BattleTech - The Board Game of Armored Combat
BattleTech Player Boards => Fan Designs and Rules => Aerospace => Topic started by: nroe03742 on 09 April 2019, 17:47:10
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I have been saying for the last two months that I was working out the composition of my fleet. Well here is the current version of my fleet. This fleet is made up of a mixture of my own personal designs and modified versions of 2ndAcr's designs.
Fleet Composition
Offensive Elements:
Flagship = Nova Class Battle Carrier MK I
Escorts:
2 Farragut Battleships
2 Nightlord Battleships MK II
8 Victory II Heavy Cruisers
8 Arrow Missile Destroyers MK II
4 Carson II Destroyers MK II
4 Halsey II Destroyers MK II
8 Buford II Class Corvete (LF) MK II
2 Mercury Class Battle Carrier MK I
Escorts per Mercury:
2 Farragut Battleships
2 Nightlord Battleships MK II
4 Victory II Heavy Cruisers
4 Arrow Missile Destroyers MK II
2 Carson II Destroyers MK II
2 Halsey II Destroyers MK II
4 Buford II Class Corvete (LF) MK II
4 Columbia Class Battle Carrier MK IV
Escorts per Columbia:
2 Farragut Battleships
2 Nightlord Battleships MK II
4 Victory II Heavy Cruisers
4 Arrow Missile Destroyers MK II
2 Carson II Destroyers MK II
2 Halsey II Destroyers MK II
4 Buford II Class Corvete (LF) MK II
Support Elements:
2 MAS Mobile Factory Ship
4 Tarawa LF Transport (Insulated Cargo)
4 Tarawa LF Transport (Liquid Cargo)
4 Tarawa LF Transport (Livestock Cargo)
4 Tarawa LF Transport (Refridgerated Cargo)
4 Tarawa LF Transport (Standard Cargo)
4 Columbia Class Carrier Block I
5 Newgrange III Yardship (2700) Clan
1 HPG Relay Ship (3061) Clan Refit
The designs for all of the ships that are my personal designs are in the first warship folder as are their descriptions. My modified versions of 2ndAcr's designs are stored in the folder Quest modified designs. The warship descriptions for these designs are stored in the warship folder. all of my personal designs as well as my modified versions of 2ndAcr's designs have been exported to both HTML and TEXT and are stored in the relative folder under a subfolder with the appropriate name.
I have also included the fleet composition as a attachment just to be on the safe side.
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I have updated the files in my previous post as well as the post itself
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I am slowly working out the complete totals of each ship in the fleet and also working out what is assigned to them. currently I have finished working out everything for the actual warship element of the fleet. I am currently working on doing the same for the support elements of the fleet. once I have finished this process I will post the revised fleet composition that will include how many ships total in the fleet, how many drop ships, small craft, and aerospace fighters are assigned to the ships.
While I am doing this please let me know what you think of the actual ships that I am using. as well as the amount of ships that I have assigned as escorts.
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here is the most up to date version of my fleet composition. I have removed the Columbia class carrier mk I completely as I no longer believe that it is needed.
Fleet Composition
Flagship = 1 Nova Class Battle Carrier MK I
Aerospace Fighters:
150 Corasir CSR-V14 (C) omni
150 Corsair CSR-V14 (C) omni 2
150 Corsair CSR-V14 (C) omni stealth
150 Stuka STU-K5bC Omni
Small Craft:
100 NL-45 Gunboat Escort
100 Wurger Assault Craft Escort
Drop Ships:
2 mule class Hospitals or 2 Outpost (Hospital)
9 Gremlin (Boarding Craft)
9 Dragau Assualt Interceptor (Anti-Fighter)
10 Evacuation Transport Mk I (stored internally)
Escorts:
2 Farragut Battleship's MK II
Drop Ships per Farragut Battleship MK II:
2 mule class Hospitals or 2 Outpost (Hospital)
9 Gremlin (Boarding Craft)
9 Dragau Assualt Interceptor (Anti-Fighter)
3 Evacuation Transport Mk I (stored internally)
Small Craft per Farragut Battleship MK II:
5 NL-45 Gunboat Escort
5 Wurger Assault Craft Escort
2 Nightlord Battleship's MK II
Drop Ships per Nightlord Battleship MK II:
1 mule class Hospitals or 1 Outpost (Hospital)
1 Gremlin (Boarding Craft)
1 Dragau Assualt Interceptor (Anti-Fighter)
5 Evacuation Transport Mk I (stored internally)
8 Victory II Heavy Cruiser's MK II
Drop Ships per Victory II Heavy Cruiser MK II:
1 mule class Hospitals or 1 Outpost (Hospital)
2 Gremlin (Boarding Craft)
2 Dragau Assualt Interceptor (Anti-Fighter)
3 Evacuation Transport Mk I (stored internally)
Small Craft per Victory II Heavy Cruiser MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
8 Arrow Missile Destroyer's MK II
Drop Ships per Arrow Missile Destroyer MK II:
1 mule class Hospitals or 1 Outpost (Hospital)
2 Evacuation Transport Mk I (stored internally)
Small Craft per Arrow Missile Destroyer MK II:
4 NL-45 Gunboat Escort
4 Wurger Assault Craft Escort
4 Carson II Destroyer's MK II
Drop Ships per Carson II Destroyer MK II:
1 mule class Hospitals or 1 Outpost (Hospital)
1 Evacuation Transport Mk I (stored internally)
Small Craft per Carson II Destroyer MK II:
2 NL-45 Gunboat Escort
2 Wurger Assault Craft Escort
4 Halsey II Destroyer's MK II
Drop Ships per Halsey II Destroyer MK II:
1 mule class Hospitals or 1 Outpost (Hospital)
2 Gremlin (Boarding Craft)
1 Dragau Assualt Interceptor (Anti-Fighter)
1 Evacuation Transport Mk I (stored internally)
8 Buford II Class Corvete's (LF) MK II
Drop Ships per Buford II Class Corvete (LF) MK II:
1 mule class Hospitals or 1 Outpost (Hospital)
1 Evacuation Transport Mk I (stored internally)
Small Craft per Buford II Class Corvete (LF) MK II:
1 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
Support Elements:
1 MAS Mobile Factory Ship MK II
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
19 Evac Transports MK II
Aerospace Fighters:
9 Corsair CSR-V14 (C) omni stealth
9 Stuka STU-K5bC Omni
1 Tarawa LF Transport (Insulated Cargo)
Drop Ships:
2 mule class Hospitals or 2 Outpost (Hospital)
4 Gremlin (Boarding Craft)
4 Dragau Assualt Interceptor (Anti-Fighter)
10 Mammoth (Insulated Cargo)
Small Craft:
1 Evac Transport MK II
2 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Liquid Cargo)
Drop Ships:
2 mule class Hospitals or 2 Outpost (Hospital)
4 Gremlin (Boarding Craft)
4 Dragau Assualt Interceptor (Anti-Fighter)
10 Mammoth (Liquid Cargo)
Small Craft:
1 Evac Transport MK II
2 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Livestock Cargo)
Drop Ships:
2 mule class Hospitals or 2 Outpost (Hospital)
4 Gremlin (Boarding Craft)
4 Dragau Assualt Interceptor (Anti-Fighter)
10 Mammoth (Livestock Cargo)
Small Craft:
1 Evac Transport MK II
2 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Refridgerated Cargo)
Drop Ships:
2 mule class Hospitals or 2 Outpost (Hospital)
4 Gremlin (Boarding Craft)
4 Dragau Assualt Interceptor (Anti-Fighter)
10 Mammoth (Refridgerated Cargo)
Small Craft:
1 Evac Transport MK II
2 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Standard Cargo)
Drop Ships:
2 mule class Hospitals or 2 Outpost (Hospital)
4 Gremlin (Boarding Craft)
4 Dragau Assualt Interceptor (Anti-Fighter)
10 Mammoth (Standard Cargo)
Small Craft:
1 Evac Transport MK II
2 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
2 Evacuation Transport Mk I (stored internally)
1 Newgrange III Yardship (2700) Clan
1 HPG Relay Ship (3061) Clan Refit
2 Mercury Class Battle Carrier MK I
Aerospace Fighters per Mercury:
100 Corasir CSR-V14 (C) omni
100 Corsair CSR-V14 (C) omni 2
100 Corsair CSR-V14 (C) omni stealth
100 Stuka STU-K5bC Omni
Small Craft per Mercury:
50 NL-45 Gunboat Escort
50 Wurger Assault Craft Escort
Drop Ships per Mercury:
2 mule class Hospitals or 2 Outpost (Hospital)
9 Gremlin (Boarding Craft)
9 Dragau Assualt Interceptor (Anti-Fighter)
166 Evacuation Transport Mk I (stored internally)
Escorts per Mercury:
2 Farragut Battleship's MK II
Drop Ships per Farragut Battleship MK II:
2 mule class Hospitals or 2 Outpost (Hospital)
9 Gremlin (Boarding Craft)
9 Dragau Assualt Interceptor (Anti-Fighter)
3 Evacuation Transport Mk I (stored internally)
Small Craft per Farragut Battleship MK II:
5 NL-45 Gunboat Escort
5 Wurger Assault Craft Escort
2 Nightlord Battleship's MK II
Drop Ships per Nightlord Battleship MK II:
1 mule class Hospitals or 1 Outpost (Hospital)
1 Gremlin (Boarding Craft)
1 Dragau Assualt Interceptor (Anti-Fighter)
5 Evacuation Transport Mk I (stored internally)
4 Victory II Heavy Cruiser's MK II
Drop Ships per Victory II Heavy Cruiser MK II:
1 mule class Hospitals or 1 Outpost (Hospital)
2 Gremlin (Boarding Craft)
2 Dragau Assualt Interceptor (Anti-Fighter)
3 Evacuation Transport Mk I (stored internally)
Small Craft per Victory II Heavy Cruiser MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
4 Arrow Missile Destroyer's MK II
Drop Ships per Arrow Missile Destroyer MK II:
1 mule class Hospitals or 1 Outpost (Hospital)
2 Evacuation Transport Mk I (stored internally)
Small Craft per Arrow Missile Destroyer MK II:
4 NL-45 Gunboat Escort
4 Wurger Assault Craft Escort
2 Carson II Destroyer's MK II
Drop Ships per Carson II Destroyer MK II:
1 mule class Hospitals or 1 Outpost (Hospital)
1 Evacuation Transport Mk I (stored internally)
Small Craft per Carson II Destroyer MK II:
2 NL-45 Gunboat Escort
2 Wurger Assault Craft Escort
2 Halsey II Destroyer's MK II
Drop Ships per Halsey II Destroyer MK II:
1 mule class Hospitals or 1 Outpost (Hospital)
2 Gremlin (Boarding Craft)
1 Dragau Assualt Interceptor (Anti-Fighter)
1 Evacuation Transport Mk I (stored internally)
4 Buford II Class Corvete's (LF) MK II
Drop Ships per Buford II Class Corvete (LF) MK II:
1 mule class Hospitals or 1 Outpost (Hospital)
1 Evacuation Transport Mk I (stored internally)
Small Craft per Buford II Class Corvete (LF) MK II:
1 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
Support Elements per Mercury:
1 MAS Mobile Factory Ship MK II
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
19 Evac Transports MK II
Aerospace Fighters:
9 Corsair CSR-V14 (C) omni stealth
9 Stuka STU-K5bC Omni
1 Tarawa LF Transport (Insulated Cargo)
Drop Ships:
2 mule class Hospitals or 2 Outpost (Hospital)
4 Gremlin (Boarding Craft)
4 Dragau Assualt Interceptor (Anti-Fighter)
10 Mammoth (Insulated Cargo)
Small Craft:
1 Evac Transport MK II
2 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Liquid Cargo)
Drop Ships:
2 mule class Hospitals or 2 Outpost (Hospital)
4 Gremlin (Boarding Craft)
4 Dragau Assualt Interceptor (Anti-Fighter)
10 Mammoth (Liquid Cargo)
Small Craft:
1 Evac Transport MK II
2 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Livestock Cargo)
Drop Ships:
2 mule class Hospitals or 2 Outpost (Hospital)
4 Gremlin (Boarding Craft)
4 Dragau Assualt Interceptor (Anti-Fighter)
10 Mammoth (Livestock Cargo)
Small Craft:
1 Evac Transport MK II
2 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Refridgerated Cargo)
Drop Ships:
2 mule class Hospitals or 2 Outpost (Hospital)
4 Gremlin (Boarding Craft)
4 Dragau Assualt Interceptor (Anti-Fighter)
10 Mammoth (Refridgerated Cargo)
Small Craft:
1 Evac Transport MK II
2 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Standard Cargo)
Drop Ships:
2 mule class Hospitals or 2 Outpost (Hospital)
4 Gremlin (Boarding Craft)
4 Dragau Assualt Interceptor (Anti-Fighter)
10 Mammoth (Standard Cargo)
Small Craft:
1 Evac Transport MK II
2 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
2 Evacuation Transport Mk I (stored internally)
1 Newgrange III Yardship (2700) Clan
1 HPG Relay Ship (3061) Clan Refit
4 Columbia Class Battle Carrier MK IV
Aerospace Fighters per Columbia:
50 Corasir CSR-V14 (C) omni
25 Corsair CSR-V14 (C) omni 2
25 Corsair CSR-V14 (C) omni stealth
100 Stuka STU-K5bC Omni
Small Craft per Columbia:
50 NL-45 Gunboat Escort
50 Wurger Assault Craft Escort
Drop Ships per Columbia:
2 mule class Hospitals or 2 Outpost (Hospital)
4 Gremlin (Boarding Craft)
4 Dragau Assualt Interceptor (Anti-Fighter)
10 Evacuation Transport Mk I (stored internally)
Escorts per Columbia:
2 Farragut Battleship's MK II
Drop Ships per Farragut Battleship MK II:
2 mule class Hospitals or 2 Outpost (Hospital)
9 Gremlin (Boarding Craft)
9 Dragau Assualt Interceptor (Anti-Fighter)
3 Evacuation Transport Mk I (stored internally)
Small Craft per Farragut Battleship MK II:
5 NL-45 Gunboat Escort
5 Wurger Assault Craft Escort
2 Nightlord Battleship's MK II
Drop Ships per Nightlord:
1 mule class Hospitals or 1 Outpost (Hospital)
1 Gremlin (Boarding Craft)
1 Dragau Assualt Interceptor (Anti-Fighter)
5 Evacuation Transport Mk I (stored internally)
4 Victory II Heavy Cruiser's MK II
Drop Ships per Victory II Heavy Cruiser MK II:
1 mule class Hospitals or 1 Outpost (Hospital)
2 Gremlin (Boarding Craft)
2 Dragau Assualt Interceptor (Anti-Fighter)
3 Evacuation Transport Mk I (stored internally)
Small Craft per Victory II Heavy Cruiser MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
4 Arrow Missile Destroyer's MK II
Drop Ships per Arrow Missile Destroyer MK II:
1 mule class Hospitals or 1 Outpost (Hospital)
2 Evacuation Transport Mk I (stored internally)
Small Craft per Arrow Missile Destroyer MK II:
4 NL-45 Gunboat Escort
4 Wurger Assault Craft Escort
2 Carson II Destroyer's MK II
Drop Ships per Carson II Destroyer MK II:
1 mule class Hospitals or 1 Outpost (Hospital)
1 Evacuation Transport Mk I (stored internally)
Small Craft per Carson II Destroyer MK II:
2 NL-45 Gunboat Escort
2 Wurger Assault Craft Escort
2 Halsey II Destroyer's MK II
Drop Ships per Halsey II Destroyer MK II:
1 mule class Hospitals or 1 Outpost (Hospital)
2 Gremlin (Boarding Craft)
1 Dragau Assualt Interceptor (Anti-Fighter)
1 Evacuation Transport Mk I (stored internally)
4 Buford II Class Corvete's (LF) MK II
Drop Ships per Buford II Class Corvete (LF) MK II:
1 mule class Hospitals or 1 Outpost (Hospital)
1 Evacuation Transport Mk I (stored internally)
Small Craft per Buford II Class Corvete (LF) MK II:
1 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
Support Elements per Columbia:
1 MAS Mobile Factory Ship MK II
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
19 Evac Transports MK II
Aerospace Fighters:
9 Corsair CSR-V14 (C) omni stealth
9 Stuka STU-K5bC Omni
1 Tarawa LF Transport (Insulated Cargo)
Drop Ships:
2 mule class Hospitals or 2 Outpost (Hospital)
4 Gremlin (Boarding Craft)
4 Dragau Assualt Interceptor (Anti-Fighter)
10 Mammoth (Insulated Cargo)
Small Craft:
1 Evac Transport MK II
2 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Liquid Cargo)
Drop Ships:
2 mule class Hospitals or 2 Outpost (Hospital)
4 Gremlin (Boarding Craft)
4 Dragau Assualt Interceptor (Anti-Fighter)
10 Mammoth (Liquid Cargo)
Small Craft:
1 Evac Transport MK II
2 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Livestock Cargo)
Drop Ships:
2 mule class Hospitals or 2 Outpost (Hospital)
4 Gremlin (Boarding Craft)
4 Dragau Assualt Interceptor (Anti-Fighter)
10 Mammoth (Livestock Cargo)
Small Craft:
1 Evac Transport MK II
2 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Refridgerated Cargo)
Drop Ships:
2 mule class Hospitals or 2 Outpost (Hospital)
4 Gremlin (Boarding Craft)
4 Dragau Assualt Interceptor (Anti-Fighter)
10 Mammoth (Refridgerated Cargo)
Small Craft:
1 Evac Transport MK II
2 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Standard Cargo)
Drop Ships:
2 mule class Hospitals or 2 Outpost (Hospital)
4 Gremlin (Boarding Craft)
4 Dragau Assualt Interceptor (Anti-Fighter)
10 Mammoth (Standard Cargo)
Small Craft:
1 Evac Transport MK II
2 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
2 Evacuation Transport Mk I (stored internally)
1 Newgrange III Yardship (2700) Clan
1 HPG Relay Ship (3061) Clan Refit
Fleet Totals:
1 Nova Class Battle Carrier MK I
Aerospace Fighters:
150 Corasir CSR-V14 (C) omni
150 Corsair CSR-V14 (C) omni 2
150 Corsair CSR-V14 (C) omni stealth
150 Stuka STU-K5bC Omni
Small Craft:
100 NL-45 Gunboat Escort
100 Wurger Assault Craft Escort
Drop Ships:
2 mule class Hospitals or 2 Outpost (Hospital)
9 Gremlin (Boarding Craft)
9 Dragau Assualt Interceptor (Anti-Fighter)
10 Evacuation Transport Mk I (stored internally)
2 Mercury Class Battle Carrier MK I
Aerospace Fighters:
200 Corasir CSR-V14 (C) omni
200 Corsair CSR-V14 (C) omni 2
100 Corsair CSR-V14 (C) omni stealth
200 Stuka STU-K5bC Omni
Small Craft:
100 NL-45 Gunboat Escort
100 Wurger Assault Craft Escort
Drop Ships:
4 mule class Hospitals or 4 Outpost (Hospital)
18 Gremlin (Boarding Craft)
18 Dragau Assualt Interceptor (Anti-Fighter)
332 Evacuation Transport Mk I (stored internally)
4 Columbia Class Battle Carrier MK IV
Aerospace Fighters:
200 Corasir CSR-V14 (C) omni
100 Corsair CSR-V14 (C) omni 2
100 Corsair CSR-V14 (C) omni stealth
400 Stuka STU-K5bC Omni
Small Craft:
200 NL-45 Gunboat Escort
200 Wurger Assault Craft Escort
Drop Ships:
8 mule class Hospitals or 8 Outpost (Hospital)
16 Gremlin (Boarding Craft)
16 Dragau Assualt Interceptor (Anti-Fighter)
40 Evacuation Transport Mk I (stored internally)
Escorts:
14 Farragut Battleship's MK II
Drop Ships:
28 mule class Hospitals or 28 Outpost (Hospital)
126 Gremlin (Boarding Craft)
126 Dragau Assualt Interceptor (Anti-Fighter)
42 Evacuation Transport Mk I (stored internally)
Small Craft:
70 NL-45 Gunboat Escort
70 Wurger Assault Craft Escort
14 Nightlord Battleship's MK II
Drop Ships:
14 mule class Hospitals or 14 Outpost (Hospital)
14 Gremlin (Boarding Craft)
14 Dragau Assualt Interceptor (Anti-Fighter)
70 Evacuation Transport Mk I (stored internally)
32 Victory II Heavy Cruiser's
Drop Ships:
32 mule class Hospitals or 32 Outpost (Hospital)
64 Gremlin (Boarding Craft)
64 Dragau Assualt Interceptor (Anti-Fighter)
96 Evacuation Transport Mk I (stored internally)
Small Craft:
192 NL-45 Gunboat Escort
192 Wurger Assault Craft Escort
32 Arrow Missile Destroyer's MK II
Drop Ships:
32 mule class Hospitals or 32 Outpost (Hospital)
64 Evacuation Transport Mk I (stored internally)
Small Craft:
128 NL-45 Gunboat Escort
128 Wurger Assault Craft Escort
16 Carson II Destroyer's MK II
Drop Ships:
16 mule class Hospitals or 16 Outpost (Hospital)
16 Evacuation Transport Mk I (stored internally)
Small Craft:
32 NL-45 Gunboat Escort
32 Wurger Assault Craft Escort
16 Halsey II Destroyer's MK II
Drop Ships:
16 mule class Hospitals or 16 Outpost (Hospital)
32 Gremlin (Boarding Craft)
16 Dragau Assualt Interceptor (Anti-Fighter)
16 Evacuation Transport Mk I (stored internally)
32 Buford II Class Corvete's (LF) MK II
Drop Ships:
32 mule class Hospitals or 32 Outpost (Hospital)
32 Evacuation Transport Mk I (stored internally)
Small Craft:
32 NL-45 Gunboat Escort
32 Wurger Assault Craft Escort
Support Elements:
7 MAS Mobile Factory Ship MK II
Small Craft:
42 NL-45 Gunboat Escort
42 Wurger Assault Craft Escort
133 Evac Transports MK II
Aerospace Fighters:
63 Corsair CSR-V14 (C) omni stealth
63 Stuka STU-K5bC Omni
7 Tarawa LF Transport (Insulated Cargo)
Drop Ships:
14 mule class Hospitals or 14 Outpost (Hospital)
28 Gremlin (Boarding Craft)
28 Dragau Assualt Interceptor (Anti-Fighter)
70 Mammoth (Insulated Cargo)
Small Craft:
7 Evac Transport MK II
14 NL-45 Gunboat Escort
7 Wurger Assault Craft Escort
14 Evacuation Transport Mk I (stored internally)
7 Tarawa LF Transport (Liquid Cargo)
Drop Ships:
14 mule class Hospitals or 14 Outpost (Hospital)
28 Gremlin (Boarding Craft)
28 Dragau Assualt Interceptor (Anti-Fighter)
70 Mammoth (Liquid Cargo)
Small Craft:
7 Evac Transport MK II
14 NL-45 Gunboat Escort
7 Wurger Assault Craft Escort
14 Evacuation Transport Mk I (stored internally)
7 Tarawa LF Transport (Livestock Cargo)
Drop Ships:
14 mule class Hospitals or 14 Outpost (Hospital)
28 Gremlin (Boarding Craft)
28 Dragau Assualt Interceptor (Anti-Fighter)
70 Mammoth (Livestock Cargo)
Small Craft:
7 Evac Transport MK II
14 NL-45 Gunboat Escort
7 Wurger Assault Craft Escort
14 Evacuation Transport Mk I (stored internally)
7 Tarawa LF Transport (Refridgerated Cargo)
Drop Ships:
14 mule class Hospitals or 14 Outpost (Hospital)
28 Gremlin (Boarding Craft)
28 Dragau Assualt Interceptor (Anti-Fighter)
70 Mammoth (Refridgerated Cargo)
Small Craft:
7 Evac Transport MK II
14 NL-45 Gunboat Escort
7 Wurger Assault Craft Escort
14 Evacuation Transport Mk I (stored internally)
7 Tarawa LF Transport (Standard Cargo)
Drop Ships:
14 mule class Hospitals or 14 Outpost (Hospital)
28 Gremlin (Boarding Craft)
28 Dragau Assualt Interceptor (Anti-Fighter)
70 Mammoth (Standard Cargo)
Small Craft:
7 Evac Transport MK II
14 NL-45 Gunboat Escort
7 Wurger Assault Craft Escort
14 Evacuation Transport Mk I (stored internally)
7 Newgrange III Yardship (2700) Clan
7 HPG Relay Ship (3061) Clan Refit
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when it comes to my supply ships I am starting to wonder if I could cut some of the drop collars by at least 5 and thus save on the cost of them? does anyone think that this is a good idea? also I am starting to think that to make the Columbia Class Carrier relevant once more that I should remove all but two of the drop collars on all of my warships and thus transfer all of the other drop ships that were previously assigned to them to the Columbia Class Carrier thus making the warships cheaper and making the design needed once more. What do you all think? also once the next version of mehameklab comes out with the next version I will probably go to the Columbia Class Carrier MK II that is cheaper and smaller than the MK I.
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Fewer drop collars drastically reduce the unit cost, so I'd be in favor. The cheapest drop collars are on escorted civilian JumpShips.
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I have removed all but two collars and increased the internal pressurized repair bay in size so that all drop ships that are assigned to the ships are stored internally from the following designs:
Nova Class Battle Carrier MK I
Mercury Class Battle Carrier MK I
Columbia Class Battle Carrier MK IV
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Do you have how much you saved? I bet it's in the billions...
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I have removed all but two collars and increased the internal pressurized repair bay in size so that all drop ships that are assigned to the ships are stored internally from the following designs:
Nova Class Battle Carrier MK I
Mercury Class Battle Carrier MK I
Columbia Class Battle Carrier MK IV
A question is it Legal?
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here is the completed fleet composition with all of the ship, fighters, small craft, and drop ships add up
Fleet Composition
Flagship = 1 Nova Class Battle Carrier MK I
Aerospace Fighters:
150 Corasir CSR-V14 (C) omni
150 Corsair CSR-V14 (C) omni 2
150 Corsair CSR-V14 (C) omni stealth
150 Stuka STU-K5bC Omni
Small Craft:
100 NL-45 Gunboat Escort
100 Wurger Assault Craft Escort
Drop Ships:
2 Mule Class Hospitals (stored internally)
9 Gremlin (Boarding Craft) (stored internally)
9 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Evacuation Transport Mk I (stored internally)
Escorts:
2 Farragut Battleship's MK II
Drop Ships per Farragut Battleship MK II:
2 Mule Class Hospitals (stored internally)
9 Gremlin (Boarding Craft) (stored internally)
9 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
3 Evacuation Transport Mk I (stored internally)
Small Craft per Farragut Battleship MK II:
5 NL-45 Gunboat Escort
5 Wurger Assault Craft Escort
2 Nightlord Battleship's MK II
Drop Ships per Nightlord Battleship MK II:
1 Mule Class Hospital (stored internally)
1 Gremlin (Boarding Craft) (stored internally)
1 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
5 Evacuation Transport Mk I (stored internally)
8 Victory II Heavy Cruiser's MK II
Drop Ships per Victory II Heavy Cruiser MK II:
1 Mule Class Hospital (stored internally)
2 Gremlin (Boarding Craft) (stored internally)
2 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
3 Evacuation Transport Mk I (stored internally)
Small Craft per Victory II Heavy Cruiser MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
8 Arrow Missile Destroyer's MK II
Drop Ships per Arrow Missile Destroyer MK II:
1 Outpost (Hospital) (stored internally)
2 Evacuation Transport Mk I (stored internally)
Small Craft per Arrow Missile Destroyer MK II:
4 NL-45 Gunboat Escort
4 Wurger Assault Craft Escort
4 Carson II Destroyer's MK II
Drop Ships per Carson II Destroyer MK II:
1 Outpost (Hospital) (stored internally)
1 Evacuation Transport Mk I (stored internally)
Small Craft per Carson II Destroyer MK II:
2 NL-45 Gunboat Escort
2 Wurger Assault Craft Escort
4 Halsey II Destroyer's MK II
Drop Ships per Halsey II Destroyer MK II:
1 Outpost (Hospital) (stored internally)
2 Gremlin (Boarding Craft)
1 Dragau Assualt Interceptor (Anti-Fighter)
1 Evacuation Transport Mk I (stored internally)
8 Buford II Class Corvete's (LF) MK II
Drop Ships per Buford II Class Corvete (LF) MK II:
1 Outpost (Hospital) (stored internally)
1 Evacuation Transport Mk I (stored internally)
Small Craft per Buford II Class Corvete (LF) MK II:
1 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
Support Elements:
1 Carrack BA Marine Transport (LF)
Drop Ships:
2 Outpost (Hospital) (stored internally)
7 Gremlin (Boarding Craft) (stored internally)
18 Evacuation Transport Mk I (stored internally)
1 MAS Mobile Factory Ship MK II
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
19 Evac Transports MK II
Aerospace Fighters:
9 Corsair CSR-V14 (C) omni stealth
9 Stuka STU-K5bC Omni
1 Tarawa LF Transport (Insulated Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Insulated Cargo) (stored internally)
Small Craft:
1 Evac Transport MK II
2 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Liquid Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Liquid Cargo) (stored internally)
Small Craft:
1 Evac Transport MK II
2 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Livestock Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Livestock Cargo) (stored internally)
Small Craft:
1 Evac Transport MK II
2 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Refridgerated Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Refridgerated Cargo) (stored internally)
Small Craft:
1 Evac Transport MK II
2 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Standard Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Standard Cargo) (stored internally)
Small Craft:
1 Evac Transport MK II
2 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
2 Evacuation Transport Mk I (stored internally)
1 Newgrange III Yardship MK II
Small Craft:
10 NL-45 Gunboat Escort
10 Wurger Assault Craft Escort
Aerospace Fighters:
50 Corsair CSR-V14 (C) omni stealth
50 Stuka STU-K5bC Omni
1 HPG Relay Ship (3061) Clan Refit
Small Craft:
2 Evac Transport MK II
2 Mercury Class Battle Carrier MK I
Aerospace Fighters per Mercury:
100 Corasir CSR-V14 (C) omni
100 Corsair CSR-V14 (C) omni 2
100 Corsair CSR-V14 (C) omni stealth
100 Stuka STU-K5bC Omni
Small Craft per Mercury:
50 NL-45 Gunboat Escort
50 Wurger Assault Craft Escort
Drop Ships per Mercury:
2 Mule Class Hospitals (stored internally)
9 Gremlin (Boarding Craft) (stored internally)
9 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
166 Evacuation Transport Mk I (stored internally)
Escorts per Mercury:
2 Farragut Battleship's MK II
Drop Ships per Farragut Battleship MK II:
2 Mule Class Hospitals (stored internally)
9 Gremlin (Boarding Craft) (stored internally)
9 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
3 Evacuation Transport Mk I (stored internally)
Small Craft per Farragut Battleship MK II:
5 NL-45 Gunboat Escort
5 Wurger Assault Craft Escort
2 Nightlord Battleship's MK II
Drop Ships per Nightlord Battleship MK II:
1 Mule Class Hospital (stored internally)
1 Gremlin (Boarding Craft) (stored internally)
1 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
5 Evacuation Transport Mk I (stored internally)
4 Victory II Heavy Cruiser's MK II
Drop Ships per Victory II Heavy Cruiser MK II:
1 Mule Class Hospital (stored internally)
2 Gremlin (Boarding Craft) (stored internally)
2 Dragau Assualt Interceptor (Anti-Fighter)
3 Evacuation Transport Mk I (stored internally)
Small Craft per Victory II Heavy Cruiser MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
4 Arrow Missile Destroyer's MK II
Drop Ships per Arrow Missile Destroyer MK II:
1 Outpost (Hospital) (stored internally)
2 Evacuation Transport Mk I (stored internally)
Small Craft per Arrow Missile Destroyer MK II:
4 NL-45 Gunboat Escort
4 Wurger Assault Craft Escort
2 Carson II Destroyer's MK II
Drop Ships per Carson II Destroyer MK II:
1 Outpost (Hospital) (stored internally)
1 Evacuation Transport Mk I (stored internally)
Small Craft per Carson II Destroyer MK II:
2 NL-45 Gunboat Escort
2 Wurger Assault Craft Escort
2 Halsey II Destroyer's MK II
Drop Ships per Halsey II Destroyer MK II:
1 Outpost (Hospital) (stored internally)
2 Gremlin (Boarding Craft) (stored internally)
1 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
1 Evacuation Transport Mk I (stored internally)
4 Buford II Class Corvete's (LF) MK II
Drop Ships per Buford II Class Corvete (LF) MK II:
1 Outpost (Hospital) (stored internally)
1 Evacuation Transport Mk I (stored internally)
Small Craft per Buford II Class Corvete (LF) MK II:
1 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
Support Elements per Mercury:
1 Carrack BA Marine Transport (LF)
Drop Ships:
2 Outpost (Hospital) (stored internally)
7 Gremlin (Boarding Craft) (stored internally)
18 Evacuation Transport Mk I (stored internally)
1 MAS Mobile Factory Ship MK II
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
19 Evac Transports MK II
Aerospace Fighters:
9 Corsair CSR-V14 (C) omni stealth
9 Stuka STU-K5bC Omni
1 Tarawa LF Transport (Insulated Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Insulated Cargo) (stored internally)
Small Craft:
1 Evac Transport MK II
2 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Liquid Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Liquid Cargo) (stored internally)
Small Craft:
1 Evac Transport MK II
2 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Livestock Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Livestock Cargo) (stored internally)
Small Craft:
1 Evac Transport MK II
2 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Refridgerated Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Refridgerated Cargo) (stored internally)
Small Craft:
1 Evac Transport MK II
2 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Standard Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Standard Cargo) (stored internally)
Small Craft:
1 Evac Transport MK II
2 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
2 Evacuation Transport Mk I (stored internally)
1 Newgrange III Yardship MK II
Small Craft:
10 NL-45 Gunboat Escort
10 Wurger Assault Craft Escort
Aerospace Fighters:
50 Corsair CSR-V14 (C) omni stealth
50 Stuka STU-K5bC Omni
1 HPG Relay Ship (3061) Clan Refit
Small Craft:
2 Evac Transport MK II
4 Columbia Class Battle Carrier MK IV
Aerospace Fighters per Columbia:
50 Corasir CSR-V14 (C) omni
25 Corsair CSR-V14 (C) omni 2
25 Corsair CSR-V14 (C) omni stealth
100 Stuka STU-K5bC Omni
Small Craft per Columbia:
50 NL-45 Gunboat Escort
50 Wurger Assault Craft Escort
Drop Ships per Columbia:
2 Mule Class Hospitals (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Evacuation Transport Mk I (stored internally)
Escorts per Columbia:
2 Farragut Battleship's MK II
Drop Ships per Farragut Battleship MK II:
2 Mule Class Hospitals (stored internally)
9 Gremlin (Boarding Craft) (stored internally)
9 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
3 Evacuation Transport Mk I (stored internally)
Small Craft per Farragut Battleship MK II:
5 NL-45 Gunboat Escort
5 Wurger Assault Craft Escort
2 Nightlord Battleship's MK II
Drop Ships per Nightlord:
1 Mule Class Hospital (stored internally)
1 Gremlin (Boarding Craft) (stored internally)
1 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
5 Evacuation Transport Mk I (stored internally)
4 Victory II Heavy Cruiser's MK II
Drop Ships per Victory II Heavy Cruiser MK II:
1 Mule Class Hospital (stored internally)
2 Gremlin (Boarding Craft) (stored internally)
2 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
3 Evacuation Transport Mk I (stored internally)
Small Craft per Victory II Heavy Cruiser MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
4 Arrow Missile Destroyer's MK II
Drop Ships per Arrow Missile Destroyer MK II:
1 Outpost (Hospital) (stored internally)
2 Evacuation Transport Mk I (stored internally)
Small Craft per Arrow Missile Destroyer MK II:
4 NL-45 Gunboat Escort
4 Wurger Assault Craft Escort
2 Carson II Destroyer's MK II
Drop Ships per Carson II Destroyer MK II:
1 Outpost (Hospital) (stored internally)
1 Evacuation Transport Mk I (stored internally)
Small Craft per Carson II Destroyer MK II:
2 NL-45 Gunboat Escort
2 Wurger Assault Craft Escort
2 Halsey II Destroyer's MK II
Drop Ships per Halsey II Destroyer MK II:
1 Outpost (Hospital) (stored internally)
2 Gremlin (Boarding Craft) (stored internally)
1 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
1 Evacuation Transport Mk I (stored internally)
4 Buford II Class Corvete's (LF) MK II
Drop Ships per Buford II Class Corvete (LF) MK II:
1 Outpost (Hospital) (stored internally)
1 Evacuation Transport Mk I (stored internally)
Small Craft per Buford II Class Corvete (LF) MK II:
1 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
Support Elements per Columbia:
1 Carrack BA Marine Transport (LF)
Drop Ships:
2 Outpost (Hospital) (stored internally)
7 Gremlin (Boarding Craft) (stored internally)
18 Evacuation Transport Mk I (stored internally)
1 MAS Mobile Factory Ship MK II
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
19 Evac Transports MK II
Aerospace Fighters:
9 Corsair CSR-V14 (C) omni stealth
9 Stuka STU-K5bC Omni
1 Tarawa LF Transport (Insulated Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Insulated Cargo) (stored internally)
Small Craft:
1 Evac Transport MK II
2 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Liquid Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Liquid Cargo) (stored internally)
Small Craft:
1 Evac Transport MK II
2 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Livestock Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Livestock Cargo) (stored internally)
Small Craft:
1 Evac Transport MK II
2 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Refridgerated Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Refridgerated Cargo) (stored internally)
Small Craft:
1 Evac Transport MK II
2 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Standard Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Standard Cargo) (stored internally)
Small Craft:
1 Evac Transport MK II
2 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
2 Evacuation Transport Mk I (stored internally)
1 Newgrange III Yardship MK II
Small Craft:
10 NL-45 Gunboat Escort
10 Wurger Assault Craft Escort
Aerospace Fighters:
50 Corsair CSR-V14 (C) omni stealth
50 Stuka STU-K5bC Omni
1 HPG Relay Ship (3061) Clan Refit
Small Craft:
2 Evac Transport MK II
Fleet Totals:
1 Nova Class Battle Carrier MK I
2 Mercury Class Battle Carrier MK I
4 Columbia Class Battle Carrier MK IV
Escorts:
14 Farragut Battleship's MK II
14 Nightlord Battleship's MK II
32 Victory II Heavy Cruiser's
32 Arrow Missile Destroyer's MK II
16 Carson II Destroyer's MK II
16 Halsey II Destroyer's MK II
32 Buford II Class Corvete's (LF) MK II
Support Elements:
7 Carrack BA Marine Transport (LF)
7 MAS Mobile Factory Ship MK II
7 Tarawa LF Transport (Insulated Cargo)
7 Tarawa LF Transport (Liquid Cargo)
7 Tarawa LF Transport (Livestock Cargo)
7 Tarawa LF Transport (Refridgerated Cargo)
7 Tarawa LF Transport (Standard Cargo)
7 Newgrange III Yardship MK II
7 HPG Relay Ship (3061) Clan Refit
Aerospace Fighters:
550 Corasir CSR-V14 (C) omni
450 Corsair CSR-V14 (C) omni 2
763 Corsair CSR-V14 (C) omni stealth
1,163 Stuka STU-K5bC Omni
Small Craft:
1,036 NL-45 Gunboat Escort
1,001 Wurger Assault Craft Escort
182 Evac Transport MK II
Drop Ships:
88 Mule Class Hospitals
180 Outpost (Hospital)
468 Gremlin (Boarding Craft)
403 Dragau Assualt Interceptor (Anti-Fighter)
70 Mammoth (Insulated Cargo)
70 Mammoth (Liquid Cargo)
70 Mammoth (Refridgerated Cargo)
70 Mammoth (Livestock Cargo)
70 Mammoth (Standard Cargo)
914 Evacuation Transport Mk I
all of the ships that are listed have been updated that is why I am including the custom file once more. the file fleet composition does not include the total fleet counts it does include the summary fleet count tho
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A question is it Legal?
