Author Topic: Handheld ideas thread  (Read 13868 times)

Feign

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Re: Handheld ideas thread
« Reply #60 on: 23 July 2013, 07:31:31 »
is there a way to use these in Megamek? Or to calculate them in Solaris Skunkwurks?
They're so easy to calculate by hand I doubt that they're a priority for the SSW guys.  (They have enough on their plate with Superheavies and LAMs ;) )
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packhntr

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Re: Handheld ideas thread
« Reply #61 on: 23 July 2013, 07:38:47 »
Hand Held Weapons= FINALLY a use for Rocket Launchers!  One shot, drop the empty "gun" and move on using your main guns.
If at first you don't succeed, make it worth the repairman's time!

grimlock1

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Re: Handheld ideas thread
« Reply #62 on: 25 July 2013, 08:54:49 »
Hand Held Weapons= FINALLY a use for Rocket Launchers!  One shot, drop the empty "gun" and move on using your main guns.
I like the way this man thinks.
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Prince of Darkness

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Re: Handheld ideas thread
« Reply #63 on: 25 July 2013, 11:38:21 »
I like the way this man thinks.

It's one of the best things you can do with them- give a 35 ton light 'mech a handheld of 8 points of armor and 6 RL-10s, and let him fire off a volley or two before dropping and using his real guns.
Cowdragon:
I'm going to type up your response, print it, fold it in half, and look at it like a I would a centerfold. THAT's how sexy your answer was.

UnLimiTeD

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Re: Handheld ideas thread
« Reply #64 on: 25 July 2013, 12:28:13 »
Rocketlaunchers are great on an actual mech, too!
They just don't even have large penalties on a handheld.
I like the idea of an AMS package, though.
Equip a lance with one or two of those, and force the enemy missile support to get too close for comfort.
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Feign

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Re: Handheld ideas thread
« Reply #65 on: 28 July 2013, 22:49:42 »
I like the idea of an AMS package, though.
Equip a lance with one or two of those, and force the enemy missile support to get too close for comfort.
I think the handheld construction rules forbid non-weapon equipment other than a TAG...  Otherwise, I would certainly put AMS, Chaff pods, ECM and other such goodies into them all day long.
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grimlock1

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Re: Handheld ideas thread
« Reply #66 on: 30 July 2013, 11:59:35 »
I think the handheld construction rules forbid non-weapon equipment other than a TAG...  Otherwise, I would certainly put AMS, Chaff pods, ECM and other such goodies into them all day long.
I checked before I posted, and I don't remember seeing anything that would preclude no AMS. However I could be wrong.
I like the Chaff and ECM though.

I was a bummed when I found out that I couldn't put a Blue Shield PFD in a handheld.
I'm rarely right... Except when I am.  ---  Idle question.  What is the BV2 of dread?
Apollo's Law- if it needs Clan tech to make it useable, It doesn't deserve those resources in the first place.
Sure it isn't the most practical 'mech ever designed, but it's a hundred ton axe-murderer. If loving that is wrong I don't wanna be right.

Lazarus Jaguar

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Re: Handheld ideas thread
« Reply #67 on: 31 July 2013, 04:53:19 »
It's one of the best things you can do with them- give a 35 ton light 'mech a handheld of 8 points of armor and 6 RL-10s, and let him fire off a volley or two before dropping and using his real guns.

Why bother with armor on something you're going to toss away?  Use the half ton fot another 10 rockets
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grimlock1

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Re: Handheld ideas thread
« Reply #68 on: 09 September 2013, 11:30:33 »
I think the handheld construction rules forbid non-weapon equipment other than a TAG...  Otherwise, I would certainly put AMS, Chaff pods, ECM and other such goodies into them all day long.

I just stumbled across a ruling about HHWs that says AMS is valid.
http://bg.battletech.com/forums/index.php/topic,27139.msg617615.html#msg617615
I'm rarely right... Except when I am.  ---  Idle question.  What is the BV2 of dread?
Apollo's Law- if it needs Clan tech to make it useable, It doesn't deserve those resources in the first place.
Sure it isn't the most practical 'mech ever designed, but it's a hundred ton axe-murderer. If loving that is wrong I don't wanna be right.

Prince of Darkness

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Re: Handheld ideas thread
« Reply #69 on: 09 September 2013, 13:09:55 »
Why bother with armor on something you're going to toss away?  Use the half ton fot another 10 rockets

Max of 6 weapons in a handheld- that armor is simply in case of stray shots that the throwaway can absorb.


I just stumbled across a ruling about HHWs that says AMS is valid.
http://bg.battletech.com/forums/index.php/topic,27139.msg617615.html#msg617615

!!!
Cowdragon:
I'm going to type up your response, print it, fold it in half, and look at it like a I would a centerfold. THAT's how sexy your answer was.

Feign

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Re: Handheld ideas thread
« Reply #70 on: 09 September 2013, 21:26:07 »

I just stumbled across a ruling about HHWs that says AMS is valid.
http://bg.battletech.com/forums/index.php/topic,27139.msg617615.html#msg617615
And here's the errata that goes along with that answer! Link
I'm gonna have to agree with PoD's assessment of "!!!"

I think the Handheld weapons rules have gotten four errata rewrites now?  Gotta be a record for Battletech.

EDIT:  Also: handheld C3 Remote Sensor Launcher, yes sir, I like it.
« Last Edit: 09 September 2013, 21:31:01 by Feign »
All that is born dies,
All that is planned fails,
All that is built crumbles,
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ProtoEva00

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Re: Handheld ideas thread
« Reply #71 on: 03 January 2014, 01:06:30 »
Just some random ideas I've had for hhw.
Like a Thunderbolt-20(OS) for a TSM Berserker
Or a ITSM Diomede wielding a Sniper Artillery cannon
It's been a while since I checked, do HHW HAVE to have armor?  I'd kinda like the opening salvo for my commando to be a Narc launcher (iOS)

mbear

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Re: Handheld ideas thread
« Reply #72 on: 03 January 2014, 07:45:45 »

It's been a while since I checked, do HHW HAVE to have armor?  I'd kinda like the opening salvo for my commando to be a Narc launcher (iOS)

Nope. You can have an unprotected HHW.
« Last Edit: 03 January 2014, 07:56:48 by mbear »
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mbear

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Re: Handheld ideas thread
« Reply #73 on: 03 January 2014, 07:57:47 »

I just stumbled across a ruling about HHWs that says AMS is valid.
http://bg.battletech.com/forums/index.php/topic,27139.msg617615.html#msg617615
IIRC, you can add AMS, weapons (duh), TAG, and weapon enhancements like Artemis/Apollo systems.
« Last Edit: 03 January 2014, 08:02:36 by mbear »
Be the Loremaster:

Battletech transport rules take a very feline approach to moving troops in a combat zone: If they fits, they ships.

You bought the box set and are ready to expand your BT experience. Now what? (Thanks Sartis!)

 

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