BattleTech - The Board Game of Armored Combat
BattleTech Player Boards => Fan Fiction => Topic started by: marauder648 on 13 December 2016, 18:30:12
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Well it took a bit longer than was planned but here it is. I've really enjoyed working on this, and I hope you lovely people have as much fun reading it as I did working on it and working with the people who did the art and put it together.
Please feel free to download this document here;
https://drive.google.com/file/d/1OZtBQwQt3XBG4jdU752U4n82Z9oshHYZ/view?usp=sharing
And enjoy reading! The table of contents has links to the ships so if you click on the name you'll be taken right to it.
And please for the love of Blake, give me feedback! If it sucks, say so! If you liked it, say so! If it was 'meh' say so! We improve by getting criticism and learning from it! Let me know what you think of the layout, the writing style etc. But I hope you all enjoy Delranes Fighting Ships 3061!
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Extra ships Stats Part 1
The Dauntless Class Destroyer Escort.
Designed to be a close escort for capital ships and to engage hostile fighters and dropships using the latest small craft targeting systems to engage fighters and dropships at long range before they became a threat. Most SLDF vessels lacked any appreciative anti-fighter and anti-missile defences, instead relying on numbers and raw firepower to overwhelm a foe in conjunction with their technological and training advantage they had over the House Fleets. But the weak anti-fighter and missile defences were seen as a flaw that could be exploited by a canny opponent as had happened time and again in the Reunification War.
To cover this gap a new escort ship was ordered to act as a close escort. Whilst based originally on the Vincent class corvette the new design was stretched out by another hundred and thirty five meters. Despite this the weight went down to 400,000 tons. The ship whilst longer, is lighter and its engines are based on those on the Lyran Mako class corvette to provide a ferocious amount of thrust, pushing the design to a maximum of 4g of thrust. This allowed it to move round a convoy or fleet to meet a threat coming in.
Unlike the Vincent the new design's cargo was limited to over 17,000 tons of cargo giving the vessel a somewhat limited endurance in terms of supplies and spare parts. A lithium fusion battery was also not installed due to a lack of space. Instead everything went into weapons, batteries of NL-35's in quad mounts and batteries of Barracuda missiles provide the main anti-fighter punch. The heavy anti-shipping punch comes in the form of a pair of light gauss rifles and a quartet of White Shark missiles all mounted in the bow. A layer of AMS are also installed to shield the ship and let her protect her larger charges from hostile missile strikes. This comes at a cost as the heat system is over stressed and can barely control half the weapons load. The ships were also very uncomfortable to serve on, a tiny grav deck, cramped crew quarters and limited space made them unsuitable for patrols or long duration missions and they were to be tied to escorting the battlewagon's of the fleet.
The Dauntless class as it was known was just entering service at the outbreak of the Amaris Civil War and of the 20 in service were destroyed in combat on the march towards Terra.
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Dauntless class Destroyer Escort
Tech: Inner Sphere / 3067
Vessel Type: WarShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 400,000 tons
K-F Drive System: (Unknown)
Length: 537 meters
Sail Diameter: 986 meters
Power Plant: Standard
Safe Thrust: 5
Maximum Thrust: 8
Armor Type: Ferro-carbide
Armament:
4 White Shark
2 Light N-Gauss
28 Large Pulse Laser
14 Large Laser
10 Medium Laser
21 AMS
32 NL35
16 Barracuda
------------------------------------------------------------------------------
Class/Model/Name: Dauntless.
Mass: 400,000 tons
Equipment: Mass
Power Plant, Drive & Control: 120,000.00
Thrust: Safe Thrust: 5
Maximum Thrust: 8
Kearny-Fuchida Hyperdrive: Compact (Integrity = 9) 181,000.00
Jump Sail: (Integrity = 4) 50.00
Structural Integrity: 45 18,000.00
Total Heat Sinks: 1,000 Double 466.00
Fuel & Fuel Pumps: 7,257.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 1,000.00
Fire Control Computers: .00
Armor Type: Ferro-carbide (240 total armor pts) 262.00
Capital Scale Armor Pts
Location: L / R
Fore: 40
Fore-Left/Right: 40/40
Aft-Left/Right: 40/40
Aft: 40
Cargo:
Bay 1: Small Craft (4) 800.00
Grav Decks #1 - 2: (75-meter diameter) 100.00
Life Boats: 19 (7 tons each) 133.00
Escape Pods: 19 (7 tons each) 133.00
Crew and Passengers:
35 Officers (35 minimum) 350.00
90 Crew (90 minimum) 630.00
75 Gunners (67 minimum) 525.00
28 Marines 140.00
20 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