I had been working on the updated versions of the ships and I only just posted that. so I apologize for this being late in responding to your post. but I am not sure if I understand your question of is it legal? if you mean if the design is legal then as far as I can tell it is. but I am still new to designing ships for battletech so I could be wrong. if I am people please tell me so I can correct my designs.
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I'm totally stealing this idea.. posting my own version.
Thanks Nroe!
TT
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I am starting to work on a small craft that is to be a recon bird. it is to be able to locate targets on the ground and then relay the location to the rest of the fleet. so that either the target can be hit by aerospace fighters, drop ships, or an orbital strike. so far here is what I have please give me some feedback on the design.
Recon Bird MK I
Type: Military Aerodyne
Mass: 200 tons
Technology Base: Clan (Standard)
Introduced: 3065
Mass: 200
Battle Value: 887
Tech Rating/Availability: F/X-X-E-E
Cost: 16,725,400 C-bills
Fuel: 20 tons (1,600)
Safe Thrust: 5
Maximum Thrust: 8
Heat Sinks: 20 (40)
Structural Integrity: 9
Armor
Nose: 86
Sides: 73/73
Aft: 56
Cargo
Bay 1: Cargo (4.0 tons) 1 Door
Bay 2: Cargo (Liquid) (14.0 tons)1 Door
Ammunition:
None
Escape Pods: 0
Life Boats: 0
Crew: 2 enlisted/non-rated
Notes: Mounts 15.5 tons of standard aerospace armor.
Weapons
and Ammo Location Tonnage Heat SRV MRV LRV ERV
Micro Pulse Laser R Wing 0.5 1 3 0 0 0
Micro Pulse Laser L Wing 0.5 1 3 0 0 0
Micro Pulse Laser Nose 0.5 1 3 0 0 0
Micro Pulse Laser Aft 0.5 1 3 0 0 0
Micro Pulse Laser L Wing(R) 0.5 1 3 0 0 0
Micro Pulse Laser R Wing(R) 0.5 1 3 0 0 0
Refueling Drogue/Fluid Suction System Hull 1.0 - - - - -
Satellite Imager Hull 2.5 - - - - -
Light Active Probe Hull 0.5 - - - - -
Satellite Imager Hull 5.0 - - - - -
Active Probe Hull 1.5 - - - - -
Remote Sensors/Dispenser Hull 0.5 - - - - -
Satellite Imager Hull 5.0 - - - - -
ECM Suite Hull 1.5 - - - - -
Recon Camera Hull 0.5 - - - - -
I really need feedback on the equipment mainly because I am still figuring out what I really need to have to get some things like this done.
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I am also trying to figure out if I should design a small craft that can serve as a midflight tanker for other aerospace fighter and small craft. please give me some feedback on this idea so I know if I should continue to work on this idea or if I should remove the Refueling Drogue/Fluid Suction System from all the craft that I have so far mounted it on. I have been mounting it on craft with the idea that it is the equivalent to what most fighters are equipped with currently so that they can be refueled in midflight. if this is wrong please also let me know.
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I am also going thru my designs and making adjustments to the amount of fighters, and small craft are on board the Columbia, Mercury, and Nova Class Battle Carriers so that they can operate in squadrons of 6 craft. once I have finished this I will redo the math on the amount of craft that is needed for the fleet.
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I have finished modifying the warship element of the fleet to make the aerospace fighters, and small craft operate in squadrons of 6 craft. I will not be posting the modified designs until I have finished doing the same with the support elements of the fleet. below you can find the updated breakdown of the warships and their attached craft.
Fleet Composition
Flagship = 1 Nova Class Battle Carrier MK I
Aerospace Fighters:
150 Corasir CSR-V14 (C) omni
150 Corsair CSR-V14 (C) omni 2
150 Corsair CSR-V14 (C) omni stealth
150 Stuka STU-K5bC Omni
Small Craft:
96 NL-45 Gunboat Escort
96 Wurger Assault Craft Escort
12 Recon Bird MK I
Drop Ships:
2 Mule Class Hospitals (stored internally)
9 Gremlin (Boarding Craft) (stored internally)
9 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Evacuation Transport Mk I (stored internally)
Escorts:
2 Farragut Battleship's MK II
Drop Ships per Farragut Battleship MK II:
2 Mule Class Hospitals (stored internally)
9 Gremlin (Boarding Craft) (stored internally)
9 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
3 Evacuation Transport Mk I (stored internally)
Small Craft per Farragut Battleship MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
2 Nightlord Battleship's MK II
Drop Ships per Nightlord Battleship MK II:
1 Mule Class Hospital (stored internally)
1 Gremlin (Boarding Craft) (stored internally)
1 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
5 Evacuation Transport Mk I (stored internally)
8 Victory II Heavy Cruiser's MK II
Drop Ships per Victory II Heavy Cruiser MK II:
1 Mule Class Hospital (stored internally)
2 Gremlin (Boarding Craft) (stored internally)
2 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
3 Evacuation Transport Mk I (stored internally)
Small Craft per Victory II Heavy Cruiser MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
8 Arrow Missile Destroyer's MK II
Drop Ships per Arrow Missile Destroyer MK II:
1 Outpost (Hospital) (stored internally)
2 Evacuation Transport Mk I (stored internally)
Small Craft per Arrow Missile Destroyer MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
4 Carson II Destroyer's MK II
Drop Ships per Carson II Destroyer MK II:
1 Outpost (Hospital) (stored internally)
2 Evacuation Transport Mk I (stored internally)
Small Craft per Carson II Destroyer MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
4 Halsey II Destroyer's MK II
Drop Ships per Halsey II Destroyer MK II:
1 Outpost (Hospital) (stored internally)
2 Gremlin (Boarding Craft)
1 Dragau Assualt Interceptor (Anti-Fighter)
1 Evacuation Transport Mk I (stored internally)
8 Buford II Class Corvete's (LF) MK II
Drop Ships per Buford II Class Corvete (LF) MK II:
1 Outpost (Hospital) (stored internally)
1 Evacuation Transport Mk I (stored internally)
Small Craft per Buford II Class Corvete (LF) MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
Support Elements:
1 Carrack BA Marine Transport (LF)
Drop Ships:
2 Outpost (Hospital) (stored internally)
7 Gremlin (Boarding Craft) (stored internally)
18 Evacuation Transport Mk I (stored internally)
1 MAS Mobile Factory Ship MK II
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
19 Evac Transports MK II
Aerospace Fighters:
9 Corsair CSR-V14 (C) omni stealth
9 Stuka STU-K5bC Omni
1 Tarawa LF Transport (Insulated Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Insulated Cargo) (stored internally)
Small Craft:
1 Evac Transport MK II
2 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Liquid Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Liquid Cargo) (stored internally)
Small Craft:
1 Evac Transport MK II
2 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Livestock Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Livestock Cargo) (stored internally)
Small Craft:
1 Evac Transport MK II
2 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Refridgerated Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Refridgerated Cargo) (stored internally)
Small Craft:
1 Evac Transport MK II
2 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Standard Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Standard Cargo) (stored internally)
Small Craft:
1 Evac Transport MK II
2 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
2 Evacuation Transport Mk I (stored internally)
1 Newgrange III Yardship MK II
Small Craft:
10 NL-45 Gunboat Escort
10 Wurger Assault Craft Escort
Aerospace Fighters:
50 Corsair CSR-V14 (C) omni stealth
50 Stuka STU-K5bC Omni
1 HPG Relay Ship (3061) Clan Refit
Small Craft:
2 Evac Transport MK II
2 Mercury Class Battle Carrier MK I
Aerospace Fighters per Mercury:
102 Corasir CSR-V14 (C) omni
102 Corsair CSR-V14 (C) omni 2
102 Corsair CSR-V14 (C) omni stealth
102 Stuka STU-K5bC Omni
Small Craft per Mercury:
48 NL-45 Gunboat Escort
48 Wurger Assault Craft Escort
12 Recon Bird MK I
Drop Ships per Mercury:
2 Mule Class Hospitals (stored internally)
9 Gremlin (Boarding Craft) (stored internally)
9 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
166 Evacuation Transport Mk I (stored internally)
Escorts per Mercury:
2 Farragut Battleship's MK II
Drop Ships per Farragut Battleship MK II:
2 Mule Class Hospitals (stored internally)
9 Gremlin (Boarding Craft) (stored internally)
9 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
3 Evacuation Transport Mk I (stored internally)
Small Craft per Farragut Battleship MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
2 Nightlord Battleship's MK II
Drop Ships per Nightlord Battleship MK II:
1 Mule Class Hospital (stored internally)
1 Gremlin (Boarding Craft) (stored internally)
1 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
5 Evacuation Transport Mk I (stored internally)
4 Victory II Heavy Cruiser's MK II
Drop Ships per Victory II Heavy Cruiser MK II:
1 Mule Class Hospital (stored internally)
2 Gremlin (Boarding Craft) (stored internally)
2 Dragau Assualt Interceptor (Anti-Fighter)
3 Evacuation Transport Mk I (stored internally)
Small Craft per Victory II Heavy Cruiser MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
4 Arrow Missile Destroyer's MK II
Drop Ships per Arrow Missile Destroyer MK II:
1 Outpost (Hospital) (stored internally)
2 Evacuation Transport Mk I (stored internally)
Small Craft per Arrow Missile Destroyer MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
2 Carson II Destroyer's MK II
Drop Ships per Carson II Destroyer MK II:
1 Outpost (Hospital) (stored internally)
2 Evacuation Transport Mk I (stored internally)
Small Craft per Carson II Destroyer MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
2 Halsey II Destroyer's MK II
Drop Ships per Halsey II Destroyer MK II:
1 Outpost (Hospital) (stored internally)
2 Gremlin (Boarding Craft) (stored internally)
1 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
1 Evacuation Transport Mk I (stored internally)
4 Buford II Class Corvete's (LF) MK II
Drop Ships per Buford II Class Corvete (LF) MK II:
1 Outpost (Hospital) (stored internally)
1 Evacuation Transport Mk I (stored internally)
Small Craft per Buford II Class Corvete (LF) MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
Support Elements per Mercury:
1 Carrack BA Marine Transport (LF)
Drop Ships:
2 Outpost (Hospital) (stored internally)
7 Gremlin (Boarding Craft) (stored internally)
18 Evacuation Transport Mk I (stored internally)
1 MAS Mobile Factory Ship MK II
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
19 Evac Transports MK II
Aerospace Fighters:
9 Corsair CSR-V14 (C) omni stealth
9 Stuka STU-K5bC Omni
1 Tarawa LF Transport (Insulated Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Insulated Cargo) (stored internally)
Small Craft:
1 Evac Transport MK II
2 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Liquid Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Liquid Cargo) (stored internally)
Small Craft:
1 Evac Transport MK II
2 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Livestock Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Livestock Cargo) (stored internally)
Small Craft:
1 Evac Transport MK II
2 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Refridgerated Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Refridgerated Cargo) (stored internally)
Small Craft:
1 Evac Transport MK II
2 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Standard Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Standard Cargo) (stored internally)
Small Craft:
1 Evac Transport MK II
2 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
2 Evacuation Transport Mk I (stored internally)
1 Newgrange III Yardship MK II
Small Craft:
10 NL-45 Gunboat Escort
10 Wurger Assault Craft Escort
Aerospace Fighters:
50 Corsair CSR-V14 (C) omni stealth
50 Stuka STU-K5bC Omni
1 HPG Relay Ship (3061) Clan Refit
Small Craft:
2 Evac Transport MK II
4 Columbia Class Battle Carrier MK IV
Aerospace Fighters per Columbia:
54 Corasir CSR-V14 (C) omni
30 Corsair CSR-V14 (C) omni 2
30 Corsair CSR-V14 (C) omni stealth
102 Stuka STU-K5bC Omni
Small Craft per Columbia:
48 NL-45 Gunboat Escort
48 Wurger Assault Craft Escort
12 Recon Bird MK I
Drop Ships per Columbia:
2 Mule Class Hospitals (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Evacuation Transport Mk I (stored internally)
Escorts per Columbia:
2 Farragut Battleship's MK II
Drop Ships per Farragut Battleship MK II:
2 Mule Class Hospitals (stored internally)
9 Gremlin (Boarding Craft) (stored internally)
9 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
3 Evacuation Transport Mk I (stored internally)
Small Craft per Farragut Battleship MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
2 Nightlord Battleship's MK II
Drop Ships per Nightlord:
1 Mule Class Hospital (stored internally)
1 Gremlin (Boarding Craft) (stored internally)
1 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
5 Evacuation Transport Mk I (stored internally)
4 Victory II Heavy Cruiser's MK II
Drop Ships per Victory II Heavy Cruiser MK II:
1 Mule Class Hospital (stored internally)
2 Gremlin (Boarding Craft) (stored internally)
2 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
3 Evacuation Transport Mk I (stored internally)
Small Craft per Victory II Heavy Cruiser MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
4 Arrow Missile Destroyer's MK II
Drop Ships per Arrow Missile Destroyer MK II:
1 Outpost (Hospital) (stored internally)
2 Evacuation Transport Mk I (stored internally)
Small Craft per Arrow Missile Destroyer MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
2 Carson II Destroyer's MK II
Drop Ships per Carson II Destroyer MK II:
1 Outpost (Hospital) (stored internally)
2 Evacuation Transport Mk I (stored internally)
Small Craft per Carson II Destroyer MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
2 Halsey II Destroyer's MK II
Drop Ships per Halsey II Destroyer MK II:
1 Outpost (Hospital) (stored internally)
2 Gremlin (Boarding Craft) (stored internally)
1 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
1 Evacuation Transport Mk I (stored internally)
4 Buford II Class Corvete's (LF) MK II
Drop Ships per Buford II Class Corvete (LF) MK II:
1 Outpost (Hospital) (stored internally)
1 Evacuation Transport Mk I (stored internally)
Small Craft per Buford II Class Corvete (LF) MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
Support Elements per Columbia:
1 Carrack BA Marine Transport (LF)
Drop Ships:
2 Outpost (Hospital) (stored internally)
7 Gremlin (Boarding Craft) (stored internally)
18 Evacuation Transport Mk I (stored internally)
1 MAS Mobile Factory Ship MK II
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
19 Evac Transports MK II
Aerospace Fighters:
9 Corsair CSR-V14 (C) omni stealth
9 Stuka STU-K5bC Omni
1 Tarawa LF Transport (Insulated Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Insulated Cargo) (stored internally)
Small Craft:
1 Evac Transport MK II
2 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Liquid Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Liquid Cargo) (stored internally)
Small Craft:
1 Evac Transport MK II
2 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Livestock Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Livestock Cargo) (stored internally)
Small Craft:
1 Evac Transport MK II
2 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Refridgerated Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Refridgerated Cargo) (stored internally)
Small Craft:
1 Evac Transport MK II
2 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Standard Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Standard Cargo) (stored internally)
Small Craft:
1 Evac Transport MK II
2 NL-45 Gunboat Escort
1 Wurger Assault Craft Escort
2 Evacuation Transport Mk I (stored internally)
1 Newgrange III Yardship MK II
Small Craft:
10 NL-45 Gunboat Escort
10 Wurger Assault Craft Escort
Aerospace Fighters:
50 Corsair CSR-V14 (C) omni stealth
50 Stuka STU-K5bC Omni
1 HPG Relay Ship (3061) Clan Refit
Small Craft:
2 Evac Transport MK II
tomorrow I will work on modifying the support elements of the fleet to bring them in line with the rest of the fleet in the size of the aerospace fighters, and small craft squadrons.
-
The "Recon" bird looks more like a refueler. It needs more point defense, and speed. It could also do with a bit more armor (91 points per facing to resist thresholding from 10 point hits at least).
-
having taken into account the feedback that I have so far received for my Recon Bird MK I here is the updated version of it.
Recon Bird MK I
Type: Military Aerodyne
Mass: 200 tons
Technology Base: Clan (Standard)
Introduced: 3065
Mass: 200
Battle Value: 1,170
Tech Rating/Availability: F/X-X-E-D
Cost: 18,387,830 C-bills
Fuel: 16.5 tons (1,320)
Safe Thrust: 6
Maximum Thrust: 9
Heat Sinks: 20 (40)
Structural Integrity: 11
Armor
Nose: 91
Sides: 91/91
Aft: 91
Cargo
Bay 1: Cargo (4.0 tons) 1 Door
Ammunition:
None
Escape Pods: 0
Life Boats: 0
Crew: 2 enlisted/non-rated, 2 gunners
Notes: Mounts 20 tons of standard aerospace armor.
Weapons
and Ammo Location Tonnage Heat SRV MRV LRV ERV
2 Micro Pulse Lasers R Wing 1.0 1 3 0 0 0
2 Micro Pulse Lasers L Wing 1.0 1 3 0 0 0
2 Micro Pulse Lasers Nose 1.0 1 3 0 0 0
2 Micro Pulse Lasers Aft 1.0 1 3 0 0 0
Refueling Drogue/Fluid Suction System Hull 1.0 - - - - -
Satellite Imager Hull 2.5 - - - - -
Light Active Probe Hull 0.5 - - - - -
Satellite Imager Hull 5.0 - - - - -
Active Probe Hull 1.5 - - - - -
Remote Sensors/Dispenser Hull 0.5 - - - - -
Satellite Imager Hull 5.0 - - - - -
ECM Suite Hull 1.5 - - - - -
Recon Camera Hull 0.5 - - - - -
2 Micro Pulse Lasers L Wing(R) 1.0 1 3 0 0 0
2 Micro Pulse Lasers R Wing(R) 1.0 1 3 0 0 0
please continue to give me feedback on this craft and all of my others so that I can make them the best that I can.
-
Much better, but wondering why it has a refueling drogue...
-
I have the refueling drogue so that it can be refueled in midflight. at least that is what I think it is supposed to be for. please tell me if I am wrong so that I can remove it from all the designs that I have it on. also please tell me if I am using it correctly because if I am then I am stumped on what to do to make a midflight tanker.
-
From page 247 of Tech Manual:
Fluid suction systems aren’t necessary for refueling operations; only units designated as tankers for mid-air refueling require a refueling drogue.
It doesn't need the system if it's going to receive fuel... only if it's going to give it. I wouldn't expect a dedicated recon bird to be doing that.
-
thanks I am going to remove it from this deign and all the others that I have it on. that will take a little bit of time. unfortunately I do not have the time to do that today. so I will get to it tomorrow and post the revised designs here when I am done.
-
by the way is there a system that aerospace fighters and small craft need to have so that they can be refueled in midflight?
-
Not from what I see about the drogue in Tech Manual, so I don't think so. It seems only the tanker needs to mount the drogue.
-
okay thanks. and the process was faster than I thought and I have finished modifying my aerospace fighters and small craft designs to take into account the removal of the drogue. I made some changes to use up the freed up weight in the designs. so here they are
Recon Bird MK I
Type: Military Aerodyne
Mass: 200 tons
Technology Base: Clan (Standard)
Introduced: 3065
Mass: 200
Battle Value: 1,170
Tech Rating/Availability: F/X-X-E-D
Cost: 18,262,830 C-bills
Fuel: 16.5 tons (1,320)
Safe Thrust: 6
Maximum Thrust: 9
Heat Sinks: 20 (40)
Structural Integrity: 11
Armor
Nose: 91
Sides: 91/91
Aft: 91
Cargo
Bay 1: Cargo (5.0 tons) 1 Door
Ammunition:
None
Escape Pods: 0
Life Boats: 0
Crew: 2 enlisted/non-rated, 2 gunners
Notes: Mounts 20 tons of standard aerospace armor.
Weapons
and Ammo Location Tonnage Heat SRV MRV LRV ERV
2 Micro Pulse Lasers R Wing 1.0 1 3 0 0 0
2 Micro Pulse Lasers L Wing 1.0 1 3 0 0 0
2 Micro Pulse Lasers Nose 1.0 1 3 0 0 0
2 Micro Pulse Lasers Aft 1.0 1 3 0 0 0
2 Micro Pulse Lasers L Wing(R) 1.0 1 3 0 0 0
2 Micro Pulse Lasers R Wing(R) 1.0 1 3 0 0 0
Satellite Imager Hull 2.5 - - - - -
Light Active Probe Hull 0.5 - - - - -
Satellite Imager Hull 5.0 - - - - -
Active Probe Hull 1.5 - - - - -
Remote Sensors/Dispenser Hull 0.5 - - - - -
Satellite Imager Hull 5.0 - - - - -
ECM Suite Hull 1.5 - - - - -
Recon Camera Hull 0.5 - - - - -
Corsair CSR-V14 (C) omni 2
Mass: 100 tons
Frame: Unknown
Power Plant: 400 XXL
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armor: Ferro-Lamellor
Armament:
1 LRM 20
1 ER Medium Laser
2 ER Small Laser
1 Medium Pulse Laser
1 ER Large Laser
28.5 tons of pod space
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3070
Tech Rating/Availability: F/X-X-F-F
Cost: 108,512,969 C-bills
Type: Corsair
Technology Base: Mixed (Experimental)
Tonnage: 100
Battle Value: 3,306
Equipment Mass
Engine 400 XXL 17.5
Safe Thrust: 6
Max Thrust: 9
Structural Integrity: 10
Heat Sinks: 30 [60] 20
Fuel: 400 5.0
Cockpit 3
Armor Factor (Ferro-Lamellor) 322 23
Armor
Value
Nose 81
Wings 80/80
Aft 81
Fixed Equipment
Location Fixed Tonnage
Nose SV Chassis Mod 0.0
Left Wing SV Chassis Mod 0.0
Right Wing SV Chassis Mod 0.0
Aft Chaff Pod 1.0
SV Chassis Mod 0.0
Weapons
and Ammo Location Tonnage Heat SRV MRV LRV ERV
2 ER Large Lasers NOS 8.0 12 10 10 10 10
LRM 20 NOS 5.0 6 12 12 12 0
2 ER Small Lasers RWG 1.0 2 5 0 0 0
ER Medium Laser RWG 1.0 5 7 7 0 0
LRM 20 Ammo (24) FSLG 4.0 - - - - -
ECM Suite FSLG 1.0 - - - - -
Blue Shield Particle Field Damper FSLG 3.0 - - - - -
CASE II FSLG 0.5 - - - - -
2 ER Small Lasers LWG 1.0 2 5 0 0 0
ER Medium Laser LWG 1.0 5 7 7 0 0
2 ER Small Lasers AFT 1.0 2 5 0 0 0
Medium Pulse Laser AFT 2.0 4 7 7 0 0
note:
there is one ER Small Laser that is rear facing in the RWG, LWG, and AFT locations
all weapons are clan versions
the Shielded Areospace Smart Robotic Control System is the Elite Version
the Targeting Computer is the clan version
the ECM Suite is the clan version
the following is mounted in pods:
all weapons
Targeting Computer
Shielded Aerospace Smart Robotic Control System
ECM Suite
Blue Shield Particle Field Damper
Corsair CSR-V14 (C) omni stealth
Mass: 100 tons
Frame: Unknown
Power Plant: 400 XXL
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armor: Vehicular Stealth
Armament:
1 ER Medium Laser
3 ER Small Laser
1 Medium Pulse Laser
1 ER Large Laser
27.0 tons of pod space
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3070
Tech Rating/Availability: F/X-X-F-F
Cost: 108,309,813 C-bills
Type: Corsair
Technology Base: Mixed (Experimental)
Tonnage: 100
Battle Value: 3,556
Equipment Mass
Engine 400 XXL 17.5
Safe Thrust: 6
Max Thrust: 9
Structural Integrity: 10
Heat Sinks: 27 [54] 17
Fuel: 560 7.0
Cockpit 3
Armor Factor (Vehicular Stealth)384 24
Armor
Value
Nose 96
Wings 96/96
Aft 96
Fixed Equipment
None
Weapons
and Ammo Location Tonnage Heat SRV MRV LRV ERV
ER Small Laser NOS 0.5 2 5 0 0 0
2 ER Large Lasers NOS 8.0 12 10 10 10 10
2 ER Small Lasers RWG 1.0 2 5 0 0 0
ER Medium Laser RWG 1.0 5 7 7 0 0
Targeting Computer FSLG 3.0 - - - - -
Shielded Aerospace Smart Robotic Control System FSLG 8.0 - - - - -
ECM Suite FSLG 1.0 - - - - -
2 ER Small Lasers LWG 1.0 2 5 0 0 0
ER Medium Laser LWG 1.0 5 7 7 0 0
ER Small Laser AFT 0.5 2 5 0 0 0
Medium Pulse Laser AFT 2.0 4 7 7 0 0
note:
there is one ER Small Laser that is rear facing in the RWG, LWG, and AFT locations
all weapons are clan versions
the Shielded Areospace Smart Robotic Control System is the Elite Version
the Targeting Computer is the clan version
the ECM Suite is the clan version
the following is mounted in pods:
all weapons
Targeting Computer
Shielded Aerospace Smart Robotic Control System
ECM Suite
Blue Shield Particle Field Damper
Corsair CSR-V14 (C) omni
Mass: 100 tons
Frame: Unknown
Power Plant: 400 XXL
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armor: Ferro-Lamellor
Armament:
1 ER Medium Laser
3 ER Small Laser
1 Medium Pulse Laser
1 ER Large Laser
30.0 tons of pod space
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3070
Tech Rating/Availability: F/X-X-F*-F
Cost: 107,638,188 C-bills
Type: Corsair
Technology Base: Mixed (Experimental)
Tonnage: 100
Battle Value: 3,237
Equipment Mass
Engine 400 XXL 17.5
Safe Thrust: 6
Max Thrust: 9
Structural Integrity: 10
Heat Sinks: 27 [54] 17
Fuel: 480 6.0
Cockpit 3
Armor Factor (Ferro-Lamellor) 336 24
Armor
Value
Nose 84
Wings 84/84
Aft 84
Fixed Equipment
Location Fixed Tonnage
Nose SV Chassis Mod 0.0
Left Wing SV Chassis Mod 0.0
Right Wing SV Chassis Mod 0.0
Aft Chaff Pod 1.0
SV Chassis Mod 0.0
Weapons
and Ammo Location Tonnage Heat SRV MRV LRV ERV
ER Small Laser NOS 0.5 2 5 0 0 0
2 ER Large Lasers NOS 8.0 12 10 10 10 10
2 ER Small Lasers RWG 1.0 2 5 0 0 0
ER Medium Laser RWG 1.0 5 7 7 0 0
Targeting Computer FSLG 3.0 - - - - -
Shielded Aerospace Smart Robotic Control System FSLG 8.0 - - - - -
ECM Suite FSLG 1.0 - - - - -
Blue Shield Particle Field Damper FSLG 3.0 - - - - -
2 ER Small Lasers LWG 1.0 2 5 0 0 0
ER Medium Laser LWG 1.0 5 7 7 0 0
ER Small Laser AFT 0.5 2 5 0 0 0
Medium Pulse Laser AFT 2.0 4 7 7 0 0
note:
there is one ER Small Laser that is rear facing in the RWG, LWG, and AFT locations
all weapons are clan versions
the Shielded Areospace Smart Robotic Control System is the Elite Version
the Targeting Computer is the clan version
the ECM Suite is the clan version
the following is mounted in pods:
all weapons
Targeting Computer
Shielded Aerospace Smart Robotic Control System
ECM Suite
Blue Shield Particle Field Damper
Stuka STU-K5bC omni
Mass: 100 tons
Frame: Unknown
Power Plant: 300 XXL
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: Ferro-Aluminum
Armament:
1 LRM 20
1 ER PPC
1 ER Small Laser
3 Medium Pulse Laser
49.5 tons of pod space
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3054
Tech Rating/Availability: F/X-X-F-E
Cost: 82,173,984 C-bills
Type: Stuka
Technology Base: Mixed (Experimental)
Tonnage: 100
Battle Value: 3,909
Equipment Mass
Engine 300 XXL 6.5
Safe Thrust: 5
Max Thrust: 8
Structural Integrity: 10
Heat Sinks: 27 [54] 17
Fuel: 400 5.0
Cockpit 3
Armor Factor (Ferro) 268 14
Armor
Value
Nose 81
Wings 67/67
Aft 53
Fixed Equipment
None
Weapons
and Ammo Location Tonnage Heat SRV MRV LRV ERV
2 Medium Pulse Lasers NOS 4.0 4 7 7 0 0
2 LRM 20s NOS 10.0 6 12 12 12 0
ER Small Laser RWG 0.5 2 5 0 0 0
Medium Pulse Laser RWG 2.0 4 7 7 0 0
2 ER PPCs RWG 12.0 15 15 15 15 0
CASE FSLG 0.0 - - - - -
LRM 20 Ammo (24) FSLG 4.0 - - - - -
ER Small Laser LWG 0.5 2 5 0 0 0
Medium Pulse Laser LWG 2.0 4 7 7 0 0
2 ER PPCs LWG 12.0 15 15 15 15 0
ER Small Laser AFT 0.5 2 5 0 0 0
Medium Pulse Laser AFT 2.0 4 7 7 0 0
note:
there is one ER Small Laser that is rear facing in the RWG, LWG, and AFT locations.
all weapons are clan versions
all weapons and ammo are mounted in pods
the CASE is mounted in a pod
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the next design that I am going to work on will be a dedicated midflight refueling tanker.
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That one will need the drogue, and should be relatively easy. I'm curious why the Recon Bird has more than one Satellite Imager, though... since you can point the ship in any direction, one should be more than enough.
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it is mainly because I am still trying to figure out which one does what. so for know I am using all of them. also here is the tanker design.
Refueling Craft MK I
Type: Military Aerodyne
Mass: 200 tons
Technology Base: Clan (Standard)
Introduced: 3065
Mass: 200
Battle Value: 1,138
Tech Rating/Availability: F/X-X-E-E
Cost: 12,770,400 C-bills
Fuel: 20 tons (1,600)
Safe Thrust: 5
Maximum Thrust: 8
Heat Sinks: 20 (40)
Structural Integrity: 11
Armor
Nose: 91
Sides: 91/91
Aft: 91
Cargo
Bay 1: Cargo (5.0 tons) 1 Door
Bay 2: Cargo (Liquid) (14.5 tons)1 Door
Ammunition:
None
Escape Pods: 0
Life Boats: 0
Crew: 2 enlisted/non-rated, 2 gunners
Notes: Mounts 20 tons of standard aerospace armor.
Weapons
and Ammo Location Tonnage Heat SRV MRV LRV ERV
2 Micro Pulse Lasers R Wing 1.0 1 3 0 0 0
2 Micro Pulse Lasers L Wing 1.0 1 3 0 0 0
2 Micro Pulse Lasers Nose 1.0 1 3 0 0 0
2 Micro Pulse Lasers Aft 1.0 1 3 0 0 0
2 Micro Pulse Lasers L Wing(R) 1.0 1 3 0 0 0
2 Micro Pulse Lasers R Wing(R) 1.0 1 3 0 0 0
Refueling Drogue/Fluid Suction System Hull 1.0 - - - - -
ECM Suite Hull 1.0 - - - - -
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I am planning on attaching one Refueling Craft MK I to each squadron of aerospace fighters and small craft. as such I am currently trying to make room for the 54 that I will need on the Columbia Class Battle Carrier Block IV. so I am wondering if I still need to include the Lithium-Fusion Battery when I have checked the Lithium-Fusion Battery box under the vessel type. could you all please advise. I am mainly attaching it because I do not see it otherwise.
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here is the updated code of the Columbia Class Battle Carrier Block IV
Columbia Class BattleCarrier Block IV
Mass: 2,500,000 tons
Technology Base: Mixed (Unofficial)
Introduced: 3064
Mass: 2,500,000
Battle Value: 390,402
Tech Rating/Availability: F/X-X-F-X
Cost: 37,094,860,000 C-bills
Fuel: 15,000 tons (37,500)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 9
KF Drive Integrity: 48
Heat Sinks: 2000 (4000)
Structural Integrity: 138
Armor
Nose: 1279
Fore Sides: 1279/1279
Aft Sides: 1279/1279
Aft: 1279
Cargo
Bay 1: BattleArmor (Clan) (50) 1 Door
Bay 2: Standard Repair Facility (Pressurized) (248,400)10 Doors
Bay 3: Fighter (114) 8 Doors
Bay 4: Fighter (102) 8 Doors
Bay 5: Cargo (90000.0 tons) 1 Door
Bay 6: Small Craft (162) 5 Doors
Ammunition:
154 rounds of NAC/40 ammunition (2.4 tons),
960 rounds of Streak LRM 20 ammunition (8 tons),
960 rounds of LRM 20 (Clan) Artemis V-capable ammunition (8 tons),
200 rounds of Heavy N-Gauss ammunition (4.5 tons),
960 rounds of SRM 6 Artemis-capable ammunition (4 tons),
180 rounds of NAC/30 ammunition (6.4 tons)
Dropship Capacity: 2
Grav Decks: 28 (250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m)
Escape Pods: 0
Life Boats: 252
Crew: 218 officers, 912 enlisted/non-rated, 178 gunners, 1542 bay personnel, 1542 passengers, 200 BA marines
Notes: Equipped with
lithium-fusion battery system
1 MASH Core Component
7 Advanced Robotic Transport System (ARTS)
1 Autonomous Tactical Analysis Computer (ATAC)
1 Communications Equipment (15 ton)
1 Naval Comm-Scanner Suite (Large)
1 Lithium-Fusion Battery
6,900 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (834 Heat)
2 Naval PPC (Medium) 270 18(180) 18(180) 18(180) 18(180) Capital PPC
2 Naval Laser 55 170 11(110) 11(110) 11(110) 11(110) Capital Laser
4 Streak LRM 20+Artemis V 48 13(128) 13(128) 13(128) 0(0) LRM
4 LRM 20+Artemis V
Streak LRM 20 Ammo (720 shots)
LRM 20 (Clan) Artemis V-capable Ammo (720 shots)
4 Medium Laser 12 2(20) 0(0) 0(0) 0(0) Laser
20 Laser AMS (THB) 60 6(60) 0(0) 0(0) 0(0) AMS
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (40 shots)
2 Naval Gauss (Heavy) 36 60(600) 60(600) 60(600) 60(600) Capital Gauss
Heavy N-Gauss Ammo (30 shots)
1 Naval Gauss (Heavy) 18 30(300) 30(300) 30(300) 30(300) Capital Gauss
Heavy N-Gauss Ammo (30 shots)
20 Micro Pulse Laser 20 6(60) 0(0) 0(0) 0(0) Point Defense
FRS/FLS (500 Heat)
1 Naval Autocannon (NAC/30) 235 70(700) 70(700) 30(300) 0(0) Capital AC
1 Naval Autocannon (NAC/40)
NAC/30 Ammo (20 shots)
NAC/40 Ammo (77 shots)
4 Streak LRM 20+Artemis V 48 13(128) 13(128) 13(128) 0(0) LRM
4 LRM 20+Artemis V
Streak LRM 20 Ammo (720 shots)
LRM 20 (Clan) Artemis V-capable Ammo (720 shots)
20 Laser AMS (THB) 60 6(60) 0(0) 0(0) 0(0) AMS
2 Naval Gauss (Heavy) 36 60(600) 60(600) 60(600) 60(600) Capital Gauss
Heavy N-Gauss Ammo (20 shots)
20 Micro Pulse Laser 20 6(60) 0(0) 0(0) 0(0) Point Defense
4 SRM 6+Artemis V 16 3(32) 0(0) 0(0) 0(0) SRM
SRM 6 Artemis-capable Ammo (3600 shots)
1 Naval Laser 55 85 6(55) 6(55) 6(55) 6(55) Capital Laser
RBS/LBS (674 Heat)
1 Naval PPC (Heavy) 225 15(150) 15(150) 15(150) 15(150) Capital PPC
20 Laser AMS (THB) 60 6(60) 0(0) 0(0) 0(0) AMS
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (20 shots)
2 Naval Gauss (Heavy) 36 60(600) 60(600) 60(600) 60(600) Capital Gauss
Heavy N-Gauss Ammo (20 shots)
20 Micro Pulse Laser 20 6(60) 0(0) 0(0) 0(0) Point Defense
4 Streak LRM 20+Artemis V 48 13(128) 13(128) 13(128) 0(0) LRM
4 LRM 20+Artemis V
Streak LRM 20 Ammo (720 shots)
LRM 20 (Clan) Artemis V-capable Ammo (720 shots)
1 Naval Laser 55 85 6(55) 6(55) 6(55) 6(55) Capital Laser
ARS/ALS (479 Heat)
4 Streak LRM 20+Artemis V 48 13(128) 13(128) 13(128) 0(0) LRM
4 LRM 20+Artemis V
Streak LRM 20 Ammo (720 shots)
LRM 20 (Clan) Artemis V-capable Ammo (720 shots)
2 Medium Laser 14 2(18) 1(8) 0(0) 0(0) Laser
1 Large Laser
20 Laser AMS (THB) 60 6(60) 0(0) 0(0) 0(0) AMS
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (20 shots)
2 Naval Gauss (Heavy) 36 60(600) 60(600) 60(600) 60(600) Capital Gauss
Heavy N-Gauss Ammo (20 shots)
4 SRM 6+Artemis V 16 3(32) 0(0) 0(0) 0(0) SRM
SRM 6 Artemis-capable Ammo (3600 shots)
20 Micro Pulse Laser 20 6(60) 0(0) 0(0) 0(0) Point Defense
1 Naval Laser 55 85 6(55) 6(55) 6(55) 6(55) Capital Laser
Aft (463 Heat)
2 Medium Laser 14 2(18) 1(8) 0(0) 0(0) Laser
1 Large Laser
20 Laser AMS (THB) 60 6(60) 0(0) 0(0) 0(0) AMS
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (20 shots)
2 Naval Gauss (Heavy) 36 60(600) 60(600) 60(600) 60(600) Capital Gauss
Heavy N-Gauss Ammo (20 shots)
20 Micro Pulse Laser 20 6(60) 0(0) 0(0) 0(0) Point Defense
4 Streak LRM 20+Artemis V 48 13(128) 13(128) 13(128) 0(0) LRM
4 LRM 20+Artemis V
Streak LRM 20 Ammo (720 shots)
LRM 20 (Clan) Artemis V-capable Ammo (720 shots)
1 Naval Laser 55 85 6(55) 6(55) 6(55) 6(55) Capital Laser
here is the updated description of the Columbia Class Battle Carrier Block IV
The drop ships that will be assigned to the Columbia Class BattleCarrier MK III
2 Mule Class Hospitals (stored internally) weighting 11,200 tons each
4 Gremlin (Boarding Craft) (stored internally) weighting 14,000 tons each
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally) weighting 3,500 tons each
10 Evacuation Transport Mk I (stored internally) weigthing 600 tons each capacity of 575 people
The pressurized repair bay of 248,400 tons will be broken up into the following parts:
22,400 Mule Class Hospitals storage will be capped at 22,400 tons
78,400 Gremlin (Boarding Craft) storage will be capped at 56,000 tons
92,400 Dragau Assualt Interceptor (Anti-Fighter) storage will be capped at 14,000 tons
98,400 Evacuation Transport Mk I storage will be capped at 6,000 tons
112,400 dopship repair capability will be capped at 14,000 tons
112,900 areospace fighter capability will be capped at 500 tons
113,400 small craft repair capability will be capped at 500 tons
148,400 semi automated Aerospace Fighter Factory 35,000 tons
163,400 semi automated Engine Factory 15,000 tons
178,400 semi automated Weapons Factory 15,000 tons
193,400 semi automated Endo Steel Factory 15,000 tons
208,400 semi automated Ammunition Factory 15,000 tons
223,400 semi automated Battle Armor Factory 15,000 tons
248,400 various semi automated factories capped at 25,000 tons
The following operates in Squadrons of 6 craft:
Corasir CSR-V14 (C) omni for a total of 9 squadrons
Corsair CSR-V14 (C) omni 2 for a total of 5 squadrons
Corsair CSR-V14 (C) omni stealth for a total of 5 squadrons
Stuka STU-K5bC Omni for a total of 17 squadrons
NL-45 Gunboat Escort for a total of 8 squadrons
Wurger Assault Craft Escort for a total of 8 squadrons
Recon Bird MK I for a total of 2 squadrons
The Aerospace Fighters that will be assigned to the Columbia Class BattleCarrier MK III are the following:
54 Corasir CSR-V14 (C) omni weighting 100 tons each
30 Corsair CSR-V14 (C) omni 2 weighting 100 tons each
30 Corsair CSR-V14 (C) omni stealth weighting 100 tons each
102 Stuka STU-K5bC Omni weighting 100 tons each
The small craft that will be assigned to the Columbia Class BattleCarrier MK III are the following:
48 NL-45 Gunboat Escort weighting 200 tons each
48 Wurger Assault Craft Escort weighting 200 tons each
12 Recon Bird MK I weighting 200 tons each
54 Refueling Craft MK I weighting 200 tons each (one per squadron of Aerospace Fighters, Small Craft)
The following is how the crew of this class of ship is trained:
When general quarters are sounded the crew that are off shift put on there armored space suits
and head to there stations relieving the crew who are on shift so that they can go and put on their
armored space suits. Once that is completed they report in. once all sections have reported in the air
is sucked out and the ship is a exposed to vacuum. Thus there is no danger of being sucked out into space
because of a hull breach. there is also no danger of a fire starting in the middle of battle. The air is
only pumped in once all sections of the ship have checked for any damage and if there is any in that
section it is kept in vacuum until it is repaired. The crew is drilled in this process relentlessly until
they can put on their suits and be at their stations in under 2 minutes. This is why the crew is twice as
large as it needs to be otherwise.
