraa fighting and bickering. If one of the kindraa did get ahead with a scientific advance or a surplus of trade goods, the other kindraa would trial for it, or the first kindraa might refuse to share with certain other kinraas that they feel rivalry with, etc.

 How they became as strong as they did by Operation Revival we may never know.   The Mandrills had built up an impressive Touman, only to squander it through inter-kindraa fighting over every aspect of the invasion and the trials that led up to it.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Deadborder on 09 April 2019, 05:31:47
The one thing the Mandrils were good at was fighting. They built up their Tourman by the same way the similarity economically crippled Jaguars did; by being good at beating people up and taking their stuff.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Drewbacca on 09 April 2019, 05:55:38
I would have to say my interest with the Mandrills is essentially morbid curiosity. I am amazed that they lasted as long as they did, but I am a bit impressed that they did.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Orwell84 on 09 April 2019, 06:24:50
Something that I reread recently was that their economy was very underdeveloped and or inefficient. Would that be because the various kindraa due to feuds etc would not trade with each other and would then have to seek what should have been accessible from an outside Clan?

How they became as strong as they did by Operation Revival we may never know.   The Mandrills had built up an impressive Touman, only to squander it through inter-kindraa fighting over every aspect of the invasion and the trials that led up to it.

The Fire Mandrill clan profiles in Warriors of Kerensky and Op Klondike indicate that the warriors were strong enough to take enough of what they needed, and that the Clan's merchants - the least factionalised caste - took care of the rest, especially thanks to a good working relationship with the Diamond Sharks.

It's not outright stated, but reading between the lines I get the impression the Mandrills collectively opted for a mix of Smoke Jaguar and Blood Spirit methods (brute force + Shark assistance) in keeping their economy going and boosting their touman to its Revival-level. It could also be that the Sharks subtly aided the Mandrills and Spirits in boosting their toumans, knowing that neither Clan would ever be strong enough to be a real power but could still pose a threat to the Sharks' enemies (e.g the Jaguar-Mandrill enmity pre-3059).
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 09 April 2019, 07:17:23
The Fire Mandrill clan profiles in Warriors of Kerensky and Op Klondike indicate that the warriors were strong enough to take enough of what they needed, and that the Clan's merchants - the least factionalised caste - took care of the rest, especially thanks to a good working relationship with the Diamond Sharks.

It's not outright stated, but reading between the lines I get the impression the Mandrills collectively opted for a mix of Smoke Jaguar and Blood Spirit methods (brute force + Shark assistance) in keeping their economy going and boosting their touman to its Revival-level. It could also be that the Sharks subtly aided the Mandrills and Spirits in boosting their toumans, knowing that neither Clan would ever be strong enough to be a real power but could still pose a threat to the Sharks' enemies (e.g the Jaguar-Mandrill enmity pre-3059).


I would add ( at least according to the mandrills themselves) that their warriors were so skilled that any conflict with them insured heavy losses against their foes also said warriors were so “ bananas” about being mandrills that went out of their way to be difficult when captured
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: rebs on 09 April 2019, 08:00:07
That's true... Captured Mandrills were a special breed, always chafing under their new command because they expected to get rescued any minute...
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: jklantern on 10 April 2019, 23:30:30
Mandrill Warriors were definitely examples of "Survival is a matter of practice."  Since even by CLAN Standards they are fighting ALL THE TIME, what with inter-Kindraa battles, Mandrill Warriors tend to be badass.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 11 April 2019, 10:40:21
Mandrill Warriors were definitely examples of "Survival is a matter of practice."  Since even by CLAN Standards they are fighting ALL THE TIME, what with inter-Kindraa battles, Mandrill Warriors tend to be badass.

They were also noted for their adherence to bidding it seemed that in large multi kindraa battles that sometimes literally stabbed each other in the back
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 11 April 2019, 10:42:26
I am building a mick kreese naval force. The control a Lola and Potemkin, how would you maximize force projection while also protecting your small fleet? Lots of fighter carriers? Assault drop ships?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: rebs on 13 April 2019, 11:24:09
You guessed it already.  Take advantage of all those dropship docking colars and give the Potemkin its own fleet of assault droppers and Titan carriers to protect it from the hazards of life in the Clan Homeworlds. 
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 13 April 2019, 11:27:58
You guessed it already.  Take advantage of all those dropship docking colars and give the Potemkin its own fleet of assault droppers and Titan carriers to protect it from the hazards of life in the Clan Homeworlds.

This kindraa was noted for its very strong air wing so I wonder if they would have lent its services to transport for other Kindraas
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: rebs on 13 April 2019, 11:31:18
The Potemkin has so much room, I would say its a good bet that they did transport for other Kindraa sometimes.  If the price was right.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 14 April 2019, 14:07:45
How did the mandrills handled blood chapels and genetic respostories? Did each kindraa have their own which they protected?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: rebs on 14 April 2019, 14:25:50
Each Kindraa had its own genetic repository, as far as I know.  They probably had their own Blood Chapels, too, as well as the Blood Chapels on Strana Mechty. 
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 15 April 2019, 11:11:06
Does anyone else think the mandrills used a lot of tanks etc? With each kindraa constantly scrapping with each other would they not need an easy to produce force to protect their assets?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: rebs on 15 April 2019, 14:40:48
Yes, especially in Kindraas that are more aerospace focused.  Or at least that's how I see it since there is not much info about it.  The Mandrills are one of the Clans that *can't* have enough info.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Deadborder on 16 April 2019, 00:28:05
That's one of the reasons why I love the Mandrills so much (and why they're my former favourite Homeworld Clan). There's a lot more diversity within them then the other, relatively monoculture block, Clans. They're less one people as they're a group of different people pointed in vaugely the same direction.

They're the inbred backwoods redneck hillbillies of the Clans, with all that entails. And I love it.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 16 April 2019, 06:47:21
That's one of the reasons why I love the Mandrills so much (and why they're my former favourite Homeworld Clan). There's a lot more diversity within them then the other, relatively monoculture block, Clans. They're less one people as they're a group of different people pointed in vaugely the same direction.

They're the inbred backwoods redneck hillbillies of the Clans, with all that entails. And I love it.

Same! I really disliked them for a long time but their bone deep loyalty to their few allies and as you said diverse touman makes them very cool. However I just don’t see how could have survived the reavings the mandrills could and did do well in a zell focused environment but once conflict really escalated how could they have kept up?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Deadborder on 17 April 2019, 00:34:10
Same! I really disliked them for a long time but their bone deep loyalty to their few allies and as you said diverse touman makes them very cool. However I just don’t see how could have survived the reavings the mandrills could and did do well in a zell focused environment but once conflict really escalated how could they have kept up?

That's the thing. They didn't.

In WoR the Mandrills don't get an epic finale; they don't go down in some blaze of glory or in some focused final campaign. Instead their divsion is their downfall; they get ground down Kindraa by Kindraa. It's only after the Reavings are over that they are recognised as being dead.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 01 May 2019, 14:20:10
That's one of the reasons why I love the Mandrills so much (and why they're my former favourite Homeworld Clan). There's a lot more diversity within them then the other, relatively monoculture block, Clans. They're less one people as they're a group of different people pointed in vaugely the same direction.

They're the inbred backwoods redneck hillbillies of the Clans, with all that entails. And I love it.


Nailed it!

So how exactly would a kindraa truly break out and grow? Canon has examples of the mandrills trialing for very prestigious blood heritages and losing ( badly) would a successful mandrill kindraa used their ultra elite warriors as rapier to take what they wanted and trade any surplus?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 10 May 2019, 19:10:25
i thought it might be in the same place as where people found what the blood spirits leaders piloted or the adder leaders piloted. i don't have either of those however so i thought the info might be out there somewhere, and for some reason i think it is

This is an interesting question which sparked another one in my mind. I would think the mandrills would have a lot of flashy customized gear or paint jobs on their gear. Or perhaps each kindraa would be very strict on maintaining their own paint scheme amongst their members?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 24 May 2019, 10:19:21
Besides a sweet warship what would a kindraa leader from an aero focused kindraa use as their go to fighter?

Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sharpnel on 24 May 2019, 11:39:43
I know I like the Visigoths and Jagatai as my go to fighters. If I had RAT with Clan Fighters on it, I would be able make a better guess.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 24 May 2019, 11:57:38
I was going to say a command drop ship but I imagine the mandrills would be all about dog fighting
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: rebs on 26 May 2019, 02:39:32
The Kirghiz is always a safe bet.  It's spread around the Clans enough to be a very likely choice.   

An Overlord C is also a good choice if your ride is a dropship.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Kojak on 26 May 2019, 03:15:06
Going by the RATs in FM:U (always an iffy proposition but it's all we've got), the most common seem to be the Scytha, Kirghiz, Jagatai, Visigoth and Batu.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 08 June 2019, 15:15:51
Two part question:

1) with their divided and “inefficient” economy were the various mandril kindraa more resource strapped then the blood spirits?

2) did all kindraa eventual adopt protos? What about the elitist kindraa that only used one phenotype?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Deadborder on 08 June 2019, 22:52:06
Two part question:

1) with their divided and “inefficient” economy were the various mandril kindraa more resource strapped then the blood spirits?

2) did all kindraa eventual adopt protos? What about the elitist kindraa that only used one phenotype?

1) Hard to say to be honest. It doesn't seem that their issue was resources (Outside of the small gene pools of their warrior caste) but rather redundnacy and duplication. Each Kindraa managed their own affairs, which resulted in a lot of them running parallel programs that would have been more efficient and productive if they had combined efforts. This even went as far as the Mandril version of the Society; their biggest taboo was simply cooperation between Scientists from different kindraas.

2) There's no information on which Kindraas did and didn't use ProtoMechs. I thinkl it's fiar to say that they all did, however
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 26 July 2019, 14:14:16
While warships were always a touchy subject amongst the mandrills... wouldn’t the nightlord have been an ideal warship for the mandrills? It’s designed to haul around a full galaxy and support which equals a single kindraa
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Kallor on 26 July 2019, 15:52:08
IMHO, the Nightlord would have been too large. The Kindraa were about the size of one Galaxy, and each kindraa was spread out to cover their territory. If there were a smaller ship that carried only a cluster's worth of troops that would have been great for them.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 26 July 2019, 18:40:11
IMHO, the Nightlord would have been too large. The Kindraa were about the size of one Galaxy, and each kindraa was spread out to cover their territory. If there were a smaller ship that carried only a cluster's worth of troops that would have been great for them.

I am at a loss as to what ship that would be.... I am building a mick kreese kindraa which is very aero focused. They control a Potemkin and a Lola iii I believe besides a nightlord what could lug around a boat load of fighters, marines and ground pounders? This kindraa specializes in naval war
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Kallor on 26 July 2019, 19:45:36
York supports 50 fighters, with two hard points. So mounting one Overlord and Sassanid a would be a great way to move an advance cluster of a Kindraa.

The other option is to "find" and upgrade an old Robinson. Though I have the feeling that non made it with the exodus fleet. Too bad, they have some real potential.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 26 July 2019, 22:26:54
York supports 50 fighters, with two hard points. So mounting one Overlord and Sassanid a would be a great way to move an advance cluster of a Kindraa.

The other option is to "find" and upgrade an old Robinson. Though I have the feeling that non made it with the exodus fleet. Too bad, they have some real potential.

I love me a York! And I had never really thought of the Robinson before. that is a very cool suggestion do the clans have anything that functions in that way?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Kallor on 26 July 2019, 22:39:42
Not to my knowledge, maybe the warship thread it has a list of all known warships.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 11 August 2019, 08:39:51
IMHO, the Nightlord would have been too large. The Kindraa were about the size of one Galaxy, and each kindraa was spread out to cover their territory. If there were a smaller ship that carried only a cluster's worth of troops that would have been great for them.


Could some one remind me what the relations were between the crusader kindraa and the snow ravens?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 15 August 2019, 21:09:25
Re read the crusader FM manual and while it teases a feud between the two aero focused kindraa ( mick kreese for the crusaders and beyl grant for the wardens) nothing major came off it in cannon.

However if one kindraa trailed for a warship from the other could you also add stipulations like “ no attempts to reclaim it for 15 years” ?

How could you stop something like that from spiraling into an endless series to of take backs?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: truetanker on 15 August 2019, 22:59:05
If there were a smaller ship that carried only a cluster's worth of troops that would have been great for them.

Fredasa and a old SLDFiE Lee Dropper in Kindraa Matila-Carrol colors!

2) There's no information on which Kindraas did and didn't use ProtoMechs. I thinkl it's fiar to say that they all did however

Mattila-Carrol did " By 3069 the Kindraa had added almost two clusters worth of ProtoMechs to their forces and in a deal with Clan Coyote added several new warriors straight from the Coyote Sibkos."

~ Sarna.net

Only reason I'm posting this is I have in my mind sight, at very least a Star's worth of Fire Mandrill survivors, inhabitants of ex-Blood Spirits Zeta Galaxy, on Tokasha! Current home of Clan Stone Lions... far fetched and  pipe dream, quiaff?

Also 20 Aerofighters leading in Command, 10 Mechs in a Binary, 20 Assault class Vehicles in a Binary and a full Star of 25 Protomechs would be what makes this Kindraa work, circa 3067 or so..

TT
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 20 August 2019, 16:33:43
York supports 50 fighters, with two hard points. So mounting one Overlord and Sassanid a would be a great way to move an advance cluster of a Kindraa.

The other option is to "find" and upgrade an old Robinson. Though I have the feeling that non made it with the exodus fleet. Too bad, they have some real potential.

I dig the robinson but what about the comitus clan jump ship? Would that fit the bill?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Fire Mandrill on 26 August 2019, 21:37:03
I dig the robinson but what about the comitus clan jump ship? Would that fit the bill?

Go ahead and add it. There's not much info on the Fire Mandrills for some reason, but you won't find a clan with the kind of variety and RP'ing potential that the Mandrills have. Compared to the vanilla popular clans building and fleshing out the different Kindraa is probably the most fun I've had in BT since they're so different. Seems most clans have a paper stamp approach to their stars and galaxies. Nowadays the IS clans, (if you even can call them clans), are basically IS with some clan Mechs. Its attack of the clones in BT! Boring!

But you won't really find that with the Mandrills. When you read the entries for the Kindraa notice the particular flavor each one has. How different each Kindraa's assets are in Mech, Elemental, and Aerospace forces. Once a Mandrill, always a Mandrill. We shall return because nobody can outfight us or deal with us haha. So add that jump ship and keep doing your thing.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 27 August 2019, 11:07:34
York supports 50 fighters, with two hard points. So mounting one Overlord and Sassanid a would be a great way to move an advance cluster of a Kindraa.

The other option is to "find" and upgrade an old Robinson. Though I have the feeling that non made it with the exodus fleet. Too bad, they have some real potential.

I have been so intrigued by the robinson since you mentioned it! Also it apparently strongly influenced this ships design: http://www.sarna.net/wiki/Kyushu

Which the clans would have seen in action.

Do the clans already have a ship similar to these? Seems ideal for the mandrills
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Tyler Jorgensson on 29 August 2019, 15:19:19
Nightlord: same but bigger.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 30 August 2019, 09:16:11
Nightlord: same but bigger.

That was my first thought as it could act as a mobile base for the entire kindraa and I feel it also jived with the non stop one up manship that I feel the kindraa would have. But would they buy, borrow or steal it?....
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: AlphaMirage on 30 August 2019, 10:23:46
Steal it.  No declare a Trial of Possession for it I'd be aiming for the Dark Asp, no one likes the Vipers.  The Scorpions Atropos would be my second choice
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 30 August 2019, 11:08:40
Steal it.  No declare a Trial of Possession for it I'd be aiming for the Dark Asp, no one likes the Vipers.  The Scorpions Atropos would be my second choice

Everyone did hate the vipers  to a greater or lesser extent! But specifically what if any beef did the vipers have with the various kindraa?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: GhostMarauder on 01 September 2019, 13:12:25
He There a Fire Mandril Enthousiasast here well more for Blood spirits and Goliath Scorpion Thanks to Master Aminas ..

But anyway if you like the Fire Mandril you should take a a look at the link i will provide here ..

Its from Dragon Cat how the Fire Mandrills Chose to leave the clan Homeworlds and Invade Conquor The Rim Collection near the Inner sphere ..

Its from Dragon cats timeline with thanks ..

Here you go

https://www.ourbattletech.com/forum/index.php?topic=2695.0

Its a fun read and spices up the Pherephy around the inner sphere ...

also take a look at the thread of the blood legion in the Pherephy section of this forum

Here::


https://bg.battletech.com/forums/index.php?topic=63655.0

Its about the Blood Spirits going native in the inner sphere taking over the Marian Hegemony in one post and discussed in other posts and expanded upon

Glad to be back
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 04 September 2019, 14:56:12
One of my favorite aspects of the warship part of battletech is the names of the warships. As I am looking to expand my mick kreese fleet I am
Seeking suggestions for warship names. Canon mandrill ships tend towards flame or anger related ones such as: rancor and fireeater

Here are some off the top of my head:

Silverback

Primal instinct

King Louie

Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 05 September 2019, 13:04:54
One of my favorite aspects of the warship part of battletech is the names of the warships. As I am looking to expand my mick kreese fleet I am
Seeking suggestions for warship names. Canon mandrill ships tend towards flame or anger related ones such as: rancor and fireeater

Here are some off the top of my head:

Silverback

Primal instinct

King Louie

Additional names:

Heart of darkness

Horde

Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 06 November 2019, 16:05:01
Due to their aero bias and fairly weak ground game I would think kindraa mick kreese would have been all about the protomech.

Which protos would be good to support a strong air wing?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 11 November 2019, 23:50:26
Much like the Ravens and the Sharks make me wish I hadn't loaned out the Warden Clans FM years ago, the Fire Mandrills are one of the main forces that make me wish I hadn't loaned out the Crusader Clans book (to the same person).  I kinda think of them as the Battletech equivalent to the Warhammer 40K Orks.  And I say that as a fan of the greeniez.

I scorned the mandrills for years but they are so darn versatile and wacky I love them now. I am building up a mick kreese Force
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: rebs on 12 November 2019, 08:52:50
Keeping the Mandril flame alive, I see.  Too bad they couldn't keep their shit together, it would have been fun to have them in Revival. 
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 12 November 2019, 09:56:18
Keeping the Mandril flame alive, I see.  Too bad they couldn't keep their shit together, it would have been fun to have them in Revival.

I know.., their death seemed inevitable unless a major kindraa held itself apart from
The constant internal battling!

Mandrill lore tends to follow this pattern:

“And due to their internal battles the mandrills enter the next battle weakened and then lost. However they gave a good account of themselves”

Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: rebs on 12 November 2019, 10:11:48
Even when there was finally named a Mandril IlKhan for five minutes, it served to weaken them in the end as their strongest kindraa was destroyed.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 05 December 2019, 11:04:02
I was curious about the various kindraa capitals would look like? With their endless feuding and one up manship I wonder if each kindraa would be striving to have the biggest skyscrapers, the gaudiest statues to their founders etc?

Also would each kindraa fight to be included in the official mandrill remembrance? I gave to think many trials would have been started over a perceived slight to their kindraa in a write up


I gotta think that each major mandrill remembrance entry would also have a “ dissenting opinion”from a rival
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 21 December 2019, 13:47:32
Keeping the Mandril flame alive, I see.  Too bad they couldn't keep their shit together, it would have been fun to have them in Revival.

How shallow or deep was the mandrill recruitment pool? Each kindraa was self contained and I have to think day to day mandrill life had a high mortality rate...
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: rebs on 23 December 2019, 15:28:26
Don't know.  The Mandrils only had just enough about them in various write-ups to make people more curious about how they got on day-to-day.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 18 January 2020, 15:35:22
Kindra Sainze has a bit more badass value than the others. Some slight Kuritan stylings for those that like that too.


Lol I am about to go full mandrill here but as a devotee of kindraa mick kreese I found the sainzes to be Snobby knuckleheads who squandered their power
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 03 February 2020, 16:40:04
Don't know.  The Mandrils only had just enough about them in various write-ups to make people more curious about how they got on day-to-day.

Right? For example I am curious what was the largest multi kindraa operation that DID NOT end in internal fighting afterwards
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: truetanker on 03 February 2020, 16:46:59
Their Founding Day?

TT
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 26 February 2020, 20:47:30
Due to their aero bias and fairly weak ground game I would think kindraa mick kreese would have been all about the protomech.

Which protos would be good to support a strong air wing?

Bumping this up: I am finally painting again! I want to divide the 1st gen protos I have and give them mainly to the my kindraa mick kreese to bulk out my ground force. So amongst the first gen protos what would have been a good match for a strong aero power?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 01 March 2020, 20:51:16
Bumping this up: I am finally painting again! I want to divide the 1st gen protos I have and give them mainly to the my kindraa mick kreese to bulk out my ground force. So amongst the first gen protos what would have been a good match for a strong aero power?

Based on what I have read the heavier slower designs like the centaur and Minotaur would be good in the defense role while the aero assets pound everything else.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 23 March 2020, 07:42:46
York supports 50 fighters, with two hard points. So mounting one Overlord and Sassanid a would be a great way to move an advance cluster of a Kindraa.

The other option is to "find" and upgrade an old Robinson. Though I have the feeling that non made it with the exodus fleet. Too bad, they have some real potential.

From a fanfic POV I could have the mandrills find a nova cat warship cache which contains a robinson...
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 30 March 2020, 19:09:46
That's true... Captured Mandrills were a special breed, always chafing under their new command because they expected to get rescued any minute...

I am curious what that would look like? Would the warrior be striding about bragging about the glory of the mandrills rather than being subdued? Would a captive mandrill outright refuse an order?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 14 June 2020, 09:24:19
I am curious what that would look like? Would the warrior be striding about bragging about the glory of the mandrills rather than being subdued? Would a captive mandrill outright refuse an order?

Again I feel like a mandrill character would be a goldmine from an role playing angle. I can imagine a mandrill bragging about how many does it took to bring them down AND then brag about how much of a pain they were to their bond holders
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 10 July 2020, 21:23:53
Keeping the Mandril flame alive, I see.  Too bad they couldn't keep their shit together, it would have been fun to have them in Revival.

I wish! But how could that have been worked out? Each kindraa would bid to see who would invade and the stipulation they could not be attacked by their rivals back home?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: rebs on 10 July 2020, 21:36:59
That would be about the only way.

Or, the Mandrills could be ahead of their time, and be the first Clan to pull up stakes and move their entire Clan to the Inner Sphere. 

The IS would never get rid of the Fire Mandrill scourge!  And it would keep the Kindraa busy.  The Khan could declare a moratorium on inter-kindraa fighting during the move. Give them the Jaguar corridor,  I'm sure the Combine would love to have the Mandrills for neighbors.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 10 July 2020, 21:47:49
That would be about the only way.

Or, the Mandrills could be ahead of their time, and be the first Clan to pull up stakes and move their entire Clan to the Inner Sphere. 

The IS would never get rid of the Fire Mandrill scourge!  And it would keep the Kindraa busy.  The Khan could declare a moratorium on inter-kindraa fighting during the move. Give them the Jaguar corridor,  I'm sure the Combine would love to have the Mandrills for neighbors.

I wonder how they would have done?? If the whole clan came their diversity wound have been a great assest but if they had a Luthien level battle...? Any division would have ruined them’
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: rebs on 10 July 2020, 22:13:34
I wonder how they would have done?? If the whole clan came their diversity wound have been a great assest but if they had a Luthien level battle...? Any division would have ruined them’

True.  The Jags and the Nova Cats did not work together on Luthien, and they lost their collective asses.

Maybe the the Mandrills would pull it off.  It would take a strong Khan to do this, though.  Perhaps Amanda Carrol could rise to the position early, such as when her predecessor died during the Revival Trials.

Then you would have to deal with what happens after they take worlds.  When the inter-kindraa fighting moratorium is over, the kindraa would begin fighting for their own enclaves on each world. 

Fun, fun!  Lol... 

Tukayyid would be a natural place for the moratorium to come to an end.  Even if the Khan wanted to keep it in place, the Mandrills' natural selves would emerge when confronted with a forced peace. 
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 13 July 2020, 19:11:21
That would be about the only way.

Or, the Mandrills could be ahead of their time, and be the first Clan to pull up stakes and move their entire Clan to the Inner Sphere. 

The IS would never get rid of the Fire Mandrill scourge!  And it would keep the Kindraa busy.  The Khan could declare a moratorium on inter-kindraa fighting during the move. Give them the Jaguar corridor,  I'm sure the Combine would love to have the Mandrills for neighbors.

I think early on the ultra elite mandrills would have done well and the year of peace could have forced their clever merchants to rehab IS factories. Remember depending on the kindraa the mandrills where pretty low tech so keeping or upgrading factories would I presume have helped the local economies.... however Unless they also started standing up a bunch of garrison or solahma quality garrisons I don’t see  how they could have dealt with ongoing rebellions.

Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: rebs on 13 July 2020, 19:26:43
I think early on the ultra elite mandrills would have done well and the year of peace could have forced their clever merchants to rehab IS factories. Remember depending on the kindraa the mandrills where pretty low tech so keeping or upgrading factories would I presume have helped the local economies.... however Unless they also started standing up a bunch of garrison or solahma quality garrisons I don’t see  how they could have dealt with ongoing rebellions.

You know, I do not think that the Mandrills would be that bad with their new IS civilians.   It would go Kindraa by Kindraa.  Some would have problems at first, but the more progressive Kindraa will figure out that a semi-hands off approach works best. 

What they would need is an effective Watch program to keep tabs on the civs, and to deal ruthlessly with malcontents.  This would be ideal, and not very different from their former overlords, the Kuritas.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 18 July 2020, 13:33:11
Steal it.  No declare a Trial of Possession for it I'd be aiming for the Dark Asp, no one likes the Vipers.  The Scorpions Atropos would be my second choice

Apparently the vipers dissed the mandrills hard for their flop during the revival trials which then led to a general feud between them. The only time I can see when the mandrills could have trialed for the dark asp would have been after the Hejira war... kindraa mick kreese which was naval focused and “ very ambitious “ had a Lola and Potemkin under its control would a beaten and bitter viper clan which had just been kicked out of their OZ would they be willing to accept a trial for their flagship?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 21 July 2020, 09:12:01
The one thing the Mandrils were good at was fighting. They built up their Tourman by the same way the similarity economically crippled Jaguars did; by being good at beating people up and taking their stuff.

But any gains they made were often diluted due to intra kindraa fighting right? So if for example one kindraa scored several drop ships worth of isorla once they got back home they would have to fight to defend it against a rival kindraa?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 29 July 2020, 18:05:29
I don’t have my field manual in front of me can anyone tell what warships kindraa Kline controlled?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: GreekFire on 29 July 2020, 18:32:14
I don’t have my field manual in front of me can anyone tell what warships kindraa Kline controlled?

None, at least not until they merged with Mick-Kreese.
At that point they gained the Potemkin-class Fire-Eater/Jungle Heat and Lola III-class Rancor.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: rebs on 29 July 2020, 18:45:06
Did Kindraa Sainze have any Warships?

Cause we can't have a Mick Kreese and Kline without a Sainze, now can we?  ;D
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 29 July 2020, 18:57:27
Did Kindraa Sainze have any Warships?

Cause we can't have a Mick Kreese and Kline without a Sainze, now can we?  ;D

Yes the sainze had the big soyez
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 29 July 2020, 18:58:21
None, at least not until they merged with Mick-Kreese.
At that point they gained the Potemkin-class Fire-Eater/Jungle Heat and Lola III-class Rancor.

Lol how dare you sir! Mick kreese absorbed them!
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: GreekFire on 29 July 2020, 19:00:29
Surprisingly enough, no, Sainze didn't control any. Breakdown as of FM: Crusader Clans/Updates was:

Beyl-Grant: Firehold, née Howler, and Anathema
Mick-Kreese: Jungle Heat, née Fire-Eater, and Rancor
Payne: Reaver
Faraday-Tanaga: Firetender
Matilla-Carrol: Rage

But from the FM entry, it sounds like Sainze *should* have controlled one of the WarShips, at least at some point.
As one of the big three, this means that either they failed their initial Trial of Possession for a WarShip or lost it after the fact in a Trial against Matilla-Carrol.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 29 July 2020, 19:52:35
Surprisingly enough, no, Sainze didn't control any. Breakdown as of FM: Crusader Clans/Updates was:

Beyl-Grant: Firehold, née Howler, and Anathema
Mick-Kreese: Jungle Heat, née Fire-Eater, and Rancor
Payne: Reaver
Faraday-Tanaga: Firetender
Matilla-Carrol: Rage

But from the FM entry, it sounds like Sainze *should* have controlled one of the WarShips, at least at some point.
As one of the big three, this means that either they failed their initial Trial of Possession for a WarShip or lost it after the fact in a Trial against Matilla-Carrol.

Wow thanks for info where in the field manual did you find it?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: GreekFire on 29 July 2020, 21:22:15
Erm...kind of a combination of FM:Crusader and FM:Updates.

FM:Updates says which Kindraa had access to which WarShips, which works for the most part. It doesn't say what each Kindraa had prior to the mergers that happened in FM:Updates, but FM:Crusader Clans drops enough clues to fill the gaps. Two WarShips are named in the deployment tables (one for Mick-Kreese, and one for Beyl-Grant), and another is listed in the Payne entry.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: rebs on 29 July 2020, 21:25:19
Nice of you to bring all that info together and present it here, GreekFire.   :thumbsup:
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: GreekFire on 29 July 2020, 21:54:47
No prob, I've been doing a lot of reading on the Mandrills and the info was still fresh in my head.

Prob gonna paint up at least a star of Kickstarter 'Mechs in their colors; the Mandrills are one of the rare factions to gain early and constant access to the Turkina and Fire Falcon...and I find the idea of painting up a Mandrill force a lot more interesting then doing a generic Falcon one.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: rebs on 29 July 2020, 22:01:23
That sounds cool.  Yeah, Jade Falcon minis are everywhere.  Fire Mandrill minis are not so common. 

Good luck with the kickstarter delivering timely, and happy painting.

And we can always use you back in the Shark Fox fold!  Lol  8)
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 29 July 2020, 22:21:18
No prob, I've been doing a lot of reading on the Mandrills and the info was still fresh in my head.

Prob gonna paint up at least a star of Kickstarter 'Mechs in their colors; the Mandrills are one of the rare factions to gain early and constant access to the Turkina and Fire Falcon...and I find the idea of painting up a Mandrill force a lot more interesting then doing a generic Falcon one.

So glad to find a mandrill fan! I scorned them way back when I first got the field manual but now I appreciate how diverse and fun they are. I also started a “ what if” thread about the mandrills and blood spirits doing a joint campaign would love your thoughts
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 21 August 2020, 17:25:29
Surprisingly enough, no, Sainze didn't control any. Breakdown as of FM: Crusader Clans/Updates was:

Beyl-Grant: Firehold, née Howler, and Anathema
Mick-Kreese: Jungle Heat, née Fire-Eater, and Rancor
Payne: Reaver
Faraday-Tanaga: Firetender
Matilla-Carrol: Rage

But from the FM entry, it sounds like Sainze *should* have controlled one of the WarShips, at least at some point.
As one of the big three, this means that either they failed their initial Trial of Possession for a WarShip or lost it after the fact in a Trial against Matilla-Carrol.

Would the aero focused kindraa likely also have the lions share of transport and assault droppers? Would that also be a main way for these kindraa to strengthen themselves? Provide transport and escort for other kindraa?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: GreekFire on 21 August 2020, 18:04:43
And we can always use you back in the Shark Fox fold!  Lol  8)

Eh, I'm having trouble with that these days. These days I find that they're little more than Clan Plot Device, and I'm not finding that super inspiring. Now, if there were to be a product like TP:Hanseatic Crusade, but for the Chainelanes, then I'd be intrigued.

Would the aero focused kindraa likely also have the lions share of transport and assault droppers? Would that also be a main way for these kindraa to strengthen themselves? Provide transport and escort for other kindraa?

It doesn't look like multi-Kindraa operations were ever much of a thing, so even if the Aero Kindraa had more dropships, I doubt they'd rent them out too often.

That might be part of what held the Mandrills back—the Aero Kindraa were forced to engage with other Aero-focused Clusters, Galaxies, or Clans in order to leverage their strengths, while the ground-based Kindraa would have to have operated in the opposite way. That would make focused campaigns against most Clans difficult, to say the least.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 22 August 2020, 11:47:17
Do we ever get presented with details on when/where/how the Lola III Rage (Mattila-Carol) was captured by the Coyotes? We see the Rage as part of Tamaron's defense in a couple battles as part of the Coyote fleet.

It'd settle for a probabilistic engagement or situation in that era where it might have happened, even if not mentioned directly.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 22 August 2020, 12:25:04
Do we ever get presented with details on when/where/how the Lola III Rage (Mattila-Carol) was captured by the Coyotes? We see the Rage as part of Tamaron's defense in a couple battles as part of the Coyote fleet.

It'd settle for a probabilistic engagement or situation in that era where it might have happened, even if not mentioned directly.

It’s in the WOR for sure but I can no recall where
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: GreekFire on 23 August 2020, 08:53:57
My guess would be that the warship was hijacked during the Coyote takeover of Shadow.

More specifically, it would have been taken over after the Society's first strike in January of 3072. It was one of the first instances of them using advanced Society tech after all, and the wanton slaughter of Kindraa Mick-Kline-Kreese-Sainze warriors shows that they were taking things to a whole new level on the planet.

Then by November 3073 you've got a massive Coyote fleet over the planet, with no traces of the Mandrills left in-system. My guess? The Coyotes followed up their extermination of the Mick-Kline-Kreese-Saize with a fullfledged Coyote/Society takeoever, using the HPG (or marines, or whatever) to take over the Rage while simultaneously taking over all of the enclaves.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 24 August 2020, 08:12:44
That makes a lot of sense, thanks!
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 26 August 2020, 14:58:45
Eh, I'm having trouble with that these days. These days I find that they're little more than Clan Plot Device, and I'm not finding that super inspiring. Now, if there were to be a product like TP:Hanseatic Crusade, but for the Chainelanes, then I'd be intrigued.

It doesn't look like multi-Kindraa operations were ever much of a thing, so even if the Aero Kindraa had more dropships, I doubt they'd rent them out too often.

That might be part of what held the Mandrills back—the Aero Kindraa were forced to engage with other Aero-focused Clusters, Galaxies, or Clans in order to leverage their strengths, while the ground-based Kindraa would have to have operated in the opposite way. That would make focused campaigns against most Clans difficult, to say the least.

Truly the mandrills were “ bananas” haw!
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 26 August 2020, 15:17:37
Here's a mental challenge for everybody. How could the writers have changed the Fire Mandrills to make them a more active and more successful Clan? That could mean going all the way back to pre-FM: CC and fleshing them out from their introduction to the universe, or maybe something that they did or changed at any point in their history.

Key limitation, can't do away with the Kindraa concept. Think of that as a defining pillar of the Clan that you can't remove.

Success in this is rated by changing the fewest things, yet having a big impact.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 26 August 2020, 15:26:13
Here's a mental challenge for everybody. How could the writers have changed the Fire Mandrills to make them a more active and more successful Clan? That could mean going all the way back to pre-FM: CC and fleshing them out from their introduction to the universe, or maybe something that they did or changed at any point in their history.

Key limitation, can't do away with the Kindraa concept. Think of that as a defining pillar of the Clan that you can't remove.

Success in this is rated by changing the fewest things, yet having a big impact.

I love these types of questions as I often ponder them myself! I would think that having more kindraa so in total number of clusters the mandrills would be in the upper tier of strength but in practice have it sub divided so that they would struggle to bring it to bear ( like the orks in 40k) or to have an odd ball thing that gave them leverage such as a large fleet ( again sub divided) or as in my own AU control of a shipyard or massive mech factory
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: AlphaMirage on 26 August 2020, 15:34:37
I think there are too many Kindraa. In their past the Jewel-Smythe annihilation should have woken the clan up. If there were say three or four Kindraa you could have the Crusader-Warden split (Sainze-Mick-Kresse Crusader, Payne-Matilla-Carrol Warden) and some moderates (Kline, Faraday-Tanaga).

Particularly if you had a Kline Khan as they were seen as the Kindraa that wished(needed) to work with everyone else and was seen as a fair player. Meanwhile the Tanagas watch and work with the Blood Spirits and Snow Ravens. The Mandrill could easily have been the Raven ground (or Marine) presence under 'contract' and serve as a bridge to the temperamental Blood Spirits like the Burrocks did with the Cobras.

This is functionally what I am doing with my 'The Other War AU Fanfic'
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: rebs on 26 August 2020, 15:37:22
I would have a strong willed leader such as Amanda Caroll come to power sooner, such as right before Revival.  This leader would impose a moratorium on infighting until after the Revival trials. 

Get the Mandrills in the invasion of the Inner Sphere, and it changes their outcome.  They don't just fade away during the Wars of Reaving,  because now they are an Invader Clan instead of a self-defeating bystander.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 26 August 2020, 15:47:34
I would have a strong willed leader such as Amanda Caroll come to power sooner, such as right before Revival.  This leader would impose a moratorium on infighting until after the Revival trials. 

Get the Mandrills in the invasion of the Inner Sphere, and it changes their outcome.  They don't just fade away during the Wars of Reaving,  because now they are an Invader Clan instead of a self-defeating bystander.

Ouch! Self defeating bystander is on point
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 27 August 2020, 05:56:53
I think it would have been interesting if, on top of their existing fluff (not replacing anything, no subtraction just addition) the Fire Mandrills had been a second chance Clan for warriors of other Clans. We've seen plenty of examples of warriors who've been cast out for some reason, like the Steel Viper Dawn who ended up on Solaris. Or warriors who have failed a yearly ToP and test down. Or warriors who have run afoul of their Clan's politics somehow and found themselves largely sidelined or shunned. Not talking about Dezgra or tainted warriors (in the WoR era), but their careers practically over for whatever reason.

The Fire Mandrill Kindraa could have remained very focused on their bloodlines and still been terrible bondsmen to other Clans. But they could have been more inviting to outsiders. Giving them opportunities to earn a place in the Kindraa. With the promise that if they performed extremely well the Kindraa would endeavor to declare Trial of Possessions for their bloodheritage someday.

That aids the Clan's often-stated need expand on their genepool. So it lends itself to that known and stated Mandrill problem in canon, not solving it, but providing additional avenue and explanation for how the Mandrills strive to acquire genetic material. We already know that many Mandrill Kindraa have often been focused on acquiring more genetic material anyway.

The other Clans might hate this, and shun the Mandrills for it. The Mandrills in turn could cite the "Waste Not" principle a lot and have defended their position many times in Trials. But I can easily draw a comparison to say, the Harvest Trials and their reactions to that. But the other Clans might also see it as a useful pressure relief valve. The Grand Melee exists in the Trial of Bloodright as a mechanism to give warriors who have been neglected due to politics a chance to earn a place in a Trial of Bloodright. The Mandrills could represent a mechanism to provide another chance to a warrior who is right on that edge between salvageable and total failure. Instead of turning bandit/dark caste or joining the Spheroids on Solaris or as mercenaries they strive to join the Mandrills.

In return the Mandrills get some warriors who may still be very skilled and now quite tenacious, and they didn't need to generate the time and expense of raising and training them from a sibko. Their outsider origins means they will never displace a Sainze or Payne or Faraday in the Kindraa's leadership. But they bolster the Clan's strength.

How does this make the Clan more successful?

It would help to justify a larger size for each Kindraa on average (an extra Trinary here, Cluster there). But could also provide a rapid bolstering of strength in difficult times. Sorta like the Diamond Sharks ability to recall lots of reservists quickly after Tukayyid, or the Falcon sibbies.

This would have the biggest positive impact for the Mandrills when another Clan falters or fails. The Refusal War, the destruction of the Smoke Jaguars, the various Adjurements. Those might be peak times for the Mandrills, when they suddenly gain a big influx of new warriors from those Clans. That sudden influx of new strength puffs them up and so "bad times" for other Clans might frequently become "good times" for the Mandrills when they gain a lot of strength.

That inverse relationship could have helped keep the Fire Mandrills alive and even help them to thrive in dark times for other Clans.

That might have meant they came out of the Wars of Reaving stronger than ever, having adopted a lot of untainted warriors from all over the Homeworlds from Clans like the Horses, Hellions, Coyotes (who objected to their Clan's Society ties). Putting a bullet in the "tainted" ones who grace their door, but adopting viable ones and their equipment.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 29 August 2020, 15:36:56
Here's a mental challenge for everybody. How could the writers have changed the Fire Mandrills to make them a more active and more successful Clan? That could mean going all the way back to pre-FM: CC and fleshing them out from their introduction to the universe, or maybe something that they did or changed at any point in their history.

Key limitation, can't do away with the Kindraa concept. Think of that as a defining pillar of the Clan that you can't remove.

Success in this is rated by changing the fewest things, yet having a big impact.

How about kindraa smythe Jewell playing ur safer? They would have continued to build the rapport with spirits and that would have benefited both clans
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 30 August 2020, 10:27:57
How about kindraa smythe Jewell playing ur safer? They would have continued to build the rapport with spirits and that would have benefited both clans

Speaking of the smythe Jewell’s why did they treat the spirits so much nicer than everyone else?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: rebs on 30 August 2020, 17:31:55
Smythe-Jewell knew that the small fish needed to swim together, and acted accordingly.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 06 September 2020, 19:53:48
Smythe-Jewell knew that the small fish needed to swim together, and acted accordingly.

Wasn’t the smythe Jewell fall both a high water mark for the mandrills and a big reason why the rest of the clans saw the mandrills as bullies who got too big for their britches?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Ferrosol on 29 September 2020, 02:44:48
How I'd fix the Mandrills? I'd still have them be divided and infighting however I'd also have them retain a little more perspective. So it'd be Me vs my sibkin, Me and my Sibkin vs my star, me and my star vs my trinary me and my trinary vs my kindraa and me and my kindraa vs my clan, And eventually me and my clan vs the other clans.

The Mandrills should be treated as like a hornets nest by the rest of the clans. Leave them alone and they'll sting each other. Stick your nose into their business and every single one of them will drop whatever petty fights they're having with each other and turn on you and make you wish you never bothered.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 29 September 2020, 07:19:18
How I'd fix the Mandrills? I'd still have them be divided and infighting however I'd also have them retain a little more perspective. So it'd be Me vs my sibkin, Me and my Sibkin vs my star, me and my star vs my trinary me and my trinary vs my kindraa and me and my kindraa vs my clan, And eventually me and my clan vs the other clans.

The Mandrills should be treated as like a hornets nest by the rest of the clans. Leave them alone and they'll sting each other. Stick your nose into their business and every single one of them will drop whatever petty fights they're having with each other and turn on you and make you wish you never bothered.

That would have been cool and I would have liked to see some examples of that but I can’t think of any
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 04 October 2020, 01:05:20
I would have a strong willed leader such as Amanda Caroll come to power sooner, such as right before Revival.  This leader would impose a moratorium on infighting until after the Revival trials. 

Get the Mandrills in the invasion of the Inner Sphere, and it changes their outcome.  They don't just fade away during the Wars of Reaving,  because now they are an Invader Clan instead of a self-defeating bystander.

How could a strong mandrill leader have imposed their will? Duel any kindraa leader to ensure they would back their plans?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: rebs on 04 October 2020, 01:39:26
How could a strong mandrill leader have imposed their will? Duel any kindraa leader to ensure they would back their plans?

That's only if political or economic methods fail.   :thumbsup: 
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 12 October 2020, 09:23:54
Which kindraa secured protomech technology first? And which kindraa used protos most often? I would think it would be the aero focused ones...
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 12 October 2020, 13:12:51
I don't think we technically have answers to those questions but here's the snippets I can find.

In FM: Warden Clans.

Clan Coyote's 50th Assault Cluster (Epsilon Galaxy) was on Huntress and won ProtoMech samples from Kindraa Mattila-Carrol. That puts Mattila-Carrol on Huntress during the scramble period to get ProtoMech tech.

FM: Updates details some changes to the composition of Fire Mandrill units, like the addition of tanks in some units or a reorganization in general due to casualties and the consolidation of several Kindraa, but protos aren't mentioned as far as I can see.

The Delphyne ProtoMech is noted as a Blood Spirit/Fire Mandrill project with the majority of them deployed among Kindraa Payne-Beyl-Grant. One of the notable warriors in TRO 3075 is Warrior Ando. From the description he was of Kindraa Payne and was among the Payne forces that moved to aid Beyl-Grant against Sainze. He was wounded, physical and mental damage from fighting a Mandrill Mandrill 'mech one-on-one and taking it out. But afterward it seems like he went crazy from his wounds.

Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 12 October 2020, 13:16:46
I don't think we technically have answers to those questions but here's the snippets I can find.

In FM: Warden Clans.

Clan Coyote's 50th Assault Cluster (Epsilon Galaxy) was on Huntress and won ProtoMech samples from Kindraa Mattila-Carrol. That puts Mattila-Carrol on Huntress during the scramble period to get ProtoMech tech.

FM: Updates details some changes to the composition of Fire Mandrill units, like the addition of tanks in some units or a reorganization in general due to casualties and the consolidation of several Kindraa, but protos aren't mentioned as far as I can see.

The Delphyne ProtoMech is noted as a Blood Spirit/Fire Mandrill project with the majority of them deployed among Kindraa Payne-Beyl-Grant. One of the notable warriors in TRO 3075 is Warrior Ando. From the description he was of Kindraa Payne and was among the Payne forces that moved to aid Beyl-Grant against Sainze. He was wounded, physical and mental damage from fighting a Mandrill Mandrill 'mech one-on-one and taking it out. But afterward it seems like he went crazy.

Many thanks! I gotta get that TRO
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 16 October 2020, 09:07:35
I don't think we technically have answers to those questions but here's the snippets I can find.

In FM: Warden Clans.

Clan Coyote's 50th Assault Cluster (Epsilon Galaxy) was on Huntress and won ProtoMech samples from Kindraa Mattila-Carrol. That puts Mattila-Carrol on Huntress during the scramble period to get ProtoMech tech.

FM: Updates details some changes to the composition of Fire Mandrill units, like the addition of tanks in some units or a reorganization in general due to casualties and the consolidation of several Kindraa, but protos aren't mentioned as far as I can see.

The Delphyne ProtoMech is noted as a Blood Spirit/Fire Mandrill project with the majority of them deployed among Kindraa Payne-Beyl-Grant. One of the notable warriors in TRO 3075 is Warrior Ando. From the description he was of Kindraa Payne and was among the Payne forces that moved to aid Beyl-Grant against Sainze. He was wounded, physical and mental damage from fighting a Mandrill Mandrill 'mech one-on-one and taking it out. But afterward it seems like he went crazy from his wounds.

I wonder how each kindraa treated their protos? Some could have used aero wash outs as quick expendable almost cannon fodder while others could have gone the blood spirit route and made them front line elites.

Did the mandrills start producing dedicated proto pilot sibkos?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 16 October 2020, 11:51:32
Aside from those snippets, we know nothing about the Fire Mandrills Proto use, policies etc. Everything beyond those couple references is pure speculation.

Unless there's more out there I haven't spotted. But I don't think there is.

On the speculation side. I'd guess their proto pilots are pilot washouts like most Clans. I'm not even sure they'd have a proto design to their name without the Blood Spirits' help.

Since there's no specific mention of new proto units as of FM: Updated, it doesn't sound the Clan made great use of Protos. FM:U is dated 3066 or 3067. We go from there straight into the Wars of Reaving era which saw the Mandrills just repeatedly get blown up until there was nothing left. So I suspect Protos were like a small science project, with one jointly devoted design, a few captured proto machines put into service, a few washout aero pilots as proto pilots. Nothing very substantial at all. A smattering of small proto units.

Had they lived longer, had the Wars of Reaving not happened.... working with the Blood Spirits, I could have seen them put greater ProtoMechs into use, citing their more limited resources and the Blood Spirit connection. They could have made a good ProtoMech heavy-Clan someday, piggy-backing on the Blood Spirits own attention to this era. But the invention of the ProtoMech and it's wider introduction to the Clans was followed only a few years later by the destruction of the Mandrills one Kindraa at a time. So they were just in survival mode spinning from one crisis to the next and not very innovative.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Fire Mandrill on 28 October 2020, 14:41:31
The best way to change the Fire Mandrills is to hire writers that care about the Clans as a whole - not just Wolf, Bear, and Falcon.

The favoritism/bias and source material in print about just those 3 clans is more than the other clans combined I'd wager. As a fan since the 80's, it's pretty boring being a Mandrill fan or a fan of most clans when all attention goes to those 3.

It can be argued in a significant way that the Mandrills are THE most varied, interesting, and RP friendly clan with the various kindrasc/kindraa, political possibilities, leadership styles, ambitions, etc. No other clan really comes close (Blood Spirits or Hell's Horses maybe). As for the Fire Mandrills they've the potential to be written as an interesting part of the Clan story line but..... the writers did absolutely nothing to hash them out.

And all this despite containing MechWarriors who were nearly always fighting, training, and gaining continual experience against each other clans and against themselves. They have the best of the best MechWarriors of any clan pound for pound. Yet all we get is a couple paragraphs and sentences in WoR where the Mandrills basically win no battles, united for what? and, somehow, have a saKhan/Khan (I forget which) for as long as its taking you to read this. And after all that they fade away without a whimper.

Really?

Maybe the Mandrills will rise again hopefully in some form or another in the future. And that goes for other neglected clans who received little love. Might even open some wallets again seeing old fan favorites reconstitute themselves in some way or some form or some how. Just saying.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: rebs on 28 October 2020, 15:49:51
Writers tend to come from the fanbase.  I'd love to see a Fire Mandrill story.  There are hundreds of years that they did exist from which to choose.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: GreekFire on 28 October 2020, 15:54:04
Quote
The favoritism/bias and source material in print about just those 3 clans is more than the other clans combined I'd wager. As a fan since the 80's, it's pretty boring being a Mandrill fan or a fan of most clans when all attention goes to those 3.

Well yeah, but that's because the Mandrills were never written to be a major player. They were there to act as a foil to the successful Clans, an example of how the factionalism and competitive nature of the Clans could easily overtake them and lead them to failure. Expecting the writers to then have them charge towards victory after victory, or change their fundamental "shtick" by having them unify under the leadership of a great Khan, would go against the very core of the faction's identity itself.

Though you can be sure that things might have happened differently had the player base rallied itself around the Mandrills and made them the most popular homeworld Clan. But...that didn't happen, and so there was no reason for the developer to expand on a faction that proved to be largely unpopular.

Quote
It can be argued in a significant way that the Mandrills are THE most varied, interesting, and RP friendly clan with the various kindrasc/kindraa, political possibilities, leadership styles, ambitions, etc.

This I *hard* disagree with. The Cloud Cobras, with their Cloisters, are a fantastic backdrop to set a roleplaying adventure in. Same goes for the Snow Ravens and their penchant towards political intrigue, or the Goliath Scorpions and their many unique rituals and seeking traditions. Or any Clan, really. The only thing that sets the Mandrills apart is their divisiveness, something that can be largely reproduced with the Crusader/Warden split that affected many Clans.

Quote
And all this despite containing MechWarriors who were nearly always fighting, training, and gaining continual experience against each other clans and against themselves. They have the best of the best MechWarriors of any clan pound for pound.

Which only shows the lesson that fighting ability is worth nothing if you don't have the leadership or technology to back it up.

And look, I like the Mandrills. I think they're fun and flavorful, just like the other smaller Clans that I enjoy. They've got fantastic paint schemes, and access to some pretty neat and unusual designs. But I do accept that they were never meant to be more than just a mook Clan, and that's a-ok.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: truetanker on 28 October 2020, 16:31:33
All this talk about a dead and clueless clan.

Reminds me of the unknown Golden Book I have :

Curious George pilots a Battlemech!

TT
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 28 October 2020, 22:07:22
All this talk about a dead and clueless clan.

Reminds me of the unknown Golden Book I have :

Curious George pilots a Battlemech!

TT

Ouch too soon!

I am newly enamored with the mandrills I love their relationship with my other doomed love ( the blood spirits) but I will say it irks me that the Goliath scorpions who just always seemed to be there not only survived the WOR but evoled into a cool new faction!
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: rebs on 28 October 2020, 22:22:51
I bet the Home Clans have resurrected the bloodlines.  It's not at all the same, but it is life.

Coyote Mick Kreeses!
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 28 October 2020, 22:44:02
I bet the Home Clans have resurrected the bloodlines.  It's not at all the same, but it is life.

Coyote Mick Kreeses!

Booooo!!! Lol I really dislike the coyotes they for sure should have been destroyed after what they pulled alas I do love my mick kreese bloodlines so...
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: rebs on 28 October 2020, 22:53:26
Ha!  Well, they could end up anywhere, as long as it's the four remaining Clans. 
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Fire Mandrill on 28 October 2020, 23:47:12
Well yeah, but that's because the Mandrills were never written to be a major player.

That didn't seem how it was in the info was meant to be in the early days. Let me explain.

From what I recall in the late 80's/early 90's all the Clans had a rough parity. Some were clan A fans, other B, C, D, E, and so on. All of us early BT fans worshiped the Tukyyid scenario box (really we loved all the sets) and a couple years later FM:CC/WC came out and the sheer amount of info for all clans was very welcomed. Nothing had been done like that before. None of the clans seemed to be the red-headed stepchild at the time and TT consisted of, say, a couple Nova Cat stars vs. a couple Diamond Shark stars. There simply wasn't a fetish for just 3 clans to make up 99% of clan story, generally speaking.

Quote
They were there to act as a foil to the successful Clans, an example of how the factionalism and competitive nature of the Clans could easily overtake them and lead them to failure. Expecting the writers to then have them charge towards victory after victory, or change their fundamental "shtick" by having them unify under the leadership of a great Khan, would go against the very core of the faction's identity itself.

There are plenty real world examples of this happening so even a fractious culture can still have some degree of unity against some threat. See below.

Quote
Though you can be sure that things might have happened differently had the player base rallied itself around the Mandrills and made them the most popular homeworld Clan. But...that didn't happen, and so there was no reason for the developer to expand on a faction that proved to be largely unpopular.

This only occurred due to the bias of the writers, presumably. Like I said, growing up I can't recall a Wolf/Falcon/Bear-only fetish the way the BT has become. Maybe my area was just an exception (S.E. Virginia) to the rule.

Quote
This I *hard* disagree with. The Cloud Cobras, with their Cloisters, are a fantastic backdrop to set a roleplaying adventure in. Same goes for the Snow Ravens and their penchant towards political intrigue, or the Goliath Scorpions and their many unique rituals and seeking traditions. Or any Clan, really. The only thing that sets the Mandrills apart is their divisiveness, something that can be largely reproduced with the Crusader/Warden split that affected many Clans.

With the Mandrills you have about 7-10 sub-clans and really no two are alike. All are pulling in various directions with various motivations. The potential to exploit numerous rad story lines just from that one aspect is something none of the clans really have. And I agree. The ones you mentioned are great clans. Sadly, material has neglected giving the fans of those clans their due.

Quote
Which only shows the lesson that fighting ability is worth nothing if you don't have the leadership or technology to back it up.

The way it was written was very anti-realistic if compared to real-world examples with similar societal structures. Yes, yes, BT is a fictional world and it ain't real. However...

Iron Age Germanic and Celtic tribes are identical to the clans in so many ways. Same society norms. Fractious nature. Heroic values of prowess and victory in battle. The most prestigious body of warriors leads. Resembling a semi-feudal society where warriors are at the top and all other beneath them, etc. Despite these clan type societies, leaders could emerge to gather them together for the common good:

- Vercingetorix united many opposing Celtic tribes at the battle of Gergovia handing Julius Caesar a serious defeat and even out maneuvered him to cut of his supply lines during campaign. And against at the siege of Alesia in 52 BC the warriors were assembled.
- Arminaz (Arminius) at Teutoberg assembled warriors of various Germanic tribes for one purpose. And later wiped out legions of the Romans enemy in 16 AD
- Pontiac handed the US army it's greatest defeat ever in the Indian Wars in 1792 at St. Clair (a greater Indian victory than Little Big Horn) by assembling a confederacy of tribal warriors against a common threat.

Yet we're just accept the Fire Mandrills are inexplicably of less strategic awareness than Iron Age man? It's hard to just ignore such a glaring flaw, especially with oblivion knocking on their doorstep the Mandrills just do nothing? Seems like a "deus ex machina" just to get rid of them - and other clans - from lore. Which is the writers prerogative, of course. But can't they give something more sensible, or logical, to the story line in some way?

Quote
And look, I like the Mandrills. I think they're fun and flavorful, just like the other smaller Clans that I enjoy. They've got fantastic paint schemes, and access to some pretty neat and unusual designs. But I do accept that they were never meant to be more than just a mook Clan, and that's a-ok.

No prob, but they persist in the minds of many fans some 3 decades later and are still memorable to many of us as were other clans. Thus this thread and some others I've seen about them. Even if BT eventually devolved the clans into a trinity of Hellion/Mandrill/Cobra being the only clans that mattered, many fans would be wondering why the Bears/Falcons/Wolf fanbase were always neglected, too. So it goes both ways in that respect.


Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: AlphaMirage on 29 October 2020, 07:05:46
+1 to Above, its why I made my Katherine-verse Fanfic of the Wars of Reaving show more of the minor clans with the Mandrills being POV characters through it. They still may or may not survive but at least they will make an attempt to fight back instead of dying with a pitiful whimper
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Elmoth on 29 October 2020, 09:10:35
The wolf focus has been there for ages. Since the drsgoon idea and the fact that Nicky did choose them they have always been the cool guys. Falcons are there to show the falcons as amazing by comparison. They have no intrinsic value.

Bears. Bears just are. I wouldn't say they are one of the top fan favourites. They sr ejudt sitting there and being uninteresting. They are "new" in the structure of things compared to the clan invasion where they were unheard of.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: truetanker on 29 October 2020, 09:37:27
I was pissed that they had advertised Clan Punisher as a clan, but didn't have them in the books.

I mean, come on, Frank Castle as Khan?!? Yes please!

TT
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Generic Clanner 24601 on 29 October 2020, 22:16:11
EDIT: For some reason, it only posted one quote. Not even my response. Not sure what happened.

Someone mentioned that the Coyotes should have been destroyed.

I like the Coyotes, and I agree. Other Clans were destroyed for much less. The Burrocks were put through a Trial of Absorption for dealing with the Dark Caste. The Society was much worse than the Dark Caste.

The way it was written was very anti-realistic if compared to real-world examples with similar societal structures. Yes, yes, BT is a fictional world and it ain't real. However...

Iron Age Germanic and Celtic tribes are identical to the clans in so many ways. Same society norms. Fractious nature. Heroic values of prowess and victory in battle. The most prestigious body of warriors leads. Resembling a semi-feudal society where warriors are at the top and all other beneath them, etc. Despite these clan type societies, leaders could emerge to gather them together for the common good:

- Vercingetorix united many opposing Celtic tribes at the battle of Gergovia handing Julius Caesar a serious defeat and even out maneuvered him to cut of his supply lines during campaign. And against at the siege of Alesia in 52 BC the warriors were assembled.
- Arminaz (Arminius) at Teutoberg assembled warriors of various Germanic tribes for one purpose. And later wiped out legions of the Romans enemy in 16 AD
- Pontiac handed the US army it's greatest defeat ever in the Indian Wars in 1792 at St. Clair (a greater Indian victory than Little Big Horn) by assembling a confederacy of tribal warriors against a common threat.

Yet we're just accept the Fire Mandrills are inexplicably of less strategic awareness than Iron Age man? It's hard to just ignore such a glaring flaw, especially with oblivion knocking on their doorstep the Mandrills just do nothing? Seems like a "deus ex machina" just to get rid of them - and other clans - from lore. Which is the writers prerogative, of course. But can't they give something more sensible, or logical, to the story line in some way?

I disagree. It is very realistic. It is the Imperialists playbook to pit the local groups against each other when they should have united against the invaders.

Even the three examples you give eventually lost the the war. Sadly, it was realistic for the Fire Mandrills to be destroyed by turning against each other.

Though I do want to note, it isn't the only way it could have played out. Especially with a society built up from scratch, they could have been, "Sure, I hate everyone else in my Clan, but I won't allow anyone other Clan to mess with them." I'm not saying it had to turn out that way, just that it was a realistic result.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Warship on 30 October 2020, 20:12:57
My thoughts:

1. All Kindraa remain separate entities.  No joins.  No Kindraa is allowed to consume or eliminate another.  This would give us greater colour schemes for various units.

2. Clan mandate wherein anyone attacking any Kindraa causes all other Kindraa to respond in defense.  Sort of a 'we may fight each other, but attack one of us, you attack all of us' concept'.  If you have ever gotten into a fight with a guy who has a brother, you will understand.

3. The warship fleet is centrally controlled by the Khan, not individual Kindraa.  There might be a need for a special council of some sort to have full authority over the warship fleet to prevent inter-Kindraa warfare.  The merchants probably need the same thing, given their fractious nature.

I am sure I will come up with more ideas.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: rebs on 31 October 2020, 03:31:35
Yet the Kindraa station their own troops on the bigger WarShips.  It is as though they owned them.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Elmoth on 31 October 2020, 09:02:46
Fight intern, unit against external threat can work.

Would make for a force that is VERY good at duels and small unit operations, but has issues coordinating large trip movements and operation at the strategic and grand tactical level. Would make for an interesting clan.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Nibs on 31 October 2020, 12:53:55
Fight intern, unit against external threat can work.

Would make for a force that is VERY good at duels and small unit operations, but has issues coordinating large trip movements and operation at the strategic and grand tactical level. Would make for an interesting clan.

Although the idea of unity against external threats is a good one, it would take away a bit of the uniqueness of the Fire Mandrills. A number of other Clans are described as fractious yet united against external threats. In particular, the Cloud Cobras and their division into Cloisters are specifically compared against the Mandrills.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 31 October 2020, 14:42:07
Fight intern, unit against external threat can work.

Would make for a force that is VERY good at duels and small unit operations, but has issues coordinating large trip movements and operation at the strategic and grand tactical level. Would make for an interesting clan.

I do think that was true for the mandrills but esp during the WOR things escalated way beyond what each kindraa could absorb
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Warship on 31 October 2020, 20:13:53
Yet the Kindraa station their own troops on the bigger WarShips.  It is as though they owned them.

This is one of the areas, I believe they shot themselves in the foot.  The Warship fleet should have always been manned by a mix Kindraa to prevent a polarization of the Clan's strongest asset.  The same goes for their Merchant fleet.  Let the Kindraa be Kindraa, but let the larger functions of trade and warship protection be centrally controlled.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 02 November 2020, 20:46:16
This is one of the areas, I believe they shot themselves in the foot.  The Warship fleet should have always been manned by a mix Kindraa to prevent a polarization of the Clan's strongest asset.  The same goes for their Merchant fleet.  Let the Kindraa be Kindraa, but let the larger functions of trade and warship protection be centrally controlled.

I mean I get that and (BTW I would have liked the canon mandrill fleet to be much larger but broken up via kindraa )

But as presented how would that have been handled? Kindraa leaders pretty much did what they wanted and a kindraa leader who was a warship captain like say of my current fav kindraa mick kreese would be hard to strong arm
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Tyler Jorgensson on 04 November 2020, 00:26:23
Just a thought: IDK how submissions for the BT magazine go about but if you want a Fire Mandrill Story that would be the way to do it IMO.

IIRC (and I’m actually reading thru WoR currently) their was one FM cluster that got absorbed by the Spirits (?) or the Hellions/Scorpions because they were the last survivors on one of the planets. The fact that the four Homeworld Clans are using their Bloodlines and that their might be isorla units (or descendants of said units) means not everything is dead after all.

I mean I’m also a big Wolverine fan and we got booted first lol

I do love Fire Mandrill’s comparisons of the historic populations to Clan Fire Mandrill. Well put IMO.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 04 November 2020, 19:42:24
Just a thought: IDK how submissions for the BT magazine go about but if you want a Fire Mandrill Story that would be the way to do it IMO.

IIRC (and I’m actually reading thru WoR currently) their was one FM cluster that got absorbed by the Spirits (?) or the Hellions/Scorpions because they were the last survivors on one of the planets. The fact that the four Homeworld Clans are using their Bloodlines and that their might be isorla units (or descendants of said units) means not everything is dead after all.

I mean I’m also a big Wolverine fan and we got booted first lol

I do love Fire Mandrill’s comparisons of the historic populations to Clan Fire Mandrill. Well put IMO.

I am working on sharpnel issue 2 and it’s great! They have a really nice mix of eras and I would hope that the short form would allow for more mandrill coverage. I for one would dig more info on the rise and fall of kindraa smith Jewell or an aerospace specific POV from kindraa smythe Jewell
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: pat_hdx on 07 November 2020, 04:05:10
Quote
IIRC (and Im actually reading thru WoR currently) their was one FM cluster that got absorbed by the Spirits (?) or the Hellions/Scorpions because they were the last survivors on one of the planets

Some Fire Mandrils were definetly rescued by the Scopions in WoR. I have one FM mechwarrior and one FM Salamander Elemental in one of my Imperio Watch units.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 07 November 2020, 09:17:23
Some Fire Mandrils were definetly rescued by the Scopions in WoR. I have one FM mechwarrior and one FM Salamander Elemental in one of my Imperio Watch units.

Do you recall which blood lines?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: CJC070 on 07 November 2020, 10:23:59
Some Fire Mandrils were definetly rescued by the Scopions in WoR. I have one FM mechwarrior and one FM Salamander Elemental in one of my Imperio Watch units.

Wonder if the Fire Mandrils will expand enough in the Scorpion Empire to to create their own Galaxy similar to the Ice Hellions and the Eridani Light Horse.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: pat_hdx on 07 November 2020, 11:00:00
Do you recall which blood lines?

One example, on Dagda:
WOR pg 129

Quote
The Scorpions only managed to make contact with Fire Mandrill Star Colonel Hampton
Schroeder near Folke. The few Mandrill survivors [note these were mostly warriors, scientists, and technicians –SK] were crammed into every available space on the Hephaestus and her DropShips, and Star Colonel Schroeder agreed to the Absorption-style offer made by the Scorpion Khan. A brief Trial of Possession was fought between the two leaders,
with Suvorov knocking the Star Colonel unconscious after going several rounds in a boxing match.

There are other examples of mostly Civilian absorptions before and after that passage. Other than the Star Coronel though, I don't think they spell out bloodlines.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: truetanker on 07 November 2020, 11:42:10
Now I want to make a FM Mechwarrior named Lynuis!

TT
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Tyler Jorgensson on 07 November 2020, 19:00:11
That’s the one I remember: I think his Cluster had a good record too in WoR.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Drewbacca on 15 November 2020, 17:34:25
I was just wondering about this very thing. So some Mandrills did make it to the Scorpions. Looks like the Scorps have their own little UN going there. Fire Mandrills, Ice Hellions, Light Horsemen, Castillians, Umayyads, and now Hansa.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: CJC070 on 15 November 2020, 17:41:04
I was just wondering about this very thing. So some Mandrills did make it to the Scorpions. Looks like the Scorps have their own little UN going there. Fire Mandrills, Ice Hellions, Light Horsemen, Castillians, Umayyads, and now Hansa.

No they have their own Star League without Periphary dipsticks to muck it up.  Oh wait we still have the Homeworld Clans.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 15 November 2020, 18:54:34
Thought of the day.

Of all the exclusive bloodlines covered in the Warden Clans and Crusader Clans Field Manuals, I thought the Jannik bloodline of the Fire Mandrills has been the most unmentioned and ignored, never getting a named character or Field Manual entry or sourcebook entry anywhere as far as I know. Aside from it appearing in the Exclusive bloodnames list for that Clan, then getting a founder listing in Operation Klondike where all the original 800ish Clan warriors are listed by Clan, you wouldn't know the Jannik bloodname existed at all.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Tyler Jorgensson on 16 November 2020, 02:55:05
Thought of the day.

Of all the exclusive bloodlines covered in the Warden Clans and Crusader Clans Field Manuals, I thought the Jannik bloodline of the Fire Mandrills has been the most unmentioned and ignored, never getting a named character or Field Manual entry or sourcebook entry anywhere as far as I know. Aside from it appearing in the Exclusive bloodnames list for that Clan, then getting a founder listing in Operation Klondike where all the original 800ish Clan warriors are listed by Clan, you wouldn't know the Jannik bloodname existed at all.

That is one of the beautiful things about OP Klondike: those Bloodname lists give any Clan Player a variety of names to pull from generating characters (obvious!) with names never heard of in canon or names that barely get mentioned!

That fact that it’s an exclusive FM Bloodline IS curious though especially with the various kindraa being .... well named for their Bloodlines.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 16 November 2020, 11:02:30
That is one of the beautiful things about OP Klondike: those Bloodname lists give any Clan Player a variety of names to pull from generating characters (obvious!) with names never heard of in canon or names that barely get mentioned!

That fact that it’s an exclusive FM Bloodline IS curious though especially with the various kindraa being .... well named for their Bloodlines.

As is my understanding that each kindraa usually has more than the major bloodnames under their control the jannik name could have fallen on hard times and not be a major player
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: pat_hdx on 16 November 2020, 11:11:28
[Drops Grenade in chat] How are people not talking about the fact Ray and Cubby confirmed in a recent interview that the FM are the IlClan?  :D
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: truetanker on 16 November 2020, 14:14:24
[Drops Grenade in chat] How are people not talking about the fact Ray and Cubby confirmed in a recent interview that the FM are the IlClan?  :D

* Truetanker is still recovering from Grey Monday. *

That's why...

TT
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 19 November 2020, 10:24:19
Again I feel like a mandrill character would be a goldmine from an role playing angle. I can imagine a mandrill bragging about how many does it took to bring them down AND then brag about how much of a pain they were to their bond holders

While I assume each clan teaches their own that they are bees knees would this be extra pronounced amongst the mandrills? Just CONSTANTLY bragging about their culture and blood lines?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: rebs on 22 November 2020, 13:58:10
While I assume each clan teaches their own that they are bees knees would this be extra pronounced amongst the mandrills? Just CONSTANTLY bragging about their culture and blood lines?

Yes, the Fire Mandrills are like that. Or, they were like that before they faded away. 
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Doc Swift on 25 November 2020, 01:07:50
Wonder if the Fire Mandrils will expand enough in the Scorpion Empire to to create their own Galaxy similar to the Ice Hellions and the Eridani Light Horse.

It's always possible, but I would think one could infer something from me not making a Mandrill Galaxy or using any of their Bloodnames in OTP: Hanseatic Crusade. :-\
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: CJC070 on 25 November 2020, 14:47:35
It's always possible, but I would think one could infer something from me not making a Mandrill Galaxy or using any of their Bloodnames in OTP: Hanseatic Crusade. :-\

That is the impression I got but with so many new Bloodnames in the Scorpion Empire you never know until you hear from the source. Thanks for confirming that we may have heard the Mandrills swan song in the Wars of Reaving.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: rebs on 25 November 2020, 15:30:51
I always figured the Mandrill Bloodnames will be scattered and split.  Like ALL of the Homies have a Sainze or two.  Or Payne is a Coyote name. 
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 16 December 2020, 11:32:58
I always figured the Mandrill Bloodnames will be scattered and split.  Like ALL of the Homies have a Sainze or two.  Or Payne is a Coyote name.

With their ultra aggressive nature could these mandrill bloodnames become successful enough to reestablish their blood houses ?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: wantec on 16 December 2020, 13:59:59
With their ultra aggressive nature could these mandrill bloodnames become successful enough to reestablish their blood houses ?
Technically as long as there are warriors alive of a bloodhouse and someone is using the genetic material for breeding then the bloodhouse doesn't need to be reestablished. Wars of Reaving left things a little uncertain on that front. The Clan and the Kindraa are gone (a portion of Matilla-Carrol on Niles was absorbed by the Spirits in 3073, the remains of Faraday-Tanaga on Atreus in 3073 were also absorbed by the Spirits)
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 24 December 2020, 10:55:07
The one thing the Mandrils were good at was fighting. They built up their Tourman by the same way the similarity economically crippled Jaguars did; by being good at beating people up and taking their stuff.

Did the mandrills from say the two Aero focused kindraa ever develop a colonization arm?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Mendrugo on 04 January 2021, 04:38:50
Question - the members of Clan Spaniel are said to be drawn from various species that the Clans view as pets, so as not to give offense to any Clan.  However, the bad guys of the show are the five tribes of Evil Monkeys.  How would a member of Clan Fire Mandrill view the persistent use of monkeys in the cultural villain role, given that the Mandrill is classified as the largest of the various monkey species?  Are they okay with it as long as the "evil monkeys" don't have striped noses and other Mandrill characteristics? 
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: AlphaMirage on 04 January 2021, 06:40:29
Did the mandrills from say the two Aero focused kindraa ever develop a colonization arm?

None that was ever mentioned but that is not saying much. Despite Mick-Kreese having a Potemkin, no clan besides Blood Spirit ever sought to really colonize their adjacent space. Which is very strange because there is a such a huge gap between the Kerensky Cluster and Pentagon Worlds, really that area should be filled with orbitals or semi-habitable worlds. I think the Clans' low population and top down nature never really gave them much incentive to look for better worlds to colonize.

Question - the members of Clan Spaniel are said to be drawn from various species that the Clans view as pets, so as not to give offense to any Clan.  However, the bad guys of the show are the five tribes of Evil Monkeys.  How would a member of Clan Fire Mandrill view the persistent use of monkeys in the cultural villain role, given that the Mandrill is classified as the largest of the various monkey species?  Are they okay with it as long as the "evil monkeys" don't have striped noses and other Mandrill characteristics? 

We don't know that they were. This might have been an impetus for trials against the Sharks or whoever was responsible for that broadcast.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: truetanker on 04 January 2021, 17:26:39
Are they okay with it as long as the "evil monkeys" don't have striped noses and other Mandrill characteristics?

I can assume Gorilla as Elementals, Orangutan as Scientists and Chips as Mechwarriors, all with Mandrill stripes, but the " Evil Monkeys : might be more these?

(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQdaHNM4n8hA1rmkclAfqR3qNjQXb9qgXqGcw&usqp=CAU)

TT
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Mendrugo on 05 January 2021, 00:37:50
There are apparently six evil monkey tribes.  (A white tribe was added after the 3053 season, led by a monkey king with an eyepatch.)  The others are blue, red, yellow, green, and purple.  Given their enmity to the Spaniels, they often deploy large numbers of Fleas.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 20 January 2021, 09:47:50
Per field manual updates: task force serpent was left with with several badly damaged but possible my still serviceable jag warships which they scuttled. Due to their independent nature could a kindraa have attempted to fight for and claim these wrecks?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: AlphaMirage on 20 January 2021, 09:57:52
Per field manual updates: task force serpent was left with with several badly damaged but possible my still serviceable jag warships which they scuttled. Due to their independent nature could a kindraa have attempted to fight for and claim these wrecks?

I wonder if they were even aware. Damaged warships are costly to repair and for a resource strapped Clan like the Mandrills would impose a major burden for little benefit. It could even be claimed by a rival Kindraa once completed for a net loss. It would be different if they could outmatch a peer like the Hellions (with their McKenna) or Blood Spirits but one or two Jaguar Warships will hardly move the needle.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Gaiiten on 20 January 2021, 10:00:12
Per field manual updates: task force serpent was left with with several badly damaged but possible my still serviceable jag warships which they scuttled. Due to their independent nature could a kindraa have attempted to fight for and claim these wrecks?
They could have, but what to do with thiese spacehulks? Mandrills did not have the naval yards to repair them.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Tyler Jorgensson on 23 January 2021, 08:28:39
They would of had to Trial the Ravens, Nova Cats, or Falcons (maybe the Bears/Adders) for yard space and resources and that’s a bit steep for ‘little’ gain. FM: Updates gives us most of the Warships ending up in DCA/ SL/ ComStar hands and most being scrapped anyways.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 24 January 2021, 15:16:48
I wonder if they were even aware. Damaged warships are costly to repair and for a resource strapped Clan like the Mandrills would impose a major burden for little benefit. It could even be claimed by a rival Kindraa once completed for a net loss. It would be different if they could outmatch a peer like the Hellions (with their McKenna) or Blood Spirits but one or two Jaguar Warships will hardly move the needle.

Excellent points! I have been building a kindraa mick kreese force and they are very aero focused. So I have been looking for scenarios to build up their warship navy but this may not be it unless they take all of huntress
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Tyler Jorgensson on 24 January 2021, 16:29:50
Saying that.... theoretically they could have Trialed Task Force Serpent or Bulldog for the Warships.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 14 February 2021, 09:22:19
I know the blood spirits developed the proto pilot bloodlines at some point after 3060 but did the mandrills and in particular the kindraa mick kreese do so as well?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 20 March 2021, 17:49:06
I know the blood spirits developed the proto pilot bloodlines at some point after 3060 but did the mandrills and in particular the kindraa mick kreese do so as well?

As aero was such a focus for kindraa mick kreese I would think they would have the “ raw material” in terms of warriors to build out proto units. In terms of longer range building to meet the needs of the aero units and proto force would they have to double or even triple up on the sibko production?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: rebs on 20 March 2021, 17:54:26
Absolutely.   But the, the Clans do have that capability.  Just build more Iron Wombs.  Or buy them from the Shark Foxes...
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 21 March 2021, 09:57:09
Absolutely.   But the, the Clans do have that capability.  Just build more Iron Wombs.  Or buy them from the Shark Foxes...

In general is it the senior khan and chief scientist who decides on the sibko production? For the mandrills would each kindraa leader decide?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: rebs on 21 March 2021, 10:20:35
Definitely the Kindraa leader. 
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 11 April 2021, 10:58:42
Definitely the Kindraa leader.

Following up on this: if a kindraa leader dramatically ramped up sibko production woukd they have to report that to the khan?

Also with each kindraa doing their own sibko and training the mandrills must have had an APPALLING death rate 
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Middcore on 11 April 2021, 20:35:28
Clan Monkey hate Hell's Horses
Clan Monkey hate stupid Coyotes too
Clan Monkey very silly Clan
With kindraa tearing themselves apart
Clan Monkey hate you
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 01 May 2021, 10:33:22
FYI Raymond sainze founder of that kindraa is a POV in the founding of the clans novel! Spoiler alert he comes of as an aloof jerk lol
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Tyler Jorgensson on 05 May 2021, 07:34:18
FYI Raymond sainze founder of that kindraa is a POV in the founding of the clans novel! Spoiler alert he comes of as an aloof jerk lol

I mean you would be too if you were kidnapped and dragged hundreds of light years away to then start a new civilization away from everyone and everything you ever knew. I’m just surprised after seeing him in character that he didn’t join the Pentagon Powers during their wars against the Clans.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 13 May 2021, 10:00:21
I mean you would be too if you were kidnapped and dragged hundreds of light years away to then start a new civilization away from everyone and everything you ever knew. I’m just surprised after seeing him in character that he didn’t join the Pentagon Powers during their wars against the Clans.

All true! I worded my joke poorly as it is implied that kindraa sainze always came off as snooty
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 25 May 2021, 17:44:26
Clan Monkey hate Hell's Horses
Clan Monkey hate stupid Coyotes too
Clan Monkey very silly Clan
With kindraa tearing themselves apart
Clan Monkey hate you

I am currently rereading the comachos cabberallos novels novels which focus on a merc unit drown
From various Latinx, cowboy and southwest indigenous groups which like as not battle each other. It would have been nice if the mandrills fuss and feuded but did not actually batter themselves down
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 04 June 2021, 04:30:28
Question. Which Kindraa would you say was the most successful?

Note that wrote successful, not favorite.

I'm not going to elaborate on that question. Feel free to put your own twist on it. I know this will involve a healthy dose of opinion and that's ok.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sharpnel on 04 June 2021, 04:45:50
Sainze, mainly because they did not have to merge with another kindraa in order to survive (as long as they did).
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 04 June 2021, 06:27:51
Question. Which Kindraa would you say was the most successful?

Note that wrote successful, not favorite.

I'm not going to elaborate on that question. Feel free to put your own twist on it. I know this will involve a healthy dose of opinion and that's ok.

Smythe Jewell. They had colony worlds, secured Omni and elemental tech and had built alliances with the spirits. Until they overreached....
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sharpnel on 04 June 2021, 07:14:14
and got crushed by the Horses and Coyotes.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 04 June 2021, 07:44:48
and got crushed by the Horses and Coyotes.

Yep
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Nibs on 04 June 2021, 10:24:13
It would also be interesting to know which Kindraa is most favourite, too.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 04 June 2021, 10:29:55
It would also be interesting to know which Kindraa is most favourite, too.

I love mick kreese because of their aerospace and naval focus along with their bromance with the blood spirits
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 13 June 2021, 18:43:51
Steal it.  No declare a Trial of Possession for it I'd be aiming for the Dark Asp, no one likes the Vipers.  The Scorpions Atropos would be my second choice

Atropos I think would be the best target. For good or ill  the mandrills saw the scorpions as easy prey. If the nightlord is the target of trial of possession can it also be bid in defense?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: rebs on 15 June 2021, 17:59:32
Atropos I think would be the best target. For good or ill  the mandrills saw the scorpions as easy prey. If the nightlord is the target of trial of possession can it also be bid in defense?


Yes.  Clans don't do ante.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 15 June 2021, 19:25:04


Yes.  Clans don't do ante.

But if say the mandrills bid a star of aero fighters and scorps bid a warship in defense wouldn’t that be a huge disgrace for the defending clan?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: rebs on 15 June 2021, 20:44:50
You can have naval officers bid against each other for firing rights.

It is a huge piece of war material, though.  It's not unreasonable to make an enemy come and board it if they want it.   
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 16 June 2021, 08:10:40
But if say the mandrills bid a star of aero fighters and scorps bid a warship in defense wouldn’t that be a huge disgrace for the defending clan?

In Clan traditional combat the order of operations is first that you issue the batchall and declare the trial and ask the defenders what the defense will be.

At that point the total attacking force isn't necessarily known, or at least not officially declared. So to use your example, the Fire Mandrills would declare the Trial, the defenders would bid the warship in defense. Now it's the Fire Mandrills next move to decide how to proceed.

So the attackers have to react to what the declared defense is, not the other way around.

We've even seen Trials declared far in advance of anyone actually showing up. So think HPG message from one Clan unit HQ to another, as a way to gather intel and decide what attacking force is appropriate before you've even loaded your warriors onto a dropship and headed off. But the much more traditional method is to show up with a large force, more than you plan on using, then let your commanders bid among themselves for the right to fight the Trial with a portion of that force.

To answer the next question, the defense isn't always necessarily "everything we have." Sometimes you take steps to mitigate the potential damage of a loss. Bidding a trinary instead of a cluster spares a cluster from destruction, or setting up conditions in a naval battle in which a vessel will fight until it has taken a certain amount of damage and then concedes the Trial.

But for something really valuable and important, and I think a big warship would qualify, it's just as easy to see the defenders declare a bold defense and force the attackers to adjust appropriately. This can easily become intimidating to an attacker.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 19 June 2021, 07:12:14
Which Kindraa would you say treated freeborn warriors the best?

This question occurred to me and I thought I knew the answer. But after digging through FM: CC again, I'm not so sure. Sainze allowed freeborns with some trueborn ancestry to become warriors and in keeping with their elitist attitudes, regarded their own freeborns as better than the Trueborns of other Kindraa. But according to FM: CC there was a general acceptance of Freeborns among Kindraa Kline, which as a standalone statement sounds the most freeborn friendly statement I can find in the Fire Mandrill section of FM: CC.

Faraday-Tanaga allows a handful of freeborns to become warriors each year and the competition is fierce. It doesn't speak to how they are treated or regarded, and I could see a case being made either way. You could argue that Faraday-Tanaga is fairly typical of the freeborn bias, with freeborns being rare and generally consigned to the less prestigious assignments, or that because they put their freeborns through such a selective process, that they are generally very capable and so well-regarded.

All of the other Kindraa except Payne seem to use freeborn warriors. But their attitudes toward them vary and strike me as routine among Clans that use freeborn warriors. As in they allowed a certain number of freeborn warriors but the opportunities vary depending on the Kindraa's specializations and available slots not taken up by the Kindraa's most prestigious trueborn bloodlines. Most serve in second line units except those that prove truly exceptional.

So for me I feel like the answer lies somewhere between Sainze, Kline and possibly Faraday-Tanaga, with the latter being the most speculative.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 19 June 2021, 16:20:15
Which Kindraa would you say treated freeborn warriors the best?

This question occurred to me and I thought I knew the answer. But after digging through FM: CC again, I'm not so sure. Sainze allowed freeborns with some trueborn ancestry to become warriors and in keeping with their elitist attitudes, regarded their own freeborns as better than the Trueborns of other Kindraa. But according to FM: CC there was a general acceptance of Freeborns among Kindraa Kline, which as a standalone statement sounds the most freeborn friendly statement I can find in the Fire Mandrill section of FM: CC.



Faraday-Tanaga allows a handful of freeborns to become warriors each year and the competition is fierce. It doesn't speak to how they are treated or regarded, and I could see a case being made either way. You could argue that Faraday-Tanaga is fairly typical of the freeborn bias, with freeborns being rare and generally consigned to the less prestigious assignments, or that because they put their freeborns through such a selective process, that they are generally very capable and so well-regarded.

All of the other Kindraa except Payne seem to use freeborn warriors. But their attitudes toward them vary and strike me as routine among Clans that use freeborn warriors. As in they allowed a certain number of freeborn warriors but the opportunities vary depending on the Kindraa's specializations and available slots not taken up by the Kindraa's most prestigious trueborn bloodlines. Most serve in second line units except those that prove truly exceptional.

So for me I feel like the answer lies somewhere between Sainze, Kline and possibly Faraday-Tanaga, with the latter being the most speculative.

I love these questions as it illustrates how diverse the mandrills were. I would think the freeborns would not be treated great but with the mandrills crazy causality rates that there would always be a role for them to fill.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 19 October 2021, 12:54:35
The mandrill watch is described as a hot mess… with inter kindraa politics being so bad would their Watch mainly be focused on spying on other Kindraa?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 20 October 2021, 17:33:20
No prob, I've been doing a lot of reading on the Mandrills and the info was still fresh in my head.

Prob gonna paint up at least a star of Kickstarter 'Mechs in their colors; the Mandrills are one of the rare factions to gain early and constant access to the Turkina and Fire Falcon...and I find the idea of painting up a Mandrill force a lot more interesting then doing a generic Falcon one.

Would love to see these minis if you painted them up!
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: rebs on 20 October 2021, 21:16:59
I second that!
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: truetanker on 20 October 2021, 23:13:42
Run the traditional Binary...

Also, which Kindraa your looking to represent?

TT
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 03 November 2021, 17:49:57
Apparently the vipers dissed the mandrills hard for their flop during the revival trials which then led to a general feud between them. The only time I can see when the mandrills could have trialed for the dark asp would have been after the Hejira war... kindraa mick kreese which was naval focused and “ very ambitious “ had a Lola and Potemkin under its control would a beaten and bitter viper clan which had just been kicked out of their OZ would they be willing to accept a trial for their flagship?

So if the mandrills snagged the Dark Asp after the Hejira war would the vipers have to escalate to a full blown war?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 10 December 2021, 19:45:24
As each clan was assigned their first caches did the various kindraa fight to divide them
Further?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Tyler Jorgensson on 11 December 2021, 18:44:00
As each clan was assigned their first caches did the various kindraa fight to divide them
Further?

Probably: theirs not a lot of fiction surrounding that opening era of the Clans, and what we have is mainly from other Clans viewpoints: the Mandrils are lucky to have at least Raymond Sainze’s viewpoint in the Founding of the Clans series.

They probably trialed for their respective Kindraa’s or the IlKindraa (?) aka the Khans, divided it up ‘evenly’
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 28 December 2021, 13:42:39
Probably: theirs not a lot of fiction surrounding that opening era of the Clans, and what we have is mainly from other Clans viewpoints: the Mandrils are lucky to have at least Raymond Sainze’s viewpoint in the Founding of the Clans series.

They probably trialed for their respective Kindraa’s or the IlKindraa (?) aka the Khans, divided it up ‘evenly’

Yikes! Crazy to think how much of their own ammo stores etc the mandrills depleted against themselves!
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: rebs on 29 December 2021, 12:58:44
Yes, the Mandrills are the ultimate self-defeating faction.  Every time they found a new resource, or opened a new cache, they immediately fought among themselves to see who got the lion's share.

It was a giant treadmill that was set on high and in the end, they couldn't keep up.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 31 December 2021, 06:22:26
A perhaps related topic is that of warships. According to FM: CC, page 44 when the Kindraa were first formed, Khan Faraday negotiated a compromise that saw the warships distributed among the Kindraa in a way that maintained the balance of power at the time.

