BattleTech - The Board Game of Armored Combat
BattleTech Player Boards => Fan Art => Topic started by: lucho on 19 February 2017, 13:21:31
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Just an initial render, a test. More on the way :)
The idea is medium battlearmor. Stats to be posted shortly
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Another render. Don't hold back on the comments! :)
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1) Wow! You can definitely do good stuff in 3D.
2) Not quite convincing me as a BA. The arms, yes - but the rest of it looks more like a light 'Mech, somehow, than a BA.
Hard to say why, but a BA should look like stuff strapped around a human figure, or a casing into which a human fits. This looks too - "organic" has the wrong connotations, it's not about biology, but it all fits together as a thing, not as a thing around another thing.
(And yes, some canon BA piss me off royally!) But look at the Elemental, or the IS Standard - they're definitely bulky suits on top of a human, to my eye.
Maybe make it clunkier?
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Thanks, I wish I had more time for this; RL is a harsh mistress :-[ :(
2) Not quite convincing me as a BA. The arms, yes - but the rest of it looks more like a light 'Mech, somehow, than a BA.
Hard to say why, but a BA should look like stuff strapped around a human figure, or a casing into which a human fits. This looks too - "organic" has the wrong connotations, it's not about biology, but it all fits together as a thing, not as a thing around another thing.
(And yes, some canon BA piss me off royally!) But look at the Elemental, or the IS Standard - they're definitely bulky suits on top of a human, to my eye.
Interesting... I was trying to avoid just that (looking like some canon suits, that is). My goal was to make a suit of armor, not a robot, so I made it a bit `chubby' to reflect that. Only a little, since the my idea is a suit with comparatively light armor. Still working on this, though... :)
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Thoughts:
1) Make the torso less integrated with the arms & helmet. Does that make sense? Make the helmet out of fewer surfaces.
2) Maybe make where the legs join the hips more of a generic sphere-shape.
I think the issue is - for me, anyway - is that I'm used to greeblies making minis look like big things. The level of detail here seems to fit my mind's eye for 'Mechs, hence my initial impression.
Just try making it a little clunkier. The arms & torso are good proportions for a medium BA suit, and the forearms & hands are good battle claws ;)
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From a strictly realistic viewpoint I'm fairly certain it's far to wide. Put a human silhouette in front of it and check where the shoulders and hips end up.
You'll also want to put the largest pieces of armor on the joints, not in between.
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could see it as a Heavy/Assault BA in the vein of the Kanazuchi or Marauder.. more of a minimech in terms of layout.
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interesting observations. I've tweaked the model a bit, but with no time for renders yet :(
One observation: Part of the idea here is that the suit will hyave the BA myomer booster. In my head canon the bulkiness of the booster give the suit a bulkier appearance.
That, and I'll work on the joints a little- in the initial render the joints are a little too loose :-\
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Here's a test render with the new proportions. I'm not so satisfied, it now looks... fat :-\
Not much time here, with Carnaval in full swing #P
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Looks much more like a BA to me - maybe because I'm overweight too! ;)
One change I'd recommend - the vision slits need to be moved downwards. I can picture a man inside this, and the vision slits are over his forehead.
W.
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I'm still wondering how a person is supposed to fit into it... The only ways I can see is to either have the operator completely inside the torso, or just have his lower arms and legs fitting into the upper arms/legs of the suit.