They train in getting to the closet life boat located to their duty station. Once the life boat is
launched it is picked up by one of the evac transports and the crew is taken aboard and the life boat
is towed into a stationary orbit of a planet if they are close to one. Otherwise the life boats are
grouped together so that the supplies on board them are easy to get to. That is the training for the
combat stations crewmembers. For the passengers they are trained to put on their armored space suits
and immediately head to the evac transports and wait there until they launch or the all clear is sounded.
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I'm not familiar with the design software you're using, but it makes sense to me that if you check the box to include it, you shouldn't need to include it otherwise.
The tanker seems awfully light on gas. Maybe slow it down to 4/6?
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here is the updated code for the Mercury Class Battle Carrier MK I
Mercury Class Battle Carrier MK I
Mass: 2,500,000 tons
Technology Base: Clan (Advanced)
Introduced: 3065
Mass: 2,500,000
Battle Value: 191,626
Tech Rating/Availability: F/X-X-F-F
Cost: 35,173,664,000 C-bills
Fuel: 15,000 tons (37,500)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 9
KF Drive Integrity: 48
Heat Sinks: 2451 (4902)
Structural Integrity: 134
Armor
Nose: 1242
Fore Sides: 1241/1241
Aft Sides: 1241/1241
Aft: 1242
Cargo
Bay 1: Fighter (204) 6 Doors
Bay 2: Fighter (204) 6 Doors
Bay 3: Small Craft (194) 6 Doors
Bay 4: Cargo (100000.0 tons) 1 Door
Bay 5: Standard Repair Facility (Pressurized) (429,900)12 Doors
Bay 6: BattleArmor (Clan) (60) 1 Door
Ammunition:
100 rounds of AR10 Killer Whale ammunition (400 tons),
90 rounds of AR10 Barracuda ammunition (240 tons),
80 rounds of AR10 White Shark ammunition (320 tons),
1,350 rounds of SRM 6 (Clan) Artemis-capable ammunition (8 tons),
540 rounds of LRM 20 (Clan) Artemis-capable ammunition (8 tons)
Dropship Capacity: 2
Grav Decks: 28 (250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m)
Escape Pods: 0
Life Boats: 246
Crew: 206 officers, 914 enlisted/non-rated, 112 gunners, 2146 bay personnel, 2146 passengers, 240 BA marines
Notes: Equipped with
lithium-fusion battery system
7 Advanced Robotic Transport System (ARTS)
1 Autonomous Tactical Analysis Computer (ATAC)
1 Communications Equipment (15 ton)
1 Naval Comm-Scanner Suite (Large)
1 Lithium-Fusion Battery
6,700 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (468 Heat)
10 Laser AMS 50 3(30) 0(0) 0(0) 0(0) AMS
10 Micro Pulse Laser 10 3(30) 0(0) 0(0) 0(0) Point Defense
2 LRM 20+Artemis IV 12 2(24) 2(24) 2(24) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (360 shots)
4 SRM 6+Artemis IV 16 3(32) 0(0) 0(0) 0(0) SRM
SRM 6 (Clan) Artemis-capable Ammo (2250 shots)
2 Capital Missile Launcher (AR10 Launcher) 40 4(40) 4(40) 4(40) 4(40) AR10
AR10 White Shark Ammo (10 shots)
AR10 Killer Whale Ammo (10 shots)
AR10 Barracuda Ammo (10 shots)
4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital Laser
FRS/FLS (298 Heat)
10 Laser AMS 50 3(30) 0(0) 0(0) 0(0) AMS
10 Micro Pulse Laser 10 3(30) 0(0) 0(0) 0(0) Point Defense
2 LRM 20+Artemis IV 12 2(24) 2(24) 2(24) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (360 shots)
4 SRM 6+Artemis IV 16 3(32) 0(0) 0(0) 0(0) SRM
SRM 6 (Clan) Artemis-capable Ammo (2250 shots)
2 Capital Missile Launcher (AR10 Launcher) 40 4(40) 4(40) 4(40) 4(40) AR10
AR10 White Shark Ammo (10 shots)
AR10 Killer Whale Ammo (10 shots)
AR10 Barracuda Ammo (10 shots)
2 Naval Laser 55 170 11(110) 11(110) 11(110) 11(110) Capital Laser
RBS/LBS (298 Heat)
10 Laser AMS 50 3(30) 0(0) 0(0) 0(0) AMS
10 Micro Pulse Laser 10 3(30) 0(0) 0(0) 0(0) Point Defense
2 LRM 20+Artemis IV 12 2(24) 2(24) 2(24) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (360 shots)
4 SRM 6+Artemis IV 16 3(32) 0(0) 0(0) 0(0) SRM
SRM 6 (Clan) Artemis-capable Ammo (2250 shots)
2 Capital Missile Launcher (AR10 Launcher) 40 4(40) 4(40) 4(40) 4(40) AR10
AR10 White Shark Ammo (10 shots)
AR10 Killer Whale Ammo (20 shots)
AR10 Barracuda Ammo (10 shots)
2 Naval Laser 55 170 11(110) 11(110) 11(110) 11(110) Capital Laser
ARS/ALS (298 Heat)
10 Laser AMS 50 3(30) 0(0) 0(0) 0(0) AMS
10 Micro Pulse Laser 10 3(30) 0(0) 0(0) 0(0) Point Defense
2 LRM 20+Artemis IV 12 2(24) 2(24) 2(24) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (720 shots)
4 SRM 6+Artemis IV 16 3(32) 0(0) 0(0) 0(0) SRM
SRM 6 (Clan) Artemis-capable Ammo (4500 shots)
2 Capital Missile Launcher (AR10 Launcher) 40 4(40) 4(40) 4(40) 4(40) AR10
AR10 White Shark Ammo (10 shots)
AR10 Killer Whale Ammo (20 shots)
AR10 Barracuda Ammo (10 shots)
2 Naval Laser 55 170 11(110) 11(110) 11(110) 11(110) Capital Laser
Aft (298 Heat)
10 Laser AMS 50 3(30) 0(0) 0(0) 0(0) AMS
10 Micro Pulse Laser 10 3(30) 0(0) 0(0) 0(0) Point Defense
2 LRM 20+Artemis IV 12 2(24) 2(24) 2(24) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (360 shots)
4 SRM 6+Artemis IV 16 3(32) 0(0) 0(0) 0(0) SRM
SRM 6 (Clan) Artemis-capable Ammo (2250 shots)
2 Capital Missile Launcher (AR10 Launcher) 40 4(40) 4(40) 4(40) 4(40) AR10
AR10 White Shark Ammo (10 shots)
AR10 Killer Whale Ammo (10 shots)
AR10 Barracuda Ammo (10 shots)
2 Naval Laser 55 170 11(110) 11(110) 11(110) 11(110) Capital Laser
here is the updated description of the Mercury Class Battle Carrier MK I
The drop ships that will be assigned to the Mercury Class Battle Carrier MK I
2 Mule Class Hospitals (stored internally) weighting 11,200 tons each
9 Gremlin (Boarding Craft) (stored internally) weighting 14,000 tons each
9 Dragau Assualt Interceptor (Anti-Fighter) (stored internally) weighting 3,500 tons each
166 Evacuation Transport Mk I (stored internally) weigthing 600 tons each capacity of 575 people
The pressurized repair bay of 429,900 tons will be broken up into the following parts:
100,000 Evacuation Transport Mk I storage will be capped at 100,000 tons
114,000 dopship repair capability will be capped at 14,000 tons
114,500 areospace fighter capability will be capped at 500 tons
115,000 small craft repair capability will be capped at 500 tons
150,000 semi automated Aerospace Fighter Factory 35,000 tons
165,000 semi automated Engine Factory 15,000 tons
180,000 semi automated Weapons Factory 15,000 tons
195,000 semi automated Endo Steel Factory 15,000 tons
210,000 semi automated Ammunition Factory 15,000 tons
225,000 semi automated Battle Armor Factory 15,000 tons
250,000 various semi automated factories capped at 25,000 tons
272,400 Mule Class Hospitals storage will be capped at 22,400 tons
398,400 Gremlin (Boarding Craft) storage will be capped at 126,000 tons
429,900 Dragau Assualt Interceptor (Anti-Fighter) storage will be capped at 31,500 tons
The following operates in Squadrons of 6 craft:
Corasir CSR-V14 (C) omni for a total of 17 squadrons
Corsair CSR-V14 (C) omni 2 for a total of 17 squadrons
Corsair CSR-V14 (C) omni stealth for a total of 17 squadrons
Stuka STU-K5bC Omni for a total of 17 squadrons
NL-45 Gunboat Escort for a total of 8 squadrons
Wurger Assault Craft Escort for a total of 8 squadrons
Recon Bird MK I for a total of 2 squadrons
The Aerospace Fighters that will be assigned to the Mercury Class Battle Carrier MK I are the following:
102 Corasir CSR-V14 (C) omni weighting 100 tons each
102 Corsair CSR-V14 (C) omni 2 weighting 100 tons each
102 Corsair CSR-V14 (C) omni stealth weighting 100 tons each
102 Stuka STU-K5bC Omni weighting 100 tons each
The small craft that will be assigned to the Mercury Class Battle Carrier MK I are the following:
48 NL-45 Gunboat Escort weighting 200 tons each
48 Wurger Assault Craft Escort weighting 200 tons each
12 Recon Bird MK I weighting 200 tons each
86 Refueling Craft MK I weighting 200 tons each (one per squadron of Aerospace Fighters, Small Craft)
The following is how the crew of this class of ship is trained:
When general quarters are sounded the crew that are off shift put on there armored space suits
and head to there stations relieving the crew who are on shift so that they can go and put on their
armored space suits. Once that is completed they report in. once all sections have reported in the air
is sucked out and the ship is a exposed to vacuum. Thus there is no danger of being sucked out into space
because of a hull breach. there is also no danger of a fire starting in the middle of battle. The air is
only pumped in once all sections of the ship have checked for any damage and if there is any in that
section it is kept in vacuum until it is repaired. The crew is drilled in this process relentlessly until
they can put on their suits and be at their stations in under 2 minutes. This is why the crew is twice as
large as it needs to be otherwise.
They train in getting to the closet life boat located to their duty station. Once the life boat is
launched it is picked up by one of the evac transports and the crew is taken aboard and the life boat
is towed into a stationary orbit of a planet if they are close to one. Otherwise the life boats are
grouped together so that the supplies on board them are easy to get to. That is the training for the
combat stations crewmembers. For the passengers they are trained to put on their armored space suits
and immediately head to the evac transports and wait there until they launch or the all clear is sounded.
-
here is the updated code for the Refueling Craft MK I
Refueling Craft MK I
Type: Military Aerodyne
Mass: 200 tons
Technology Base: Clan (Standard)
Introduced: 3065
Mass: 200
Battle Value: 1,111
Tech Rating/Availability: F/X-X-D-D
Cost: 12,704,400 C-bills
Fuel: 20 tons (1,600)
Safe Thrust: 4
Maximum Thrust: 6
Heat Sinks: 20 (40)
Structural Integrity: 11
Armor
Nose: 91
Sides: 91/91
Aft: 91
Cargo
Bay 1: Cargo (5.0 tons) 1 Door
Bay 2: Cargo (Liquid) (25.0 tons)1 Door
Ammunition:
None
Escape Pods: 0
Life Boats: 0
Crew: 2 enlisted/non-rated, 2 gunners
Notes: Mounts 19.5 tons of standard aerospace armor.
Weapons
and Ammo Location Tonnage Heat SRV MRV LRV ERV
2 Micro Pulse Lasers R Wing 1.0 1 3 0 0 0
2 Micro Pulse Lasers L Wing 1.0 1 3 0 0 0
2 Micro Pulse Lasers Nose 1.0 1 3 0 0 0
2 Micro Pulse Lasers Aft 1.0 1 3 0 0 0
2 Micro Pulse Lasers L Wing(R) 1.0 1 3 0 0 0
2 Micro Pulse Lasers R Wing(R) 1.0 1 3 0 0 0
Refueling Drogue/Fluid Suction System Hull 1.0 - - - - -
ECM Suite Hull 1.0 - - - - -
I am hoping that the cargo liguid is the fuel that will be given to the craft that is being refueled otherwise please let me know so that I can remove that cargo module and give the correct module.
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here is the updated code for the Nova Class Battle Carrier MK I
Nova Class Battle Carrier MK I
Mass: 2,500,000 tons
Technology Base: Clan (Advanced)
Introduced: 3066
Mass: 2,500,000
Battle Value: 230,712
Tech Rating/Availability: F/X-X-F-X
Cost: 35,147,054,000 C-bills
Fuel: 15,000 tons (37,500)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 9
KF Drive Integrity: 48
Heat Sinks: 9500 (19000)
Structural Integrity: 147
Armor
Nose: 1364
Fore Sides: 1362/1362
Aft Sides: 1362/1362
Aft: 1363
Cargo
Bay 1: Small Craft (338) 6 Doors
Bay 2: BattleArmor (Clan) (57) 1 Door
Bay 3: Cargo (100000.0 tons) 1 Door
Bay 4: Fighter (300) 6 Doors
Bay 5: Fighter (300) 6 Doors
Bay 6: Standard Repair Facility (Pressurized) (334,700)13 Doors
Ammunition:
320 rounds of AR10 Killer Whale ammunition (400 tons),
48 rounds of Heavy N-Gauss ammunition (1 tons),
320 rounds of AR10 Barracuda ammunition (240 tons),
320 rounds of AR10 White Shark ammunition (320 tons),
3,600 rounds of SRM 6 (Clan) Artemis-capable ammunition (8 tons),
1,080 rounds of LRM 20 (Clan) Artemis-capable ammunition (8 tons)
Dropship Capacity: 2
Grav Decks: 10 (250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m)
Escape Pods: 0
Life Boats: 242
Crew: 204 officers, 916 enlisted/non-rated, 104 gunners, 3232 bay personnel, 3232 passengers, 228 BA marines
Notes: Equipped with
lithium-fusion battery system
6 Advanced Robotic Transport System (ARTS)
1 Autonomous Tactical Analysis Computer (ATAC)
1 Communications Equipment (15 ton)
1 Naval Comm-Scanner Suite (Large)
1 Lithium-Fusion Battery
7,350 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (275 Heat)
10 Laser AMS 50 3(30) 0(0) 0(0) 0(0) AMS
10 Micro Pulse Laser 10 3(30) 0(0) 0(0) 0(0) Point Defense
4 LRM 20 24 5(48) 5(48) 5(48) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (720 shots)
4 SRM 6 16 3(32) 0(0) 0(0) 0(0) SRM
SRM 6 (Clan) Artemis-capable Ammo (4500 shots)
2 Capital Missile Launcher (AR10 Launcher) 40 4(40) 4(40) 4(40) 4(40) AR10
AR10 White Shark Ammo (40 shots)
AR10 Killer Whale Ammo (40 shots)
AR10 Barracuda Ammo (40 shots)
1 Naval PPC (Medium) 135 9(90) 9(90) 9(90) 9(90) Capital PPC
FRS/FLS (311 Heat)
10 Laser AMS 50 3(30) 0(0) 0(0) 0(0) AMS
10 Micro Pulse Laser 10 3(30) 0(0) 0(0) 0(0) Point Defense
4 LRM 20 24 5(48) 5(48) 5(48) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (720 shots)
4 SRM 6 16 3(32) 0(0) 0(0) 0(0) SRM
SRM 6 (Clan) Artemis-capable Ammo (13500 shots)
2 Capital Missile Launcher (AR10 Launcher) 40 4(40) 4(40) 4(40) 4(40) AR10
AR10 White Shark Ammo (40 shots)
AR10 Killer Whale Ammo (40 shots)
AR10 Barracuda Ammo (40 shots)
2 Naval Gauss (Heavy) 36 60(600) 60(600) 60(600) 60(600) Capital Gauss
Heavy N-Gauss Ammo (24 shots)
1 Naval PPC (Medium) 135 9(90) 9(90) 9(90) 9(90) Capital PPC
RBS/LBS (275 Heat)
10 Laser AMS 50 3(30) 0(0) 0(0) 0(0) AMS
10 Micro Pulse Laser 10 3(30) 0(0) 0(0) 0(0) Point Defense
4 LRM 20 24 5(48) 5(48) 5(48) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (720 shots)
4 SRM 6 16 3(32) 0(0) 0(0) 0(0) SRM
SRM 6 (Clan) Artemis-capable Ammo (4500 shots)
2 Capital Missile Launcher (AR10 Launcher) 40 4(40) 4(40) 4(40) 4(40) AR10
AR10 White Shark Ammo (40 shots)
AR10 Killer Whale Ammo (40 shots)
AR10 Barracuda Ammo (40 shots)
1 Naval PPC (Medium) 135 9(90) 9(90) 9(90) 9(90) Capital PPC
ARS/ALS (275 Heat)
10 Laser AMS 50 3(30) 0(0) 0(0) 0(0) AMS
10 Micro Pulse Laser 10 3(30) 0(0) 0(0) 0(0) Point Defense
4 LRM 20 24 5(48) 5(48) 5(48) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (720 shots)
4 SRM 6 16 3(32) 0(0) 0(0) 0(0) SRM
SRM 6 (Clan) Artemis-capable Ammo (4500 shots)
2 Capital Missile Launcher (AR10 Launcher) 40 4(40) 4(40) 4(40) 4(40) AR10
AR10 White Shark Ammo (40 shots)
AR10 Killer Whale Ammo (40 shots)
AR10 Barracuda Ammo (40 shots)
1 Naval PPC (Medium) 135 9(90) 9(90) 9(90) 9(90) Capital PPC
Aft (275 Heat)
10 Laser AMS 50 3(30) 0(0) 0(0) 0(0) AMS
10 Micro Pulse Laser 10 3(30) 0(0) 0(0) 0(0) Point Defense
4 LRM 20 24 5(48) 5(48) 5(48) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (720 shots)
4 SRM 6 16 3(32) 0(0) 0(0) 0(0) SRM
SRM 6 (Clan) Artemis-capable Ammo (4500 shots)
2 Capital Missile Launcher (AR10 Launcher) 40 4(40) 4(40) 4(40) 4(40) AR10
AR10 White Shark Ammo (40 shots)
AR10 Killer Whale Ammo (40 shots)
AR10 Barracuda Ammo (40 shots)
1 Naval PPC (Medium) 135 9(90) 9(90) 9(90) 9(90) Capital PPC
here is the updated description for the Nova Class Battle Carrier MK I
The drop ships that will be assigned to the Nova Class Battle Carrier MK I
2 Mule Class Hospitals (stored internally) weighting 11,200 tons each
9 Gremlin (Boarding Craft) (stored internally) weighting 14,000 tons each
9 Dragau Assualt Interceptor (Anti-Fighter) (stored internally) weighting 3,500 tons each
8 Evacuation Transport Mk I (stored internally) weigthing 600 tons each capacity of 575 people
The pressurized repair bay of 334,700 tons will be broken up into the following parts:
Mule Class Hospitals storage will be capped at 22,400 tons
22,400
Gremlin (Boarding Craft) storage will be capped at 126,000 tons
148,400
Dragau Assualt Interceptor (Anti-Fighter) storage will be capped at 31,500 tons
179,900
Evacuation Transport Mk I storage will be capped at 4,800 tons
184,700
dopship repair capability will be capped at 14,000 tons
198,700
areospace fighter capability will be capped at 500 tons
199,200
small craft repair capability will be capped at 500 tons
199,700
semi automated Aerospace Fighter Factory 35,000 tons
234,700
semi automated Engine Factory 15,000 tons
249,700
semi automated Weapons Factory 15,000 tons
264,700
semi automated Endo Steel Factory 15,000 tons
279,700
semi automated Ammunition Factory 15,000 tons
294,700
semi automated Battle Armor Factory 15,000 tons
309,700
various semi automated factories capped at 25,000 tons
334,700
The following operates in Squadrons of 6 craft:
Corasir CSR-V14 (C) omni for a total of 25 squadrons
Corsair CSR-V14 (C) omni 2 for a total of 25 squadrons
Corsair CSR-V14 (C) omni stealth for a total of 25 squadrons
Stuka STU-K5bC Omni for a total of 25 squadrons
NL-45 Gunboat Escort for a total of 16 squadrons
Wurger Assault Craft Escort for a total of 16 squadrons
Recon Bird MK I for a total of 2 squadrons
The Aerospace Fighters that will be assigned to the Nova Class Battle Carrier MK I are the following:
150 Corasir CSR-V14 (C) omni weighting 100 tons each
150 Corsair CSR-V14 (C) omni 2 weighting 100 tons each
150 Corsair CSR-V14 (C) omni stealth weighting 100 tons each
150 Stuka STU-K5bC Omni weighting 100 tons each
The small craft that will be assigned to the Nova Class Battle Carrier MK I are the following:
96 NL-45 Gunboat Escort weighting 200 tons each
96 Wurger Assault Craft Escort weighting 200 tons each
12 Recon Bird MK I weighting 200 tons each
134 Refueling Craft MK I weighting 200 tons each (one per squadron of Aerospace Fighters, Small Craft)
The following is how the crew of this class of ship is trained:
When general quarters are sounded the crew that are off shift put on there armored space suits
and head to there stations relieving the crew who are on shift so that they can go and put on their
armored space suits. Once that is completed they report in. once all sections have reported in the air
is sucked out and the ship is a exposed to vacuum. Thus there is no danger of being sucked out into space
because of a hull breach. there is also no danger of a fire starting in the middle of battle. The air is
only pumped in once all sections of the ship have checked for any damage and if there is any in that
section it is kept in vacuum until it is repaired. The crew is drilled in this process relentlessly until
they can put on their suits and be at their stations in under 2 minutes. This is why the crew is twice as
large as it needs to be otherwise.
They train in getting to the closet life boat located to their duty station. Once the life boat is
launched it is picked up by one of the evac transports and the crew is taken aboard and the life boat
is towed into a stationary orbit of a planet if they are close to one. Otherwise the life boats are
grouped together so that the supplies on board them are easy to get to. That is the training for the
combat stations crewmembers. For the passengers they are trained to put on their armored space suits
and immediately head to the evac transports and wait there until they launch or the all clear is sounded.
-
Liquid fuel, cargo is closer to .8-.9 fuel per every 1 ton... the rest of the .2/.1 represents the fuel bag weight. I'm away from the books, but that's closest to the math. So every ton of fuel you assign isn't a full ton, just partial. When I built my Ridgrider OmniConventional, which is not legal btw, I made sure the whole unit had a main gun, ammo and any extras that would allow me to swap out for a tanker variant, I made sure that the drogue was included.
TT
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here is the updated code for the Farragut Battleship MK II
Farragut Battleship MK II
Mass: 1,680,000 tons
Technology Base: Mixed (Advanced)
Introduced: 3065
Mass: 1,680,000
Battle Value: 311,964
Tech Rating/Availability: F/X-X-F-X
Cost: 24,689,482,000 C-bills
Fuel: 15,000 tons (37,500)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 7
KF Drive Integrity: 33
Heat Sinks: 3000 (6000)
Structural Integrity: 100
Armor
Nose: 626
Fore Sides: 626/626
Aft Sides: 626/626
Aft: 626
Cargo
Bay 1: Cargo (50000.0 tons) 1 Door
Bay 2: BattleArmor (Clan) (38) 1 Door
Bay 3: Standard Repair Facility (Pressurized) (181,700)17 Doors
Bay 4: Small Craft (21) 6 Doors
Ammunition:
420 rounds of NAC/40 ammunition (16.8 tons),
220 rounds of Killer Whale ammunition (400 tons),
220 rounds of Heavy N-Gauss ammunition (4.5 tons)
Dropship Capacity: 0
Grav Decks: 20 (250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m)
Escape Pods: 0
Life Boats: 189
Crew: 164 officers, 638 enlisted/non-rated, 176 gunners, 333 bay personnel, 333 passengers, 152 BA marines
Notes: Equipped with
lithium-fusion battery system
1 MASH Core Component
3 Advanced Robotic Transport System (ARTS)
1 Autonomous Tactical Analysis Computer (ATAC)
1 Communications Equipment (15 ton)
1 Naval Comm-Scanner Suite (Large)
1 Lithium-Fusion Battery
3,360 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (220 Heat)
2 Naval Gauss (Heavy) 36 60(600) 60(600) 60(600) 60(600) Capital Gauss
Heavy N-Gauss Ammo (40 shots)
2 Naval Gauss (Heavy) 36 60(600) 60(600) 60(600) 60(600) Capital Gauss
Heavy N-Gauss Ammo (40 shots)
2 Capital Missile Launcher (Killer Whale) 40 8(80) 8(80) 8(80) 8(80) Capital Missile
Killer Whale Ammo (20 shots)
6 Large Pulse Laser 60 6(60) 6(60) 6(60) 0(0) Pulse Laser
8 Laser AMS 40 2(24) 0(0) 0(0) 0(0) AMS
8 Micro Pulse Laser 8 2(24) 0(0) 0(0) 0(0) Point Defense
FRS/FLS (1,149 Heat)
1 Naval Autocannon (NAC/40) 135 40(400) 40(400) 0(0) 0(0) Capital AC
NAC/40 Ammo (30 shots)
1 Naval Autocannon (NAC/40) 135 40(400) 40(400) 0(0) 0(0) Capital AC
NAC/40 Ammo (30 shots)
2 Naval Gauss (Heavy) 36 60(600) 60(600) 60(600) 60(600) Capital Gauss
Heavy N-Gauss Ammo (20 shots)
3 Naval PPC (Heavy) 675 45(450) 45(450) 45(450) 45(450) Capital PPC
3 Capital Missile Launcher (Killer Whale) 60 12(120) 12(120) 12(120) 12(120) Capital Missile
Killer Whale Ammo (30 shots)
6 Large Pulse Laser 60 6(60) 6(60) 6(60) 0(0) Pulse Laser
8 Laser AMS 40 2(24) 0(0) 0(0) 0(0) AMS
8 Micro Pulse Laser 8 2(24) 0(0) 0(0) 0(0) Point Defense
RBS/LBS (1,149 Heat)
1 Naval Autocannon (NAC/40) 135 40(400) 40(400) 0(0) 0(0) Capital AC
NAC/40 Ammo (30 shots)
1 Naval Autocannon (NAC/40) 135 40(400) 40(400) 0(0) 0(0) Capital AC
NAC/40 Ammo (30 shots)
2 Naval Gauss (Heavy) 36 60(600) 60(600) 60(600) 60(600) Capital Gauss
Heavy N-Gauss Ammo (20 shots)
3 Naval PPC (Heavy) 675 45(450) 45(450) 45(450) 45(450) Capital PPC
3 Capital Missile Launcher (Killer Whale) 60 12(120) 12(120) 12(120) 12(120) Capital Missile
Killer Whale Ammo (30 shots)
6 Large Pulse Laser 60 6(60) 6(60) 6(60) 0(0) Pulse Laser
8 Laser AMS 40 2(24) 0(0) 0(0) 0(0) AMS
8 Micro Pulse Laser 8 2(24) 0(0) 0(0) 0(0) Point Defense
ARS/ALS (474 Heat)
1 Naval Autocannon (NAC/40) 135 40(400) 40(400) 0(0) 0(0) Capital AC
NAC/40 Ammo (30 shots)
1 Naval Autocannon (NAC/40) 135 40(400) 40(400) 0(0) 0(0) Capital AC
NAC/40 Ammo (30 shots)
2 Naval Gauss (Heavy) 36 60(600) 60(600) 60(600) 60(600) Capital Gauss
Heavy N-Gauss Ammo (20 shots)
3 Capital Missile Launcher (Killer Whale) 60 12(120) 12(120) 12(120) 12(120) Capital Missile
Killer Whale Ammo (30 shots)
6 Large Pulse Laser 60 6(60) 6(60) 6(60) 0(0) Pulse Laser
8 Laser AMS 40 2(24) 0(0) 0(0) 0(0) AMS
8 Micro Pulse Laser 8 2(24) 0(0) 0(0) 0(0) Point Defense
Aft (1,129 Heat)
1 Naval Autocannon (NAC/40) 135 40(400) 40(400) 0(0) 0(0) Capital AC
NAC/40 Ammo (30 shots)
1 Naval Autocannon (NAC/40) 135 40(400) 40(400) 0(0) 0(0) Capital AC
NAC/40 Ammo (30 shots)
2 Naval Gauss (Heavy) 36 60(600) 60(600) 60(600) 60(600) Capital Gauss
Heavy N-Gauss Ammo (20 shots)
3 Naval PPC (Heavy) 675 45(450) 45(450) 45(450) 45(450) Capital PPC
2 Capital Missile Launcher (Killer Whale) 40 8(80) 8(80) 8(80) 8(80) Capital Missile
Killer Whale Ammo (20 shots)
6 Large Pulse Laser 60 6(60) 6(60) 6(60) 0(0) Pulse Laser
8 Laser AMS 40 2(24) 0(0) 0(0) 0(0) AMS
8 Micro Pulse Laser 8 2(24) 0(0) 0(0) 0(0) Point Defense
here is the updated description of the Farragut Battleship MK II
The drop ships that will be assigned to the Farragut Battleship MK II
2 Mule Class Hospitals (stored internally) weighting 11,200 tons each
9 Gremlin (Boarding Craft) (stored internally) weighting 14,000 tons each
9 Dragau Assualt Interceptor (Anti-Fighter) (stored internally) weighting 3,500 tons each
3 Evacuation Transport Mk I (stored internally) weigthing 600 tons each capacity of 575 people
The pressurized repair bay of 181,700 tons will be broken up into the following parts:
Mule Class Hospitals storage will be capped at 22,400 tons
22,400
Gremlin (Boarding Craft) storage will be capped at 126,000 tons each
148,400
Dragau Assualt Interceptor (Anti-Fighter) storage will be capped at 31,500 tons each
179,900
Evacuation Transport Mk I storage will be capped at 1,800 tons
181,700
The following operates in Squadrons of 6 craft:
NL-45 Gunboat Escort for a total of 1 squadron
Wurger Assault Craft Escort for a total of 1 squadron
Recon Bird MK I for a total of 1 squadron
The small craft that will be assigned to the Farragut Battleship MK II are the following:
6 NL-45 Gunboat Escort weighting 200 tons each
6 Wurger Assault Craft Escort weighting 200 tons each
6 Recon Birds MK I weighting 200 tons each
3 Refueling Craft MK I weighting 200 tons each (one per squadron of Small Craft)
The Crew of the Farragut Battleship MK II breaks down in the following ways before accounting for training:
Base Crew: 401
Gunners: 88
Total Crew: 489
Officers: 82
Bay Personnel: 333
Passengers: 333
Marines: 0
BA Marines: 152
The Crew of the Farragut Battleship MK II breaks down in the following ways after accounting for training:
Base Crew: 802
Gunners: 176
Total Crew: 978
Officers: 164
Bay Personnel: 333
Passengers: 333
Marines: 0
BA Marines: 152
The following is how the crew of this class of ship is trained:
When general quarters are sounded the crew that are off shift put on there armored space suits
and head to there stations relieving the crew who are on shift so that they can go and put on their
armored space suits. Once that is completed they report in. once all sections have reported in the air
is sucked out and the ship is a exposed to vacuum. Thus there is no danger of being sucked out into space
because of a hull breach. there is also no danger of a fire starting in the middle of battle. The air is
only pumped in once all sections of the ship have checked for any damage and if there is any in that
section it is kept in vacuum until it is repaired. The crew is drilled in this process relentlessly until
they can put on their suits and be at their stations in under 2 minutes. This is why the crew is twice as
large as it needs to be otherwise.