The proper formation of the Kindraa was a realignment of the Clan and it happened sometime after Klondike and some of it was handled politically. That probably included a lot of things besides warships. It could mean caches, genetic legacies, enclaves and so on. Even if it was partially just a formal recognition of what each Kindraa had already acquired by any means in the period leading up to the formal adoption of the Kindraa system. It sounds like the warship compromise recognized the power dynamics that had already taken root.

This means some assets/resources already belonged to the Kindraa. Others (warships being a good example) were still being controlled by the Clan as a whole. That could have included some caches, stockpiles, enclaves etc.

There was a strong incentive to find a political solution to these issues and divide up the Clan's assets quickly. When the Kindraa first formed the other Clans saw them as weak. It was easy to imagine the other Clans would poke at the new Mandrill Kindraa and see if they had a glass jaw. FM: CC tells us Clan Burrock tried this first but I'm sure other Clans did as well.

After the formation of the Kindraa system was done, Trials was more the norm for settling disputes.

Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 31 December 2021, 09:18:50
I wanted to put this in a separate post because it's a different sub-topic and more of a theoretical/hypothetical.

As a hypothetical. It occurred to me that it would have been funny if the Fire Mandrills had ended up being the most politically divided, and militarily divided Clan, but very strong economically for a weird reason.

The Clans as of the 3050s/3060s have a top-down structured economy. Even things like money are really just credit constructs given to the lower castes for up to 3 months before they are reclaimed by the Clan (the book Warriors of Kerensky covers this). A few Clans like the Sharks drift away from this with an emphasis on trade and greater use of higher finance and in general their merchants being granted more liberties to pursue business ventures of all stripes. But overall it's a top-down economy, which means it isn't always the most efficient. It's a government body deciding how much can be done/achieved and putting that into work quotas for workers of various castes, instead of a free-market economy pushing the margins to see what can be achieved through competition and pure innovation. This was one of the things the scientists complained about as the Society gave shape in the book Wars of Reaving, they pointed out that they had stopped being true scientists long ago. It was all about incremental growth, not exponential innovation or true discovery through science.

It would have been amusing if the Mandrills had been the Clan that had the closest thing to a capitalist economy. The reason being, economic competition by the various Kindraa adding another layer of competition on top of what exists between Clans.

Think corporation A competing against corporation B and that competition making them sharper, more innovative, more economic growth. That's already going on to some extent between Clans. But in the Fire Mandrills, there's a whole additional layer of competition there between the Kindraa. Because of that, (here's the hypothetical what-if) they were forced to de-couple more parts of their economy from their government structure and let the merchants and scientists grab a bunch of the technicians and laborers and run wild with it. Effectively creating some corporate entities (by whatever name) within each Kindraa under looser Clan supervision.

I'm not suggesting they would have been an incredibly top tier powerful Clan. Just that it would have been amusing if over time they had picked up some more capitalistic traits because they had to contend with far more economic competition (from within their Clan and outside their Clan) than any anyone else in Clan space.

As-is, the Mandrills in how they were portrayed just felt like a Clan doomed to fail. Their traits were mostly negative with not enough positives to offset that. This could have been a weird X factor that could have been exploited to help explain their survival or success.

This wouldn't have been the same as what the Sharks have done. This could have gone in different directions, less about trade and more about manufacturing just as an example. Or more about manufacturing in some areas/products that the other Clans have neglected.

Disclaimer: I'm not trying to get into some capitalist/communist debate. Not at all. I'm just saying this could have made the Mandrill economy the most unique in Clan space. They might have cultivated certain things, innovated in some areas, that the other Clans had neglected. That in turn could have given the Mandrills some unique strengths or properties in Clan space.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 31 December 2021, 10:12:52
I wanted to put this in a separate post because it's a different sub-topic and more of a theoretical/hypothetical.

As a hypothetical. It occurred to me that it would have been funny if the Fire Mandrills had ended up being the most politically divided, and militarily divided Clan, but very strong economically for a weird reason.

The Clans as of the 3050s/3060s have a top-down structured economy. Even things like money are really just credit constructs given to the lower castes for up to 3 months before they are reclaimed by the Clan (the book Warriors of Kerensky covers this). A few Clans like the Sharks drift away from this with an emphasis on trade and greater use of higher finance and in general their merchants being granted more liberties to pursue business ventures of all stripes. But overall it's a top-down economy, which means it isn't always the most efficient. It's a government body deciding how much can be done/achieved and putting that into work quotas for workers of various castes, instead of a free-market economy pushing the margins to see what can be achieved through competition and pure innovation. This was one of the things the scientists complained about as the Society gave shape in the book Wars of Reaving, they pointed out that they had stopped being true scientists long ago. It was all about incremental growth, not exponential innovation or true discovery through science.

It would have been amusing if the Mandrills had been the Clan that had the closest thing to a capitalist economy. The reason being, economic competition by the various Kindraa adding another layer of competition on top of what exists between Clans.

Think corporation A competing against corporation B and that competition making them sharper, more innovative, more economic growth. That's already going on to some extent between Clans. But in the Fire Mandrills, there's a whole additional layer of competition there between the Kindraa. Because of that, (here's the hypothetical what-if) they were forced to de-couple more parts of their economy from their government structure and let the merchants and scientists grab a bunch of the technicians and laborers and run wild with it. Effectively creating some corporate entities (by whatever name) within each Kindraa under looser Clan supervision.

I'm not suggesting they would have been an incredibly top tier powerful Clan. Just that it would have been amusing if over time they had picked up some more capitalistic traits because they had to contend with far more economic competition (from within their Clan and outside their Clan) than any anyone else in Clan space.

As-is, the Mandrills in how they were portrayed just felt like a Clan doomed to fail. Their traits were mostly negative with not enough positives to offset that. This could have been a weird X factor that could have been exploited to help explain their survival or success.

This wouldn't have been the same as what the Sharks have done. This could have gone in different directions, less about trade and more about manufacturing just as an example. Or more about manufacturing in some areas/products that the other Clans have neglected.

Disclaimer: I'm not trying to get into some capitalist/communist debate. Not at all. I'm just saying this could have made the Mandrill economy the most unique in Clan space. They might have cultivated certain things, innovated in some areas, that the other Clans had neglected. That in turn could have given the Mandrills some unique strengths or properties in Clan space.

I love that idea! As depicted the mandrills actually have lower tech and development ideas because of the fractured kindraa
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 13 January 2022, 21:02:54
No prob, I've been doing a lot of reading on the Mandrills and the info was still fresh in my head.

Prob gonna paint up at least a star of Kickstarter 'Mechs in their colors; the Mandrills are one of the rare factions to gain early and constant access to the Turkina and Fire Falcon...and I find the idea of painting up a Mandrill force a lot more interesting then doing a generic Falcon one.

If you have that unit painted I would love to see it. Esp the new turkina!
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 09 February 2022, 14:25:38
A perhaps related topic is that of warships. According to FM: CC, page 44 when the Kindraa were first formed, Khan Faraday negotiated a compromise that saw the warships distributed among the Kindraa in a way that maintained the balance of power at the time.

The proper formation of the Kindraa was a realignment of the Clan and it happened sometime after Klondike and some of it was handled politically. That probably included a lot of things besides warships. It could mean caches, genetic legacies, enclaves and so on. Even if it was partially just a formal recognition of what each Kindraa had already acquired by any means in the period leading up to the formal adoption of the Kindraa system. It sounds like the warship compromise recognized the power dynamics that had already taken root.

This means some assets/resources already belonged to the Kindraa. Others (warships being a good example) were still being controlled by the Clan as a whole. That could have included some caches, stockpiles, enclaves etc.

There was a strong incentive to find a political solution to these issues and divide up the Clan's assets quickly. When the Kindraa first formed the other Clans saw them as weak. It was easy to imagine the other Clans would poke at the new Mandrill Kindraa and see if they had a glass jaw. FM: CC tells us Clan Burrock tried this first but I'm sure other Clans did as well.

After the formation of the Kindraa system was done, Trials was more the norm for settling disputes.

While we have plenty of examples of the mandrills shootings themselves in the foot, being attacked by other clans only for the mandrills to then further grind themselves down. Are there any canon examples of a multi kindraa operation actually working?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 09 February 2022, 17:15:16
It's largely found in what little we know of the stories of Kindraa that eventually merged.

There used to be a lot more Kindraa than there were by the time FM: CC (3050s) came out. What is implied a lot and hinted at a lot is smaller or weaker Kindraa putting aside their differences to work together and eventually merge. So I suspect there's success stories in there. Not just a marriage of necessity by defeated Kindraa, but actual tales of warriors banding together, planning together, fighting as allies and ultimately merging their Kindraa.

Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 09 February 2022, 17:56:30
It's largely found in what little we know of the stories of Kindraa that eventually merged.

There used to be a lot more Kindraa than there were by the time FM: CC (3050s) came out. What is implied a lot and hinted at a lot is smaller or weaker Kindraa putting aside their differences to work together and eventually merge. So I suspect there's success stories in there. Not just a marriage of necessity by defeated Kindraa, but actual tales of warriors banding together, planning together, fighting as allies and ultimately merging their Kindraa.

Their best success seemed to be with the spirits! Btw with as close as those two clans became I wonder if there were formal or informal marriages amongst the warriors or lower caste folks
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 09 February 2022, 18:03:57
They became close politically, but did they actually share a lot of territorial borders? I'm not sure they did.

Without that easy convenient travel. It's more like alliances between powers, orchestrated at the leadership level primarily. With most warriors and lower castes never mingling.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 09 February 2022, 18:43:52
They became close politically, but did they actually share a lot of territorial borders? I'm not sure they did.

Without that easy convenient travel. It's more like alliances between powers, orchestrated at the leadership level primarily. With most warriors and lower castes never mingling.

That’s a great point did they ever share borders? Perhaps during the WoR… a lot of planets changed hands then!
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: butchbird on 09 February 2022, 20:55:14

I'm not suggesting they would have been an incredibly top tier powerful Clan. Just that it would have been amusing if over time they had picked up some more capitalistic traits because they had to contend with far more economic competition (from within their Clan and outside their Clan) than any anyone else in Clan space.

As-is, the Mandrills in how they were portrayed just felt like a Clan doomed to fail. Their traits were mostly negative with not enough positives to offset that. This could have been a weird X factor that could have been exploited to help explain their survival or success.

This wouldn't have been the same as what the Sharks have done. This could have gone in different directions, less about trade and more about manufacturing just as an example. Or more about manufacturing in some areas/products that the other Clans have neglected.


Ah the renowned Mandrill psychodelic jewelry and color blasted silks. The Firemandrills were always the dandyest clanners during those renowned reffined soirées on Strana Mechty.

I find the idea interesting, wouldn't but you need a bigger input from the lesser branches such as vehicles and infantry to get an advantage from a more capitalistic economy in clan space? How else to turn the extra wealth to better use in this area of space?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 11 February 2022, 07:26:54
Honestly the impacts might have been greatest on the Fire Mandrill lower castes, rather than the warriors or the warrior caste. Think Fire Mandrill Merchant- quirk: Capitalist as an RPG game character template.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: butchbird on 11 February 2022, 20:39:12
Huh, the clans being so "warrior epic" minded I hadn't even considered the prospect of circulating curency being contained within a consumer product esctor simply leading having a higher standard of living for the lower castes... could = pass under the radar on a grand scale... This being considered it becomes darn complicated as a "what if" but very flavourfull indeed.

Still, best part is now I got the image of a mandrill elemental walking down the aisle in some fashion show to "that tune" (totally forgot the name of the tv show, song was so very recognizable but ain't like I can whistle it here) in some designer clothes. Firemandrills will never be the same to me. Thank you sir.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: truetanker on 12 February 2022, 16:24:25
How about Right said Fred's " I'm to sexy... "

Your nightmare just got horrible...

TT
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 13 February 2022, 14:17:06
Yes, the Mandrills are the ultimate self-defeating faction.  Every time they found a new resource, or opened a new cache, they immediately fought among themselves to see who got the lion's share.

It was a giant treadmill that was set on high and in the end, they couldn't keep up.

But bidding would have kept these very small scale for the most part right? So would the mandrills have excelled at small unit engagements?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 13 February 2022, 16:54:23
It depends on the objective. You also don't want to assume its limited to just one fight. It could spill out into multiple Trials between different Kindraa.

What sources like FM: CC really drive home is this idea that life was particularly intense for Fire Mandrill warriors. Operating with much smaller forces and many opposing Kindraa at any given time (not to mention the other Clans), there was a lot more opportunities for a Kindraa warrior to end up in combat than you might expect in some other Clans. It also meant at times, they were back in action before being fully ready. FM: CC notes that there was so much infighting prior to the Trials to decide which Clan would participate in the Clan Invasion, that when they did finally turn and face the other Clans, they were often doing it with machines that hadn't been fully repaired yet. Subsequently they fared poorly.

I don't think anyone doubts their warriors were skilled and quickly gained experience, at any scale.

It was definitely at the bigger scale of things that the Fire Mandrills suffered. I'd give the Fire Mandrills good odds on anything up to a Cluster size engagement. Potentially very good odds at individual combat and Star and Trinary scale Trials. As long as it wasn't multiple Kindraa trying to work together, they fared well in these kind of Trials.

It's when you go to Galaxy size engagements and multiples of that, that things go poorly. Even if the Fire Mandrill Kindaa wins that first battle, they'll probably be damaged, and tired, and there's no relief, no backup, no alternate Galaxy to swap in to fight the next battle.

The best way to kill a Kindraa was always just to repeatedly slam it, with Galaxy-size Trial after Galaxy-size Trial. Your Clan rolling in a fresh Galaxy each time, fresh warriors and units, while the Kindraa would be forced to field the same force each time, rapidly weakening it through attribution and exhaustion until it folded.

This was a scenario they mostly avoided until the Wars of Reaving era.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: truetanker on 13 February 2022, 17:02:59
The best way to kill a Kindraa was always just to repeatedly slam it, with Galaxy-size Trial after Galaxy-size Trial. Your Clan rolling in a fresh Galaxy each time, fresh warriors and units, while the Kindraa would be forced to field the same force each time, rapidly weakening it through attribution and exhaustion until it folded.

This was a scenario they mostly avoided until the Wars of Reaving era.

I totally want to see a Fire Mandrill Scientist revive some long ancient Megasaur for that!

You want a piece of us? Talk to our ' Little ' friends here...

TT
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 16 February 2022, 06:27:34
Here's a weird thought/question.

Obviously many of Kindraa Sainze's lower castes likely didn't have Combine/Japanese culture in their histories (talking pre-Clan history here). But I wonder if there was any dissemination of that culture to the Kindraa's lower caste members over time. Whether it was a conscious effort by the Sainze founder in the Clan's early days, or more of a gradual merging of some pieces of that culture which became ingrained in the lower castes over generations.

Of course there was such an effort to stamp out pre-Exodus culture and conform to the new Clan Way that it could have been minimal. But it would have been interesting if it was more, because of Sainze arrogance and because the other Clans just regarded the Fire Mandrills as weird anyway.

We know language did. Japanese is listed as a secondary language for the Kindraa in Mechwarrior's Guide to the Clans.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 16 February 2022, 14:38:18
Here's a weird thought/question.

Obviously many of Kindraa Sainze's lower castes likely didn't have Combine/Japanese culture in their histories (talking pre-Clan history here). But I wonder if there was any dissemination of that culture to the Kindraa's lower caste members over time. Whether it was a conscious effort by the Sainze founder in the Clan's early days, or more of a gradual merging of some pieces of that culture which became ingrained in the lower castes over generations.

Of course there was such an effort to stamp out pre-Exodus culture and conform to the new Clan Way that it could have been minimal. But it would have been interesting if it was more, because of Sainze arrogance and because the other Clans just regarded the Fire Mandrills as weird anyway.

We know language did. Japanese is listed as a secondary language for the Kindraa in Mechwarrior's Guide to the Clans.

If memory serves: seppuku was retained as a practice in kindraa sainze. Perhaps some martial arts such as kendo as well?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 17 February 2022, 20:45:16
With the tremendous amount of ( I assume) training and trial deaths the mandrills inflicted on themselves I would assume from a manpower standpoint they could churn out bigger sibkos to make up for the extra deaths…?

But from the manufacturing aspects the mandrills surely where at constantly scramble to keep factories in step with material losses?

I mean all mandrill factories where split along kindraa lines right?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 18 February 2022, 06:23:36
Yes, each Kindraa had its own separate lower caste infrastructure, that includes things like manufacturing.

They might have been using bigger sibkos, or just more of them. Or offsetting with freeborns. If you read the descriptions in FM: CC several Kindraa were made fairly decent use (or at least reference to) freeborn warriors. Kindraa Payne is the exception they didn't use freeborns.

With smaller set-piece Trials fought in strict Zell style I can imagine a lot of bondsmen get taken as well.

I'd say the day-to-day "skirmishing" (still a Trial, but small actions) were probably fought with a lot of force preservation in mind. So you'd take a Star, march out to the border with the other Kindraa. Start a Trial over resource X (let's say a warehouse full of Endo Steel). Picture Star versus Star fight. If it goes against you, request hegira and try to minimize the damage by ending the fight. You might be more inclined to grant that as the victor because you also have orders to minimize losses once you've clearly won, and you are conscious of the fact that there will be many more Trials like this, as early as tomorrow perhaps.

That's just Clan 101 in general but I could see some of the Fire Mandrill Kindraa who fought each other regularly (daily, weekly, monthly) playing this game very carefully with an eye and a mind toward conserving their forces.

When your entire Kindraa numbers just approximately 3-5 Clusters, the loss of a full Trinary is that much more meaningful. The loss of a full Cluster probably feels nearly catastrophic, akin to a different Clan losing an entire Galaxy or three.

And yeah I suspect that they were pushing the production capacity they did have to 110% much of the time. But in raw output, that was probably still small, considering the size of a typical Kindraa.

The Clan as a whole had 22 Clusters as of FM: Updates. That's akin to the smaller Clans like the Ice Hellions, Blood Spirits and Cloud Cobras who were in that similar 20-something range size for number of Clusters in the touman.

By comparison the Star Adders had 61, the Wolves, even decimated after the Refusal War and still in rebuilding mode at this point had 38, the Diamond Sharks 33, the Snow Ravens 33. Steel Vipers 40, Ghost Bears 57, Coyotes 35, Hell's Horses 38.

So the Fire Mandrills raw output was probably small, but so was the size of each Kindraa and the Clan as a whole. The Fire Mandrills fall into this category called the "resource poor" Clans. Meaning they scraped, they scrounged, they made use of every bit of salvage. There also probably wasn't a lot of extra warehoused hardware sitting around Brian Cache style for this Clan (I can easily imagine they had already used up these sort of reserves decades or centuries before the 3050s). If they lost three Trinaries in one Trial it probably took them a while to replace that unless they made a swift deal with a trade partner like the Sharks or Spirits.

A couple construction projects do get cooperation. The Mandrill BattleMech was one. One Kindraa was producing them and then selling/exchanging them. It was a totem 'mech so it became a point of pride that each Kindraa had a handful of them in service.

Another was the Predator, which actually was a joint project, with different Kindraa providing different components to assemble this BattleMech, and then they were distributed among the Kindraa.

But these are exceptions, noteworthy in how they differed from the norm. At a time with Khan Amanda Carrol was really trying to bring all the Kindraa closer together. Before the infighting resumed in a big way and she resigned.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 20 February 2022, 16:53:39
Did the mandrills have access to any resource/tech/ or world that they could have leveraged for better growth?

I mean the cobras where a very small clan cluster wise but had a string navy and genetics rep…
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 20 February 2022, 17:29:13
Did the mandrills have access to any resource/tech/ or world that they could have leveraged for better growth?

I mean the cobras where a very small clan cluster wise but had a string navy and genetics rep…

Unfortunately the Mandrills always just felt like they were set up for failure. As you note, some of these other Clans had both Pros and Cons (The Cobras were small but controlled the Tanite Worlds, and had some good allies, and had some interesting cross-clan power structures with the cloisters), whereas the Mandrills were a big stack of Cons. Fragmented, infighting. gosh even inbreeding issues with the Paynes. You know the writers have taken a stance against you when you when they start to invoke inbreeding. LOL

But seriously, I was actually feeling a little optimistic about the Mandrills back in the times that FM: Updates came out. Not because they were succeeding, in fact Amanda Carrol stepped down, but because the Kindraa were folding and consolidating. That was the era when "Ilkindraa" Payne-Beyl-Grant was a thing, as it called itself, and Kindraa Mick-Kreese-Kline.

It didn't happen out of a good thing, it happened because they were weakened, respectively. But I looked at that and wondered if given adequate time to rebuild their strength, that consolidation might make those Kindraa very powerful by Kindraa standards. Multiple warships, perhaps creating a strength of 2 Galaxies per.

If those two bigger Kindraa had ganged up on Sainze at that point and knocked them out, forcing another absorption....

The point is consolidation. If we had gotten down to something like that, the respective other Kindraa left wouldn't have had the force to stand on their own. It wouldn't have been a stand-off of roughly equal Galaxy size Kindraa anymore, the power dynamics would have shifted, with some bigger Kindraa of 2 or more Galaxies and multiple warships and one or two original size (as of FM: CC) Kindraa with far less.

Those larger Kindraa would have also had more efficient infrastructure, consolidating resources, enclaves, personnel, production all of it. So they could have outpaced the smaller Kindraa economically as well.

I have to wonder what would have happened then, if the Wars of Reaving hadn't happened and blown the Mandrills up one Kindraa at a time. If the Clan might have finally come together via internal conquests, or just blown itself apart, but either way it represented a change to the long-standing status quo. So things were starting to get interesting when the bigger events unfolded.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Drewbacca on 22 February 2022, 18:50:45
Unfortunately the Mandrills always just felt like they were set up for failure. As you note, some of these other Clans had both Pros and Cons (The Cobras were small but controlled the Tanite Worlds, and had some good allies, and had some interesting cross-clan power structures with the cloisters), whereas the Mandrills were a big stack of Cons. Fragmented, infighting. gosh even inbreeding issues with the Paynes. You know the writers have taken a stance against you when you when they start to invoke inbreeding. LOL

But seriously, I was actually feeling a little optimistic about the Mandrills back in the times that FM: Updates came out. Not because they were succeeding, in fact Amanda Carrol stepped down, but because the Kindraa were folding and consolidating. That was the era when "Ilkindraa" Payne-Beyl-Grant was a thing, as it called itself, and Kindraa Mick-Kreese-Kline.

It didn't happen out of a good thing, it happened because they were weakened, respectively. But I looked at that and wondered if given adequate time to rebuild their strength, that consolidation might make those Kindraa very powerful by Kindraa standards. Multiple warships, perhaps creating a strength of 2 Galaxies per.

If those two bigger Kindraa had ganged up on Sainze at that point and knocked them out, forcing another absorption....

The point is consolidation. If we had gotten down to something like that, the respective other Kindraa left wouldn't have had the force to stand on their own. It wouldn't have been a stand-off of roughly equal Galaxy size Kindraa anymore, the power dynamics would have shifted, with some bigger Kindraa of 2 or more Galaxies and multiple warships and one or two original size (as of FM: CC) Kindraa with far less.

Those larger Kindraa would have also had more efficient infrastructure, consolidating resources, enclaves, personnel, production all of it. So they could have outpaced the smaller Kindraa economically as well.

I have to wonder what would have happened then, if the Wars of Reaving hadn't happened and blown the Mandrills up one Kindraa at a time. If the Clan might have finally come together via internal conquests, or just blown itself apart, but either way it represented a change to the long-standing status quo. So things were starting to get interesting when the bigger events unfolded.

I agree. The more I read, I thought, "well, the Mandrills will be the next Mongoose." If any faction had the label DOOMED TO DIE plastered on the it was the burning monkeys. Which is a shame because they were a living example of the problem with clan society as a whole and redeeming the Mandrills could have been a good way to show the clans reforming.

Then we got the Wars of Reaving, which I still don't think make ANY SENSE WHAT SO EVER, and the Mandrills were gone.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 09 March 2022, 18:09:41
I recall the scorps and nova cats? Being big on dueling and artfully deafeating their foes, was this a thing amongst the mandrills or do we think they would be more about just pilling up the kills?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 09 March 2022, 18:54:21
No one fighting or combat style among the Mandrills. Each Kindraa was very different, in composition, in what kind of assets they emphasize. The aerospace heavy Kindraa probably put a lot of emphasis on fighter support or just Trials fought entirely in the air/in space.

Kindraa Kline went the other direction, emphasizing Zell less because they were often the underdog basically, fighting opponents with better equipment and support.

The one unit that gets a call out as duelists are the First Battle Cluster of Kindraa Faraday-Tanaga. FM: CC notes that they revel in Zell. That they perform very well fighting under dueling rules at close range.

Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 20 March 2022, 20:17:49
Recognizing that the pickings are very slim but is there any canon Mandrill stories in any novels or battlecorps?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Mendrugo on 20 March 2022, 20:22:32
“A Keystone Arch” by Phillip Lee - BattleCorps
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 20 March 2022, 20:26:47
“A Keystone Arch” by Phillip Lee - BattleCorps

Awesome! Any idea which volume?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Mendrugo on 20 March 2022, 21:08:41
I don’t think it has been included in any Anthologies, so it is out of print at present.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 23 March 2022, 19:37:41
I don’t think it has been included in any Anthologies, so it is out of print at present.

Dang it! Could you give me a summary of the plot?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Mendrugo on 23 March 2022, 19:42:08
It covers infighting among the Mandrills in 3048 that resulted in their touman being too wrecked to effectively compete in the Revival Trials.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 23 March 2022, 19:59:05
It covers infighting among the Mandrills in 3048 that resulted in their touman being too wrecked to effectively compete in the Revival Trials.

Very interesting thank you!
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Tyler Jorgensson on 24 March 2022, 09:24:09
That sounds really interesting actually
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 20 April 2022, 19:07:33
I know they tried to seize other blood heritages like kerensky but did the mandrills ever gain control of another blood house so they could create new Kindraa?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 21 April 2022, 06:06:03
I know they tried to seize other blood heritages like kerensky but did the mandrills ever gain control of another blood house so they could create new Kindraa?

Why would you create another competitor?

Capture genetic legacies with an eye toward improving your own Kindraa's eugenics program, sure, we know they did that. Make your Kindraa stronger. But create another one? Why would you do that? It's possible I'm misunderstanding what you are asking.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 21 April 2022, 08:52:42
Why would you create another competitor?

Capture genetic legacies with an eye toward improving your own Kindraa's eugenics program, sure, we know they did that. Make your Kindraa stronger. But create another one? Why would you do that? It's possible I'm misunderstanding what you are asking.

Ah excellent point
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 26 April 2022, 14:40:13
Why would you create another competitor?

Capture genetic legacies with an eye toward improving your own Kindraa's eugenics program, sure, we know they did that. Make your Kindraa stronger. But create another one? Why would you do that? It's possible I'm misunderstanding what you are asking.

So the idea would be to trial for breeding rights to certain heritages to make cool sibkos like a Kline kerensky mix?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 26 April 2022, 15:25:38
Yes basically.

I'd also wonder if because the Fire Mandrills were so... abrasive... with outsiders (e.g. they make terrible bondsmen). If they had a difficult relationship with many non-Mandrill Bloodname Houses.

Generally speaking, the Bloodname Houses of the Clans share genetic legacies in a genefather sense. For example, FM: Warden Clans gives us a Ghost Bear Galaxy Commander, Aleksandr. Born of Nicholas Kerensky as genefather and Hans Jorgensson as genemother in a rare exchange of genetic material with Clan Wolf.

The Bears didn't own Nicholas Kerensky's genetic legacy. They just traded or bargained (struck a deal) for the right to use it in a genefather role. Which meant the resulting trueborns would be eligible for the Jorgensson Bloodname and belong to that House, not Bloodname House Kerensky. I'm sure Bloodname House Kerensky got something comparable in return, probably access to Hans Jorgensson's genetic legacy in the genefather role across one or more sibkos.

Generally speaking, there's a lot of this going around. Probably more within a Clan than between Clans, but deals get struck.

But I wouldn't be surprised if at least some of the Mandrill Kindraa are really tough to deal with. Forcing the Kindraa to keep using the same Mandrill genetic legacies. Their starting point is already a tiny gene pool, that of the Kindraa, not the entire Clan.

We already know that Payne had inbreeding problems and fight a lot of Trials for genetic legacies from other Clans. Sainze apparently did the same. They could have been trying to achieve through Trials what they couldn't (or wouldn't) achieve through negotiation.

It's hard to say. I wonder if they had better luck negotiating simple genetic legacy sharing with Clans they were on friendlier terms with, like the Blood Spirits.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 27 April 2022, 13:40:41
Here's a question, Kindraa Kline makes heavy use of conventional infantry, as of FM: CC the 27th Vanguard Assault Cluster contains a trinary, and the 42nd Vanguard Battle Cluster is almost entirely made up of elementals and conventional infantry.

I know that doesn't sound like a lot, but relative to the size of the Kindraa it kinda is.

I'm wondering what those warriors are. Are they all solahma? Test-downs? Does the Clan train any conventional infantry in a manner akin to the Hell's Horses or the Steel Vipers?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: truetanker on 27 April 2022, 18:01:33
We're told that clan conventional Infantry are made up of test down Elementals and the few Freebirths that pass their ToP.

So I can see whole Stars made up of failed Elementals occupying this position. With the majority being used as is...

Also, what do you do with isorla anyway, but include them as they were, infantry!

TT
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Angrii on 27 April 2022, 21:00:26
What about in the case of Kindraa Payne? They have a sizable contingent of conventional infantry trained in Anti-Elemental and Anti-Air tactics to make up for their own lack of those forces. Without Elemental test-downs, who fills those ranks? Failed MechWarriors? That must be an especially bitter pill to swallow for them.

I'm inclined to think of the Kindraa, Payne would be most likely to have a dedicated training program for PBIs given the specialty nature of their assignment.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: AlphaMirage on 28 April 2022, 05:56:41
I would say freeborn Warriors, they are probably more willing to endure the training to become a Warrior rather than whatever caste they started as. Perhaps their test down MechWarriors become Armor crews so they maintain some superiority towards the PBI
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 28 April 2022, 06:04:57
Kindraa Payne does not accept freeborns as warriors, at all. According to FM: Crusader Clans page 48.

In FM: CC in the Kindraa Payne section it calls those infantry two "solahma conventional infantry trinaries."

So that addresses that, they are solahma. Perhaps better trained in specialized weapons than some of the generic suicidal solahma infantry in some other Clans to give them some real battlefield utility in some needed roles, but solahma all the same, the turnover and casualty rates are probably pretty high and so the Kindraa probably never invested a tremendous amount of resources on training them, just enough to make them battlefield effective. But you do bring up a good point, their particular solahma infantry must almost solely consist of solahma mechwarriors.

This does cough up a question I never bothered to contemplate before. Why did Kindraa Payne not invest in an elemental arm? Even a small one. Is this a bias issue? A resources issue? Did the first Payne Elemental sibkos just produce poor Elementals and the Payne leadership just shut the whole thing down?

Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Takiro on 28 April 2022, 08:51:58
Perhaps they don't see them as a worthwhile investment with their limited resource situation. With 'Mechs being the predominate focus of the Kindraa all energies maybe focused there with very few things going to aerospace support. Them as see as Mech movers mainly with safcon frequently being invoked in their Trials. 

Politically they run with the Wardens which looking at Coyote and Wolf may have been advantageous to start off in the Political Century but then it turns. Constant Crusader attacks whittle you down over time as both the Toumans of those Clans display a large attrition effect. Kindraa Payne likely looks like them among the Fire Mandrill here and to be fair I doubt they were ever the strongest. Clearly by the time of FM CC their power is waning.

Diplomatically they seem to have respect for Hell's Horses in particular which is contrary to the other Kindraa of the Clan who pretty much hate them. Still, the whole Smythe-Jewel annihilation may have soured Payne somehow on the development of Elementals.

A stubborn streak is the final possibility I can think of. They never got along with Sainze whose feud continues till the end. As it takes two to tango perhaps it is the Payne mentality to forego compromise of any kind. A my way or the highway mentality.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Angrii on 28 April 2022, 12:03:18
This does cough up a question I never bothered to contemplate before. Why did Kindraa Payne not invest in an elemental arm? Even a small one. Is this a bias issue? A resources issue? Did the first Payne Elemental sibkos just produce poor Elementals and the Payne leadership just shut the whole thing down?

Perhaps their lack of bloodline diversity is part of the reason. The few heritages they do have may just not be conducive to the Elemental phenotype and/or they've elected to bend their efforts towards keeping their MechWarriors genetically stable (we know that have inbreeding issues).
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Angrii on 18 May 2022, 11:41:51
Apologies for the double-post but I've stumbled across something while perusing the Rec guides:

The notable pilot for the Elemental III in vol. 24 is a Hell's Horses warrior by the name of Jorge who hails from the obscure bloodline Enriquez. Come to find out, that's a Mandrill legacy! We already knew that the Horses took possession of half of all Smythe, Jewel and Grant legacies but we're not given any proof that those legacies are extant in the modern era.  Now we know at least one Mandrill legacy lives on within the Horses, obscure though it may be. And if Jorge's achievements are any indication, it's a strong one!
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 18 May 2022, 11:54:11
Apologies for the double-post but I've stumbled across something while perusing the Rec guides:

The notable pilot for the Elemental III in vol. 24 is a Hell's Horses warrior by the name of Jorge who hails from the obscure bloodline Enriquez. Come to find out, that's a Mandrill legacy! We already knew that the Horses took possession of half of all Smythe, Jewel and Grant legacies but we're not given any proof that those legacies are extant in the modern era.  Now we know at least one Mandrill legacy lives on within the Horses, obscure though it may be. And if Jorge's achievements are any indication, it's a strong one!

I love it! Thanks for the info
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 18 May 2022, 12:29:36
Good find, and it sent me looking for more.

Another one that might be in the Inner Sphere is members of Bloodname House Schroeder. You can look up that name on sarna and find bloodname members in Clan Wolf and Clan Wolf-in-Exile, but its origin is with the Fire Mandrills.

I don't think we've seen any Schroeders since the Wars of Reaving era though. But it's definitely a contender in my mind for a Mandrill-origin bloodname that may be found in the Inner Sphere in this new era.

Durffey is another one, similar story.

Huddock and Newclay with the Jade Falcons. I could definitely see Newclay remaining among the Jade Falcons. We've seen several prominent Newclays of high rank among the Falcons. So unless those genetic legacies got corrupted by Society tinkering they are probably still around.

Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Deadborder on 20 May 2022, 07:09:46
As per Shrapnel #3, there are hundreds of Bloodnames among the Inner Sphere Clans by 3100. This includes Bloodnames that were previously exclusive to Homeworld Clans, such as N'Buta and Boques. So hypothetically there could be plenty of Mandrill Bloodnames still roaming around.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: wantec on 20 May 2022, 11:11:52
As per Shrapnel #3, there are hundreds of Bloodnames among the Inner Sphere Clans by 3100. This includes Bloodnames that were previously exclusive to Homeworld Clans, such as N'Buta and Boques. So hypothetically there could be plenty of Mandrill Bloodnames still roaming around.
The way things work, unless the bloodname is listed as exclusive or eliminated, a bloodname could show up in any clan
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Takiro on 20 May 2022, 17:14:10
Love the minor Bloodhouse finds guys, nice work!
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: wantec on 20 May 2022, 21:10:12
Love the minor Bloodhouse finds guys, nice work!
The Mad Dog (Rec Guide 10) and Gargoyle (Rec Guide 11) have minor bloodname notable pilots
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 28 May 2022, 16:03:22
Apologies for the double-post but I've stumbled across something while perusing the Rec guides:

The notable pilot for the Elemental III in vol. 24 is a Hell's Horses warrior by the name of Jorge who hails from the obscure bloodline Enriquez. Come to find out, that's a Mandrill legacy! We already knew that the Horses took possession of half of all Smythe, Jewel and Grant legacies but we're not given any proof that those legacies are extant in the modern era.  Now we know at least one Mandrill legacy lives on within the Horses, obscure though it may be. And if Jorge's achievements are any indication, it's a strong one!

Are they still taught that they are from a mandrill origin or died the only thing that matters is who owns the heritage now?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Angrii on 28 May 2022, 21:42:58
I very much doubt they would encourage any sense of identity with their Mandrill origins given that their culture was the antithesis of the teamwork oriented Horses.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 29 May 2022, 04:56:17
They probably know the history of their Bloodname House. A lot of identity for that warrior gets attached to that.

But... a lot of this stuff is also tied up in various forms of propaganda and tradition. To the extent the Fire Mandrill stuff comes up it's probably used like a teaching tool on what not to do, what failure looks like (and therefore emphasizing what success looks like). While also celebrating people like the Bloodname House founder and putting that person on a pedestal as one of Kerensky's chosen 800.

We're also talking about a Clan that the Inner Sphere Clans have had no contact with for a long time. That has allowed the Inner Sphere Clans to ensure their version of events is the one that gets told as the story. That's probably also had an impact on these Bloodname Houses and how they tell their story, their history, to their members.

A lot of the pre-Reaving details of the Mandrills probably also gets buried beneath the weight of certain pivotal events.

They were a Homeworlds Clan, who didn't earn the right to come to the Inner Sphere, or find the courage to do so like we did. That speaks to their weakness as a Clan, and to the strength Clan you are a member of. That is part of the Way of the Clans.

They ran afoul of the Wars of Reaving politics, and were effectively part of the effort to drive our Clan from the Homeworlds. The fire they helped start was also the fire that burned them down.

I think the Inner Sphere Clans would emphasize these kind of points. Making the warrior feel grateful that they belong to their current Clan and not the Mandrills.

For more positive lines of thought and pride and inspiration, they'd point to the founding of the Clans in general, and the Bloodname House Founder's role in that. Then more recent events, like their Clan's actions in the Jihad.

The more nuanced Fire Mandrill history probably gets glossed over a bit by all but a small number of history-obsessed warriors within the Bloodname House. Who in turn, recognize the obvious deficiencies and problems with Clan Fire Mandrill. So it remains a topic of mostly historical significance for a few people who find that stuff interesting and a topic worth debating and discussing in a small group setting. While the less-nuanced version that glosses over some parts and emphasizes others is the version of history taught to the majority of warriors, of this or any Bloodname House or Clan.

It's no different in real life. As someone who has been through years of formal education on history. But also studied history as a hobby. Some things get emphasized, and other things do not. As a US Citizen, the formal education experience was learning a lot about a few (admittedly important) pivot points like the American Revolution, the Civil War, WW2, the Great Depression, the Space Race etc. While other events got minimalized, like the Korean War. I believe all I ever got in school on the Korean War was a passing reference and an explanation of it that could be summarized in less than a textbook page and that was it.

At one point after my formal education ended, I became very interested in the Korean War. And there were useful books and websites and videos and documentaries on that topic, and like-minded people out there willing to talk about that in depth. But if you weren't a history buff seeking that out, you could go your entire life and never learn any of that stuff.

So I think the Clan Fire Mandrill history parts of that warrior's heritage would be handled in a similar fashion. A carefully-crafted version that they are taught and told as part of formal education and Bloodname House traditions. To go further is possible, but probably an obsession for a minority.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Shivetya on 17 June 2022, 22:25:57
Is Shrapnel #9's Dezgra the first piece of stand-alone Fire Mandrill centric fiction since A Keystone Arch ?

I've got a few arguments here and there, but overall I absolutely loved the piece. Charron-Willard does a fantastic job drip feeding us with new details about Kindraa culture, costume, and attitude while fleshing out the unique character of Kindraa's Payne and Smythe-Jewel. The way the story describes the environment as the characters are interacting, giving us a more candid glimpse into the already (set in 2870) strange culture of the Mandrills, paints this vivid, living picture of the Clan that feels missing from the more straightforward descriptions we see in sourcebooks. 

Also, it wasn't just the Mandrills losing! Well, not entirely. 

What did you all think of it? Gives me hope for a suitably chunky follow-up on the destruction of Smythe-Jewel.     
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Takiro on 18 June 2022, 05:19:32
I just got my print copy yesterday and am excited to learn about this today.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 19 June 2022, 13:30:53
Is Shrapnel #9's Dezgra the first piece of stand-alone Fire Mandrill centric fiction since A Keystone Arch ?

I've got a few arguments here and there, but overall I absolutely loved the piece. Charron-Willard does a fantastic job drip feeding us with new details about Kindraa culture, costume, and attitude while fleshing out the unique character of Kindraa's Payne and Smythe-Jewel. The way the story describes the environment as the characters are interacting, giving us a more candid glimpse into the already (set in 2870) strange culture of the Mandrills, paints this vivid, living picture of the Clan that feels missing from the more straightforward descriptions we see in sourcebooks. 

Also, it wasn't just the Mandrills losing! Well, not entirely. 

What did you all think of it? Gives me hope for a suitably chunky follow-up on the destruction of Smythe-Jewel.     

That’s great to hear I am looking forward to it
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Takiro on 19 June 2022, 16:32:54
Is that the Kindraa's symbol displayed at the end of the story??  ;)
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Shivetya on 20 June 2022, 14:21:06
Is that the Kindraa's symbol displayed at the end of the story??  ;)

Must be. Thinking Smythe > Smith > Hammer, and of course Jewel > Gem

A bunch of information on Kindraa Smythe-Jewel we've not (I think) been shown before.

Kindraa Colours: Black and emerald green
General Phenotype: Both producing large Warriors, both producing MechWarriors.
Characteristics: Described as "greedy" as a Kindraa. Smythe almost certainly harbours a greedy streak mixed with an unmandrill-like calculation and quiet confidence. Jewel seems more inward looking, more aware of their greed and more troubled by it.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: truetanker on 21 June 2022, 09:40:22
As a 666th Mech. Assault Horseman, I find this info historical enough to re-Trial  the results again. ( Reenactment )

Nova Captain Pi
666th Mech.Assault
CHH
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: GreekFire on 21 June 2022, 09:51:03
Of note here is that the 17th Mechanized Strike---a historical formation---got a bit more fleshing out along with its own thematic nickname, the "Thunderhorse Cluster". No insignia, though, but most Alpha Cluster insignias are pretty straightforward in concept so it wouldn't be too hard to extrapolate what this one should look like.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 21 June 2022, 10:38:42
Must be. Thinking Smythe > Smith > Hammer, and of course Jewel > Gem

A bunch of information on Kindraa Smythe-Jewel we've not (I think) been shown before.

Kindraa Colours: Black and emerald green
General Phenotype: Both producing large Warriors, both producing MechWarriors.
Characteristics: Described as "greedy" as a Kindraa. Smythe almost certainly harbours a greedy streak mixed with an unmandrill-like calculation and quiet confidence. Jewel seems more inward looking, more aware of their greed and more troubled by it.

I know that after this kindraa got wrecked some of the blood heritages were picked up but did the smythe and jewel lines die out?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Shivetya on 21 June 2022, 23:23:54
I know that after this kindraa got wrecked some of the blood heritages were picked up but did the smythe and jewel lines die out?

Not entirely. Field Manual: Crusader Clans has the Hell's Horses picking up the best (half) of Smyth and Jewel (and Grant) legacies and also notes that Payne, Coyote, and the remainder of the Kindraa claimed genetic material as well. We get some confirmation of those legacies being used by the Horses in their TO&E, where a Star Colonel Garrett (claimed to be from Smythe-Jewel stock) leads a Cluster in the Iota Galaxy. Funny side note, the guy manages to survive in the Iota Galaxy all the way until at least 3067, some 8(!) years later while all the other HH commanders excepting the Galaxy Commander disappear from the lists.   

That aside, we've got more solid proof of the survival of Smythe line in the year 3067 TO&E in FM: Updates, where a Star Colonel Tamarin Smythe leads the 27th Vanguard Assault Cluster in Mick-Kreese-Kline. Not certain about the Jewels. Tomas Jewel survives and both he and his genetic legacy are taken by Payne (as per TRO: Golden Century), but I have not seen any sign of the Jewel Bloodname showing back up in the texts.   
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Kojak on 22 June 2022, 01:32:46
Star Colonel Tamarin Smythe dates all the way back to Kindraa Kline's debut in Field Manual: Crusader Clans -- it's clear from the fluff in that book that Kindraas Kline and Beyl-Grant scooped up most of the Smythe-Jewel Kindraa's remaining heritages after the Horses and Coyotes had their fill of the carcass.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 22 June 2022, 04:57:44
There is a Star Colonel LaDon Jewel in Kindraa Payne as of FM: CC listed as one of the Kindraa's Cluster Commanders.