4 White Shark(80 msls) Nose 12 12 12 12 60 3,680.00
2 Light N-Gauss(60 rounds) Nose 30 30 30 30 18 9,012.00
4 Large Pulse Laser Nose 4(36) 4(36) -- -- 40 28.00
4 Large Laser Nose 5(47) 3(32) -- -- 32 20.00
3 Medium Laser 9 3.00
3 AMS(300 rounds) Nose -- -- -- -- 3 26.50
4 NL35 FL/R 14 14 14 -- 416 5,600.00
3 Barracuda(90 msls) FL/R 6 6 6 6 60 5,940.00
5 Large Pulse Laser FL/R 5(45) 5(45) -- -- 100 70.00
3 AMS(300 rounds) FL/R -- -- -- -- 6 53.00
4 NL35 L/RBS 14 14 14 -- 416 5,600.00
4 NL35 L/RBS 14 14 14 -- 416 5,600.00
3 Large Laser L/RBS 3(34) 2(24) -- -- 48 30.00
2 Medium Laser 12 4.00
3 AMS(300 rounds) L/RBS -- -- -- -- 6 53.00
4 NL35 AL/R 14 14 14 -- 416 5,600.00
3 Barracuda(90 msls) AL/R 6 6 6 6 60 5,940.00
5 Large Pulse Laser AL/R 5(45) 5(45) -- -- 100 70.00
3 AMS(300 rounds) AL/R -- -- -- -- 6 53.00
4 Barracuda(120 msls) Aft 8 8 8 8 40 3,960.00
4 Large Pulse Laser Aft 4(36) 4(36) -- -- 40 28.00
4 Large Laser Aft 5(47) 3(32) -- -- 32 20.00
3 Medium Laser 9 3.00
------------------------------------------------------------------------------
TOTALS: Heat: 2,345 382,239.50
Tons Left: 17,760.50
Design by Vition2
Endeavour Class Long Range Explorer
AeroTech 2 Vessel Technical Readout
* CUSTOM WEAPONS
Class/Model/Name: Endeavour
Tech: Inner Sphere / 2505
Vessel Type: WarShip
Rules: Level 3, Custom design
Rules Set: AeroTech2
Mass: 500,000 tons
K-F Drive System: (Unknown)
Length: 610 meters
Sail Diameter: 1,024 meters
Power Plant: Standard
Safe Thrust: 2
Maximum Thrust: 3
Armor Type: Improved Ferro-aluminum
Armament:
2 NL55
16 Autocannon/5
16 PPC
16 Medium Laser
1 Large Naval CSS*
1 Hi-Res Imager*
1 Hyperspectral Imager*
1 Infrared Imager*
8 White Shark
Manufacturer: Blue Nose Clipperships
Location: Mars
------------------------------------------------------------------------------
Class/Model/Name: Endeavour
Mass: 500,000 tons
Equipment: Mass
Power Plant, Drive & Control: 60,000.00
Thrust: Safe Thrust: 2
Maximum Thrust: 3
Kearny-Fuchida Hyperdrive: Compact (Integrity = 11) 226,250.00
Jump Sail: (Integrity = 4) 55.00
Structural Integrity: 35 17,500.00
Total Heat Sinks: 391 Single .00
Fuel & Fuel Pumps: 10,200.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 1,250.00
Fire Control Computers: .00
Food & Water: (366 days supply) 775.00
Armor Type: Improved Ferro-aluminum (148 total armor pts) 206.00
Capital Scale Armor Pts
Location: L / R
Fore: 28
Fore-Left/Right: 24/24
Aft-Left/Right: 24/24
Aft: 24
Cargo:
Bay 1: Small Craft (6) with 2 doors 1,200.00
Cargo (1) 6,000.00
Bay 2: Small Craft (6) with 2 doors 1,200.00
Cargo (1) 6,000.00
Bay 3: Cargo (1) with 2 doors 66,173.00
Bay 4: Cargo (1) with 2 doors 62,035.00
DropShip Capacity: 2 Docking Hardpoints 2,000.00
Grav Decks #1 - 4: (175-meter diameter) 400.00
Grav Deck #5: (96-meter diameter) 50.00
Life Boats: 27 (7 tons each) 189.00
Escape Pods: 54 (7 tons each) 378.00
Crew and Passengers:
33 Officers (28 minimum) 330.00
121 Crew (112 minimum) 847.00
19 Gunners (19 minimum) 133.00
40 1st Class Passengers 400.00
100 2nd Class Passengers 700.00
50 Marines 350.00
60 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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2 NL55 Nose 11 11 11 11 170 2,200.00
2 Autocannon/5(120 rounds) Nose 1(10) 1(10) -- -- 2 22.00
2 PPC Nose 2(20) 2(20) -- -- 20 14.00
2 Medium Laser Nose 1(10) -- -- -- 6 2.00
1 Large Naval CSS* Nose -- -- -- -- 0 500.00
1 Hi-Res Imager* Nose -- -- -- -- 0 2.50
1 Hyperspectral Imager* Nose -- -- -- -- 0 7.50
1 Infrared Imager* Nose -- -- -- -- 0 5.00
2 White Shark(40 msls) FL/R 6 6 6 6 60 3,680.00
2 Autocannon/5(120 rounds) FL/R 1(10) 1(10) -- -- 4 44.00
2 PPC FL/R 2(20) 2(20) -- -- 40 28.00
2 Medium Laser FL/R 1(10) -- -- -- 12 4.00
2 Autocannon/5(120 rounds) L/RBS 1(10) 1(10) -- -- 4 44.00
2 PPC L/RBS 2(20) 2(20) -- -- 40 28.00
2 Medium Laser L/RBS 1(10) -- -- -- 12 4.00
2 White Shark(40 msls) AL/R 6 6 6 6 60 3,680.00
2 Autocannon/5(120 rounds) AL/R 1(10) 1(10) -- -- 4 44.00
2 PPC AL/R 2(20) 2(20) -- -- 40 28.00
2 Medium Laser AL/R 1(10) -- -- -- 12 4.00
2 Autocannon/5(120 rounds) Aft 1(10) 1(10) -- -- 2 22.00
2 PPC Aft 2(20) 2(20) -- -- 20 14.00
2 Medium Laser Aft 1(10) -- -- -- 6 2.00
1 Lot Spare Parts (5.00%) 25,000.00
------------------------------------------------------------------------------
TOTALS: Heat: 514 500,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 3,298,124,000 C-Bills
Battle Value: 21,689
Cost per BV: 152,064.36
Weapon Value: 11,724 (Ratio = .54)
Damage Factors: SRV = 467; MRV = 376; LRV = 192; ERV = 77
Maintenance: Maintenance Point Value (MPV) = 169,085
(45,508 Structure, 103,775 Life Support, 19,802 Weapons)
Support Points (SP) = 206,845 (122% of MPV)
BattleForce2: Not applicable
Design by Sharpnel
Please note that the White Shark launchers are not for missiles but probes and drones and cannot be used as an offensive weapon system.