They train in getting to the closet life boat located to their duty station. Once the life boat is
launched it is picked up by one of the evac transports and the crew is taken aboard and the life boat
is towed into a stationary orbit of a planet if they are close to one. Otherwise the life boats are
grouped together so that the supplies on board them are easy to get to. That is the training for the
combat stations crewmembers. For the passengers they are trained to put on their armored space suits
and immediately head to the evac transports and wait there until they launch or the all clear is sounded.
all of the files for the Farragut Battleship MK II are attached to this post
-
here is the updated code for the Victory II Heavy Cruiser MK II
Victory II Heavy Cruiser MK II
Mass: 900,000 tons
Technology Base: Mixed (Advanced)
Introduced: 3065
Mass: 900,000
Battle Value: 153,735
Tech Rating/Availability: F/X-X-F-X
Cost: 15,784,808,000 C-bills
Fuel: 14,000 tons (35,000)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 5
KF Drive Integrity: 19
Heat Sinks: 1500 (3000)
Structural Integrity: 105
Armor
Nose: 469
Fore Sides: 386/386
Aft Sides: 343/343
Aft: 218
Cargo
Bay 1: BattleArmor (Clan) (64) 1 Door
Bay 2: Cargo (50000.0 tons) 2 Doors
Bay 3: Standard Repair Facility (Pressurized) (48,000)8 Doors
Bay 4: Small Craft (21) 6 Doors
Ammunition:
80 rounds of Heavy N-Gauss ammunition (1 tons),
160 rounds of NAC/30 ammunition (3.2 tons)
Dropship Capacity: 0
Grav Decks: 12 (250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m)
Escape Pods: 0
Life Boats: 144
Crew: 102 officers, 388 enlisted/non-rated, 118 gunners, 489 bay personnel, 489 passengers, 256 BA marines
Notes: Equipped with
lithium-fusion battery system
1 MASH Core Component
4 Advanced Robotic Transport System (ARTS)
1 Autonomous Tactical Analysis Computer (ATAC)
1 Communications Equipment (15 ton)
1 Lithium-Fusion Battery
1 Naval Comm-Scanner Suite (Large)
1,890 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (256 Heat)
2 Naval Gauss (Heavy) 36 60(600) 60(600) 60(600) 60(600) Capital Gauss
Heavy N-Gauss Ammo (40 shots)
2 Naval Gauss (Heavy) 36 60(600) 60(600) 60(600) 60(600) Capital Gauss
Heavy N-Gauss Ammo (40 shots)
8 ER Large Laser 96 8(80) 8(80) 8(80) 8(80) Laser
4 Large Pulse Laser 40 4(40) 4(40) 4(40) 0(0) Pulse Laser
8 Laser AMS 40 2(24) 0(0) 0(0) 0(0) AMS
8 Micro Pulse Laser 8 2(24) 0(0) 0(0) 0(0) Point Defense
FRS/FLS (904 Heat)
2 Naval PPC (Heavy) 720 48(480) 48(480) 48(480) 48(480) Capital PPC
2 Naval PPC (Medium)
8 ER Large Laser 96 8(80) 8(80) 8(80) 8(80) Laser
4 Large Pulse Laser 40 4(40) 4(40) 4(40) 0(0) Pulse Laser
8 Laser AMS 40 2(24) 0(0) 0(0) 0(0) AMS
8 Micro Pulse Laser 8 2(24) 0(0) 0(0) 0(0) Point Defense
RBS/LBS (584 Heat)
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (40 shots)
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (40 shots)
8 ER Large Laser 96 8(80) 8(80) 8(80) 8(80) Laser
4 Large Pulse Laser 40 4(40) 4(40) 4(40) 0(0) Pulse Laser
8 Laser AMS 40 2(24) 0(0) 0(0) 0(0) AMS
8 Micro Pulse Laser 8 2(24) 0(0) 0(0) 0(0) Point Defense
ARS/ALS (904 Heat)
2 Naval PPC (Heavy) 720 48(480) 48(480) 48(480) 48(480) Capital PPC
2 Naval PPC (Medium)
8 ER Large Laser 96 8(80) 8(80) 8(80) 8(80) Laser
4 Large Pulse Laser 40 4(40) 4(40) 4(40) 0(0) Pulse Laser
8 Laser AMS 40 2(24) 0(0) 0(0) 0(0) AMS
8 Micro Pulse Laser 8 2(24) 0(0) 0(0) 0(0) Point Defense
Aft (524 Heat)
4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital Laser
8 ER Large Laser 96 8(80) 8(80) 8(80) 8(80) Laser
4 Large Pulse Laser 40 4(40) 4(40) 4(40) 0(0) Pulse Laser
8 Laser AMS 40 2(24) 0(0) 0(0) 0(0) AMS
8 Micro Pulse Laser 8 2(24) 0(0) 0(0) 0(0) Point Defense
here is the updated description of the Victory II Heavy Cruiser MK II
The drop ships that will be assigned to the Victory II Heavy Cruiser MK II
1 Mule Class Hospital (stored internally) weighting 11,200 tons
2 Gremlin (Boarding Craft) (stored internally) weighting 14,000 tons each
2 Dragau Assualt Interceptor (Anti-Fighter) (stored internally) weighting 3,500 tons each
3 Evacuation Transport Mk I (stored internally) weigthing 600 tons each capacity of 575 people
The pressurized repair bay of 48,000 tons will be broken up into the following parts:
Mule Class Hospital storage will be capped at 11,200 tons
11,200
Gremlin (Boarding Craft) storage will be capped at 28,000 tons
39,200
Dragau Assualt Interceptor (Anti-Fighter) storage will be capped at 7,000 tons
46,200
Evacuation Transport Mk I storage will be capped at 1,800 tons
48,000
The following operates in Squadrons of 6 craft:
NL-45 Gunboat Escort for a total of 1 squadron
Wurger Assault Craft Escort for a total of 1 squadron
Recon Bird MK I for a total of 1 squadron
The small craft that will be assigned to the Victory II Heavy Cruiser MK II are the following:
6 NL-45 Gunboat Escort weighting 200 tons each
6 Wurger Assault Craft Escort weighting 200 tons each
6 Recon Bird MK I weighting 200 tons each
3 Refueling Craft MK I weighting 200 tons each (one per squadron of Small Craft)
The Crew of the Victory II Heavy Cruiser MK II breaks down in the following ways before accounting for training:
Base Crew: 245
Gunners: 59
Total Crew: 304
Officers: 51
Bay Personnel: 489
Passengers: 489
Marines: 0
BA Marines: 256
The Crew of the Victory II Heavy Cruiser MK II breaks down in the following ways after accounting for training:
Base Crew: 490
Gunners: 118
Total Crew: 608
Officers: 102
Bay Personnel: 489
Passengers: 489
Marines: 0
BA Marines: 256
The following is how the crew of this class of ship is trained:
When general quarters are sounded the crew that are off shift put on there armored space suits
and head to there stations relieving the crew who are on shift so that they can go and put on their
armored space suits. Once that is completed they report in. once all sections have reported in the air
is sucked out and the ship is a exposed to vacuum. Thus there is no danger of being sucked out into space
because of a hull breach. there is also no danger of a fire starting in the middle of battle. The air is
only pumped in once all sections of the ship have checked for any damage and if there is any in that
section it is kept in vacuum until it is repaired. The crew is drilled in this process relentlessly until
they can put on their suits and be at their stations in under 2 minutes. This is why the crew is twice as
large as it needs to be otherwise.
They train in getting to the closet life boat located to their duty station. Once the life boat is
launched it is picked up by one of the evac transports and the crew is taken aboard and the life boat
is towed into a stationary orbit of a planet if they are close to one. Otherwise the life boats are
grouped together so that the supplies on board them are easy to get to. That is the training for the
combat stations crewmembers. For the passengers they are trained to put on their armored space suits
and immediately head to the evac transports and wait there until they launch or the all clear is sounded.
all of the files for the Victory II Heavy Cruiser MK II are attached to this post
-
here is the updated Arrow Missile Destroyer MK II code
Arrow Missile Destroyer MK II
Mass: 600,000 tons
Technology Base: Mixed (Unofficial)
Introduced: 3065
Mass: 600,000
Battle Value: 71,299
Tech Rating/Availability: F/X-X-F-F
Cost: 12,280,412,000 C-bills
Fuel: 15,000 tons (37,500)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 4
KF Drive Integrity: 13
Heat Sinks: 2000 (4000)
Structural Integrity: 80
Armor
Nose: 241
Fore Sides: 199/199
Aft Sides: 176/176
Aft: 113
Cargo
Bay 1: Cargo (12000.0 tons) 3 Doors
Bay 2: BattleArmor (Clan) (14) 2 Doors
Bay 3: Standard Repair Facility (Pressurized) (8,200)3 Doors
Bay 4: Small Craft (21) 6 Doors
Ammunition:
240 rounds of AR10 Killer Whale ammunition (400 tons),
720 rounds of AR10 Barracuda ammunition (240 tons),
240 rounds of AR10 White Shark ammunition (320 tons)
Dropship Capacity: 0
Grav Decks: 9 (250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m)
Escape Pods: 0
Life Boats: 97
Crew: 88 officers, 282 enlisted/non-rated, 156 gunners, 189 bay personnel, 189 passengers, 56 BA marines
Notes: Equipped with
lithium-fusion battery system
1 MASH Core Component
1 Advanced Robotic Transport System (ARTS)
1 Autonomous Tactical Analysis Computer (ATAC)
1 Communications Equipment (15 ton)
1 Naval Comm-Scanner Suite (Large)
1 Lithium-Fusion Battery
960 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (452 Heat)
3 Capital Missile Launcher (AR10 Launcher) 60 6(60) 6(60) 6(60) 6(60) AR10
AR10 White Shark Ammo (30 shots)
AR10 Killer Whale Ammo (30 shots)
AR10 Barracuda Ammo (90 shots)
4 Naval Laser 45 280 18(180) 18(180) 18(180) 18(180) Capital Laser
8 Large Pulse Laser 80 7(72) 7(72) 0(0) 0(0) Pulse Laser
8 Laser AMS (THB) 24 2(24) 0(0) 0(0) 0(0) AMS
8 Micro Pulse Laser 8 2(24) 0(0) 0(0) 0(0) Point Defense
FRS/FLS (452 Heat)
3 Capital Missile Launcher (AR10 Launcher) 60 6(60) 6(60) 6(60) 6(60) AR10
AR10 White Shark Ammo (30 shots)
AR10 Killer Whale Ammo (30 shots)
AR10 Barracuda Ammo (90 shots)
4 Naval Laser 45 280 18(180) 18(180) 18(180) 18(180) Capital Laser
8 Large Pulse Laser 80 7(72) 7(72) 0(0) 0(0) Pulse Laser
8 Laser AMS (THB) 24 2(24) 0(0) 0(0) 0(0) AMS
8 Micro Pulse Laser 8 2(24) 0(0) 0(0) 0(0) Point Defense
RBS/LBS (452 Heat)
3 Capital Missile Launcher (AR10 Launcher) 60 6(60) 6(60) 6(60) 6(60) AR10
AR10 White Shark Ammo (30 shots)
AR10 Killer Whale Ammo (30 shots)
AR10 Barracuda Ammo (90 shots)
4 Naval Laser 45 280 18(180) 18(180) 18(180) 18(180) Capital Laser
8 Large Pulse Laser 80 7(72) 7(72) 0(0) 0(0) Pulse Laser
8 Laser AMS (THB) 24 2(24) 0(0) 0(0) 0(0) AMS
8 Micro Pulse Laser 8 2(24) 0(0) 0(0) 0(0) Point Defense
ARS/ALS (452 Heat)
3 Capital Missile Launcher (AR10 Launcher) 60 6(60) 6(60) 6(60) 6(60) AR10
AR10 White Shark Ammo (30 shots)
AR10 Killer Whale Ammo (30 shots)
AR10 Barracuda Ammo (90 shots)
4 Naval Laser 45 280 18(180) 18(180) 18(180) 18(180) Capital Laser
8 Large Pulse Laser 80 7(72) 7(72) 0(0) 0(0) Pulse Laser
8 Laser AMS (THB) 24 2(24) 0(0) 0(0) 0(0) AMS
8 Micro Pulse Laser 8 2(24) 0(0) 0(0) 0(0) Point Defense
Aft (452 Heat)
3 Capital Missile Launcher (AR10 Launcher) 60 6(60) 6(60) 6(60) 6(60) AR10
AR10 White Shark Ammo (30 shots)
AR10 Killer Whale Ammo (30 shots)
AR10 Barracuda Ammo (90 shots)
4 Naval Laser 45 280 18(180) 18(180) 18(180) 18(180) Capital Laser
8 Large Pulse Laser 80 7(72) 7(72) 0(0) 0(0) Pulse Laser
8 Laser AMS (THB) 24 2(24) 0(0) 0(0) 0(0) AMS
8 Micro Pulse Laser 8 2(24) 0(0) 0(0) 0(0) Point Defense
here is the updated description for the Arrow Missile Destroyer MK II
The drop ships that will be assigned to the Arrow Missile Destroyer MK II
1 Outpost (Hospital) (stored internally) weighting 7,000 tons
2 Evacuation Transport Mk I (stored internally) weigthing 600 tons each capacity of 575 people
The pressurized repair bay of 8,200 tons will be broken up into the following parts:
Outpost (Hospital) storage will be capped at 7,000 tons
7,000
Evacuation Transport Mk I storage will be capped at 1,200 tons
8,200
The following operates in Squadrons of 6 craft:
NL-45 Gunboat Escort for a total of 1 squadron
Wurger Assault Craft Escort for a total of 1 squadron
Recon Bird MK I for a total of 1 squadron
The small craft that will be assigned to the Arrow Missile Destroyer MK II are the following:
6 NL-45 Gunboat Escort weighting 200 tons each
6 Wurger Assault Craft Escort weighting 200 tons each
6 Recon Birds MK I weighting 200 tons each
3 Refueling Craft MK I weighting 200 tons each (one per squadron of Small Craft)
The Crew of the Arrow Missile Destroyer MK II breaks down in the following ways before accounting for training:
Base Crew: 185
Gunners: 78
Total Crew: 263
Officers: 44
Bay Personnel: 189
Passengers: 189
Marines: 0
BA Marines: 56
The Crew of the Arrow Missile Destroyer MK II breaks down in the following ways after accounting for training:
Base Crew: 370
Gunners: 156
Total Crew: 526
Officers: 88
Bay Personnel: 189
Passengers: 189
Marines: 0
BA Marines: 56
The following is how the crew of this class of ship is trained:
When general quarters are sounded the crew that are off shift put on there armored space suits
and head to there stations relieving the crew who are on shift so that they can go and put on their
armored space suits. Once that is completed they report in. once all sections have reported in the air
is sucked out and the ship is a exposed to vacuum. Thus there is no danger of being sucked out into space
because of a hull breach. there is also no danger of a fire starting in the middle of battle. The air is
only pumped in once all sections of the ship have checked for any damage and if there is any in that
section it is kept in vacuum until it is repaired. The crew is drilled in this process relentlessly until
they can put on their suits and be at their stations in under 2 minutes. This is why the crew is twice as
large as it needs to be otherwise.
They train in getting to the closet life boat located to their duty station. Once the life boat is
launched it is picked up by one of the evac transports and the crew is taken aboard and the life boat
is towed into a stationary orbit of a planet if they are close to one. Otherwise the life boats are
grouped together so that the supplies on board them are easy to get to. That is the training for the
combat stations crewmembers. For the passengers they are trained to put on their armored space suits
and immediately head to the evac transports and wait there until they launch or the all clear is sounded.
all of the files for the Arrow Missile Destroyer MK II are attached to this post
-
here is the updated code for the Carson II Destroyer MK II
Carson II Destroyer MK II
Mass: 510,000 tons
Technology Base: Mixed (Advanced)
Introduced: 3065
Mass: 510,000
Battle Value: 94,237
Tech Rating/Availability: F/X-X-F-F
Cost: 11,561,066,000 C-bills
Fuel: 9,000 tons (22,500)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 4
KF Drive Integrity: 12
Heat Sinks: 1600 (3200)
Structural Integrity: 61
Armor
Nose: 156
Fore Sides: 130/130
Aft Sides: 115/115
Aft: 74
Cargo
Bay 1: Cargo (50000.0 tons) 2 Doors
Bay 2: BattleArmor (Clan) (14) 2 Doors
Bay 3: Standard Repair Facility (Pressurized) (8,200)3 Doors
Bay 4: Small Craft (21) 6 Doors
Ammunition:
60 rounds of White Shark ammunition (80 tons),
160 rounds of NAC/30 ammunition (3.2 tons)
Dropship Capacity: 0
Grav Decks: 9 (250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m)
Escape Pods: 0
Life Boats: 81
Crew: 72 officers, 252 enlisted/non-rated, 102 gunners, 189 bay personnel, 189 passengers, 56 BA marines
Notes: Equipped with
lithium-fusion battery system
4 Advanced Robotic Transport System (ARTS)
1 Autonomous Tactical Analysis Computer (ATAC)
1 Communications Equipment (15 ton)
1 Naval Comm-Scanner Suite (Large)
1 Lithium-Fusion Battery
622 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (658 Heat)
4 Naval PPC (Medium) 540 36(360) 36(360) 36(360) 36(360) Capital PPC
2 Capital Missile Launcher (White Shark) 30 6(60) 6(60) 6(60) 6(60) Capital Missile
White Shark Ammo (30 shots)
4 Large Pulse Laser 40 4(40) 4(40) 4(40) 0(0) Pulse Laser
8 Laser AMS 40 2(24) 0(0) 0(0) 0(0) AMS
8 Micro Pulse Laser 8 2(24) 0(0) 0(0) 0(0) Point Defense
FRS/FLS (648 Heat)
4 Naval Laser 45 280 18(180) 18(180) 18(180) 18(180) Capital Laser
4 Naval Laser 45 280 18(180) 18(180) 18(180) 18(180) Capital Laser
4 Large Pulse Laser 40 4(40) 4(40) 4(40) 0(0) Pulse Laser
8 Laser AMS 40 2(24) 0(0) 0(0) 0(0) AMS
8 Micro Pulse Laser 8 2(24) 0(0) 0(0) 0(0) Point Defense
RBS/LBS (288 Heat)
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (40 shots)
4 Large Pulse Laser 40 4(40) 4(40) 4(40) 0(0) Pulse Laser
8 Laser AMS 40 2(24) 0(0) 0(0) 0(0) AMS
8 Micro Pulse Laser 8 2(24) 0(0) 0(0) 0(0) Point Defense
ARS/ALS (358 Heat)
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (40 shots)
1 Naval Laser 45 70 5(45) 5(45) 5(45) 5(45) Capital Laser
4 Large Pulse Laser 40 4(40) 4(40) 4(40) 0(0) Pulse Laser
8 Laser AMS 40 2(24) 0(0) 0(0) 0(0) AMS
8 Micro Pulse Laser 8 2(24) 0(0) 0(0) 0(0) Point Defense
Aft (243 Heat)
2 Naval Laser 45 140 9(90) 9(90) 9(90) 9(90) Capital Laser
1 Capital Missile Launcher (White Shark) 15 3(30) 3(30) 3(30) 3(30) Capital Missile
White Shark Ammo (30 shots)
4 Large Pulse Laser 40 4(40) 4(40) 4(40) 0(0) Pulse Laser
8 Laser AMS 40 2(24) 0(0) 0(0) 0(0) AMS
8 Micro Pulse Laser 8 2(24) 0(0) 0(0) 0(0) Point Defense
here is the updated description for the Carson II Destroyer MK II
The drop ships that will be assigned to the Carson II Drestroyer MK II
1 Outpost (Hospital) (stored internally) weighting 7,000 tons each
2 Evacuation Transport Mk I (stored internally) weigthing 600 tons each capacity of 575 people
The pressurized repair bay of 7,600 tons will be broken up into the following parts:
Outpost (Hospital) storage will be capped at 7,000 tons
7,000
Evacuation Transport Mk I storage will be capped at 1,200 tons
8,200
The following operates in Squadrons of 6 craft:
NL-45 Gunboat Escort for a total of 1 squadron
Wurger Assault Craft Escort for a total of 1 squadron
Recon Bird MK I for a total of 1 squadron
The small craft that will be assigned to the Carson II Drestroyer MK II are the following:
6 NL-45 Gunboat Escort weighting 200 tons each
6 Wurger Assault Craft Escort weighting 200 tons each
6 Recon Bird MK I weighting 200 tons each
3 Refueling Craft MK I weighting 200 tons each (one per squadron of Small Craft)
The Crew of the Carson II Drestroyer MK II breaks down in the following ways before accounting for training:
Base Crew: 162
Gunners: 51
Total Crew: 213
Officers: 36
Bay Personnel: 189
Passengers: 189
Marines: 0
BA Marines: 56
The Crew of the Carson II Drestroyer MK II breaks down in the following ways after accounting for training:
Base Crew: 324
Gunners: 102
Total Crew: 426
Officers: 72
Bay Personnel: 189
Passengers: 189
Marines: 0
BA Marines: 56
The following is how the crew of this class of ship is trained:
When general quarters are sounded the crew that are off shift put on there armored space suits
and head to there stations relieving the crew who are on shift so that they can go and put on their
armored space suits. Once that is completed they report in. once all sections have reported in the air
is sucked out and the ship is a exposed to vacuum. Thus there is no danger of being sucked out into space
because of a hull breach. there is also no danger of a fire starting in the middle of battle. The air is
only pumped in once all sections of the ship have checked for any damage and if there is any in that
section it is kept in vacuum until it is repaired. The crew is drilled in this process relentlessly until
they can put on their suits and be at their stations in under 2 minutes. This is why the crew is twice as
large as it needs to be otherwise.
They train in getting to the closet life boat located to their duty station. Once the life boat is
launched it is picked up by one of the evac transports and the crew is taken aboard and the life boat
is towed into a stationary orbit of a planet if they are close to one. Otherwise the life boats are
grouped together so that the supplies on board them are easy to get to. That is the training for the
combat stations crewmembers. For the passengers they are trained to put on their armored space suits
and immediately head to the evac transports and wait there until they launch or the all clear is sounded.
all of the files for the Carson II Destroyer MK II are attached to this post
-
here is the updated code for the Buford II Class Corvette (LF) MK II
Buford II Class Corvette (LF) MK II
Mass: 350,000 tons
Technology Base: Mixed (Advanced)
Introduced: 3065
Mass: 350,000
Battle Value: 46,474
Tech Rating/Availability: F/X-X-F-F
Cost: 10,076,155,000 C-bills
Fuel: 14,000 tons (35,000)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 4
KF Drive Integrity: 9
Heat Sinks: 1700 (3400)
Structural Integrity: 80
Armor
Nose: 145
Fore Sides: 119/119
Aft Sides: 106/106
Aft: 69
Cargo
Bay 1: Cargo (20000.0 tons) 2 Doors
Bay 2: Standard Repair Facility (Pressurized) (7,600)2 Doors
Bay 3: BattleArmor (Clan) (14) 2 Doors
Bay 4: Small Craft (21) 6 Doors
Ammunition:
None
Dropship Capacity: 0
Grav Decks: 7 (250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m)
Escape Pods: 0
Life Boats: 70
Crew: 62 officers, 198 enlisted/non-rated, 102 gunners, 189 bay personnel, 189 passengers, 56 BA marines
Notes: Equipped with
lithium-fusion battery system
3 Advanced Robotic Transport System (ARTS)
1 Autonomous Tactical Analysis Computer (ATAC)
1 Communications Equipment (15 ton)
1 Lithium-Fusion Battery
1 Naval Comm-Scanner Suite (Large)
560 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (351 Heat)
3 Naval Laser 45 210 14(135) 14(135) 14(135) 14(135) Capital Laser
8 Large Pulse Laser 92 9(92) 9(86) 0(0) 0(0) Pulse Laser
2 Small Pulse Laser
2 Medium Pulse Laser
9 Micro Pulse Laser 9 3(27) 0(0) 0(0) 0(0) Point Defense
8 Laser AMS 40 2(24) 0(0) 0(0) 0(0) AMS
FRS/FLS (350 Heat)
3 Naval Laser 45 210 14(135) 14(135) 14(135) 14(135) Capital Laser
8 Large Pulse Laser 92 9(92) 9(86) 0(0) 0(0) Pulse Laser
2 Small Pulse Laser
2 Medium Pulse Laser
8 Micro Pulse Laser 8 2(24) 0(0) 0(0) 0(0) Point Defense
8 Laser AMS 40 2(24) 0(0) 0(0) 0(0) AMS
RBS/LBS (815 Heat)
3 Naval PPC (Heavy) 675 45(450) 45(450) 45(450) 45(450) Capital PPC
8 Large Pulse Laser 92 9(92) 9(86) 0(0) 0(0) Pulse Laser
2 Small Pulse Laser
2 Medium Pulse Laser
8 Micro Pulse Laser 8 2(24) 0(0) 0(0) 0(0) Point Defense
8 Laser AMS 40 2(24) 0(0) 0(0) 0(0) AMS
ARS/ALS (350 Heat)
3 Naval Laser 45 210 14(135) 14(135) 14(135) 14(135) Capital Laser
8 Large Pulse Laser 92 9(92) 9(86) 0(0) 0(0) Pulse Laser
2 Small Pulse Laser
2 Medium Pulse Laser
8 Micro Pulse Laser 8 2(24) 0(0) 0(0) 0(0) Point Defense
8 Laser AMS 40 2(24) 0(0) 0(0) 0(0) AMS
Aft (350 Heat)
3 Naval Laser 45 210 14(135) 14(135) 14(135) 14(135) Capital Laser
8 Large Pulse Laser 92 9(92) 9(86) 0(0) 0(0) Pulse Laser
2 Small Pulse Laser
2 Medium Pulse Laser
8 Micro Pulse Laser 8 2(24) 0(0) 0(0) 0(0) Point Defense
8 Laser AMS 40 2(24) 0(0) 0(0) 0(0) AMS
here is the updated description for the Buford II Class Corvette (LF) MK II
The drop ships that will be assigned to the Buford II Class Corvette (LF) MK II
1 Outpost (Hospital) (stored internally) weighting 7,000 tons
1 Evacuation Transport Mk I (stored internally) weigthing 600 tons each capacity of 575 people
The pressurized repair bay of 7,600 tons will be broken up into the following parts:
Outpost (Hospital) storage will be capped at 7,000 tons
7,000
Evacuation Transport Mk I storage will be capped at 600 tons
7,600
The following operates in Squadrons of 6 craft:
NL-45 Gunboat Escort for a total of 1 squadron
Wurger Assault Craft Escort for a total of 1 squadron
Recon Bird MK I for a total of 1 squadron
The small craft that will be assigned to the Buford II Class Corvette (LF) MK II are the following:
6 NL-45 Gunboat Escort weighting 200 tons each
6 Wurger Assault Craft Escort weighting 200 tons each
6 Recon Bird MK I weighting 200 tons each
3 Refueling Craft MK I weighting 200 tons each (one per squadron of Small Craft)
The Crew of the Buford II Class Corvette (LF) MK II breaks down in the following ways
before accounting for training:
Base Crew: 130
Gunners: 51
Total Crew: 181
Officers: 31
Bay Personnel: 189
Passengers: 189
Marines: 0
BA Marines: 56
The Crew of the Buford II Class Corvette (LF) MK II breaks down in the following ways
after accounting for training:
Base Crew: 260
Gunners: 102
Total Crew: 362
Officers: 62
Bay Personnel: 189
Passengers: 189
Marines: 0
BA Marines: 56
The following is how the crew of this class of ship is trained:
When general quarters are sounded the crew that are off shift put on there armored space suits
and head to there stations relieving the crew who are on shift so that they can go and put on their
armored space suits. Once that is completed they report in. once all sections have reported in the air
is sucked out and the ship is a exposed to vacuum. Thus there is no danger of being sucked out into space
because of a hull breach. there is also no danger of a fire starting in the middle of battle. The air is
only pumped in once all sections of the ship have checked for any damage and if there is any in that
section it is kept in vacuum until it is repaired. The crew is drilled in this process relentlessly until
they can put on their suits and be at their stations in under 2 minutes. This is why the crew is twice as
large as it needs to be otherwise.
They train in getting to the closet life boat located to their duty station. Once the life boat is
launched it is picked up by one of the evac transports and the crew is taken aboard and the life boat
is towed into a stationary orbit of a planet if they are close to one. Otherwise the life boats are
grouped together so that the supplies on board them are easy to get to. That is the training for the
combat stations crewmembers. For the passengers they are trained to put on their armored space suits
and immediately head to the evac transports and wait there until they launch or the all clear is sounded.
all of the files for the Buford II Class Corvette (LF) MK II are attached to this post
-
here is the updated code for the Carrack BA Marine Transport (LF)
Carrack BA Marine Transport (LF)
Mass: 1,000,000 tons
Technology Base: Mixed (Advanced)
Introduced: 3065
Mass: 1,000,000
Battle Value: 82,098
Tech Rating/Availability: F/X-X-F-F
Cost: 20,865,152,000 C-bills
Fuel: 15,000 tons (37,500)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 5
KF Drive Integrity: 21
Heat Sinks: 747 (1494)
Structural Integrity: 100
Armor
Nose: 494
Fore Sides: 406/406
Aft Sides: 362/362
Aft: 230
Cargo
Bay 1: BattleArmor (Clan) (1,000)10 Doors
Bay 2: Standard Repair Facility (Pressurized) (122,800)6 Doors
Bay 3: Cargo (75000.0 tons) 2 Doors
Ammunition:
1,000 rounds of NAC/10 ammunition (1 tons),
501 rounds of NAC/20 ammunition (1.2 tons)
Dropship Capacity: 2
Grav Decks: 13 (250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m)
Escape Pods: 0
Life Boats: 121
Crew: 104 officers, 426 enlisted/non-rated, 92 gunners, 6000 bay personnel, 6000 passengers, 4000 BA marines
Notes: Equipped with
lithium-fusion battery system
1 MASH Core Component
3 Advanced Robotic Transport System (ARTS)
1 Autonomous Tactical Analysis Computer (ATAC)
1 Communications Equipment (15 ton)
1 Naval Comm-Scanner Suite (Large)
1 Lithium-Fusion Battery
2,000 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (288 Heat)
2 ER Large Laser 24 2(20) 2(20) 2(20) 2(20) Laser
4 Large Pulse Laser 40 4(40) 4(40) 4(40) 0(0) Pulse Laser
2 Naval Laser 35 104 7(70) 7(70) 7(70) 0(0) Capital Laser
1 Naval Autocannon (NAC/20) 60 20(200) 20(200) 20(200) 0(0) Capital AC
NAC/20 Ammo (167 shots)
10 Laser AMS 50 3(30) 0(0) 0(0) 0(0) AMS
10 Micro Pulse Laser 10 3(30) 0(0) 0(0) 0(0) Point Defense
FRS/FLS (258 Heat)
2 ER Large Laser 24 2(20) 2(20) 2(20) 2(20) Laser
4 Large Pulse Laser 40 4(40) 4(40) 4(40) 0(0) Pulse Laser
2 Naval Laser 35 104 7(70) 7(70) 7(70) 0(0) Capital Laser
1 Naval Autocannon (NAC/10) 30 10(100) 10(100) 10(100) 0(0) Capital AC
NAC/10 Ammo (200 shots)
10 Laser AMS 50 3(30) 0(0) 0(0) 0(0) AMS
10 Micro Pulse Laser 10 3(30) 0(0) 0(0) 0(0) Point Defense
RBS/LBS (288 Heat)
2 ER Large Laser 24 2(20) 2(20) 2(20) 2(20) Laser
4 Large Pulse Laser 40 4(40) 4(40) 4(40) 0(0) Pulse Laser
2 Naval Laser 35 104 7(70) 7(70) 7(70) 0(0) Capital Laser
1 Naval Autocannon (NAC/20) 60 20(200) 20(200) 20(200) 0(0) Capital AC
NAC/20 Ammo (167 shots)
10 Laser AMS 50 3(30) 0(0) 0(0) 0(0) AMS
10 Micro Pulse Laser 10 3(30) 0(0) 0(0) 0(0) Point Defense
ARS/ALS (258 Heat)
2 ER Large Laser 24 2(20) 2(20) 2(20) 2(20) Laser
4 Large Pulse Laser 40 4(40) 4(40) 4(40) 0(0) Pulse Laser
2 Naval Laser 35 104 7(70) 7(70) 7(70) 0(0) Capital Laser
1 Naval Autocannon (NAC/10) 30 10(100) 10(100) 10(100) 0(0) Capital AC
NAC/10 Ammo (200 shots)
10 Laser AMS 50 3(30) 0(0) 0(0) 0(0) AMS
10 Micro Pulse Laser 10 3(30) 0(0) 0(0) 0(0) Point Defense
Aft (258 Heat)
2 ER Large Laser 24 2(20) 2(20) 2(20) 2(20) Laser
4 Large Pulse Laser 40 4(40) 4(40) 4(40) 0(0) Pulse Laser
2 Naval Laser 35 104 7(70) 7(70) 7(70) 0(0) Capital Laser
1 Naval Autocannon (NAC/10) 30 10(100) 10(100) 10(100) 0(0) Capital AC
NAC/10 Ammo (200 shots)
10 Laser AMS 50 3(30) 0(0) 0(0) 0(0) AMS
10 Micro Pulse Laser 10 3(30) 0(0) 0(0) 0(0) Point Defense
here is the updated description for the Carrack BA Marine Transport (LF)
The drop ships that will be assigned to the Carrack BA Marine Transport (LF)
18 Evacuation Transport Mk I (stored internally) weigthing 600 tons each capacity of 575 people
7 Gremlin (Boarding Craft) (stored internally) weighting 14,000 tons each
2 Outpost (Hospital) (stored internally) weighting 7,000 tons each
The pressurized repair bay of 122,800 tons will be broken up into the following parts:
Evacuation Transport Mk I storage will be capped at 10,800 tons
10,800
Gremlin (Boarding Craft) storage will be capped at 98,000 tons
108,800
Outpost (Hospital) storage will be capped at 14,000 tons
122,800
The Crew of the Carrack BA Marine Transport (LF) breaks down in the following ways before accounting for training:
Base Crew: 265
Gunners: 46
Total Crew: 311
Officers: 52
Bay Personnel: 6000
Passengers: 6000
Marines: 0
BA Marines: 4000
The Crew of the Carrack BA Marine Transport (LF) breaks down in the following ways after accounting for training:
Base Crew: 530
Gunners: 92
Total Crew: 622
Officers: 104
Bay Personnel: 6000
Passengers: 6000
Marines: 0
BA Marines: 4000
The following is how the crew of this class of ship is trained:
When general quarters are sounded the crew that are off shift put on there armored space suits
and head to there stations relieving the crew who are on shift so that they can go and put on their
armored space suits. Once that is completed they report in. once all sections have reported in the air
is sucked out and the ship is a exposed to vacuum. Thus there is no danger of being sucked out into space
because of a hull breach. there is also no danger of a fire starting in the middle of battle. The air is
only pumped in once all sections of the ship have checked for any damage and if there is any in that
section it is kept in vacuum until it is repaired. The crew is drilled in this process relentlessly until
they can put on their suits and be at their stations in under 2 minutes. This is why the crew is twice as
large as it needs to be otherwise.
The ship has 25 BA Marine Squads assigned as security the rest of the BA Marines are assigned to
Gremlin (Boarding Craft) as their duty stations.
They train in getting to the closet life boat located to their duty station. Once the life boat is
launched it is picked up by one of the evac transports and the crew is taken aboard and the life boat
is towed into a stationary orbit of a planet if they are close to one. Otherwise the life boats are
grouped together so that the supplies on board them are easy to get to. That is the training for the
combat stations crewmembers. For the passengers they are trained to put on their armored space suits
and immediately head to the evac transports and wait there until they launch or the all clear is sounded.
all of the files for the Carrack BA Marine Transport (LF) are attached to this post
-
here is the updated code for the MAS Mobile Factory Ship MK II
MAS Mobile Factory Ship MK II
Mass: 2,000,000 tons
Technology Base: Mixed (Advanced)
Introduced: 3065
Mass: 2,000,000
Battle Value: 124,360
Tech Rating/Availability: F/X-X-F-F
Cost: 16,841,824,000 C-bills
Fuel: 10,000 tons (25,000)
Safe Thrust: 2
Maximum Thrust: 3
Sail Integrity: 8
KF Drive Integrity: 39
Heat Sinks: 3900 (7800)
Structural Integrity: 74
Armor
Nose: 550
Fore Sides: 550/550
Aft Sides: 549/549
Aft: 550
Cargo
Bay 1: Mech (140) 1 Door
Bay 2: BattleArmor (Clan) (60) 1 Door
Bay 3: Standard Repair Facility (Pressurized) (2,500,000)1 Door
Bay 4: Cargo (257911.0 tons) 1 Door
Bay 5: Fighter (60) 12 Doors
Bay 6: Small Craft (44) 6 Doors
Ammunition:
960 rounds of Barracuda ammunition (240 tons)
Dropship Capacity: 0
Grav Decks: 22 (250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m)
Escape Pods: 0
Life Boats: 214
Crew: 190 officers, 730 enlisted/non-rated, 214 gunners, 980 bay personnel, 4000 passengers, 150 BA marines
Notes: Equipped with
lithium-fusion battery system
6 Advanced Robotic Transport System (ARTS)
1 Communications Equipment (15 ton)
1 Lithium-Fusion Battery
1 Naval Comm-Scanner Suite (Large)
2,960 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (963 Heat)
3 Naval Laser 55 255 17(165) 17(165) 17(165) 17(165) Capital Laser
4 Naval PPC (Medium) 540 36(360) 36(360) 36(360) 36(360) Capital PPC
8 Large Pulse Laser 80 8(80) 8(80) 8(80) 0(0) Pulse Laser
8 Laser AMS 40 2(24) 0(0) 0(0) 0(0) AMS
8 Micro Pulse Laser 8 2(24) 0(0) 0(0) 0(0) Point Defense
4 Capital Missile Launcher (Barracuda) 40 8(80) 8(80) 8(80) 8(80) Capital Missile
Barracuda Ammo (120 shots)
FRS/FLS (963 Heat)
3 Naval Laser 55 255 17(165) 17(165) 17(165) 17(165) Capital Laser
4 Naval PPC (Medium) 540 36(360) 36(360) 36(360) 36(360) Capital PPC
8 Large Pulse Laser 80 8(80) 8(80) 8(80) 0(0) Pulse Laser
8 Laser AMS 40 2(24) 0(0) 0(0) 0(0) AMS
8 Micro Pulse Laser 8 2(24) 0(0) 0(0) 0(0) Point Defense
4 Capital Missile Launcher (Barracuda) 40 8(80) 8(80) 8(80) 8(80) Capital Missile
Barracuda Ammo (120 shots)
RBS/LBS (963 Heat)
3 Naval Laser 55 255 17(165) 17(165) 17(165) 17(165) Capital Laser
4 Naval PPC (Medium) 540 36(360) 36(360) 36(360) 36(360) Capital PPC
8 Large Pulse Laser 80 8(80) 8(80) 8(80) 0(0) Pulse Laser
8 Laser AMS 40 2(24) 0(0) 0(0) 0(0) AMS
8 Micro Pulse Laser 8 2(24) 0(0) 0(0) 0(0) Point Defense
4 Capital Missile Launcher (Barracuda) 40 8(80) 8(80) 8(80) 8(80) Capital Missile
Barracuda Ammo (120 shots)
ARS/ALS (828 Heat)
3 Naval Laser 55 255 17(165) 17(165) 17(165) 17(165) Capital Laser
3 Naval PPC (Medium) 405 27(270) 27(270) 27(270) 27(270) Capital PPC
8 Large Pulse Laser 80 8(80) 8(80) 8(80) 0(0) Pulse Laser
8 Laser AMS 40 2(24) 0(0) 0(0) 0(0) AMS
8 Micro Pulse Laser 8 2(24) 0(0) 0(0) 0(0) Point Defense
4 Capital Missile Launcher (Barracuda) 40 8(80) 8(80) 8(80) 8(80) Capital Missile
Barracuda Ammo (120 shots)
Aft (828 Heat)
3 Naval Laser 55 255 17(165) 17(165) 17(165) 17(165) Capital Laser
3 Naval PPC (Medium) 405 27(270) 27(270) 27(270) 27(270) Capital PPC
8 Large Pulse Laser 80 8(80) 8(80) 8(80) 0(0) Pulse Laser
8 Laser AMS 40 2(24) 0(0) 0(0) 0(0) AMS
8 Micro Pulse Laser 8 2(24) 0(0) 0(0) 0(0) Point Defense
4 Capital Missile Launcher (Barracuda) 40 8(80) 8(80) 8(80) 8(80) Capital Missile
Barracuda Ammo (120 shots)
here is the updated description for the MAS Mobile Factory Ship MK II
The following operates in Squadrons of 6 craft:
Corsair CSR-V14 (C) omni stealth for a total of 2 squadrons
Stuka STU-K5bC Omni for a total of 2 squadrons
NL-45 Gunboat Escort for a total of 1 squadrons
Wurger Assault Craft Escort for a total of 1 squadrons
Recon Bird MK I for a total of 1 squadrons
The Aerospace Fighters that will be assigned to the MAS Mobile Factory Ship MK II are the following:
12 Corsair CSR-V14 (C) omni stealth weighting 100 tons each
12 Stuka STU-K5bC Omni weighting 100 tons each
The small craft that will be assigned to the MAS Mobile Factory Ship MK II are the following:
6 NL-45 Gunboat Escort weighting 200 tons each
6 Wurger Assault Craft Escort weighting 200 tons each
6 Recon Bird MK I weighting 200 tons each
7 Refueling Craft MK I weighting 200 tons each (one per squadron of Aerospace Fighters, Small Craft)
19 Evac Transports MK II weighting 200 tons each
The pressurized repair bay of 2,500,000 tons will be broken up into the following parts:
Designed to be a mobile factory, the pressurized repair bay represents a
automated Mech Factory, semi automated Aerospace Fighter Factory,
Semi automated Battle Armor Factory, Weapons Factory,
Ammunition Factory, Endo Steel Factory, Engine Factory.