On page 43, in the Kindraa Payne section it also says Kindraa Payne controls several strong bloodheritages of other lines, including Jewel and Grant.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Takiro on 22 June 2022, 05:00:36
There were a lot of interesting things to glean from the story in Shrapnel. I hesitate to describe them in detail but it's a good read. Bidding practices of the trial were certainly one of these along with the formation used by Smythe-Jewel. If the Kindraa had justified its actions by that new grouping alone I might go for their creative excuse but other deceptive practices in the bid and during combat were beyond the pale for me. Final comment; the result of this story I will annoyingly say again by the letter of Clan law was not technically an annihilation but an absorption with a dash of reaving. Well maybe more than a dash.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: GreekFire on 22 June 2022, 06:45:21
Final comment; the result of this story I will annoyingly say again by the letter of Clan law was not technically an annihilation but an absorption with a dash of reaving. Well maybe more than a dash.

While it was, the first move the Horses made post-Trial was to push for a Trial of Annihilation against the Mandrills as a whole; it's only after the Grand Council shut this down that they and the Coyotes went for the aggressive absorption instead.

Star Colonel Tamarin Smythe dates all the way back to Kindraa Kline's debut in Field Manual: Crusader Clans -- it's clear from the fluff in that book that Kindraas Kline and Beyl-Grant scooped up most of the Smythe-Jewel Kindraa's remaining heritages after the Horses and Coyotes had their fill of the carcass.

Fascinatingly, the Grants are one of the few examples that can be pointed at for a post-founding, pre-Invasion Kindraa evolution. The very strong implication in FM:CC is that Grant Bloodheritages were originally exclusively held by Kindraa Smythe-Jewel; as such, during the time of the Kindraa's destruction, the Beyls were likely their own independent Kindraa.

The Beyl capture of multiple Grant Bloodheritages seems to have been the move that finally give the Bloodhouse room to gain power and influence. They could not have had much within Kindraa Smythe-Jewel---it was not Kindraa Smythe-Jewel-Grant, after all---but joining a Kindraa with mostly aerospace lineages could have allowed them to carve a strong place for themselves.

Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Kojak on 22 June 2022, 12:38:14
There is a Star Colonel LaDon Jewel in Kindraa Payne as of FM: CC listed as one of the Kindraa's Cluster Commanders.

On page 43, in the Kindraa Payne section it also says Kindraa Payne controls several strong bloodheritages of other lines, including Jewel and Grant.

That's right, there was a third Kindraa that scooped up some remains, thank you for correcting that.

Fascinatingly, the Grants are one of the few examples that can be pointed at for a post-founding, pre-Invasion Kindraa evolution. The very strong implication in FM:CC is that Grant Bloodheritages were originally exclusively held by Kindraa Smythe-Jewel; as such, during the time of the Kindraa's destruction, the Beyls were likely their own independent Kindraa.

The Beyl capture of multiple Grant Bloodheritages seems to have been the move that finally give the Bloodhouse room to gain power and influence. They could not have had much within Kindraa Smythe-Jewel---it was not Kindraa Smythe-Jewel-Grant, after all---but joining a Kindraa with mostly aerospace lineages could have allowed them to carve a strong place for themselves.

Yes, I had similar thoughts as I was reading the Beyl-Grant fluff last night -- internal dynamics like that are exactly what make the Fire Mandrills so fascinating.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Takiro on 22 June 2022, 14:08:04
I wonder what the fourteen original Kindraa of the Mandrills was to begin with? We only know of eight... likely the remaining six were some of the remaining exclusive or more famous of the Mandrill Bloodnames. Jannik and Lynn have really not been expounded on too much. Other candidates out there??
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 22 June 2022, 16:11:40
I'd say all or nearly all of the Kindraa with hyphenated names were once separate Kindraa. They were less like absorptions and more like marriages and retained the names.

Honestly from there who knows. We know the Clan's original 40 warriors from the Op: Klondike book. Probably a decent cross section of those, including some we haven't seen/heard from since. Not because they are gone but becaues they ended up subordinate to Sainze or something, and so got buried among the rank and file.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Crimson Dynamo on 22 June 2022, 17:13:39
Of note here is that the 17th Mechanized Strike---a historical formation---got a bit more fleshing out along with its own thematic nickname, the "Thunderhorse Cluster".

Brutal.
https://www.youtube.com/watch?v=QuphOxBX8YI (https://www.youtube.com/watch?v=QuphOxBX8YI)
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Shivetya on 22 June 2022, 22:26:54
There were a lot of interesting things to glean from the story in Shrapnel. I hesitate to describe them in detail but it's a good read. Bidding practices of the trial were certainly one of these along with the formation used by Smythe-Jewel. If the Kindraa had justified its actions by that new grouping alone I might go for their creative excuse but other deceptive practices in the bid and during combat were beyond the pale for me. Final comment; the result of this story I will annoyingly say again by the letter of Clan law was not technically an annihilation but an absorption with a dash of reaving. Well maybe more than a dash.

I also found the Smythe-Jewel deception (I'll have to admit, my previous readings of the Death of the Kindraa suggested to me that their twisting of the formations was more subtle) far beyond what I thought any group of Clanners, especially in those Golden Century years, would stoop to. Sure, the swapping of "bidded" formations with Payne's I can see being tolerated, and the business with the misidentification of solahma I can also see being allowed.

Especially when supported by the juicy exchange between Smythe and Jewel:
TJ: "Star Colonel...the bid. You told the Horse[']s Khan he would face two Trinaries of solahma. We have no such troops. That was a lie."
WS: "Hardly Tomas Jewel. You and your warriors have served the Kindraa for a few years, quiaff?. You yourself are nearly twenty-five. How many warriors have been decanted since you passed your Trial of Position? I believe your Trinaries should be called solahma
....
WS: "Perhaps the status of you and your warriors would rapidly change, were you to find victory here?" 


But the sheer gall of doubling Trinaries feels farfetched. Then when you consider that apparently Smythe-Jewel used the same deceptive bidding practices against the Coyotes, even the in-story rationale - the fact that the horses field two-to-a-point vehicle Stars, and five-per-point Battle Armour - falls apart, as the Coyotes would (presumably) have fielded neither of these formations. Not sure about the vehicles, but certainly not the BA.

Maybe this sets us up for a truly heroic oral defence in the Grand Council by Smythe-Jewel where they managed to mongoose out of their predicament? Looking forward to the see how the author navigates the next steps.

While it was, the first move the Horses made post-Trial was to push for a Trial of Annihilation against the Mandrills as a whole; it's only after the Grand Council shut this down that they and the Coyotes went for the aggressive absorption instead.

Fascinatingly, the Grants are one of the few examples that can be pointed at for a post-founding, pre-Invasion Kindraa evolution. The very strong implication in FM:CC is that Grant Bloodheritages were originally exclusively held by Kindraa Smythe-Jewel; as such, during the time of the Kindraa's destruction, the Beyls were likely their own independent Kindraa.

The Beyl capture of multiple Grant Bloodheritages seems to have been the move that finally give the Bloodhouse room to gain power and influence. They could not have had much within Kindraa Smythe-Jewel---it was not Kindraa Smythe-Jewel-Grant, after all---but joining a Kindraa with mostly aerospace lineages could have allowed them to carve a strong place for themselves.

A little embarrassed to say that I'd never made the connection between the Grant legacies Smythe-Jewel lost and Beyl-Grant.

That's right, there was a third Kindraa that scooped up some remains, thank you for correcting that.

Yes, I had similar thoughts as I was reading the Beyl-Grant fluff last night -- internal dynamics like that are exactly what make the Fire Mandrills so fascinating.


Kindraa politics related to the Bloodhouses seems like it might be fertile ground for more Clan fiction, with the added benefit of getting us a deeper look in to culture of Bloodhouses. The sourcebooks don't seem to delve to deep into them. Are there particular novels/fiction you all are familiar with that get into them?

I wonder what the fourteen original Kindraa of the Mandrills was to begin with? We only know of eight... likely the remaining six were some of the remaining exclusive or more famous of the Mandrill Bloodnames. Jannik and Lynn have really not been expounded on too much. Other candidates out there??

If Jannik's ever been mentioned I've missed it entirely. If you all have found any references, I'd love to know where. Lynn, I think has a little more support. Suu Lynn gifts us with an awesome, very "Mandrill" quote in Historical: Operation KLONDIKE:

"We will fight for honour and for glory, knowing that we may be mere mortal, but our legacy will last forever. We may perish, but our children will not be robbed of their very lives because of it" and I believe shows up in the Beyl-Grant TO&E, and Mattila-Carrol descriptions.

There definitely is an advantage to obscuring the precise composition of the earlier Kindraa and keeping a few lines more mysterious though. Great fodder for fan-created Kindraa!
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: GreekFire on 22 June 2022, 23:18:00
But the sheer gall of doubling Trinaries feels farfetched. Then when you consider that apparently Smythe-Jewel used the same deceptive bidding practices against the Coyotes, even the in-story rationale - the fact that the horses field two-to-a-point vehicle Stars, and five-per-point Battle Armour - falls apart, as the Coyotes would (presumably) have fielded neither of these formations. Not sure about the vehicles, but certainly not the BA.

Looking at this again, there is canon support for it, though. Arguments could be made about how the text is presented in the Horse and Mandrill sections, but the trial as described in FM:WC's Coyote entry states that the Smythe-Jewel commander "rearranged his force composition and deliberately led his opponent to believe she was going up against a much smaller force."

The gradual restructuring of Clan formations during the Golden Century is an interesting topic, though. The modifications to the initial Klondike-era formations---adopted by all Clans, even the militarily conservative hypocrites, the Blood Spirits---show that leaders of the era must not have considered Kerensky's military formations as being immutable.

This doesn't strike me as being too bizarre. In certain cases, as with the Coyotes, Clans had been led by one or more first-generation freeborn founders until even after the introduction of the OmniMech. It's not a huge stretch to believe that these individuals (or their second-generation protégés), having lived through or directly heard about the formation of their Clans and the resultant massive societal and military changes, could have been more flexible in their implementation of Kerensky's tenets.

I see overall military conservatism as potentially really kicking in for the Clans once those first and second-generation leaders passed the torch, likely around the late 29th century or so. The third-generation leaders would no longer have heard first-handed accounts of the formation of the Clans, with the very controlled Clan educational system forcing a natural gravitation towards the status quo.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Kojak on 22 June 2022, 23:38:07
I wonder what the fourteen original Kindraa of the Mandrills was to begin with?

Where is that number from?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Takiro on 23 June 2022, 05:24:15
I'd say all or nearly all of the Kindraa with hyphenated names were once separate Kindraa. They were less like absorptions and more like marriages and retained the names.

Agreed except for Kindraa Mattila-Carrol because they are the first hyphenated mentioned specifically in response to Burrock attacks upon the Mandrills. It could be that this was an early merger (see page 38 of FM CC which refers to the rapid 14 to 12 Kindraa birth). Oppositely, Kindraa Faraday is mentioned specifically without Tanaga indicating that could be another early Kindraa.

There are 14 Exclusive Bloodnames in Field Manual Crusader Clans which doesn't include the Smythe-Jewels. So basically, unless there is another notable bloodname in the Mandrills I am not aware of the answer is starring us in the face.

The birth of the hyphenated, perhaps with Mattila-Carrol and Smythe-Jewel, reducing the overall to 12 leaves us with 10 of the Exclusives. We know Sainze, Payne, and Faraday were the strongest three to begin with. Beyl is another adding Grant after the Smythe-Jewel Absorption, and of course Kline.

How does Mick-Kreese shake out I'm not sure especially with Goulet factoring in (likely not a Kindraa IMO). Lopez is not mentioned as a Kindraa either but it would be interesting if Kindraa Mick put all the Infantry bloodnames together at the earliest before Elementals. Combining into a hyphenated partnership later could be a natural extension but gives us two separate Kindraa early on.

Tanaga being an early Mechwarrior Kindraa along with Jannik is a solid possibility with Lynn possibly joining the fray as an early aerospace Kindraa.

There you have it folks - asked and answered by Takiro - the original fourteen err, dozen Kindraa. (circa 2835)

Sainze, Payne, and Faraday (three most powerful Kindraa)
Mattila-Carrol (the first hyphenated Kindraa? separate at first but joined forces quickly)
Smythe-Jewel (the second hyphenated Kindraa? separate at first but joined forces quickly)
Kline (Mechwarrior Kindraa)
Tanaga (Mechwarrior Kindraa)
Jannik (Mechwarrior Kindraa)
Lynn (Aerospace Kindraa)
Kreese (Aerospace Kindraa)
Beyl (Aerospace Kindraa)
Mick (Infantry Kindraa)

Where is that number from?

Field Manual Crusader Clans. Twice mentioned. Last paragraph page 38 (which mentions two Kindraa were soon absorbed reducing us to a dozen). Last paragraph page 42.


On the battle with the Horses there is also the zell issue but regardless the Grand Council is going to be okay with these games because they further Clan technological sharing despite their shadiness. Coyote (from canon not the story), I believe simply recognizes this with their stance lulling the Smythe-Jewels into a false sense of security and setting the stage for their death on Foster.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: truetanker on 23 June 2022, 09:16:57
Takiro?

Would you know the Kindraa status, be it Mech, Aero, Vehicle or Infantry of  the first seven in your list?

Quote
Sainze, Payne, and Faraday (three most powerful Kindraa)
Mattila-Carrol (the first hyphenated Kindraa? separate at first but joined forces quickly)
Smythe-Jewel (the second hyphenated Kindraa? separate at first but joined forces quickly)
Kline (Mechwarrior Kindraa)
Tanaga (Mechwarrior Kindraa)
Jannik (Mechwarrior Kindraa)
Lynn (Aerospace Kindraa)
Kreese (Aerospace Kindraa)
Beyl (Aerospace Kindraa)
Mick (Infantry Kindraa)

Would like to hypothesis on what formations they where. I really want to say mostly Mech and Aero, but the other two classifications are present.

TT
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Takiro on 23 June 2022, 09:57:59
Takiro?

Would you know the Kindraa status, be it Mech, Aero, Vehicle or Infantry of  the first seven in your list?

Would like to hypothesis on what formations they where. I really want to say mostly Mech and Aero, but the other two classifications are present.

TT

I'd just refer back to the Exclusive Bloodname Table on page 37 of Field Manual Crusader Clans for any clues on that.

Sainze and Faraday are General bloodnames although page 43 of FM CC says the Faraday name while strong "its pilots do not fare so well when compared to others" perhaps indicates an aerospace weakness. Unlike Sainze and Payne they do play well with others so perhaps cooperation with others goes a long way for Sainze.

Payne is a Mechwarrior name which hasn't change much over the years it would seem. Their reversal in the Smythe-Jewel affair described in detail in the story along with their Warden beliefs is going to leave them constantly under strain.

Mattila-Carrol being General Bloodnames would be a big guess if not for their appearance in FM CC. Thankfully, page 43 and 49 detail this Kindraa quite well not to mention additional canon sources before their Wars of Reaving canon fate. Smythe-Jewel I can only infer specialties based on their history. Trialing for the OmniMech and Elemental as well as asking for safcon (stretch, yes but still) indicates they are a ground based Kindraa. I'd say Mechwarriors before Elementals with aerospace being a distant third.

Further, I'd have to state that Mick would be the Infantry unicorn of the Clan as before the Elemental it would be really tough to envision any such a Kindraa surviving. That being said it could lead to an earlier absorption by others or possibly they and Kreese being one of the first hyphenated Kindraa with Smythe-Jewel following later. 
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 23 June 2022, 15:35:43
I don't think the Mandrills had any infantry at the beginning.

The only Clans that seemed to have deployed infantry at the founding of the Clans were the Hell's Horses, who made it part of a routine part of their touman, declaring point commanders warriors and the rest auxiliaries, and the Scorpions had a special forces star of infantry, with some of its members popping up as Elemental lines later in the Scorpions' history.

EDIT: The Snow Ravens also mention having an infantry contingent, per Op; Klondike.

Please tell me if I've forgotten any Clans but that's the only ones I can recall. At the founding of the Clans mechwarriors and pilots dominated the small toumans of each Clan. Other branches were rare and often get called out and mentioned in the Operation Klondike book because they were rare. Something like 70% of Kerensky's 800 were mechwarriors, 25% were pilots. Leaving just a handful of founding warriors in other branches, and some of those would have been vehicles, which also get referenced in a few Clans that deployed them.

Across the Clans, the Elemental bloodlines mostly started as something other than infantry. So in this case I'd guess Mick was a mechwarrior line in the beginning. That was probably true for most of the lines that eventually became Elemental lines across the Clans (minus the Clans that actually bred infantry, which were few).

Also, keep in mind at the beginning, it wouldn't have been clear which bloodlines were good at producing what. Just because the Bloodname House Founder was a mechwarrior or a pilot, doesn't mean they were only good at that, or that the Bloodname House only pursued that. It would have taken generations of experimentation and practical experience actually producing warriors of different specialties and watching how they perform to gather this data. That meant producing warriors of different branches, just to see where your bloodline excelled.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Takiro on 23 June 2022, 19:21:03
Solid points Alan Grant. There are notable infantry commanders (Diamond Shark and Wolf springs to mind and would you count naval boarding actions?) but I don't remember any from Operation Klondike from the Mandrills offhand. I suspect the Mandrills have to deploy some infantry but you could well be correct. The Kindraa are so young at this point in time that anything is possible. Alot in flux.

Force strength wild guesses would vary from the weakest Kindraa (when I think about it this would probably be most of them at the time; 7 - Kline, Tanaga, Jannik, Lynn, Kreese, Beyl, Mick) at a minimum size of 2 clusters for each likely a front and second line unit fielded by all. For the big three (Sainze, Payne, and Faraday) there could be as many as four clusters present while a few (perhaps only the two hyphens) would likely be mid-range with 3 clusters present. That would be a total of 32 clusters and to be clear a lot are understrength likely using Binaries rather than Trinaries - so in my vision it sounds like a lot but is likely pretty thin. Reducing these numbers to 3 for the big Kindraa and 2 for everyone else gets us to 27 Clusters.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Mendrugo on 23 June 2022, 23:34:54
I don't think the Mandrills had any infantry at the beginning.

The only Clans that seemed to have deployed infantry at the founding of the Clans were the Hell's Horses, who made it part of a routine part of their touman, declaring point commanders warriors and the rest auxiliaries, and the Scorpions had a special forces star of infantry, with some of its members popping up as Elemental lines later in the Scorpions' history.

EDIT: The Snow Ravens also mention having an infantry contingent, per Op; Klondike.

According to the Blood Spirit writeup in Field Manual: Crusader Clans, Nicholas Kerensky initially mandated the following composition for each Cluster: three BattleMech Trinaries, one Combat Vehicle Trinary and one Infantry Trinary.  So, every Clan would have had infantry auxiliaries in Operation Klondike (staffed by troops that failed the MechWarrior/AeroJock Trials but didn't wash out completely).
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Shivetya on 23 June 2022, 23:55:29
Looking at this again, there is canon support for it, though. Arguments could be made about how the text is presented in the Horse and Mandrill sections, but the trial as described in FM:WC's Coyote entry states that the Smythe-Jewel commander "rearranged his force composition and deliberately led his opponent to believe she was going up against a much smaller force.

There's a definite lack of wiggle room there. I have to be careful reading these texts as a Mandrill fanboy as opposed to a neutral observer. It's too tempting to jump on the opportunities offered by the more ambiguous statements. That said, I'll try to offer up a few inconsistencies that should (personal preference*) have encouraged a more subtle approach for Smythe-Jewel's bidding.

One (admittedly thin) thread I'm clinging to is a small passage from the Lancelot C entry in TRO: Golden Century. Emphasis mine.

"...when it won possession of OmniMech technology from Clan Coyote. Then-Star Captain William Smythe used a pair of Lancelot Cs alongside light 'Mechs to give his striker Stars more size and firepower than the Coyotes expected."

"...These tactics and inherent advantages led to a Mandrill victory, but the devious bidding employed by Smythe would eventually lead to his Kindraa's demise and..."

We could read "size" as either tonnage, or number of 'Mechs. I don't think there is a strong implication towards either, but I would have read this intuitively as the force composition of striker Stars shifting away from light 'Mechs and instead replacing two of the five with unexpected heavy 'Mechs. As opposed to simply increasing the number of 'Mechs to 7. This is the type of force composition monkeying that I want to believe was being performed.   

I include the second quote more for semantics than content. Given "these tactics and inherent advantages" (advantage was described as weight and range) would suggest that it is the tactics described in the entry that led to victory, and "the devious bidding" also suggests that the deviousness the text is referring to is the same described above. To be fair, the exclusion of "the" would suggest otherwise, so I'm hinging more than maybe I should on that single word, but along with the rest of the entry ...I want to believe!


It's not a huge stretch to believe that these individuals (or their second-generation protégés), having lived through or directly heard about the formation of their Clans and the resultant massive societal and military changes, could have been more flexible in their implementation of Kerensky's tenets.


Then, if we consider the way the author presented the Smythe-Jewel warrior's response to Smythe's surprise reorganization we get the impression that this instance was the first time they had encountered this sort of behaviour. Jewel is shocked, and considers the reasons for why Smythe had "risked so much with his batchall", which again would suggest this is the first time the warrior had been made aware of this behaviour. It all comes down to producing this impression that the warriors present for the Trial are surprised by how far Smythe stoops, which - if this trick had been pulled in a similar manner with the Coyotes before - should not have have been particularly shocking.

Amirault I could understand being unaware of Smythe's tricks, after all the Coyotes had been "notably silent" about the business and it had been 18 years (6, my timeline was waaay off) since William Smythe's victory of Coyote - which would have provided more than enough time for most of the stories/outrage over the OmniMech Trial to fade away. But, the warriors of Smythe-Jewel at the least should (opinion*) have had some inkling of what had happened previously, and recognised the ruse from their last (incredibly important) victory.

But all this odd behaviour might just be a symptom of the strange lack of information regarding the Smythe-Jewel vs Coyote OmniMech trials in the story. Given how important winning OmniMechs should have been - with the failure of the other Kindraa, how it massively altered the Mandrill/Spirit relationship, and the stated similarities between the Horse and Coyote Trials -  I feel like its absence was a deliberate choice by the author (easier for continuity later?), and could be the reason why the insane extent of the deception reads as fresh to the Smythe-Jewel warriors. To be fair, the outrage of Jewel and the other warriors would have been reasonable the author had chosen to give us a peek at the OmniMech Trials, but they may have built up a bit of a continuity pickle for whoever writes the Coyote encounter.   

And of course, all this assumes that "smaller" in the Coyote section of FM:WC isn't referencing the number of 'Mechs. Which, right from the get-go requires a more...creative interpretation than any of the arguments I'd presented. ;D


Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 24 June 2022, 03:29:07
According to the Blood Spirit writeup in Field Manual: Crusader Clans, Nicholas Kerensky initially mandated the following composition for each Cluster: three BattleMech Trinaries, one Combat Vehicle Trinary and one Infantry Trinary.  So, every Clan would have had infantry auxiliaries in Operation Klondike (staffed by troops that failed the MechWarrior/AeroJock Trials but didn't wash out completely).

I've often wondered if this setup appeared AFTER Op. Klondike. Because it isn't reflected in Klondike at all.

If I had to assign a "Standard" to Clan Composition in the Op: Klondike era, it was something like 30 BattleMechs and 10 aerospace fighters (an ASF point consisted of 1 ASF then).

From there we see differences pop up. Some Clans had stronger ASF complements, some brought vehicle or infantry stars instead.

We do see that the Clans treated some combat personnel as auxiliaries rather than real warriors (one of Kerensky's 800). This is reflected in Hell's Horses infantry and vehicle below the point commander/vehicle commander rank, ship's crew, I suspect naval marines on spacecraft and whatever else. In Op. Klondike we see a "real warrior" step onto the bridge of a warship to command a space battle. But that doesn't mean that warship lacked a crew or marines prior to that moment. It was just that one of Kerensky's 800 had to come aboard and be in command of the operation for the duration.

But the original Clan Cluster structure presented by the Blood Spirits just doesn't seem to be present anywhere. Literally no Clan appear to have that formation structure in Klondike (and if you do the math, that organization adds up to more than 40 warriors, even if you only treat point commanders and vehicle commanders as warriors). So I take that to be a post-Klondike organization. It was after Op. Klondike that each Clan began to grow, forming whole Galaxies of warriors through a combination of adopting new warriors from the general population and birthing more from the Iron Wombs.

After Klondike, it's very possible the Fire Mandrill Kindraa did adopt this organization, and continued to follow it for a while before, like all of the Clans except the Spirits, drifting away from it.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Tyler Jorgensson on 01 July 2022, 16:37:26
Might want to look in new releases
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Takiro on 02 July 2022, 01:11:47
Turning Points: Foster!

Nice
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Shivetya on 02 July 2022, 03:47:23
Turning Points: Foster is a massive hit of sweet Mandrill fluff.

And that Kindraa Smythe-Jewel Force Composition chart really does just lay it out pretty clearly. ;D They really heaped on the dirty tricks, every one of them. I love it.

Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Takiro on 02 July 2022, 07:13:44
Turning Points: Foster is a massive hit of sweet Mandrill fluff.

And that Kindraa Smythe-Jewel Force Composition chart really does just lay it out pretty clearly. ;D They really heaped on the dirty tricks, every one of them. I love it.

I must agree. Still reading but I love it. Great work on this project. You also get Early OmniMechs, Coyote stuff, dark caste hints, and much much more!
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Flaresnake on 02 July 2022, 23:34:41
I must agree. Still reading but I love it. Great work on this project. You also get Early OmniMechs, Coyote stuff, dark caste hints, and much much more!

What dark caste hints?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Takiro on 03 July 2022, 05:53:44
What dark caste hints?

Yes, not much to do with the main event per say but has to do with Foster's native environment.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 28 July 2022, 17:34:00
Turning Points: Foster is a massive hit of sweet Mandrill fluff.

And that Kindraa Smythe-Jewel Force Composition chart really does just lay it out pretty clearly. ;D They really heaped on the dirty tricks, every one of them. I love it.

Just bought mine! I an excited about the souped up Black knight.

Re: kindraa being roughly galaxy in size am I right that each kindraa could really only absorb about a cluster worth of losses?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 28 July 2022, 19:03:34
Eh... that's subjective. Cluster sizes vary quite a bit. Kindraa sizes too. They may each roughly have a galaxy's number of Clusters, but the size of the Clusters and their real strength varies a lot from Kindraa to Kindraa.

So for example if a Kindraa loses an entire Cluster, but let's say they have 3 other full size Clusters. They could strip a Trinary away from the other Clusters and reconstitute a bare bones 3 Trinary cluster fairly quickly. Enough to hold the line perhaps.

It depends on how much territory they hold, how spread out it is, what their allies/enemies situation is, whether or not anyone is truly going after that Kindraa at full-throttle or if it's routine day-to-day small Trial stuff out there.

Whether or not they need to go on the offensive. Or whether they can tuck themselves into a defensive ball.

How much time they have to rebuild.

Lot of variables here. But yes, the loss of a full Cluster is a sizable blow to any Kindraa. A loss that would make that Kindraa look weak and an inviting target. But not all Kindraa are the same size and not all Clusters are created equal so I'd be careful about making broad statements. For example Kindraa Kline includes some second line Clusters that are heavily stiffened by conventional infantry. The loss of one of those units may not have the same impact as Kindraa Kline losing their one and only front line Cluster. With it, the majority of their front line equipment and best warriors.

Kline also had 5 Clusters total. Payne only had 3. For Payne to lose a Cluster is much bigger deal.

So, it's just not the same calculation. But you got the general idea correct. For any Kindraa the loss of a full Cluster is a big deal. Whether it's recoverable or not depends on the variables.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 29 July 2022, 13:33:33
Eh... that's subjective. Cluster sizes vary quite a bit. Kindraa sizes too. They may each roughly have a galaxy's number of Clusters, but the size of the Clusters and their real strength varies a lot from Kindraa to Kindraa.

So for example if a Kindraa loses an entire Cluster, but let's say they have 3 other full size Clusters. They could strip a Trinary away from the other Clusters and reconstitute a bare bones 3 Trinary cluster fairly quickly. Enough to hold the line perhaps.

It depends on how much territory they hold, how spread out it is, what their allies/enemies situation is, whether or not anyone is truly going after that Kindraa at full-throttle or if it's routine day-to-day small Trial stuff out there.

Whether or not they need to go on the offensive. Or whether they can tuck themselves into a defensive ball.

How much time they have to rebuild.

Lot of variables here. But yes, the loss of a full Cluster is a sizable blow to any Kindraa. A loss that would make that Kindraa look weak and an inviting target. But not all Kindraa are the same size and not all Clusters are created equal so I'd be careful about making broad statements. For example Kindraa Kline includes some second line Clusters that are heavily stiffened by conventional infantry. The loss of one of those units may not have the same impact as Kindraa Kline losing their one and only front line Cluster. With it, the majority of their front line equipment and best warriors.

Kline also had 5 Clusters total. Payne only had 3. For Payne to lose a Cluster is much bigger deal.

So, it's just not the same calculation. But you got the general idea correct. For any Kindraa the loss of a full Cluster is a big deal. Whether it's recoverable or not depends on the variables.

Thanks for added The context I was thinking of but could not articulate! So from
A more perspective the mandrills should have really been experts at bidding and small scale engagements right? When they overreached is when they took far too many losses…

So for example the smith jewels were marked for death because they made for too many enemies. Even if they had won their final trial they would have been ripe for absorption by another kindraa.

So due this fragile nature I gotta think each kindraa had to have numerous lines of new replacements to quickly fill in man power gaps
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 30 July 2022, 06:53:37
I do think the day-to-day for the Kindraa was small trials. That being said, the fluff on them from books like Mechwarrior's Guide to the Clans makes it clear that Kindraa warriors see a lot of action.

Under Tour of Duty, Clashing Kindraa it reads something like (paraphrasing) most of the Clans look at times of peace as something to be avoided. As a Fire Mandrill you've never experienced such a thing. Always a campaign beckons.

In other Clans, your Cluster might be in garrison somewhere quiet and not see action for a while, weeks, months with little to do but some Circle of Equals, training, patrolling etc. For the Fire Mandrill Kindraa that's almost unheard of. Even if your Star isn't in a Trial that week or that month, odds are some portion of your Cluster is and so the fight isn't far away and your own readiness has to remain high (just in case you are called upon). There's no quiet garrison assignment on some backwater post. There aren't enough Clusters in a Kindraa to rotate any Cluster away from danger for too long.

I think that just speaks to how small each Kindraa is.

And yes that does mean they need a steady pool of replacements. Though that's true of all the Clans. We have many examples of what the Clans will do if they suffer brutal casualties that diminish their supply of warriors to a scary degree. Activate some sibkos early, retain solahma warriors for line duty for longer, or recall solahma warriors to main line duty, increase the intake of freeborn warriors, take warriors in non-combat postings and move them into a line unit billet etc. Adopt more bondsmen as warriors faster than you normally would. I fully expect that at various times, the Kindraa have had employ many of the same strategies when their casualties exceed their planned estimates.

So if I was a Kindraa leader, I'd try to head off any disasters by avoiding Cluster size or larger engagements. Smaller Trials limit the devastation before it happens. Understanding that such undertakings are truly dangerous situations where you are putting your entire Kindraa at risk. You can have a bad day and lose a Star or Trinary and shrug it off as a bad day without fearing that the Kindraa is about to fall. But losing a full Cluster in a day, defeated and taken as isorla, that creates some existential dread for a Kindraa.

I agree that even if Smythe-Jewel had somehow won or more likely, just survived that Trial (i.e. if the survivors had been granted hegira and allowed to leave, conceding the Trial). The end result would have probably been absorption into another Kindraa. By that point they would have been reduced to a very small force with little territory as well.

There also would have been the distinct possibility that the Hell's Horses or Coyotes would follow up with another Trial on what was left of Smythe-Jewel.

At that point a Kindraa can probably negotiate better terms for themselves and their warriors if they negotiate a willing Kindraa absorption. If any fighting happens at all, at most it's a token small engagement. Or a determined Trial of Refusal by a small number of stubborn warriors who won't accept reality. But it's very possible no Trial even occurs. That it may just be negotiated by the leadership of both sides.

If you go willingly, you may be treated better, allowed to join the new Kindraa as warriors under a new banner. If they have to forcibly absorb you, all bets are off. Your warriors may be all be taken as bondsmen first and treated horribly. The pre-existing Kindraa rivalry/hatred/feuds may get in the way of the absorbed having any chance of a successful warrior life/career in the new Kindraa.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 10 August 2022, 17:27:06
Oddly enough, Sainze in the very first Kindraa mentioned in the Kindraa lists...

Anyway, I like the idea of the Paynes' Warden views as a foil to the Sainzes' Crusader views, but I do not understand their complete disavowment of aerospace forces.  It's like they don't believe in them to the point that they act like they don't even exist.  Well, an aerial AC/20 might make a pretty big dent in their belief system once it swoops in blasts through their command couch...

I would recommend reading the Founding of the clans trilogy esp in the last novel the mandrills get screen time.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 30 September 2022, 15:22:50
It covers infighting among the Mandrills in 3048 that resulted in their touman being too wrecked to effectively compete in the Revival Trials.

Do we have an idea of how string they were prior to that cluster wise?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Angrii on 02 October 2022, 11:48:16
I would recommend reading the Founding of the clans trilogy esp in the last novel the mandrills get screen time.

Do tell! I've been thinking of picking these up and the Mandrills are one of my favorite clans... How much screen time are we talking?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 02 October 2022, 18:36:16
Do tell! I've been thinking of picking these up and the Mandrills are one of my favorite clans... How much screen time are we talking?

Raymond sainze is a POV character and then in Klondike you see the backbiting and dysfunction in full effect
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 03 October 2022, 13:13:10
I have a Mandrill question for everyone. In the opening pages of Operation Turning Points: Revival Trials, the Grand Council session in which the Khans decide how many Clans will invade the Inner Sphere is portrayed. The Adder Khan Cassias tries to point out that they will need all the Clans.

He makes the metaphor that the Clans are like the different kinds of troops in a medieval Terran army. He's trying to persuade them that they will need all the component parts of that army. He compares the Nova Cats to archers, the Ghost Bears to the shield wall, the Hell's Horses are light armor, the Snow Ravens are the siege engines, the Burrocks are the spies, the Scorpions the nocturnal assassins, the Cloud Cobras the scouts and observation towers. Getting way more metaphorical, he refers to the Steel Vipers as providing vision, the Blood Spirits morale and the Wolves conscience. (that's not the whole list, I didn't want to copy too much verbatim)

Among the long list he says, "The Fire Mandrills, our demoralizers."

What does he mean? Does the term demoralizer have some particular meaning in the context of an ancient army?

I'm really not sure.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Church14 on 03 October 2022, 13:31:45
Something to break the will of an opponent

“Demoralization is, in a context of warfare, national security, and law enforcement, a process in psychological warfare with the objective to erode morale among enemy combatants and/or noncombatants. That can encourage them to retreat, surrender, or defect rather than defeating them in combat.”
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: WONC on 03 October 2022, 13:56:52
Perhaps in that context, demoralizer could be compared to berserker. Imagine in a pan-Clan assault against a massive opponent, all Clans functioning in full as he describes them. Their opponent is holding strong, secure in their superior position and strength. Suddenly from the rear, a wave of red-orange-green-black machines race forward, their armor battered from fighting among themselves for the honor to lead the charge. They ignore the feeble attempts to stop them, secure in their superiority as tested constantly in combat. They use fire in a less-than-creative mimicry of the fiery emblem emblazoned on their armor, spewing it across their opponents with impunity. Even their infantry wields it, ripping and tearing as they deploy from the battered OmniMechs that race into the enemy's lines. For every one that falls, the others fight all the harder. They will not stop. Their will cannot be broken, because they are fighting with their fellows as much as with the forces arrayed against them. Fighting to prove themselves superior. To prove themselves worthy of leading the next charge. Because a wily ilKhan knows you do not order the Fire Mandrills, you unleash them and stand aside until they either win or are decimated.

Okay, so I waxed a bit poetic there. Apologies.  xp
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Ghaz on 03 October 2022, 14:53:16
From Wikipedia:

https://en.wikipedia.org/wiki/Demoralization_(warfare) (https://en.wikipedia.org/wiki/Demoralization_(warfare))
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Church14 on 03 October 2022, 15:54:32
Yeah. Historically, less berserker and more PsyOps. Which depending on the era typically involves an impressive number of war crimes.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 03 October 2022, 18:50:42
Perhaps in that context, demoralizer could be compared to berserker. Imagine in a pan-Clan assault against a massive opponent, all Clans functioning in full as he describes them. Their opponent is holding strong, secure in their superior position and strength. Suddenly from the rear, a wave of red-orange-green-black machines race forward, their armor battered from fighting among themselves for the honor to lead the charge. They ignore the feeble attempts to stop them, secure in their superiority as tested constantly in combat. They use fire in a less-than-creative mimicry of the fiery emblem emblazoned on their armor, spewing it across their opponents with impunity. Even their infantry wields it, ripping and tearing as they deploy from the battered OmniMechs that race into the enemy's lines. For every one that falls, the others fight all the harder. They will not stop. Their will cannot be broken, because they are fighting with their fellows as much as with the forces arrayed against them. Fighting to prove themselves superior. To prove themselves worthy of leading the next charge. Because a wily ilKhan knows you do not order the Fire Mandrills, you unleash them and stand aside until they either win or are decimated.

Okay, so I waxed a bit poetic there. Apologies.  xp

...Damn...

I kinda hope you are right, but even if you aren't, that writeup may qualify as one of the most badass things ever written about the Fire Mandrills.

Personally, after mulling my own question a while, I'm thinking the Khan meant "raiders" but with an emphasis on action behind-the-lines. As in, send them all in small groups to burn villages and the enemy's food wagons and poison the water wells and whatever else (again sticking with the ancient Terran army theme here). Run amuck in the countryside and try to demoralize your enemy's civilians and leaders and armies on their own soil. Separated from the main army. Tying in the fact that they don't play well with others, with the Clan's history of mostly fighting just small Trials alongside just their Kindraa trothkin. Individually and in small groups of the same Kindraa. Plays to their strengths.

I'd have otherwise given the Ice Hellions the Raider tag, but in the Khan's example he calls them the skirmishers. Skirmishers operate in conjunction with the main army (again using the ancient Terran army metaphor).

Still like your answer best though.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: WONC on 03 October 2022, 20:36:01
...Damn...

I kinda hope you are right, but even if you aren't, that writeup may qualify as one of the most badass things ever written about the Fire Mandrills.

Thanks. Sometimes I ramble a bit more than I mean to, but the thought of the Mandrills being absolutely badass has always made me smile.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Takiro on 04 October 2022, 05:02:52
Okay, so I waxed a bit poetic there. Apologies.  xp

Don't apologize, well put.

I always envisioned the Mandrills functioning as a sort of special or elite force in such a unified Clan invasion. From hard point you want to shatter or distraction you need faint they are your Clan or Kindraa more precisely. Only problem is you may have difficulty deploying them on command....
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: truetanker on 04 October 2022, 09:16:03
Where are the Mandrills? Their late to the corridor...

Invasion Galaxy Commander arrives to see the entire Fire Mandrill cluster in different positions...

Mandrill Star Colonel responds that their trying to decide which unit goes first, so far it's a tie...

Next color is Green, Left Arm!

sigh... ah Mandrills...

TT
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 04 October 2022, 16:45:28
Don't apologize, well put.

I always envisioned the Mandrills functioning as a sort of special or elite force in such a unified Clan invasion. From hard point you want to shatter or distraction you need faint they are your Clan or Kindraa more precisely. Only problem is you may have difficulty deploying them on command....

That’s why I love the odd couple pairing of the mandrills and spirits! They are so different but that seems to strengthen the bond kinda like rocky and Apollo became…
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: CJC070 on 04 October 2022, 20:06:37
Don't apologize, well put.

I always envisioned the Mandrills functioning as a sort of special or elite force in such a unified Clan invasion. From hard point you want to shatter or distraction you need faint they are your Clan or Kindraa more precisely. Only problem is you may have difficulty deploying them on command....

The Mandrills and Spirits (and maybe others) could have just as easily turned their loyalty to the Inner Sphere against the clans especially after the massacres and infighting in the early part of the invasion.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 05 October 2022, 06:39:04
The really devout Warden Kindraa... maybe but I wouldn't put high odds on it.

The Fire Mandrills don't play well with others. There is an arrogance there that would make negotiations with any Inner Sphere power difficult.

I think the most probable exceptions to this would be Faraday-Tanaga. They are probably the closest thing the Fire Mandrills have to an Ulric Kerensky in Kindraa form. They'd probably be able to hold their own in an Inner Sphere political arena.

Mattila-Carrol tries to be this but are very focused on the success of the Clan and they have a history of flip-flopping on the Crusader/Warden thing. In political mentality I'd compare them to the Sharks or the Bears. They are going to chart their own path that no one else would follow. The potential is there but they seem very pragmatic and so they might seize on an alliance opportunity if one presented itself.

Kindraa Kline perhaps, but it comes more from a place of desperation due to their weaknesses. Among the Clans they are always on the defensive and are regarded as a second-rate Kindraa, but they might see opportunity to be more of a leading light in the Inner Sphere, or at least have a better home. Offer them a world that's there, that is much better than their Homeworld Enclaves and I think they'd be tempted.

The Paynes are also Wardens, but arrogant Wardens. Sorta like the Coyotes in mentality. Not sure what they would do.

But the other Kindraa are definitely Crusaders.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 05 October 2022, 12:49:27
The really devout Warden Kindraa... maybe but I wouldn't put high odds on it.

The Fire Mandrills don't play well with others. There is an arrogance there that would make negotiations with any Inner Sphere power difficult.

I think the most probable exceptions to this would be Faraday-Tanaga. They are probably the closest thing the Fire Mandrills have to an Ulric Kerensky in Kindraa form. They'd probably be able to hold their own in an Inner Sphere political arena.

Mattila-Carrol tries to be this but are very focused on the success of the Clan and they have a history of flip-flopping on the Crusader/Warden thing. In political mentality I'd compare them to the Sharks or the Bears. They are going to chart their own path that no one else would follow. The potential is there but they seem very pragmatic and so they might seize on an alliance opportunity if one presented itself.

Kindraa Kline perhaps, but it comes more from a place of desperation due to their weaknesses. Among the Clans they are always on the defensive and are regarded as a second-rate Kindraa, but they might see opportunity to be more of a leading light in the Inner Sphere, or at least have a better home. Offer them a world that's there, that is much better than their Homeworld Enclaves and I think they'd be tempted.

The Paynes are also Wardens, but arrogant Wardens. Sorta like the Coyotes in mentality. Not sure what they would do.

But the other Kindraa are definitely Crusaders.

I agree the mandrills and spirits also had in common a huge arrogance it was sighted as leading reason for why they got whipped during the Great Refusal trial ( now I have my thoughts on that but…)
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 18 October 2022, 17:08:20
Due to their chaotic nature did they mandrill clan council meet more or less often then “ normal” clans? I can imagine the potential always existed for council sessions to end like this:

https://youtu.be/F2b-2YnfZso

How did they avoid that?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Shivetya on 18 October 2022, 20:52:48
Okay, so I waxed a bit poetic there. Apologies.  xp

I love this take on the Mandrill role as "demoralizers". Biased of course, almost anything painting in a favourable light tends to get a thumbs up from me.

Originally I'd read it as slightly less badass, and attributed the the Mandrill's apparent skills in demoralisation as a nod towards their famously aggressive heckling/posturing. There are a couple canon instances out there, but the most recent example shows up in Dezgra, where the HH Khan is thrown off-kilter by the polite batchall called by Smythe, and notes specifically that Smythe's approach is completely out of character for the typically bellicose/insulting Mandrills.

Given WONC's treatment though, I think I'd like to picture it as a devastating combination of the two. Causing all kinds of havoc with their flames and their mad, relentless momentum - fueled by their obsessive drive to prove themselves superior to their peers - all while screaming out uninterrupted stream of mocking challenges and savage insults at their opponents.