Onslaught class Assault Frigate.
(A ship for possible use in the Dragon Cat universe or if you want to use the tech from it).
When the True Clan's NWP (New Warship Program) started to crystalize from ideas, thought exercises and debates into a more solid series of vessels the need was seen for a smaller ship to be put into service. Whilst the Arbiter class battleship was truly formidable and the still to be named battlecruiser was promising, not every Clan had the resources or yard facilities to produce such large vessels. By the decree of the Council of the Khans the Arbiter class would only be built in the yards over Tukkayid to prevent a run away arms race the option to build a smaller vessel was called for by the Council.
Many of the Clans had a gamut of older Star League era vessels and without significant refits they were simply sliding more and more into obsolesence with their lightly built hulls no longer being suitable for combat against the growing navies of the Successor States. Whilst the Dominion rolled out their Bergen class escort and then promptly refused to share the design (much like the Leviathan series) the Scientists opted for a ship of roughly the same size. It was a Nova Cat Scientist voicing her admiration for a vessel as large as the Congress class that made the design grow, whilst a former Hellion now in Horses service pressed for the ship to be better armed and faster than the old Congress.
Two weeks of discussion, debate, argument and counter argument eventually gave rise to a sleek ship that was quite unlike any preceeding frigate type ship. In the past the frigate served as a patrol ship and convoy escort, the new design was built to engage warships and dropships at high speed and disable or destroy them before they could respond.
And unlike other SLDF era vessels the new design was built to engage targets from the front and thats where the majority of its firepower would be mounted. The core of the ships firepower would be a pair of Repeating Naval Gauss Rifles or 'reapers' as they were sometimes known. Supporting this would be two clusters of three naval pulse laser 55's from Clan Snow Raven. Whilst mounted in the front left and right quarters of the ship the hull was shaped in such a way to allow all six lasers to fire over the bow, but only on limited arcs, the ships Captain would have to 'centerline' a target to allow all the lasers to engage.
Two turrets mounting medium naval PPC's would be mounted on each broadside but the ships other weapons would be clusters of newly developed Sub Capital lasers. Whilst they had been in use by the House Lords for decades, the Clans had avoided the weapons but faced with the reality of large, tough and well armed assault dropships that could threaten a Warship, the sub capital weapons were seen as a viable alternative vs heavy capital ship weapons and their potency against dropships could not be denied.
Anti-fighter defences were stressed by a Dominion representative and a mixture of HAG and laser's would cover the ships firing arcs whilst a strong AMS would protect the vessel against missiles.
Like the Congress the craft carried a pair of dropship collars as well as having berths for 20 aerospace fighters and ten small craft. The ship also had room for a large compliment of Marines or Elementals for boarding actions and self defence. Whilst cargo space was a bit light, the ship was built as an attack ship, not a patrol craft and this was not seen as a drawback. The trio of huge GRB-2000 thrusters gave the considerable speed for a craft its size, being able to sustain a 4g burn that matched the ancient Kimagure class. Although such bursts were brutal on the crew they gave the ship the speed and agility it needed to control the engagement and bring its guns to bare.