Mech Factory 35,000 tons
35,000
Aerospace Factory 35,000 tons
70,000
Battle Armor Factory 15,000 tons
85,000
Engine Factory 15,000 tons
100,000
Weapons Factory 15,000 tons
115,000
Endo Steel Factory 15,000 tons
130,000
Ammunition Factory 15,000 tons
145,000
Assorted Factories 42,500 tons
187,500
Mech Cubicles represent additional repair/upgrade cradles
Aerospace Cubicles are for 24 assigned fighters and 36 assembly cradles
Battle Armor Cubicles represent the 150 BA Marines and 150 assemble cradles
The Crew of the MAS Mobile Factory Ship breaks down in the following ways before accounting for training:
Base Crew: 460
Gunners: 107
Total Crew: 567
Officers: 95
Bay Personnel: 980
Passengers: 4000
Marines: 0
BA Marines: 150
The Crew of the MAS Mobile Factory Ship breaks down in the following ways after accounting for training:
Base Crew: 530
Gunners: 214
Total Crew: 1134
Officers: 190
Bay Personnel: 980
Passengers: 4000
Marines: 0
BA Marines: 150
The following is how the crew of this class of ship is trained:
When general quarters are sounded the crew that are off shift put on there armored space suits
and head to there stations relieving the crew who are on shift so that they can go and put on their
armored space suits. Once that is completed they report in. once all sections have reported in the air
is sucked out and the ship is a exposed to vacuum. Thus there is no danger of being sucked out into space
because of a hull breach. there is also no danger of a fire starting in the middle of battle. The air is
only pumped in once all sections of the ship have checked for any damage and if there is any in that
section it is kept in vacuum until it is repaired. The crew is drilled in this process relentlessly until
they can put on their suits and be at their stations in under 2 minutes. This is why the crew is twice as
large as it needs to be otherwise.
They train in getting to the closet life boat located to their duty station. Once the life boat is
launched it is picked up by one of the evac transports and the crew is taken aboard and the life boat
is towed into a stationary orbit of a planet if they are close to one. Otherwise the life boats are
grouped together so that the supplies on board them are easy to get to. That is the training for the
combat stations crewmembers. For the passengers they are trained to put on their armored space suits
and immediately head to the evac transports and wait there until they launch or the all clear is sounded.
all of the files for the MAS Mobile Factory Ship MK II are attached to this post
-
here is the updated code for the Tarawa LF Transport (Insulated Cargo)
Tarawa LF Transport (Insulated Cargo)
Mass: 2,000,000 tons
Technology Base: Mixed (Unofficial)
Introduced: 3065
Mass: 2,000,000
Battle Value: 111,196
Tech Rating/Availability: F/X-X-F-F
Cost: 29,838,908,000 C-bills
Fuel: 15,000 tons (37,500)
Safe Thrust: 2
Maximum Thrust: 3
Sail Integrity: 8
KF Drive Integrity: 39
Heat Sinks: 3000 (6000)
Structural Integrity: 60
Armor
Nose: 446
Fore Sides: 446/446
Aft Sides: 446/446
Aft: 446
Cargo
Bay 1: BattleArmor (Clan) (13) 3 Doors
Bay 2: Cargo (Insulated) (100000.0 tons)5 Doors
Bay 3: Cargo (Insulated) (100000.0 tons)5 Doors
Bay 4: Cargo (Insulated) (100000.0 tons)5 Doors
Bay 5: Cargo (Insulated) (100000.0 tons)5 Doors
Bay 6: Standard Repair Facility (Pressurized) (605,200)5 Doors
Ammunition:
None
Dropship Capacity: 2
Grav Decks: 23 (250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m)
Escape Pods: 0
Life Boats: 185
Crew: 178 officers, 752 enlisted/non-rated, 128 gunners, 78 bay personnel, 78 passengers, 52 BA marines
Notes: Equipped with
lithium-fusion battery system
1 MASH Core Component
6 Advanced Robotic Transport System (ARTS)
1 Autonomous Tactical Analysis Computer (ATAC)
1 Communications Equipment (15 ton)
1 Naval Comm-Scanner Suite (Large)
1 Lithium-Fusion Battery
2,400 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (1,056 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
8 Large Pulse Laser 80 7(72) 7(72) 0(0) 0(0) Pulse Laser
20 Laser AMS (THB) 60 6(60) 0(0) 0(0) 0(0) AMS
16 Micro Pulse Laser 16 5(48) 0(0) 0(0) 0(0) Point Defense
FRS/FLS (1,056 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
8 Large Pulse Laser 80 7(72) 7(72) 0(0) 0(0) Pulse Laser
20 Laser AMS (THB) 60 6(60) 0(0) 0(0) 0(0) AMS
16 Micro Pulse Laser 16 5(48) 0(0) 0(0) 0(0) Point Defense
RBS/LBS (1,056 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
8 Large Pulse Laser 80 7(72) 7(72) 0(0) 0(0) Pulse Laser
20 Laser AMS (THB) 60 6(60) 0(0) 0(0) 0(0) AMS
16 Micro Pulse Laser 16 5(48) 0(0) 0(0) 0(0) Point Defense
ARS/ALS (1,056 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
8 Large Pulse Laser 80 7(72) 7(72) 0(0) 0(0) Pulse Laser
20 Laser AMS (THB) 60 6(60) 0(0) 0(0) 0(0) AMS
16 Micro Pulse Laser 16 5(48) 0(0) 0(0) 0(0) Point Defense
Aft (496 Heat)
4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital Laser
8 Large Pulse Laser 80 7(72) 7(72) 0(0) 0(0) Pulse Laser
20 Laser AMS (THB) 60 6(60) 0(0) 0(0) 0(0) AMS
16 Micro Pulse Laser 16 5(48) 0(0) 0(0) 0(0) Point Defense
here is the updated description for the Tarawa LF Transport (Insulated Cargo)
The drop ships that will be assigned to the Tarawa LF Transport Insulated Cargo
2 Outpost (Hospital) (stored internally) weighting 7,000 tons each
4 Gremlin (Boarding Craft) (stored internally) weighting 14,000 tons each
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally) weighting 3,500 tons each
10 Mammoth (Insulated Cargo) (stored internally) weighting 52,000 tons each
2 Evacuation Transport Mk I (stored internally) weigthing 600 tons each capacity of 575 people
The pressurized repair bay of 605,200 tons will be broken up into the following parts:
Evacuation Transport Mk I storage will be capped at 1,200 tons
1,200
Mammoth (Insulated Cargo) storage will be capped at 520,000 tons
521,200
Gremlin (Boarding Craft) storage will be capped at 56,000 tons
577,200
Dragau Assualt Interceptor (Anti-Fighter) storage will be capped at 14,000 tons
591,200
Outpost (Hospital) storage will be capped at 14,000 tons
605,200
The Crew of the Tarawa LF Transport Insulated Cargo breaks down in the following ways
before accounting for training:
Base Crew: 465
Gunners: 64
Total Crew: 529
Officers: 89
Bay Personnel: 78
Passengers: 78
Marines: 0
BA Marines: 52
The Crew of the Tarawa LF Transport Insulated Cargo breaks down in the following ways
after accounting for training:
Base Crew: 930
Gunners: 128
Total Crew: 1058
Officers: 178
Bay Personnel: 78
Passengers: 78
Marines: 0
BA Marines: 52
The following is how the crew of this class of ship is trained:
When general quarters are sounded the crew that are off shift put on there armored space suits
and head to there stations relieving the crew who are on shift so that they can go and put on their
armored space suits. Once that is completed they report in. once all sections have reported in the air
is sucked out and the ship is a exposed to vacuum. Thus there is no danger of being sucked out into space
because of a hull breach. there is also no danger of a fire starting in the middle of battle. The air is
only pumped in once all sections of the ship have checked for any damage and if there is any in that
section it is kept in vacuum until it is repaired. The crew is drilled in this process relentlessly until
they can put on their suits and be at their stations in under 2 minutes. This is why the crew is twice as
large as it needs to be otherwise.
They train in getting to the closet life boat located to their duty station. Once the life boat is
launched it is picked up by one of the evac transports and the crew is taken aboard and the life boat
is towed into a stationary orbit of a planet if they are close to one. Otherwise the life boats are
grouped together so that the supplies on board them are easy to get to. That is the training for the
combat stations crewmembers. For the passengers they are trained to put on their armored space suits
and immediately head to the evac transports and wait there until they launch or the all clear is sounded.
all of the files for the Tarawa LF Transport (Insulated Cargo) are attached to this post
-
here is the updated code for the Tarawa LF Transport (Liquid Cargo)
Tarawa LF Transport (Liquid Cargo)
Mass: 2,000,000 tons
Technology Base: Mixed (Unofficial)
Introduced: 3065
Mass: 2,000,000
Battle Value: 111,196
Tech Rating/Availability: F/X-X-F-F
Cost: 29,838,908,000 C-bills
Fuel: 15,000 tons (37,500)
Safe Thrust: 2
Maximum Thrust: 3
Sail Integrity: 8
KF Drive Integrity: 39
Heat Sinks: 3000 (6000)
Structural Integrity: 60
Armor
Nose: 446
Fore Sides: 446/446
Aft Sides: 446/446
Aft: 446
Cargo
Bay 1: BattleArmor (Clan) (13) 3 Doors
Bay 2: Standard Repair Facility (Pressurized) (605,200)5 Doors
Bay 3: Cargo (Liquid) (100000.0 tons)5 Doors
Bay 4: Cargo (Liquid) (100000.0 tons)5 Doors
Bay 5: Cargo (Liquid) (100000.0 tons)5 Doors
Bay 6: Cargo (Liquid) (100000.0 tons)5 Doors
Ammunition:
None
Dropship Capacity: 2
Grav Decks: 23 (250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m)
Escape Pods: 0
Life Boats: 185
Crew: 178 officers, 752 enlisted/non-rated, 128 gunners, 78 bay personnel, 78 passengers, 52 BA marines
Notes: Equipped with
lithium-fusion battery system
1 MASH Core Component
6 Advanced Robotic Transport System (ARTS)
1 Autonomous Tactical Analysis Computer (ATAC)
1 Communications Equipment (15 ton)
1 Naval Comm-Scanner Suite (Large)
1 Lithium-Fusion Battery
2,400 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (1,056 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
8 Large Pulse Laser 80 7(72) 7(72) 0(0) 0(0) Pulse Laser
20 Laser AMS (THB) 60 6(60) 0(0) 0(0) 0(0) AMS
16 Micro Pulse Laser 16 5(48) 0(0) 0(0) 0(0) Point Defense
FRS/FLS (1,056 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
8 Large Pulse Laser 80 7(72) 7(72) 0(0) 0(0) Pulse Laser
20 Laser AMS (THB) 60 6(60) 0(0) 0(0) 0(0) AMS
16 Micro Pulse Laser 16 5(48) 0(0) 0(0) 0(0) Point Defense
RBS/LBS (1,056 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
8 Large Pulse Laser 80 7(72) 7(72) 0(0) 0(0) Pulse Laser
20 Laser AMS (THB) 60 6(60) 0(0) 0(0) 0(0) AMS
16 Micro Pulse Laser 16 5(48) 0(0) 0(0) 0(0) Point Defense
ARS/ALS (1,056 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
8 Large Pulse Laser 80 7(72) 7(72) 0(0) 0(0) Pulse Laser
20 Laser AMS (THB) 60 6(60) 0(0) 0(0) 0(0) AMS
16 Micro Pulse Laser 16 5(48) 0(0) 0(0) 0(0) Point Defense
Aft (496 Heat)
4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital Laser
8 Large Pulse Laser 80 7(72) 7(72) 0(0) 0(0) Pulse Laser
20 Laser AMS (THB) 60 6(60) 0(0) 0(0) 0(0) AMS
16 Micro Pulse Laser 16 5(48) 0(0) 0(0) 0(0) Point Defense
here is the updated description for the Tarawa LF Transport (Liquid Cargo)
The drop ships that will be assigned to the Tarawa LF Transport Liquid Cargo
2 Outpost (Hospital) (stored internally) weighting 7,000 tons each
4 Gremlin (Boarding Craft) (stored internally) weighting 14,000 tons each
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally) weighting 3,500 tons each
10 Mammoth (Liquid Cargo) (stored internally) weighting 52,000 tons each
2 Evacuation Transport Mk I (stored internally) weigthing 600 tons each capacity of 575 people
The pressurized repair bay of 605,200 tons will be broken up into the following parts:
Evacuation Transport Mk I storage will be capped at 1,200 tons
1,200
Mammoth (Liquid Cargo) storage will be capped at 520,000 tons
521,200
Gremlin (Boarding Craft) storage will be capped at 56,000 tons
577,200
Dragau Assualt Interceptor (Anti-Fighter) storage will be capped at 14,000 tons
591,200
Outpost (Hospital) storage will be capped at 14,000 tons
605,200
The Crew of the Tarawa LF Transport Liquid Cargo breaks down in the following ways
before accounting for training:
Base Crew: 465
Gunners: 64
Total Crew: 529
Officers: 89
Bay Personnel: 78
Passengers: 78
Marines: 0
BA Marines: 52
The Crew of the Tarawa LF Transport Liquid Cargo breaks down in the following ways
after accounting for training:
Base Crew: 930
Gunners: 128
Total Crew: 1058
Officers: 178
Bay Personnel: 78
Passengers: 78
Marines: 0
BA Marines: 52
The following is how the crew of this class of ship is trained:
When general quarters are sounded the crew that are off shift put on there armored space suits
and head to there stations relieving the crew who are on shift so that they can go and put on their
armored space suits. Once that is completed they report in. once all sections have reported in the air
is sucked out and the ship is a exposed to vacuum. Thus there is no danger of being sucked out into space
because of a hull breach. there is also no danger of a fire starting in the middle of battle. The air is
only pumped in once all sections of the ship have checked for any damage and if there is any in that
section it is kept in vacuum until it is repaired. The crew is drilled in this process relentlessly until
they can put on their suits and be at their stations in under 2 minutes. This is why the crew is twice as
large as it needs to be otherwise.
They train in getting to the closet life boat located to their duty station. Once the life boat is
launched it is picked up by one of the evac transports and the crew is taken aboard and the life boat
is towed into a stationary orbit of a planet if they are close to one. Otherwise the life boats are
grouped together so that the supplies on board them are easy to get to. That is the training for the
combat stations crewmembers. For the passengers they are trained to put on their armored space suits
and immediately head to the evac transports and wait there until they launch or the all clear is sounded.
all of the files for the Tarawa LF Transport (Liquid Cargo) are attached to this post
-
here is the updated code for the Tarawa LF Transport (Livestock Cargo)
Tarawa LF Transport (Livestock Cargo)
Mass: 2,000,000 tons
Technology Base: Mixed (Unofficial)
Introduced: 3065
Mass: 2,000,000
Battle Value: 111,196
Tech Rating/Availability: F/X-X-F-F
Cost: 29,838,908,000 C-bills
Fuel: 15,000 tons (37,500)
Safe Thrust: 2
Maximum Thrust: 3
Sail Integrity: 8
KF Drive Integrity: 39
Heat Sinks: 3000 (6000)
Structural Integrity: 60
Armor
Nose: 446
Fore Sides: 446/446
Aft Sides: 446/446
Aft: 446
Cargo
Bay 1: BattleArmor (Clan) (13) 3 Doors
Bay 2: Standard Repair Facility (Pressurized) (605,200)5 Doors
Bay 3: Cargo Livestock) (100000.0 tons)5 Doors
Bay 4: Cargo Livestock) (100000.0 tons)5 Doors
Bay 5: Cargo Livestock) (100000.0 tons)5 Doors
Bay 6: Cargo Livestock) (83000.0 tons)5 Doors
Ammunition:
None
Dropship Capacity: 2
Grav Decks: 23 (250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m)
Escape Pods: 0
Life Boats: 185
Crew: 178 officers, 752 enlisted/non-rated, 128 gunners, 78 bay personnel, 78 passengers, 52 BA marines
Notes: Equipped with
lithium-fusion battery system
1 MASH Core Component
6 Advanced Robotic Transport System (ARTS)
1 Autonomous Tactical Analysis Computer (ATAC)
1 Communications Equipment (15 ton)
1 Naval Comm-Scanner Suite (Large)
1 Lithium-Fusion Battery
2,400 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (1,056 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
8 Large Pulse Laser 80 7(72) 7(72) 0(0) 0(0) Pulse Laser
20 Laser AMS (THB) 60 6(60) 0(0) 0(0) 0(0) AMS
16 Micro Pulse Laser 16 5(48) 0(0) 0(0) 0(0) Point Defense
FRS/FLS (1,056 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
8 Large Pulse Laser 80 7(72) 7(72) 0(0) 0(0) Pulse Laser
20 Laser AMS (THB) 60 6(60) 0(0) 0(0) 0(0) AMS
16 Micro Pulse Laser 16 5(48) 0(0) 0(0) 0(0) Point Defense
RBS/LBS (1,056 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
8 Large Pulse Laser 80 7(72) 7(72) 0(0) 0(0) Pulse Laser
20 Laser AMS (THB) 60 6(60) 0(0) 0(0) 0(0) AMS
16 Micro Pulse Laser 16 5(48) 0(0) 0(0) 0(0) Point Defense
ARS/ALS (1,056 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
8 Large Pulse Laser 80 7(72) 7(72) 0(0) 0(0) Pulse Laser
20 Laser AMS (THB) 60 6(60) 0(0) 0(0) 0(0) AMS
16 Micro Pulse Laser 16 5(48) 0(0) 0(0) 0(0) Point Defense
Aft (496 Heat)
4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital Laser
8 Large Pulse Laser 80 7(72) 7(72) 0(0) 0(0) Pulse Laser
20 Laser AMS (THB) 60 6(60) 0(0) 0(0) 0(0) AMS
16 Micro Pulse Laser 16 5(48) 0(0) 0(0) 0(0) Point Defense
here is the updated description for the Tarawa LF Transport (Livestock Cargo)
The drop ships that will be assigned to the Tarawa LF Transport Livestock Cargo
2 Outpost (Hospital) (stored internally) weighting 7,000 tons each
4 Gremlin (Boarding Craft) (stored internally) weighting 14,000 tons each
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally) weighting 3,500 tons each
10 Mammoth (Livestock Cargo) (stored internally) weighting 52,000 tons each
2 Evacuation Transport Mk I (stored internally) weigthing 600 tons each capacity of 575 people
The pressurized repair bay of 605,200 tons will be broken up into the following parts:
Evacuation Transport Mk I storage will be capped at 1,200 tons
1,200
Mammoth (Livestock Cargo) storage will be capped at 520,000 tons
521,200
Gremlin (Boarding Craft) storage will be capped at 56,000 tons
577,200
Dragau Assualt Interceptor (Anti-Fighter) storage will be capped at 14,000 tons
591,200
Outpost (Hospital) storage will be capped at 14,000 tons
605,200
The Crew of the Tarawa LF Transport Livestock Cargo breaks down in the following ways
before accounting for training:
Base Crew: 465
Gunners: 64
Total Crew: 529
Officers: 89
Bay Personnel: 78
Passengers: 78
Marines: 0
BA Marines: 52
The Crew of the Tarawa LF Transport Livestock Cargo breaks down in the following ways
after accounting for training:
Base Crew: 930
Gunners: 128
Total Crew: 1058
Officers: 178
Bay Personnel: 78
Passengers: 78
Marines: 0
BA Marines: 52
The following is how the crew of this class of ship is trained:
When general quarters are sounded the crew that are off shift put on there armored space suits
and head to there stations relieving the crew who are on shift so that they can go and put on their
armored space suits. Once that is completed they report in. once all sections have reported in the air
is sucked out and the ship is a exposed to vacuum. Thus there is no danger of being sucked out into space
because of a hull breach. there is also no danger of a fire starting in the middle of battle. The air is
only pumped in once all sections of the ship have checked for any damage and if there is any in that
section it is kept in vacuum until it is repaired. The crew is drilled in this process relentlessly until
they can put on their suits and be at their stations in under 2 minutes. This is why the crew is twice as
large as it needs to be otherwise.
They train in getting to the closet life boat located to their duty station. Once the life boat is
launched it is picked up by one of the evac transports and the crew is taken aboard and the life boat
is towed into a stationary orbit of a planet if they are close to one. Otherwise the life boats are
grouped together so that the supplies on board them are easy to get to. That is the training for the
combat stations crewmembers. For the passengers they are trained to put on their armored space suits
and immediately head to the evac transports and wait there until they launch or the all clear is sounded.
all of the files for the Tarawa LF Transport (Livestock Cargo) are attached to this post
-
here is the updated code for the Tarawa LF Transport (Refridgerated Cargo)
Tarawa LF Transport (Refridgerated Cargo)
Mass: 2,000,000 tons
Technology Base: Mixed (Unofficial)
Introduced: 3065
Mass: 2,000,000
Battle Value: 111,196
Tech Rating/Availability: F/X-X-F-F
Cost: 29,838,908,000 C-bills
Fuel: 15,000 tons (37,500)
Safe Thrust: 2
Maximum Thrust: 3
Sail Integrity: 8
KF Drive Integrity: 39
Heat Sinks: 3000 (6000)
Structural Integrity: 60
Armor
Nose: 446
Fore Sides: 446/446
Aft Sides: 446/446
Aft: 446
Cargo
Bay 1: BattleArmor (Clan) (13) 3 Doors
Bay 2: Standard Repair Facility (Pressurized) (605,200)5 Doors
Bay 3: Cargo (Refrigerated) (100000.0 tons)5 Doors
Bay 4: Cargo (Refrigerated) (100000.0 tons)5 Doors
Bay 5: Cargo (Refrigerated) (100000.0 tons)5 Doors
Bay 6: Cargo (Refrigerated) (100000.0 tons)5 Doors
Ammunition:
None
Dropship Capacity: 2
Grav Decks: 23 (250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m)
Escape Pods: 0
Life Boats: 185
Crew: 178 officers, 752 enlisted/non-rated, 128 gunners, 78 bay personnel, 78 passengers, 52 BA marines
Notes: Equipped with
lithium-fusion battery system
1 MASH Core Component
6 Advanced Robotic Transport System (ARTS)
1 Autonomous Tactical Analysis Computer (ATAC)
1 Communications Equipment (15 ton)
1 Naval Comm-Scanner Suite (Large)
1 Lithium-Fusion Battery
2,400 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (1,056 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
8 Large Pulse Laser 80 7(72) 7(72) 0(0) 0(0) Pulse Laser
20 Laser AMS (THB) 60 6(60) 0(0) 0(0) 0(0) AMS
16 Micro Pulse Laser 16 5(48) 0(0) 0(0) 0(0) Point Defense
FRS/FLS (1,056 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
8 Large Pulse Laser 80 7(72) 7(72) 0(0) 0(0) Pulse Laser
20 Laser AMS (THB) 60 6(60) 0(0) 0(0) 0(0) AMS
16 Micro Pulse Laser 16 5(48) 0(0) 0(0) 0(0) Point Defense
RBS/LBS (1,056 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
8 Large Pulse Laser 80 7(72) 7(72) 0(0) 0(0) Pulse Laser
20 Laser AMS (THB) 60 6(60) 0(0) 0(0) 0(0) AMS
16 Micro Pulse Laser 16 5(48) 0(0) 0(0) 0(0) Point Defense
ARS/ALS (1,056 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
8 Large Pulse Laser 80 7(72) 7(72) 0(0) 0(0) Pulse Laser
20 Laser AMS (THB) 60 6(60) 0(0) 0(0) 0(0) AMS
16 Micro Pulse Laser 16 5(48) 0(0) 0(0) 0(0) Point Defense
Aft (496 Heat)
4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital Laser
8 Large Pulse Laser 80 7(72) 7(72) 0(0) 0(0) Pulse Laser
20 Laser AMS (THB) 60 6(60) 0(0) 0(0) 0(0) AMS
16 Micro Pulse Laser 16 5(48) 0(0) 0(0) 0(0) Point Defense
here is the updated description for the Tarawa LF Transport (Refridgerated Cargo)
The drop ships that will be assigned to the Tarawa LF Transport Refridgerated Cargo
2 Outpost (Hospital) (stored internally) weighting 7,000 tons each
4 Gremlin (Boarding Craft) (stored internally) weighting 14,000 tons each
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally) weighting 3,500 tons each
10 Mammoth (Refridgerated Cargo) (stored internally) weighting 52,000 tons each
2 Evacuation Transport Mk I (stored internally) weigthing 600 tons each capacity of 575 people
The pressurized repair bay of 605,200 tons will be broken up into the following parts:
Evacuation Transport Mk I storage will be capped at 1,200 tons
1,200
Mammoth (Refridgerated Cargo) storage will be capped at 520,000 tons
521,200
Gremlin (Boarding Craft) storage will be capped at 56,000 tons
577,200
Dragau Assualt Interceptor (Anti-Fighter) storage will be capped at 14,000 tons
591,200
Outpost (Hospital) storage will be capped at 14,000 tons
605,200
The Crew of the Tarawa LF Transport Refridgerated Cargo breaks down in the following ways
before accounting for training:
Base Crew: 465
Gunners: 64
Total Crew: 529
Officers: 89
Bay Personnel: 78
Passengers: 78
Marines: 0
BA Marines: 52
The Crew of the Tarawa LF Transport Refridgerated Cargo breaks down in the following ways
after accounting for training:
Base Crew: 930
Gunners: 128
Total Crew: 1058
Officers: 178
Bay Personnel: 78
Passengers: 78
Marines: 0
BA Marines: 52
The following is how the crew of this class of ship is trained:
When general quarters are sounded the crew that are off shift put on there armored space suits
and head to there stations relieving the crew who are on shift so that they can go and put on their
armored space suits. Once that is completed they report in. once all sections have reported in the air
is sucked out and the ship is a exposed to vacuum. Thus there is no danger of being sucked out into space
because of a hull breach. there is also no danger of a fire starting in the middle of battle. The air is
only pumped in once all sections of the ship have checked for any damage and if there is any in that
section it is kept in vacuum until it is repaired. The crew is drilled in this process relentlessly until
they can put on their suits and be at their stations in under 2 minutes. This is why the crew is twice as
large as it needs to be otherwise.
They train in getting to the closet life boat located to their duty station. Once the life boat is
launched it is picked up by one of the evac transports and the crew is taken aboard and the life boat
is towed into a stationary orbit of a planet if they are close to one. Otherwise the life boats are
grouped together so that the supplies on board them are easy to get to. That is the training for the
combat stations crewmembers. For the passengers they are trained to put on their armored space suits
and immediately head to the evac transports and wait there until they launch or the all clear is sounded.
all of the files for the Tarawa LF Transport (Refridgerated Cargo) are attached to this post
-
here is the updated code for the Tarawa LF Transport (Standard Cargo)
Tarawa LF Transport (Standard Cargo)
Mass: 2,000,000 tons
Technology Base: Mixed (Unofficial)
Introduced: 3065
Mass: 2,000,000
Battle Value: 111,196
Tech Rating/Availability: F/X-X-F-F
Cost: 29,838,908,000 C-bills
Fuel: 15,000 tons (37,500)
Safe Thrust: 2
Maximum Thrust: 3
Sail Integrity: 8
KF Drive Integrity: 39
Heat Sinks: 3000 (6000)
Structural Integrity: 60
Armor
Nose: 446
Fore Sides: 446/446
Aft Sides: 446/446
Aft: 446
Cargo
Bay 1: BattleArmor (Clan) (13) 3 Doors
Bay 2: Standard Repair Facility (Pressurized) (605,200)5 Doors
Bay 3: Cargo (100000.0 tons) 5 Doors
Bay 4: Cargo (100000.0 tons) 5 Doors
Bay 5: Cargo (100000.0 tons) 5 Doors
Bay 6: Cargo (100000.0 tons) 5 Doors
Ammunition:
None
Dropship Capacity: 2
Grav Decks: 23 (250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m)
Escape Pods: 0
Life Boats: 185
Crew: 178 officers, 752 enlisted/non-rated, 128 gunners, 78 bay personnel, 78 passengers, 52 BA marines
Notes: Equipped with
lithium-fusion battery system
1 MASH Core Component
6 Advanced Robotic Transport System (ARTS)
1 Autonomous Tactical Analysis Computer (ATAC)
1 Communications Equipment (15 ton)
1 Naval Comm-Scanner Suite (Large)
1 Lithium-Fusion Battery
2,400 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (1,056 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
8 Large Pulse Laser 80 7(72) 7(72) 0(0) 0(0) Pulse Laser
20 Laser AMS (THB) 60 6(60) 0(0) 0(0) 0(0) AMS
16 Micro Pulse Laser 16 5(48) 0(0) 0(0) 0(0) Point Defense
FRS/FLS (1,056 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
8 Large Pulse Laser 80 7(72) 7(72) 0(0) 0(0) Pulse Laser
20 Laser AMS (THB) 60 6(60) 0(0) 0(0) 0(0) AMS
16 Micro Pulse Laser 16 5(48) 0(0) 0(0) 0(0) Point Defense
RBS/LBS (1,056 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
8 Large Pulse Laser 80 7(72) 7(72) 0(0) 0(0) Pulse Laser
20 Laser AMS (THB) 60 6(60) 0(0) 0(0) 0(0) AMS
16 Micro Pulse Laser 16 5(48) 0(0) 0(0) 0(0) Point Defense
ARS/ALS (1,056 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
8 Large Pulse Laser 80 7(72) 7(72) 0(0) 0(0) Pulse Laser
20 Laser AMS (THB) 60 6(60) 0(0) 0(0) 0(0) AMS
16 Micro Pulse Laser 16 5(48) 0(0) 0(0) 0(0) Point Defense
Aft (496 Heat)
4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital Laser
8 Large Pulse Laser 80 7(72) 7(72) 0(0) 0(0) Pulse Laser
20 Laser AMS (THB) 60 6(60) 0(0) 0(0) 0(0) AMS
16 Micro Pulse Laser 16 5(48) 0(0) 0(0) 0(0) Point Defense
here is the updated description for the Tarawa LF Transport (Standard Cargo)
The drop ships that will be assigned to the Tarawa LF Transport Standard Cargo
2 Outpost (Hospital) (stored internally) weighting 7,000 tons each
4 Gremlin (Boarding Craft) (stored internally) weighting 14,000 tons each
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally) weighting 3,500 tons each
10 Mammoth (Standard Cargo) (stored internally) weighting 52,000 tons each
2 Evacuation Transport Mk I (stored internally) weigthing 600 tons each capacity of 575 people
The pressurized repair bay of 605,200 tons will be broken up into the following parts:
Evacuation Transport Mk I storage will be capped at 1,200 tons
1,200
Mammoth (Standard Cargo) storage will be capped at 520,000 tons
521,200
Gremlin (Boarding Craft) storage will be capped at 56,000 tons
577,200
Dragau Assualt Interceptor (Anti-Fighter) storage will be capped at 14,000 tons
591,200
Outpost (Hospital) storage will be capped at 14,000 tons
605,200
The Crew of the Tarawa LF Transport Standard Cargo breaks down in the following ways
before accounting for training:
Base Crew: 465
Gunners: 64
Total Crew: 529
Officers: 89
Bay Personnel: 78
Passengers: 78
Marines: 0
BA Marines: 52
The Crew of the Tarawa LF Transport Standard Cargo breaks down in the following ways
after accounting for training:
Base Crew: 930
Gunners: 128
Total Crew: 1058
Officers: 178
Bay Personnel: 78
Passengers: 78
Marines: 0
BA Marines: 52
The following is how the crew of this class of ship is trained:
When general quarters are sounded the crew that are off shift put on there armored space suits
and head to there stations relieving the crew who are on shift so that they can go and put on their
armored space suits. Once that is completed they report in. once all sections have reported in the air
is sucked out and the ship is a exposed to vacuum. Thus there is no danger of being sucked out into space
because of a hull breach. there is also no danger of a fire starting in the middle of battle. The air is
only pumped in once all sections of the ship have checked for any damage and if there is any in that
section it is kept in vacuum until it is repaired. The crew is drilled in this process relentlessly until
they can put on their suits and be at their stations in under 2 minutes. This is why the crew is twice as
large as it needs to be otherwise.
They train in getting to the closet life boat located to their duty station. Once the life boat is
launched it is picked up by one of the evac transports and the crew is taken aboard and the life boat
is towed into a stationary orbit of a planet if they are close to one. Otherwise the life boats are
grouped together so that the supplies on board them are easy to get to. That is the training for the
combat stations crewmembers. For the passengers they are trained to put on their armored space suits
and immediately head to the evac transports and wait there until they launch or the all clear is sounded.
all of the files for the Tarawa LF Transport (Standard Cargo) are attached to this post
-
I have decided it was time to post the designs for all of my ships once again because I have made so many changes.
The designs for all of the ships that are my personal designs are in the first warship folder as are their descriptions. My modified versions of 2ndAcr's designs are stored in the folder Quest modified designs. The warship descriptions for these designs are stored in the warship folder. all of my personal designs as well as my modified versions of 2ndAcr's designs have been exported to both HTML and TEXT and are stored in the relative folder under a subfolder with the appropriate name.
here is the updated list of my ideal warship fleet and what is assigned to them as far as aerospace fighters, small craft, and drop ships go.
Fleet Composition
Flagship = 1 Nova Class Battle Carrier MK I
Aerospace Fighters:
150 Corasir CSR-V14 (C) omni
150 Corsair CSR-V14 (C) omni 2
150 Corsair CSR-V14 (C) omni stealth
150 Stuka STU-K5bC Omni
Small Craft:
96 NL-45 Gunboat Escort
96 Wurger Assault Craft Escort
12 Recon Bird MK I
134 Refueling Craft MK I
(one per squadron of Aerospace Fighters, Small Craft)
Drop Ships:
2 Mule Class Hospitals (stored internally)
9 Gremlin (Boarding Craft) (stored internally)
9 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
8 Evacuation Transport Mk I (stored internally)
Escorts:
2 Farragut Battleship's MK II
Drop Ships per Farragut Battleship MK II:
2 Mule Class Hospitals (stored internally)
9 Gremlin (Boarding Craft) (stored internally)
9 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
3 Evacuation Transport Mk I (stored internally)
Small Craft per Farragut Battleship MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
2 Nightlord Battleship's MK II
Drop Ships per Nightlord Battleship MK II:
1 Mule Class Hospital (stored internally)
1 Gremlin (Boarding Craft) (stored internally)
1 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
5 Evacuation Transport Mk I (stored internally)
8 Victory II Heavy Cruiser's MK II
Drop Ships per Victory II Heavy Cruiser MK II:
1 Mule Class Hospital (stored internally)
2 Gremlin (Boarding Craft) (stored internally)
2 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
3 Evacuation Transport Mk I (stored internally)
Small Craft per Victory II Heavy Cruiser MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
8 Arrow Missile Destroyer's MK II
Drop Ships per Arrow Missile Destroyer MK II:
1 Outpost (Hospital) (stored internally)
2 Evacuation Transport Mk I (stored internally)
Small Craft per Arrow Missile Destroyer MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
4 Carson II Destroyer's MK II
Drop Ships per Carson II Destroyer MK II:
1 Outpost (Hospital) (stored internally)
2 Evacuation Transport Mk I (stored internally)
Small Craft per Carson II Destroyer MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
4 Halsey II Destroyer's MK II
Drop Ships per Halsey II Destroyer MK II:
1 Outpost (Hospital) (stored internally)
2 Gremlin (Boarding Craft)
1 Dragau Assualt Interceptor (Anti-Fighter)
1 Evacuation Transport Mk I (stored internally)
8 Buford II Class Corvete's (LF) MK II
Drop Ships per Buford II Class Corvete (LF) MK II:
1 Outpost (Hospital) (stored internally)
1 Evacuation Transport Mk I (stored internally)
Small Craft per Buford II Class Corvete (LF) MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
2 Mercury Class Battle Carrier MK I
Aerospace Fighters per Mercury:
102 Corasir CSR-V14 (C) omni
102 Corsair CSR-V14 (C) omni 2
102 Corsair CSR-V14 (C) omni stealth
102 Stuka STU-K5bC Omni
Small Craft per Mercury:
48 NL-45 Gunboat Escort
48 Wurger Assault Craft Escort
12 Recon Bird MK I
86 Refueling Craft MK I
(one per squadron of Aerospace Fighters, Small Craft)
Drop Ships per Mercury:
2 Mule Class Hospitals (stored internally)
9 Gremlin (Boarding Craft) (stored internally)
9 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
166 Evacuation Transport Mk I (stored internally)
Escorts per Mercury:
2 Farragut Battleship's MK II
Drop Ships per Farragut Battleship MK II:
2 Mule Class Hospitals (stored internally)
9 Gremlin (Boarding Craft) (stored internally)
9 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
3 Evacuation Transport Mk I (stored internally)
Small Craft per Farragut Battleship MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
2 Nightlord Battleship's MK II
Drop Ships per Nightlord Battleship MK II:
1 Mule Class Hospital (stored internally)
1 Gremlin (Boarding Craft) (stored internally)
1 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
5 Evacuation Transport Mk I (stored internally)
4 Victory II Heavy Cruiser's MK II
Drop Ships per Victory II Heavy Cruiser MK II:
1 Mule Class Hospital (stored internally)
2 Gremlin (Boarding Craft) (stored internally)
2 Dragau Assualt Interceptor (Anti-Fighter)
3 Evacuation Transport Mk I (stored internally)
Small Craft per Victory II Heavy Cruiser MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
4 Arrow Missile Destroyer's MK II
Drop Ships per Arrow Missile Destroyer MK II:
1 Outpost (Hospital) (stored internally)
2 Evacuation Transport Mk I (stored internally)
Small Craft per Arrow Missile Destroyer MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
2 Carson II Destroyer's MK II
Drop Ships per Carson II Destroyer MK II:
1 Outpost (Hospital) (stored internally)
2 Evacuation Transport Mk I (stored internally)
Small Craft per Carson II Destroyer MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
2 Halsey II Destroyer's MK II
Drop Ships per Halsey II Destroyer MK II:
1 Outpost (Hospital) (stored internally)
2 Gremlin (Boarding Craft) (stored internally)
1 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
1 Evacuation Transport Mk I (stored internally)
4 Buford II Class Corvete's (LF) MK II
Drop Ships per Buford II Class Corvete (LF) MK II:
1 Outpost (Hospital) (stored internally)
1 Evacuation Transport Mk I (stored internally)
Small Craft per Buford II Class Corvete (LF) MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
4 Columbia Class Battle Carrier MK IV
Aerospace Fighters per Columbia:
54 Corasir CSR-V14 (C) omni
30 Corsair CSR-V14 (C) omni 2
30 Corsair CSR-V14 (C) omni stealth
102 Stuka STU-K5bC Omni
Small Craft per Columbia:
48 NL-45 Gunboat Escort
48 Wurger Assault Craft Escort
12 Recon Bird MK I
54 Refueling Craft MK I
(one per squadron of Aerospace Fighters, Small Craft)
Drop Ships per Columbia:
2 Mule Class Hospitals (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Evacuation Transport Mk I (stored internally)
Escorts per Columbia:
2 Farragut Battleship's MK II
Drop Ships per Farragut Battleship MK II:
2 Mule Class Hospitals (stored internally)
9 Gremlin (Boarding Craft) (stored internally)
9 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
3 Evacuation Transport Mk I (stored internally)
Small Craft per Farragut Battleship MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
2 Nightlord Battleship's MK II
Drop Ships per Nightlord:
1 Mule Class Hospital (stored internally)
1 Gremlin (Boarding Craft) (stored internally)
1 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
5 Evacuation Transport Mk I (stored internally)
4 Victory II Heavy Cruiser's MK II
Drop Ships per Victory II Heavy Cruiser MK II:
1 Mule Class Hospital (stored internally)
2 Gremlin (Boarding Craft) (stored internally)
2 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
3 Evacuation Transport Mk I (stored internally)
Small Craft per Victory II Heavy Cruiser MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
4 Arrow Missile Destroyer's MK II
Drop Ships per Arrow Missile Destroyer MK II:
1 Outpost (Hospital) (stored internally)
2 Evacuation Transport Mk I (stored internally)
Small Craft per Arrow Missile Destroyer MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
2 Carson II Destroyer's MK II
Drop Ships per Carson II Destroyer MK II:
1 Outpost (Hospital) (stored internally)
2 Evacuation Transport Mk I (stored internally)
Small Craft per Carson II Destroyer MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
2 Halsey II Destroyer's MK II
Drop Ships per Halsey II Destroyer MK II:
1 Outpost (Hospital) (stored internally)
2 Gremlin (Boarding Craft) (stored internally)
1 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
1 Evacuation Transport Mk I (stored internally)
4 Buford II Class Corvete's (LF) MK II
Drop Ships per Buford II Class Corvete (LF) MK II:
1 Outpost (Hospital) (stored internally)
1 Evacuation Transport Mk I (stored internally)
Small Craft per Buford II Class Corvete (LF) MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
I have also included the file of the above code in this post as an attachment named Fleet Composition warships.
here is the updated list of my ideal support elements for the warship fleet and what is assigned to them as far as aerospace fighters, small craft, and drop ships go.