Due to their chaotic nature did they mandrill clan council meet more or less often then “ normal” clans? I can imagine the potential always existed for council sessions to end like this:

https://youtu.be/F2b-2YnfZso

How did they avoid that?

I don't know about them meeting more or less often than the average Clan. That said, we do get a peek at how their Clan Council runs in "A Keystone Arch", and (no surprise) it is a tense, nasty affair. The story notes that none of the Mandrill present are allowed to draw their blades (and each Kindraa appears to have their own flavour of favoured blade, with the notable members all bearing a sword of some kind) due to a rule put in place after the assembled representatives of the Kindraa finally met some threshold of in-session stabbings. That STILL doesn't prevent Sainze from forcing at least one Payne bondsman to commit seppuku on the council floor, in front of his sibkin, the Payne Kindraa leader. Doesn't take, so the Sainze lops off his head instead. 

So in short, they didn't. That video, but with swords, is how Mandrill Clan Council meetings likely looked. 



Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Tyler Jorgensson on 19 October 2022, 12:23:14
That ‘Keystone Arch’ story sounded quite good from the description on Sarna… shame it was a BattleCorps story. No way to really get those anymore afaik, quiaff?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Angrii on 19 October 2022, 15:07:30
I'm afraid not. I've been searching in vain for that particular story in any kind of medium for a few years now...
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 23 October 2022, 09:06:38
Just read "Land of Dreams" from the Founding of the Clans novel series. I didn't read the first two books, just the third as I was really just interested in the book likely to portray the events of Operation Klondike.

There are a couple of brief scenes that portray the rivalry between Raymond Sainze and Laura Payne specifically. Sheds more light on their rivalry.

Andery Kerensky is the primary viewpoint of that novel, but it does shuffle around between the other Clans, mostly their Khans, amid Operation Klondike operations in brief scenes.

Also, Fire Mandrill Mia Nethercott gets a mention. As part of Laura Payne's bid in an attack (bidding against Sainze for the right to attack a target). Don't know anything about Mia, she's probably a mechwarrior as this seems to be a 'mech battle being portrayed from Laura's viewpoint as a Marauder pilot, it's just a little back and forth dialogue, as she's calling on Laura to call off an attack as they are running out of ammo (Laura pushed for the attack even though supplies were low). But it was interesting to see a Mandrill that I've never before seen mentioned (besides the list of 40 Fire Mandrill warriors in the Operation Klondike book), get a couple lines of dialogue. Doesn't say what she was piloting.

Does make me suspect that Nethercott is closely tied to Laura Payne, and that the Nethercott Bloodline might have been one of the Bloodlines that was part of Kindred Association/Kindraa Payne from perhaps the very beginning.

No way to verify that really. But it is interesting to put another Fire Mandrill Bloodname Founder on the board.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 27 October 2022, 09:43:52
In the crazy days of the wars of reavings did Mandrills actually succeed in capturing any blood heritages? I know that was always a big goal for them
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: WONC on 27 October 2022, 22:50:45
I'm not sure that's ever addressed in the sourcebook, but someone may remember better than I. Honestly, there's so much actual wiggle room in the Reaving timeline that I wouldn't rule out anything.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 28 October 2022, 06:35:03
What little we know they mostly just fought each other and then got involved in the Reaving stuff. Page 74 of the Wars of Reaving book is Amanda Carrol basically trying to hammer the message that the Mandrills need to stop fighting each other. It's clear from what she says that in recent years the Mandrills went back to infighting mode.

They were also very involved in the chaos on Strana Mechty. Culminating in the warship Jungle Heat razing two Blood Chapels from orbit. But also causing some friendly fire, causing a retaliation that destroyed the Jungle Heat. Fire Mandrill ground forces were also involved.

Another Fire Mandrill warship, the Anathema, arrived at Arkadia and declared Reaving Trials against Snuka and Vong Bloodname Houses. So targeting the Bears. Payne-Beyl-Grant dropped and was smashed by the 4th Bear Regulars, who decided to ignore all Trial decorum and just smash the Mandrills per a decision they made not to recognize the Reaving Trials.

Later Steel Viper, Goliath Scorpion and Coyote units showed up at Shadow to Reave Mick-Kline-Kreese-Sanze. They defeated the Mandrills, then as the Mandrills gathered to present themselves to the Coyotes, the Coyote Elementals slaughtered them (then turned their weapons on the Vipers and Scorpions, this was part of the reveal of The Society).

Mattila-Carrol found itself starving on Barcella. With the complete breakdown of the Homeworlds, they found themselves starving and under attack. Ultimately they tried to push out of their starving cities on the attack looking for supplies. That whittled down their strength and then they were cut down by some Dark Caste forces aligned with The Society.

At Dagda the Scorpions found some Mandrill survivors. The planet had been devastated. The survivors (members of all Mandrill castes) were taken, absorption style but without any fighting except a boxing match. At that point it was a rescue situation basically.

On Atreus things got sad as the world was devastated by a plague outbreak and basically left to die. That included Faraday-Tanaga and some Steel Vipers. Eventually the Blood Spirits passed by, found about 2 Clusters worth of Faraday-Tanaga survivors and their lower castes and absorbed them. The Mandrills willingly accepted their fate, having watched the plague kill an untold number of people around them across the planet.

So, no I don't think they gained many, if any, genetic material during this period. But all we have really are the broader bigger events, not the day-to-day details. What is clear, is that as the Reaving era dragged on and Clan society collapsed around them, the Mandrills were in pure survival mode for basics like food.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 10 November 2022, 14:41:27
What little we know they mostly just fought each other and then got involved in the Reaving stuff. Page 74 of the Wars of Reaving book is Amanda Carrol basically trying to hammer the message that the Mandrills need to stop fighting each other. It's clear from what she says that in recent years the Mandrills went back to infighting mode.

They were also very involved in the chaos on Strana Mechty. Culminating in the warship Jungle Heat razing two Blood Chapels from orbit. But also causing some friendly fire, causing a retaliation that destroyed the Jungle Heat. Fire Mandrill ground forces were also involved.

Recognizing the mandrills are a constant mess how could they have survived the readings per the khan urging in the quote above? I think they would have had to play it like the scorps and stay largely out of fray and under the radar. They also would have had to consolidate their holdings and forces. How could the khan enforced a plan like that?

Another Fire Mandrill warship, the Anathema, arrived at Arkadia and declared Reaving Trials against Snuka and Vong Bloodname Houses. So targeting the Bears. Payne-Beyl-Grant dropped and was smashed by the 4th Bear Regulars, who decided to ignore all Trial decorum and just smash the Mandrills per a decision they made not to recognize the Reaving Trials.

Later Steel Viper, Goliath Scorpion and Coyote units showed up at Shadow to Reave Mick-Kline-Kreese-Sanze. They defeated the Mandrills, then as the Mandrills gathered to present themselves to the Coyotes, the Coyote Elementals slaughtered them (then turned their weapons on the Vipers and Scorpions, this was part of the reveal of The Society).

Mattila-Carrol found itself starving on Barcella. With the complete breakdown of the Homeworlds, they found themselves starving and under attack. Ultimately they tried to push out of their starving cities on the attack looking for supplies. That whittled down their strength and then they were cut down by some Dark Caste forces aligned with The Society.

At Dagda the Scorpions found some Mandrill survivors. The planet had been devastated. The survivors (members of all Mandrill castes) were taken, absorption style but without any fighting except a boxing match. At that point it was a rescue situation basically.

On Atreus things got sad as the world was devastated by a plague outbreak and basically left to die. That included Faraday-Tanaga and some Steel Vipers. Eventually the Blood Spirits passed by, found about 2 Clusters worth of Faraday-Tanaga survivors and their lower castes and absorbed them. The Mandrills willingly accepted their fate, having watched the plague kill an untold number of people around them across the planet.

So, no I don't think they gained many, if any, genetic material during this period. But all we have really are the broader bigger events, not the day-to-day details. What is clear, is that as the Reaving era dragged on and Clan society collapsed around them, the Mandrills were in pure survival mode for basics like food.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 16 November 2022, 12:20:44


Did the mandrills not see how badly they were being bled by the reavings?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Decoy on 16 November 2022, 14:22:23
My guess is no. It was chaos during the Wars of Reavings. On the bright side, the Star Adders have activated a slew of bloodnames they gained from the Mandrills.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: WONC on 16 November 2022, 16:42:52
My guess is no. It was chaos during the Wars of Reavings. On the bright side, the Star Adders have activated a slew of bloodnames they gained from the Mandrills.

I'm personally only counting that as a bright side if said holders of those bloodnames encounter a handful of actual Mandrill survivors in the Adders, and Kindraa-related hilarity ensues across the Homeworlds.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Tyler Jorgensson on 16 November 2022, 16:45:57
The only good thing about that is that they were one of the few Clans NOT Absorbed or Annihilated (or contaminated by the Society). That means if there were any survivors (ancient as they would be) they wouldn’t be automatically reaved.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: tassa_kay on 16 November 2022, 16:55:07
I'm personally only counting that as a bright side if said holders of those bloodnames encounter a handful of actual Mandrill survivors in the Adders, and Kindraa-related hilarity ensues across the Homeworlds.

As absolutely fun as this idea is, I don't see the Adders tolerating any monkeyshines in their ranks. Sadface, too, because it might actually make the Adders interesting for a change.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Decoy on 16 November 2022, 17:02:09
The way I saw it, was that the Star Adders might have been drawn to the Fire Mandrill's solution with the lack of opponents to fight. Clan Warriors must prove themselves, and how do they do that? ;) It's the same problem I have with the Goliath Scorpions in their new hidey hole and the silence of the Homeworld clans. They have no one to fight BUT themselves.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: rebs on 16 November 2022, 17:41:01
For cohesion and social expediency, the Adders would opt to not teach the sibs born from Mandrill bloodlines much about their former Clan's histories - beyond the basic facts that A) they existed, and B) it didn't work out.

I think the same about all those new Steel Viper bloodnames they have.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: WONC on 16 November 2022, 22:19:29
For cohesion and social expediency, the Adders would opt to not teach the sibs born from Mandrill bloodlines much about their former Clan's histories - beyond the basic facts that A) they existed, and B) it didn't work out.

I think the same about all those new Steel Viper bloodnames they have.

I know you're right, but the Mandrill/Viper in me just... keeps the hope alive.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Decoy on 16 November 2022, 22:45:42
I think the point I'm trying to make here is that challenge is a necessity of Clan warrior life. With the Star Adders exercising extreme restraint, there's going to come a crop of warriors who are willing to turn their eye towards advancement, How do you advance in Clan warrior society? The Warriors will find something to prove themselves against. Even if it's their own clan.

Let's set ourselves in the shoes of a 20 year old Scorpion Empire trueborn warrior. That's the only honor you have to your name and are likely to have to your name. Sure, you might shoot up a pirate and skoosh a few Hanseatic rebels, but those aren't what makes a bloodname warrior, are they? You need to win glory for your house and yourself. You need to prove that your line is worthy to continue. With no other real viable targets, this leads to internal conflict. I imagine a similar fate, but slightly muted for the Star Adders, as they have a few other clans to play off of.

The Kindrasc system is an inevitable outcome of the clan system if there is a lack of external opportunities. Heh. It could fall down to bloodhouse vs. bloodhouse or bloodlineage vs. bloodlineage as things devolve and elements compete over resources.

Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: rebs on 17 November 2022, 00:04:44
I know you're right, but the Mandrill/Viper in me just... keeps the hope alive.

Nothing wrong with that.

In fact, there are probably all manner of ways they could unearth the truth of their past, and then hold it against the Adders.

But I think the Adders will learn lessons from the Burrock situation - you can bend over backwards trying to appease the warriors with new 'mechs and things to keep them occupied, but it still ended up being a societal catastrophe.  That's why I figured they would just do the Clan thing and omit and rewrite history they dislike.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 17 November 2022, 06:21:23
To me, them rising to prominence in the Adders by the time we see them next would be the most "win" I can imagine for them.

Imagine we see Clan Star Adder again in the universe again, and it's Khan Michael Faraday and saKhan Abigail Breen in charge. Not only have the Adders put those bloodnames to work, they've risen to some prominence in their new Clan. That would be.... amusing.

As for challenges and contests, they do have other Clans to spare against. It's just not as many as before. But they never were engaging with ALL the other Clans all of the time. Pre-Wars of Reaving each Clan typically had its 1-3 Clans that it was feuding with that it fought a lot and the others not as much and some Clans they didn't engage with hardly at all. But as part of the Clan way, you even Trial against your political allies sometimes as a way to settle disputes and provide that challenge for your warriors that you spoke of. So, I'm less concerned about this.

The Adders were also the Clan that had an OpFor Galaxy, to spare against internally. So yes, they might invent ways to spare against each other internally. But they can do it in ways that don't incur as much death and equipment destruction, but still provide some version of honor/glory/bragging rights. Think about Clan equivalents to the Martial Olympiad by various unit size scales. As long as that society agrees there's honor and prestige in it (e.g. doing well there can make you attractive as a contender for a Bloodname), it should sate some of the warriors' need for that kind of thing.

But doing it along the lines of these old dead Clans isn't smart. Better to put the warriors together by units, by Clusters, Galaxies, and build up a strong cohesion with their fellow warriors (not segregated by bloodname origin).

At this point the Clans gotta be looking at the Fire Mandrill Kindraa system and see is as purely a failure. They survived, but they never really thrived and then they died. It's clear by the opinions the other Clans expressed of them in FM: CC and FM: WC that the other Clans (except perhaps the Blood Spirits, but they are gone too) never really had a high opinion of the Mandrills. Not something you draw inspiration from.

As a faction I actually find the Mandrills interesting, I particularly loved the detail the Mandrills' entry in FM: CC gave to some of the Kindraa bloodnames. Telling us what they were good at, showing more of the Bloodname House politics that I find interesting. But the Kindraa system provided more downsides than upsides. I really think the only reason the Mandrills survived for so long is because the nature of Clan Trial warfare in the Homeworlds limited the scope of potential damage, and confined a lot of Trials to small scale affairs. That environment, the Mandrills could manage to hold their own in. They just had to make sure no Clan ever went total war on them, in a manner akin to the Adders versus the Blood Spirits even pre-WoR. Or in a manner akin to the Wolves vs Jade Falcons in the Refusal War. They were never going to survive that kind of full court press, and amazingly they avoided that scenario, until the Wars of Reaving happened.

Personally I'd argue that the Mandrills as a Clan died at Arcadia. Payne-Beyl-Grant showed up and declared Reaving Trials for Snuka and Vong. They got obliterated in that fight.

The very next move we read about, the Goliath Scorpions, Steel Vipers, Coyotes and others are moving against Mick-Kline-Kreese-Sainze to reave them. The Mandrills weren't a tainted Clan. So it wasn't about taint. I think it was because at that point the Mandrills had 3 Kindraa left, probably just three Galaxies, and those galaxies were fragmented Kindraa style. The other Clans decided that the Mandrills were now weak, too weak to be a Clan, and needed to be removed from the board. Yes two Kindraa survived past that point, but even without the Wars of Reaving they would have been easy targets for absorption, and as the WoR did happen, they largely fell to starvation and plague.

The Homeworld Clans decided that the Mandrills needed to go, but the Mandrill eugenics program was full of generations of genetic legacies of elite warriors with an excellent codex (and no Inner Sphere taint). Some genetic diamonds to be dug up in there.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: tassa_kay on 17 November 2022, 11:20:10
I think the point I'm trying to make here is that challenge is a necessity of Clan warrior life. With the Star Adders exercising extreme restraint, there's going to come a crop of warriors who are willing to turn their eye towards advancement, How do you advance in Clan warrior society? The Warriors will find something to prove themselves against. Even if it's their own clan.

That was the whole point of the Adders sending an expeditionary force to take staging worlds in the Hanseatic League, to bleed off the internal pressures they're facing from the Aggressors. Unfortunately, it seems TPTB have decided to go another route, because it's been several decades now and nothing has come of this plotline at all beyond taking those initial staging worlds. Unless the Adders really think they need 50+ years to prepare for a fight against the Hanseatic League/Scorpion Empire.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Fire Mandrill on 03 December 2022, 01:21:21
I'm from the year 3200 in BT lore. This is what happened to the Fire Mandrills.

The Wolves will single-handedly defeat entire Adder-led galaxies over and over with 1 Star. BT writers soon rename BattleTech to WolfTech. All clans, tired of toiling in mediocrity, throw themselves at the mercy of the wolves. The Great Houses launch the 8th Succession War (5-7 were defeated by the wolves already, of course). But the Wolves cut through all opposition in just weeks while simultaneously defeating all houses, re-colonizing the former Homeworlds renaming them the WolfWorlds. Kerensky is renamed to Kerwolfsky.

This enraged all other clans. They unite and abjured clans are reinstated immediately but the wolves invent immortality against everything and just win no matter what. The Fire Mandrills killed each other and are left with 1 Star remaining per Kindraa. Learning nothing for centuries are defeated by everyone despite having the most battle tested MechWarriors that ever existed. But somehow they are elected as an IlKhan. However, he is assassinated just hours later. In the meantime they still learn nothing and see nothing happening around them and instead decide to just attack any and everyone more powerful than them. Wait a sec... this is sounding familiar....
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 03 December 2022, 07:59:53
LOL Fire Mandrill.


Sorry for the pivot but I actually do have a question. As an RPG game type character I'm working on a Bloodnamed Sainze pilot who is taken bondsman by another Clan, regained warrior status and is serving the new Clan. He's not as prickly or as uncooperative as the Mandrills are generally. He's more cooperative, accepted.

The interesting twist is this guy does not commit Seppuku, which if you look it up is a big deal. Sainze warriors taken who commit Seppuku may still see their genetic legacy put to use. Sainze warriors also know they will never be accepted back.

I'm pondering a couple things.

1. Would he be treated by his new Clan any differently that another Bloodnamed bondsman-turned warrior in his new Clan?
2. I'm looking for creative plot ideas as to why he would chose to this path, knowing it meant he would be shunned by Kindraa Sainze for doing so, and that despite having a Bloodname, his genetic material would never be used. Like an unbloodnamed warrior, his line would end with him. So what are some good motivations for why he would do this?

We're talking pre-Wars of Reaving here, if that distinction matters.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Angrii on 03 December 2022, 09:51:59
LOL Fire Mandrill.


Sorry for the pivot but I actually do have a question. As an RPG game type character I'm working on a Bloodnamed Sainze pilot who is taken bondsman by another Clan, regained warrior status and is serving the new Clan. He's not as prickly or as uncooperative as the Mandrills are generally. He's more cooperative, accepted.

The interesting twist is this guy does not commit Seppuku, which if you look it up is a big deal. Sainze warriors taken who commit Seppuku may still see their genetic legacy put to use. Sainze warriors also know they will never be accepted back.

I'm pondering a couple things.

1. Would he be treated by his new Clan any differently that another Bloodnamed bondsman-turned warrior in his new Clan?
2. I'm looking for creative plot ideas as to why he would chose to this path, knowing it meant he would be shunned by Kindraa Sainze for doing so, and that despite having a Bloodname, his genetic material would never be used. Like an unbloodnamed warrior, his line would end with him. So what are some good motivations for why he would do this?

We're talking pre-Wars of Reaving here, if that distinction matters.
1. This, I think, largely depends on which clan adopts him. In any case, there may be some wariness at first, based on the Mandrills' belligerent reputation. But if he serves faithfully and demonstrates his willingness to work with his new clan that should do much to smooth things over.

2. Perhaps he formed a close personal relationship with the ilChi from Clan Blood Spirit and was gradually won over to their notion of cooperation and unity. I'm thinking warden leanings would also make sense; having him feel marginalized amongst his Crusader leaning trothkin might be adequate motivation to sacrifice personal glory in pursuit of a higher calling (serving the Clans and their mission, rather than just Kindraa Sainze and the Fire Mandrills).
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: CJC070 on 04 December 2022, 21:07:28
1. If he acted with honour and treated his victor with respect that could go a long way.

2. There are those that disagree with their Khans decisions.  He may find a home among with a Warden Clan.  Depending on who captured him (CHH or CGB) he may take the risk and earn a new bloodname with his new clan.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Takiro on 04 December 2022, 22:04:57
Hmm, a Sainze always struck me as a Clan Kurita type. Perhaps he alone is entrusted with a scared duty or mission that must be fulfilled. I've speculated that Raymond Sainze was always loyal to the Draconis Combine in spite of his capture by the SLDF and while serving Kerensky had a super-secret mission to keep an eye on him. This may not have been spelled out but rather an evolution of circumstances. Think of it a samurai or his descendant generations later returning to the Coordinator with their honor intact. What form that would take either as an in-person report similar to the House Kurita SB where a dead soldier debriefs than dies having done his duty. With such a grandiose act as a mission perhaps seppuku would not be an option.

Alternatively, the warrior's genetic legacy maybe so valued that either his Kindraa or the Clan who captured him may not be willing to so easily foresake his bloodright. In this case a war could erupt over said warrior which could even involve other Kindraa or the Fire Mandrill Clan as a whole.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: WONC on 06 December 2022, 00:31:49
A lot of good answers, but I still want to add mine.  ;)

I think his treatment would vary depending on the Clan. The Blood Spirits, Diamond Sharks, Cloud Cobras, and maybe the Ice Hellions would probably treat him best right off the bat. The rest of the Clans would definitely keep an eye on him, because Crazy Flame Monkey reputation is a stigma that doesn't wash off easy. The only Clans that I think would treat him as an actual pariah are the Hell's Horses and Coyotes. There's just not much love lost there, though if he endured the special attention he'd get as a bondsman, I'm sure he'd be fine in the end.

As for motivation, never underestimate the power of good old personal hubris. He's a Bloodnamed warrior, he's been taken by another Clan, the best and only way he gets special exemption from his home Kindraa is if he proves how badass he is. Claw his way up the ranks. Build his codex through victory after victory. Take risks that his new Clansmates are hesitant to take. Build alliances with others, bringing them along with him as he rises. Eventually, the Sainzes will take note. How can they not? Maybe it takes a generation longer than normal for them to do so, but eventually our dear Bloodnamed bondsman's genetics will be used to further improve the Kindraa. It would be wasteful not to. Bottom line: for his immortality to be ensured in future decanted warriors (Fire Mandrill or not), he's got to be the most adaptable, ambitious, and clever Sainze warrior we've ever seen.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 06 December 2022, 06:39:49
Good answers, and I'm happy to keep hearing more if anyone has anything.

If it helps, he would be a bondsman then new warrior in Clan Ghost Bear, in the 3040s. But as a character being portrayed, it's now in the 3050s and he's been a warrior in his new Clan for a while. He's a Star Captain and Chief Engineer aboard a warship, effectively the third in command. He's proven his worth and value many times. He's cultivated a lot of engineering expertise his Clan appreciates. He speaks some Japanese and so he has also been useful as a translator in interactions with the Combine and former Combine citizens now living in the Ghost Bear OZ. Some of the Combine's rituals also make more sense to him than they do to some others, so he's been useful as an advisor/mediator/translator in some situations. He's probably at the apex of his career. The Clan is happy to keep him where he is, and others with names like Jorgensson and Tseng are being promoted over and above him for the obvious reasons.

This is still a work in progress. The vision I have had in my head, is he's comfortable in his new Clan, but he still carries some baggage, knowing his genetic legacy will not be used and that he's practically exiled from his Bloodname House in every meaningful way. He's reaping the benefits of keeping his career going longer, and being a member of the Ghost Bear Clan Council, but that's about the only Bloodname "perks" he is receiving.

It's put him in a weird, unique place as a Clan warrior. He's gotten kind of philosophical about it. Meaning of life without genetic offspring. How to live and thrive without the support offered by a Bloodname House. It has given him a unique perspective on some things. So, he's regarded as somewhat odd. Warriors he serves with want to compare him to a Nova Cat mystic or Cloud Cobra cloister member but he's neither of those things.

I'm still working on WHY he chose not to commit Seppuku all those years ago. Like that was his first instinct, he was prepared to go through with it, but someone, perhaps his bondholder, tries and tries to convince him not to, and eventually he decides not to go through with it. I'm still trying to figure out what it was that got through to him. I want it to be something very good, and surprising and not what people might expect.

You all have given me some good thoughts on that front.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 08 December 2022, 18:12:02
Mandrills were noted as feuding with the jags do we have any details on major battles or planets of contention?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: WONC on 08 December 2022, 22:42:57
Nothing specific that I can immediately recall, but there is some fluff about how the Mandrills would occasionally raid Huntress to test the Jags. If I'm remembering correctly, of course. I'll have to go through a book or two later, because now you've got me actually curious.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 09 December 2022, 06:25:37
FM: Crusader Clans page 42. Says the Mandrills various Kindraa began challenging the Smoke Jaguars on Atreus after the rout of their forces by the Inner Sphere. Then as of Warriors of Kerensky it says the Mandrills recently expanded their Atreus holdings.

We also see the Mattila-Carrols take Pahn City on Huntress after the Jaguars are gone. Of course at that time all the other Clans were gobbling up pieces of Huntress.

So I think in terms of same-planet neighbors, it sounds like they shared territory on Atreus.

Warriors of Kerensky says the Jaguars earned enemy status because of their constant raiding. That makes it sound like the Jaguars could have been showing up at any Mandrill enclave on any world and declaring Trials, and the Mandrills were reciprocating. In addition to Atreus.

The Mandrills never gained a lot of territory beyond the enclaves they held early in their history. When they did venture out to engage in Trials of Possession it was often for other things, resources, genetic legacies. They were so small and had such a limited touman (as a whole and per Kindraa) that expanding their territory a great deal was problematic.

The other pieces of the puzzle is that I don't think we know of all the territory held by the Jaguars before they were gone. So some of the other worlds where the Mandrills have a presence, might have also had a Jaguar presence at some point and those would have been focal points as well.

But I feel pretty confident saying they probably feuded at Atreus a lot.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 09 December 2022, 13:28:49
FM: Crusader Clans page 42. Says the Mandrills various Kindraa began challenging the Smoke Jaguars on Atreus after the rout of their forces by the Inner Sphere. Then as of Warriors of Kerensky it says the Mandrills recently expanded their Atreus holdings.

We also see the Mattila-Carrols take Pahn City on Huntress after the Jaguars are gone. Of course at that time all the other Clans were gobbling up pieces of Huntress.

So I think in terms of same-planet neighbors, it sounds like they shared territory on Atreus.

Warriors of Kerensky says the Jaguars earned enemy status because of their constant raiding. That makes it sound like the Jaguars could have been showing up at any Mandrill enclave on any world and declaring Trials, and the Mandrills were reciprocating. In addition to Atreus.

The Mandrills never gained a lot of territory beyond the enclaves they held early in their history. When they did venture out to engage in Trials of Possession it was often for other things, resources, genetic legacies. They were so small and had such a limited touman (as a whole and per Kindraa) that expanding their territory a great deal was problematic.

The other pieces of the puzzle is that I don't think we know of all the territory held by the Jaguars before they were gone. So some of the other worlds where the Mandrills have a presence, might have also had a Jaguar presence at some point and those would have been focal points as well.

But I feel pretty confident saying they probably feuded at Atreus a lot.

That makes alot of sense and I can see both clans  being keen to fight another
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: tassa_kay on 09 December 2022, 13:32:48
But I feel pretty confident saying they probably feuded at Atreus a lot.

Two of the most aggressively combative Clans feuding where their territories touch? I DON'T BELIEVE IT!  ;D
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 19 January 2023, 13:00:17
Two of the most aggressively combative Clans feuding where their territories touch? I DON'T BELIEVE IT!  ;D

Lol right?! Regarding Atreus what if any big prizes where there to fight for on that world?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: tassa_kay on 19 January 2023, 13:03:15
Lol right?! Regarding Atreus what if any big prizes where there to fight for on that world?

Well, it has two factories: one that produces the Jagatai and Kirghiz, and one that produces the Predator. I know the Mandrills controlled the Predator facility and I think they took control of the aerospace factory after the fall of the Jaguars.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Tyler Jorgensson on 19 January 2023, 20:34:21
So the Spartan C is pretty good: overheats like crazy on an Alpha where everything connects but solid machine. Should go well with any Gargoyles, Executioners, and other similar mechs.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 19 January 2023, 20:39:14
So the Spartan C is pretty good: overheats like crazy on an Alpha where everything connects but solid machine. Should go well with any Gargoyles, Executioners, and other similar mechs.

Agreed! I am working one up for my kindraa mick kreese force
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Crimson Dynamo on 19 January 2023, 23:07:44
Well, it has two factories: one that produces the Jagatai and Kirghiz, and one that produces the Predator. I know the Mandrills controlled the Predator facility and I think they took control of the aerospace factory after the fall of the Jaguars.

You might also be thinking of the Xerxes factory on Kirin, which the Horses rolled on once the Jaguars were gone. Although Sarna makes the same supposition on the Omnifighter factory, which sounds entirely likely to me too. I don't think it ever really clicked to me that the Jaguars were building Jagatais at one point.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: tassa_kay on 19 January 2023, 23:49:58
You might also be thinking of the Xerxes factory on Kirin, which the Horses rolled on once the Jaguars were gone.

Oh no, that factory I already knew about. It's on my master Horses document. It's the only confirmed fighter they've ever produced.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 17 February 2023, 19:52:30
I believe Shadow was noted as the mandrill capital so did each kindraa have a slice of it?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: WONC on 18 February 2023, 02:19:43
I believe Shadow was noted as the mandrill capital so did each kindraa have a slice of it?

As far as my reading of deployments in various Field Manuals goes, yes. Though, not all Kindraa maintain Shadow as their personal capitols.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: WONC on 21 February 2023, 20:26:26
As a followup to my above post, I decided to indulge my curiosity and check the Field Manuals for just where each Kindraa was situated. The listing of "capitol" is based on my assumption that each Kindraa would only deploy their command trinaries to where leadership was situated. Now, yes, given the lead-from-the-front nature of Clan culture, that could also imply that they were sent to problematic hot spots, which renders my assumptions moot. So, grain of salt.

I did both listings for FM:CC and FM:U, so these are roughly accurate for 3060ish and 3067, respectively. My twitchiness is for your potential benefit and/or amusement.

Code: [Select]
FM:CC (~3060)

Sainze
Shadow - capitol
Dagda
Strana Mechty - due to holding the saKhanship

Faraday-Tanaga
Shadow - capitol
Atreus
Dagda

Payne
Foster - capitol
Shadow

Mattila-Carrol
Marshall - capitol
Shadow
Strana Mechty - due to holding the Khanship

Beyl-Grant
Foster - capitol
Shadow

Kline
Dagda - capitol
Shadow
Foster

Mick-Kreese
Atreus - capitol
Shadow

Code: [Select]
And now, for FM:U (3067)

Sainze
Strana Mechty - due to holding the Khanship
Shadow - capitol
Dagda

Payne-Beyl-Grant
Dagda - capitol
Foster
Shadow

Faraday-Tanaga
Shadow - capitol
Atreus
Dagda

Mick-Kreese-Kline
Atreus - capitol
Foster
York - possible contract with Blood Spirits
Dagda

Mattila-Carrol
Marshal - capitol
Shadow
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: tassa_kay on 21 February 2023, 21:10:20
One weird addition to the list: the Fire Mandrill holdings on Huntress. The Pahn City enclave (and the attached industriplex that produces Warhawks) should be a Mattila-Carrol holding, but FM:U doesn't list any forces defending that enclave for... some reason.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: WONC on 22 February 2023, 18:10:55
Ah, nice catch! That one slipped my mind completely.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: tassa_kay on 22 February 2023, 18:21:31
I only remembered it because it's such an odd example: it has a friggin' Warhawk factory and the Mandrills have NO FORCES protecting it!

Also, I was checking another source to see if I could add to your list. Per the "Rivers of Blood" scenario that was on BattleCorps, set in 3069, the Mandrills have a Delphyne factory on York, and the opening text suggests that it's a Payne-Beyl-Grant facility. A little digging in TRO 3075 indicates that this is indeed theirs... the factor is literally called Kindraa Payne-Beyl-Grant Main Production Facility. A little odd, because the Spirits weren't especially close to that particular Kindraa, but there it is.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 25 February 2023, 22:32:16
Hello fellow mandrills I am finally starting to paint my mick kreese warships and boy it’s been tricky but I am trying! If any of you all have mandrill warships of your own to show please post picts
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 04 March 2023, 16:49:06
Hello fellow mandrills I am finally starting to paint my mick kreese warships and boy it’s been tricky but I am trying! If any of you all have mandrill warships of your own to show please post picts


In addition to this I have a question: would the aero focused mick kreese likely “invest” in top quality Omni fighters but be ok with 2nd line mechs or vechiles for their ground forces?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 05 March 2023, 07:21:30

In addition to this I have a question: would the aero focused mick kreese likely “invest” in top quality Omni fighters but be ok with 2nd line mechs or vechiles for their ground forces?

Whether by choice or circumstance they are very reliant on second-line material. As of FM: Crusader Clans they have 1 front-line Cluster and 3 Second-Line Cluster.

The fluff on the 23rd Air Assault Force says that one third of their fighters are generally down for maintenance.

Best guess, since a lot of their leadership are pilots, yeah I bet they strive to ensure the pilots (particularly those in the command unit and the 1 front-line unit) get a few choice picks, a few pretty new airframes. Splurge on a few really good but expensive fighters. But the status of the 23th hints at the fact that this is a resource-poor Kindraa. They are probably very reliant on just whatever machines they can get from anywhere. And a lot of it is second-line hardware. Can't afford to be too picky, and that's probably what you see in the second-line clusters.

I wouldn't be surprised if plenty of the ASFs in their second-line clusters are in fact OmniFighters. But they may be older airframes. Some of them showing their age.

There is a significant cost difference between something like a Tyre or Chaeronea (standard engine) and their front-line OmniFighter XL engine equipped equivilant. You can pick up a lot of those second-line birds like that, for the same cost as an OmniFighter.

In FM: Updates the Fire Mandrill second-line aerospace fighter RAT also includes a fair number of Star League era designs slotted in. Rogue, Zero, Hellcat, Gotha, Ahab, are scattered around in there. That speaks to the Clan as a whole and not Mick-Kreese, maybe if you had an individual RAT for them it might show better ASFs. But I'm not sure.

Maintaining the 2 warships are likely sucking up a lot of the Kindraa's resources. In Clan Snow Raven the naval assets and everything surrounding them (the assault ships, the fighters, elemental marines etc.) get the lion's share of the resources, and a lot of their ground units get whatever is left of the resources. I wouldn't be surprised if Mick-Kreese has a similar mentality.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 05 March 2023, 19:18:28
Whether by choice or circumstance they are very reliant on second-line material. As of FM: Crusader Clans they have 1 front-line Cluster and 3 Second-Line Cluster.

The fluff on the 23rd Air Assault Force says that one third of their fighters are generally down for maintenance.

Best guess, since a lot of their leadership are pilots, yeah I bet they strive to ensure the pilots (particularly those in the command unit and the 1 front-line unit) get a few choice picks, a few pretty new airframes. Splurge on a few really good but expensive fighters. But the status of the 23th hints at the fact that this is a resource-poor Kindraa. They are probably very reliant on just whatever machines they can get from anywhere. And a lot of it is second-line hardware. Can't afford to be too picky, and that's probably what you see in the second-line clusters.

I wouldn't be surprised if plenty of the ASFs in their second-line clusters are in fact OmniFighters. But they may be older airframes. Some of them showing their age.

There is a significant cost difference between something like a Tyre or Chaeronea (standard engine) and their front-line OmniFighter XL engine equipped equivilant. You can pick up a lot of those second-line birds like that, for the same cost as an OmniFighter.

In FM: Updates the Fire Mandrill second-line aerospace fighter RAT also includes a fair number of Star League era designs slotted in. Rogue, Zero, Hellcat, Gotha, Ahab, are scattered around in there. That speaks to the Clan as a whole and not Mick-Kreese, maybe if you had an individual RAT for them it might show better ASFs. But I'm not sure.

Maintaining the 2 warships are likely sucking up a lot of the Kindraa's resources. In Clan Snow Raven the naval assets and everything surrounding them (the assault ships, the fighters, elemental marines etc.) get the lion's share of the resources, and a lot of their ground units get whatever is left of the resources. I wouldn't be surprised if Mick-Kreese has a similar mentality.

Thank very much for this analysis and it underscores why I really like the mandrills and the mick kreese kindraa in particular! I love the opportunity to have mix tech forces
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 06 March 2023, 19:34:20
Do we know the fate of the Payne Warship Reaver? Sovetskii-Soyuz class.

She gets into a fight with the Coyotes, exchanges broadsides with the Essex-class Windrunner in the WoR era. But that's it. It doesn't say if she is destroyed. The rest of the Payne-Beyl-Grant meet their end at Arcadia I believe later fighting the Bears. But that is described solely in ground battle terms.

I'm wondering if she pops up somewhere else.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: tassa_kay on 06 March 2023, 21:54:26
Nope. It's never seen again and we don't know anything past WoR.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: WONC on 06 March 2023, 22:01:40
Best outcome is she was mothballed somewhere around or near Shadow, either due to damage sustained or from lack of resources to keep her going. Worst case, well, I won't go down that road.

Most interesting outcome? She survived and led a Mandrill exodus into the unknown, a la Battlestar Mandrillica.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 07 March 2023, 09:19:18
So the last we seen of Payne-Mick-Kreese is that they drop on Arcadia to challenge the Bears, the Lola III Anathema gets mentioned as being there. The Bears ignore the Zell-like Trial and shredded the Mandrills, then began packing up to leave with everyone and everything they could load up on every available spacecraft to evacuate Arcadia and go to the Inner Sphere. At the last minute this effort as interfered with by the Blood Spirits, who fired warship warning shots from the CBS Rocinante onto the planet and then another Blood Spirit Warship, the Stooping Kite, tried to do the same with a Bear jumpship, things got out of hand and the Stooping Kite destroyed it and killed a lot of Bear lower castemen. The Bear response was to throw space-capable craft they had at the Rocinante until it was a wreck, then proceed with their evacuation. It was their last action in the Homeworlds.

It does make you wonder how much Payne-Mick-Kreese warriors and equipment, perhaps even warships, they may have scooped up in the process. How much of that might have been thrown into the fight against the Blood Spirits, and how much of that might have survived to make the trip to the Inner Sphere.

The CFM Anathema is found later and elsewhere. It is found in the Marshall system having suffered some kind of system-wide shutdown (SLOT virus?) and the Stone Lions put her back into service. So it seems like it left Arcadia.

Some weird missing pieces to all this. The CFM Anathema ends up in the Marshall System for some reason. The Firehold (Carrack class) seems to disappear and the Reaver seems to disappear. Payne-Beyl-Grant's 3-warship navy ends up in an unknown place.

Certainly possible they got wiped out in all the crazy fighting in WoR era. Just not specifically mentioned.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 11 March 2023, 18:16:21
So the last we seen of Payne-Mick-Kreese is that they drop on Arcadia to challenge the Bears, the Lola III Anathema gets mentioned as being there. The Bears ignore the Zell-like Trial and shredded the Mandrills, then began packing up to leave with everyone and everything they could load up on every available spacecraft to evacuate Arcadia and go to the Inner Sphere. At the last minute this effort as interfered with by the Blood Spirits, who fired warship warning shots from the CBS Rocinante onto the planet and then another Blood Spirit Warship, the Stooping Kite, tried to do the same with a Bear jumpship, things got out of hand and the Stooping Kite destroyed it and killed a lot of Bear lower castemen. The Bear response was to throw space-capable craft they had at the Rocinante until it was a wreck, then proceed with their evacuation. It was their last action in the Homeworlds.

It does make you wonder how much Payne-Mick-Kreese warriors and equipment, perhaps even warships, they may have scooped up in the process. How much of that might have been thrown into the fight against the Blood Spirits, and how much of that might have survived to make the trip to the Inner Sphere.

The CFM Anathema is found later and elsewhere. It is found in the Marshall system having suffered some kind of system-wide shutdown (SLOT virus?) and the Stone Lions put her back into service. So it seems like it left Arcadia.

Some weird missing pieces to all this. The CFM Anathema ends up in the Marshall System for some reason. The Firehold (Carrack class) seems to disappear and the Reaver seems to disappear. Payne-Beyl-Grant's 3-warship navy ends up in an unknown place.

Certainly possible they got wiped out in all the crazy fighting in WoR era. Just not specifically mentioned.

Very interesting while I would love to say “ aha the mandrills live!!” Sadly as you stated those ships for sweep or taken out during the WOR madness
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 23 March 2023, 12:58:10
Extending the thought I had in the spirit thread: IF any hybrid mandrill and spirit sibkos would have been made I imagine the mandrill side would have been: the aero and elemental focused mick kreese but which spirit genes would add in?

Extending this further: what genetic swaps could been made to jump start the proto sibkos in both clans? Kreese is a big aero line in the mandrills…
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 23 March 2023, 18:16:25
Given how rigorous the Blood Spirit training was, I imagine plenty of their genetic legacies would be desirable. It's not as much about which phenotype they'd be best at. It's about the codex of that individual warrior. Their strengths, their weaknesses. That's a lifetime of data the Clan collected. About how fast of a learner they were. Whether they had leadership potential. Whether they had a good mind for technical skills or strategic skills or tactical skills. Whether they were the best shot in the Clan, period. Or had great physical endurance.

But with that they are probably also some less desirable stuff too. That warrior was the best shot in the Clan, but not a great strategic thinker. That other warrior was a fantastic elemental and leader, but a little on the smaller side for an elemental. That pilot pushed cognitive thinking to the max, but was just average in hand-to-hand combat, even by aero phenotype standards.

They would look at the potential pairing at that level and look for combinations that may produce outstanding results.

Think of it like building a character in a new video game, and picking attributes and skills, and trying to figure out what's the best combination. Now imagine instead of individual attributes or skills, you got to pick from dozens or hundreds of potential characters (each one a package deal of skills/attributes, a life story and lifetime of achievements and failures), then have to declare that you are mixing 2, knowing you'll potentially gain some of the skills from each. But not knowing exactly what the end result will be. So there is a certain degree of randomness to it.

But you still look for pairings that will bring out the best of whatever is desired.

There would be a degree of experimentation with it as well.

So short answer, it would be tied to the individuals being considered as candidates to be genetic parents of some trueborn, and what the matchup might look like. And it would be very based on the individual, not the reputation of the Clan or the Kindraa.

"Ok we are looking at creating some pilots, on the short list we have Blood Spirit Warrior Matthew Church, a mechwarrior, but one with very sharp reflexes and his profile suggests an excellent comprehension of 3-dimensional spaces and environments. We are thinking about pairing him with Warrior Sandra Kreese, who was a successful pilot, but primarily in atmospheric combat, some of her notable defeats were in true 3 dimensional environments like the vacuum of space. We think this combination could result in pilots who have an excellent grasp of space combat."
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 23 March 2023, 20:34:01
Given how rigorous the Blood Spirit training was, I imagine plenty of their genetic legacies would be desirable. It's not as much about which phenotype they'd be best at. It's about the codex of that individual warrior. Their strengths, their weaknesses. That's a lifetime of data the Clan collected. About how fast of a learner they were. Whether they had leadership potential. Whether they had a good mind for technical skills or strategic skills or tactical skills. Whether they were the best shot in the Clan, period. Or had great physical endurance.

But with that they are probably also some less desirable stuff too. That warrior was the best shot in the Clan, but not a great strategic thinker. That other warrior was a fantastic elemental and leader, but a little on the smaller side for an elemental. That pilot pushed cognitive thinking to the max, but was just average in hand-to-hand combat, even by aero phenotype standards.

They would look at the potential pairing at that level and look for combinations that may produce outstanding results.

Think of it like building a character in a new video game, and picking attributes and skills, and trying to figure out what's the best combination. Now imagine instead of individual attributes or skills, you got to pick from dozens or hundreds of potential characters (each one a package deal of skills/attributes, a life story and lifetime of achievements and failures), then have to declare that you are mixing 2, knowing you'll potentially gain some of the skills from each. But not knowing exactly what the end result will be. So there is a certain degree of randomness to it.

But you still look for pairings that will bring out the best of whatever is desired.

There would be a degree of experimentation with it as well.

So short answer, it would be tied to the individuals being considered as candidates to be genetic parents of some trueborn, and what the matchup might look like. And it would be very based on the individual, not the reputation of the Clan or the Kindraa.