Clan AeroTech 2 Vessel Technical Readout
* CUSTOM WEAPONS
Class/Model/Name: Onslaught Assault Frigate
Tech: Mixed Tech / 3067
Vessel Type: WarShip
Rules: Level 3, Custom design
Rules Set: AeroTech2
Mass: 760,000 tons
K-F Drive System: (Unknown)
Length: 767 meters
Sail Diameter: 1,119 meters
Power Plant: Standard
Safe Thrust: 5
Maximum Thrust: 8
Armor Type: Lamellor Ferro-carbide
Armament:
2 Light RN-Gauss
32 Laser AMS
54 SCL/2
40 ER Large Laser
24 HAG 40
6 NP-55
8 Medium NPPC
--------------------------------------------------------------------------------
Class/Model/Name: Onslaught
Mass: 760,000 tons
Equipment: Mass
Power Plant, Drive & Control: 228,000.00
Thrust: Safe Thrust: 5
Maximum Thrust: 8
Kearny-Fuchida Hyperdrive: Compact (Integrity = 16) 343,900.00
Lithium Fusion Battery 15,200.00
Jump Sail: (Integrity = 4) 68.00
Structural Integrity: 75 57,000.00
Total Heat Sinks: 2,250 Double 1,530.00
Fuel & Fuel Pumps: 2,420.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 1,900.00
Fire Control Computers: 3,168.00
Armor Type: Clan Lamellor Ferro-carbide (618 total armor pts) 518.00
Capital Scale Armor Pts
Location: L / R
Fore: 113
Fore-Left/Right: 103/103
Aft-Left/Right: 103/103
Aft: 93
Cargo:
Bay 1: Fighters (20) 3,000.00
Bay 2: Small Craft (10) 2,000.00
Bay 3: Cargo (46,477.00 tons) 47,487.00
DropShip Capacity: 2 Docking Hardpoints 2,000.00
Grav Decks #1 - 3: (100-meter diameter) 300.00
Life Boats: 45 (7 tons each) 315.00
Escape Pods: 45 (7 tons each) 315.00
Crew and Passengers:
56 Officers (56 minimum) 560.00
141 Crew (141 minimum) 987.00
118 Gunners (86 minimum) 826.00
150 Marine Battle Armor Troopers/Elementals 1,050.00
90 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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1 Light RN-Gauss (60 rounds) Nose 45 45 45 45 27 7,012.00
1 Light RN-Gauss (60 rounds) Nose 45 45 45 45 27 7,012.00
3 SCL/2 Nose 6 6 -- -- 84 600.00
3 SCL/2 Nose 6 6 -- -- 84 600.00
5 ER Large Laser Nose 5(50) 5(50) 5(50) 5(50) 60 20.00
2 HAG 40 (60 rounds) Nose 5(48) 5(48) 5(48) -- 16 52.00
4 Laser AMS Nose -- -- -- -- 48 6.00
3 NP-55 FL/R 17 17 17 -- 558 8,400.00
5 SCL/2 FL/R 10 10 -- -- 280 2,000.00
5 ER Large Laser FL/R 5(50) 5(50) 5(50) 5(50) 120 40.00
2 HAG 40 (60 rounds) FL/R 5(48) 5(48) 5(48) -- 32 104.00
2 HAG 40 (60 rounds) FL/R 5(48) 5(48) 5(48) -- 32 104.00
4 Laser AMS FL/R -- -- -- -- 96 12.00
2 Medium NPPC L/RBS 18 18 18 18 540 7,200.00
2 Medium NPPC L/RBS 18 18 18 18 540 7,200.00
3 SCL/2 L/RBS 6 6 -- -- 168 1,200.00
3 SCL/2 L/RBS 6 6 -- -- 168 1,200.00
5 ER Large Laser L/RBS 5(50) 5(50) 5(50) 5(50) 120 40.00
2 HAG 40 (60 rounds) L/RBS 5(48) 5(48) 5(48) -- 32 104.00
4 Laser AMS L/RBS -- -- -- -- 96 12.00
5 SCL/2 AL/R 10 10 -- -- 280 2,000.00
5 SCL/2 AL/R 10 10 -- -- 280 2,000.00
5 ER Large Laser AL/R 5(50) 5(50) 5(50) 5(50) 120 40.00
2 HAG 40 (60 rounds) AL/R 5(48) 5(48) 5(48) -- 32 104.00
2 HAG 40 (60 rounds) AL/R 5(48) 5(48) 5(48) -- 32 104.00
4 Laser AMS AL/R -- -- -- -- 96 12.00
3 SCL/2 Aft 6 6 -- -- 84 600.00
3 SCL/2 Aft 6 6 -- -- 84 600.00
5 ER Large Laser Aft 5(50) 5(50) 5(50) 5(50) 60 20.00
2 HAG 40 (60 rounds) Aft 5(48) 5(48) 5(48) -- 16 52.00
4 Laser AMS Aft -- -- -- -- 48 6.00
--------------------------------------------------------------------------------
TOTALS: Heat: 4,260 760,000.00
Tons Left: .00
Designed by Vition2
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Extra Ships Stats Part 2
Fearless Class Assault ship.
Length; 1,110 meters
Displacement 1,310.000 tonnes
During the Reunification War the nascent SLDF found to its cost that jumpships were vulnerable and little more than barely mobile targets and the loss of a large jumpship and its dropship cargo could adversely affect a whole campaign.
Whilst Warships did carry dropships these were mostly assault dropships for their own defence and space superiority leaving the job of hauling troops to jumpships which in turn required heavy escorting, taking units away from the fleet and front lines.
The Admiralty put forwards tenders for a large ‘troop carrier warship’ that would be able to carry a large number of dropships as well as be able to defend itself from hostile ships that usually went jumpship hunting, normally destroyers, frigates and corvettes.
Blue Nosed Clipperships put forwards a design for what they called an ASDC (Assault Ship Docking Collar) design. Based on the Monsoon class battleship’s hull the design featured 14 dropships collars in two groups of seven, running in a row along the ships spine and belly.
The interior was also heavily reconfigured to replace the Monsoon’s trio of grav-decks with a pair of 85 meter grav-decks filling out the majority of the interior. The aerospace compliment was also altered, reduced to 12 fighters but also capable of carrying 12 small craft or shuttles. The weapons fit was also radically altered with the majority of the autocannon based weapons being removed save the bow and fore/aft quarter autocannons all be it with the weapons being reduced in calibre to NAC-20’s.
The missile launchers were also altered and replaced with Barracuda launchers to deal with smaller and more agile targets with eight launchers being carried (two on each fore and aft quarter). The broadside NAC-35 turrets and associated ammunition were replaced with four turrets, each mounting a quartet of NL45’s. The bow and stern quarter Medium Naval PPC’s were also retained. The lasers increased the ships heat load significantly and extensive improvements were made to the weapons cooling systems allowing for the ship to fire roughly 75% of its armament without heat issues.
It had been planned to fit the ships with a Lithium-Fusion battery but the expense of this very new piece of equipment and tightening budgets meant that it could not be fitted, although space was set aside for it to be added.