Support Element Composition
Support Elements per Nova Class Battle Carrier MK I:
1 Carrack BA Marine Transport (LF)
Drop Ships:
2 Outpost (Hospital) (stored internally)
7 Gremlin (Boarding Craft) (stored internally)
18 Evacuation Transport Mk I (stored internally)
1 MAS Mobile Factory Ship MK II
Aerospace Fighters:
12 Corsair CSR-V14 (C) omni stealth
12 Stuka STU-K5bC Omni
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
7 Refueling Craft MK I
(one per squadron of Aerospace Fighters, Small Craft)
19 Evac Transports MK II
1 Tarawa LF Transport (Insulated Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Insulated Cargo) (stored internally)
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
1 Evac Transport MK II
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Liquid Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Liquid Cargo) (stored internally)
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
1 Evac Transport MK II
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Livestock Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Livestock Cargo) (stored internally)
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
1 Evac Transport MK II
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Refridgerated Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Refridgerated Cargo) (stored internally)
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
1 Evac Transport MK II
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Standard Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Standard Cargo) (stored internally)
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
1 Evac Transport MK II
2 Evacuation Transport Mk I (stored internally)
1 Newgrange III Yardship MK II
Aerospace Fighters:
54 Corsair CSR-V14 (C) omni stealth
54 Stuka STU-K5bC Omni
Small Craft:
12 NL-45 Gunboat Escort
12 Wurger Assault Craft Escort
12 Recon Bird MK I
24 Refueling Craft MK I
(one per squadron of Aerospace Fighters, Small Craft)
33 Evac Transports MK II
1 HPG Relay Ship (3061) Clan Refit
Small Craft:
2 Evac Transport MK II
Support Elements per Mercury:
1 Carrack BA Marine Transport (LF)
Drop Ships:
2 Outpost (Hospital) (stored internally)
7 Gremlin (Boarding Craft) (stored internally)
18 Evacuation Transport Mk I (stored internally)
1 MAS Mobile Factory Ship MK II
Aerospace Fighters:
12 Corsair CSR-V14 (C) omni stealth
12 Stuka STU-K5bC Omni
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
7 Refueling Craft MK I
(one per squadron of Aerospace Fighters, Small Craft)
19 Evac Transports MK II
1 Tarawa LF Transport (Insulated Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Insulated Cargo) (stored internally)
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
1 Evac Transport MK II
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Liquid Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Liquid Cargo) (stored internally)
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
1 Evac Transport MK II
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Livestock Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Livestock Cargo) (stored internally)
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
1 Evac Transport MK II
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Refridgerated Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Refridgerated Cargo) (stored internally)
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
1 Evac Transport MK II
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Standard Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Standard Cargo) (stored internally)
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
1 Evac Transport MK II
2 Evacuation Transport Mk I (stored internally)
1 Newgrange III Yardship MK II
Aerospace Fighters:
54 Corsair CSR-V14 (C) omni stealth
54 Stuka STU-K5bC Omni
Small Craft:
12 NL-45 Gunboat Escort
12 Wurger Assault Craft Escort
12 Recon Bird MK I
24 Refueling Craft MK I
(one per squadron of Aerospace Fighters, Small Craft)
33 Evac Transports MK II
1 HPG Relay Ship (3061) Clan Refit
Small Craft:
2 Evac Transport MK II
Support Elements per Columbia:
1 Carrack BA Marine Transport (LF)
Drop Ships:
2 Outpost (Hospital) (stored internally)
7 Gremlin (Boarding Craft) (stored internally)
18 Evacuation Transport Mk I (stored internally)
1 MAS Mobile Factory Ship MK II
Aerospace Fighters:
12 Corsair CSR-V14 (C) omni stealth
12 Stuka STU-K5bC Omni
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
7 Refueling Craft MK I
(one per squadron of Aerospace Fighters, Small Craft)
19 Evac Transports MK II
1 Tarawa LF Transport (Insulated Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Insulated Cargo) (stored internally)
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
1 Evac Transport MK II
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Liquid Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Liquid Cargo) (stored internally)
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
1 Evac Transport MK II
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Livestock Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Livestock Cargo) (stored internally)
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
1 Evac Transport MK II
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Refridgerated Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Refridgerated Cargo) (stored internally)
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
1 Evac Transport MK II
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Standard Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Standard Cargo) (stored internally)
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
1 Evac Transport MK II
2 Evacuation Transport Mk I (stored internally)
1 Newgrange III Yardship MK II
Aerospace Fighters:
54 Corsair CSR-V14 (C) omni stealth
54 Stuka STU-K5bC Omni
Small Craft:
12 NL-45 Gunboat Escort
12 Wurger Assault Craft Escort
12 Recon Bird MK I
24 Refueling Craft MK I
(one per squadron of Aerospace Fighters, Small Craft)
33 Evac Transports MK II
1 HPG Relay Ship (3061) Clan Refit
Small Craft:
2 Evac Transport MK II
I have also included the file of the above code in this post as an attachment named Fleet Composition Support Ships.
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I am currently working on the files that will have the final numbers of each ship in the warship and support ship part of the fleet. which will be posted as soon as both are done.
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here is the warship totals as far as I am going to take them until I am completely done perfecting the ships of the fleet because I might have to do some more work on them.
Fleet Warship Totals
1 Nova Class Battle Carrier MK I
Aerospace Fighters:
150 Corasir CSR-V14 (C) omni
150 Corsair CSR-V14 (C) omni 2
150 Corsair CSR-V14 (C) omni stealth
150 Stuka STU-K5bC Omni
Small Craft:
96 NL-45 Gunboat Escort
96 Wurger Assault Craft Escort
12 Recon Bird MK I
134 Refueling Craft MK I
Drop Ships:
2 Mule Class Hospitals
9 Gremlin (Boarding Craft)
9 Dragau Assualt Interceptor (Anti-Fighter)
8 Evacuation Transport Mk I
Escorts:
2 Farragut Battleship's MK II
Drop Ships:
4 Mule Class Hospitals
18 Gremlin (Boarding Craft)
18 Dragau Assualt Interceptor (Anti-Fighter)
6 Evacuation Transport Mk I
Small Craft:
12 NL-45 Gunboat Escort
12 Wurger Assault Craft Escort
12 Recon Bird MK I
6 Refueling Craft MK I
2 Nightlord Battleship's MK II
Drop Ships:
2 Mule Class Hospital
2 Gremlin (Boarding Craft)
2 Dragau Assualt Interceptor (Anti-Fighter)
10 Evacuation Transport Mk I
8 Victory II Heavy Cruiser's MK II
Drop Ships:
8 Mule Class Hospital
16 Gremlin (Boarding Craft)
16 Dragau Assualt Interceptor (Anti-Fighter)
24 Evacuation Transport Mk I
Small Craft:
48 NL-45 Gunboat Escort
48 Wurger Assault Craft Escort
48 Recon Bird MK I
24 Refueling Craft MK I
8 Arrow Missile Destroyer's MK II
Drop Ships:
8 Outpost (Hospital)
16 Evacuation Transport Mk I
Small Craft:
48 NL-45 Gunboat Escort
48 Wurger Assault Craft Escort
48 Recon Bird MK I
24 Refueling Craft MK I
4 Carson II Destroyer's MK II
Drop Ships:
4 Outpost (Hospital)
8 Evacuation Transport Mk I
Small Craft:
24 NL-45 Gunboat Escort
24 Wurger Assault Craft Escort
24 Recon Bird MK I
12 Refueling Craft MK I
4 Halsey II Destroyer's MK II
Drop Ships:
4 Outpost (Hospital)
8 Gremlin (Boarding Craft)
4 Dragau Assualt Interceptor (Anti-Fighter)
4 Evacuation Transport Mk I
8 Buford II Class Corvete's (LF) MK II
Drop Ships:
8 Outpost (Hospital)
8 Evacuation Transport Mk I
Small Craft:
48 NL-45 Gunboat Escort
48 Wurger Assault Craft Escort
48 Recon Bird MK I
24 Refueling Craft MK I
2 Mercury Class Battle Carrier MK I
Aerospace Fighters:
204 Corasir CSR-V14 (C) omni
204 Corsair CSR-V14 (C) omni 2
204 Corsair CSR-V14 (C) omni stealth
204 Stuka STU-K5bC Omni
Small Craft:
96 NL-45 Gunboat Escort
96 Wurger Assault Craft Escort
24 Recon Bird MK I
172 Refueling Craft MK I
Drop Ships:
4 Mule Class Hospitals
18 Gremlin (Boarding Craft)
18 Dragau Assualt Interceptor (Anti-Fighter)
332 Evacuation Transport Mk I
Escorts:
4 Farragut Battleship's MK II
Drop Ships:
8 Mule Class Hospitals
36 Gremlin (Boarding Craft)
36 Dragau Assualt Interceptor (Anti-Fighter)
12 Evacuation Transport Mk I
Small Craft:
24 NL-45 Gunboat Escort
24 Wurger Assault Craft Escort
24 Recon Bird MK I
12 Refueling Craft MK I
4 Nightlord Battleship's MK II
Drop Ships:
4 Mule Class Hospital
4 Gremlin (Boarding Craft)
4 Dragau Assualt Interceptor (Anti-Fighter)
20 Evacuation Transport Mk I
8 Victory II Heavy Cruiser's MK II
Drop Ships:
8 Mule Class Hospital
16 Gremlin (Boarding Craft)
16 Dragau Assualt Interceptor (Anti-Fighter)
24 Evacuation Transport Mk I
Small Craft per Victory II Heavy Cruiser MK II:
48 NL-45 Gunboat Escort
48 Wurger Assault Craft Escort
48 Recon Bird MK I
24 Refueling Craft MK I
8 Arrow Missile Destroyer's MK II
Drop Ships:
8 Outpost (Hospital)
16 Evacuation Transport Mk I
Small Craft per Arrow Missile Destroyer MK II:
48 NL-45 Gunboat Escort
48 Wurger Assault Craft Escort
48 Recon Bird MK I
24 Refueling Craft MK I
4 Carson II Destroyer's MK II
Drop Ships:
4 Outpost (Hospital)
8 Evacuation Transport Mk I
Small Craft:
24 NL-45 Gunboat Escort
24 Wurger Assault Craft Escort
24 Recon Bird MK I
12 Refueling Craft MK I
4 Halsey II Destroyer's MK II
Drop Ships:
4 Outpost (Hospital)
8 Gremlin (Boarding Craft)
4 Dragau Assualt Interceptor (Anti-Fighter)
4 Evacuation Transport Mk I
8 Buford II Class Corvete's (LF) MK II
Drop Ships:
8 Outpost (Hospital)
8 Evacuation Transport Mk I
Small Craft:
48 NL-45 Gunboat Escort
48 Wurger Assault Craft Escort
48 Recon Bird MK I
24 Refueling Craft MK I
4 Columbia Class Battle Carrier MK IV
Aerospace Fighters:
216 Corasir CSR-V14 (C) omni
120 Corsair CSR-V14 (C) omni 2
120 Corsair CSR-V14 (C) omni stealth
408 Stuka STU-K5bC Omni
Small Craft:
192 NL-45 Gunboat Escort
192 Wurger Assault Craft Escort
48 Recon Bird MK I
216 Refueling Craft MK I
Drop Ships:
8 Mule Class Hospitals
16 Gremlin (Boarding Craft)
16 Dragau Assualt Interceptor (Anti-Fighter)
40 Evacuation Transport Mk I
Escorts:
8 Farragut Battleship's MK II
Drop Ships:
16 Mule Class Hospitals
72 Gremlin (Boarding Craft)
72 Dragau Assualt Interceptor (Anti-Fighter)
24 Evacuation Transport Mk I
Small Craft per Farragut Battleship MK II:
48 NL-45 Gunboat Escort
48 Wurger Assault Craft Escort
48 Recon Bird MK I
24 Refueling Craft MK I
8 Nightlord Battleship's MK II
Drop Ships per Nightlord:
8 Mule Class Hospital
8 Gremlin (Boarding Craft)
8 Dragau Assualt Interceptor (Anti-Fighter)
40 Evacuation Transport Mk I
16 Victory II Heavy Cruiser's MK II
Drop Ships per Victory II Heavy Cruiser MK II:
16 Mule Class Hospital
32 Gremlin (Boarding Craft)
32 Dragau Assualt Interceptor (Anti-Fighter)
48 Evacuation Transport Mk I
Small Craft per Victory II Heavy Cruiser MK II:
96 NL-45 Gunboat Escort
96 Wurger Assault Craft Escort
96 Recon Bird MK I
48 Refueling Craft MK I
16 Arrow Missile Destroyer's MK II
Drop Ships per Arrow Missile Destroyer MK II:
16 Outpost (Hospital)
32 Evacuation Transport Mk I
Small Craft per Arrow Missile Destroyer MK II:
96 NL-45 Gunboat Escort
96 Wurger Assault Craft Escort
96 Recon Bird MK I
48 Refueling Craft MK I
16 Carson II Destroyer's MK II
Drop Ships per Carson II Destroyer MK II:
16 Outpost (Hospital)
32 Evacuation Transport Mk I
Small Craft per Carson II Destroyer MK II:
96 NL-45 Gunboat Escort
96 Wurger Assault Craft Escort
96 Recon Bird MK I
48 Refueling Craft MK I
8 Halsey II Destroyer's MK II
Drop Ships per Halsey II Destroyer MK II:
8 Outpost (Hospital)
16 Gremlin (Boarding Craft)
8 Dragau Assualt Interceptor (Anti-Fighter)
8 Evacuation Transport Mk I
16 Buford II Class Corvete's (LF) MK II
Drop Ships per Buford II Class Corvete (LF) MK II:
16 Outpost (Hospital)
16 Evacuation Transport Mk I
Small Craft per Buford II Class Corvete (LF) MK II:
96 NL-45 Gunboat Escort
96 Wurger Assault Craft Escort
96 Recon Bird MK I
48 Refueling Craft MK I
here is the support ship totals as far as I am going to take them until I am completely done perfecting the ships of the fleet because I might have to do some more work on them.
Support Element Composition
Support Element Totals
7 Carrack BA Marine Transport (LF)
Drop Ships:
14 Outpost (Hospital)
49 Gremlin (Boarding Craft)
126 Evacuation Transport Mk I
7 MAS Mobile Factory Ship MK II
Aerospace Fighters:
84 Corsair CSR-V14 (C) omni stealth
84 Stuka STU-K5bC Omni
Small Craft:
42 NL-45 Gunboat Escort
42 Wurger Assault Craft Escort
42 Recon Bird MK I
49 Refueling Craft MK I
133 Evac Transports MK II
7 Tarawa LF Transport (Insulated Cargo)
Drop Ships:
14 Outpost (Hospital)
28 Gremlin (Boarding Craft)
28 Dragau Assualt Interceptor (Anti-Fighter)
70 Mammoth (Insulated Cargo)
Small Craft:
42 NL-45 Gunboat Escort
42 Wurger Assault Craft Escort
42 Recon Bird MK I
21 Refueling Craft MK I
7 Evac Transport MK II
14 Evacuation Transport Mk I
7 Tarawa LF Transport (Liquid Cargo)
Drop Ships:
14 Outpost (Hospital)
28 Gremlin (Boarding Craft)
28 Dragau Assualt Interceptor (Anti-Fighter)
70 Mammoth (Liquid Cargo)
Small Craft:
42 NL-45 Gunboat Escort
42 Wurger Assault Craft Escort
42 Recon Bird MK I
21 Refueling Craft MK I
7 Evac Transport MK II
14 Evacuation Transport Mk I
7 Tarawa LF Transport (Livestock Cargo)
Drop Ships:
14 Outpost (Hospital)
28 Gremlin (Boarding Craft)
28 Dragau Assualt Interceptor (Anti-Fighter)
70 Mammoth (Livestock Cargo)
Small Craft:
42 NL-45 Gunboat Escort
42 Wurger Assault Craft Escort
42 Recon Bird MK I
21 Refueling Craft MK I
7 Evac Transport MK II
14 Evacuation Transport Mk I
7 Tarawa LF Transport (Refridgerated Cargo)
Drop Ships:
14 Outpost (Hospital)
28 Gremlin (Boarding Craft)
28 Dragau Assualt Interceptor (Anti-Fighter)
70 Mammoth (Refridgerated Cargo)
Small Craft:
42 NL-45 Gunboat Escort
42 Wurger Assault Craft Escort
42 Recon Bird MK I
21 Refueling Craft MK I
7 Evac Transport MK II
14 Evacuation Transport Mk I
7 Tarawa LF Transport (Standard Cargo)
Drop Ships:
14 Outpost (Hospital)
28 Gremlin (Boarding Craft)
28 Dragau Assualt Interceptor (Anti-Fighter)
70 Mammoth (Standard Cargo)
Small Craft:
42 NL-45 Gunboat Escort
42 Wurger Assault Craft Escort
42 Recon Bird MK I
21 Refueling Craft MK I
7 Evac Transport MK II
14 Evacuation Transport Mk I
7 Newgrange III Yardship MK II
Aerospace Fighters:
378 Corsair CSR-V14 (C) omni stealth
378 Stuka STU-K5bC Omni
Small Craft:
84 NL-45 Gunboat Escort
84 Wurger Assault Craft Escort
84 Recon Bird MK I
168 Refueling Craft MK I
231 Evac Transports MK II
7 HPG Relay Ship (3061) Clan Refit
Small Craft:
14 Evac Transport MK II
The warship totals is contained in the file named Fleet Composition Warships Totals.
The Support Ship totals is contained in the file named Fleet Composition Support Ship Totals
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Ok, looking over your overall numbers as summarized in the last post, I think your WarShip drop collar count may be a bit high. Drop collars vastly increase the cost of WarShips (VASTLY). In general, you want as many of your transports on regular JumpShips escorted by the WarShips as possible. The difference in price between compact core and regular core drop collars is well worth the trade off in vulnerability. That's not to say your WarShips should have NO drop collars, but the ones they do have should be absolutely necessary.
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the drop ships are being stored internally in the pressurized repair bay on each ship that they are assigned to currently. unless someone can tell me that is not allowed in which case I will change things.
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First, the construction rules from Tac Ops state repair facilities reduce the number of collars:
Naval Repair Facilities: Space Stations, WarShips and JumpShips can be constructed with one or more Naval Repair Facilities, each of which requires an assigned facing. Each repair facility mounted on a unit reduces its maximum number of DropShip docking collars by the facility’s tonnage capacity, divided by 50,000 (rounded up to the nearest whole). For example, a WarShip that mounts a repair facility with a maximum capacity of 280,000 tons would sacrifice 6 potential docking collars to do so (280,000 tons capacity ÷ 50,000 = 5.6, rounded up to 6). These docking collars are effectively integrated into the repair frame, reflecting access gantries that service crews use during repair operations.
The specific issue as to being able to jump with ships docked in a repair bay is discussed briefly here (https://bg.battletech.com/forums/index.php?topic=63631.0). The rules team is still looking at it, and apparently will be for some time. My guess is that eventually, they'll settle on the above rule also increasing the cost of the jump core as though the repair bay was the equivalent number of collars, and limit the number of ships that can jump while docked accordingly.
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ok thanks for telling me I have gone thru my warships and changed them accordingly. as this change is affecting almost all of my designs I will not post the changes piecemeal I will just post the zip folder containing all of my designs once I am done with that change.
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I was considering the fact that since the drop ship version of a boarding craft can not be stored internally on a ship that I would design a small craft version.
here is what I could squeeze into a 200 ton small craft
BA Marine Boarding Craft MK I
Type: Military Spheriod
Mass: 200 tons
Technology Base: Mixed (Advanced)
Introduced: 3065
Mass: 200
Battle Value: 47
Tech Rating/Availability: F/X-X-E-D
Cost: 5,072,020 C-bills
Fuel: 1 tons (80)
Safe Thrust: 1
Maximum Thrust: 2
Heat Sinks: 8 (16)
Structural Integrity: 2
Armor
Nose: 6
Sides: 4/4
Aft: 4
Cargo
Bay 1: BattleArmor (Clan) (1) 1 Door
Ammunition:
None
Escape Pods: 0
Life Boats: 0
Crew: 2 enlisted/non-rated, 6 bay personnel, 6 BA marines
Notes: Mounts 0.5 tons of standard aerospace armor.
Weapons
and Ammo Location Tonnage Heat SRV MRV LRV ERV
Naval Tug Adaptor Nose 120.0 - - - - -
once I had finished the design while making it meet the weight limit. I found myself questioning if it was even worth the funds or if I should just stick with the drop ship version. please give me some feedback on this issue so I know if I should even include it in my fleet.
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With that little gas and armor, I'd say it's not worth it. I'd stick with the DropShip version.
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the thinking that I had with the MA Boarding Craft was that they would not launch until after the fighting was done and the ship that they would be sent to would be disabled or a wreck that first needed to be secured before the salvage teams would be sent over. thus they do not need armor and a lot of fuel because the ship that they would be launching from would be close by.
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I have finished editing the warships and support ships to remove the pressurized repair bay that was being used to store drop ships internally. I have also finished editing the warship and support ship counts as far as what is assigned to each ship I have not and will not do the math for what is in the fleet as a whole until all of the editing is done because I am doing it repeatedly.
here is the warship portion of the fleet.
Fleet Composition
Flagship = 1 Nova Class Battle Carrier MK I
Aerospace Fighters:
150 Corasir CSR-V14 (C) omni
150 Corsair CSR-V14 (C) omni 2
150 Corsair CSR-V14 (C) omni stealth
150 Stuka STU-K5bC Omni
Small Craft:
96 NL-45 Gunboat Escort
96 Wurger Assault Craft Escort
12 Recon Bird MK I
134 Refueling Craft MK I
(one per squadron of Aerospace Fighters, Small Craft)
18 Evacuation Transport Mk II
Drop Ships:
1 Mule Class Hospital
1 Dragau Assualt Interceptor (Anti-Fighter)
Escorts:
2 Farragut Battleship's MK II
Drop Ships per Farragut Battleship MK II:
1 Mule Class Hospital
2 Gremlin (Boarding Craft)
Small Craft per Farragut Battleship MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
6 Evacuation Transport Mk II
2 Nightlord Battleship's MK II
Drop Ships per Nightlord Battleship's MK II
1 Mule Class Hospital
1 Gremlin (Boarding Craft)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft per Nightlord Battleship's MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
10 Evacuation Transport Mk II
8 Victory II Heavy Cruiser's MK II
Drop Ships per Victory II Heavy Cruiser MK II:
1 Mule Class Hospital
2 Gremlin (Boarding Craft)
Small Craft per Victory II Heavy Cruiser MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
6 Evacuation Transport Mk II
8 Arrow Missile Destroyer's MK II
Drop Ships per Arrow Missile Destroyer MK II:
1 Outpost (Hospital)
Small Craft per Arrow Missile Destroyer MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
3 Evacuation Transport Mk II
4 Carson II Destroyer's MK II
Drop Ships per Carson II Destroyer MK II:
1 Outpost (Hospital)
Small Craft per Carson II Destroyer MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
3 Evacuation Transport Mk II
4 Halsey II Destroyer's MK II
Drop Ships per Halsey II Destroyer MK II:
1 Outpost (Hospital)
1 Gremlin (Boarding Craft)
Small Craft per Halsey II Destroyer MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
3 Evacuation Transport Mk II
8 Buford II Class Corvete's (LF) MK II
Drop Ships per Buford II Class Corvete (LF) MK II:
1 Outpost (Hospital)
1 Evacuation Transport Mk I
Small Craft per Buford II Class Corvete (LF) MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
3 Evacuation Transport Mk II
2 Mercury Class Battle Carrier MK I
Aerospace Fighters per Mercury:
102 Corasir CSR-V14 (C) omni
102 Corsair CSR-V14 (C) omni 2
102 Corsair CSR-V14 (C) omni stealth
102 Stuka STU-K5bC Omni
Small Craft per Mercury:
48 NL-45 Gunboat Escort
48 Wurger Assault Craft Escort
12 Recon Bird MK I
86 Refueling Craft MK I
(one per squadron of Aerospace Fighters, Small Craft)
14 Evacuation Transport Mk II
Drop Ships per Mercury:
1 Mule Class Hospital
1 Dragau Assualt Interceptor (Anti-Fighter)
Escorts per Mercury:
2 Farragut Battleship's MK II
Drop Ships per Farragut Battleship MK II:
1 Mule Class Hospital
2 Gremlin (Boarding Craft)
Small Craft per Farragut Battleship MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
6 Evacuation Transport Mk II
2 Nightlord Battleship's MK II
Drop Ships per Nightlord Battleship's MK II
1 Mule Class Hospital
1 Gremlin (Boarding Craft)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft per Nightlord Battleship's MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
10 Evacuation Transport Mk II
4 Victory II Heavy Cruiser's MK II
Drop Ships per Victory II Heavy Cruiser MK II:
1 Mule Class Hospital
2 Gremlin (Boarding Craft)
Small Craft per Victory II Heavy Cruiser MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
6 Evacuation Transport Mk II
4 Arrow Missile Destroyer's MK II
Drop Ships per Arrow Missile Destroyer MK II:
1 Outpost (Hospital)
Small Craft per Arrow Missile Destroyer MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
3 Evacuation Transport Mk II
2 Carson II Destroyer's MK II
Drop Ships per Carson II Destroyer MK II:
1 Outpost (Hospital)
Small Craft per Carson II Destroyer MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
3 Evacuation Transport Mk II
2 Halsey II Destroyer's MK II
Drop Ships per Halsey II Destroyer MK II:
1 Outpost (Hospital)
1 Gremlin (Boarding Craft)
Small Craft per Halsey II Destroyer MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
3 Evacuation Transport Mk II
4 Buford II Class Corvete's (LF) MK II
Drop Ships per Buford II Class Corvete (LF) MK II:
1 Outpost (Hospital)
Small Craft per Buford II Class Corvete (LF) MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
3 Evacuation Transport Mk II
4 Columbia Class Battle Carrier MK IV
Aerospace Fighters per Columbia:
54 Corasir CSR-V14 (C) omni
30 Corsair CSR-V14 (C) omni 2
30 Corsair CSR-V14 (C) omni stealth
102 Stuka STU-K5bC Omni
Small Craft per Columbia:
48 NL-45 Gunboat Escort
48 Wurger Assault Craft Escort
12 Recon Bird MK I
54 Refueling Craft MK I
(one per squadron of Aerospace Fighters, Small Craft)
12 Evacuation Transport Mk II
Drop Ships per Columbia:
1 Mule Class Hospital
1 Dragau Assualt Interceptor (Anti-Fighter)
Escorts per Columbia:
2 Farragut Battleship's MK II
Drop Ships per Farragut Battleship MK II:
1 Mule Class Hospital
2 Gremlin (Boarding Craft)
Small Craft per Farragut Battleship MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
6 Evacuation Transport Mk II
2 Nightlord Battleship's MK II
Drop Ships per Nightlord Battleship's MK II
1 Mule Class Hospital
1 Gremlin (Boarding Craft)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft per Nightlord Battleship's MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
10 Evacuation Transport Mk II
4 Victory II Heavy Cruiser's MK II
Drop Ships per Victory II Heavy Cruiser MK II:
1 Mule Class Hospital
2 Gremlin (Boarding Craft)
Small Craft per Victory II Heavy Cruiser MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
6 Evacuation Transport Mk II
4 Arrow Missile Destroyer's MK II
Drop Ships per Arrow Missile Destroyer MK II:
1 Outpost (Hospital)
Small Craft per Arrow Missile Destroyer MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
3 Evacuation Transport Mk II
2 Carson II Destroyer's MK II
Drop Ships per Carson II Destroyer MK II:
1 Outpost (Hospital)
Small Craft per Carson II Destroyer MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
3 Evacuation Transport Mk II
2 Halsey II Destroyer's MK II
Drop Ships per Halsey II Destroyer MK II:
1 Outpost (Hospital)
1 Gremlin (Boarding Craft)
Small Craft per Halsey II Destroyer MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
3 Evacuation Transport Mk II
4 Buford II Class Corvete's (LF) MK II
Drop Ships per Buford II Class Corvete (LF) MK II:
1 Outpost (Hospital)
Small Craft per Buford II Class Corvete (LF) MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
3 Evacuation Transport Mk II
[/code
here is the support ships of the fleet
[code]
Support Element Composition
Support Elements per Nova Class Battle Carrier MK I:
1 Carrack BA Marine Transport (LF)
Drop Ships:
2 Outpost (Hospital)
Small Craft:
1000 BA Marine Boarding Craft MK I
44 Evacuation Transport Mk II
1 MAS Mobile Factory Ship MK II
Aerospace Fighters:
12 Corsair CSR-V14 (C) omni stealth
12 Stuka STU-K5bC Omni
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
7 Refueling Craft MK I
(one per squadron of Aerospace Fighters, Small Craft)
19 Evac Transports MK II
1 Tarawa LF Transport (Insulated Cargo)
Drop Ships:
1 Outpost (Hospital)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft:
5 Evac Transports MK II
1 Tarawa LF Transport (Liquid Cargo)
Drop Ships:
1 Outpost (Hospital)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft:
5 Evac Transports MK II
1 Tarawa LF Transport (Livestock Cargo)
Drop Ships:
1 Outpost (Hospital)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft:
5 Evac Transports MK II
1 Tarawa LF Transport (Refridgerated Cargo)
Drop Ships:
1 Outpost (Hospital)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft:
5 Evac Transports MK II
1 Tarawa LF Transport (Standard Cargo)
Drop Ships:
1 Outpost (Hospital)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft:
5 Evac Transports MK II
1 Newgrange III Yardship MK II
Aerospace Fighters:
54 Corsair CSR-V14 (C) omni stealth
54 Stuka STU-K5bC Omni
Small Craft:
12 NL-45 Gunboat Escort
12 Wurger Assault Craft Escort
12 Recon Bird MK I
24 Refueling Craft MK I
(one per squadron of Aerospace Fighters, Small Craft)
33 Evac Transports MK II
1 HPG Relay Ship (3061) Clan Refit
Small Craft:
2 Evac Transport MK II
Support Elements per Mercury:
1 Carrack BA Marine Transport (LF)
Drop Ships:
2 Outpost (Hospital)
Small Craft:
1000 BA Marine Boarding Craft MK I
44 Evacuation Transport Mk II
1 MAS Mobile Factory Ship MK II
Aerospace Fighters:
12 Corsair CSR-V14 (C) omni stealth
12 Stuka STU-K5bC Omni
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
7 Refueling Craft MK I
(one per squadron of Aerospace Fighters, Small Craft)
19 Evac Transports MK II
1 Tarawa LF Transport (Insulated Cargo)
Drop Ships:
1 Outpost (Hospital)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft:
5 Evac Transports MK II
1 Tarawa LF Transport (Liquid Cargo)
Drop Ships:
1 Outpost (Hospital)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft:
5 Evac Transports MK II
1 Tarawa LF Transport (Livestock Cargo)
Drop Ships:
1 Outpost (Hospital)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft:
5 Evac Transports MK II
1 Tarawa LF Transport (Refridgerated Cargo)
Drop Ships:
1 Outpost (Hospital)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft:
5 Evac Transports MK II
1 Tarawa LF Transport (Standard Cargo)
Drop Ships:
1 Outpost (Hospital)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft:
5 Evac Transports MK II
1 Newgrange III Yardship MK II
Aerospace Fighters:
54 Corsair CSR-V14 (C) omni stealth
54 Stuka STU-K5bC Omni
Small Craft:
12 NL-45 Gunboat Escort
12 Wurger Assault Craft Escort
12 Recon Bird MK I
24 Refueling Craft MK I
(one per squadron of Aerospace Fighters, Small Craft)
33 Evac Transports MK II
1 HPG Relay Ship (3061) Clan Refit
Small Craft:
2 Evac Transport MK II
Support Elements per Columbia:
1 Carrack BA Marine Transport (LF)
Drop Ships:
2 Outpost (Hospital)
Small Craft:
1000 BA Marine Boarding Craft MK I
44 Evacuation Transport Mk II
1 MAS Mobile Factory Ship MK II
Aerospace Fighters:
12 Corsair CSR-V14 (C) omni stealth
12 Stuka STU-K5bC Omni
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
7 Refueling Craft MK I
(one per squadron of Aerospace Fighters, Small Craft)
19 Evac Transports MK II
1 Tarawa LF Transport (Insulated Cargo)
Drop Ships:
1 Outpost (Hospital)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft:
5 Evac Transports MK II
1 Tarawa LF Transport (Liquid Cargo)
Drop Ships:
1 Outpost (Hospital)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft:
5 Evac Transports MK II
1 Tarawa LF Transport (Livestock Cargo)
Drop Ships:
1 Outpost (Hospital)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft:
5 Evac Transports MK II
1 Tarawa LF Transport (Refridgerated Cargo)
Drop Ships:
1 Outpost (Hospital)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft:
5 Evac Transports MK II
1 Tarawa LF Transport (Standard Cargo)
Drop Ships:
1 Outpost (Hospital)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft:
5 Evac Transports MK II
1 Newgrange III Yardship MK II
Aerospace Fighters:
54 Corsair CSR-V14 (C) omni stealth
54 Stuka STU-K5bC Omni
Small Craft:
12 NL-45 Gunboat Escort
12 Wurger Assault Craft Escort
12 Recon Bird MK I
24 Refueling Craft MK I
(one per squadron of Aerospace Fighters, Small Craft)
33 Evac Transports MK II
1 HPG Relay Ship (3061) Clan Refit
Small Craft:
2 Evac Transport MK II
instead of using drop ships to transfer supplies from the Tarawa LF Transports I have installed a Naval Tug Adaptor in the nose of each ship so that the ship can dock with the ship that is in need of the supplies and they just transfer them that way. if this is not the appropriate location to install the adaptor please let me know.
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MUCH more reasonable numbers of DropShips in this list. I do an awful lot of Hospital ships, but if that works for your purpose, no worries.
As far as the tug adaptor, the nose is the most logical place.
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here is my version of an updated Elephant Tug that I am planning on using in my fleet.
Elephant Tug MK II
Type: Military Spheriod
Mass: 15,000 tons
Technology Base: Mixed (Advanced)
Introduced: 3065
Mass: 15,000
Battle Value: 19,517
Tech Rating/Availability: F/X-X-F-F
Cost: 8,674,226,400 C-bills
Fuel: 700 tons (21,000)
Safe Thrust: 6
Maximum Thrust: 9
Heat Sinks: 200 (400)
Structural Integrity: 32
Armor
Nose: 620
Sides: 618/618
Aft: 618
Cargo
Bay 1: Small Craft (4) 2 Doors
Bay 2: Cargo (2528.5 tons) 1 Door
Bay 3: BattleArmor (IS) (7) 1 Door
Escape Pods: 0
Life Boats: 16
Crew:
14 officers,
30 enlisted/non-rated,
22 gunners,
62 bay personnel,
62 passengers,
28 BA marines
Ammunition:
96 rounds of LRM 20 (Clan) Artemis-capable ammunition (4 tons),
240 rounds of Gauss Rifle [Clan] ammunition (5 tons)
Notes: Mounts 115 tons of ferro-aluminum armor.