"Ok we are looking at creating some pilots, on the short list we have Blood Spirit Warrior Matthew Church, a mechwarrior, but one with very sharp reflexes and his profile suggests an excellent comprehension of 3-dimensional spaces and environments. We are thinking about pairing him with Warrior Sandra Kreese, who was a successful pilot, but primarily in atmospheric combat, some of her notable defeats were in true 3 dimensional environments like the vacuum of space. We think this combination could result in pilots who have an excellent grasp of space combat."

Sigh if the mandrills and spirits had to be beaten down couldn’t they have at least absorbed one or the other?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: WONC on 24 March 2023, 00:02:36
Sigh if the mandrills and spirits had to be beaten down couldn’t they have at least absorbed one or the other?

They kinda did. The Spirits took in what was left of the Faraday-Tanagas at the tail end of the Reavings, and I think there's even a Star Colonel listed with one of those Bloodnames in the final TO&E of the Spirits.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 24 March 2023, 06:38:53
We've been over their end every which way. It is what it is.

And hypotheticals are only fun to a point. I find it more interesting to talk about what they were when the Clan was alive.

I've been a Battletech fan and a Clan fan for at least 2 decades now. And for much of that I very much ignored them. I glossed over their section in FM: CC and moved on. They seemed quirky, they seemed weird, their deficiencies as a Clan seemed obvious. I think what I've been doing in recent years is going back over those books and paying fresh attention to the parts of the Clans (the Mandrills being a part of that) that I gave little thought or attention to for so long.

But I'm not looking to resurrect them. That's somewhere between entertainment value only and a waste of mental energy, because they are gone. Rather...I feel like in some ways I'm having the conversations I didn't have about them, I didn't have 10, 20 years ago. And particularly learning and I've had fun dissecting, comteplating, grasping/understanding and discussing the Clan. And we know so much more now. With books about Operation Klondike and the Golden Century, and a book on Smythe-Jewel. We have so much more useful info.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 24 March 2023, 09:51:52
We've been over their end every which way. It is what it is.

And hypotheticals are only fun to a point. I find it more interesting to talk about what they were when the Clan was alive.

I've been a Battletech fan and a Clan fan for at least 2 decades now. And for much of that I very much ignored them. I glossed over their section in FM: CC and moved on. They seemed quirky, they seemed weird, their deficiencies as a Clan seemed obvious. I think what I've been doing in recent years is going back over those books and paying fresh attention to the parts of the Clans (the Mandrills being a part of that) that I gave little thought or attention to for so long.

But I'm not looking to resurrect them. That's somewhere between entertainment value only and a waste of mental energy, because they are gone. Rather...I feel like in some ways I'm having the conversations I didn't have about them, I didn't have 10, 20 years ago. And particularly learning and I've had fun dissecting, comteplating, grasping/understanding and discussing the Clan. And we know so much more now. With books about Operation Klondike and the Golden Century, and a book on Smythe-Jewel. We have so much more useful info.

Very well said!

I also scorned the mandrills 20ish years ago but now I really enjoy how quirky and fierce they are
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: tassa_kay on 24 March 2023, 11:07:59
That all being said, if you want to discuss Mandrill hypotheticals, you're welcome to do so here. Anyone who doesn't want to do so isn't being forced to participate; everyone's free to start the discussion they want to have.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Gaiiten on 24 March 2023, 13:02:17
They kinda did. The Spirits took in what was left of the Faraday-Tanagas at the tail end of the Reavings, and I think there's even a Star Colonel listed with one of those Bloodnames in the final TO&E of the Spirits.
It is interesting, that the Star Adders got the Mandrill legacies of Faraday and Kreese (among others). They do have access to Blood Spirits, either.
Maybe we might see Spirit-Mandrill sibkos under the aegis of the Star Adders.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: tassa_kay on 24 March 2023, 13:05:12
I highly doubt that will ever happen. The Adders specifically made a point to bury the Spirits' genetic repository and had nothing but contempt for them as a Clan. Nothing about that indicates that they'd have any inclination to use their genetic material even if they did have access to it (they don't, AFAIK).
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Gaiiten on 24 March 2023, 14:01:19
Do not forget the main genetic repository on Strana Mechty. It was nowhere mentioned that the Adders destroyed this and the writers could have the chance to use this for future develoments.
And the genetic repository on Colleen was buried under just some thousand tons of mountain. Modern machines and tools can remove quite huge masses of rocks very fast.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: tassa_kay on 24 March 2023, 14:23:52
If the Adders really wanted the Spirits' genetic material, they would've taken it instead of literally burying it underneath a mountain. I cannot think of a more magnificently obnoxious bit of canon to point to and say "the idea doesn't hold water" than that.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 02 April 2023, 00:37:38
Kindraa mick kreese is noted as having alot of SLDF vintage equipment and or a good percentage of some of its units down for maintenance at any time, what should they do to fix this? Should they trial for more raw materials or seek to capture more manufacturing capacity?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 02 April 2023, 06:41:20
It's never really explained where the shortfall is, so we can only speculate based on what we more broadly know about the Mandrills. Do they lack sufficient trained techs? Do they lack sufficient parts?

To me that reference is an example of what we are told in canon. That the Fire Mandrills economy is rather small and inefficient. That the Kindraa setup causes a lot of duplication of caste roles between them. That the Clan as a whole tends to be on the resource poor side of the spectrum. And that a lot of the Clan's resources get tied up (and expended) through the day-to-day fighting with other Kindraa. This is often referenced in the fact that the lower castes don't have time for innovation, as they are tied up in the day-to-day needs of the Kindraa.

That kind of thing may be a lot more common among the Mandrills than we realize. It's very telling to me that everything says the Mandrills went into the Trials to decide which Clan would join the invasion, with a lot of battle damage not fully repaired.

Those Trials were the focus of the Homeworlds when they happened. Watched very closely everywhere. It was like the real world Olympics. Big event on full display.

Now imagine the opening ceremonies of the Olympics and the games of the Olympics and every nation is sporting shiny uniforms, shiny good-looking equipment, but one. That one team, their stuff looks a little ragged. The swim team's caps have holes in them that have been patched (instead of replacing the cap). Athletes for running events are wearing shoes that look like they are pretty worn out. The athletes from that team go to get their javelins for the javelin throw and some of them are cracked and have been wrapped or repaired instead of replaced.

That is the Mandrills.

By whatever name...burn rate, expenditure rate, I bet the Mandrills go through equipment pretty fast. Even if it isn't destroyed, it requires a lot of repairs and maintenance and the Mandrill logistical capacity for that is limited. The Mick-Kreese reference to a lot of airframes being down for maintenance is just one reference, to what I suspect is a much more widespread phenomenon among the Mandrills, especially during times of heightened frequency of Trials.

I think it's very telling that in Mechwarrior's Guide to the Clans, in the Fire Mandrill Kindraa Clash Tour of Duty, one of the possible roll results (6) reads that your (the character's) combat style is hard on the equipment. You spend most of the year dispossessed.

You don't see Dispossessed on many (maybe none, I haven't seen it) on the other Tour of Duty roll options associated with the Clans. That logistical reserve is prettys hallow.

In that same Kindraa Clash Tour of Duty a 5 roll results in: The pace! The constant fighting day after day....another alert. When does it end?

Yet a third roll reads "You should rest up more between battles" which sees an increase in military skills but a decrease in BOD.

That speaks to another aspect of the Mandrills. They don't have sufficient reserves to rotate units away from combat for long. Of course that takes a toll on the equipment, as well as the warriors, and the techs, everybody.

But if you truly were trying to solve this problem, the fastest solution is to win more resources (specialized techs, manufacturing facilities like an ASF factory or factories that produce component parts that go into ASFs). In general, you'd try to deepen the logistical resource. Shift or increase production of spare parts for example. If it's a manpower shortfall then grabbing some more ASF techs.

My gut feeling is that their logistical reserve capacity (spare airframe availability, spare parts availability, manpower/man hours) just isn't adequate. That they are forced to make-do with the bare minimum and sometimes less than that at times of Trial peak intensity. I also suspect that supporting 2 warships ties up a lot of their resources, particularly the Potemkin, that is a very big warship. Setting aside the fact that it's a Dropship carrier above all, in terms of resources required to maintain it, it's up there with the battleships.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 02 April 2023, 11:35:07
It's never really explained where the shortfall is, so we can only speculate based on what we more broadly know about the Mandrills. Do they lack sufficient trained techs? Do they lack sufficient parts?

To me that reference is an example of what we are told in canon. That the Fire Mandrills economy is rather small and inefficient. That the Kindraa setup causes a lot of duplication of caste roles between them. That the Clan as a whole tends to be on the resource poor side of the spectrum. And that a lot of the Clan's resources get tied up (and expended) through the day-to-day fighting with other Kindraa. This is often referenced in the fact that the lower castes don't have time for innovation, as they are tied up in the day-to-day needs of the Kindraa.

That kind of thing may be a lot more common among the Mandrills than we realize. It's very telling to me that everything says the Mandrills went into the Trials to decide which Clan would join the invasion, with a lot of battle damage not fully repaired.

Those Trials were the focus of the Homeworlds when they happened. Watched very closely everywhere. It was like the real world Olympics. Big event on full display.

Now imagine the opening ceremonies of the Olympics and the games of the Olympics and every nation is sporting shiny uniforms, shiny good-looking equipment, but one. That one team, their stuff looks a little ragged. The swim team's caps have holes in them that have been patched (instead of replacing the cap). Athletes for running events are wearing shoes that look like they are pretty worn out. The athletes from that team go to get their javelins for the javelin throw and some of them are cracked and have been wrapped or repaired instead of replaced.

That is the Mandrills.

By whatever name...burn rate, expenditure rate, I bet the Mandrills go through equipment pretty fast. Even if it isn't destroyed, it requires a lot of repairs and maintenance and the Mandrill logistical capacity for that is limited. The Mick-Kreese reference to a lot of airframes being down for maintenance is just one reference, to what I suspect is a much more widespread phenomenon among the Mandrills, especially during times of heightened frequency of Trials.

I think it's very telling that in Mechwarrior's Guide to the Clans, in the Fire Mandrill Kindraa Clash Tour of Duty, one of the possible roll results (6) reads that your (the character's) combat style is hard on the equipment. You spend most of the year dispossessed.

You don't see Dispossessed on many (maybe none, I haven't seen it) on the other Tour of Duty roll options associated with the Clans. That logistical reserve is prettys hallow.

In that same Kindraa Clash Tour of Duty a 5 roll results in: The pace! The constant fighting day after day....another alert. When does it end?

Yet a third roll reads "You should rest up more between battles" which sees an increase in military skills but a decrease in BOD.

That speaks to another aspect of the Mandrills. They don't have sufficient reserves to rotate units away from combat for long. Of course that takes a toll on the equipment, as well as the warriors, and the techs, everybody.

But if you truly were trying to solve this problem, the fastest solution is to win more resources (specialized techs, manufacturing facilities like an ASF factory or factories that produce component parts that go into ASFs). In general, you'd try to deepen the logistical resource. Shift or increase production of spare parts for example. If it's a manpower shortfall then grabbing some more ASF techs.

My gut feeling is that their logistical reserve capacity (spare airframe availability, spare parts availability, manpower/man hours) just isn't adequate. That they are forced to make-do with the bare minimum and sometimes less than that at times of Trial peak intensity. I also suspect that supporting 2 warships ties up a lot of their resources, particularly the Potemkin, that is a very big warship. Setting aside the fact that it's a Dropship carrier above all, in terms of resources required to maintain it, it's up there with the battleships.

Alan thank you! What a fascinating summary of the perils and potential of the mandrills from a campaign story point of view and why they quite often (literally) shot them selves in the foot. A number of folks have noted that the strain of maintaining their two warships especially the Potemkin would have been immense. Perhaps mick kreese could have used that ship to assist other kindraa or the spirits in their exploration efforts for a few
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 02 April 2023, 15:00:34
Thanks!   :)

With a lot of their resources devoted to 2 warships, including a massive Potemkin, and the rest devoted to a sizable air force (and air power is a very fragile thing, a fighter shot down is hard to salvage), it is not hard to see that Mick-Kreese is spread thin. Such a strong emphasis on Elementals should in theory be saving Mick-Kreese some resources (after all an elemental suit is a lot cheaper than a BattleMech) but the total size of their force suggests that they share a trait with Kline that they'd not care to admit, they have an easier time getting bodies (warriors) than they do a lot of spare equipment in reserve.

It is also worth noting that compared to Beyl-Grant, they support a larger air force (150 versus 110 fighters, according to FM: CC, and that doesn't include any independent detachments, such as perhaps an aero star found on a warship). But they also show signs of stress maintaining this size as the 23rd Air Assault seems to have maintenance problems. Given their rivalry with Beyl-Grant this almost makes sense, in the event of a true short and brutal air war, Mick-Kreese would have an advantage in pilots and machines they can put into the sky to overwhelm Beyl-Grant. That may be why Mick-Kreese is willing to accept this situation, rather than scaling back and maintaining a deeper reserve of equipment.

In true Clan Trial fashion they think that any massive air war with Beyl-Grant will be done and over in a matter of days, and so having the most pilots and airframes that you can possibly have, today, is the smarter play than stacking up hangars full of spares.

It makes sense to Clan logic. It's also the same kind of logic that led the Crusader Clans to bring insufficient units and supplies in Operation Revival. It works... if you do actually win the war hard and fast.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 03 April 2023, 16:23:47
Ok mandrill fans please answer me this: I have seen some cool mandrill minis with the “ faces” of the Mech painted like a mandrill and it’s often blue and red but all the picts I seen of the actual fire mandrill is of a reddish brown face. So if you paint your faces what color scheme do you use? Photos of you have them as well
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: tassa_kay on 03 April 2023, 16:46:03
FWIW, the logo of Clan Fire Mandrill shows the multi-colored face.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 08 April 2023, 15:09:01
I know the mandrills had the flame based salamander power armor but did they also use flame based mechs or tanks?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: WONC on 08 April 2023, 23:05:35
Golden Century mentions them being the inventor of the Clan-spec Flamer as it currently exists IIRC, but beyond that, I'm not sure.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 09 April 2023, 05:32:19
Golden Century mentions them being the inventor of the Clan-spec Flamer as it currently exists IIRC, but beyond that, I'm not sure.

Thank you that may have been a bit too literal even for the mandrills!
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 18 April 2023, 12:43:04
As part of their bromance the blood spirits Iota galaxy had a mandrill inspired paint scheme. As far as I can tell the mandrills did not do the same. But if they did what paint scheme would you recommend?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 27 April 2023, 16:21:04
Here's a mental challenge for everybody. How could the writers have changed the Fire Mandrills to make them a more active and more successful Clan? That could mean going all the way back to pre-FM: CC and fleshing them out from their introduction to the universe, or maybe something that they did or changed at any point in their history.

Key limitation, can't do away with the Kindraa concept. Think of that as a defining pillar of the Clan that you can't remove.

Success in this is rated by changing the fewest things, yet having a big impact.

I was thinking about this alot and what comes to mind is their fleet: in cannon they had a very small fleet ( 7?) warships divided UNEVENLY amongst the kindraa. If instead they had one of the larger fleets say north of 15 or perhaps even 20 warships along with a shipyards ( such as the chiops yards the burrocks had but only in FM CC) but divided up amongst the kindraa so they would have nearly been impossible to mass against a foe. The strain of maintaining the fleet would have underscored their chronic resource problems but could have been more offset with the resources gained from shipping, escort fees and or selling yard time
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 26 May 2023, 19:44:51
This is one of the areas, I believe they shot themselves in the foot.  The Warship fleet should have always been manned by a mix Kindraa to prevent a polarization of the Clan's strongest asset.  The same goes for their Merchant fleet.  Let the Kindraa be Kindraa, but let the larger functions of trade and warship protection be centrally controlled.

Swinging back to this I really this idea and it could have developed some interesting story ideas: a non political ( or at least less so!) navy which strove to serve the whole clan. It also could have built bridges amongst the kindraa. The mick kreese with their awesome elementals and captains could have serve along side other kindraa they often did not know or even like to build bonds
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: tassa_kay on 26 May 2023, 20:36:30
The problem with that idea is that unless all of the WarShips captains come from the same Kindraa, they'd just end up blowing each up at some point. And if all of the WarShip captains are from the same Kindraa, that Kindraa would absolutely use the holy hell out of that fleet to bully the other Kindraa. It's just baked into who the Mandrills are.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 26 May 2023, 22:04:18
The problem with that idea is that unless all of the WarShips captains come from the same Kindraa, they'd just end up blowing each up at some point. And if all of the WarShip captains are from the same Kindraa, that Kindraa would absolute the holy hell out of that fleet to bully the other Kindraa. It's just baked into who the Mandrills are.

It’s what I once hated about them
But now chuckle at and appreciate
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 07 June 2023, 18:41:44
kindraa  mick kreese kline wil be ilkindraa, you can all be sure of that  [rockon]

They are to me!

Speaking of which I just received a nice batch of gnome,afreet and salamander battle armor. Have you all used these and if so how did you like them?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: WONC on 07 June 2023, 19:19:13
I'm partial to the Salamander. They're nasty, nasty things to throw at unprepared players and opponents, especially considering that battle armor doesn't follow zellbriggen like MechWarriors do. They're great ambushers, especially in city environments.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 08 June 2023, 16:33:47
I'm partial to the Salamander. They're nasty, nasty things to throw at unprepared players and opponents, especially considering that battle armor doesn't follow zellbriggen like MechWarriors do. They're great ambushers, especially in city environments.

Thanks! I ordered more and will share them with my blood spirits. I am
Building a kindraa mick kreese force which is noted as having a very aero and elemental bias. Because of that I would think they try to have all the battle armor goodies. For example the slyph the VTOL armor which is noted as weird and bad but I feel they would try them
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: WONC on 08 June 2023, 23:57:25
Thanks! I ordered more and will share them with my blood spirits. I am
Building a kindraa mick kreese force which is noted as having a very aero and elemental bias. Because of that I would think they try to have all the battle armor goodies. For example the slyph the VTOL armor which is noted as weird and bad but I feel they would try them

Sylphs are fun, too, and definitely deserve more love. One of these days I'll get around to trying out that supernova trinary idea I had of mixing ProtoMechs with Sylph battle armor, just for the giggles of the whole thing.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 13 June 2023, 19:43:06
Sylphs are fun, too, and definitely deserve more love. One of these days I'll get around to trying out that supernova trinary idea I had of mixing ProtoMechs with Sylph battle armor, just for the giggles of the whole thing.

Well my force will be heavy on the protos so thanks for the suggestion!
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 26 June 2023, 10:05:59
I was wondering about “bodyguard mechs”such as the Minsk which is designed to protect officers etc due to their fanatical devotion to their kindraa do we think the mandrills would pilot such mechs to protect their kindraa leaders? Or would their equally fanatical drive to prove themselves individually make them reluctant to do so?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 26 June 2023, 13:33:50
I don't see the warrior relationship with their Kindraa leader being any different than the warrior relationship with a Khan in a different Clan.

And if anything, the prevalence of small Trials as being the norm for the Mandrills makes a dedicated bodyguard machine feel too specialized. If most Mandrill Trials were Star-to-Trinary size, on average in the day-to-day. In such fights you don't have the extra assets on the battlefield to devote to something as specialized as bodyguard duty. In a Trial like that, Star versus Star for example, you don't have the luxury to hold something back as a bodyguard. You need everything on the frontline, or serving as a scout/recon/harasser or maybe providing fire support from just behind the front-line, but that's about it.

For other Clans, in a Cluster scale engagement, we might be talking about 1 Bodyguard 'mech out of 45 'mechs in a cluster. 1/45.

In a Mandrill small Trial, a bodyguard 'mech takes up 1/5 or 1/15.

It's too large a percentage. It only starts to look appropriate at mass engagements. I'm talking Galaxy level engagements. That's when it's such a small percentage, that you can afford to hold back a dedicated bodyguard 'mech or two.

So in general the concept doesn't make a lot of sense in smaller fights. Add to that the traditional Clan stigma against such a support machine when Zell 1-v-1 dueling is the traditional preference.

I'll add one more layer on top of that. Some Kindraa don't have particularly diverse manufacturing, the range of machines they build themselves is pretty limited. So as a Kindraa Leader, if that's my reality, then I want to make sure my Kindraa is build gooding, versatile, well-rounded machines that will be capable in a wide array of situations. I can't afford to slot manufacturing to a machine that fills a super niche role that I don't need a lot of.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: wantec on 26 June 2023, 15:50:08
I think Alan Grant laid it out pretty well.

More likely than a dedicated bodyguard would be a Khan/Kindraa Leader's Champion, someone that could take the burden of some of those trials for the Kindraa Leader or Khan isn't swamped with trials or can be used when the Khan or Kindraa Leader's 'Mech is down for repairs. Now would someone in that position take a Minsk? Possibly for the firepower or for less-equipped Kindraa, but something more common is more likely.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: tassa_kay on 26 June 2023, 16:29:17
I would just assume that each Kindraa's Command Trinary fulfills the role, given that they're the closest thing that the Mandrills have to Keshiks and that's literally the purpose of Keshiks, to be bodyguards for their Khans.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 01 July 2023, 11:49:53
I don't see the warrior relationship with their Kindraa leader being any different than the warrior relationship with a Khan in a different Clan.

And if anything, the prevalence of small Trials as being the norm for the Mandrills makes a dedicated bodyguard machine feel too specialized. If most Mandrill Trials were Star-to-Trinary size, on average in the day-to-day. In such fights you don't have the extra assets on the battlefield to devote to something as specialized as bodyguard duty. In a Trial like that, Star versus Star for example, you don't have the luxury to hold something back as a bodyguard. You need everything on the frontline, or serving as a scout/recon/harasser or maybe providing fire support from just behind the front-line, but that's about it.

For other Clans, in a Cluster scale engagement, we might be talking about 1 Bodyguard 'mech out of 45 'mechs in a cluster. 1/45.

In a Mandrill small Trial, a bodyguard 'mech takes up 1/5 or 1/15.

It's too large a percentage. It only starts to look appropriate at mass engagements. I'm talking Galaxy level engagements. That's when it's such a small percentage, that you can afford to hold back a dedicated bodyguard 'mech or two.

So in general the concept doesn't make a lot of sense in smaller fights. Add to that the traditional Clan stigma against such a support machine when Zell 1-v-1 dueling is the traditional preference.

I'll add one more layer on top of that. Some Kindraa don't have particularly diverse manufacturing, the range of machines they build themselves is pretty limited. So as a Kindraa Leader, if that's my reality, then I want to make sure my Kindraa is build gooding, versatile, well-rounded machines that will be capable in a wide array of situations. I can't afford to slot manufacturing to a machine that fills a super niche role that I don't need a lot of.

As per usual I think alan grant you have addressed my question in detail! The Minsk seems to be a better fit for the blood spirits who maintained the “ blooding “ award which honored warriors who saved their comrades and achieved victory
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 07 July 2023, 20:56:04
Nothing specific that I can immediately recall, but there is some fluff about how the Mandrills would occasionally raid Huntress to test the Jags. If I'm remembering correctly, of course. I'll have to go through a book or two later, because now you've got me actually curious.

I know the jags and mandrills feuded but did the Crusader kindraa get along with them?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 08 July 2023, 13:54:05
The book Warriors of Kerensky tells us that regular fighting earned the Burrocks and Jaguars something like "traditional enemy" status.

So I'm guessing no, and it's not like the Jaguars ever did them any Mandrill-specific special favors that we know of. We do know they were neighbors on Atreus, considering Trialing against your enclave neighbors was a particular favorite activity of both Clans, it's easy to see how they would come to loath each other. Or consider each other a primary target anytime they had the itch or need to declare a Trial of Possession for something.

We know Mick-Kreese had a strong presence on Atreus, because in FM: CC both the Kindraa command unit and another Cluster were on Atreus, alongside a cluster from Faraday-Tanaga.

I'd say any Kindraa that shared a border with the Jaguars probably also fought them a lot. Because of how strict and tough the Jaguars were on their lower castes (causing them not to flourish at all), they depended a lot on the warriors to trial for whatever the Clan needed, making them an extremely aggressive Clan. The Jaguars were the epitome of the idea that you don't need to plant your own crops when you can just kill your neighbor and take theirs.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 08 July 2023, 16:08:38
The book Warriors of Kerensky tells us that regular fighting earned the Burrocks and Jaguars something like "traditional enemy" status.

So I'm guessing no, and it's not like the Jaguars ever did them any Mandrill-specific special favors that we know of. We do know they were neighbors on Atreus, considering Trialing against your enclave neighbors was a particular favorite activity of both Clans, it's easy to see how they would come to loath each other. Or consider each other a primary target anytime they had the itch or need to declare a Trial of Possession for something.

We know Mick-Kreese had a strong presence on Atreus, because in FM: CC both the Kindraa command unit and another Cluster were on Atreus, alongside a cluster from Faraday-Tanaga.

I'd say any Kindraa that shared a border with the Jaguars probably also fought them a lot. Because of how strict and tough the Jaguars were on their lower castes (causing them not to flourish at all), they depended a lot on the warriors to trial for whatever the Clan needed, making them an extremely aggressive Clan. The Jaguars were the epitome of the idea that you don't need to plant your own crops when you can just kill your neighbor and take theirs.

Great reminder that my fav kindraa ( mick kreese) was on Atreus! Did they snatch it up after the jags fall?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 08 July 2023, 16:33:22
FM: CC in their history section at the tail end notes that various Kindraa have been poking at Jaguar holdings on Atreus, after the gutting of that Clan by the Inner Sphere.

By 3062 the Mandrills controlled 65 percent of Atreus, the Ice Hellions control the rest. (WoK)

By FM: Updates set in 3066 I believe, it's 58 (FM) and 52 percent (IH). Faraday-Tanaga at this point has a second Cluster on Atreus.

I don't think Mick-Kreese really was the one profiting from all this or at least it turned around against them. Have you read Wars of Reaving page 17? Elaborates a little more on how Mick-Kreese contributed 2 Clusters to a Blood Spirit attack on a Star Adder stronghold on Tathis in 3067, they were joined by Kline. Both suffered badly and ended up consolidating to form one Kindraa.

In the book Wars of Reaving, if you have the PDF version, do a keyword search for Kreese. You'll see that Mick-Kreese did several things, including fighting the Horses in 3068. Several sections related to the rise of Khan Sainze are also very directly relevant to Mick-Kreese. Particularly what happened on Albion that really hurt Mick-Kreese badly. Not just in forces lost but in loss of reputation and standing.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Takiro on 08 July 2023, 16:44:34
My research has Atreus split between three Clans in 3052 during the Clan Invasion. Fire Mandrill, Ice Hellion, and Smoke Jaguar. Both the First Battle Cluster and the 16th Assault Cluster of Faraday-Tanaga were present in 3059. I would speculate that this planet could have been the Kindraa's de facto capital but the 23rd Air Assault Force of Mick-Kreese was also present. So I have the 30% of the planet divided 20/10 respectively between these Kindraa. There are two factories on world as well one belonging to Faraday-Tanaga (Predator BattleMech) and the other the Smoke Jaguars (Jagatai and Kirghiz).
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 29 August 2023, 13:44:55
Do to the um even more violent day to day life of a mandrill I wonder if mandrill warriors got their first kills in early and really focused on being the “biggest dawg in the yard” even more so then other clanners?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 29 August 2023, 15:50:12
I'm really not sure what you are asking.

What's the "biggest dawg in the yard?" And how is that different from what all Clan warriors are doing all the time?

All Clan warriors are ultimately obsessed with victories. Winning victories, winning Trials of all types. Kills can be part of it, but it doesn't matter if you score a lot of kills but ultimately lose the Trial. The victory matters more than the kill count (although that is certainly a factor that is tracked).

Your question frames kills as a separate goal from "biggest dawg in the yard" and I'm not sure what that means. If they aren't winning Trials (kills often being a byproduct of that) to demonstrate their prowess as a warrior, then what are they doing instead that makes them the biggest "dawg in the yard?"

Request you clarify.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 30 August 2023, 07:51:32
I'm really not sure what you are asking.

What's the "biggest dawg in the yard?" And how is that different from what all Clan warriors are doing all the time?

All Clan warriors are ultimately obsessed with victories. Winning victories, winning Trials of all types. Kills can be part of it, but it doesn't matter if you score a lot of kills but ultimately lose the Trial. The victory matters more than the kill count (although that is certainly a factor that is tracked).

Your question frames kills as a separate goal from "biggest dawg in the yard" and I'm not sure what that means. If they aren't winning Trials (kills often being a byproduct of that) to demonstrate their prowess as a warrior, then what are they doing instead that makes them the biggest "dawg in the yard?"

Request you clarify.

Thanks for the clarification request I was wondering if the mandrills prized killiness to a point where it impeded their development. Team work, long term or medium term planning and diplomacy seem to be nonexistent expect for their dealings with the blood spirits
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 30 August 2023, 08:46:10
They do seem to overly caught up in the day-to-day Trials and survival of the Kindraa. They don't have a tremendous amount of reserve warriors in quiet garrisons or extra industry. So the average Fire Mandrill warrior is fighting more battles/Trials, and is more just caught up in that day-to-day high level of activity than perhaps warriors in some other Clans.

I say that because of a line in the Fire Mandrill Kindraa clashing life path. Which, to paraphrase says something like "Other Clan warriors view quiet periods where there is no Trials as something to fear. You have never known such a thing, there is always another Trial to fight."

That line speaks a lot about the day-to-day existence of a Fire Mandrill warrior. There's no quiet garrison Cluster backwater. There's no Clusters that get pulled off active duty to train and rebuild for months. When Aidan Pryde reformed the Falcon Guards they were pulled from active duty and allowed to train as a unit for a while before being put into service. The Mandrill clusters don't appear to have that option. They just keep your unit deployed full time, and Trials (offense or defense) can come at any time.

The Kindraas are just too small, militarily, to do anything else. I do think that probably stifles a lot of medium- and long-term planning.

But that isn't because they are "kill crazy." It is because they don't have the reserve capacity to do anything else but stick to that day-to-day survival and success focus. They need "all hands on deck" all the time. Just to survive. When you are stuck in that day-to-day mindset it is very difficult to take a step back and do anything else. I imagine day-to-day existence for Mandrill warriors is quite physically and mentally exhausting, and the best they can hope for is to get some food and sleep and minimal R&R before the next scramble alert.

Honestly for most of the eras that we get to know the Fire Mandrills, in my eyes they are hanging on to life by their finger nails and just one big disaster away from crippling the Kindraa and prompting them to merge with other Kindraa to continue to survive. It's because of that.

It's also clear that this is how most of the other Clans perceive the Mandrills. They look at them as this Clan that is doomed to fail. That it's not a question of "if" but "when" they fail. They aren't wrong. There are hints that they could do better, that is what Khan Amanda Carrol was trying to achieve in her time in office. But then she's out and they go back to the downward slide.

Kindraa Faraday-Tanaga is the notable departure from that. They have this reputation for being almost stoic, often quiet, contemplative. Their reputation is that of long-term planners. They also don't seem to get dragged into many of the conflicts of the 3050s through to the start of the WoR era. They are oddly quiet. But that also means they avoid some of the battlefield disasters that befall many of the other Kindraa that causes them to consolidate with other Kindraa in that era. But then disaster befalls them anyway in the WoR era. They just get chewed up by events beyond their control.

For the Mandrills as a whole, their internal teamwork is probably excellent. Internal as in trothkin and fellow members of the Kindraa (and the Kindraa being much smaller than a Clan, it's probably easier to get to know a lot of your fellow Kindraa warriors fairly well). It is the people outside of that which they get prickly with.

The Blood Spirits have that same attribute. Strong internal ties, prickly and untrusting to outsiders. That explains a lot about why that diplomatic friendship moved toward progress, but very very slowly. That's reflected in some attitudes in writing in the Blood Spirit section of FM: CC. Which shows some individuals, I think members of one Galaxy in particular, were advocates of a closer relationship with the Fire Mandrills. But at the same time many others continued to espouse that isolationist attitude. So, it's a very gradual relationship that builds slowly and probably with plenty of people on both sides saying they should NOT be friends.

But both Clans are resource poor, stretched thin, and don't have a lot of friends. So, in truth they they don't have a lot to offer each other. A few joint R&D projects, a little sharing of their already slim resources. It's an incremental improvement. It's not game-changing for either of them.

What the Mandrills REALLY needed was a powerful friend, not a weak friend.

We see the Cloud Cobras, a Clan with a relatively small touman (Like the Mandrills), join forces with the 3-way "Snake Clan Alliance". They ultimately survive. That's the kind of network the Mandrills needed to survive. Something like that, strong alliances with powerful Clans. Not 1 alliance with 1 resource poor Clan.

If they had managed an alliance with the Star Adders, much like the Cobras, and much like the Stone Lions, who came under their protection, the Fire Mandrills (or some portion of them) might still exist. IMO
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 01 September 2023, 08:21:23
Do you all think it's fair to say the only named Fire Mandrill who looks good coming out of the WoR era is Star Colonel Hampton Schroeder?

He's the only non-Sainze Star Colonel in Kindraa Sainze. On I believe Niles, he waged a successful Trial against the Horses and gets a shout-out for a successful rear flanking maneuver that wins the Trial. It's one of the few times we see a significant win against another, more powerful Clan.

Later on Dagda, he leads the Mandrill survivors through I'm guessing fighting the Society, through the orbital bombardment and the eruption of a volcano, that leaves Dagda a mess until the Scorpions arrive. It's not clear how many Mandrills survive but they describe them filling up the Hephaestus (Cameron-class) and its dropships. It says they are a mix of warriors, scientists and technicians. So, I'm thinking hundreds of people. Then Star Colonel Schroeder fights a boxing match against the Scorpion saKhan to decide a Trial of Possession style absorption.

He loses, gets knocked unconscious after several rounds, but it certainly feels like it was more about preserving honor and Clan tradition than actually trying to win. It sounds like those Mandrills really needed that rescue to survive.

--- An aside. I would be very curious to know if the Mandrills on Dagda were of different Kindraa and had banded together at that point. If they had set aside their Kindraa differences to work together. Because that would have been epic. Or if they were just all of Kindraa Sainze.

....Back to the main point..

And then... ultimately as we all know the Scorpions leave the Homeworlds. Not sure how many Fire Mandrills are part of that, but it's easy to imagine some of them are.

It feels to me like Star Colonel Hampton Schroeder is the closest thing to a Mandrill hero that we get, and that in all probability he did save a bunch of Mandrills to keep on living as Scorpions. Even if it was only members of Kindraa Sainze that he saved, it would be impressive. If it was members of different Kindraa trapped on Dagda rallying together to survive, it would be even more impressive.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Fire Scorpion IIC on 01 September 2023, 09:23:44

Star Colonel Schroeder came out looking better than good, a hero certainly

He fought the good fight, did everything possible to keep his people alive and he obviously threw that boxing trial to make sure they get absorbed and rescued

WoR book clearly states that trial was purely ceremonial, food rations for Mandrills were probably already cracked open before the match even started

I'm pretty certain that all those Mandrills got evacuated minus probably several warriors due to regular attrition, Scorpion exodus was planned in advance as a contingency and was quite thorough when it happened

It would be quite easy for writers to write some Empire characters who had Fire Mandrill ancestors

Plus we can see possible Fire Mandrill influence in Scorpion Empire inventory where some Mandrill designs reappeared post-exodus (Spartan C, Lancelot C)






Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 01 September 2023, 16:22:44
Star Colonel Schroeder came out looking better than good, a hero certainly

He fought the good fight, did everything possible to keep his people alive and he obviously threw that boxing trial to make sure they get absorbed and rescued

WoR book clearly states that trial was purely ceremonial, food rations for Mandrills were probably already cracked open before the match even started

I'm pretty certain that all those Mandrills got evacuated minus probably several warriors due to regular attrition, Scorpion exodus was planned in advance as a contingency and was quite thorough when it happened

It would be quite easy for writers to write some Empire characters who had Fire Mandrill ancestors

Plus we can see possible Fire Mandrill influence in Scorpion Empire inventory where some Mandrill designs reappeared post-exodus (Spartan C, Lancelot C)

How did I miss this in WOR I have an irrational dislike of the scorps likely due to my doomed love of the spirits and mandrills who both noted the scorps as having more resources and warships than they knew what to do with…

But this is very cool! Long live the mandrills
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: truetanker on 01 September 2023, 16:32:14
Star Colonel Schroeder could have his genecode added to the Scorpions.

TT
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Fire Scorpion IIC on 01 September 2023, 22:57:22
How did I miss this in WOR I have an irrational dislike of the scorps likely due to my doomed love of the spirits and mandrills who both noted the scorps as having more resources and warships than they knew what to do with…

But this is very cool! Long live the mandrills

Going by the timeline of events it's very likely that it was the fate of the Fire Mandrills which played the part in Scorpion exodus

Khan Ariel Suvorov saw first hand what Coyotes did to Fire Mandrills and it's probably what convinced her that situation in the Homeworlds was officially going to hell in hand basket. It was after Dagda when she agreed to Colin Yeh's plan to organize recon expedition to Castilian Cluster as contingency

Fire Mandrills were the wakeup call


Star Colonel Schroeder could have his genecode added to the Scorpions.

TT

Quite possible

He was already a bloodnamed warrior and between Exodus and rough early years of the Imperio there was no shortage of opportunities for him (and other Mandrills) to leave their mark

Also many technicians were promoted to warriors during those times so that would mean even more warriors with Mandrill origins in play for genecode contribution


Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: tassa_kay on 02 September 2023, 00:03:11
The Scorpions are letting every Tom, Dick and Harry from here to Antwerp found Bloodhouses these days. Not a big stretch to think they'd induct an Absorbed and Bloodnamed Mandrill.  :laugh:
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: truetanker on 02 September 2023, 00:17:09
The Scorpions are letting every Tom, Dick and Harry from here to Antwerp found Bloodhouses these days. Not a big stretch to think they'd induct an Absorbed and Bloodnamed Mandrill.  :laugh:

Khan Schroeder anyone?

Might be a descendent...

( TT plays the piano as he exits... )
TT
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: WONC on 02 September 2023, 00:44:45
...am I the only one entertaining dreams of a "Mandrill Galaxy" showing up at some point in the Scorpion's touman, what with their penchant for honoring history?

I mean, it's just a dream, but darn it a guy can hope.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Tyler Jorgensson on 02 September 2023, 02:25:57
...am I the only one entertaining dreams of a "Mandrill Galaxy" showing up at some point in the Scorpion's touman, what with their penchant for honoring history?

I mean, it's just a dream, but darn it a guy can hope.

Now that you mention it … no that sounds cool. Let’s go pitch it to the Scorpion thread, pick the best writer between the two groups and submit that Shrapnel! Lol

No honestly though I did enjoy watching his name pop up repeatedly in WoR and his battles were some of the better for the Mandrils thruout the book.

The Mandrils, Blood Spirits, and the Scorpions get screwed royally thru out the book (yes the Vipers get Annihilated). But it is nice to see several of their characters get some good screen time and potentially future screen time even if it isn’t what you wanted for them in the first place.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: tassa_kay on 02 September 2023, 03:50:25
It's a fun idea, but I don't think enough Mandrills were Absorbed for the Scorpions to really justify a whole Galaxy. The Hellions as a Clan earned their Galaxy: their Khan ended up voted in instantly as Scorpion saKhan, the Grand Council recognized their Absorption by the Scorpions, and they actually brought a Galaxy's worth of troops to the table.

That said, I certainly wouldn't cry about it if it came to pass. I'd even spice up this hypothetical Mandrill Galaxy a bit and dedicate each Cluster to one of the fallen Kindraa... and encourage extra competitiveness between them for funsies. Since the Empire doesn't really have any enemies to speak of in the ilClan era, they can fight each other.  :laugh:

The Mandrils, Blood Spirits, and the Scorpions get screwed royally thru out the book (yes the Vipers get Annihilated). But it is nice to see several of their characters get some good screen time and potentially future screen time even if it isn’t what you wanted for them in the first place.

I will forever be salty that the Spirits weren't allowed to just fade away into obscurity at Colleen instead of stupidly throwing themselves into the Viper Annihilation for no real reason or gain. If they were trying to hit the "five Clans were obliterated" quota from A Rending of Falcons, why not destroy the damn Coyotes who literally betrayed the other Clans and helped execute a caste uprising? It boggles the mind. WoR was otherwise excellent, and we did see some unlikely characters getting some deserved spotlight.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 02 September 2023, 07:12:00
A few surviving individuals (and their descendants) aside, could be fun to see the Scorpions turn the Mandrill feuds into a kind of spectator sport.

That probably sounds very cringe to many authentic Mandrill fans. But the thought of people filling a stadium to watch spectator events (whether its combat or sports...) inspired by the Mandrills, using Mandrill insignia and colors.... I dunno, it could be cool.

Also, appropriately ironic. When the Mandrills were a Clan, the Kindraa feuding thing was their biggest weakness but also what they were best known for. To see someone turn that into their lasting legacy, a big piece of what people remember about them, but it has been transformed into a more positive context, like good-natured sports. That feels ok to me, especially if legit Mandrill-blood people were the ones who got that started.

If the choice is between the Mandrills being completely forgotten...OR that idea. Then I'd prefer that. Then they have some legacy that lives on in Scorpion society.

Warriors of Kerensky page 51 notes the Mandrills as one of the Clans that liked to play Lacrosse.

Or if you wanted to keep things very militant, it could have turned into a version of the Martial Olympiad. Just one that draws from the Mandrills for inspiration rather than the Star League.

Imagine all the word play with the word "Payne" that would ensue....
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Fire Scorpion IIC on 02 September 2023, 08:05:12
...am I the only one entertaining dreams of a "Mandrill Galaxy" showing up at some point in the Scorpion's touman, what with their penchant for honoring history?

I mean, it's just a dream, but darn it a guy can hope.

Whatever cultural heritage survivors brought with them would definitely be preserved but not in Galaxy form unfortunately, there were just not enough of them who got rescued

But as individual characters there is more than good chance for that, while Scorpion lore has been nicely laid out in broad terms the actual word count is quite low which leaves loads of room for all sorts of cool storylines down the road and tales of Mandrill descendants would be perfect fit for that

I can easily imagine entre Fire Mandrill descended family clans in Empire's Garrison Caste who proudly keep flags of their old Clan on the walls of their homes, who start every family gathering by swearing vengeance on the Home Clans and who all angrily spit on the ground every time words 'Clan Coyote' are uttered

And who make sure that all their youngsters try out for freeborn sibcos not because of prestige, honor or career but because they all want to be even closer to potential payback should Home Clans decide to show up


Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: truetanker on 02 September 2023, 12:16:12
Whatever cultural heritage survivors brought with them would definitely be preserved but not in Galaxy form unfortunately, there were just not enough of them who got rescued

But as individual characters there is more than good chance for that, while Scorpion lore has been nicely laid out in broad terms the actual word count is quite low which leaves loads of room for all sorts of cool storylines down the road and tales of Mandrill descendants would be perfect fit for that

I can easily imagine entre Fire Mandrill descended family clans in Empire's Garrison Caste who proudly keep flags of their old Clan on the walls of their homes, who start every family gathering by swearing vengeance on the Home Clans and who all angrily spit on the ground every time words 'Clan Coyote' are uttered

And who make sure that all their youngsters try out for freeborn sibcos not because of prestige, honor or career but because they all want to be even closer to potential payback should Home Clans decide to show up

I can see a Secondline... Smallest is about two Clusters, three to four Binary Stars / SuperNovas.

Besides, how many people are needed for a galaxy next if their Freebirth and pass their Trials?

Someone should do a simple Non-Canon unit as example with forumite discussion that's agreed upon. No names just a example of a possible Mandrill Galaxy, Imperio Scorpio.

TT
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Tyler Jorgensson on 02 September 2023, 12:46:02
A few surviving individuals (and their descendants) aside, could be fun to see the Scorpions turn the Mandrill feuds into a kind of spectator sport.

That probably sounds very cringe to many authentic Mandrill fans. But the thought of people filling a stadium to watch spectator events (whether its combat or sports...) inspired by the Mandrills, using Mandrill insignia and colors.... I dunno, it could be cool.

Also, appropriately ironic. When the Mandrills were a Clan, the Kindraa feuding thing was their biggest weakness but also what they were best known for. To see someone turn that into their lasting legacy, a big piece of what people remember about them, but it has been transformed into a more positive context, like good-natured sports. That feels ok to me, especially if legit Mandrill-blood people were the ones who got that started.

If the choice is between the Mandrills being completely forgotten...OR that idea. Then I'd prefer that. Then they have some legacy that lives on in Scorpion society.