Deployment
Completed after the Reunification War the first Fearless class ASD left her slip at Titan to begin trials with the fleet. The odd number of docking collars was initially seen as strange but instead the ship was permanently assigned two dropships for self-defence purposes whilst the other twelve would be used to carry troop and Mech carrying vessels. Although slow and ponderous to answer the helm the class was not meant to take part in the battle line unless something had gone very wrong, and war-games found that the ship could handily defend itself against destroyer’s or other smaller faster craft attacking it.
Unfortunately the computer systems required repeated overhauls to fix targeting issues with the new programmes that would allow the mountings to engage small craft. Electrical gremlins also were common with the class having to run their reactors at 105% which meant more common trips to the yards for overhauls. Because the ships were yard queens they were also not often deployed but often spent long times laid up in reserve.
Despite these faults, twenty of the class were built and were eventually displaced by the larger, more modern Potemkin class. Relegated to second line squadrons the surviving Fearless class ships would see service in the Amaris crisis when they were pulled from mothballs. Two were salvaged by Rim World Forces and were destroyed in battle, the four survivors joined General Kerensky on Operation EXODUS and have not been seen since.
Class/Model/Name: Fearless Class Assault Ship
Mass: 1,310,000 tons
Equipment: Mass
Power Plant, Drive & Control: 157,200.00
Thrust: Safe Thrust: 2
Maximum Thrust: 3
Kearny-Fuchida Hyperdrive: Compact (Integrity = 26) 592,775.00
Jump Sail: (Integrity = 6) 96.00
Structural Integrity: 90 117,900.00
Total Heat Sinks: 3,900 Single 3,295.00
Fuel & Fuel Pumps: 15,300.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 3,275.00
Fire Control Computers: .00
Food & Water: (300 days supply) 829.50
Armor Type: Improved Ferro-aluminum (1,469 total armor pts) 2,358.00
Capital Scale Armor Pts
Location: L / R
Fore: 273
Fore-Left/Right: 244/244
Aft-Left/Right: 244/244
Aft: 220
Cargo:
Bay 1: Fighters (12) with 2 doors 1,800.00
Bay 2: Small Craft (12) with 2 doors 2,400.00
Bay 3: Cargo (1) with 2 doors 281,980.50
DropShip Capacity: 14 Docking Hardpoints 14,000.00
Grav Decks #1 - 2: (95-meter diameter) 100.00
Escape Pods: 95 (7 tons each) 665.00
Crew and Passengers:
75 Officers (65 minimum) 750.00
235 Crew (232 minimum) 1,645.00
74 Gunners (74 minimum) 518.00
85 Steerage Passengers 425.00
84 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
1 NAC/20(30 rounds) Nose 20 20 20 -- 60 2,512.00
4 Medium NPPC Nose 36 36 36 36 540 7,200.00
2 NAC/10(60 rounds) FL/R 20 20 20 -- 120 8,024.00
3 Medium NPPC FL/R 27 27 27 27 810 10,800.00
4 Barracuda(60 msls) FL/R 8 8 8 8 80 4,320.00
4 NL45 L/RBS 18 18 18 18 560 7,200.00
4 NL45 L/RBS 18 18 18 18 560 7,200.00
4 NL45 L/RBS 18 18 18 18 560 7,200.00
4 NL45 L/RBS 18 18 18 18 560 7,200.00
3 Medium NPPC AL/R 27 27 27 27 810 10,800.00
4 Barracuda(60 msls) AL/R 8 8 8 8 80 4,320.00
1 NAC/20(30 rounds) Aft 20 20 20 -- 60 2,512.00
4 Medium NPPC Aft 36 36 36 36 540 7,200.00
1 Lot Spare Parts (2.00%) 26,200.00
------------------------------------------------------------------------------
TOTALS: Heat: 5,340 1,310,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 13,549,384,000 C-Bills
Battle Value: 96,099
Cost per BV: 140,994.02
Weapon Value: 74,255 (Ratio = .77)
Damage Factors: SRV = 2,938; MRV = 2,938; LRV = 2,345; ERV = 976
Maintenance: Maintenance Point Value (MPV) = 535,381
(133,913 Structure, 244,128 Life Support, 157,340 Weapons)
Support Points (SP) = 861,975 (161% of MPV)
BattleForce2: Not applicable
Design by Kalthud
Design by Sharpnel, art by Matt Plog, fluff by me.