Weapons:
Capital Attack Values (Standard)
Arc (Heat) - Heat - SRV - MRV - LRV - ERV - Class
Nose (102 Heat)
2 Gauss Rifle, Gauss Rifle Ammo [Clan] (384 shots) - 2 - 3(30) - 3(30) - 3(30) - 0(0) - AC
1 LRM 20+Artemis IV, LRM 20 (Clan) Artemis-capable Ammo (144 shots) - 6 - 1(12) - 1(12) - 1(12) - 0(0) - LRM
4 ER PPC - 60 - 6(60) - 6(60) - 6(60) - 0(0) - PPC
1 ER Large Laser, 2 ER Medium Laser - 22 - 2(24) - 2(24) - 1(10) - 1(10) - Laser
2 Laser AMS - 10 - 1(6) - 0(0) - 0(0) - 0(0) - AMS
2 Micro Pulse Laser - 2 - 1(6) - 0(0) - 0(0) - 0(0) - Point Defense
RS/LS Fwd (72 Heat)
2 Gauss Rifle, Gauss Rifle Ammo [Clan] (384 shots) - 2 - 3(30) - 3(30) - 3(30) - 0(0) - AC
1 LRM 20+Artemis IV, LRM 20 (Clan) Artemis-capable Ammo (144 shots) - 6 - 1(12) - 1(12) - 1(12) - 0(0) - LRM
2 ER PPC - 30 - 3(30) - 3(30) - 3(30) - 0(0) - PPC
1 ER Large Laser, 2 ER Medium Laser - 22 - 2(24) - 2(24) - 1(10) - 1(10) - Laser
2 Laser AMS - 10 - 1(6) - 0(0) - 0(0) - 0(0) - AMS
2 Micro Pulse Laser - 2 - 1(6) - 0(0) - 0(0) - 0(0) - Point Defense
RS/LS Aft (78 Heat)
2 Gauss Rifle, Gauss Rifle Ammo [Clan] (384 shots) - 2 - 3(30) - 3(30) - 3(30) - 0(0) - AC
2 ER PPC - 30 - 3(30) - 3(30) - 3(30) - 0(0) - PPC
2 ER Large Laser, 2 ER Medium Laser - 34 - 3(34) - 3(34) - 2(20) - 2(20) - Laser
2 Laser AMS - 10 - 1(6) - 0(0) - 0(0) - 0(0) - AMS
2 Micro Pulse Laser - 2 - 1(6) - 0(0) - 0(0) - 0(0) - Point Defense
Aft (76 Heat)
4 ER Large Laser, 2 ER Medium Laser - 58 - 5(54) - 5(54) - 4(40) - 4(40) - Laser
1 LRM 20+Artemis IV, LRM 20 (Clan) Artemis-capable Ammo (144 shots) - 6 - 1(12) - 1(12) - 1(12) - 0(0) - LRM
2 Laser AMS - 10 - 1(6) - 0(0) - 0(0) - 0(0) - AMS
2 Micro Pulse Laser - 2 - 1(6) - 0(0) - 0(0) - 0(0) - Point Defense
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I have finished working on my Columbia Drop Ship Carrier MK I and I am actually surprised at how cheap it is. which makes me wonder what is wrong with the cost calculation function. here is the code for the ship
Columbia Drop Ship Carrier MK I
Mass: 2,500,000 tons
Technology Base: Mixed (Experimental)
Introduced: 3065
Mass: 2,500,000
Battle Value: 146,502
Tech Rating/Availability: F/X-X-F-F
Cost: 26,272,269,120 C-bills
Fuel: 15,000 tons (37,500)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 9
KF Drive Integrity: 48
Heat Sinks: 2000 (4000)
Structural Integrity: 115
Armor
Nose: 1067
Fore Sides: 1066/1066
Aft Sides: 1066/1066
Aft: 1066
Cargo
Bay 1: Cargo (Refrigerated) (50000.0 tons)5 Doors
Bay 2: BattleArmor (Clan) (125)2 Doors
Bay 3: Cargo (Liquid) (50000.0 tons)5 Doors
Bay 4: Cargo (90000.0 tons) 5 Doors
Bay 5: Small Craft (224) 16 Doors
Ammunition:
None
Dropship Capacity: 50
Grav Decks: 28 (250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m)
Escape Pods: 0
Life Boats: 293
Crew: 210 officers, 910 enlisted/non-rated, 134 gunners, 1870 bay personnel, 1870 passengers, 500 BA marines
Notes: Equipped with
lithium-fusion battery system
1 Autonomous Tactical Analysis Computer (ATAC)
1 Communications Equipment (15 ton)
1 Naval Comm-Scanner Suite (Large)
1 Lithium-Fusion Battery
1 Naval C3
5,750 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (300 Heat)
50 Laser AMS 250 15(150) 0(0) 0(0) 0(0) AMS
50 Micro Pulse Laser 50 15(150) 0(0) 0(0) 0(0) Point Defense
FRS/FLS (305 Heat)
51 Laser AMS 255 15(153) 0(0) 0(0) 0(0) AMS
50 Micro Pulse Laser 50 15(150) 0(0) 0(0) 0(0) Point Defense
RBS/LBS (300 Heat)
50 Laser AMS 250 15(150) 0(0) 0(0) 0(0) AMS
50 Micro Pulse Laser 50 15(150) 0(0) 0(0) 0(0) Point Defense
ARS/ALS (300 Heat)
50 Laser AMS 250 15(150) 0(0) 0(0) 0(0) AMS
50 Micro Pulse Laser 50 15(150) 0(0) 0(0) 0(0) Point Defense
Aft (300 Heat)
50 Laser AMS 250 15(150) 0(0) 0(0) 0(0) AMS
50 Micro Pulse Laser 50 15(150) 0(0) 0(0) 0(0) Point Defense
here is the description of what will be assigned to the ship
The following operates in Squadrons of 6 craft:
NL-45 Gunboat Escort for a total of 12 squadrons
Wurger Assault Craft Escort for a total of 12 squadrons
Recon Bird MK I for a total of 6 squadron for a total of 6 squadrons
Dragau Assualt Interceptor (Anti-Fighter) for a total of 2 squadrons
Gremlin (Boarding Craft) for a total of 2 squadrons
The Small Craft that will be assigned to the Columbia Drop Ship Carrier MK I are the following:
72 NL-45 Gunboat Escort weighting 200 tons each
72 Wurger Assault Craft Escort weighting 200 tons each
36 Recon Bird MK I weighting 200 tons each
30 Refueling Craft MK I weighting 200 tons each (one per squadron of Aerospace Fighters, Small Craft)
14 Evac Transports MK II weighting 200 tons each capacity of 275 people
The Drop Ships that will be assigned to the Columbia Drop Ship Carrier MK I are the following:
2 Mule Class Hospitals weighting 11,200 tons each
2
12 Dragau Assualt Interceptor (Anti-Fighter) weighting 3,500 tons each
14
12 Gremlin (Boarding Craft) weighting 14,000 tons each
26
4 Elephant Tug MK II weighting 15,000 tons each
30
leaving 20 collars free to use for the rest of the mission important drop ships
The Crew of the Columbia Drop Ship Carrier MK I breaks down in the following ways before accounting for training:
Base Crew: 560
Gunners: 67
Total Crew: 627
Officers: 105
Bay Personnel: 1870
Passengers: 1870
Marines: 0
BA Marines: 500
The Crew of the Columbia Drop Ship Carrier MK I breaks down in the following ways after accounting for training:
Base Crew: 1,120
Gunners: 134
Total Crew: 1254
Officers: 210
Bay Personnel: 1870
Passengers: 1870
Marines: 0
BA Marines: 500
The following is how the crew of this class of ship is trained:
When general quarters are sounded the crew that are off shift put on there armored space suits
and head to there stations relieving the crew who are on shift so that they can go and put on their
armored space suits. Once that is completed they report in. once all sections have reported in the air
is sucked out and the ship is a exposed to vacuum. Thus there is no danger of being sucked out into space
because of a hull breach. there is also no danger of a fire starting in the middle of battle. The air is
only pumped in once all sections of the ship have checked for any damage and if there is any in that
section it is kept in vacuum until it is repaired. The crew is drilled in this process relentlessly until
they can put on their suits and be at their stations in under 2 minutes. This is why the crew is twice as
large as it needs to be otherwise.
They train in getting to the closet life boat located to their duty station. Once the life boat is
launched it is picked up by the evac transport and the crew is taken aboard and the life boat
is towed into a stationary orbit of a planet if they are close to one. Otherwise the life boats are
grouped together so that the supplies on board them are easy to get to. That is the training for the
combat stations crewmembers. For the passengers they are trained to put on their armored space suits
and immediately head to the evac transport and wait there until they launch or the all clear is sounded.
all of the files for this ship are attached to this post(http://)
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here is the updated version of my support ship elements for my fleet.
Support Element Composition
Support Elements per Nova Class Battle Carrier MK I:
1 Carrack BA Marine Transport (LF)
Drop Ships:
2 Outpost (Hospital)
Small Craft:
1000 BA Marine Boarding Craft MK I
44 Evacuation Transport Mk II
2 Columbia Drop Ship Carrier MK I
Drop Ships per Columbia Drop Ship Carrier MK I:
2 Mule Class Hospitals
12 Dragau Assault Interceptor (Anti-Fighter)
12 Gremlin (Boarding Craft)
4 Elephant Tug MK II
NOTE: This leaves 20 collars free for mission specific Drop Ships per
Columbia Drop Ship Carrier MK I
Small Craft per Columbia Drop Ship Carrier MK I:
72 NL-45 Gunboat Escort
72 Wurger Assault Craft Escort
36 Recon Bird MK I
30 Refueling Craft MK I
(one per squadron of Aerospace Fighters, Small Craft)
14 Evac Transports MK II
1 MAS Mobile Factory Ship MK II
Aerospace Fighters:
12 Corsair CSR-V14 (C) omni stealth
12 Stuka STU-K5bC Omni
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
7 Refueling Craft MK I
(one per squadron of Aerospace Fighters, Small Craft)
19 Evac Transports MK II
1 Tarawa LF Transport (Insulated Cargo)
Drop Ships:
1 Outpost (Hospital)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft:
5 Evac Transports MK II
1 Tarawa LF Transport (Liquid Cargo)
Drop Ships:
1 Outpost (Hospital)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft:
5 Evac Transports MK II
1 Tarawa LF Transport (Livestock Cargo)
Drop Ships:
1 Outpost (Hospital)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft:
5 Evac Transports MK II
1 Tarawa LF Transport (Refridgerated Cargo)
Drop Ships:
1 Outpost (Hospital)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft:
5 Evac Transports MK II
1 Tarawa LF Transport (Standard Cargo)
Drop Ships:
1 Outpost (Hospital)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft:
5 Evac Transports MK II
1 Newgrange III Yardship MK II
Aerospace Fighters:
54 Corsair CSR-V14 (C) omni stealth
54 Stuka STU-K5bC Omni
Small Craft:
12 NL-45 Gunboat Escort
12 Wurger Assault Craft Escort
12 Recon Bird MK I
24 Refueling Craft MK I
(one per squadron of Aerospace Fighters, Small Craft)
33 Evac Transports MK II
3 Rescue Yardship MK II
Small Craft per Rescue Yardship MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
6 Evac Transports MK II
40 Salvage Tug MK I
2 HPG Relay Ship (3061) Clan Refit
Small Craft per HPG Relay Ship (3061) Clan Refit:
2 Evac Transport MK II
Support Elements per Mercury:
1 Carrack BA Marine Transport (LF)
Drop Ships:
2 Outpost (Hospital)
Small Craft:
1000 BA Marine Boarding Craft MK I
44 Evacuation Transport Mk II
2 Columbia Drop Ship Carrier MK I
Drop Ships per Columbia Drop Ship Carrier MK I:
2 Mule Class Hospitals
12 Dragau Assault Interceptor (Anti-Fighter)
12 Gremlin (Boarding Craft)
4 Elephant Tug MK II
NOTE: This leaves 20 collars free for mission specific Drop Ships per
Columbia Drop Ship Carrier MK I
Small Craft per Columbia Drop Ship Carrier MK I:
72 NL-45 Gunboat Escort
72 Wurger Assault Craft Escort
36 Recon Bird MK I
30 Refueling Craft MK I
(one per squadron of Aerospace Fighters, Small Craft)
14 Evac Transports MK II
1 MAS Mobile Factory Ship MK II
Aerospace Fighters:
12 Corsair CSR-V14 (C) omni stealth
12 Stuka STU-K5bC Omni
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
7 Refueling Craft MK I
(one per squadron of Aerospace Fighters, Small Craft)
19 Evac Transports MK II
1 Tarawa LF Transport (Insulated Cargo)
Drop Ships:
1 Outpost (Hospital)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft:
5 Evac Transports MK II
1 Tarawa LF Transport (Liquid Cargo)
Drop Ships:
1 Outpost (Hospital)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft:
5 Evac Transports MK II
1 Tarawa LF Transport (Livestock Cargo)
Drop Ships:
1 Outpost (Hospital)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft:
5 Evac Transports MK II
1 Tarawa LF Transport (Refridgerated Cargo)
Drop Ships:
1 Outpost (Hospital)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft:
5 Evac Transports MK II
1 Tarawa LF Transport (Standard Cargo)
Drop Ships:
1 Outpost (Hospital)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft:
5 Evac Transports MK II
1 Newgrange III Yardship MK II
Aerospace Fighters:
54 Corsair CSR-V14 (C) omni stealth
54 Stuka STU-K5bC Omni
Small Craft:
12 NL-45 Gunboat Escort
12 Wurger Assault Craft Escort
12 Recon Bird MK I
24 Refueling Craft MK I
(one per squadron of Aerospace Fighters, Small Craft)
33 Evac Transports MK II
3 Rescue Yardship MK II
Small Craft per Rescue Yardship MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
6 Evac Transports MK II
40 Salvage Tug MK I
2 HPG Relay Ship (3061) Clan Refit
Small Craft HPG Relay Ship (3061) Clan Refit:
2 Evac Transport MK II
Support Elements per Columbia:
1 Carrack BA Marine Transport (LF)
Drop Ships:
2 Outpost (Hospital)
Small Craft:
1000 BA Marine Boarding Craft MK I
44 Evacuation Transport Mk II
2 Columbia Drop Ship Carrier MK I
Drop Ships per Columbia Drop Ship Carrier MK I:
2 Mule Class Hospitals
12 Dragau Assault Interceptor (Anti-Fighter)
12 Gremlin (Boarding Craft)
4 Elephant Tug MK II
NOTE: This leaves 20 collars free for mission specific Drop Ships per
Columbia Drop Ship Carrier MK I
Small Craft per Columbia Drop Ship Carrier MK I:
72 NL-45 Gunboat Escort
72 Wurger Assault Craft Escort
36 Recon Bird MK I
30 Refueling Craft MK I
(one per squadron of Aerospace Fighters, Small Craft)
14 Evac Transports MK II
1 MAS Mobile Factory Ship MK II
Aerospace Fighters:
12 Corsair CSR-V14 (C) omni stealth
12 Stuka STU-K5bC Omni
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
7 Refueling Craft MK I
(one per squadron of Aerospace Fighters, Small Craft)
19 Evac Transports MK II
1 Tarawa LF Transport (Insulated Cargo)
Drop Ships:
1 Outpost (Hospital)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft:
5 Evac Transports MK II
1 Tarawa LF Transport (Liquid Cargo)
Drop Ships:
1 Outpost (Hospital)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft:
5 Evac Transports MK II
1 Tarawa LF Transport (Livestock Cargo)
Drop Ships:
1 Outpost (Hospital)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft:
5 Evac Transports MK II
1 Tarawa LF Transport (Refridgerated Cargo)
Drop Ships:
1 Outpost (Hospital)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft:
5 Evac Transports MK II
1 Tarawa LF Transport (Standard Cargo)
Drop Ships:
1 Outpost (Hospital)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft:
5 Evac Transports MK II
1 Newgrange III Yardship MK II
Aerospace Fighters:
54 Corsair CSR-V14 (C) omni stealth
54 Stuka STU-K5bC Omni
Small Craft:
12 NL-45 Gunboat Escort
12 Wurger Assault Craft Escort
12 Recon Bird MK I
24 Refueling Craft MK I
(one per squadron of Aerospace Fighters, Small Craft)
33 Evac Transports MK II
3 Rescue Yardship MK II
Small Craft per Rescue Yardship MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
6 Evac Transports MK II
40 Salvage Tug MK I
2 HPG Relay Ship (3061) Clan Refit
Small Craft HPG Relay Ship (3061) Clan Refit:
2 Evac Transport MK II
I increased the amount of HPG Relay ships mainly because the plan that I currently have is that one of them will jump into the outermost limit of the com range of the warship flagship of the group it is assigned to and wait to receive the order to transmit to the HPG Relay ship that is with the rest of the fleet that it is ok to jump. which will not be given until the system is secured and operations can commence on the planet or recovery operations can begin in the system.
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here is the updated version of the total amount of warships in the fleet by group
Fleet Composition
Flagship = 1 Nova Class Battle Carrier MK I
Aerospace Fighters per Nova Class Battle Carrier MK I:
150 Corasir CSR-V14 (C) omni
150 Corsair CSR-V14 (C) omni 2
150 Corsair CSR-V14 (C) omni stealth
150 Stuka STU-K5bC Omni
Total = 600 Areospace Fighters per Nova Class Battle Carrier MK I
Small Craft per Nova Class Battle Carrier MK I:
312 NL-45 Gunboat Escort
312 Wurger Assault Craft Escort
228 Recon Bird MK I
238 Refueling Craft MK I
170 Evacuation Transport Mk II
Total = 1260 Small Craft per Nova Class Battle Carrier MK I
Drop Ships per Nova Class Battle Carrier MK I:
13 Mule Class Hospital
24 Outpost (Hospital)
26 Gremlin (Boarding Craft)
3 Dragau Assualt Interceptor (Anti-Fighter)
Total = 66 Drop Ships per Nova Class Battle Carrier MK I
Escorts per Nova Class Battle Carrier MK I:
2 Farragut Battleship's MK II
2 Nightlord Battleship's MK II
8 Victory II Heavy Cruiser's MK II
8 Arrow Missile Destroyer's MK II
4 Carson II Destroyer's MK II
4 Halsey II Destroyer's MK II
8 Buford II Class Corvete's (LF) MK II
Total = 36 Escorts per Nova Class Battle Carrier MK I
2 Mercury Class Battle Carrier MK I
Aerospace Fighters per Mercury Class Battle Carrier MK I:
102 Corasir CSR-V14 (C) omni
102 Corsair CSR-V14 (C) omni 2
102 Corsair CSR-V14 (C) omni stealth
102 Stuka STU-K5bC Omni
Total = 408 Areospace Fighters per Nova Class Battle Carrier MK I
Small Craft per Mercury Class Battle Carrier MK I:
168 NL-45 Gunboat Escort
168 Wurger Assault Craft Escort
132 Recon Bird MK I
146 Refueling Craft MK I
106 Evacuation Transport Mk II
Total = 720 Small Craft per Mercury Class Battle Carrier MK I
Drop Ships per Mercury Class Battle Carrier MK I:
9 Mule Class Hospital
12 Outpost (Hospital)
16 Gremlin (Boarding Craft)
3 Dragau Assualt Interceptor (Anti-Fighter)
Total = 40 Drop Ships per Mercury Class Battle Carrier MK I
Escorts per Mercury Class Battle Carrier MK I:
2 Farragut Battleship's MK II
2 Nightlord Battleship's MK II
4 Victory II Heavy Cruiser's MK II
4 Arrow Missile Destroyer's MK II
2 Carson II Destroyer's MK II
2 Halsey II Destroyer's MK II
4 Buford II Class Corvete's (LF) MK II
Total = 20 Escorts per Mercury Class Battle Carrier MK I
4 Columbia Class Battle Carrier MK IV
Aerospace Fighters per Columbia Class Battle Carrier MK IV:
54 Corasir CSR-V14 (C) omni
30 Corsair CSR-V14 (C) omni 2
30 Corsair CSR-V14 (C) omni stealth
102 Stuka STU-K5bC Omni
Total = 216 Aerospace Fighters per Columbia Class Battle Carrier MK IV
Small Craft per Columbia Class Battle Carrier MK IV:
168 NL-45 Gunboat Escort
168 Wurger Assault Craft Escort
132 Recon Bird MK I
114 Refueling Craft MK I
104 Evacuation Transport Mk II
Total = 686 Small Craft per Columbia Class Battle Carrier MK IV
Drop Ships per Columbia Class Battle Carrier MK IV:
9 Mule Class Hospital
12 Outpost (Hospital)
3 Dragau Assualt Interceptor (Anti-Fighter)
16 Gremlin (Boarding Craft)
Total = 40 Drop Ships per Columbia Class Battle Carrier MK IV
Escorts per Columbia Class Battle Carrier MK IV:
2 Farragut Battleship's MK II
2 Nightlord Battleship's MK II
4 Victory II Heavy Cruiser's MK II
4 Arrow Missile Destroyer's MK II
2 Carson II Destroyer's MK II
2 Halsey II Destroyer's MK II
4 Buford II Class Corvete's (LF) MK II
Total = 20 Escorts per Columbia Class Battle Carrier MK IV
[code]
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I did the previous post's math mainly because I am considering designing a three new ships that will stay with the warship part of the fleet but will not be combatants and they will have three versions because of the three different classes of Battle Carriers.
the job of these ships is to be able to take on all of the attached Aerospace Fighters, Small Craft, and Drop Ships that is assigned to the group it is attached to when any ship goes down. thus no one is stranded in case the group has to retreat.
what do you all think of this idea? please tell me if this idea is way off base in this setting
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here is the only one I will actually make until I get feedback on if I should continue with this line of thought. this ship is designed to handle all of the crew, aerospace fighters, small craft, and drop ships that is assigned to a Columbia class battle carrier mk iv combat group.
Columbia Evac MK I
Mass: 2,500,000 tons
Technology Base: Mixed (Experimental)
Introduced: 3065
Mass: 2,500,000
Battle Value: 119,039
Tech Rating/Availability: F/X-X-F-F
Cost: 2,460,913,120 C-bills
Fuel: 8,000 tons (20,000)
Safe Thrust: 1
Maximum Thrust: 2
Sail Integrity: 9
KF Drive Integrity: 48
Heat Sinks: 2000 (4000)
Structural Integrity: 40
Armor
Nose: 488
Fore Sides: 400/400
Aft Sides: 356/356
Aft: 224
Cargo
Bay 1: BattleArmor (Clan) (125)1 Door
Bay 2: Fighter (216) 12 Doors
Bay 3: Small Craft (712) 16 Doors
Bay 4: Cargo (Refrigerated) (25000.0 tons)2 Doors
Bay 5: Cargo (25000.0 tons) 2 Doors
Ammunition:
None
Dropship Capacity: 40
Grav Decks: 28 (250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m)
Escape Pods: 0
Life Boats: 376
Crew: 292 officers, 838 enlisted/non-rated, 622 gunners, 4742 bay personnel, 130144 passengers, 500 BA marines
Notes: Equipped with
lithium-fusion battery system
1 MASH Core Component
5 Advanced Robotic Transport System (ARTS)
1 Autonomous Tactical Analysis Computer (ATAC)
1 Communications Equipment (15 ton)
1 Naval Comm-Scanner Suite (Large)
1 Naval C3
2,000 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (1,398 Heat)
233 Laser AMS 1165 70(699) 0(0) 0(0) 0(0) AMS
233 Micro Pulse Laser 233 70(699) 0(0) 0(0) 0(0) Point Defense
FRS/FLS (1,398 Heat)
233 Laser AMS 1165 70(699) 0(0) 0(0) 0(0) AMS
233 Micro Pulse Laser 233 70(699) 0(0) 0(0) 0(0) Point Defense
RBS/LBS (1,398 Heat)
233 Laser AMS 1165 70(699) 0(0) 0(0) 0(0) AMS
233 Micro Pulse Laser 233 70(699) 0(0) 0(0) 0(0) Point Defense
ARS/ALS (1,398 Heat)
233 Laser AMS 1165 70(699) 0(0) 0(0) 0(0) AMS
233 Micro Pulse Laser 233 70(699) 0(0) 0(0) 0(0) Point Defense
Aft (1,398 Heat)
233 Laser AMS 1165 70(699) 0(0) 0(0) 0(0) AMS
233 Micro Pulse Laser 233 70(699) 0(0) 0(0) 0(0) Point Defense
here is the description of the ship
The Small Craft that will be assigned to the Columbia Drop Ship Evac MK I are the following:
26 Evac Transports MK II weighting 200 tons each capacity of 275 people
The Crew of the Columbia Drop Ship Evac MK I breaks down in the following ways before accounting for training:
Base Crew: 565
Gunners: 311
Total Crew: 876
Officers: 146
Bay Personnel: 4742
Passengers: 4742
Marines: 0
BA Marines: 500
The Crew of the Columbia Drop Ship Evac MK I breaks down in the following ways after accounting for training:
Base Crew: 1,130
Gunners: 622
Total Crew: 1752
Officers: 292
Bay Personnel: 4742
Passengers: 4742
Marines: 0
BA Marines: 500
Crew of the battle group that will need quarters
1 Columbia Class Battle Carrier MK IV = 3,044
3,044
2 Farragut Battleship's MK II = 2,990
6,034
2 Nightlord Battleship's MK II = 5,354
11,388
4 Victory II Heavy Cruiser's MK II = 5,540
116,928
4 Arrow Missile Destroyer's MK II = 3,084
120,012
2 Carson II Destroyer's MK II = 1,342
121,354
2 Halsey II Destroyer's MK II = 1,620
122,974
4 Buford II Class Corvete's (LF) MK II = 2,428
125,402
The following is how the crew of this class of ship is trained:
When general quarters are sounded the crew that are off shift put on there armored space suits
and head to there stations relieving the crew who are on shift so that they can go and put on their
armored space suits. Once that is completed they report in. once all sections have reported in the air
is sucked out and the ship is a exposed to vacuum. Thus there is no danger of being sucked out into space
because of a hull breach. there is also no danger of a fire starting in the middle of battle. The air is
only pumped in once all sections of the ship have checked for any damage and if there is any in that
section it is kept in vacuum until it is repaired. The crew is drilled in this process relentlessly until
they can put on their suits and be at their stations in under 2 minutes. This is why the crew is twice as
large as it needs to be otherwise.
They train in getting to the closet life boat located to their duty station. Once the life boat is
launched it is picked up by the evac transport and the crew is taken aboard and the life boat
is towed into a stationary orbit of a planet if they are close to one. Otherwise the life boats are
grouped together so that the supplies on board them are easy to get to. That is the training for the
combat stations crewmembers. For the passengers they are trained to put on their armored space suits
and immediately head to the evac transport and wait there until they launch or the all clear is sounded.
all three files are attached to this post
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I think there's something wrong with the program you're using to calculate cost... 40 drop collars should drive that up to truly insane levels...
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I am waiting on the next version of megameklab which is supposed to have that issue fixed. my main concern with this version is if I have put to many Laser AM and Micro-Pulse Lasers on each arc with 233 of each on each arc to give me 699 out of 700 points in each bay. I was wondering what would be a possible more reasonable number of points to use?
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Is the program not charging you for Fire Control tonnage?
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the current cost break down for the Columbia Evac MK I is attached to this post.
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It's definitely doing something wrong... even assuming its costs for the KF components are correct (and I don't believe they are), that would make the ship over 40,000,000,000, and the total it's giving you is only 2,460,913,120. StratOps page 158 has the costs.
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It's definitely doing something wrong... even assuming it's costs for the KF components are correct (and I don't believe they are), that would make the ship over 40,000,000,000, and the total it's giving you is only 2,460,913,120. StratOps page 158 has the costs.
Daryk is correct, it's not calculating correctly. Here's what the breakdown should look like:
Drive Coil 3,060,000,000
Initiator 225,000,000
Controller 50,000,000
Tankage 2,400,000
Sail 7,750,000
Charging System 8,500,000
Total 3,353,650,000
Compact Core with Lithium Fusion
Battery: multiply total by 15
Total: 50,304,750,000
So before looking at other equipment, the warship's K-F drive on its own costs more than 50 gigabills.
Looks to me like you should be very wary about the costs of warships in whatever program you are using.
Edit: You mentioned you were using megamek lab, it looks like once the costs hit somewhere close to 85,000,000,000 c-bills it rolls over into negative numbers. Looks like you might have had this issue before based on some of the bugs issues I see for the program.
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yes which is why I am waiting to make any other versions of this ship until the next version of megameklab is released because the issue that is causing the cost miscalculation is supposed to be fixed in that version. which is why I am currently focused on other parts of the design like I said before.
I am waiting on the next version of megameklab which is supposed to have that issue fixed. my main concern with this version is if I have put to many Laser AM and Micro-Pulse Lasers on each arc with 233 of each on each arc to give me 699 out of 700 points in each bay. I was wondering what would be a possible more reasonable number of points to use?
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What both of us are basically saying is that you should brace to reduce the number of drop collars and weapons significantly. StratOps can give you an idea of the reasonable limits.
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Oops, I actually focused on the latter part of that comment when I read it... and should actually answer that question.
1400 damage for each arc of missile defense is massive overkill - at least if you are using the rules as written, without taking fluff into major consideration. There are no missiles that need more than 10 capital scale damage (or 100 standard scale damage) to defeat, and any AMS will fire at each and every missile coming into their range. Using the rounding rules, you only need 32 AMS in an arc to defeat any missile in the canon rules - 34 if you are don't want to take advantage of the rounding rules. This means that it is vastly more effective to mash more and more heat sinks into a ship, than layers and layers of AMS. Figure out the heat needed to take down the number of missiles you feel is appropriate each turn and calculate your heat sink installation based on that number.
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I have changed the Columbia Evac MK I weapons loadout. I have removed 133 of both the Laser AMS and Micro-Pulse Laser from all arcs. I have attached to this post the revised files for this ship. the zipped file contains Cost Breakdown, Weight Breakdown, BV Breakdown, and the Spec Breakdown.
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I have been looking back over the composition of my entire fleet after I finished adding up everything warship and support and I was wondering if I have put to many ships in the fleet. so far I have seven squadrons in the fleet that can operate on there own because I have designed the fleet that way by making sure each squadron also has a support element. each squadron is centered around either a Columbia Class Battle Carrier MK IV, Mercury Class Battle Carrier MK I, or a Nova Class Battle Carrier MK I.
my question to all of you is should I decrease or increase the amount of warships and support ships that each squadron is assigned. if so by how many and of which class should I add.
here is the complete warship totals
Fleet Warship Totals
1 Nova Class Battle Carrier MK I
2 Mercury Class Battle Carrier MK I
4 Columbia Class Battle Carrier MK IV
Aerospace Fighters:
570 Corasir CSR-V14 (C) omni
474 Corsair CSR-V14 (C) omni 2
474 Corsair CSR-V14 (C) omni stealth
762 Stuka STU-K5bC Omni
Small Craft:
1320 NL-45 Gunboat Escort
1320 Wurger Assault Craft Escort
1020 Recon Bird MK I
990 Refueling Craft MK I
798 Evacuation Transport Mk II
Drop Ships:
67 Mule Class Hospital
96 Outpost (Hospital)
126 Gremlin (Boarding Craft)
17 Dragau Assualt Interceptor (Anti-Fighter)
Escorts:
14 Farragut Battleship's MK II
14 Nightlord Battleship's MK II
32 Victory II Heavy Cruiser's MK II
32 Arrow Missile Destroyer's MK II
16 Carson II Destroyer's MK II
16 Halsey II Destroyer's MK II
32 Buford II Class Corvete's (LF) MK II
here is the amount of warships broken down by squadron
Fleet Composition
Flagship = 1 Nova Class Battle Carrier MK I
Aerospace Fighters per Nova Class Battle Carrier MK I:
150 Corasir CSR-V14 (C) omni
150 Corsair CSR-V14 (C) omni 2
150 Corsair CSR-V14 (C) omni stealth
150 Stuka STU-K5bC Omni
Total = 600 Areospace Fighters per Nova Class Battle Carrier MK I
Small Craft per Nova Class Battle Carrier MK I:
312 NL-45 Gunboat Escort
312 Wurger Assault Craft Escort
228 Recon Bird MK I
238 Refueling Craft MK I
170 Evacuation Transport Mk II
Total = 1260 Small Craft per Nova Class Battle Carrier MK I
Drop Ships per Nova Class Battle Carrier MK I:
13 Mule Class Hospital
24 Outpost (Hospital)
26 Gremlin (Boarding Craft)
3 Dragau Assualt Interceptor (Anti-Fighter)
Total = 66 Drop Ships per Nova Class Battle Carrier MK I
Escorts per Nova Class Battle Carrier MK I:
2 Farragut Battleship's MK II
2 Nightlord Battleship's MK II
8 Victory II Heavy Cruiser's MK II
8 Arrow Missile Destroyer's MK II
4 Carson II Destroyer's MK II
4 Halsey II Destroyer's MK II
8 Buford II Class Corvete's (LF) MK II
Total = 36 Escorts per Nova Class Battle Carrier MK I
1 Mercury Class Battle Carrier MK I
Aerospace Fighters per Mercury Class Battle Carrier MK I:
102 Corasir CSR-V14 (C) omni
102 Corsair CSR-V14 (C) omni 2
102 Corsair CSR-V14 (C) omni stealth
102 Stuka STU-K5bC Omni
Total = 408 Areospace Fighters per Nova Class Battle Carrier MK I
Small Craft per Mercury Class Battle Carrier MK I:
168 NL-45 Gunboat Escort
168 Wurger Assault Craft Escort
132 Recon Bird MK I
146 Refueling Craft MK I
106 Evacuation Transport Mk II
Total = 720 Small Craft per Mercury Class Battle Carrier MK I
Drop Ships per Mercury Class Battle Carrier MK I:
9 Mule Class Hospital
12 Outpost (Hospital)
16 Gremlin (Boarding Craft)
3 Dragau Assualt Interceptor (Anti-Fighter)
Total = 40 Drop Ships per Mercury Class Battle Carrier MK I
Escorts per Mercury Class Battle Carrier MK I:
2 Farragut Battleship's MK II
2 Nightlord Battleship's MK II
4 Victory II Heavy Cruiser's MK II
4 Arrow Missile Destroyer's MK II
2 Carson II Destroyer's MK II
2 Halsey II Destroyer's MK II
4 Buford II Class Corvete's (LF) MK II
Total = 20 Escorts per Mercury Class Battle Carrier MK I
1 Mercury Class Battle Carrier MK I
Aerospace Fighters per Mercury Class Battle Carrier MK I:
102 Corasir CSR-V14 (C) omni
102 Corsair CSR-V14 (C) omni 2
102 Corsair CSR-V14 (C) omni stealth
102 Stuka STU-K5bC Omni
Total = 408 Areospace Fighters per Nova Class Battle Carrier MK I
Small Craft per Mercury Class Battle Carrier MK I:
168 NL-45 Gunboat Escort
168 Wurger Assault Craft Escort
132 Recon Bird MK I
146 Refueling Craft MK I
106 Evacuation Transport Mk II
Total = 720 Small Craft per Mercury Class Battle Carrier MK I
Drop Ships per Mercury Class Battle Carrier MK I:
9 Mule Class Hospital
12 Outpost (Hospital)
16 Gremlin (Boarding Craft)
3 Dragau Assualt Interceptor (Anti-Fighter)
Total = 40 Drop Ships per Mercury Class Battle Carrier MK I
Escorts per Mercury Class Battle Carrier MK I:
2 Farragut Battleship's MK II
2 Nightlord Battleship's MK II
4 Victory II Heavy Cruiser's MK II
4 Arrow Missile Destroyer's MK II
2 Carson II Destroyer's MK II
2 Halsey II Destroyer's MK II
4 Buford II Class Corvete's (LF) MK II
Total = 20 Escorts per Mercury Class Battle Carrier MK I
1 Columbia Class Battle Carrier MK IV
Aerospace Fighters per Columbia Class Battle Carrier MK IV:
54 Corasir CSR-V14 (C) omni
30 Corsair CSR-V14 (C) omni 2
30 Corsair CSR-V14 (C) omni stealth
102 Stuka STU-K5bC Omni
Total = 216 Aerospace Fighters per Columbia Class Battle Carrier MK IV
Small Craft per Columbia Class Battle Carrier MK IV:
168 NL-45 Gunboat Escort
168 Wurger Assault Craft Escort
132 Recon Bird MK I
114 Refueling Craft MK I
104 Evacuation Transport Mk II
Total = 686 Small Craft per Columbia Class Battle Carrier MK IV
Drop Ships per Columbia Class Battle Carrier MK IV:
9 Mule Class Hospital
12 Outpost (Hospital)
3 Dragau Assualt Interceptor (Anti-Fighter)
16 Gremlin (Boarding Craft)
Total = 40 Drop Ships per Columbia Class Battle Carrier MK IV
Escorts per Columbia Class Battle Carrier MK IV:
2 Farragut Battleship's MK II
2 Nightlord Battleship's MK II
4 Victory II Heavy Cruiser's MK II
4 Arrow Missile Destroyer's MK II
2 Carson II Destroyer's MK II
2 Halsey II Destroyer's MK II
4 Buford II Class Corvete's (LF) MK II
Total = 20 Escorts per Columbia Class Battle Carrier MK IV
1 Columbia Class Battle Carrier MK IV
Aerospace Fighters per Columbia Class Battle Carrier MK IV:
54 Corasir CSR-V14 (C) omni
30 Corsair CSR-V14 (C) omni 2
30 Corsair CSR-V14 (C) omni stealth
102 Stuka STU-K5bC Omni
Total = 216 Aerospace Fighters per Columbia Class Battle Carrier MK IV
Small Craft per Columbia Class Battle Carrier MK IV:
168 NL-45 Gunboat Escort
168 Wurger Assault Craft Escort
132 Recon Bird MK I
114 Refueling Craft MK I
104 Evacuation Transport Mk II
Total = 686 Small Craft per Columbia Class Battle Carrier MK IV
Drop Ships per Columbia Class Battle Carrier MK IV:
9 Mule Class Hospital
12 Outpost (Hospital)
3 Dragau Assualt Interceptor (Anti-Fighter)
16 Gremlin (Boarding Craft)
Total = 40 Drop Ships per Columbia Class Battle Carrier MK IV
Escorts per Columbia Class Battle Carrier MK IV:
2 Farragut Battleship's MK II
2 Nightlord Battleship's MK II
4 Victory II Heavy Cruiser's MK II
4 Arrow Missile Destroyer's MK II
2 Carson II Destroyer's MK II
2 Halsey II Destroyer's MK II
4 Buford II Class Corvete's (LF) MK II
Total = 20 Escorts per Columbia Class Battle Carrier MK IV
1 Columbia Class Battle Carrier MK IV
Aerospace Fighters per Columbia Class Battle Carrier MK IV:
54 Corasir CSR-V14 (C) omni
30 Corsair CSR-V14 (C) omni 2
30 Corsair CSR-V14 (C) omni stealth
102 Stuka STU-K5bC Omni
Total = 216 Aerospace Fighters per Columbia Class Battle Carrier MK IV
Small Craft per Columbia Class Battle Carrier MK IV:
168 NL-45 Gunboat Escort
168 Wurger Assault Craft Escort
132 Recon Bird MK I
114 Refueling Craft MK I
104 Evacuation Transport Mk II
Total = 686 Small Craft per Columbia Class Battle Carrier MK IV
Drop Ships per Columbia Class Battle Carrier MK IV:
9 Mule Class Hospital
12 Outpost (Hospital)
3 Dragau Assualt Interceptor (Anti-Fighter)
16 Gremlin (Boarding Craft)
Total = 40 Drop Ships per Columbia Class Battle Carrier MK IV
Escorts per Columbia Class Battle Carrier MK IV:
2 Farragut Battleship's MK II
2 Nightlord Battleship's MK II
4 Victory II Heavy Cruiser's MK II
4 Arrow Missile Destroyer's MK II
2 Carson II Destroyer's MK II
2 Halsey II Destroyer's MK II
4 Buford II Class Corvete's (LF) MK II
Total = 20 Escorts per Columbia Class Battle Carrier MK IV
1 Columbia Class Battle Carrier MK IV
Aerospace Fighters per Columbia Class Battle Carrier MK IV:
54 Corasir CSR-V14 (C) omni
30 Corsair CSR-V14 (C) omni 2
30 Corsair CSR-V14 (C) omni stealth
102 Stuka STU-K5bC Omni
Total = 216 Aerospace Fighters per Columbia Class Battle Carrier MK IV
Small Craft per Columbia Class Battle Carrier MK IV:
168 NL-45 Gunboat Escort
168 Wurger Assault Craft Escort
132 Recon Bird MK I
114 Refueling Craft MK I
104 Evacuation Transport Mk II
Total = 686 Small Craft per Columbia Class Battle Carrier MK IV
Drop Ships per Columbia Class Battle Carrier MK IV:
9 Mule Class Hospital
12 Outpost (Hospital)
3 Dragau Assualt Interceptor (Anti-Fighter)
16 Gremlin (Boarding Craft)
Total = 40 Drop Ships per Columbia Class Battle Carrier MK IV
Escorts per Columbia Class Battle Carrier MK IV:
2 Farragut Battleship's MK II
2 Nightlord Battleship's MK II
4 Victory II Heavy Cruiser's MK II
4 Arrow Missile Destroyer's MK II
2 Carson II Destroyer's MK II
2 Halsey II Destroyer's MK II
4 Buford II Class Corvete's (LF) MK II
Total = 20 Escorts per Columbia Class Battle Carrier MK IV
here is the complete support ship totals
Support Ship Totals
Aerospace Fighters:
462 Corsair CSR-V14 (C) omni stealth
462 Stuka STU-K5bC Omni
Small Craft:
1,260 NL-45 Gunboat Escort
1,260 Wurger Assault Craft Escort
756 Recon Bird MK I
696 Refueling Craft MK I
1,187 Evac Transports MK II
840 Salvage Tug MK I
7000 BA Marine Boarding Craft MK I
Drop Ships:
28 Mule Class Hospitals
49 Outpost (Hospital)
203 Dragau Assualt Interceptor (Anti-Fighter)
168 Gremlin (Boarding Craft)
56 Elephant Tug MK II
7 Carrack BA Marine Transport (LF)
14 Columbia Drop Ship Carrier MK I
7 MAS Mobile Factory Ship MK II
7 Tarawa LF Transport (Insulated Cargo)
7 Tarawa LF Transport (Liquid Cargo)
7 Tarawa LF Transport (Livestock Cargo)
7 Tarawa LF Transport (Refridgerated Cargo)
7 Tarawa LF Transport (Standard Cargo)
7 Newgrange III Yardship MK II
21 Rescue Yardship MK II
14 HPG Relay Ship (3061) Clan Refit
here is the breakdown of support ships per squadron
Support Element Composition
Support Elements per Nova Class Battle Carrier MK I:
Aerospace Fighters:
66 Corsair CSR-V14 (C) omni stealth
66 Stuka STU-K5bC Omni
Small Craft:
180 NL-45 Gunboat Escort
180 Wurger Assault Craft Escort
108 Recon Bird MK I
100 Refueling Craft MK I
171 Evac Transports MK II
120 Salvage Tug MK I
1000 BA Marine Boarding Craft MK I
Drop Ships:
4 Mule Class Hospitals
7 Outpost (Hospital)
29 Dragau Assualt Interceptor (Anti-Fighter)
24 Gremlin (Boarding Craft)
8 Elephant Tug MK II
1 Carrack BA Marine Transport (LF)
2 Columbia Drop Ship Carrier MK I
1 MAS Mobile Factory Ship MK II
1 Tarawa LF Transport (Insulated Cargo)
1 Tarawa LF Transport (Liquid Cargo)
1 Tarawa LF Transport (Livestock Cargo)
1 Tarawa LF Transport (Refridgerated Cargo)
1 Tarawa LF Transport (Standard Cargo)
1 Newgrange III Yardship MK II
3 Rescue Yardship MK II
2 HPG Relay Ship (3061) Clan Refit
Support Elements per Mercury Class Battle Carrier MK I:
Aerospace Fighters:
66 Corsair CSR-V14 (C) omni stealth
66 Stuka STU-K5bC Omni
Small Craft:
180 NL-45 Gunboat Escort
180 Wurger Assault Craft Escort
108 Recon Bird MK I
100 Refueling Craft MK I
171 Evac Transports MK II
120 Salvage Tug MK I
1000 BA Marine Boarding Craft MK I
Drop Ships:
4 Mule Class Hospitals
7 Outpost (Hospital)
29 Dragau Assualt Interceptor (Anti-Fighter)
24 Gremlin (Boarding Craft)
8 Elephant Tug MK II
1 Carrack BA Marine Transport (LF)
2 Columbia Drop Ship Carrier MK I
1 MAS Mobile Factory Ship MK II
1 Tarawa LF Transport (Insulated Cargo)
1 Tarawa LF Transport (Liquid Cargo)
1 Tarawa LF Transport (Livestock Cargo)
1 Tarawa LF Transport (Refridgerated Cargo)
1 Tarawa LF Transport (Standard Cargo)
1 Newgrange III Yardship MK II
3 Rescue Yardship MK II
2 HPG Relay Ship (3061) Clan Refit
Support Elements per Columbia Class Battle Carrier MK IV:
Aerospace Fighters:
66 Corsair CSR-V14 (C) omni stealth
66 Stuka STU-K5bC Omni
Small Craft:
180 NL-45 Gunboat Escort
180 Wurger Assault Craft Escort
108 Recon Bird MK I
100 Refueling Craft MK I
171 Evac Transports MK II
120 Salvage Tug MK I
1000 BA Marine Boarding Craft MK I
Drop Ships:
4 Mule Class Hospitals
7 Outpost (Hospital)
29 Dragau Assualt Interceptor (Anti-Fighter)
24 Gremlin (Boarding Craft)
8 Elephant Tug MK II
1 Carrack BA Marine Transport (LF)
2 Columbia Drop Ship Carrier MK I
1 MAS Mobile Factory Ship MK II
1 Tarawa LF Transport (Insulated Cargo)
1 Tarawa LF Transport (Liquid Cargo)
1 Tarawa LF Transport (Livestock Cargo)
1 Tarawa LF Transport (Refridgerated Cargo)
1 Tarawa LF Transport (Standard Cargo)
1 Newgrange III Yardship MK II
3 Rescue Yardship MK II
2 HPG Relay Ship (3061) Clan Refit
all of these files are included in this post
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I have decided it was time to post the designs for all of my ships once again because I have actually gotten someone that is willing to look at my designs and make sure that everything is valid. I have asked him for his help with this because of the problem with megameklab saying things are valid but because of errors in the code things are not completely done.