Warriors of Kerensky page 51 notes the Mandrills as one of the Clans that liked to play Lacrosse.

Or if you wanted to keep things very militant, it could have turned into a version of the Martial Olympiad. Just one that draws from the Mandrills for inspiration rather than the Star League.

Imagine all the word play with the word "Payne" that would ensue....

So the Mandrills become the Solaris of the Scorpion Empire? There is an entertaining thought
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: timp77 on 01 October 2023, 18:43:57
Let's hope a return of the Mandrills in the ilclan Era.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: truetanker on 01 October 2023, 19:05:24
ToP Lacrosse style...


Mandrill colors vs. initiates.

Not necessarily Mandrill Bloodname trials but...

TT
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 02 October 2023, 13:57:14
Let's hope a return of the Mandrills in the ilclan Era.

As a new champion of these wacky fellows I support this!
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Gaiiten on 02 October 2023, 14:17:14
You might think of some kind of Mexican-style wrestling  :wink:
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 31 December 2023, 09:14:07
In terms of day to day interactions would mandrills go out of their way to avoid other kindraa vs interacting with a non mandrill. As is my understanding the mandrills scorn pretty much every one and are always looking to start fights so I wonder if the preference is to “ keep it in the family” or bother outsiders
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 01 January 2024, 07:30:53
The answer, if there were one, would be found in percentage chances. Because the Kindraa did interact with each other, and they did interact with other Clans. They did both. They weren't completely insular like the Blood Spirits. They didn't monitor every single inter-caste and inter-Clan relationship like the Steel Vipers (who practically operated their own Clan like a police surveillance state).

So literally it could be "Monday we had a trade meeting with the Diamond Sharks", "Tuesday members of our Kindraa met the members of an adjacent Clan enclave to discuss a non-military border issue regarding the water of a river that flows through both our enclaves" and "Wednesday, we met with the leader of a Clan Wolf Bloodname House to try to negotiate some genetic pairings between our Bloodname Houses" and "Thursday, depending on who we think is a better target, we are going after either a fellow Kindraa or a Clan in a Trial of Possession, because we want to Trial to acquire another Overlord-C dropship."

It's not 100% one or the other. Both do happen.

Their preferences on the matter take a backseat to whatever they need to do most at any given moment. Such is life.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 08 January 2024, 16:35:47
The answer, if there were one, would be found in percentage chances. Because the Kindraa did interact with each other, and they did interact with other Clans. They did both. They weren't completely insular like the Blood Spirits. They didn't monitor every single inter-caste and inter-Clan relationship like the Steel Vipers (who practically operated their own Clan like a police surveillance state).

So literally it could be "Monday we had a trade meeting with the Diamond Sharks", "Tuesday members of our Kindraa met the members of an adjacent Clan enclave to discuss a non-military border issue regarding the water of a river that flows through both our enclaves" and "Wednesday, we met with the leader of a Clan Wolf Bloodname House to try to negotiate some genetic pairings between our Bloodname Houses" and "Thursday, depending on who we think is a better target, we are going after either a fellow Kindraa or a Clan in a Trial of Possession, because we want to Trial to acquire another Overlord-C dropship."

It's not 100% one or the other. Both do happen.

Their preferences on the matter take a backseat to whatever they need to do most at any given moment. Such is life.

Thank you Alan I think you phrased this so well! And as each kindraa leader is quite independent I must think the chain of command is pretty short…
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: rebs on 08 January 2024, 16:41:39
Thank you Alan I think you phrased this so well! And as each kindraa leader is quite independent I must think the chain of command is pretty short…

Yes.  The Kindraa Leaders go with their own gut decisions.  Consulting with the Khans is more likely to end up with an official sanction or denial, since they often are very partial to whatever Kindraa they came from and wouldn't want to see a rival Kindraa gain an advantage.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 08 January 2024, 16:43:24
Yes.  The Kindraa Leaders go with their own gut decisions.  Consulting with the Khans is more likely to end up with an official sanction or denial, since they often are very partial to whatever Kindraa they came from and wouldn't want to see a rival Kindraa gain an advantage.

I gotta imagine alot of kindraa leader meeting with the khan ended in fist fights…
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: rebs on 08 January 2024, 16:45:53
I gotta imagine alot of kindraa leader meeting with the khan ended in fist fights…

Indeed.  And it's not easy for the Khans, either.  Amanda Carroll up and resigned when she knew which way the winds were going to blow in TWoR.  Pretty rare occurrence. 
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Terminax on 05 February 2024, 22:28:13
Are the seven Kindraa that survived to the 3050 era, representative of all the original fourteen Kindraa through death and merger? Were there any that went extinct early on or rose up to replace another Bloodhouse? Counting them, including Smythe-Jewel I get thirteen total.

Appreciate any thoughts you guys may have.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: WONC on 06 February 2024, 01:48:10
One of my internal assumptions was that Jannik was either part of a kindraa or even a kindrasc that was absorbed by someone like the Sainze sometime during the Golden Century. Given that the Sainze don't allow any non-Sainze bloodnamed warrior to rise above the rank of Star Captain, it's not too far off of a guess.

Also worth considering is how many of the minor bloodnames might have had a kindraa or kindrasc at some point, but lost out while tangoing with an outside Clan, hence the spread of those bloodnames outside of the Clan. Again, just speculation.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 06 February 2024, 07:41:36
Are the seven Kindraa that survived to the 3050 era, representative of all the original fourteen Kindraa through death and merger? Were there any that went extinct early on or rose up to replace another Bloodhouse? Counting them, including Smythe-Jewel I get thirteen total.

Appreciate any thoughts you guys may have.

Smythe-Jewel gets called out for being the weird exception. Where another Clan stepped in and took out a Kindraa and made off with a lot of the survivors, leftover equipment and genetic legacies. It was quite shocking to the Mandrills as a whole.

From what we know, all the other Kindraa just combined through death and mergers over the years. Even death meaning the genetic legacies were taken and then added to the gene pool of one or more of the remaining Kindraa.

We don't know of any that went TRULY extinct, no genetic legacies left behind and put on the shelf, or anything like that. Even those that fall in battle completely still have leftover equipment, enclaves, lower castes, genetic legacies, that can be picked up and absorbed by the other Kindraa. Sounds like that's exactly what happened all the other times except Smythe-Jewel, where that happened, but mostly to the Horses and Coyotes.

That being said, the early days of the Clan are such a vague void, I could easily imagine that more happened in there than we know. I can easily imagine writers today writing stories about the Mandrill early days and some of those early Kindraa and their fates. Some of those could certainly be surprising, unusual and interesting.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Terminax on 06 February 2024, 08:39:28
Good speculation on Jannik. I'm mostly dotting Is and crossing Ts making sure there aren't any references I've missed. I've made note of the Bloodnames that aren't exclusive and the legacies we don't know any details save they existed. Beyond that gets into the weeds of actual legacies within any Bloodhouse and that's never been particularly detailed save in early days or rare mentioned  extinction.

As to Smythe-Jewel, they I counted as two Kindraa that merged so they're part of the thirteen original Kindraa I've counted but the 14th is unnamed in any published material so far as I can tell. There isn't any contradictory evidence otherwise.

For my purposes, it doesn't really matter - making up a Kindraa to fit the 14th slot or just making up an extra kindraa or even two isn't a big deal but it's nice to match up as close as I can.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 06 February 2024, 19:32:49
Couple obscure Mandrill references...

In the novel Land of Dreams we have a couple Mandrill scenes. Mostly focused on Sainze and Payne (the originals) that shed a little light on their rivalry.

But in one scene we also get some dialogue from Mia Nethercott, another Mandrill founding bloodname that we've never seen referenced anywhere else. Mia recommends to Laura Payne that they retreat in one scene after a lot of fighting with their forces in need of repair and resupply. I've always suspected since then that Nethercott might be another of those minor bloodnames shared by the various Kindraa, but I could also see it always being concentrated in Kindraa Payne, if Mia and Laura Payne had a good relationship (which was the vibe I got from that scene).

Schroeder is another obscure name that gets Star Colonel Hampton Schroeder of Kindraa Sainze as a more famous member during the Wars of Reaving. I could see that being a minor Kindraa from the early days that Sainze absorbs.


EDIT: He's particularly intriguing because FM: CC tells us that only Sainze-named warriors get to be Star Colonels in that Kindraa. So he bucks that trend for some unknown reason. Dating all the way back to FM: Updates, so it isn't a quirk of the WoR era.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 06 February 2024, 19:45:25
Couple obscure Mandrill references...

In the novel Land of Dreams we have a couple Mandrill scenes. Mostly focused on Sainze and Payne (the originals) that shed a little light on their rivalry.

But in one scene we also get some dialogue from Mia Nethercott, another Mandrill founding bloodname that we've never seen referenced anywhere else. Mia recommends to Laura Payne that they retreat in one scene after a lot of fighting with their forces in need of repair and resupply. I've always suspected since then that Nethercott might be another of those minor bloodnames shared by the various Kindraa, but I could also see it always being concentrated in Kindraa Payne, if Mia and Laura Payne had a good relationship (which was the vibe I got from that scene).

Schroeder is another obscure name that gets Star Colonel Hampton Schroeder of Kindraa Sainze as a more famous member during the Wars of Reaving. I could see that being a minor Kindraa from the early days that Sainze absorbs.

Great research! I really liked that the mandrills got so much ink in those novels but also frustrating to see how their flaws got baked in from day one!
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: tassa_kay on 06 February 2024, 19:52:09
EDIT: He's particularly intriguing because FM: CC tells us that only Sainze-named warriors get to be Star Colonels in that Kindraa. So he bucks that trend for some unknown reason. Dating all the way back to FM: Updates, so it isn't a quirk of the WoR era.

He isn’t even the most interesting one, either. Another Cluster is commanded by an individual that isn’t even Bloodnamed at all.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 06 February 2024, 19:58:25
He isn’t even the most interesting one, either. Another Cluster is commanded by an individual that isn’t even Bloodnamed at all.

True, would be interesting if Star Colonel Collin was freeborn. The Sainze attitude toward freeborns is complex and interesting.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: tassa_kay on 06 February 2024, 20:01:55
True, would be interesting if Star Colonel Collin was freeborn. The Sainze attitude toward freeborns is complex and interesting.

If I had to guess, the reason we see these individuals in charge is likely because after Sainze’s weakening after all of their actions against other Kindraa, they likely didn’t have the qualified Bloodnamed Sainzes to fill in the gaps in their command structure. It seems the most logical explanation. Especially Collin’s Cluster, which swelled with a large intake of bondsmen. He could even be from another Kindraa entirely. Now that would be wild.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 07 February 2024, 07:50:08
It would be, it's certainly a possibility. Either due to casualties the Sainze bloodnamed didn't have enough qualified Star Colonels laying around. Or in the intervening years they relaxed the "Sainze Star Colonels only" policy for one or more reasons. Possibly due to that first issue of available Sainze warriors. But also possibly due to internal pressures within the Kindraa to allow some others to rise up within the Kindraa. I feel like there's an interesting untold story there either way.

Pivoting..

Faraday-Tanaga's write up in FM: CC page 43 says that Kindraa used to contain 5 exclusive Bloodnames. It says they now share two minor names with other Kindraa and other Clans, and that a third name is shared with the Smoke Jaguars but might be considered exclusive "in light of recent events."

I think one of those once-exclusive names they now share is Angharobis (pronounced Angharobi ? silent "s"?). Because we get a Star Colonel in the Faraday-Tanaga Kindraa, and another in in Beyl-Grant.

I think Kolomosi may be the other name referenced. We've got 2 canon Star Captain Komolosi's within the Smoke Jaguars.

Within Faraday-Tanaga we also get a Star Colonel Bush referenced in FM: CC.

So it sounds like Faraday-Tanaga, said to have originally consisted of 5 exclusive bloodnames per FM: CC. I believe they were Faraday, Tanaga, Angharobis, Kolomosi and Bush.

If accurate, that does a lot to clarify the history of those 5 bloodnames, as originating within a single Kindraa. The same writeup tells us Faraday ruled it, so it was originally Kindraa Faraday, with the Tanaga's eventually elevating themselves up to hyphenated name prominence.

I'd kind of love it if those 5 Bloodname Founders served together in the same Star or Binary during Operation Klondike.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Terminax on 07 February 2024, 08:40:45
Excellent detective work but that'd also imply Tanaga was not one of the 14 original Kindraa by coming up later, which would lower the count back to 12. But that leads to ponder other details as well.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 07 February 2024, 09:28:46
Definitely look to the original list of 40. You can find it on Sarna (search "list of bloodnames" on that site) and in the Operation Klondike book.

There are quite a few that have no other named members because the Bloodname Founder. Any of those could have been a Kindraa that was crushed and subordinated to the winner.

I think Kindraa Xing has a nice ring to it, and we do have a Star Colonel Xing within Mick-Kreese.

Misjak has several Clan Wolf (or WIE) members. That could have been a Kindraa at one point. Good enough to catch Clan Wolf's eye but didn't survive as a Kindraa.

And within that list of the original 40, some of those names are prominent in other Clans. Which makes me wonder if they might have been prominent in Mandrill Kindraa at some point. Newclay appears prominently in the Jade Falcons with a couple Galaxy Commanders. Grimaldi has a Steel Viper Galaxy Commander.

These could have been Kindraa that did well for a time. Reaching the rank of Star Colonel or Galaxy Commander usually requires more than just skills. Usually that requires the right connections, political clout, on top of warrior ability.

Even as their powerbase was wrecked in the Mandrills, reducing them to mostly the rank-and-file of another Kindraa, that Bloodname House might have then shifted their political focuses and ambitions to a different Clan where they had more room to grow and prosper.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Terminax on 07 February 2024, 14:22:46
Maybe, eventually I'll spreadsheet Blood house links we know about but that's at least a step or more than I need to go atm. The Fire Mandrills aren't exactly the focus of my project but a part of a greater whole. For being the disorganized, chaotic mess of a Clan they're much clearer than most of the similar Clans.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: tassa_kay on 07 February 2024, 20:16:39
Excellent detective work but that'd also imply Tanaga was not one of the 14 original Kindraa by coming up later, which would lower the count back to 12. But that leads to ponder other details as well.

Both things could be true, given that within a year of those 14 original Kindraa being identified by the other Clans, there were only 12, as two of them had been Absorbed by that time. One of those two could’ve been the Tanagas.

Then again, the phrasing of how the Faradays developed the Tanaga Bloodname into a strong line, with no mention of them being Absorbed, leads me to believe that they were never a separate Kindraa. There’s also the fact that the Faradays distinctly did not engage in feuds with other Kindraa during this time. I think Alan might be right here and the Faradays started off with the Tanagas as part of their Kindraa.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Terminax on 07 February 2024, 21:30:06
Given that Smythe-Jewel is definitely a merger of two Kindraa, I'm happy to count them as two of the OG fourteen. You're right that we don't know for sure if Tanaga is counted that way. Still that's either twelve or thirteen which means there's definitely at least one missing. Which may have been purposeful to leave room for us to play with too.

I have plans for some alterations for AU purposes (see Blood Spirits thread). As part of that, the intention is for at least one additional Kindraa. Maybe two but I'm still mulling over that. The principal change is a slightly altered distribution of Warships at the SLDF/Clans-as-a-whole level, opening a slot for a logistics/support warship. That warship will be stewarded by my extra first Kindraa, with a front line and second line cluster for martial forces. Notably they'd be non-viable and merger fodder save they're good (unusually so) at playing the three top Kindraa against each other thus retaining their freedom. The other major change is the Smythe-Jewel Kindraa survive the outcome of the Hell Horse's and Coyote attack on Foster leading to a feud/enmity with both and the Paynes resulting a different dynamic in the Fire Mandrills forward. That potential second made up Kindraa feels a little overkill like dessert on top of a dessert so It hasn't been sketched out yet. I may leave that detail until I've fluttered butterfly wings through other Clans first.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: tassa_kay on 08 February 2024, 00:37:32
Given that Smythe-Jewel is definitely a merger of two Kindraa

Do we know that for sure?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Terminax on 08 February 2024, 01:23:43
Timing wise they'd almost have to be wouldn't they?  Though I guess it's possible they started out unified but if so that'd be yet another mystery slot opened up. I can believe they overlooked one Kindraas name, maybe two but now we risk getting into three or more.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: WONC on 08 February 2024, 02:08:10
It's certainly possible, but I'm more inclined to think they were originally just one of the multi-Bloodname kindrascs, given how their rise to power is treated as something of a surprise compared to the other big names. We know that two minor Kindraa were absorbed quickly, and given that the time frame of the Clan's fracturing was so very early, it also stands to reason that most Bloodnames were still exclusively controlled and of "equal status" to each other, politically speaking. I dunno, it's all so much speculation, but there's something appealing about the thought of different unknown Kindraas having their brief moments in the sun before being consumed by those that now exist, and it fits with the ultimate lesson taught by the Smythe-Jewel downfall. It also matches the... sad romantic tragedy of the whole Clan's history.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 08 February 2024, 06:12:59
I have a Kindraa creation year for you and I think it provides the probable answer you seek to the Smythe-Jewel origin question.

TLDR: It looks like Smythe-Jewel and also Matilla-Carrol were always 1 Kindraa (each) with a hyphenated name. But with the caveat that while Matilla-Carrol were definitely there, FM: CC does note that two of the smaller and less viable Kindraa had been swallowed up in internal Trials in the first year, and we don't know which ones those two were. However the odds that Smythe-Jewel were that seem remote to me.

Turning Points: Foster page 10. Under the Second Jewel Cluster. It says: The Second is Kindraa Smythe-Jewel’s oldest Cluster. The Second Strike was created alongside the Kindraa itself in 2835.....

For context Nicholas Kerensky was killed and the Widowmakers absorbed in 2834.

We know in the earliest days of the Clan it was more like different individual warriors/trinaries/clusters fighting amongst themselves. What started as Kindred Associations a "term that evolved over a few years" (FM: CC page 38) to Kindrasc then Kindraa.

FM: CC's Mandrill history section also says in the earliest incarnation of this, a Kindrasc was basically just another name for a Bloodname House, or a collection of minor Bloodname Houses that had pooled their resources together. Because Kindrasc could span members across multiple units or even multiple Clans it was a helpful way for a warrior to identify their allegiances. But in those days the Clusters, the enclaves, all of it were still just Clan Fire Mandrill. So it was just a non-standard variation on the concept of Bloodname House politics back then, like those found in other Clans.

It then specifically says the next step in that evolution happened after Kerensky's death and the Widowmaker absorption. It says those events had a profound effect on the Mandrills. With Kindrasc Sainze bringing together two clusters it controlled and challenging the Wolves for a Dagda enclave. They won, but rather than turn the enclave over to the entire Clan, they declared it belonged to Kindraa Sainze. They then expelled non-Kindrasc/Kindraa Sainze members and something resembling the Kindraa we know was born. Not too long after that, the Paynes worked to match that move by forming Kindraa Payne. Then Faraday did the same.

FM: CC says in the weeks after that, "countless alliances were made, and fought over, and broken and reforged." By the time that cycle was complete, the Clan separated into Kindraa had appeared. A few paragraphs later it says the Clan had reformed itself into 14 Kindraa.

(side note: Kindraa Matilla-Carrol gets mentioned specifically here, assisting Kindraa Faraday in repulsing the Burrocks, who were first to notice the new factional realignment of the Mandrills and thought that would make then an easy target, so it was another hyphenated Kindraa in the early days as well)

So in terms of timing, Kindraa Smythe-Jewel's stated founding year nicely aligns with the period of time where the actual Kindraa were being formed as distinct entities, rather than just a version of Bloodname House politics and Bloodname House alliances by another name.

Therefore it seems likely to me that Smythe-Jewel was always 1 Kindraa. if Smythe and Jewel stood as separate Kindraa, they only did so for a matter of months to maybe 1 year.

HOWEVER.. big disclaimer. It says that the Clan had reformed into 14 Kindraa, but it took the rest of the Clans about a year to confirm the exact number of Kindraa. By that time, "two of the smaller and less-viable Kindraa had already been swallowed up in internal Trials of Absorption."

So there is a chance they were separate, at least two Kindraa were gone. So in the first 12 months of this Kindraa reshuffle, AFTER 14 Kindraa were established, 2 were absorbed almost immediately. It sounds like they were small and weak and didn't possess the assets needed to stand independently and remain viable by themselves for long.

By probability of odds, I doubt it was Smythe-Jewel. I'd give that certainly less than a 50 percent possibility. It seems much more likely that happened to a couple small more obscure Kindraa that we've never heard of.

If I was a gambling man, I'd bet that Smythe-Jewel was one of the original 14.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: tassa_kay on 08 February 2024, 06:34:28
It’s also kind of telling as well that we don’t see a single confirmed example of a hyphenated Kindraa being the result of one Kindraa merging with or Absorbing another Kindraa until FM:U, well after the existing Kindraa had been firmly established in writing.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 08 February 2024, 06:40:50
Yeah and Mattila-Carrol definitely started out as a one from the earliest days. I'm surprised I never caught that before. (or maybe I just forgot)

I can recall a few times over the years, having or reading conversations about the Mandrills, in which many people presumed that the hyphenated names were a clear indicator that they merged/absorbed later. They assumed that no Kindraa started out that way.

Mattila-Carrol being there from the start, in the first real test of the Kindraa system at holding off the Burrocks as the first attempt to exploit the Kindraa system as a weakness, is telling. It renders that assumption incorrect in a pretty reliable fashion IMO.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: tassa_kay on 08 February 2024, 06:55:04
By process of elimination, we had 14 original Kindraa, then 12 in the following year as the Kindraa sorted themselves/dined on the weaker, then an unnamed kindrasc was gobbled up by two Kindraa after the Wolves decimated their forced sometime during the Golden Century, then the Smythe-Jewels fell, then a small unnamed Warden Kindraa was decimated by Sainze sometime during the Warden/Crusader split pre-REVIVAL, then several smaller Kindraa banded together sometime post-REVIVAL (which could be where Kindraa Kline came from, given their composition). I’m inclined to believe Beyl-Grant and Mick-Kreese started out together because they were recipients of Mandrill WarShips when the Kindraa first formed, though I suppose there’s room to say these WarShips were originally given to Beyl and Kreese and they later merged with Grant and Mick respectively to strengthen their ground forces.

Someone needs to come sort this out, damn it.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 08 February 2024, 07:41:13
FIRST PARAGRAPH EDIT: I kinda get your frustration. But also I'm sure its like this in other Clans too. The Bloodname House politics, the Trials for genetic legacies. It can be found in those other Clans too. It just isn't AS visible, AS written about as it is for the Mandrills. That's probably a big part of why I actually find them interesting at this point. I've always found the Bloodname House politics stuff interesting. For the Mandrills, that's on full display, warts and all. With canon sources. I'd sometimes love to have this level of depth and detail with the other Clans and for the most part we just don't.


Love your consolidation of the data, nice work there. I'm saving that for my notes. The only hole I can poke in it is that Samantha Kline is said to be the most popular leader to come along in decades. (FM: CC, Kline Officers page)

So I don't think Kindraa Kline came into existence post-Revival. Decades at least, maybe the entire history book. Not confirmed for sure, but that's where I tilt on that one.

Aside from that, it makes sense. I also agree that there is a distinct possibility that the Kindraa getting 2 warships a-piece may have been Beyl and Kreese, two aerospace-centric Kindraa. Which saw value in the idea of merging with a ground-focused Kindraa at some point to diversify their forces and allow them to hold ground. That makes a lot of sense to me. Their longstanding rivalry may have even compelled it to some degree. One might have done it, then the other didn't want to be outdone.

Also on FM: CC page 44, it displays Kindraa Mick-Kreese's name as: Kindraa Mick-Kreese (Goulet).

That same paragraph says that at times Goulet has risen to prominence in that Kindraa. Quote: "though with the recent capture of Goulet Bloodnamed warriors and genetic material by Kindraa Mattila-Carrol, the resurgence of this Bloodname may be long in coming."

I think Goulet was a separate Kindraa that was recently absorbed, in fairly recent memory as of 3059, with some Goulet bloodheritages/warriors within Mick-Kreese as well as Kline (there is a Goulet Star Colonel there in FM: CC but the Cluster he commands is a mix of elementals and conventional infantry, including some solahma, so this may be a fading warrior on the tail end of their career). But this event very much weakened the Goulets as a Bloodname House.

It's tempting to say the Goulets were perhaps the small Warden Kindraa decimated by Sainze during the Warden/Crusader split pre-Revival. With their absorption by Mattila-Carrol coming later as the survivors just didn't have the strength to remain an independent Kindraa. That whole dynamic left the Goulets in Kindraa Mick-Kreese in the best position to hold some kind of junior leadership position in that Kindraa. Also, a history of sometimes having a leadership role in that Kindraa.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Terminax on 08 February 2024, 08:37:08
All very much impressive detective work from you both.

Pins more lines on his conspiracy matrix

So if we count the unknown minor two that immediately didn't make it, Mattila-Carol and Smythe-Jewel each as one Kindraa plus Goulet as once it's own Kindraa we have five of the OG fourteen accounted for. Add in Sainze, Payne, Mick, Kreese, Beyl, Grant and Faraday that gets us seven more so that accounts for twelve. Kline can go either way, so that's potentially thirteen. If there's additional unknown Warden Kindraa that later gets absorbed later that gets us the fourteen.

Tanaga rises to prominence later so they don't count.

Variables: if Beyl-Grant and Mick-Kreese are counted as one each instead, we have two more unmentioned Kindraa. The Goulet could also be the Warden Kindraa that was absorbed later. Kline also could have risen later so we have a fuzzy zone of 2-4 possible extra Kindraa not counting the two weak ones that self destructed right away.

Odds are the first accounting is it. Everyone known or is referenced and it all hangs together right but we can't be sure. Good job guys!


Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: tassa_kay on 08 February 2024, 09:35:24
The only hole I can poke in it is that Samantha Kline is said to be the most popular leader to come along in decades. (FM: CC, Kline Officers page)

So I don't think Kindraa Kline came into existence post-Revival. Decades at least, maybe the entire history book. Not confirmed for sure, but that's where I tilt on that one.

On that particular note, it also states this in Kline’s Tactics: “Because its small size made it a tempting target, Kindraa Kline has specialized in defensive tactics over the decades.” That makes me think that Kline isn’t nearly as old as the other Kindraa. FWIW, but I just found that line interesting.

Quote
Also on FM: CC page 44, it displays Kindraa Mick-Kreese's name as: Kindraa Mick-Kreese (Goulet).

That same paragraph says that at times Goulet has risen to prominence in that Kindraa. Quote: "though with the recent capture of Goulet Bloodnamed warriors and genetic material by Kindraa Mattila-Carrol, the resurgence of this Bloodname may be long in coming."

I think Goulet was a separate Kindraa that was recently absorbed, in fairly recent memory as of 3059, with some Goulet bloodheritages/warriors within Mick-Kreese as well as Kline (there is a Goulet Star Colonel there in FM: CC but the Cluster he commands is a mix of elementals and conventional infantry, including some solahma, so this may be a fading warrior on the tail end of their career). But this event very much weakened the Goulets as a Bloodname House.

It's tempting to say the Goulets were perhaps the small Warden Kindraa decimated by Sainze during the Warden/Crusader split pre-Revival. With their absorption by Mattila-Carrol coming later as the survivors just didn't have the strength to remain an independent Kindraa. That whole dynamic left the Goulets in Kindraa Mick-Kreese in the best position to hold some kind of junior leadership position in that Kindraa. Also, a history of sometimes having a leadership role in that Kindraa.

I thought about this one, too, but I don’t get the sense that Goulet was Absorbed by Mick-Kreese. I think this is exactly what it says on the tin: Goulet has simply always been part of the Kindraa, with occasional rises in power within the power structure. I think if they were Absorbed in, especially given that they were specifically called out in Mick-Kreese’s entry, that would’ve warranted a mention. I also think the timing of that Kindraa’s decimation is a clue: it seems to have occurred sometime just before the invasion vote, and the tone of Goulet’s rises to power in Mick-Kreese (happening on more than one occasion especially) don’t make their inclusion sound all that recent. I kind of get a Tanaga-vis-a-vis-Faraday vibe from Goulet. And not for nothing, but with Mick-Kreese being solidly Crusader, I don't see them letting a Warden line rise to power.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 08 February 2024, 15:08:50
Yeah this has been interesting, and we've put some good puzzle pieces together. Whether or not it's exactly what happened, it makes sense based on the evidence. Kudos.

It's funny, I've always assumed all the Kindraa date back to the start of the Kindraa system. Mergers/absorptions sure, some destroyed sure. However, I always thought of them coming into existence in that same time period during that fractional reorganization of the Clan.

I never really reconsidered the possibility of a new Kindraa forming long after that.

That warrants some thought. Not sure if that ever happened but it's an interesting angle. It would be a good story tool to separate a Kindraa from the rest of them to give them a more unique origin.

Taking that thought to an extreme, the writers could even really shock everyone and craft a canon story where a new Kindraa was birthed, lived and then died (or someway/somehow went away) at some point far after all the other Kindraa formed and then went away before Revival. Justify the lack of references to it in existing books through the fact that it's a deep dark Mandrill secret for some reason.

That could be fun.

All that wacky speculation aside. I've always had a soft spot for non-solahma conventional infantry. That aspect of the Horses and Vipers appealed to me. Even if I didn't like the rest of the Clan much. Kline is another notable user of conventional infantry. So, it's never topped my favorite list for long, but I do have a soft spot for Kline.

Particularly during the Wars of Reaving era, we see Kline (and others) go fight the Horses on Niles, and are successful for a time. The thought of Horses and Kline conventional infantry fighting a conventional infantry battle puts a smirk on my face.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 24 February 2024, 19:39:12
It would be, it's certainly a possibility. Either due to casualties the Sainze bloodnamed didn't have enough qualified Star Colonels laying around. Or in the intervening years they relaxed the "Sainze Star Colonels only" policy for one or more reasons. Possibly due to that first issue of available Sainze warriors. But also possibly due to internal pressures within the Kindraa to allow some others to rise up within the Kindraa. I feel like there's an interesting untold story there either way.

Pivoting..

Faraday-Tanaga's write up in FM: CC page 43 says that Kindraa used to contain 5 exclusive Bloodnames. It says they now share two minor names with other Kindraa and other Clans, and that a third name is shared with the Smoke Jaguars but might be considered exclusive "in light of recent events."

I think one of those once-exclusive names they now share is Angharobis (pronounced Angharobi ? silent "s"?). Because we get a Star Colonel in the Faraday-Tanaga Kindraa, and another in in Beyl-Grant.

I think Kolomosi may be the other name referenced. We've got 2 canon Star Captain Komolosi's within the Smoke Jaguars.

Within Faraday-Tanaga we also get a Star Colonel Bush referenced in FM: CC.

So it sounds like Faraday-Tanaga, said to have originally consisted of 5 exclusive bloodnames per FM: CC. I believe they were Faraday, Tanaga, Angharobis, Kolomosi and Bush.

If accurate, that does a lot to clarify the history of those 5 bloodnames, as originating within a single Kindraa. The same writeup tells us Faraday ruled it, so it was originally Kindraa Faraday, with the Tanaga's eventually elevating themselves up to hyphenated name prominence.

I'd kind of love it if those 5 Bloodname Founders served together in the same Star or Binary during Operation Klondike.

I just realized I goofed in this. The Bush Bloodname is of Blood Spirit origin. So it seems unlikely that it was one of the Kindraa's five exclusive bloodnames at the start. Guessing at some point the Mandrills won some genetic legacies for the Bush Bloodname, because there are 2 Star Colonel Bush, one in Faraday-Tanaga and one in Kline. That's too prominent in too many places to likely be abtakha warriors taken from that Clan IMO.

But it means We have 4 likely suspects as the initial 5 from Faraday-Tanaga, and one pure unknown.

Guessing the unknown is one of the two described as "being shared with other Kindraa and other Clans." That leaves the field pretty wide open if you scan all the obscure Fire Mandrill Bloodnames.

A part of my brain wants to make the listed secondary languages for the different Kindraa found in Mechwarrior's Guide to the Clans useful, to try to make connections between Mandrill bloodnames and their potential ancestral terran heritages and those languages. I know its largely unreliable but it's still an interesting thought exercise. For example we know Laura Payne hailed from Capellan space originally per FM: CC, and that Nathan Faraday was a liason to some Capellan governments. Which explains why those Kindraa have Mandarin as a secondary language.

They are:

Japanese: Sainze, Kline, Faraday-Tanaga
German: Beyl-Grant, Kline
Chinese (the book says Chinese, guessing they meant Mandarin): Payne, Faraday-Tanaga
Spanish: Mick-Kreese, Kline
French: Mick-Kreese
Russian: Mattila-Carrol

Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 26 February 2024, 08:25:02
Yeah this has been interesting, and we've put some good puzzle pieces together. Whether or not it's exactly what happened, it makes sense based on the evidence. Kudos.

It's funny, I've always assumed all the Kindraa date back to the start of the Kindraa system. Mergers/absorptions sure, some destroyed sure. However, I always thought of them coming into existence in that same time period during that fractional reorganization of the Clan.

I never really reconsidered the possibility of a new Kindraa forming long after that.

That warrants some thought. Not sure if that ever happened but it's an interesting angle. It would be a good story tool to separate a Kindraa from the rest of them to give them a more unique origin.

Taking that thought to an extreme, the writers could even really shock everyone and craft a canon story where a new Kindraa was birthed, lived and then died (or someway/somehow went away) at some point far after all the other Kindraa formed and then went away before Revival. Justify the lack of references to it in existing books through the fact that it's a deep dark Mandrill secret for some reason.

That could be fun.

All that wacky speculation aside. I've always had a soft spot for non-solahma conventional infantry. That aspect of the Horses and Vipers appealed to me. Even if I didn't like the rest of the Clan much. Kline is another notable user of conventional infantry. So, it's never topped my favorite list for long, but I do have a soft spot for Kline.

Particularly during the Wars of Reaving era, we see Kline (and others) go fight the Horses on Niles, and are successful for a time. The thought of Horses and Kline conventional infantry fighting a conventional infantry battle puts a smirk on my face.

THANKS TO ALL for this amazing info! Re: the creation of new kindraa when the mandrills went after other clans blood heritages and I think I recall they went after some big names was it to claim them and add them into existing kindraa or was it just for spicing up the gene pool which in some kindraa it apparently was becoming muddy…
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 26 February 2024, 09:04:22
All the Clans pursue genetic legacies, especially those they perceive to be particularly good or useful or prestigious in some way. Whether that means that line produces exceptional warriors (or that specific warrior had a very successful career and so their genetic legacy is prized), or whether the geneticists among the scientists are advising the warriors that some fresh genetic legacies would be good for sake of healthy genetic diversity. The Mandrills are no different. With the caveat that the Sainze have some elitist attitudes and prefer DNA from outside the Clan (the other Kindraa DNA not being good enough in their eyes) and Kindraa Payne only trialing for the very best (perhaps taking quality over quantity to an unhealthy extreme) and so losing a lot of Trials, and having a genetic diversity stagnation problem. Per FM: CC.

For the most part the Mandrills attitudes and actions toward this are very much the same as the rest of the Clans. With just a couple Kindraa giving us their own quirky preferences in canon sources.

Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Gaiiten on 26 February 2024, 12:28:50
IMHO the interesting aspect of the Kindraa breeding politics and protocols is that we do not have so many information how other Clans bloodhouses have done this.

Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 25 March 2024, 10:03:34
Yeah this has been interesting, and we've put some good puzzle pieces together. Whether or not it's exactly what happened, it makes sense based on the evidence. Kudos.

It's funny, I've always assumed all the Kindraa date back to the start of the Kindraa system. Mergers/absorptions sure, some destroyed sure. However, I always thought of them coming into existence in that same time period during that fractional reorganization of the Clan.

I never really reconsidered the possibility of a new Kindraa forming long after that.

That warrants some thought. Not sure if that ever happened but it's an interesting angle. It would be a good story tool to separate a Kindraa from the rest of them to give them a more unique origin.

Taking that thought to an extreme, the writers could even really shock everyone and craft a canon story where a new Kindraa was birthed, lived and then died (or someway/somehow went away) at some point far after all the other Kindraa formed and then went away before Revival. Justify the lack of references to it in existing books through the fact that it's a deep dark Mandrill secret for some reason.

That could be fun.

All that wacky speculation aside. I've always had a soft spot for non-solahma conventional infantry. That aspect of the Horses and Vipers appealed to me. Even if I didn't like the rest of the Clan much. Kline is another notable user of conventional infantry. So, it's never topped my favorite list for long, but I do have a soft spot for Kline.

Particularly during the Wars of Reaving era, we see Kline (and others) go fight the Horses on Niles, and are successful for a time. The thought of Horses and Kline conventional infantry fighting a conventional infantry battle puts a smirk on my face.

Thanks for pointing out that about the mandrills infantry. I feel the strength of their foot soldiers gets slept on.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 31 March 2024, 18:37:29
The book Warriors of Kerensky tells us that regular fighting earned the Burrocks and Jaguars something like "traditional enemy" status.

So I'm guessing no, and it's not like the Jaguars ever did them any Mandrill-specific special favors that we know of. We do know they were neighbors on Atreus, considering Trialing against your enclave neighbors was a particular favorite activity of both Clans, it's easy to see how they would come to loath each other. Or consider each other a primary target anytime they had the itch or need to declare a Trial of Possession for something.



We know Mick-Kreese had a strong presence on Atreus, because in FM: CC both the Kindraa command unit and another Cluster were on Atreus, alongside a cluster from Faraday-Tanaga.

I'd say any Kindraa that shared a border with the Jaguars probably also fought them a lot. Because of how strict and tough the Jaguars were on their lower castes (causing them not to flourish at all), they depended a lot on the warriors to trial for whatever the Clan needed, making them an extremely aggressive Clan. The Jaguars were the epitome of the idea that you don't need to plant your own crops when you can just kill your neighbor and take theirs.

Thank you for reminding that my fav kindraa (mick kreese) shared a border with the jags on Atreus, I will swap in some jag designs into their line up
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 04 April 2024, 04:45:28
Mandrill fans I have a question for you all! So I am bulking up my kindraa mick kreese warship fleet and I am confused about the warship paint scheme.. according to canon sources aero fighters etc are painted black with red highlights but the only canon warship picts I can find are from when they combine with another kindraa and become mick kreese Kline see here: https://camospecs.com/listing/lola-iii-destroyer-2/

As that very (colorful…) scheme appears to be a blend of the combined kindraas colors do we think kindraa mick kreese would have just had a black and red scheme?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 04 April 2024, 06:14:17
That's actually a rather interesting question. That warship paint scheme is odd.

I went back to Aerotech 2 the book where that info comes from, and that is how its described. Mick-Kreese-Kline has a striking yellow, green and black scheme. So camospecs is consistent with that book and that book is reflecting the post-merger paint scheme of Mick-Kreese-Kline

It certainly doesn't feel like Mick-Kreese's style (black and red) much at all. I struggle to imagine them choosing that for themselves pre-merger.

It's much closer to a Kline vibe, particularly with the prominent yellow. But Kline's paint scheme is yellow with green and red.

This also makes me wonder what Mick-Kreese-Kline's paint scheme for other assets (i.e. 'mechs, BA, ASFs) looked like post-merger between those two Kindraa.

To answer your question, I'm thinking they came up with a new paint scheme post-merger, and that pre-merger, Mick-Kreese probably used black and red on their warships. But that's really just my opinion.

I think the writers and whoever designated that paint scheme, I think when they were picking it to be put into Aerotech 2 (set post-merger), they looked at the existing paint schemes for each Kindraa and that yellow stuck in their minds a lot, and ended up in the end-result. After the yellow, your brain does start looking for colors that are somewhat complementary to yellow (rather than clashing) and green and black suit that need about as well as anything.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 04 April 2024, 06:53:23
That's actually a rather interesting question. That warship paint scheme is odd.

I went back to Aerotech 2 the book where that info comes from, and that is how its described. Mick-Kreese-Kline has a striking yellow, green and black scheme. So camospecs is consistent with that book and that book is reflecting the post-merger paint scheme of Mick-Kreese-Kline

It certainly doesn't feel like Mick-Kreese's style (black and red) much at all. I struggle to imagine them choosing that for themselves pre-merger.

It's much closer to a Kline vibe, particularly with the prominent yellow. But Kline's paint scheme is yellow with green and red.

This also makes me wonder what Mick-Kreese-Kline's paint scheme for other assets (i.e. 'mechs, BA, ASFs) looked like post-merger between those two Kindraa.

To answer your question, I'm thinking they came up with a new paint scheme post-merger, and that pre-merger, Mick-Kreese probably used black and red on their warships. But that's really just my opinion.

I think the writers and whoever designated that paint scheme, I think when they were picking it to be put into Aerotech 2 (set post-merger), they looked at the existing paint schemes for each Kindraa and that yellow stuck in their minds a lot, and ended up in the end-result. After the yellow, your brain does start looking for colors that are somewhat complementary to yellow (rather than clashing) and green and black suit that need about as well as anything.

Thanks alan that makes much more sense. Frankly always thought the mick kreese ships and aero fights should have a black highlighted with a fiery red/orange… but looks like I need to strip off the paint on those models and start again!
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 04 April 2024, 20:15:18
That's actually a rather interesting question. That warship paint scheme is odd.

I went back to Aerotech 2 the book where that info comes from, and that is how its described. Mick-Kreese-Kline has a striking yellow, green and black scheme. So camospecs is consistent with that book and that book is reflecting the post-merger paint scheme of Mick-Kreese-Kline

It certainly doesn't feel like Mick-Kreese's style (black and red) much at all. I struggle to imagine them choosing that for themselves pre-merger.

It's much closer to a Kline vibe, particularly with the prominent yellow. But Kline's paint scheme is yellow with green and red.

This also makes me wonder what Mick-Kreese-Kline's paint scheme for other assets (i.e. 'mechs, BA, ASFs) looked like post-merger between those two Kindraa.

To answer your question, I'm thinking they came up with a new paint scheme post-merger, and that pre-merger, Mick-Kreese probably used black and red on their warships. But that's really just my opinion.

I think the writers and whoever designated that paint scheme, I think when they were picking it to be put into Aerotech 2 (set post-merger), they looked at the existing paint schemes for each Kindraa and that yellow stuck in their minds a lot, and ended up in the end-result. After the yellow, your brain does start looking for colors that are somewhat complementary to yellow (rather than clashing) and green and black suit that need about as well as anything.

I have struggled to find a black paint scheme I like. Have folks had luck with black contrast paints?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: truetanker on 04 April 2024, 20:19:40
Tried a deep Charcoal Grey with Crimson Red? It's not midnight black, but better "hiding" colors.

TT
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 04 April 2024, 21:07:38
Tried a deep Charcoal Grey with Crimson Red? It's not midnight black, but better "hiding" colors.

TT

Interesting what did you prime under it?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: truetanker on 04 April 2024, 21:47:57
Black Primer.

I used the dark Charcoal Grey coat lightly to highlight the raised panels of the mini, and then went over to highlight them even more in a dry brush style in Crimson Red, making sure to not do bold solid line swaths, like a Draconis Combine. Flaring the engines a bit in Titanium White "ring" inside the cowlings.

Adding either decals or free hand Faction symbols. Final touchup was as small as possible tip head, a black ink wash along the various nook and crannies underside and anywhere I think shadows should be.

Final tidbit, I made sure I had running lights here and there and around various Bay Doors. Changing to a Bright Yellow for drop pads in that classic German +.

Something to give it "pop".

TT
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 07 April 2024, 19:48:41
York supports 50 fighters, with two hard points. So mounting one Overlord and Sassanid a would be a great way to move an advance cluster of a Kindraa.

The other option is to "find" and upgrade an old Robinson. Though I have the feeling that non made it with the exodus fleet. Too bad, they have some real potential.

Wanted to let you know that I am choosing option C: both!
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: truetanker on 07 April 2024, 23:17:44
Gimme a Potemkin...

How many Defense / Assault-class DS do you want, and Aero Carriers? Several can do both.

And how many for Ground Support.

Do I have enough time to de-dock several pieces of hardware and deploy a Mobile Slip Station and its "Support" as well?

I mean, 10 Titan-Cs, 5 SLDF Elephants, 5 Overlord-Cs, 5 Union-Cs, 5 Lion-WDs, 4 Lion-Cs, 5 Sassanids, 1 Station ( say 6 Collars ).