Arbitration Class Battleship
Class/Model/Name: Arbitration-class Battleship
Mass: 1,900,000 tons
Equipment: Mass
Power Plant, Drive & Control: 456,000.00
Thrust: Safe Thrust: 4
Maximum Thrust: 6
Kearny-Fuchida Hyperdrive: Compact (Integrity = 36) 859,750.00
Lithium Fusion Battery Mk II 38,000.00
Jump Sail (Detachable): (Integrity = 7) 125.00
Structural Integrity: 100 190,000.00
Total Heat Sinks: 6,000 Double 5,001.00
Fuel & Fuel Pumps: 3,570.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 4,750.00
Fire Control Computers: .00
Hyperpulse Generator: 50.00
Armour Type: Clan Lamellor Ferro-carbide (2,810 total armour points) 2,500.00
Capital Scale Armour Pts
Location: L / R
Fore: 473
Fore-Left/Right: 473/473
Aft-Left/Right: 473/473
Aft: 445
Cargo:
Bay 1: Fighters (30) 4,500.00
Small Craft (10) 2,000.00
Bay 2: Fighters (30) 4,500.00
Small Craft (10) 2,000.00
Bay 3: Cargo 110,539.00
DropShip Capacity: 5 Docking Hardpoints 5,000.00
Grav Decks #1 - 3: (120-meter diameter) 300.00
Grav Deck #4: (80-meter diameter) 50.00
Life Boats: 65 (7 tons each) 455.00
Escape Pods: 65 (7 tons each) 455.00
Crew and Passengers:
98 Officers (98 minimum) 980.00
365 Crew (327 minimum) 2,555.00
127 Gunners (115 minimum) 889.00
75 Marine Battle Armor Troopers/Elementals 525.00
160 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
----------------------------------------------------------------------------------
1 Light RN-Gauss (60 rounds) Nose 45 45 45 45 27 7,012.00
1 Light RN-Gauss (60 rounds) Nose 45 45 45 45 27 7,012.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 NL-55 Nose 22 22 22 22 340 4,400.00
2 Large Pulse Laser Nose 2(20) 2(20) 2(20) -- 20 12.00
2 Large Pulse Laser Nose 2(20) 2(20) 2(20) -- 20 12.00
6 Laser AMS Nose -- -- -- -- 72 9.00
1 Light RN-Gauss (60 rounds) FL/R 45 45 45 45 54 14,024.00
1 Light RN-Gauss (60 rounds) FL/R 45 45 45 45 54 14,024.00
2 NAC/35 (150 Rounds) FL/R 70 70 -- -- 540 8,150.00
2 NAC/35 (150 Rounds) FL/R 70 70 -- -- 540 8,150.00
4 NL-55 FL/R 22 22 22 22 680 8,800.00
1 AR15 (15 P, 15 SR, 10 MR) FL/R * * * -- 200 1,460.00
1 AR15 (15 P, 15 SR, 10 MR) FL/R * * * -- 200 1,460.00
1 Screen Launcher (20 screens) FL/R -- -- -- -- 20 480.00
6 Laser AMS FL/R -- -- -- -- 144 18.00
2 NAC/35 (150 Rounds) L/RBS 70 70 -- -- 540 8,150.00
2 NAC/35 (150 Rounds) L/RBS 70 70 -- -- 540 8,150.00
2 NAC/35 (150 Rounds) L/RBS 70 70 -- -- 540 8,150.00
6 NL-55 L/RBS 33 33 33 33 1020 13,200.00
4 Heavy NPPC L/RBS 60 60 60 60 1800 24,000.00
2 Large Pulse Laser L/RBS 2(20) 2(20) 2(20) -- 40 24.00
2 Large Pulse Laser L/RBS 2(20) 2(20) 2(20) -- 40 24.00
2 NAC/35 (150 Rounds) AL/R 70 70 -- -- 540 8,150.00
6 NL-55 AL/R 33 33 33 33 1020 13,200.00
1 AR15 (15 P, 15 SR, 10 MR) AL/R * * * -- 200 1,460.00
1 AR15 (15 P, 15 SR, 10 MR) AL/R * * * -- 200 1,460.00
3 Large Pulse Laser AL/R 3(30) 3(30) 3(30) -- 60 36.00
1 Screen Launcher (20 screens) AL/R -- -- -- -- 20 480.00
6 Laser AMS AL/R -- -- -- -- 144 18.00
1 Light RN-Gauss (60 rounds) Aft 45 45 45 45 27 7,012.00
1 Light RN-Gauss (60 rounds) Aft 45 45 45 45 27 7,012.00
4 Heavy NPPC Aft 60 60 60 60 900 12,000.00
4 NL-55 Aft 22 22 22 22 340 4,400.00
2 Large Pulse Laser Aft 2(20) 2(20) 2(20) -- 20 12.00
2 Large Pulse Laser Aft 2(20) 2(20) 2(20) -- 20 12.00
6 Laser AMS Aft -- -- -- -- 72 9.00
1 Large NCSS 500.00
----------------------------------------------------------------------------------
TOTALS: Heat: 12,008 1,900,000.00
Tons Left: .00
Design by Dragon Cat
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Impressive document
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It seems the Liparius class is missing a word in its page titles... Pages 52 and 53 only say "Liparius Class Mobile".
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The entry for the Leviathan and the Arbitration appear shorter compared to the other ships, and they are missing a notable example for each.
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Wow!!! Awesome!
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>Squee!<
Wow - I wish I could have helped.
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Cheers' i'll update the Liparius soon and the Arbitration and Leviathan are just extra ships, mainly there to show off the art that was done for them, the main focus is on the SLDF ships.
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Any other thoughts/comments? A slightly revised version of it will be put up later to correct an error that was noticed later on this evening.
*edit* the error with the Nightlords sensors/aerospace complement and Liparius missing some info has been fixed.
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Okay. Please first accept that I enjoyed it, so the following should be seen as suggestions for your consideration, not rejection of the product.
First, why not go to landscape mode? I think this would help with a variety of things. Firstly, you'll be able to display the large-size ship art better, as most of the ships are long.
Secondly, if you're giving most of a landscape page to the large art, drop the smaller repeat. It's just sucking up space, and not delivering anything the large art isn't doing better.
Thirdly, try and keep everything to two pages. Having more room from dropping the small art may help here.
Lastly, the overall feel drops when we hit the single-page ship descriptions at the back. If you did all of them as proper two-page layouts, it'd keep the more professional feel of the first half.