The designs for all of the ships that are my personal designs are in the first warship folder as are their descriptions. My modified versions of 2ndAcr's designs are stored in the folder Quest modified designs. The warship descriptions for these designs are stored in the warship folder. all of my personal designs as well as my modified versions of 2ndAcr's designs have been exported to both HTML and TEXT and are stored in the relative folder under a subfolder with the appropriate name.
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I have a question about the grav decks.
Currently I have maxed out the amount of Grav Decks that I can have on all of my ships. The question that I have is if this is a good thing to do or if I should limit how many Grav Decks that I have on each ship. The main reason that I am asking this is because recently I have been watching reruns of Babylon 5 and I realized that the Grav Decks probably affect how a ship will handle in combat. Please advise
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grav decks are supposed be shut down during maneuvering , ie not running .
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I have received some feedback on my designs from my beta and I have implemented the appropriate changes throughout the following designs:
Columbia Class Battle Carrier MK IV
Mercury Class Battle Carrier MK I
Nova Class Battle Carrier MK I
the changes are mainly less cargo because it was more than the ship could handle when the weight was calculated, when I made that change I also noticed that I had not doubled the amount of passengers that the ship could handle when I doubled the ship bay personnel so I made that change to bring that area in line with my stated training for each ship.
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I have finished making following changes to my designs at least as far as the actual warships go tomorrow I will start on the support ships. the changes are mainly less cargo because it was more than the ship could handle when the weight was calculated, when I made that change I also noticed that I had not doubled the amount of passengers that the ship could handle when I doubled the ship bay personnel so I made that change to bring that area in line with my stated training for each ship.
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Hospital Ships, I have to ask why are you bringing that many?
I can see 1 or 2 per task force but not each warship
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the main reason is that instead of having dedicated hospital space onboard ship they only have triage areas and the injured are sent to the hospital ships as soon as possible thus each ship is assigned a dedicated one which depends on the size of the ship which one they get.
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I have been reading some fanfiction about nbsg that is set at the time of the fall of the twelve colonies and how a fleet of survivors set themselves in order and they talk about the people working for 4 hours on and 4 off and so on. which got me to wondering how is the crew requirements set for the ships in megameklab? the reason I ask this is even though I have doubled the size of the crew on all of the designs that I have modified I am trying to figure out how that would work shift wise. for example is it 12 hours on and 12 off with two shifts worth of crew included or is it something else. any help would be appreciated.
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I usually assume a three section rotation, and 8-hour watches make the most sense with that. Ship crews are assumed to do all required maintenance, so they should have enough time for that on top of standing watch.
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Also if it isn't broke, why fix it.
TT
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while reading the Quest fanfiction on this site I noticed that the Heavy NPPC's are the weapon system that gives the most bang for the buck. so I was wondering if I should change the weapon loadout on my ships for an idea on what I mean here is the updated version of my Columbia class battle carrier
Columbia Battle Carrier MK V
Mass: 2,500,000 tons
Technology Base: Mixed (Advanced)
Introduced: 3065
Mass: 2,500,000
Battle Value: 322,524
Tech Rating/Availability: F/X-X-F-F
Cost: 35,612,016,000 C-bills
Fuel: 15,000 tons (37,500)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 9
KF Drive Integrity: 48
Heat Sinks: 6000 (12000)
Structural Integrity: 150
Armor
Nose: 1390
Fore Sides: 1390/1390
Aft Sides: 1390/1390
Aft: 1390
Cargo
Bay 1: Fighter (114) 6 Doors
Bay 2: Fighter (102) 6 Doors
Bay 3: Cargo (70000.0 tons) 3 Doors
Bay 4: Small Craft (173) 18 Doors
Ammunition:
1,920 rounds of SRM 6 (Clan) Artemis-capable ammunition (8 tons),
1,920 rounds of LRM 20 (Clan) Artemis-capable ammunition (8 tons),
1,920 rounds of Streak SRM 6 ammunition (8 tons)
Dropship Capacity: 2
Grav Decks: 10 (250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m)
Escape Pods: 0
Life Boats: 327
Crew: 246 officers, 884 enlisted/non-rated, 336 gunners, 1297 bay personnel, 2594 passengers, 500 BA marines
Notes: Equipped with
lithium-fusion battery system
1 MASH Core Component
4 Advanced Robotic Transport System (ARTS)
1 Autonomous Tactical Analysis Computer (ATAC)
1 Communications Equipment (15 ton)
1 Naval Comm-Scanner Suite (Large)
1 Lithium-Fusion Battery
7,500 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (2,092 Heat)
30 Laser AMS 150 9(90) 0(0) 0(0) 0(0) AMS
30 Micro Pulse Laser 30 9(90) 0(0) 0(0) 0(0) Point Defense
8 LRM 20+Artemis IV 48 10(96) 10(96) 10(96) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (1440 shots)
8 SRM 6+Artemis IV 64 16(160) 10(96) 0(0) 0(0) SRM
8 Streak SRM 6+Artemis IV
Streak SRM 6 Ammo (3600 shots)
SRM 6 (Clan) Artemis-capable Ammo (3600 shots)
8 ER Large Laser 240 21(208) 21(208) 8(80) 8(80) Laser
8 Heavy Large Laser
8 ER PPC 120 12(120) 12(120) 12(120) 0(0) PPC
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
4 Naval PPC (Medium) 540 36(360) 36(360) 36(360) 36(360) Capital PPC
FRS/FLS (2,092 Heat)
30 Laser AMS 150 9(90) 0(0) 0(0) 0(0) AMS
30 Micro Pulse Laser 30 9(90) 0(0) 0(0) 0(0) Point Defense
8 LRM 20+Artemis IV 48 10(96) 10(96) 10(96) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (1440 shots)
8 SRM 6+Artemis IV 64 16(160) 10(96) 0(0) 0(0) SRM
8 Streak SRM 6+Artemis IV
Streak SRM 6 Ammo (3600 shots)
SRM 6 (Clan) Artemis-capable Ammo (3600 shots)
8 ER Large Laser 240 21(208) 21(208) 8(80) 8(80) Laser
8 Heavy Large Laser
8 ER PPC 120 12(120) 12(120) 12(120) 0(0) PPC
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
4 Naval PPC (Medium) 540 36(360) 36(360) 36(360) 36(360) Capital PPC
RBS/LBS (2,092 Heat)
30 Laser AMS 150 9(90) 0(0) 0(0) 0(0) AMS
30 Micro Pulse Laser 30 9(90) 0(0) 0(0) 0(0) Point Defense
8 LRM 20+Artemis IV 48 10(96) 10(96) 10(96) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (1440 shots)
8 SRM 6+Artemis IV 64 16(160) 10(96) 0(0) 0(0) SRM
8 Streak SRM 6+Artemis IV
Streak SRM 6 Ammo (3600 shots)
SRM 6 (Clan) Artemis-capable Ammo (3600 shots)
8 ER Large Laser 240 21(208) 21(208) 8(80) 8(80) Laser
8 Heavy Large Laser
8 ER PPC 120 12(120) 12(120) 12(120) 0(0) PPC
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
4 Naval PPC (Medium) 540 36(360) 36(360) 36(360) 36(360) Capital PPC
ARS/ALS (2,092 Heat)
30 Laser AMS 150 9(90) 0(0) 0(0) 0(0) AMS
30 Micro Pulse Laser 30 9(90) 0(0) 0(0) 0(0) Point Defense
8 LRM 20+Artemis IV 48 10(96) 10(96) 10(96) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (1440 shots)
8 SRM 6+Artemis IV 64 16(160) 10(96) 0(0) 0(0) SRM
8 Streak SRM 6+Artemis IV
Streak SRM 6 Ammo (3600 shots)
SRM 6 (Clan) Artemis-capable Ammo (3600 shots)
8 ER Large Laser 240 21(208) 21(208) 8(80) 8(80) Laser
8 Heavy Large Laser
8 ER PPC 120 12(120) 12(120) 12(120) 0(0) PPC
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
4 Naval PPC (Medium) 540 36(360) 36(360) 36(360) 36(360) Capital PPC
Aft (2,092 Heat)
30 Laser AMS 150 9(90) 0(0) 0(0) 0(0) AMS
30 Micro Pulse Laser 30 9(90) 0(0) 0(0) 0(0) Point Defense
8 LRM 20+Artemis IV 48 10(96) 10(96) 10(96) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (1440 shots)
8 SRM 6+Artemis IV 64 16(160) 10(96) 0(0) 0(0) SRM
8 Streak SRM 6+Artemis IV
Streak SRM 6 Ammo (3600 shots)
SRM 6 (Clan) Artemis-capable Ammo (3600 shots)
8 ER Large Laser 240 21(208) 21(208) 8(80) 8(80) Laser
8 Heavy Large Laser
8 ER PPC 120 12(120) 12(120) 12(120) 0(0) PPC
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
4 Naval PPC (Medium) 540 36(360) 36(360) 36(360) 36(360) Capital PPC
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I have recently taken my design for the Nova Battle Carrier and made it a battleship
I am working on formatting the file for the stats and will post the corrected version tomorrow but for now here is everything I have for this new battleship
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here are the stats for my nova class battleship mk I
Nova Class Battleship MK I
Mass: 2,500,000 tons
Technology Base: Clan (Advanced)
Introduced: 3066
Mass: 2,500,000
Battle Value: 359,619
Tech Rating/Availability: F/X-X-F-F
Cost: 36,000,248,000 C-bills
Fuel: 15,000 tons (37,500)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 9
KF Drive Integrity: 48
Heat Sinks: 10000 (20000)
Structural Integrity: 150
Armor
Nose: 1390
Fore Sides: 1390/1390
Aft Sides: 1390/1390
Aft: 1390
Cargo
Bay 1: Small Craft (77) 30 Doors
Bay 2: Cargo (55000.0 tons) 3 Doors
Ammunition:
80 rounds of AR10 Killer Whale ammunition (400 tons),
80 rounds of AR10 Barracuda ammunition (240 tons),
80 rounds of AR10 White Shark ammunition (320 tons),
1,920 rounds of SRM 6 (Clan) Artemis-capable ammunition (8 tons),
1,920 rounds of LRM 20 (Clan) Artemis-capable ammunition (8 tons),
1,920 rounds of Streak SRM 6 ammunition (8 tons)
Dropship Capacity: 2
Grav Decks: 10 (250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m)
Escape Pods: 0
Life Boats: 332
Crew: 228 officers, 892 enlisted/non-rated, 368 gunners, 385 bay personnel, 770 passengers, 500 BA marines
Notes: Equipped with
lithium-fusion battery system
2 Advanced Robotic Transport System (ARTS)
1 Autonomous Tactical Analysis Computer (ATAC)
1 Communications Equipment (15 ton)
1 Naval Comm-Scanner Suite (Large)
1 Lithium-Fusion Battery
7,500 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (2,492 Heat)
30 Laser AMS 150 9(90) 0(0) 0(0) 0(0) AMS
30 Micro Pulse Laser 30 9(90) 0(0) 0(0) 0(0) Point Defense
8 ER Large Laser 240 21(208) 21(208) 8(80) 8(80) Laser
8 Heavy Large Laser
8 ER PPC 120 12(120) 12(120) 12(120) 0(0) PPC
8 LRM 20+Artemis IV 48 10(96) 10(96) 10(96) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (1440 shots)
8 SRM 6+Artemis IV 64 16(160) 10(96) 0(0) 0(0) SRM
8 Streak SRM 6+Artemis IV
Streak SRM 6 Ammo (3600 shots)
SRM 6 (Clan) Artemis-capable Ammo (3600 shots)
2 Capital Missile Launcher (AR10 Launcher) 40 4(40) 4(40) 4(40) 4(40) AR10
AR10 White Shark Ammo (10 shots)
AR10 Killer Whale Ammo (10 shots)
AR10 Barracuda Ammo (10 shots)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
FRS/FLS (2,492 Heat)
30 Laser AMS 150 9(90) 0(0) 0(0) 0(0) AMS
30 Micro Pulse Laser 30 9(90) 0(0) 0(0) 0(0) Point Defense
8 ER Large Laser 240 21(208) 21(208) 8(80) 8(80) Laser
8 Heavy Large Laser
8 ER PPC 120 12(120) 12(120) 12(120) 0(0) PPC
8 LRM 20+Artemis IV 48 10(96) 10(96) 10(96) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (1440 shots)
8 SRM 6+Artemis IV 64 16(160) 10(96) 0(0) 0(0) SRM
8 Streak SRM 6+Artemis IV
Streak SRM 6 Ammo (3600 shots)
SRM 6 (Clan) Artemis-capable Ammo (3600 shots)
2 Capital Missile Launcher (AR10 Launcher) 40 4(40) 4(40) 4(40) 4(40) AR10
AR10 White Shark Ammo (10 shots)
AR10 Killer Whale Ammo (10 shots)
AR10 Barracuda Ammo (10 shots)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
RBS/LBS (2,492 Heat)
30 Laser AMS 150 9(90) 0(0) 0(0) 0(0) AMS
30 Micro Pulse Laser 30 9(90) 0(0) 0(0) 0(0) Point Defense
8 ER Large Laser 240 21(208) 21(208) 8(80) 8(80) Laser
8 Heavy Large Laser
8 ER PPC 120 12(120) 12(120) 12(120) 0(0) PPC
8 LRM 20+Artemis IV 48 10(96) 10(96) 10(96) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (1440 shots)
8 SRM 6+Artemis IV 64 16(160) 10(96) 0(0) 0(0) SRM
8 Streak SRM 6+Artemis IV
Streak SRM 6 Ammo (3600 shots)
SRM 6 (Clan) Artemis-capable Ammo (3600 shots)
2 Capital Missile Launcher (AR10 Launcher) 40 4(40) 4(40) 4(40) 4(40) AR10
AR10 White Shark Ammo (10 shots)
AR10 Killer Whale Ammo (10 shots)
AR10 Barracuda Ammo (10 shots)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
ARS/ALS (2,492 Heat)
30 Laser AMS 150 9(90) 0(0) 0(0) 0(0) AMS
30 Micro Pulse Laser 30 9(90) 0(0) 0(0) 0(0) Point Defense
8 ER Large Laser 240 21(208) 21(208) 8(80) 8(80) Laser
8 Heavy Large Laser
8 ER PPC 120 12(120) 12(120) 12(120) 0(0) PPC
8 LRM 20+Artemis IV 48 10(96) 10(96) 10(96) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (1440 shots)
8 SRM 6+Artemis IV 64 16(160) 10(96) 0(0) 0(0) SRM
8 Streak SRM 6+Artemis IV
Streak SRM 6 Ammo (3600 shots)
SRM 6 (Clan) Artemis-capable Ammo (3600 shots)
2 Capital Missile Launcher (AR10 Launcher) 40 4(40) 4(40) 4(40) 4(40) AR10
AR10 White Shark Ammo (10 shots)
AR10 Killer Whale Ammo (10 shots)
AR10 Barracuda Ammo (10 shots)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
Aft (2,492 Heat)
30 Laser AMS 150 9(90) 0(0) 0(0) 0(0) AMS
30 Micro Pulse Laser 30 9(90) 0(0) 0(0) 0(0) Point Defense
8 ER Large Laser 240 21(208) 21(208) 8(80) 8(80) Laser
8 Heavy Large Laser
8 ER PPC 120 12(120) 12(120) 12(120) 0(0) PPC
8 LRM 20+Artemis IV 48 10(96) 10(96) 10(96) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (1440 shots)
8 SRM 6+Artemis IV 64 16(160) 10(96) 0(0) 0(0) SRM
8 Streak SRM 6+Artemis IV
Streak SRM 6 Ammo (3600 shots)
SRM 6 (Clan) Artemis-capable Ammo (3600 shots)
2 Capital Missile Launcher (AR10 Launcher) 40 4(40) 4(40) 4(40) 4(40) AR10
AR10 White Shark Ammo (10 shots)
AR10 Killer Whale Ammo (10 shots)
AR10 Barracuda Ammo (10 shots)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
I have included the edited version of the exported text in this post
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I am looking for some opinions on my designs for the Columbia, mercury, and nova class battle carriers. I have recently learned that 12 laser ams systems is enough to take out both versions of the killer whale missile and any other missiles that are launched with it so long as I have enough heatsinks. my question is this I currently have 30 clan laser ams systems in every arc, should I decrease this to 15 or 12 or leave it alone?
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Based on Liam's advice in the other thread, I'd reduce them to 12 in each arc. That should reduce your Fire Control tonnage a bit, which can be redirected to more heatsinks.
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All you need is 12 AMS in the 4 F/B/A arcs. 100% coverage that will shoot down anything short of a Kraken, and give one of those a -4 to hit penalty. I typically allot 9600 rounds of ammo, which gives every arc enough ammo to down 200 missiles. I also add anywhere from 30 to 120 extra DHS to allow additional AMS fire.
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That's what, 80 tons? Wouldn't 160 heat go further with Laser AMS? ???
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That's what, 80 tons? Wouldn't 160 heat go further with Laser AMS? ???
It's actually 800 tons of ammo. On ships of this scale 824 tons is a sneeze.
12 Clan Laser AMS is 60 heat PER missile engaged, or 30 tons of DHS for just the first missile. I have 16 tons of ammo per AMS system and can fire them 5 times for the heat load of one Clan LAMS volley, IS LAMS is 7 heat per system.
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Well, 1600 heat will get you 26 missiles per turn, and you can always use the heat sinks for the weapons on the disengaged side to boost that...
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okay I am going thru my Columbia class battle carrier design defensive weapons load out here is what I currently have please make critiques so that I can make the appropriate changes to the rest of my designs. once this design is ironed out I will post it and then make the rest of the changes to my other designs and post them.
I am only posting the load out of one arc but keep in mind that it is the same for all of them
12 Laser AMS
30 Micro Pulse Laser
8 LRM 20+Artemis IV, LRM 20 (Clan) Artemis-capable Ammo (1440 shots)
8 SRM 6+Artemis IV, 8 Streak SRM 6+Artemis IV, Streak SRM 6 Ammo (3600 shots), SRM 6 (Clan) Artemis-capable Ammo (3600 shots)
8 ER Large Laser
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What are the Micro Pulse Lasers for? ???
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Micro Pulse Lasers aren't point defense.
I learned that the hard way.
Mount more Laser AMS systems, and after the break point of about 15, just mount more DHS's instead.
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okay I am going thru my Columbia class battle carrier design defensive weapons load out here is what I currently have please make critiques so that I can make the appropriate changes to the rest of my designs. once this design is ironed out I will post it and then make the rest of the changes to my other designs and post them.
I am only posting the load out of one arc but keep in mind that it is the same for all of them
15 Laser AMS (instead of 30)
0 Micro Pulse Laser (instead of 30) (which was for point defense)
8 LRM 20+Artemis IV, LRM 20 (Clan) Artemis-capable Ammo (1440 shots)
8 SRM 6+Artemis IV, 8 Streak SRM 6+Artemis IV, Streak SRM 6 Ammo (3600 shots), SRM 6 (Clan) Artemis-capable Ammo (3600 shots)
8 ER PPC
8 ER Large Laser
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Every arc would ideally need the minimum amount, but you can skimp on some from the Right and Left Fore and Aft arc bays can contain a few extras to compensate the Nose / Aft / Broadsides.
Meaning while loading up on 10 cLAS's for those arcs, you can add a few more like 4-5 more to those side arcs to bring up each total.
This is optional performance, since AMS rules allow each arch to fire in passing the missile strike per hex. ( If I recall correctly... been awhile for AT2. )
TT
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as for my missiles I have a couple of questions
1 - do I have enough LRM to take out fighters if so how many at a time
2 - as for my SRM should I go with both types or should I go with only one type
3 - do I have enough ER Large lasers to serve as an anti fighter weapon if so how many fighters can they handle at one time
my thinking on my defenses is in layers starting the farthest out from the ship is the ER Large Lasers then the ER PPC then the LRM 20 missiles then the SRM 6 and the Streak SRM 6 and finally the Laser AMS
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Streaks are better but place them in multiple bays for the all or nothing effect.
Meaning if they lock on, nothing is leftover. If not all is not well...
Saves ammo... use the 4-Pack, it's cheaper both in ammo and weight!
TT
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when you say to put the streaks in multiple bays what exactly do you mean ie do you mean in a bay by themselves and there ammo or can I put two or more to a bay and also how many should I have total
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You want your total number of weapons to be some multiple of 20 to maximize the efficiency when paying for all that fire control. That's why NL/55s are usually the way to go for AAA. Most damage for the weapon slot, with the ability to reach out to Extreme Range.
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okay here is the revised version of my Columbia class battle carrier with the changes made to the loadout making it so I was able to increase the cargo capacity as well as increasing the amount of double heat sinks. please tell me what you think. the design, the stats, as well as my description of the ship are attached to this post.
Columbia Battle Carrier MK V
Mass: 2,500,000 tons
Technology Base: Mixed (Advanced)
Introduced: 3065
Mass: 2,500,000
Battle Value: 282,195
Tech Rating/Availability: F/X-X-F-F
Cost: 35,559,208,000 C-bills
Fuel: 15,000 tons (37,500)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 9
KF Drive Integrity: 48
Heat Sinks: 6000 (12000)
Structural Integrity: 150
Armor
Nose: 1390
Fore Sides: 1390/1390
Aft Sides: 1390/1390
Aft: 1390
Cargo
Bay 1: Fighter (114) 6 Doors
Bay 2: Fighter (102) 6 Doors
Bay 3: Small Craft (175) 18 Doors
Bay 4: Cargo (85000.0 tons) 3 Doors
Ammunition:
None
Dropship Capacity: 2
Grav Decks: 10 (250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m)
Escape Pods: 0
Life Boats: 309
Crew: 226 officers, 904 enlisted/non-rated, 224 gunners, 1307 bay personnel, 2614 passengers, 500 BA marines
Notes: Equipped with
lithium-fusion battery system
1 MASH Core Component
4 Advanced Robotic Transport System (ARTS)
1 Autonomous Tactical Analysis Computer (ATAC)
1 Communications Equipment (15 ton)
1 Naval Comm-Scanner Suite (Large)
1 Lithium-Fusion Battery
7,500 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (1,825 Heat)
15 Laser AMS 75 5(45) 0(0) 0(0) 0(0) AMS
10 Naval Laser 55 850 55(550) 55(550) 55(550) 55(550) Capital Laser
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
FRS/FLS (1,825 Heat)
15 Laser AMS 75 5(45) 0(0) 0(0) 0(0) AMS
10 Naval Laser 55 850 55(550) 55(550) 55(550) 55(550) Capital Laser
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
RBS/LBS (1,825 Heat)
15 Laser AMS 75 5(45) 0(0) 0(0) 0(0) AMS
10 Naval Laser 55 850 55(550) 55(550) 55(550) 55(550) Capital Laser
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
ARS/ALS (1,825 Heat)
15 Laser AMS 75 5(45) 0(0) 0(0) 0(0) AMS
10 Naval Laser 55 850 55(550) 55(550) 55(550) 55(550) Capital Laser
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
Aft (1,825 Heat)
15 Laser AMS 75 5(45) 0(0) 0(0) 0(0) AMS
10 Naval Laser 55 850 55(550) 55(550) 55(550) 55(550) Capital Laser
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
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Umm... you also want your capital weapons in multiples of four to maximize Bracketing Fire...
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okay I will see about adding 2 more nl55's to each arc. what about my equipment any critiques there
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Ok, so you guys may want to look at this thread concerning an alteration to PDW vs missiles:
https://bg.battletech.com/forums/index.php?topic=63819.0
PDW is once vs the entire flight of missiles from one bay, not once per missile.
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I somehow missed your reply to mine... sorry about that!
Why the 15 tons of Communications Equipment on top of the Large NCSS? ???
And don't forget the free Communications Equipment Large Craft get as part of their controls...
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I mainly added the 15 tons of communications equipment so that combined with the free com gear that comes with large craft I can use the large ncss detect things from anywhere in the solar system. at least that is my current understanding please correct me if I am wrong.
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I'll dig into the rules after work tonight...
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I got home WAY later than I expected tonight, sorry. I'll try to look tomorrow night...
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that is ok real life comes first
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here is everything that I have for the Columbia Class Battle Carrier MK V. the MK V A is the one that is set up with the standard crew training so that other people can use it
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here is everything that I have for the Mercury Class Battle Carrier MK II. the MK II A is the one that is set up with the standard crew training so that other people can use it
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here is everything that I have for the Nova Class Battle Carrier MK II. the MK II A is the one that is set up with the standard crew training so that other people can use it which unfortunately is as far as I have gotten because I still need to work on it because it has such low cargo room so I will most likely need to change how many fighters and small craft that it is carrying.
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Hmm... after looking through StratOps (pages 110-113), TacOps (pages 310-311) and Tech Manual (page 212), I'm unable to see any benefit to installing additional Communications Equipment on a WarShip. Don't get me wrong... there's plenty of benefit to the stuff on smaller vessels (and ECM Suites and Active Probes should be STANDARD on Small Craft... 3 tons is too small a price to pay for the benefits), but WarShips seem to get all they need from the Large NCSS...
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oaky thanks for the help I will be removing the com gear in my next update. once I get my four battle carrier designs completely ironed out I will start rolling the changes out to the rest of my designs. by the way what is your opinion on the below quote
Ok, so you guys may want to look at this thread concerning an alteration to PDW vs missiles:
https://bg.battletech.com/forums/index.php?topic=63819.0
PDW is once vs the entire flight of missiles from one bay, not once per missile.
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Well, I have to lean toward the TPTB on this one, and they seem to not have commented on Bandit Queen's results yet. When they do, I'll re-evaluate...
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here is the newest version of the Columbia battle carrier mk I that I have used the newest version of megamek I made this for possible use in the fate can be cruel fanfic
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I have designed my smallest battlestar yet the Valkyrie class at 1,500,000 tons. here is everything I have including the blk file. please let me know what everyone thinks.
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I have made a new version of my Columbia class battle carrier tell me what you all think please.
Columbia Battle Carrier MK IB Base Tech Level: Advanced Mixed (Base Clan)
Level
Era
Experimental
3048+
Advanced
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Standard
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Tech Rating: F/X-X-F-F Weight: 2000000 tons BV: 219,396 Cost: 32,342,828,000 C-bills Source: TRO3075 - Star League Movement: 3/5 Heat Sinks: 8000 [16000] Fuel Points: 25000 (10000.0 tons) Tons Per Burn Day: 39.52 Structural Integrity: 150 Sail Integrity: 8 KF Drive Integrity: 39 Armor: 6690 (Capital Scale) (Lamellor Ferro-Carbide)
Armor
Nose
1115
Left Front Side
1115
Right Front Side
1115
Aft
1115
Aft Left Side
1115
Aft Right Side
1115
Weapons
Loc
Heat
AMS Bay
NOS
75
AMS Bay
FLS
75
AMS Bay
AFT
75
AMS Bay
ALS
75
AMS Bay
LBS
75
Capital Laser Bay
NOS
850
Capital Laser Bay
FLS
420
Capital Laser Bay
AFT
420
Capital Laser Bay
ALS
420
Capital Laser Bay
LBS
420
Capital PPC Bay
NOS
900
Capital PPC Bay
FLS
675
Capital PPC Bay
AFT
675
Capital PPC Bay
ALS
675
Capital PPC Bay
LBS
675
AMS Bay
FRS
75
Capital Laser Bay
FRS
420
Capital PPC Bay
FRS
675
AMS Bay
RBS
75
Capital Laser Bay
RBS
420
Capital PPC Bay
RBS
675
AMS Bay
ARS
75
Capital Laser Bay
ARS
420
Capital PPC Bay
ARS
675
Equipment
Loc
Autonomous Tactical Analysis Computer (ATAC) (1 drone)
HULL
MASH Equipment (1 theater)
HULL
Mobile Hyperpulse Generators (Mobile HPG)
HULL
Naval Comm-Scanner Suite (Large)
HULL
Lithium-Fusion Battery
HULL
Lithium-Fusion Battery
HULL
Lithium-Fusion Battery
HULL
Lithium-Fusion Battery
HULL
Lithium-Fusion Battery
HULL
Carrying Capacity Dropship - 1 units Dropship - 1 units Aerospace Fighter (6 doors) - 81 units (12 recovery open) Aerospace Fighter (6 doors) - 81 units (12 recovery open) Small Craft (15 doors) - 50 units (30 recovery open) Cargo Space (1 door) - 60,000 tons
Crew
Officers
94
Enlisted/Non-rated
378
Gunners
91
Bay Personnel
574
Passengers
574
BA Marines
200
I went with the medium ppc and laser 45 in most arcs because I wanted to cut down on the weight, cost, and crew while possibly increasing the amount of damage I was able to put out by increasing the amount of weapons per arc
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Your still losing me on the odd numbers. 81 Fighters?
80 fighters would be 4 Groups of 18 each with a 2 fighter command element in each group. Which makes sense. Not sure it needs 50 small craft. I would set fighter bays to 80 in each and max 20 small craft. Dropship collar to probably 4 instead of 1. Supply is good.
I try to have 1-2,000 supply for each squadron of 6. Which would by your design is 56,000 supply if maxed, but it meets minimum standards with left overs. Not always possible but I will reduce fighter load if I must. I like the other design better though. Though I might modify it a tad, possibly adjust it's fighter load count some.
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taking into account what you have said here is the updated version
Columbia Battle Carrier MK IB
Mass: 2,000,000 tons Technology Base: Mixed (Advanced) Introduced: 3010 Mass: 2,000,000 Battle Value: 219,396 Tech Rating/Availability: F/X-X-F-F Cost: 37,150,868,000 C-bills
Fuel: 10,000 tons (25,000) Safe Thrust: 3 Maximum Thrust: 5 Sail Integrity: 8 KF Drive Integrity: 39 Heat Sinks: 8000 (16000) Structural Integrity: 150
Armor Nose: 1115 Fore Sides: 1115/1115 Aft Sides: 1115/1115 Aft: 1115
Cargo
Bay 1:
Fighter (80)
6 Doors
Bay 2:
Fighter (80)
6 Doors
Bay 3:
Small Craft (20)
15 Doors
Bay 4:
Cargo (65000.0 tons)
1 Door
Dropship Capacity: 4 Grav Decks: 4 (250 m, 250 m, 250 m, 250 m) Escape Pods: 223 Life Boats: 223 Crew: 94 officers, 378 enlisted/non-rated, 91 gunners, 420 bay personnel, 420 passengers, 200 BA marines
Ammunition: None
Notes: Equipped with lithium-fusion battery system, 1 Mobile Hyperpulse Generators (Mobile HPG), 1 Autonomous Tactical Analysis Computer (ATAC) (1 drone), 5 Lithium-Fusion Battery, 1 Naval Comm-Scanner Suite (Large), 1 MASH Equipment (1 theater), and 6,000 tons of lamellor ferro-carbide armor.
Weapons:
Capital Attack Values (Standard)
Arc (Heat)
Heat
SRV
MRV
LRV
ERV
Class
Nose (1,825 Heat)
15 Laser AMS
75
5(45)
0(0)
0(0)
0(0)
AMS
10 Naval Laser 55
850
55(550)
55(550)
55(550)
55(550)
Capital Laser
4 Naval PPC (Heavy)
900
60(600)
60(600)
60(600)
60(600)
Capital PPC
FRS/FLS (1,170 Heat)
15 Laser AMS
75
5(45)
0(0)
0(0)
0(0)
AMS
6 Naval Laser 45
420
27(270)
27(270)
27(270)
27(270)
Capital Laser
5 Naval PPC (Medium)
675
45(450)
45(450)
45(450)
45(450)
Capital PPC
RBS/LBS (1,170 Heat)
15 Laser AMS
75
5(45)
0(0)
0(0)
0(0)
AMS
6 Naval Laser 45
420
27(270)
27(270)
27(270)
27(270)
Capital Laser
5 Naval PPC (Medium)
675
45(450)
45(450)
45(450)
45(450)
Capital PPC
ARS/ALS (1,170 Heat)
15 Laser AMS
75
5(45)
0(0)
0(0)
0(0)
AMS
6 Naval Laser 45
420
27(270)
27(270)
27(270)
27(270)
Capital Laser
5 Naval PPC (Medium)
675
45(450)
45(450)
45(450)
45(450)
Capital PPC
Aft (1,170 Heat)
15 Laser AMS
75
5(45)
0(0)
0(0)
0(0)
AMS
6 Naval Laser 45
420
27(270)
27(270)
27(270)
27(270)
Capital Laser
5 Naval PPC (Medium)
675
45(450)
45(450)
45(450)
45(450)
Capital PPC
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Your still losing me on the odd numbers. 81 Fighters?
One reason to carry odd fighter counts is to have spares ready to fly if one or more are downchecked for maintenance. This is apparently done in universe by any nation other than the Dracs or Suns that run Vengeances since there aren't factional variants that fit their fighter doctrine. I also think I remember seeing size 25 fighter bays on SLDF warships which would also point to this practice. Even the Clans thought having wingmen was more important than adhering strictly to their pentagonal force structure.