That leaves me open with 5 Collars left.

Yeah... your System is mine.

TT
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 10 April 2024, 08:07:32
Kindraa mick kreese is noted has having an aerospace command binary, as a an aggressive Crusader faction what aero fighters would you recommend for such a unit?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 10 April 2024, 08:42:06
This article, which touches on Mandrill aerospace via looking at their RATs, might be helpful to you.

https://bg.battletech.com/forums/index.php/topic,5112.0.html (https://bg.battletech.com/forums/index.php/topic,5112.0.html)

FM: CC says the Mick-Kreese OmniFighter Command Binary specializes in naval warfare and upper atmosphere operations, almost never fighting close to the ground.

That suggests to me they use heavier airframes for the bulk of that force. In space, you generally want heavies. You can use thrusters to turn to offset the lack of speed, while having all that hull armor and firepower of the heavies or perhaps mediums.

So I'm picturing an aerospace binary with a strong contingent of heavies like the Kirghiz or Jengiz. Alongside a similar or even same amount of good mediums like the Visigoths/Jagatai which will be better able to dogfight most fighters. There might be a small number of light fighters, like a single point to each Star, for interceptor/recon work.

That article I referenced above suggests they have the Scytha? I do in fact see it on many parts of the FM: Updates RAT for Mandrill frontline aerospace. If true, that's an impressive bird and an expensive one that I'm guessing they have to import from the Falcons. I never thought of the Scytha as being a Fire Mandrill machine. If they have any of those I could see them being somewhat prized and therefore a command unit would be a good place for them.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 10 April 2024, 09:17:01
This article, which touches on Mandrill aerospace via looking at their RATs, might be helpful to you.

https://bg.battletech.com/forums/index.php/topic,5112.0.html (https://bg.battletech.com/forums/index.php/topic,5112.0.html)

FM: CC says the Mick-Kreese OmniFighter Command Binary specializes in naval warfare and upper atmosphere operations, almost never fighting close to the ground.

That suggests to me they use heavier airframes for the bulk of that force. In space, you generally want heavies. You can use thrusters to turn to offset the lack of speed, while having all that hull armor and firepower of the heavies or perhaps mediums.

So I'm picturing an aerospace binary with a strong contingent of heavies like the Kirghiz or Jengiz. Alongside some Visigoths/Jagatai which will be better able to dogfight most fighters. There might be a small number of light fighters, like a single point to each Star, for interceptor/recon work.

That article I referenced above suggests they have the Scytha? I do in fact see it on many parts of the FM: Updates RAT for Mandrill frontline aerospace. If true, that's an impressive bird and an expensive one that I'm guessing they have to import from the Falcons. I never thought of the Scytha as being a Fire Mandrill machine. If they have any of those I could see them being somewhat prized and therefore a command unit would be a good place for them.

As always alan you bring the receipts ( as the kids say) I do in fact have a Scylla Mech scale and a mini one but I don’t have the heaviest ones (yet) so what’s an ideal mission for this binary? Are they trying to take out dropships and running escort?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 10 April 2024, 11:41:37
Thank you  :smiley:

Take out dropships and escorting warships yes, sure.

They'd definitely want the ability to fight other pilots and win in Zell dogfights. Which is by far the most common thing they'd be doing in terms of combat.

The typical Mandrill trial is definitely a smaller size Zell fight. The Command Binary would want to be able to get involved in those now and then. Whether as a whole (the entire Binary) or as a slice of the unit that gets bid into a Trial now and then.

This unit would be the Kindraa leader's cornerstone for any fight they decide to get involved in personally. That could mean outside the Kindraa for sure but it could also mean a fight from within the Kindraa. Like some Star Colonel challenges a decision via a Trial of Refusal. In many cases the disposition of the forces (the odds) is a reflection of the vote.

I could see the Kindraa Leader relying on that Command Binary for some fights like that, and just anything the Kindraa Leader decides to get personally involved in.

I could absolutely also just see the Kindraa Leader leading that binary over toward the enclave of another Kindraa or another Clan now and then just to find a good fight and to keep up the warrior reputation of the unit.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 10 April 2024, 11:55:10
Thank you  :smiley:

Take out dropships and escorting warships yes, sure.

They'd definitely want the ability to fight other pilots and win in Zell dogfights. Which is by far the most common thing they'd be doing in terms of combat.

The typical Mandrill trial is definitely a smaller size Zell fight. The Command Binary would want to be able to get involved in those now and then. Whether as a whole (the entire Binary) or as a slice of the unit that gets bid into a Trial now and then.

This unit would be the Kindraa leader's cornerstone for any fight they decide to get involved in personally. That could mean outside the Kindraa for sure but it could also mean a fight from within the Kindraa. Like some Star Colonel challenges a decision via a Trial of Refusal. In many cases the disposition of the forces (the odds) is a reflection of the vote.

I could see the Kindraa Leader relying on that Command Binary for some fights like that, and just anything the Kindraa Leader decides to get personally involved in.

I could absolutely also just see the Kindraa Leader leading that binary over toward the enclave of another Kindraa or another Clan now and then just to find a good fight and to keep up the warrior reputation of the unit.

Andrew kreese per the Crusader field manual is I assume a pilot as the micks were infantry. So would kreese also have been the captain of one of the two warships they controlled? He was noted as “ being highly ambitious” so I can invision a guy like that wanting to rack up impressive kills in his fighter and or crusing around in their warship to look cool
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 10 April 2024, 14:16:44
On the Mick-Kreese page of FM: CC under Officers it says Andrew Kreese is an accomplished pilot and a "veteran Warship captain."

I don't think that means he's a warship captain NOW, I think that speaks to his codex/history up to this point. He's done both, he's capable at both. He probably started his career as a pilot and sustained that while jumping over to naval command at some point in his career, maintaining both his skills as a pilot as well as serving as a warship officer for some period of time.

I don't think as Kindraa Leader he'd be wearing that hat as well. The simple fact is he wouldn't always be present. Just by being on-planet for example, if your warships are at a standard jump point, then you are probably around 7 days travel (maybe more, maybe less) to get to them. If they get caught up in an action or emergency immediately, the Kindraa Leader would need days to arrive. That's assuming he's even in the same solar system.

Warships (any spacecraft really) need someone in command able to manage the day-to-day operations.

So to me it isn't realistic that the Kindraa Leader would command either or both warships simultaneously.

We've seen most Clans have a designated Star Admiral occupying a fleet command role. Same thing comes to mind here. Makes sense when you consider that many jumpships/dropships, at least on paper, are organized into naval stars of those types with a Star Commodore over them.

So in total you'd have something like:
2 Warship Star Commodores (one per warship in command)
1-2 Jumpship Star Commodores (each commanding a jumpship star of 5-6 vessels each)
2-3 Dropship Star Commodores (each commanding a dropship star of 5-6 vessels each)

It could even be more than that (or perhaps less, we just don't know the full size of their spacecraft navy). But when you add that up and realize you are probably talking about a fleet command revolving around 5+ Star Commodores, having a Star Admiral over that bunch looks increasingly likely. Though it's just as likely that person is flying a desk most of the time, with the various naval commands scattered around doing everything from transport to trade in smaller contingents.

EDIT: I think when Andrew Kreese is on a warship. He's not ordering the crew to go to third watch and to deploy or recover the solar sail. He's more like a political leader/honored guest. At most, he's telling that Star Admiral or that Star Commodore what to do on the strategic level. For example, giving the order to start a Trial, to attack, to retreat, big picture stuff where that Star Colonel/Star Commodore/Star Admiral may defer to the Kindraa Leader for leadership.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 10 April 2024, 14:51:17
On the Mick-Kreese page of FM: CC under Officers it says Andrew Kreese is an accomplished pilot and a "veteran Warship captain."

I don't think that means he's a warship captain NOW, I think that speaks to his codex/history up to this point. He's done both, he's capable at both. He probably started his career as a pilot and sustained that while jumping over to naval command at some point in his career, maintaining both his skills as a pilot as well as serving as a warship officer for some period of time.

I don't think as Kindraa Leader he'd be wearing that hat as well. The simple fact is he wouldn't always be present. Just by being on-planet for example, if your warships are at a standard jump point, then you are probably around 7 days travel (maybe more, maybe less) to get to them. If they get caught up in an action or emergency immediately, the Kindraa Leader would need days to arrive. That's assuming he's even in the same solar system.

Warships (any spacecraft really) need someone in command able to manage the day-to-day operations.

So to me it isn't realistic that the Kindraa Leader would command either or both warships simultaneously.

We've seen most Clans have a designated Star Admiral occupying a fleet command role. Same thing comes to mind here. Makes sense when you consider that many jumpships/dropships, at least on paper, are organized into naval stars of those types with a Star Commodore over them.

So in total you'd have something like:
2 Warship Star Commodores (one per warship in command)
1-2 Jumpship Star Commodores (each commanding a jumpship star of 5-6 vessels each)
2-3 Dropship Star Commodores (each commanding a dropship star of 5-6 vessels each)

It could even be more than that (or perhaps less, perhaps the Potemkin means Mick-Kreese doesn't need as many jumpships for certain duties and situations at least). But when you add that up and realize you are probably talking about a fleet command revolving around 5+ Star Commodores, having a Star Admiral over that bunch looks increasingly likely.

See this was my follow up thoughts and questions as well. I had not through the depth of the kindraa org chart… as a kindraa leader is essential a mini khan or khan of his or hers mini clan of you like then as you noted kreese likely would be wrapped up in the politicking rather then punching aspect of clan life.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: tassa_kay on 10 April 2024, 15:08:42
See this was my follow up thoughts and questions as well. I had not through the depth of the kindraa org chart… as a kindraa leader is essential a mini khan or khan of his or hers mini clan of you like then as you noted kreese likely would be wrapped up in the politicking rather then punching aspect of clan life.

To be fair, in the Clans, and maybe especially in the Mandrills, a great deal of that politicking is the punching!  :laugh:
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 10 April 2024, 15:19:07
To be fair, in the Clans, and maybe especially in the Mandrills, a great deal of that politicking is the punching!  :laugh:

Hey Yo!    :drinking01:
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 10 April 2024, 17:27:17
Hey Yo!    :drinking01:

Lol in deed! As a the Kindraa power balance was so delicate what could a very ambitious kindraa leader like kreese do to vault his kindraa into a higher tier? As an aerospace focused force I would think kreese would be focused on increasing his fleet into an unassailable position some head canon I had for this was: 1) capturing a lagging convoy from the fleeing nova cats 2) locating an untapped naval cache ( WOR noted a number of these did exist 3) utilizing their transport capacity in their potekmin to assist another clan in a “rent to buy” deal for a new or used warship ( is that a thing??)

Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 10 April 2024, 18:33:20
Why do you think powerful fleet is the winning formula for a Mick-Kreese breakout to success?

The only reason that works for the Ravens, is because they are able to sustain themselves with a lot of naval infrastructure that the other Clans need. They became the one-stop-shop for all things naval. For example they maintained and built the Carrier-class dropships for all the Clans. Also they still maintained a decent array of ground forces, it just gets overshadowed by their fleet.

The Cloud Cobras went the aero/fleet route, and they are ok, but they aren't very powerful. They have among the smallest toumans of all the Clans. They held what they had by choosing their battles (and enemies and allies) very carefully so they were never the focus of attention too much. I can't see a Kindraa successfully emulating this strategy while simultaneously trying to become more powerful. Because it attracts just the wrong kind of attention, especially from the other Kindraa who are going to be upset about the shift in the balance of power.

IMO, ultra-powerful fleet isn't how Mick-Kreese cracks the top 3 Kindraa. They need infrastructure (factories, raw materials etc), and that's probably, mostly, going to be ground-based. Which means you need enclaves, which means you need ground forces to take and defend.

It's worth noting that FM: Updates speaks very highly of Mick-Kreese-Kline. Politically, militarily, the feel is that this Kindraa is somewhat ascendant. Why? Because they added more ground forces. And because of their alliance with the Blood Spirits. Though that last deal doesn't ultimately pan out so well in the long view of things. They needed a more powerful and well-connected ally. The Blood Spirits were too resource-poor and too politically marginalized. But that issue aside, it was generally the right idea for making Mick-Kreese more powerful.

So I just don't see "big fleet Mick-Kreese" as the answer. Adding another warship or three while their ground forces look the same, doesn't create the advantages that are needed. Adding another 3-4 Clusters of ground forces, allowing the Kindraa to really expand the territory it controls is, to me, the more correct path.

If you were absolutely determined to go "big fleet Mick-Kreese" then I think you'd need to play the game like the Ravens did. Control one of the shipyards. Or build one. Start churning out dropships or jumpships to trade with other Clans. Offer up repair services as well. Be that kind of naval power. Yes, you now have the means to maintain a bigger fleet, but you also have something that you can market to the other Clans.

But I'm not at all convinced the other Clans, or the other Kindraa, would allow Mick-Kreese to play that game. The threat of another Clan trying to take that shipyard way via a Trial of Possession would be very high. Mick-Kreese's 2 warships and a fair number of ASFs doesn't represent much of a deterrent against the full naval might of even an average Clan fleet.

I think another Clan, like the Star Adders for example, who have a large fleet but canon regards as needing more naval infrastructure, particularly after the Burrock absorption, would LOVE to swoop in and grab that Mick-Kreese shipyard to add to their own naval capacity. That would be a tempting target to somebody.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 10 April 2024, 18:58:11
Why do you think powerful fleet is the winning formula for a Mick-Kreese breakout to success?

The only reason that works for the Ravens, is because they are able to sustain themselves with a lot of naval infrastructure that the other Clans need. They became the one-stop-shop for all things naval. For example they maintained and built the Carrier-class dropships for all the Clans. Also they still maintained a decent array of ground forces, it just gets overshadowed by their fleet.

The Cloud Cobras went the aero/fleet route, and they are ok, but they aren't very powerful. They have among the smallest toumans of all the Clans. They held what they had by choosing their battles (and enemies and allies) very carefully so they were never the focus of attention too much. I can't see a Kindraa successfully emulating this strategy while simultaneously trying to become more powerful. Because it attracts just the wrong kind of attention, especially from the other Kindraa who are going to be upset about the shift in the balance of power.

IMO, ultra-powerful fleet isn't how Mick-Kreese cracks the top 3 Kindraa. They need infrastructure (factories, raw materials etc), and that's probably, mostly, going to be ground-based. Which means you need enclaves, which means you need ground forces to take and defend.

It's worth noting that FM: Updates speaks very highly of Mick-Kreese-Kline. Politically, militarily, the feel is that this Kindraa is somewhat ascendant. Why? Because they added more ground forces. And because of their alliance with the Blood Spirits. Though that last deal doesn't ultimately pan out so well in the long view of things. They needed a more powerful and well-connected ally. The Blood Spirits were too resource-poor and too politically marginalized. But that issue aside, it was generally the right idea for making Mick-Kreese more powerful.

So I just don't see "big fleet Mick-Kreese" as the answer. Adding another warship or three while their ground forces look the same, doesn't create the advantages that are needed. Adding another 3-4 Clusters of ground forces, allowing the Kindraa to really expand the territory it controls is, to me, the more correct path.

If you were absolutely determined to go "big fleet Mick-Kreese" then I think you'd need to play the game like the Ravens did. Control one of the shipyards. Or build one. Start churning out dropships or jumpships to trade with other Clans. Offer up repair services as well. Be that kind of naval power. Yes, you now have the means to maintain a bigger fleet, but you also have something that you can market to the other Clans.

But I'm not at all convinced the other Clans, or the other Kindraa, would allow Mick-Kreese to play that game. The threat of another Clan trying to take that shipyard way via a Trial of Possession would be very high. Mick-Kreese's 2 warships and a fair number of ASFs doesn't represent much of a deterrent against the full naval might of even an average Clan fleet.

I think another Clan, like the Star Adders for example, who have a large fleet but canon regards as needing more naval infrastructure, particularly after the Burrock absorption, would LOVE to swoop in and grab that Mick-Kreese shipyard to add to their own naval capacity. That would be a tempting target to somebody.

Excellent points as always! Especially within in the mandrills where hungry eyes are very much a thing a “very ambitious”  kindraa would have to play the medium and long game ( something very unmandrill) to your point a sudden appearance of more than even one warship I think would paint a very big target on the mick kreeses.

Instead I think the resonble approach would be similar to what happened in canon:

1) snap up all jag enclaves and assets on Atreus
1A) treat the former jag civilians 5% and see a 500% increase in production in factory production joking somewhat but you get me
1b) work closer with the spirits and cobras to adopt the protomech phenotype earlier. Especially with their strong aero bloodlines the mandrills seem like a logical early proto adopter and it addresses their need to quickly expand their ground forces
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 11 April 2024, 06:02:59
That makes more sense to me.

In terms of ground forces, that could mean protomechs but it could mean other things. Mick-Kreese leans heavily into elementals. Maybe they continue to lean heavily into BA and deploy a lot more of them. Think elemental-heavy clusters. But in some combined-arms clusters that does have a 'mech trinary and maybe even a vehicle trinary. For additional firepower and mobility such as mechanized BA tactics.

I'd look to the Diamond Sharks of FM: WC for inspiration. That's another Clan that relied heavily on aerospace in some Clusters, but also had a lot of elemental exclusive bloodnames and so you see a few Elemental-heavy Clusters here and there. The 7th Cruiser Cluster, the 21st Strike Cluster, 8th Cruiser Cluster. Being good examples. That would lean into the influence that the Micks and Goulets have over the Kindraa.

To add an aero component to that. We've seen tactics where the Clans deploy lots of elementals from hovering dropships. The Jade Falcons conducted a big elemental drop like this on top of a Lyran command post on Melissia during the FedCom Civil War.

Imagine a Mick-Kreese offensive action that combined some of that, a large-scale elemental combat drop, with a simultaneous forward march of other ground forces intended to push in and link up with the dropped elementals, combined yet again with aerospace fighters providing air-to-ground support, particularly against 'mechs.

I think that's how you make BA+ASFs (as the predominant arms of your military, with 'mechs/vees only appearing in smaller numbers and specialized roles like BA carrier and direct/indirect fire support) look like a winning formula that nets a few enclaves. Then yes (if era appropriate), eventually you'd be looking to add some number of Protos to that as well.

That probably sounds like the warships don't do much. But if you can secure air/space superiority, you can use those warships to bring your forces in, as well as droppers loaded with their supporting units and supplies, and sit in space over the target enclave and just keep deploying combat units space-to-ground to sustain a longer assault in more than one wave (and more than one wave of supporting units and supplies). So the warships represent transport/escort/carrier as well as command and control. Eventually someone is going to challenge that space superiority with warships of their own in an attempt to disrupt Mick-Kreese's assault, and that's where a naval battle probably happens.

After let's say 5-20 years of this kind of thing being repeated a few times and generally going well (maybe even so well that Mick-Kreese absorbed another Kindraa along the way), with a lot more enclaves under your control, and a lot more ground forces, you can start to think about expanding the navy. By that point the Kindraa might be in a good enough position to just pay (or conduct a trade for) the Ravens to refit a cached warship or two for active service for them.

At that point, regardless of that last part of expanding the fleet, they'd be a contender for being among the Top 3 Kindraa.

A lot of things would have to go right though. Getting dragged into a sizable air war with Beyl-Grant that costs you a lot of your air power would be one way for this to go horribly wrong. You'd have to cease operations to rebuild. You'd be depending a lot on that air power to offset your lack of 'mechs and losing that, and losing air superiority would be devastating. The other big danger is the other Kindraa gang up against Mick-Kreese, forcing them to go defensive and reactionary everywhere (having lost the initiative), likely suffering heavy losses in the process. So having a plan to disrupt the other Kindraa, or pit them against each other so they are distracted and can't focus on Mick-Kreese. That would probably be a crucial part of the plan that Mick-Kreese would need a solution for from the beginning.

But what I've written above, if handled the right way at some point in Fire Mandrill history, to me is the most sensible way that Mick-Kreese would have, theoretically, ascended to being one of the top Kindraa.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 20 April 2024, 10:52:08
That makes more sense to me.

In terms of ground forces, that could mean protomechs but it could mean other things. Mick-Kreese leans heavily into elementals. Maybe they continue to lean heavily into BA and deploy a lot more of them. Think elemental-heavy clusters. But in some combined-arms clusters that does have a 'mech trinary and maybe even a vehicle trinary. For additional firepower and mobility such as mechanized BA tactics.

I'd look to the Diamond Sharks of FM: WC for inspiration. That's another Clan that relied heavily on aerospace in some Clusters, but also had a lot of elemental exclusive bloodnames and so you see a few Elemental-heavy Clusters here and there. The 7th Cruiser Cluster, the 21st Strike Cluster, 8th Cruiser Cluster. Being good examples. That would lean into the influence that the Micks and Goulets have over the Kindraa.

To add an aero component to that. We've seen tactics where the Clans deploy lots of elementals from hovering dropships. The Jade Falcons conducted a big elemental drop like this on top of a Lyran command post on Melissia during the FedCom Civil War.

Imagine a Mick-Kreese offensive action that combined some of that, a large-scale elemental combat drop, with a simultaneous forward march of other ground forces intended to push in and link up with the dropped elementals, combined yet again with aerospace fighters providing air-to-ground support, particularly against 'mechs.

I think that's how you make BA+ASFs (as the predominant arms of your military, with 'mechs/vees only appearing in smaller numbers and specialized roles like BA carrier and direct/indirect fire support) look like a winning formula that nets a few enclaves. Then yes (if era appropriate), eventually you'd be looking to add some number of Protos to that as well.

That probably sounds like the warships don't do much. But if you can secure air/space superiority, you can use those warships to bring your forces in, as well as droppers loaded with their supporting units and supplies, and sit in space over the target enclave and just keep deploying combat units space-to-ground to sustain a longer assault in more than one wave (and more than one wave of supporting units and supplies). So the warships represent transport/escort/carrier as well as command and control. Eventually someone is going to challenge that space superiority with warships of their own in an attempt to disrupt Mick-Kreese's assault, and that's where a naval battle probably happens.

After let's say 5-20 years of this kind of thing being repeated a few times and generally going well (maybe even so well that Mick-Kreese absorbed another Kindraa along the way), with a lot more enclaves under your control, and a lot more ground forces, you can start to think about expanding the navy. By that point the Kindraa might be in a good enough position to just pay (or conduct a trade for) the Ravens to refit a cached warship or two for active service for them.

At that point, regardless of that last part of expanding the fleet, they'd be a contender for being among the Top 3 Kindraa.

A lot of things would have to go right though. Getting dragged into a sizable air war with Beyl-Grant that costs you a lot of your air power would be one way for this to go horribly wrong. You'd have to cease operations to rebuild. You'd be depending a lot on that air power to offset your lack of 'mechs and losing that, and losing air superiority would be devastating. The other big danger is the other Kindraa gang up against Mick-Kreese, forcing them to go defensive and reactionary everywhere (having lost the initiative), likely suffering heavy losses in the process. So having a plan to disrupt the other Kindraa, or pit them against each other so they are distracted and can't focus on Mick-Kreese. That would probably be a crucial part of the plan that Mick-Kreese would need a solution for from the beginning.

But what I've written above, if handled the right way at some point in Fire Mandrill history, to me is the most sensible way that Mick-Kreese would have, theoretically, ascended to being one of the top Kindraa.

Following up on this something I am curious about but as far as I know is never addressed in the lore is the issue of open spots in the kindraa and the # of reserves the clan has. To clarify I am talking about just the warriors and not there machines. So let’s take a Mech binary (20 warriors) and day 5 warriors are KIA Does the kindraa already have 5 warriors on deck ready to fill those slots? I would think the mandrills would have to manage staffing very carefully
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 20 April 2024, 17:38:21
You are correct in that it isn't really covered by the lore. This topic just isn't covered well or consistently by canon sources. It would make a lot of sense to me if Clan units had a few warriors in a replacement pool ready to step up. That's generally how many real world militaries work. For example, air force units will often have more pilots and even more airframes than their official strength would suggest, just so if a pilot is sick or if a machine is broken, the unit can still put the number of birds in the air that their flight assignments require of them.

This practical reality is seldom reflected or discussed in Battletech. On either side, Clan or Inner Sphere forces. Units always seem to be held at full strength (exactly) as much as possible. With the frequent mentions of depleted strength for units that saw combat recently and then references to that unit rebuilding its strength.

Make of that what you will, because the books don't help.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 21 April 2024, 10:24:41
You are correct in that it isn't really covered by the lore. This topic just isn't covered well or consistently by canon sources. It would make a lot of sense to me if Clan units had a few warriors in a replacement pool ready to step up. That's generally how many real world militaries work. For example, air force units will often have more pilots and even more airframes than their official strength would suggest, just so if a pilot is sick or if a machine is broken, the unit can still put the number of birds in the air that their flight assignments require of them.

This practical reality is seldom reflected or discussed in Battletech. On either side, Clan or Inner Sphere forces. Units always seem to be held at full strength (exactly) as much as possible. With the frequent mentions of depleted strength for units that saw combat recently and then references to that unit rebuilding its strength.

Make of that what you will, because the books don't help.

Hmmm the best lore fit for this issue  I can think of is this: 25% or even 50% of the spots would be “ prefilled” in that whatever reserve pool the kindraa had that those folks would be ear marked for instant activation and then the warriors in the rung below them would be fight in trials to get called up? But…. Even has I wrote that it seemed a tangled mess!!! But with the mandrills maybe that’s the point?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 21 April 2024, 12:15:56
I don't think it's anything quite like that or that deep. In fact, I'm not at all convinced there's any reserve pool at all.

Four primary sources of replenishment I can think of, none immediately same-day available. So if a warrior is sick or wounded or dead, that unit is just down a warrior in the short term.

1. FM: WC/CC tell us on page 18/17 respectively that primary training centers graduate new warriors every 3-6 months. So that's one source of replacements.

2. Existing warriors in other units/assignments. So a slot opens up in a front-line unit. That's a desirable assignment. Some warrior in a second-line unit gets to move up. We have numerous references that this kind of thing happens. A lot of it happened after big losses, like the Battle of Tukayyid for the Invading Clans as they rebuilt their toumans and the aftermath of the Refusal War for the Falcons and Wolves. It works in reverse too, with warriors no longer deemed to be of front-line quality slipping to a second-line unit.

3. An odd mention, warriors detached from line units that work their way back into the touman. The biggest category of which is participants in a Trial of Bloodright. Warriors participating in a Trial of Bloodright effectively get pulled away from their units. Sometimes they even have to travel great distances. The Trial of Bloodright itself can last a while, days, weeks. The rounds themselves aside, the entire affair is very traditional and ceremonial in nature, with ceremonies at the beginning and end. So at any given time, you have a slice of warriors detached, doing this kind of thing. Once they return (which might represent a kind of rolling, fairly predictable loss-to-gain of warriors) such warriors would be available to be plugged back into the touman wherever there is greatest need. There are certainly other forms of these detached warriors, like the tradition of a warrior escorting a fallen warrior's giftake to the genetic repository, or warriors detached to liasion with the lower castes. However in sheer numbers, I think Trials of Bloodright would represent a large rolling pool of people exiting and returning to line duty at any given time.

4. Bondsmen. Yup. I can definitely see some bondsmen getting their timetable for a return to warrior status bumped up if the Clan/Kindraa feels like it needs bodies and the bondsmen were already about 75%-95% there in terms of having earned it already.

Outside of those categories. I honestly suspect that until one of those helps fill the gap, the unit is just understrength. The Mandrills in particular have just never struck me as a Clan that had a deep reserve of anything. They've always been portrayed as being on the razor's edge of existence. With the daily struggle for survival that is much more obvious compared to some of the other Clans with deeper pockets of resources to draw upon.

Given this portrayal of the Mandrills, I could even see them having even less of a reserve capacity (whatever that might be) than most other Clans and whatever they are doing. After all, when we see a Kindraa take heavy losses in a single large scale battle/campaign/Trial the topic of their absorption or merger seems to come up pretty quickly. Like everyone just already knows they just don't have the reserve capacity of warriors or machines to rebuild back up to strength anytime soon. It never feels like the Kindraa has a lot of "extra" anything (warriors, machines etc.) to draw upon.

If there's an upside for the Mandrills it might just be the fact that they are so compact in terms of territory. A typical Kindraa isn't spread out across too many worlds. That could mean in turn that it doesn't take very long to plug in a replacement warrior. If any of the above sources (1-4) happen to be nearby (or the same planet even), the incoming replacements could be close by to start with.

All of this is largely speculative, but it's my best guess that I think jives with the canon facts we do have.


EDIT: I wanted to add, I think this line is very telling, from the Mick-Kreese page of FM: CC

The Kindraa Mick-Kreese has been pushing at Kindraa Beyi-Grant for years, probing for a soft spot that would allow the Mick-Kreese to steal a portion of their rival's strength. So far, however, this Kindraa has been unwilling to engage in all-out naval warfare, which would likely result in one of the two feuding Kindraa being Absorbed.

So the consensus is if these Kindraa engage in an all-out large scale fight, someone is getting absorbed, probably whoever emerges as the weaker one. They make it sound like it's all but a certainty. That to me adds to the idea that the Mandrill Kindraa just don't have any reserve capacity of machines or warriors. If a Kindraa takes heavy losses on a large scale, it's done, it's game over, unless they can absorb another Kindraa and recoup some of their strength that way very quickly and stand themselves back up again with their absorbed warriors and machines.

Compare that to other Clans that have taken heavy losses before, but then were able to rebuild if they could keep the predators at bay.

Another comparison that comes to mind is hard-luck mercenary units. Scraping by, scrounging equipment, living paycheck-to-paycheck, and if they take heavy losses one day and it isn't immediately followed by a massive inflow of money/salvage or other resources, it might just be game over for the unit. They might just have to fold. The Kindraa themselves would truly hate that comparison obviously given the Clan attitude toward mercenaries, but that's what it reminds me of.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 24 April 2024, 11:23:11
I don't think it's anything quite like that or that deep. In fact, I'm not at all convinced there's any reserve pool at all.

Four primary sources of replenishment I can think of, none immediately same-day available. So if a warrior is sick or wounded or dead, that unit is just down a warrior in the short term.

1. FM: WC/CC tell us on page 18/17 respectively that primary training centers graduate new warriors every 3-6 months. So that's one source of replacements.

2. Existing warriors in other units/assignments. So a slot opens up in a front-line unit. That's a desirable assignment. Some warrior in a second-line unit gets to move up. We have numerous references that this kind of thing happens. A lot of it happened after big losses, like the Battle of Tukayyid for the Invading Clans as they rebuilt their toumans and the aftermath of the Refusal War for the Falcons and Wolves. It works in reverse too, with warriors no longer deemed to be of front-line quality slipping to a second-line unit.

3. An odd mention, warriors detached from line units that work their way back into the touman. The biggest category of which is participants in a Trial of Bloodright. Warriors participating in a Trial of Bloodright effectively get pulled away from their units. Sometimes they even have to travel great distances. The Trial of Bloodright itself can last a while, days, weeks. The rounds themselves aside, the entire affair is very traditional and ceremonial in nature, with ceremonies at the beginning and end. So at any given time, you have a slice of warriors detached, doing this kind of thing. Once they return (which might represent a kind of rolling, fairly predictable loss-to-gain of warriors) such warriors would be available to be plugged back into the touman wherever there is greatest need. There are certainly other forms of these detached warriors, like the tradition of a warrior escorting a fallen warrior's giftake to the genetic repository, or warriors detached to liasion with the lower castes. However in sheer numbers, I think Trials of Bloodright would represent a large rolling pool of people exiting and returning to line duty at any given time.

4. Bondsmen. Yup. I can definitely see some bondsmen getting their timetable for a return to warrior status bumped up if the Clan/Kindraa feels like it needs bodies and the bondsmen were already about 75%-95% there in terms of having earned it already.

Outside of those categories. I honestly suspect that until one of those helps fill the gap, the unit is just understrength. The Mandrills in particular have just never struck me as a Clan that had a deep reserve of anything. They've always been portrayed as being on the razor's edge of existence. With the daily struggle for survival that is much more obvious compared to some of the other Clans with deeper pockets of resources to draw upon.

Given this portrayal of the Mandrills, I could even see them having even less of a reserve capacity (whatever that might be) than most other Clans and whatever they are doing. After all, when we see a Kindraa take heavy losses in a single large scale battle/campaign/Trial the topic of their absorption or merger seems to come up pretty quickly. Like everyone just already knows they just don't have the reserve capacity of warriors or machines to rebuild back up to strength anytime soon. It never feels like the Kindraa has a lot of "extra" anything (warriors, machines etc.) to draw upon.

If there's an upside for the Mandrills it might just be the fact that they are so compact in terms of territory. A typical Kindraa isn't spread out across too many worlds. That could mean in turn that it doesn't take very long to plug in a replacement warrior. If any of the above sources (1-4) happen to be nearby (or the same planet even), the incoming replacements could be close by to start with.

All of this is largely speculative, but it's my best guess that I think jives with the canon facts we do have.


EDIT: I wanted to add, I think this line is very telling, from the Mick-Kreese page of FM: CC

The Kindraa Mick-Kreese has been pushing at Kindraa Beyi-Grant for years, probing for a soft spot that would allow the Mick-Kreese to steal a portion of their rival's strength. So far, however, this Kindraa has been unwilling to engage in all-out naval warfare, which would likely result in one of the two feuding Kindraa being Absorbed.

So the consensus is if these Kindraa engage in an all-out large scale fight, someone is getting absorbed, probably whoever emerges as the weaker one. They make it sound like it's all but a certainty. That to me adds to the idea that the Mandrill Kindraa just don't have any reserve capacity of machines or warriors. If a Kindraa takes heavy losses on a large scale, it's done, it's game over, unless they can absorb another Kindraa and recoup some of their strength that way very quickly and stand themselves back up again with their absorbed warriors and machines.

Compare that to other Clans that have taken heavy losses before, but then were able to rebuild if they could keep the predators at bay.

Another comparison that comes to mind is hard-luck mercenary units. Scraping by, scrounging equipment, living paycheck-to-paycheck, and if they take heavy losses one day and it isn't immediately followed by a massive inflow of money/salvage or other resources, it might just be game over for the unit. They might just have to fold. The Kindraa themselves would truly hate that comparison obviously given the Clan attitude toward mercenaries, but that's what it reminds me of.

That makes a lot of sense and also makes the mandrills habit of attacking bigger foes and then themselves even more frustrating
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 05 May 2024, 23:22:36
I always though they had the best names for Naval Units:

1. Jungle Heat/Fire Eater -Sovetskii Soyuz-class Heavy Cruiser
2. Reaver Potemkin-class Troop Cruiser
3. Rage Lola III-class Destroyer
4. Anathma Lola III-class Destroyer
5. Rancor Lola III-class Destroyer
6. Firetender Vincent Mk. 42-class Corvette
7. Firehold Carrack-class Transport

I have always had questions on the utility of a single kindraa mick kreese Kline owning a Potemkin. My understanding is the are very powerful with huge transport capacity but for one galaxy sized org? Sounds like overkill… do we think the kindraa parlayed that into trading transport for favors etc from other kindraa?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Metallgewitter on 06 May 2024, 03:51:15
I have always had questions on the utility of a single kindraa mick kreese Kline owning a Potemkin. My understanding is the are very powerful with huge transport capacity but for one galaxy sized org? Sounds like overkill… do we think the kindraa parlayed that into trading transport for favors etc from other kindraa?

Most likely. After all when Amanda Carroll tried to unite the Clan she encouraged more "intra clan trade" So maybe she gave Mick-Kreese-Kline this resource in a way to placate them. Somehow like the Star LEague developed the Is to be dependent on each other which in turn makes conflict less likely
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Sjhernan3060 on 06 May 2024, 04:09:27
Most likely. After all when Amanda Carroll tried to unite the Clan she encouraged more "intra clan trade" So maybe she gave Mick-Kreese-Kline this resource in a way to placate them. Somehow like the Star LEague developed the Is to be dependent on each other which in turn makes conflict less likely

I guess in an alternate future where the mandrills united that ship would have been the main ride for a multi kindraa strike force
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 06 May 2024, 08:22:14
We've seen the Clans attach a Potemkin to one Galaxy before. The Scorpions in particular make it a common practice. They had 4 Potemkins and assigned each one to a Galaxy.

But I do wonder if the Jungle Heat was utilized to its full potential. They could have gone the Diamond Shark model, which used Potemkins as ships to carry a lot of merchant dropships and move a lot of cargo and materials around. Yet we see no canon evidence of that. All we see is a tense standoff between Mick-Kreese and Beyl-Grant and references to them occasionally poking at each other.

If that's all they did, was keep the Jungle Heat close by for use as a combatant warship, assuming she'd be needed for a naval engagement. Then she could have been rather underutilized. Her dropship collars reserved for military use, and the ship and crew constantly just staying prepared to fight another Kindraa in a naval engagement. Such a posture and mindset would have prevented her from traveling too far for very long. She still would have been valuable, but would have spent most of her time in systems where Mick-Kreese had a presence, moving dropships back and forth between just a few systems.

That kind of short-term thinking, and that need to always be ready to fight, feels very Mandrill to me.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Metallgewitter on 06 May 2024, 13:16:26
Perhaps a more all Clan question but did any clan actually utilize a mobile factory concept with their Potemkins while they were in Clan space? I feel that this concept only came when the Foxes had relocated to the Is and other clans like the Wolves and Falcons copied it. Kind of an interesting idea like one Clan sends one Potemkin filled with Mobile factory Dropships to some rock where they simply strip mine resources and then build right on the ships instead of simply returning to a planetary holding
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 06 May 2024, 13:27:25
I don't think anyone has done what you suggest. Not even the Foxes.

They converted their Potemkins into mobile factories by permanently fusing dropships to their hulls and turning them into flying communities, space stations really, just with mobility. At that scale, a fully loaded Potemkin with lots of dropships fused to its hull, some for storage, some as factories, some as living spaces, that's doable because that's a lot of space to work with.

I don't think we've ever seen a single mobile dropship factory design (as a single dropship not fused to something).

I suspect because dropships and dropship collars are just too valuable for other things. Making a factory mobile is hard and complicated, and to do it right you'd also need to give people living space and amenities.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Metallgewitter on 06 May 2024, 13:52:56
Yeah I can see the Clan merchants doing their calculations and blatantly state "Are you insane? Do you know what this will cost us? We will loose a perfect ship, the Dropships are also gone from our supply fleets and don't get me started on the modifications! No we trial for resources like everyone else!" I think the first time I read about something mobile was the mobile shipyard the Ravens build for the Horses. The Wolf mobile factories came even later as response to the nuclear scouring of Tamar and the loss of their homeworld holdings
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: tassa_kay on 06 May 2024, 13:54:06
I don't think we've ever seen a single mobile dropship factory design (as a single dropship not fused to something).

I suspect because dropships and dropship collars are just too valuable for other things. Making a factory mobile is hard and complicated, and to do it right you'd also need to give people living space and amenities.

What about HH-1, the mobile shipyard that the Ravens built for the Horses? It has the ability to build aerospace fighters and DropShips up to 5,000 tons and still has hard points for DropShip transportation and semi-permanently mounting industrial DropShips. Would that count? Or did you mean an actual DropShip built as a mobile factory?
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 06 May 2024, 15:31:48
I think he meant standalone dropship that is also a mobile factory, that can be hauled around by an unmodified Potemkin. I could be wrong though. I interpreted his post as an attempt to explore how to magnify the value of an unmodified Potemkin, particularly in areas like commerce or exploiting resources or industrial roles like factories.

I don't have the book that covers HH-1. So I don't know a lot about it.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: tassa_kay on 06 May 2024, 16:19:24
I don't have the book that covers HH-1. So I don't know a lot about it.

You, one of my favorite scholars of the Clans, don't have WoR?! I'm genuinely shocked!  :shocked:
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Metallgewitter on 06 May 2024, 16:41:07
I think he meant standalone dropship that is also a mobile factory, that can be hauled around by an unmodified Potemkin. I could be wrong though. I interpreted his post as an attempt to explore how to magnify the value of an unmodified Potemkin, particularly in areas like commerce or exploiting resources or industrial roles like factories.

I don't have the book that covers HH-1. So I don't know a lot about it.

Well I was thinking about a Potemkin carrying modified Dropships. My thought was they might send a Potemkin loaded with such modified Dropships to look for asteroids or planetoids that can be stripped mined and then processed into goods. Something like the Newgrange Yardships but not meant for huge ships but rather materials for production or even finished goods
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Alan Grant on 06 May 2024, 16:56:33
You, one of my favorite scholars of the Clans, don't have WoR?! I'm genuinely shocked!  :shocked:

Oh its in WoR? My mistake, its sarna site references Objectives: The Clans. That's the one I don't have. I do have WoR. Compliment noted and appreciated though fellow Clan scholar.  :smiley:

EDIT: Found it. It can service warships of up to half a million tons? So this thing is pretty big. I'm not clear on how its mobile. Whether its effectively a jumpship or can just dock with one. In any case I don't think it's what we're talking about. This feels like a major undertaking in and of itself, and probably was quite expensive for the Horses.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: tassa_kay on 06 May 2024, 17:15:09
Oh its in WoR? My mistake, its sarna site references Objectives: The Clans. That's the one I don't have. I do have WoR. Compliment noted and appreciated though fellow Clan scholar.  :smiley:

FWIW, I'm pretty sure the one in Objectives: The Clans is actually meant to be the same facility. The Horses just seem to have "parked" it over Czesztreg and renamed it Industriplex Delta. 
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Terminax on 07 May 2024, 13:23:11
HH-1 is a modular space station based on a Star League design similar to the earlier Wolf's Dragoons Hesphesteus station. It can be disassembled into component sections which are then carried by a FTL transport. So it's semi-portable rather than being mobile by itself.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: tassa_kay on 08 May 2024, 01:39:20
HH-1 is a modular space station based on a Star League design similar to the earlier Wolf's Dragoons Hesphesteus station. It can be disassembled into component sections which are then carried by a FTL transport. So it's semi-portable rather than being mobile by itself.

As far as I’m aware, HH-1 is only featured in WoR and as a bullet point reference in Objectives: The Clans, and none of that is mentioned in either of those. I’d be interested in reading other sources on it.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: truetanker on 08 May 2024, 07:34:27
HH-1 and the Scorpions have the only 2 out of 3 known.

WD, "lost" theirs to a Kommando unit trying to rescue the people from an attack.

Maybe part of a Hughes-class, which has never been stated.

TT
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Terminax on 08 May 2024, 13:38:11
Look up the Hughes space station on Sarna. The sources are there. For some reason my direct link sends you to an empty page.

The Snow Ravens cribbed HH-1 for the Hells Horses off something like Hesphestus Station, and the Goliath Scorpions Hughes station is supposed to be similar to Hesphestus Station so there's your trail of breadcrumbs. None have been properly stated and exist as vague as possible allusions. It's as good as we've got
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: tassa_kay on 08 May 2024, 16:24:17
I don't think HH-1 was cribbed from the Hughes/Hephaestus, though. The Ravens designed and built it from scratch based on the Horses' specifications of what they wanted its capabilities to be. There might've been some inspiration, sure, but nothing I've seen seems to indicate or even imply that it's based on these earlier designs, but is instead something entirely new and unique.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: Terminax on 08 May 2024, 17:23:18
I said *like*, not *is*. As in it's mobile space station like the two other Clan space stations of note. They haven't published the stats but there's two reasons why it's probable it's a modular space station.

1) It has to be mobile.
2) It has to be big enough to be a shipyard with the facilities to service ships up to X size and build components for them.

To combine those two features it has to be more than 100K tons and modular in order to be portable. Just like the other two damn stations mentioned!

Now, as to whether the Snow Ravens designed HH-1 from a clean slate or built it like lego from a SL design they had access to is up for debate but it was built very quickly for a clean slate and other references say it's *like* Hesphestus Station. I know which way I lean.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: tassa_kay on 08 May 2024, 18:06:52
Fair enough. Just clarifying the headcanon from the canon, as it were.
Title: Re: Clan Fire Mandrill: Monkey Talk
Post by: truetanker on 10 May 2024, 13:06:59
One can take a large unpressurized yard, add a small habitat and a small, pressurized yard to make something cheaply and close to what is essentially, a mobile station.

Connecting them as a single station would allow assembly in stages as you quickly build and house your workers. What's missing is the factories, and you can just build them traditionally on planet and shipp the parts upstairs to be combined into larger pieces before final mating them in the larger yardslip.

TT