Making any sense?
Cheers,
W.
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Good idea, originally the extra ships were going to just be the pictures. But I could alter it to reflect the other ships better.
Sometimes it goes onto 3 pages due to lack of space, the Texas and McKenna's fluff came out larger than expected and this is it after it was trimmed down.
As for landscape...I dunno, but I'll look into that to see what that looks like and if it can be translated into it without too much of a fuss.\
But in the mean time!
http://imgur.com/a/vx1te
All the ships.
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Great product, Marauder. Thank you for sharing the fruits of your labors for big things that moves silently through the night. O0
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Great Job, nice artwork.
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Marauder, did you and the others make HMA files or is this pure hand-done work?
I personally like try play with these designs, the Onslaught still remains my favorite of the bunch.
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HMA files? What's that? What happened was this was typed up on word then my friend Chris made the PDF around what i'd typed.
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HMA files? What's that? What happened was this was typed up on word then my friend Chris made the PDF around what i'd typed.
LOL
No Heavy Metal Aero files then. You can use them to slip them into MegaMek. XD
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Oh right! I have no idea if people did or not :s I don't have that program myself. What did you think of the PDF and please be honest!
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The ones I helped with, I have HMA files for, but it'll be a few days before I can get them posted/shared.
Edit: I haven't been able to look at the finished product yet, but the preview looked good.
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Lemme know what ya think Vition2, and anyone else who's grabbed this, comments are most welcome :)
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marauder, question: Mule Class Multi-function Shuttle? Is that just the Mule Dropship, or a creation of yours?
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Okay, HMA files should be up, they include the Dauntless, Onslaught, and Majestic (one of the precursors to the Arbitration).
As for the finished product, I like it a lot. As for the landscape suggestion, I see it two ways. There is quite a bit of empty (or wasted) space throughout the book, but this isn't a TRO and putting it into that format isn't all that necessary, though it might clean up a couple of areas.
Edit: Probably should tell people where the files are, just in case they can't find them, follow the link "Warship HMA Files" in my signature, it'll lead you to the google drive folder.
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I was talking to my friend who made the PDF and basically to convert it into landscape we'd have to redo the whole thing and layout, which is a bit of a faff to say the least!
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I love you for making this happen, I love BT warships and arospace forces in general. THANKYOU! :-* :-* :-*
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does any one have a PDF of this. the link wants me to make an account. do not want to do that.
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does any one have a PDF of this. the link wants me to make an account. do not want to do that.
Send me a PM with your email on it and i'll send it when I head to work :)
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Okay, HMA files should be up, they include the Dauntless, Onslaught, and Majestic (one of the precursors to the Arbitration).
As for the finished product, I like it a lot. As for the landscape suggestion, I see it two ways. There is quite a bit of empty (or wasted) space throughout the book, but this isn't a TRO and putting it into that format isn't all that necessary, though it might clean up a couple of areas.
Edit: Probably should tell people where the files are, just in case they can't find them, follow the link "Warship HMA Files" in my signature, it'll lead you to the google drive folder.
Have you updated those files? I tried using the Onslaught and it kept giving me errors when MM tried to load them.
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Have you updated those files? I tried using the Onslaught and it kept giving me errors when MM tried to load them.
No, but there area a significant number of custom tech pieces in the design, or at least ones which didn't exist in the original HMA. These include:
Light RN-Gauss (Light Repeating Naval Gauss)
HAG 40
SCL/2 (Sub Capital Laser 2)
NP-55 (Naval Pulse Laser 55)
and even potentially Laser AMS (the program has them mass 1.5 tons, when they should be 1.0 tons - not a big deal, but for accuracy's sake I added a custom version of them)
If you haven't built these into your program, they might be the cause of some of your issues.
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No, but there area a significant number of custom tech pieces in the design, or at least ones which didn't exist in the original HMA. These include:
Light RN-Gauss (Light Repeating Naval Gauss)
HAG 40
SCL/2 (Sub Capital Laser 2)
NP-55 (Naval Pulse Laser 55)
and even potentially Laser AMS (the program has them mass 1.5 tons, when they should be 1.0 tons - not a big deal, but for accuracy's sake I added a custom version of them)
If you haven't built these into your program, they might be the cause of some of your issues.
How would one load these custom weapons into Megamek?
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I really have no idea, I'm not familiar enough with MM to manage it.
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I guess the ships that use the newer weapons can't be used because of the custom weapons.
I think that's something i will request for Megamek. Recognizing custom weapons, since it's a thing. HMA files should be you drop in there and it works.
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Oh and good news!
Delranes 3061 2nd Edition is now being worked on. The proof reading is all done, and its being put onto a PDF now. This will include the WarShips of the Great Houses as well as a wide range of non-canon WarShips and Small Craft.
The books format will also be re-done so its in landscape instead of portrait and have other layout changes to let you see the art better amongst other things. This could take some time as trying to get it all to fit and look neat is a tad fiddly to say the least. But we'll try getting it out as quickly as we can!
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Sweet
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I guess the ships that use the newer weapons can't be used because of the custom weapons.
I think that's something i will request for Megamek. Recognizing custom weapons, since it's a thing. HMA files should be you drop in there and it works.
First off gotta say...Love the new art and fluff nice job!
For new weapons we would need to add them to the base code. Truthfully we try an avoid adding custom weapons and equipment since it requires support to maintain them. They also often generate bug reports and player questions we aren't able to easily answer.
