BattleTech - The Board Game of Armored Combat

BattleTech Player Boards => Fan Designs and Rules => Battle Armor => Topic started by: Snake Eyes on 05 April 2011, 16:08:19

Title: Taurian Concordat Marine Armor
Post by: Snake Eyes on 05 April 2011, 16:08:19
Ok, i designed two versions, which are identical except for the armor........

Type/Model:    Taurian Marine Armor (Standard)
Tech/Era:      Inner Sphere / 3067 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Light Battle Armor (401 - 750 kg)
Rules:         Level 2, Custom design

Ground Speed:  21.6 km/h
Jump Capacity: 90 meters
Armor Type:    Standard

------------------------------------------------------------------
Type/Model:    Taurian Marine Armor (Standard)
Equipment:                                          Slots    Mass
Chassis Type:  Light Class Humanoid                   0       100
Motive System: Ground Movement (2 MP)                 0        30
               Jump Jets       (3 MP)                 0        75
Armor Type:    6 Points Standard                      0       300

Manipulators:
  Left Arm:    Armored Glove                          0         0
  Right Arm:   Armored Glove                          0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Cutting Torch                        LA               1         5
Blazer Rifle                         Rt Hand          0         0
Improved Sensors                     Body             1        65
Power Pack                           Body             1        25
Mission Equipment (50kg Capy)        Body             1         0
Space Ops Adaptation*                Body             1       100
------------------------------------------------------------------
TOTALS:                                               5       700
Slots & Mass Left:                                    3        50

Calculated Factors:
Total Cost:     529,190 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   18 (72 for 4)  Weapon Value: 5 (Ratio=.28)
Cost per BV:    21,066.11 (w/o Trooper Training costs)
Damage Factors: SRDmg = 0   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: -/-/-   Overheat: 0
                Point Value: 1    Specials: mec, srs, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 8/7/6/6    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 0,  Target Size Modifier: 0
                Movement Modifiers:
                  Walking: +1,  Running: +2,  Sprinting: +3
                Jump:  90 m/turn
                Attribute Modifiers:  STR: +2,  DEX: 0,  RFL: 0
                Equipment Rating:  E/E/E

                Created by HeavyMetal Battle Armor




Type/Model:    Taurian Marine Armor (Stealth)
Tech/Era:      Inner Sphere / 3067 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Light Battle Armor (401 - 750 kg)
Rules:         Level 2, Custom design

Ground Speed:  21.6 km/h
Jump Capacity: 90 meters
Armor Type:    Basic Stealth

------------------------------------------------------------------
Type/Model:    Taurian Marine Armor (Stealth)
Equipment:                                          Slots    Mass
Chassis Type:  Light Class Humanoid                   0       100
Motive System: Ground Movement (2 MP)                 0        30
               Jump Jets       (3 MP)                 0        75
Armor Type:    6 Points Basic Stealth                 3       330

Manipulators:
  Left Arm:    Armored Glove                          0         0
  Right Arm:   Armored Glove                          0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Cutting Torch                        LA               1         5
Blazer Rifle                         Rt Hand          0         0
Improved Sensors                     Body             1        65
Power Pack                           Body             1        25
Mission Equipment (20kg Capy)        Body             1         0
Space Ops Adaptation*                Body             1       100
------------------------------------------------------------------
TOTALS:                                               8       730
Slots & Mass Left:                                    0        20

Calculated Factors:
Total Cost:     541,190 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   20 (80 for 4)  Weapon Value: 5 (Ratio=.25)
Cost per BV:    19,559.5 (w/o Trooper Training costs)
Damage Factors: SRDmg = 0   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: -/-/-   Overheat: 0
                Point Value: 1    Specials: mec, srs, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 8/7/6/6    Coverage: Full
                IR: +6,  ECM: +6,  Camo: 0
                Melee AP: 0,  Target Size Modifier: 0
                Movement Modifiers:
                  Walking: +1,  Running: +2,  Sprinting: +3
                Jump:  90 m/turn
                Attribute Modifiers:  STR: +2,  DEX: 0,  RFL: 0
                Equipment Rating:  E/E/E

                Created by HeavyMetal Battle Armor
Title: Re: Taurian Concordat Marine Armor
Post by: truetanker on 05 April 2011, 17:09:08
I like both, Standard I can see as an assualt with a Vibro-Axe, while the Stealth version carries a Vibro-Sword ala Katana style.

TT
Title: Re: Taurian Concordat Marine Armor
Post by: Snake Eyes on 05 April 2011, 19:05:06
Glad you like :)
The old version (before my pc crash) had a shoulder-mount small laser in place of the Space Ops Adaption.

EDIT: Ok, found the version with the small laser...

Type/Model:    Taurian Marine Armor (Laser)
Tech/Era:      Inner Sphere / 3067 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Light Battle Armor (401 - 750 kg)
Rules:         Level 2, Custom design

Ground Speed:  10.8 km/h
Jump Capacity: 90 meters
Armor Type:    Standard

------------------------------------------------------------------
Type/Model:    Taurian Marine Armor (Laser)
Equipment:                                          Slots    Mass
Chassis Type:  Light Class Humanoid                   0       100
Motive System: Ground Movement (1 MP)                 0         0
               Jump Jets       (3 MP)                 0        75
Armor Type:    5 Points Standard                      0       250

Manipulators:
  Left Arm:    Armored Glove                          0         0
  Right Arm:   Armored Glove                          0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Cutting Torch                        LA               1         5
Blazer Rifle                         Rt Hand          0         0
Small Laser                          Body      30     1       200
Improved Sensors                     Body             1        65
Power Pack                           Body             1        25
Mission Equipment (30kg Capy)        Body             1         0
------------------------------------------------------------------
TOTALS:                                               5       720
Slots & Mass Left:                                    3        30

Calculated Factors:
Total Cost:     455,440 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   28 (112 for 4)  Weapon Value: 11 (Ratio=.39)
Cost per BV:    10,908.57 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/-/-   Overheat: 0
                Point Value: 1    Specials: mec, srs, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 7/7/6/6    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 0,  Target Size Modifier: 0
                Movement Modifiers:
                  Walking: -1,  Running: -2,  Sprinting: -3
                Jump:  90 m/turn
                Attribute Modifiers:  STR: +2,  DEX: 0,  RFL: 0
                Equipment Rating:  E/E/E

                Created by HeavyMetal Battle Armor