- Contractor: undisclosed, corporation.
- Objective: Raid on Halimar Industries in Kaus Media. Destroy 3 designated targets (fuel deposit, control tower, research building.
- Intel: Halimar Corporation is a major power in Kaus Media, even if they are not in the broader universe. They control the production facilities around the main city of the planet, and according to the contractor "need to be taught a lesson". Go in, cause as much damage as possible to infrastructure and get out. There are 3 buildings specially marked in the satellite map images as top priority. Defenses are likely to be a few infantry platoons and some light mechs at most.
- Military intel: Halimar industries has foot and armor security on site. A lance of light mechs cannot be ruled out. Kaus Media has only DCMS militia as a garrison.
- Command: Full rights.
- Salvage: 50%.
- Payment: 30 pts + 5 points per destroyed priority building. An additional 5 pts if all 3 are destroyed.
- Jumpship costs paid.
- Distance from Galatea: 4 jumps
- Jump point distance: 5 days. No satellite defences. Medium dropship traffic (a Trojan will not draw attention)
- Contractor: Free Capella (Tormano Liao)
- Objective: Retrieval of a person of interest (Cara Fallone) from the Devil’s Claw, a FedCom prison.
- Intel: The prison is lightly garrisoned, with a light mech lance or a few vehicles. However, the place has fixed defences.
- Command: Full rights.
- Salvage: Full rights.
- Payment: 45 points.
- Jumpship costs paid.
- distance, 2 jumps from Galatea.
Sára (Nurse): Someone on the ship has scurvy!Lel: … We're not in the Federated Suns outback. How do you get vitamin C deficiency on Galatea?Sára: Apparently he was on an all meat diet because he thinks that's how our ancestors ate. :toofunny:Lel: Give him some vitamin C supplements and tell him to eat some fruit. Also call him an idiot for me. >:(Sára: Will do. ;)
Lel looked to Elmoth, "The Jump Infantry would do better raiding the Prison than attacking weapons emplacements or enemy mechs and tanks. Our mechs and tanks will be useless once we reach the prison, though I'm sure some of these mechwarriors wouldn't mind gunning down the walls and injuring everyone inside. Might want to have them practice fighting in corridors and cutting through bars. Also if the emplaced defenses are remotely operated instead of manned they may be able to disable that layer of security. If they don't get shot down by them, but jump troopers love that kind of HALO stuff don't they?"
Raising up as the meeting was coming to a close, Cornelia Ryan answered Dr Lel. "Well, we all know that HALO 802 was a great console game that they screwed with 803. And everybody in the business knows that they are fun, but too light on the realities of actual warfare. Just that I have seen more karnovs shot down by turrets than I like. Hopefully our big and flying friends can take care of those before we go in."
Contractor: La Famiglia Fallone
- Objective: Retrieval of additional persons of interest (see list) from the Devil’s Claw, a FedCom prison, and returning them to Galatea.
- Intel: The prison is lightly garrisoned, with a light mech lance or a few vehicles. However, the place has fixed defences.
- Command: Full rights per first contract.
- Salvage: Full rights per first contract.
- Payment: +10 points.
- Jumpship costs paid by first contract.
- distance, 2 jumps from Galatea.