What about making versions with canon weapons? If they had canon weapons I would be more than happy to work up the MegaMek files for them and include them in the releases. Heck with your permission I would even include the art and link them as well.
I should also add we are working on a Large Craft editor. Currently its in the beta stages for Small craft and Dropships. JS/WS/SS support will be added over the next few months.
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What about making versions with canon weapons? If they had canon weapons I would be more than happy to work up the MegaMek files for them and include them in the releases. Heck with your permission I would even include the art and link them as well.
I would if I could. Some are pretty easy transitions, such as light repeating n-gauss -> Heavy N-Gauss, or naval pulse lasers directly to naval lasers. But some are canon pieces of equipment that are simply too new for HMA to have built into the system, so the weapons have to be custom when that program is used, if/when warships are build-able in MM, I'll probably start using it, but for now I am limited to what I have available.
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marauder,
Just want to say thank you for this little edition of BT fan goodness.
V/R,
PM3
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I would if I could. Some are pretty easy transitions, such as light repeating n-gauss -> Heavy N-Gauss, or naval pulse lasers directly to naval lasers. But some are canon pieces of equipment that are simply too new for HMA to have built into the system, so the weapons have to be custom when that program is used, if/when warships are build-able in MM, I'll probably start using it, but for now I am limited to what I have available.
Ok, sounds like we are going to be starting into the JS/WS/SS editor in the just couple of weeks. Once we have it far enough long I'll let you know. Perhaps you can help us beta test it.
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What about the Warship calculator someone made? It more update than HMA. I wish Mega was able accept inputs.
I know that custom weapons are difficult to do. HM at heard allowed for that to be done.
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marauder,
Just want to say thank you for this little edition of BT fan goodness.
V/R,
PM3
Thank you :) The re-design of part 2 is coming along nicely :)
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What about the Warship calculator someone made? It more update than HMA. I wish Mega was able accept inputs.
I know that custom weapons are difficult to do. HM at heard allowed for that to be done.
And excellent piece of kit but difficult to add custom tech to I’ve found
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I would if I could. Some are pretty easy transitions, such as light repeating n-gauss -> Heavy N-Gauss, or naval pulse lasers directly to naval lasers. But some are canon pieces of equipment that are simply too new for HMA to have built into the system, so the weapons have to be custom when that program is used, if/when warships are build-able in MM, I'll probably start using it, but for now I am limited to what I have available.
So true, to reduce issues I have recently been deliberately designing 'prototypes/upgrade' variants that use canon equipment.
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If I make something I generally do it by hand or ask for a favour to get the base then mod it by hand
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Just finished going through fighting ships.
Good work you have done there Marauder.
Looking forward to part 2. O0
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wait what? PART 2!? OMG! WERE IS IT ALREADY!?!?!?!?!?!? [drool] [drool] [drool]
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Heh :) Well we're up to the Black Lion and doing some rejigging and re-formatting etc. Its gonna be a good few weeks yet.
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Heh :) Well we're up to the Black Lion and doing some rejigging and re-formatting etc. Its gonna be a good few weeks yet.
You going try do the Warships we never seen before? Like the Pengrine (Jade Falcon), Molniya (Clan Wolf), and the Corone [warship, not the beer] (Snow Ravens)?
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Nope its a mix of House ships and non-canon vessels. Namely the ships from TRO:3057 as, like the Clan vessels, most of the House ones looks like dogs eggs.
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wait what? PART 2!? OMG! WERE IS IT ALREADY!?!?!?!?!?!? [drool] [drool] [drool]
Kinda my reaction
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Good news folks!
Baring the Table of Contents being finished off and maybe a splash page done...we're good to go and Delranes Fighting Ships Second Edition should be done by tomorrow and available to download then! It will be on dropbox for download some time tomorrow after 1600 UK time so AM for most of you lot.
As always, feedback and comments are most welcome!
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marauder, your amazing....
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marauder, your amazing....
I have my moments. Most of them strange and tinged with a hint of madness.... But thank you my friend :)
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SQUEEE!
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Just an update for this
https://drive.google.com/file/d/1OZtBQwQt3XBG4jdU752U4n82Z9oshHYZ/view?usp=sharing
That's the new address to get the book.
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Nifty, you update the first page too?
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Nifty, you update the first page too?
I can't even remember where that is :S
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Why is it locked?
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Is it not working? I'll have to faff with the settings.
*edit*
Give it a try now.
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Mine work fine. I would fix the original link on the top of the thread since isn't working. The one to the dropbox.
I didn't realize i hadn't downloaded the updated one. I still had the 2 year older one. Gaud, didn't realize it was that long ago you made this wonderful pdf.
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Wait - you have a new update to DFS? :o
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Well this is the updated version, but we are slowly working on a new one and this will include all new stuff. With luck it'll be done towards xmas.
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...Jeez, I gotta stop working and concentrate on doing my own projects, or something. :P
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And just a wee update here.
Wrangler also made
https://battletechfanon.fandom.com/wiki/Delrane_Fighting_Ships_3061
Because he's awesome :D
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That is cool
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Are there stats for any of the custom ships?
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I think their posted on the design threads.
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Are there stats for any of the custom ships?
While they aren't the nuts and bolts of the original posts, this gives you the stats in a format very similar to TRO 3057: https://bg.battletech.com/forums/index.php?topic=59947.0
And the Thresher: https://bg.battletech.com/forums/index.php?topic=59932.0